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Tuesday, September 15, 2020

Computer simulation

From Wikipedia, the free encyclopedia

Process of building a computer model, and the interplay between experiment, simulation, and theory.

Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of or the outcome of a real-world or physical system. Since they allow to check the reliability of chosen mathematical models, computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions.

Computer simulations are realized by running computer programs that can be either small, running almost instantly on small devices, or large-scale programs that run for hours or days on network-based groups of computers. The scale of events being simulated by computer simulations has far exceeded anything possible (or perhaps even imaginable) using traditional paper-and-pencil mathematical modeling. In 1997, a desert-battle simulation of one force invading another involved the modeling of 66,239 tanks, trucks and other vehicles on simulated terrain around Kuwait, using multiple supercomputers in the DoD High Performance Computer Modernization Program. Other examples include a 1-billion-atom model of material deformation; a 2.64-million-atom model of the complex protein-producing organelle of all living organisms, the ribosome, in 2005; a complete simulation of the life cycle of Mycoplasma genitalium in 2012; and the Blue Brain project at EPFL (Switzerland), begun in May 2005 to create the first computer simulation of the entire human brain, right down to the molecular level.

Because of the computational cost of simulation, computer experiments are used to perform inference such as uncertainty quantification.

Simulation versus model

A computer model is the algorithms and equations used to capture the behavior of the system being modeled. By contrast, computer simulation is the actual running of the program that contains these equations or algorithms. Simulation, therefore, is the process of running a model. Thus one would not "build a simulation"; instead, one would "build a model", and then either "run the model" or equivalently "run a simulation".

History

Computer simulation developed hand-in-hand with the rapid growth of the computer, following its first large-scale deployment during the Manhattan Project in World War II to model the process of nuclear detonation. It was a simulation of 12 hard spheres using a Monte Carlo algorithm. Computer simulation is often used as an adjunct to, or substitute for, modeling systems for which simple closed form analytic solutions are not possible. There are many types of computer simulations; their common feature is the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states of the model would be prohibitive or impossible.

Data preparation

The external data requirements of simulations and models vary widely. For some, the input might be just a few numbers (for example, simulation of a waveform of AC electricity on a wire), while others might require terabytes of information (such as weather and climate models).

Input sources also vary widely:

  • Sensors and other physical devices connected to the model;
  • Control surfaces used to direct the progress of the simulation in some way;
  • Current or historical data entered by hand;
  • Values extracted as a by-product from other processes;
  • Values output for the purpose by other simulations, models, or processes.

Lastly, the time at which data is available varies:

  • "invariant" data is often built into the model code, either because the value is truly invariant (e.g., the value of π) or because the designers consider the value to be invariant for all cases of interest;
  • data can be entered into the simulation when it starts up, for example by reading one or more files, or by reading data from a preprocessor;
  • data can be provided during the simulation run, for example by a sensor network.

Because of this variety, and because diverse simulation systems have many common elements, there are a large number of specialized simulation languages. The best-known may be Simula (sometimes called Simula-67, after the year 1967 when it was proposed). There are now many others.

Systems that accept data from external sources must be very careful in knowing what they are receiving. While it is easy for computers to read in values from text or binary files, what is much harder is knowing what the accuracy (compared to measurement resolution and precision) of the values are. Often they are expressed as "error bars", a minimum and maximum deviation from the value range within which the true value (is expected to) lie. Because digital computer mathematics is not perfect, rounding and truncation errors multiply this error, so it is useful to perform an "error analysis" to confirm that values output by the simulation will still be usefully accurate.

Types

Computer models can be classified according to several independent pairs of attributes, including:

  • Stochastic or deterministic (and as a special case of deterministic, chaotic) – see external links below for examples of stochastic vs. deterministic simulations
  • Steady-state or dynamic
  • Continuous or discrete (and as an important special case of discrete, discrete event or DE models)
  • Dynamic system simulation, e.g. electric systems, hydraulic systems or multi-body mechanical systems (described primarily by DAE:s) or dynamics simulation of field problems, e.g. CFD of FEM simulations (described by PDE:s).
  • Local or distributed.

