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Sunday, March 12, 2023

Teamwork

From Wikipedia, the free encyclopedia
6 people pushing a van
 
U.S. Navy sailors hauling in a mooring line
 
A U.S. Navy rowing team
 
A group of people forming a strategy
 
A group of people collaborating

Teamwork is the collaborative effort of a group to achieve a common goal or to complete a task in the most effective and efficient way. This concept is seen within the greater framework of a team, which is a group of interdependent individuals who work together towards a common goal. The four key characteristics of a team include a shared goal, interdependence, boundedness and stability, the ability to manage their own work and internal process, and operate in a bigger social system. Basic requirements for effective teamwork are an adequate team size. The context is important, and team sizes can vary depending upon the objective. A team must include at least 2 or more members, and most teams range in size from 2 to 100. Sports teams generally have fixed sizes based upon set rules, and work teams may change in size depending upon the phase and complexity of the objective. Teams need to be able to leverage resources to be productive (i.e. playing fields or meeting spaces, scheduled times for planning, guidance from coaches or supervisors, support from the organization, etc.), and clearly defined roles within the team in order for everyone to have a clear purpose. Teamwork is present in any context where a group of people are working together to achieve a common goal. These contexts include an industrial organization (formal work teams), athletics (sports teams), a school (classmates working on a project), and the healthcare system (operating room teams). In each of these settings, the level of teamwork and interdependence can vary from low (e.g. golf, track and field), to intermediate (e.g. baseball, football), to high (e.g. basketball, soccer), depending on the amount of communication, interaction, and collaboration present between team members. E. g. Team work coordinates the work as early as possible

History

The Oxford English Dictionary records the use of "team-work" in the context of a team of draught animals as early as 1800.

Even though collaborative work among groups of individuals is very prominent today, that was not the case over half a century ago. The shift from the typical assembly line to organizational models that contained increasing amounts of teamwork first came about during World War I and World War II, in an effort for countries to unite their people. The movement towards teamwork was mostly due to the Hawthorne studies, a set of studies conducted in the 1920s and 1930s that suggested positive aspects of teamwork in an organizational setting. After organizations recognized the value of teamwork and the positive effects it had on companies, entire fields of work shifted from the typical assembly line to the contemporary High Performance Organizational Model.

Effective teamwork characteristics

There are certain characteristics that a team must have to work effectively. These characteristics are interrelated.

It is imperative that group cohesion is strong within the team. There is a positive relationship between group cohesion and performance.

Communication is another vital characteristic for effective teamwork. Members must be able to effectively communicate with each other to overcome obstacles, resolve conflict, and avoid confusion. Communication increases cohesion.

Communication is important within teams to clearly define the team's purpose so that there is a common goal. Having a common goal will increase cohesion because all members are striving for the same objective and will help each other achieve their goals.

Commitment is another important characteristic for teams. It occurs when members are focused on achieving the team's common goal.

Accountability is necessary to ensure milestones are reached and that all members are participating. Holding members accountable increases commitment within team relations.

Basic team dynamics

Basic team dynamics include:

  • Open communication to avoid conflicts.
  • Effective coordination to avoid confusion and the overstepping of boundaries.
  • Efficient cooperation to perform the tasks in a timely manner and produce the required results, especially in the form of workload sharing.
  • High levels of interdependence to maintain high levels of trust, risk-taking, and performance.

All these teamwork conditions lead to the team turning in a finished product. A way to measure if the teamwork was effective, the organization must examine the quality of the output, the process, and the members' experience. Specifically, the teamwork can be deemed efficient if: the output met or exceeded the organization's standard; if the process the team chose to take helped them reach their goals; and if the members are reporting high levels of satisfaction with the team members as well as the processes which the team followed.

Processes

Specific teamwork processes have been identified fall into three categories:

Transition processes

These processes occur between periods of action. In this period, the team members can evaluate their overall performance as a team as well as on an individual level, give feedback to each other, make clarifications about the upcoming tasks, and make any changes that would improve the process of collaborating.