Another way of categorizing models is to look at the underlying data structures. For time-stepped simulations, there are two main classes:

  • Simulations which store their data in regular grids and require only next-neighbor access are called stencil codes. Many CFD applications belong to this category.
  • If the underlying graph is not a regular grid, the model may belong to the meshfree method class.

Equations define the relationships between elements of the modeled system and attempt to find a state in which the system is in equilibrium. Such models are often used in simulating physical systems, as a simpler modeling case before dynamic simulation is attempted.

  • Dynamic simulations model changes in a system in response to (usually changing) input signals.
  • Stochastic models use random number generators to model chance or random events;
  • A discrete event simulation (DES) manages events in time. Most computer, logic-test and fault-tree simulations are of this type. In this type of simulation, the simulator maintains a queue of events sorted by the simulated time they should occur. The simulator reads the queue and triggers new events as each event is processed. It is not important to execute the simulation in real time. It is often more important to be able to access the data produced by the simulation and to discover logic defects in the design or the sequence of events.
  • A continuous dynamic simulation performs numerical solution of differential-algebraic equations or differential equations (either partial or ordinary). Periodically, the simulation program solves all the equations and uses the numbers to change the state and output of the simulation. Applications include flight simulators, construction and management simulation games, chemical process modeling, and simulations of electrical circuits. Originally, these kinds of simulations were actually implemented on analog computers, where the differential equations could be represented directly by various electrical components such as op-amps. By the late 1980s, however, most "analog" simulations were run on conventional digital computers that emulate the behavior of an analog computer.
  • A special type of discrete simulation that does not rely on a model with an underlying equation, but can nonetheless be represented formally, is agent-based simulation. In agent-based simulation, the individual entities (such as molecules, cells, trees or consumers) in the model are represented directly (rather than by their density or concentration) and possess an internal state and set of behaviors or rules that determine how the agent's state is updated from one time-step to the next.
  • Distributed models run on a network of interconnected computers, possibly through the Internet. Simulations dispersed across multiple host computers like this are often referred to as "distributed simulations". There are several standards for distributed simulation, including Aggregate Level Simulation Protocol (ALSP), Distributed Interactive Simulation (DIS), the High Level Architecture (simulation) (HLA) and the Test and Training Enabling Architecture (TENA).

Visualization

Formerly, the output data from a computer simulation was sometimes presented in a table or a matrix showing how data were affected by numerous changes in the simulation parameters. The use of the matrix format was related to traditional use of the matrix concept in mathematical models. However, psychologists and others noted that humans could quickly perceive trends by looking at graphs or even moving-images or motion-pictures generated from the data, as displayed by computer-generated-imagery (CGI) animation. Although observers could not necessarily read out numbers or quote math formulas, from observing a moving weather chart they might be able to predict events (and "see that rain was headed their way") much faster than by scanning tables of rain-cloud coordinates. Such intense graphical displays, which transcended the world of numbers and formulae, sometimes also led to output that lacked a coordinate grid or omitted timestamps, as if straying too far from numeric data displays. Today, weather forecasting models tend to balance the view of moving rain/snow clouds against a map that uses numeric coordinates and numeric timestamps of events.

Similarly, CGI computer simulations of CAT scans can simulate how a tumor might shrink or change during an extended period of medical treatment, presenting the passage of time as a spinning view of the visible human head, as the tumor changes.

Other applications of CGI computer simulations are being developed to graphically display large amounts of data, in motion, as changes occur during a simulation run.

Computer simulation in science

Computer simulation of the process of osmosis

Generic examples of types of computer simulations in science, which are derived from an underlying mathematical description:

Specific examples of computer simulations follow:

  • statistical simulations based upon an agglomeration of a large number of input profiles, such as the forecasting of equilibrium temperature of receiving waters, allowing the gamut of meteorological data to be input for a specific locale. This technique was developed for thermal pollution forecasting.
  • agent based simulation has been used effectively in ecology, where it is often called "individual based modeling" and is used in situations for which individual variability in the agents cannot be neglected, such as population dynamics of salmon and trout (most purely mathematical models assume all trout behave identically).
  • time stepped dynamic model. In hydrology there are several such hydrology transport models such as the SWMM and DSSAM Models developed by the U.S. Environmental Protection Agency for river water quality forecasting.
  • computer simulations have also been used to formally model theories of human cognition and performance, e.g., ACT-R.
  • computer simulation using molecular modeling for drug discovery.
  • computer simulation to model viral infection in mammalian cells.
  • computer simulation for studying the selective sensitivity of bonds by mechanochemistry during grinding of organic molecules.
  • Computational fluid dynamics simulations are used to simulate the behaviour of flowing air, water and other fluids. One-, two- and three-dimensional models are used. A one-dimensional model might simulate the effects of water hammer in a pipe. A two-dimensional model might be used to simulate the drag forces on the cross-section of an aeroplane wing. A three-dimensional simulation might estimate the heating and cooling requirements of a large building.
  • An understanding of statistical thermodynamic molecular theory is fundamental to the appreciation of molecular solutions. Development of the Potential Distribution Theorem (PDT) allows this complex subject to be simplified to down-to-earth presentations of molecular theory.

Notable, and sometimes controversial, computer simulations used in science include: Donella Meadows' World3 used in the Limits to Growth, James Lovelock's Daisyworld and Thomas Ray's Tierra.

In social sciences, computer simulation is an integral component of the five angles of analysis fostered by the data percolation methodology, which also includes qualitative and quantitative methods, reviews of the literature (including scholarly), and interviews with experts, and which forms an extension of data triangulation. Of course, similar to any other scientific method, replication is an important part of computational modeling 

Simulation environments for physics and engineering

Graphical environments to design simulations have been developed. Special care was taken to handle events (situations in which the simulation equations are not valid and have to be changed). The open project Open Source Physics was started to develop reusable libraries for simulations in Java, together with Easy Java Simulations, a complete graphical environment that generates code based on these libraries.

Simulation environments for linguistics

Taiwanese Tone Group Parser is a simulator of Taiwanese tone sandhi acquisition. In practical, the method using linguistic theory to implement the Taiwanese tone group parser is a way to apply knowledge engineering technique to build the experiment environment of computer simulation for language acquisition. A work-in-process version of artificial tone group parser that includes a knowledge base and an executable program file for Microsoft Windows system (XP/Win7) can be download for evaluation.

Computer simulation in practical contexts

Computer simulations are used in a wide variety of practical contexts, such as:

The reliability and the trust people put in computer simulations depends on the validity of the simulation model, therefore verification and validation are of crucial importance in the development of computer simulations. Another important aspect of computer simulations is that of reproducibility of the results, meaning that a simulation model should not provide a different answer for each execution. Although this might seem obvious, this is a special point of attention in stochastic simulations, where random numbers should actually be semi-random numbers. An exception to reproducibility are human-in-the-loop simulations such as flight simulations and computer games. Here a human is part of the simulation and thus influences the outcome in a way that is hard, if not impossible, to reproduce exactly.

Vehicle manufacturers make use of computer simulation to test safety features in new designs. By building a copy of the car in a physics simulation environment, they can save the hundreds of thousands of dollars that would otherwise be required to build and test a unique prototype. Engineers can step through the simulation milliseconds at a time to determine the exact stresses being put upon each section of the prototype.

Computer graphics can be used to display the results of a computer simulation. Animations can be used to experience a simulation in real-time, e.g., in training simulations. In some cases animations may also be useful in faster than real-time or even slower than real-time modes. For example, faster than real-time animations can be useful in visualizing the buildup of queues in the simulation of humans evacuating a building. Furthermore, simulation results are often aggregated into static images using various ways of scientific visualization.

In debugging, simulating a program execution under test (rather than executing natively) can detect far more errors than the hardware itself can detect and, at the same time, log useful debugging information such as instruction trace, memory alterations and instruction counts. This technique can also detect buffer overflow and similar "hard to detect" errors as well as produce performance information and tuning data.

Pitfalls

Although sometimes ignored in computer simulations, it is very important to perform a sensitivity analysis to ensure that the accuracy of the results is properly understood. For example, the probabilistic risk analysis of factors determining the success of an oilfield exploration program involves combining samples from a variety of statistical distributions using the Monte Carlo method. If, for instance, one of the key parameters (e.g., the net ratio of oil-bearing strata) is known to only one significant figure, then the result of the simulation might not be more precise than one significant figure, although it might (misleadingly) be presented as having four significant figures.