  • Task Analysis
  • Goal Specification
  • Strategy Formulation
  • result oriented group

Action processes

These processes take place when the team steps to accomplish its goals and objectives. In this stage, team members keep each other informed about their progress and their responsibilities, while helping one another with certain tasks. Feedback and collaborative work continues to exist in high levels throughout this process.

  • Monitoring progress toward goals
  • Systems Monitoring
  • Team Monitoring and Backup Behavior
  • Coordination

Interpersonal processes

These processes are present in both action periods and transition periods, and occur between team members. This is a continuous process, in which team members must communicate any thoughts and/or feelings concerning either another team member or a manner in which a task is being performed. Furthermore, team members encourage and support each other on their individual tasks.

  • Conflict management
  • Motivation and Confidence building
  • Affect Management

Teamwork performance generally improves when a team passes through these processes, since processes like these enhance coordination and communication between the team members and therefore increase teamwork and collaborative work.

Training to improve teamwork

Overall, teamwork and performance can be enhanced through specific training that targets the individual team members and the team as a whole. Bruce Tuckman proposed a team developmental model that separated the stages of a team's lifespan and the level of teamwork for each stage:

  1. Forming
    • This stage is described by approach/avoidance issues, as well as internal conflicts about being independent vs. wanting to be a part of the team.
    • Team members usually tend to 'play it safe' and minimize their risk taking in case something goes wrong.
    • Teamwork in this stage is at its lowest levels.
  2. Storming
    • The second stage is characterized by a competition for power and authority, which is the source of most of the conflicts and doubts about the success of the team.
    • If teamwork is low in this stage, it is very unlikely that the team will get past their conflicts. If there is a high degree of teamwork and willingness to collaborate, then the team might have a brighter future.
  3. Norming
    • The third stage is characterized by increasing levels of solidarity, interdependence, and cohesiveness, while simultaneously making an effort to adjust to the team environment.
    • This stage shows much higher levels of teamwork that make it easier for the above characteristics to occur.
  4. Performing
    • This final stage of team development includes a comfortable environment in which team members are effectively completing tasks in an interdependent and cohesive manner.
    • This stage is characterized by the highest levels of comfort, success, interdependence, and maturity, and therefore includes the highest levels of teamwork.

Enhancing teamwork

A manner in which organizational psychologists measure teamwork is through the Knowledge, Skills, and Abilities (KSA) Teamwork Test. The KSA Teamwork Test was developed by Michael Stevens and Michael Campion in 1994 and it assesses the knowledge, skills, and abilities (KSA) of people wanting to join a team. Specifically, the KSA is a 35-item test that is designed to measure 14 individual KSA requirements for teamwork, especially within formal teams (i.e. those with per-designated tasks), since self-managing teams have a need for high levels of teamwork. Overall, the KSA is separated into two main categories: The Interpersonal KSAs that contain items such as Conflict Resolution and Communication, and the Self-Management KSAs that include items such as Goal Setting and Task Coordination. The fact that the KSA focuses on team-oriented situations and on knowledge of appropriate behaviors instead of personality characteristics makes the test appropriate to assess teamwork and team-specific behavior. Furthermore, it makes it appropriate for organizations to figure out their personnel's level of teamwork, and ways in which they can improve their teamwork and communication skills.

Drawbacks and benefits

Utilizing teamwork is sometimes unnecessary and can lead to teams not reaching their performance peak. Some of those disadvantages include:

  • Social loafing: This phenomenon appears when an individual working in a group places less effort than they can towards a task. This can create an inequality between the amount of work other individuals are placing within the team, therefore can create conflict and lead to lower levels of performance.
  • Behavioral conflicts or ingrained individualism: Employees in higher organizational levels have adapted to their positions at the top that require more individualism, and therefore have trouble engaging in collaborative work. This creates a more competitive environment with a lack of communication and higher levels of conflict. This disadvantage is mostly seen organizations that utilize teamwork in an extremely hierarchical environment.
  • Individual tasks: Certain tasks do not require teamwork, and are more appropriate for individual work. By placing a team to complete an 'individual task', there can be high levels of conflict between members which can damage the team's dynamic and weaken their overall performance.
  • Groupthink: A psychological phenomenon that occurs within a group of people when conflict is avoided and the desire for cohesiveness is greater than the desire for best decisions. When a team is experiencing groupthink, alternative solutions will not be suggested due to fear of rejection or disagreement within the group. Group members will measure success based on the harmony of their group and not by the outcome of their decisions. One way to counteract groupthink is to have members of a group be from diverse backgrounds and have different characteristics (gender, age, nationality). Another way to avoid groupthink is to require each member to suggest different ideas.

Working in teams has also shown to be very beneficial. Some of these advantages include:

  • Problem solving: A group of people can bring together various perspectives and combine views and opinions to rapidly and effectively solve an issue. Due to the team's culture, each team member has a responsibility to contribute equally and offer their unique perspective on a problem to arrive at the best possible solution. Overall, teamwork can lead to better decisions, products, or services. The effectiveness of teamwork depends on the following six components of collaboration among team members: communication, coordination, balance of member contributions, mutual support, effort, and cohesion.
  • Healthy competition: A healthy competition in groups can be used to motivate individuals and help the team excel.
  • Relationship development: A team that continues to work together will eventually develop an increased level of bonding. This can help members avoid unnecessary conflicts since they have become well acquainted with each other through teamwork. By building strong relationships between members, team members' satisfaction with their team increases, therefore improving both teamwork and performance.
  • Individual qualities: Every team member can offer their unique knowledge and ability to help improve other team members. Through teamwork the sharing of these qualities will allow team members to be more productive in the future.
  • Motivation: Working collaboratively can lead to increased motivation levels within a team due to increasing accountability for individual performance. When groups are being compared, members tend to become more ambitious to perform better. Providing groups with a comparison standard increases their performance level thus encouraging members to work collaboratively.

Paulus describes additional benefits of teamwork:

Virtual team

From Wikipedia, the free encyclopedia

A virtual team (also known as a geographically dispersed team, distributed team, or remote team) usually refers to a group of individuals who work together from different geographic locations and rely on communication technology such as email, instant messaging, and video or voice conferencing services in order to collaborate. The term can also refer to groups or teams that work together asynchronously or across organizational levels. Powell, Piccoli and Ives (2004) define virtual teams as "groups of geographically, organizationally and/or time dispersed workers brought together by information and telecommunication technologies to accomplish one or more organizational tasks." As documented by Gibson (2020), virtual teams grew in importance and number during 2000-2020, particularly in light of the 2020 Covid-19 pandemic which forced many workers to collaborate remotely with each other as they worked from home.

As the proliferation of fiber optic technology has significantly increased the scope of off-site communication,  there has been a tremendous increase in both the use of virtual teams and scholarly attention devoted to understanding how to make virtual teams more effective (see Stanko & Gibson, 2009; Hertel, Geister & Konradt, 2005; and Martins, Gilson & Maaynard, 2004 for reviews). When utilized successfully, virtual teams allow companies to procure the best expertise without geographical restrictions, to integrate information, knowledge, and resources from a broad variety of contexts within the same team, and to acquire and apply knowledge to critical tasks in global firms. According to Hambley, O'Neil, & Kline (2007), "virtual teams require new ways of working across boundaries through systems, processes, technology, and people, which requires effective leadership." Such work often involves learning processes such as integrating and sharing different location-specific knowledge and practices, which must work in concert for the multi-unit firm to be aligned. Yet, teams with a high degree of “virtuality” are not without their challenges, and when managed poorly, they often underperform face-to-face (FTF) teams.

In light of the 2020 Covid-19 pandemic, many industries experienced a rapid and overnight transition to virtual work as a result of “social distancing.” However, some scholars have argued the phrase “social distancing” in reference to the practice of physical distancing between colleagues may have dangerous connotations, potentially increasing prejudice based on age or ethnicity, isolation due to limited options for interpersonal contact, and hopelessness, given the focus on prohibitions rather than solutions. Today, most work teams have become virtual to some degree, though the literature has yet to incorporate the dynamic urgency of the pandemic and the impacts of rapid-fire learning of new technology and communication skills.

Origins

The acceleration of digital technologies has allowed common, even synchronous activities to be distributed across employees at remote locations. These decentralized work arrangements were first named telework in the 1970s, defined as “work carried out in a location remote from the central offices or production facilities, where the worker has no personal contact with coworkers but is able to communicate with them electronically." Typically, the remote location is the home, though telework centers and remote offices are alternative locations. Since the introduction of home computers in the 1980s and laptops and mobile phones in the 1990s, increasing numbers of office workers have become able to work from different locations. Moreover, the shift from manufacturing to an information economy has expanded the number of jobs amenable to remote work. Telecommuting is referred to as telework, remote work, distributed work, virtual work, flexible work, flexplace, and distance work, among other labels.

Investigations of such flexible work locations began in earnest over 30 years ago (see Ramsower, 1983). Distributed work and telecommuting have become widespread practices, growing steadily in the United States and abroad. A 2002 study by the Gartner Group indicated that more than 60% of professional American employees worked in teams characterized by virtuality, and by 2012, nearly 3.3 million American workers telecommuted for at least half of the time. Globally, an international survey of 254 senior-level executives revealed that staff in two thirds of their global firms were involved in distributed work.

Early research heralded virtual teams as a promising design for integrating firms and taking maximum advantage of innovation-creating capabilities. They were likewise touted as means to permit flexibility in the “where” of tasks, to allow workers to meet household needs, and to enable organizations to adapt work arrangements to changing environments and labor needs. According to Gibson and Gibbs (2006: 453), the term “virtual” represents a wide variety of teams that are at least to some extent geographically dispersed (consisting of members spread across more than one location), mediated by technology (communicating using electronic tools such as e-mail or instant messaging), structurally dynamic (in which change occurs frequently among members, their roles, and relationships to each other), or nationally diverse (consisting of members with more than one national background). Much of the literature has focused on the challenges of virtual teams, while few have identified their assets and benefits, identifying strategies by which to increase team effectiveness and satisfaction. As technological ability and industry contexts are rapidly and continuously changing, virtual work represents a promising avenue of research as an ever-evolving, fundamental shift in how organizations have historically done business.

Defining Features

The four defining features of a virtual team – geographic dispersion, electronic dependence, national diversity, and dynamic structure – have unique effects and should be considered independently. For example, although electronic dependence sometimes coincides with geographic dispersion, this is not always the case; teams in the same office may use e-mail to avoid the trip up to another floor, and teams in different countries may prefer to meet face-to-face infrequently rather than use video calls. As such, there is conceptual agreement that virtuality is a multidimensional higher-order construct. Rather than being dichotomous “on-off” conditions, these four features of virtuality each represent a continuum, and the degree of difference influences the strength of its effects. These four factors will be explored in further detail below. Geographic dispersion refers to the degree of physical distance between team colleagues. A team that spans multiple continents is more dispersed than one whose participants are located in the same city, and this degree of dispersion in turn modulates the severity of outcomes. Electronic dependence refers to the degree of reliance on electronic tools such as e-mail or instant messaging for communications.

National diversity refers to the number of different nationalities represented on the team. Virtual teams may consist of members of a single nationality (e.g. a software team split between the American East and West Coasts, but who all share American nationality or a global team of Germans who work in different countries, but all share German nationality). Colleagues from different nations may bring different cultural values, mindsets, allegiances, and communication styles to the team.

Dynamic structure/membership refers to how often members leave and join the team, and to how stable or changeable members’ roles are. Rather than having stable membership, many virtual teams are short-term and project-based, or involve frequent member turnover.