Model calibration techniques

The following three steps should be used to produce accurate simulation models: calibration, verification, and validation. Computer simulations are good at portraying and comparing theoretical scenarios, but in order to accurately model actual case studies they have to match what is actually happening today. A base model should be created and calibrated so that it matches the area being studied. The calibrated model should then be verified to ensure that the model is operating as expected based on the inputs. Once the model has been verified, the final step is to validate the model by comparing the outputs to historical data from the study area. This can be done by using statistical techniques and ensuring an adequate R-squared value. Unless these techniques are employed, the simulation model created will produce inaccurate results and not be a useful prediction tool.

Model calibration is achieved by adjusting any available parameters in order to adjust how the model operates and simulates the process. For example, in traffic simulation, typical parameters include look-ahead distance, car-following sensitivity, discharge headway, and start-up lost time. These parameters influence driver behavior such as when and how long it takes a driver to change lanes, how much distance a driver leaves between his car and the car in front of it, and how quickly a driver starts to accelerate through an intersection. Adjusting these parameters has a direct effect on the amount of traffic volume that can traverse through the modeled roadway network by making the drivers more or less aggressive. These are examples of calibration parameters that can be fine-tuned to match characteristics observed in the field at the study location. Most traffic models have typical default values but they may need to be adjusted to better match the driver behavior at the specific location being studied.

Model verification is achieved by obtaining output data from the model and comparing them to what is expected from the input data. For example, in traffic simulation, traffic volume can be verified to ensure that actual volume throughput in the model is reasonably close to traffic volumes input into the model. Ten percent is a typical threshold used in traffic simulation to determine if output volumes are reasonably close to input volumes. Simulation models handle model inputs in different ways so traffic that enters the network, for example, may or may not reach its desired destination. Additionally, traffic that wants to enter the network may not be able to, if congestion exists. This is why model verification is a very important part of the modeling process.

The final step is to validate the model by comparing the results with what is expected based on historical data from the study area. Ideally, the model should produce similar results to what has happened historically. This is typically verified by nothing more than quoting the R-squared statistic from the fit. This statistic measures the fraction of variability that is accounted for by the model. A high R-squared value does not necessarily mean the model fits the data well. Another tool used to validate models is graphical residual analysis. If model output values drastically differ from historical values, it probably means there is an error in the model. Before using the model as a base to produce additional models, it is important to verify it for different scenarios to ensure that each one is accurate. If the outputs do not reasonably match historic values during the validation process, the model should be reviewed and updated to produce results more in line with expectations. It is an iterative process that helps to produce more realistic models.

Validating traffic simulation models requires comparing traffic estimated by the model to observed traffic on the roadway and transit systems. Initial comparisons are for trip interchanges between quadrants, sectors, or other large areas of interest. The next step is to compare traffic estimated by the models to traffic counts, including transit ridership, crossing contrived barriers in the study area. These are typically called screenlines, cutlines, and cordon lines and may be imaginary or actual physical barriers. Cordon lines surround particular areas such as a city's central business district or other major activity centers. Transit ridership estimates are commonly validated by comparing them to actual patronage crossing cordon lines around the central business district.

Three sources of error can cause weak correlation during calibration: input error, model error, and parameter error. In general, input error and parameter error can be adjusted easily by the user. Model error however is caused by the methodology used in the model and may not be as easy to fix. Simulation models are typically built using several different modeling theories that can produce conflicting results. Some models are more generalized while others are more detailed. If model error occurs as a result, in may be necessary to adjust the model methodology to make results more consistent.

In order to produce good models that can be used to produce realistic results, these are the necessary steps that need to be taken in order to ensure that simulation models are functioning properly. Simulation models can be used as a tool to verify engineering theories, but they are only valid if calibrated properly. Once satisfactory estimates of the parameters for all models have been obtained, the models must be checked to assure that they adequately perform the intended functions. The validation process establishes the credibility of the model by demonstrating its ability to replicate reality. The importance of model validation underscores the need for careful planning, thoroughness and accuracy of the input data collection program that has this purpose. Efforts should be made to ensure collected data is consistent with expected values. For example, in traffic analysis it is typical for a traffic engineer to perform a site visit to verify traffic counts and become familiar with traffic patterns in the area. The resulting models and forecasts will be no better than the data used for model estimation and validation.


  • Strogatz, Steven (2007). "The End of Insight". In Brockman, John (ed.). What is your dangerous idea?. HarperCollins. ISBN 9780061214950.







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  • Primordial nuclide

    From Wikipedia, the free encyclopedia
     
    Relative abundance of the chemical elements in the Earth's upper continental crust, on a per-atom basis

    In geochemistry, geophysics and nuclear physics, primordial nuclides, also known as primordial isotopes, are nuclides found on Earth that have existed in their current form since before Earth was formed. Primordial nuclides were present in the interstellar medium from which the solar system was formed, and were formed in, or after, the Big Bang, by nucleosynthesis in stars and supernovae followed by mass ejection, by cosmic ray spallation, and potentially from other processes. They are the stable nuclides plus the long-lived fraction of radionuclides surviving in the primordial solar nebula through planet accretion until the present. Only 286 such nuclides are known.

    Stability

    All of the known 252 stable nuclides, plus another 34 nuclides that have half-lives long enough to have survived from the formation of the Earth, occur as primordial nuclides. These 34 primordial radionuclides represent isotopes of 28 separate elements. Cadmium, tellurium, xenon, neodymium, samarium and uranium each have two primordial radioisotopes (113
    Cd
    , 116
    Cd
    ; 128
    Te
    , 130
    Te
    ; 124
    Xe
    , 136
    Xe
    ; 144
    Nd
    , 150
    Nd
    ; 147
    Sm
    , 148
    Sm
    ; and 235
    U
    , 238
    U
    ).

    Because the age of the Earth is 4.58×109 years (4.6 billion years), the half-life of the given nuclides must be greater than about 108 years (100 million years) for practical considerations. For example, for a nuclide with half-life 6×107 years (60 million years), this means 77 half-lives have elapsed, meaning that for each mole (6.02×1023 atoms) of that nuclide being present at the formation of Earth, only 4 atoms remain today.

    The four shortest-lived primordial nuclides (i.e. nuclides with shortest half-lives) to have been indisputably experimentally verified are 232
    Th
    (1.4 x 1010 years), 238
    U
    (4.5 x 109 years), 40
    K
    (1.25 x 109 years), and 235
    U
    (7.0 x 108 years).

    These are the 4 nuclides with half-lives comparable to, or somewhat less than, the estimated age of the universe. (232Th has a half life slightly longer than the age of the universe.) For a complete list of the 34 known primordial radionuclides, including the next 30 with half-lives much longer than the age of the universe, see the complete list below. For practical purposes, nuclides with half-lives much longer than the age of the universe may be treated as if they were stable. 232Th and 238U have half-lives long enough that their decay is limited over geological time scales; 40K and 235U have shorter half-lives and are hence severely depleted, but are still long-lived enough to persist significantly in nature.

    The next longest-living nuclide after the end of the list given in the table is 244
    Pu
    , with a half-life of 8.08×107 years. It has been reported to exist in nature as a primordial nuclide, although a later study did not detect it. Likewise, the second-longest-lived isotope not empirically identified as primordial is 146
    Sm
    , which has a half-life of 6.8×107 years, about double that of the third-longest-lived such isotope 92
    Nb
    (3.5×107 years). Taking into account that all these nuclides must exist for at least 4.6×109 years, 244Pu must survive 57 half-lives (and hence be reduced by a factor of 257 ≈ 1.4×1017), 146Sm must survive 67 (and be reduced by 267 ≈ 1.5×1020), and 92Nb must survive 130 (and be reduced by 2130 ≈ 1.4×1039). Mathematically, considering the likely initial abundances of these nuclides, 244Pu and 146Sm should persist somewhere within the Earth today, even if they are not identifiable in the relatively minor portion of the Earth's crust available to human assays, while they should not for 92Nb and all shorter-lived nuclides. Nuclides such as 92Nb that were present in the primordial solar nebula but have long since decayed away completely are termed extinct radionuclides if they have no other means of being regenerated.