Framework for Processes

Overview

According to Gibson and Cohen (2003), the effectiveness of virtual teams is a function of enabling conditions, which are created and supported by managers and leaders, and do not work independently but rather in concert with one another through multiple performance strategies. Multiple design and implementation factors help to create the conditions that support virtual team effectiveness. These factors include organizational context, team design, technology use, team member characteristics, and work and team processes. Virtuality amplifies the challenges faced by teams. As teams become more virtual, they confront greater uncertainty and complexity, increasing the difficulty of the information processing and sensemaking tasks they face. Likewise, the greater the number and depth of differences that need to be managed in virtual teams, the greater the barriers to effectiveness. These teams must be designed, supported, and led effectively to be successful. When they are well supported, virtual teams enable the best talent irrespective of location, capitalize on each organization’s unique competencies, and bring together people from different perspectives and knowledge bases, leading to higher levels of innovation. This orienting framework is explained in more detail below.

Enabling Conditions

For virtual teams to perform well, three enabling conditions must be established: (1) shared understanding about the team’s goals, tasks, work processes, and member characteristics; (2) integration or coordination across key organizational systems and structures; and (3) mutual trust in the team.

Shared understanding is the degree of cognitive overlap and commonality in beliefs, expectations, and perceptions about a given target. Virtual teams need to develop a shared understanding about their goals, their tasks, how to achieve them, and what each team member brings to the team.

Integration is the process of establishing ways in which the parts can work together to create value, develop products, or deliver services. The parts of the organization represented by virtual team members are likely to be highly differentiated in response to global competitive pressures and uncertain business environments, potentially hindering effective collaboration. Notably, the lower the level of integration, the greater the difficulty of developing shared understanding.

Mutual or collective trust is a shared psychological state that is characterized by an acceptance of vulnerability based on expectations of intentions or behaviors of others within the team. As members are geographically dispersed and often from different backgrounds, experiences, and cultures, trust is difficult to establish in virtual teams. Thus, it is how the team is designed and managed that creates enabling conditions.

Design Factors

There are a number of structures and systems which critically enable virtual team success. Design of a virtual team involves structuring the interactions; what kind of communication tools are used; how much face-to-face time will be possible, etc. These design factors fall into five categories: context, group structure, technology, people, and process.

First, those structures that comprise the organizational context include education and training, rewards, reviews such as performance evaluation systems, and selection. Second, the virtual team’s structure works to promote task accomplishment through goals, leadership, task design, and social structures. Third, information technology provides the infrastructure for virtual collaboration by allowing teams to communicate and coordinate their work. The challenge here is determining which technologies are appropriate for what tasks and when. Fourth, the people who work in virtual teams should possess certain capabilities to work effectively with others, such as sufficient task related knowledge and skills. Further, team members need to have a tolerance for ambiguity to deal with the unstructured communication that characterizes virtual teamwork. Finally, one’s team and work processes can help or hinder the creation of enabling conditions. This includes the creation of effectives means of communication, decision making, and conflict resolution by leaders and managers.

Virtuality and Degree of Differences

As explored above, Gibson & Cohen (2003) indicated that the relationship between design factors and enabling conditions is moderated by the degree of virtuality and degree of differences. It follows that the greater the degree of virtuality and degree of differences, the more difficult it will be to establish supportive enabling conditions. The degree of virtuality includes the degree of electronic dependency and geographical dispersion, while the degree of differences includes the degree of variation in culture, language, organization, and function.

Outputs

The outputs of virtual work include all the things that result from the team’s work processes. These can be organized into two categories: business outcomes and human outcomes. Possible business outcomes are goal achievement, productivity, timeliness, customer satisfaction, organization learning, innovation, and cycle time. Possible human outcomes include team member attitudes such as commitment, satisfaction, and longevity, i.e., the capacity to work together in the future.

Often, these judgments of performance are subjective and depend on the team’s manager or other stakeholders in its social system. Studies have found that effectiveness can increase the greater the virtuality of a team, but only when many of the features in the framework are in place. For example, teams which fostered a shared identity by communicating consistently, developing relationships, and openly acknowledging cultural differences were better able to harness the energy and commitment of members. Such strong team identity may help to allow for constructive controversy which enables the open sharing of views, knowledge and perspective coinciding with members’ identities. As Gibson and co-authors (2020) found, teams with high resilience, tolerance for ambiguity, and strong team identification experienced less intrapersonal identity conflict and therefore thrived more at work. Likewise, formalization processes that help to establish the global team as a source of identity, such as implementing rules and procedures early on and clarifying team boundaries, increase knowledge sharing and thus improve team effectiveness.

Gibson and her colleagues (2021) further found that virtual teams were more effective when they were able to recognize cues indicating when existing technologies had become constraints and strategically change their technology affordances to accommodate shifts in knowledge management activities. Teams which used a “dynamic connection repertoire” to co-evolve their purpose and technology were highly successful, as opposed to teams which failed to shift to different technologies as task needs changed.

Other studies have compared students working in purely virtual teams to purely face-to-face teams and found mixed results. Tan et al. found that teams which used their dialogue technique were more satisfied with decisions made in the team. One study found that a traditional team started out more satisfied than a virtual team. Then, in less than a year, the satisfaction of the virtual team rose and exceeded the satisfaction of the traditional team. Women were more satisfied than men with virtual teams and were also more satisfied compared to women in face-to-face teams. Team members that were more satisfied were more likely to have had training and used more communication methods compared to unsatisfied team members.

Types

The most common types of virtual teams include:

1.     Networked teams

2.     Parallel teams

3.     Project development teams

4.     Work, production or functional teams

5.     Service teams

6.     Offshore ISD teams

7.     Global Virtual Teams

Networked teams

Generally, networked teams are geographically distributed and not necessarily from the same organization. These teams are frequently created and just as frequently dissolved; they are usually formed to discuss specific topics where members from the area of expertise, possibly from different organizations, pitch their ideas in the same discussion. Depending on the complexity of the issue, additional members to the team may be added at any time. The duration these teams last may vary significantly depending on how fast or slow the issue is resolved.

Parallel teams

Parallel teams are highly task oriented teams that usually consist of specialized professionals. While they are generally only required for short spans of time, unlike networked teams, they are not dissolved after completion of the tasks. The team may be either internal or external to the organization.

Project development teams

Similar to parallel teams, these teams are geographically distributed and may operate from different time zones. Project development teams are mainly focused on creating new products, information systems or organizational processes for users and/or customers. These teams exist longer than parallel teams and have the added ability to make decisions rather than just make recommendations. Similar to networked teams, project development teams may also add or remove members of their team at any given time, as needed for their area of expertise.

Work, production or functional teams

These teams are totally function specific where they only work on a particular area within an organization (i.e. finance, training, research, etc.). Operating virtually from different geographical locations, these teams exist to perform regular or ongoing tasks.

Service teams

Service teams are geographically located in different time-zones and are assigned to a particular service such as customer support, network upgrades, data maintenance, etc. Each team works on providing the particular service in their daylight hours and at the end of day, work is delegated to the next team which operates in a different time zone so that there is someone handling the service 24 hours a day.

Offshore ISD teams

Offshore ISD outsourcing teams are independent service provider teams that a company can subcontract portions of work to. These teams usually work in conjunction with an onshore team. Offshore ISD is commonly used for software development as well as international R&D projects.

Global virtual teams

Global Virtual Teams (GVT) are defined as “a group of workers, formally recognized by the organization as a team, with members from different countries who are collectively accountable for outputs across locations, and who utilize technology to some degree to accomplish their work”. These teams usually span multiple countries and excel at their ability to transfer best practices across sites, resulting in substantial improvements in operations. However, they may struggle with establishing effective communication which engenders trust and engages team members.