    Because primordial chemical elements often consist of more than one primordial isotope, there are only 83 distinct primordial chemical elements. Of these, 80 have at least one observationally stable isotope and three additional primordial elements have only radioactive isotopes (bismuth, thorium, and uranium).

    Naturally occurring nuclides that are not primordial

    Some unstable isotopes which occur naturally (such as 14
    C
    , 3
    H
    , and 239
    Pu
    ) are not primordial, as they must be constantly regenerated. This occurs by cosmic radiation (in the case of cosmogenic nuclides such as 14
    C
    and 3
    H
    ), or (rarely) by such processes as geonuclear transmutation (neutron capture of uranium in the case of 237
    Np
    and 239
    Pu
    ). Other examples of common naturally occurring but non-primordial nuclides are isotopes of radon, polonium, and radium, which are all radiogenic nuclide daughters of uranium decay and are found in uranium ores. A similar radiogenic series is derived from the long-lived radioactive primordial nuclide 232Th. These nuclides are described as geogenic, meaning that they are decay or fission products of uranium or other actinides in subsurface rocks. All such nuclides have shorter half-lives than their parent radioactive primordial nuclides. Some other geogenic nuclides do not occur in the decay chains of 232Th, 235U, or 238U but can still fleetingly occur naturally as products of the spontaneous fission of one of these three long-lived nuclides, such as 126Sn, which makes up about 10−14 of all natural tin.

    Primordial elements

    There are 252 stable primordial nuclides and 34 radioactive primordial nuclides, but only 80 primordial stable elements (1 through 82, i.e. hydrogen through lead, exclusive of 43 and 61, technetium and promethium respectively) and three radioactive primordial elements (bismuth, thorium, and uranium).

    Bismuth's half-life is so long that it is often classed with the 80 primordial stable elements instead, since its radioactivity is not a cause for serious concern. The number of elements is fewer than the number of nuclides, because many of the primordial elements are represented by multiple isotopes.

    Naturally occurring stable nuclides

    As noted, these number about 252.  For a complete list noting which of the "stable" 252 nuclides may be in some respect unstable, see list of nuclides and stable nuclide. These questions do not impact the question of whether a nuclide is primordial, since all "nearly stable" nuclides, with half-lives longer than the age of the universe, are also primordial.

    Radioactive primordial nuclides

    Although it is estimated that about 34 primordial nuclides are radioactive (list below), it becomes very difficult to determine the exact total number of radioactive primordials, because the total number of stable nuclides is uncertain. There exist many extremely long-lived nuclides whose half-lives are still unknown. For example, it is predicted theoretically that all isotopes of tungsten, including those indicated by even the most modern empirical methods to be stable, must be radioactive and can decay by alpha emission, but as of 2013 this could only be measured experimentally for 180
    W
    . Similarly, all four primordial isotopes of lead are expected to decay to mercury, but the predicted half-lives are so long (some exceeding 10100 years) that this can hardly be observed in the near future. Nevertheless, the number of nuclides with half-lives so long that they cannot be measured with present instruments—and are considered from this viewpoint to be stable nuclides—is limited. Even when a "stable" nuclide is found to be radioactive, it merely moves from the stable to the unstable list of primordial nuclides, and the total number of primordial nuclides remains unchanged.

    List of 34 radioactive primordial nuclides and measured half-lives

    These 34 primordial nuclides represent radioisotopes of 28 distinct chemical elements (cadmium, neodymium, samarium, tellurium, uranium, and xenon each have two primordial radioisotopes). The radionuclides are listed in order of stability, with the longest half-life beginning the list. These radionuclides in many cases are so nearly stable that they compete for abundance with stable isotopes of their respective elements. For three chemical elements, indium, tellurium, and rhenium, a very long-lived radioactive primordial nuclide is found in greater abundance than a stable nuclide.

    The longest-lived radionuclide has a half-life of 2.2×1024 years, which is 160 trillion times the age of the Universe. Only four of these 34 nuclides have half-lives shorter than, or equal to, the age of the universe. Most of the remaining 30 have half-lives much longer. The shortest-lived primordial isotope, 235U, has a half-life of 704 million years, about one sixth of the age of the Earth and the Solar System.

    No. Nuclide Energy Half-
    life
    (years)
    Decay
    mode
    Decay energy
    (MeV)
    Approx. ratio
    half-life to
    age of universe
    253 128Te 8.743261 2.2×1024 2 β 2.530 160 trillion
    254 124Xe 8.778264 1.8×1022 KK 2.864 1 trillion
    255 78Kr 9.022349 9.2×1021 KK 2.846 670 billion
    256 136Xe 8.706805 2.165×1021 2 β 2.462 150 billion
    257 76Ge 9.034656 1.8×1021 2 β 2.039 130 billion
    258 130Ba 8.742574 1.2×1021 KK 2.620 90 billion
    259 82Se 9.017596 1.1×1020 2 β 2.995 8 billion
    260 116Cd 8.836146 3.102×1019 2 β 2.809 2 billion
    261 48Ca 8.992452 2.301×1019 2 β 4.274, .0058 2 billion
    262 96Zr 8.961359 2.0×1019 2 β 3.4 1 billion
    263 209Bi 8.158689 1.9×1019 α 3.137 1 billion
    264 130Te 8.766578 8.806×1018 2 β .868 600 million
    265 150Nd 8.562594 7.905×1018 2 β 3.367 600 million
    266 100Mo 8.933167 7.804×1018 2 β 3.035 600 million
    267 151Eu 8.565759 5.004×1018 α 1.9644 300 million
    268 180W 8.347127 1.801×1018 α 2.509 100 million
    269 50V 9.055759 1.4×1017 β+ or β 2.205, 1.038 10 million
    270 113Cd 8.859372 7.7×1015 β .321 600,000
    271 148Sm 8.607423 7.005×1015 α 1.986 500,000
    272 144Nd 8.652947 2.292×1015 α 1.905 200,000
    273 186Os 8.302508 2.002×1015 α 2.823 100,000
    274 174Hf 8.392287 2.002×1015 α 2.497 100,000
    275 115In 8.849910 4.4×1014 β .499 30,000
    276 152Gd 8.562868 1.1×1014 α 2.203 8000
    277 190Pt 8.267764 6.5×1011 α 3.252 47
    278 147Sm 8.610593 1.061×1011 α 2.310 7.7
    279 138La 8.698320 1.021×1011 K or β 1.737, 1.044 7.4
    280 87Rb 9.043718 4.972×1010 β .283 3.6
    281 187Re 8.291732 4.122×1010 β .0026 3
    282 176Lu 8.374665 3.764×1010 β 1.193 2.7
    283 232Th 7.918533 1.406×1010 α or SF 4.083 1
    284 238U 7.872551 4.471×109 α or SF or 2 β 4.270 0.3
    285 40K 8.909707 1.25×109 β or K or β+ 1.311, 1.505, 1.505 0.09
    286 235U 7.897198 7.04×108 α or SF 4.679 0.05

    List legends

    No. (number)
    A running positive integer for reference. These numbers may change slightly in the future since there are 162 nuclides now classified as stable, but which are theoretically predicted to be unstable, so that future experiments may show that some are in fact unstable. The number starts at 253, to follow the 252 (observationally) stable nuclides.
    Nuclide
    Nuclide identifiers are given by their mass number A and the symbol for the corresponding chemical element (implies a unique proton number).
    Energy
    Mass of the average nucleon of this nuclide relative to the mass of a neutron (so all nuclides get a positive value) in MeV/c2, formally: mnmnuclide / A.
    Half-life
    All times are given in years.
    Decay mode
    α α decay
    β β decay
    K electron capture
    KK double electron capture
    β+ β+ decay
    SF spontaneous fission
    2 β double β decay
    2 β+ double β+ decay
    I isomeric transition
    p proton emission
    n neutron emission
    Decay energy
    Multiple values for (maximal) decay energy in MeV are mapped to decay modes in their order.

    Platinum group

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