Management

According to Maznevksi and Chudoba (2000), the life circle of virtual team management includes five stages:

1.     Preparations

2.     Launch

3.     Performance management

4.     Team development

5.     Disbanding

Preparations

The initial task during the implementation of a team is the definition of the general purpose of the team together with the determination of the level of virtuality that might be appropriate to achieve these goals. Purpose is generally translated into certain action steps for people to on with a defined structure consisting of common goals, individual tasks and results. A number of factors may affect the performance of members of a virtual team. For example, team members with a higher degree of focused attention and aggregate lower levels of temporal dissociation (or flow ) may have higher performance. Further, members with higher degrees of attention focus may prefer asynchronous communication channels, while those with low levels of flow may prefer synchronous communication channels. These decisions are usually determined by strategic factors such as mergers, increase of the market span, cost reductions, flexibility and reactivity to the market, etc. Management-related activities taking place during the preparation phase include drafting a mission statement, personnel selection, task design, rewards system design, organizational integration, and choosing appropriate technologies for the tasks at hand.

Launch

In many cases, at the beginning of virtual teamwork, members make a point to meet each other face-to-face. Crucial elements of such a “kick-off” workshop are getting acquainted with the other team members, clarifying the team goals, clarifying the roles and functions of the team members, information and training how communication technologies can be used efficiently, and developing general rules for the teamwork. As a consequence, “kick-off” workshops are expected to promote clarification of team processes, trust building, building of a shared interpretative context, and high identification with the team.

Getting acquainted, goal clarification and development of intra-team rules are also usually accomplished during this phase. Initial field data that compares virtual teams with and without such “kick-off” meetings confirm a general positive impact on team effectiveness, although more differentiated research is necessary. Experimental studies demonstrate that getting acquainted before the start of computer-mediated work facilitates cooperation and trust.

Technology Agility

As soon as possible after launch, virtual teams must agree upon norms for technology use. Technology is essential to members’ interaction and communication. The electronic dependence integral to virtual work can however create logistical and technological constraints that limit informal spontaneous interacting and informal feedback, hindering knowledge interpretation and making corrective behavior more difficult. Therefore, team members must choose technology carefully, in order to offer the affordances needed at a given point in time, as each technology brings with it a number of affordances as well as constraints for interaction. An affordance is a purpose for use, and technology affordances refer to the mutually supportive relationship between human-endowed purposes to an activity and the technology use. Importantly, the need for certain affordances change over time as teams’ tasks evolve. Gibson and her colleagues (2021) found that teams which were the most successful in progressing across different knowledge management activities used a “dynamic connection repertoire”, which is symbiotic with the nature of the task as it evolves over time. Rather than keeping a static technology repertoire, teams which co-evolved their purpose and technology affordances were better able to sustain effectiveness. A series of psychosocial cues were identified by Gibson and her colleagues, which signal the need to shift to different technologies, because the current technology use is failing to meet the teams’ needs.  These cues pertained to how well information was being shared and understood by all team members, and the extent to which members were engaged in the team. Technologies which allow for higher media richness, such as video and screen-sharing, can help reduce inconsistencies in context and make communication more personal and effective.

Performance Management

As time progresses in a virtual team, work effectiveness and a constructive team climate also have to be maintained using performance management strategies, such as those associated with leadership, conflict within virtual teams, and team members' motivation.

Leadership is a central challenge in virtual teams, as direct control is difficult when team managers are not at the same location as the team members. As a consequence, delegative management principles are considered that shift parts of classic managerial functions to the team members. However, team members only accept and fulfill such managerial functions when they are motivated and identify with the team and its goals, which is typically more difficult to achieve in virtual teams.Empirical research summarizes three leadership approaches that differ in the degree of team member autonomy: (1) electronic monitoring as an attempt to realize directive leadership over distance, (2) management by objectives (MBO) as an example for delegative leadership principles, and (3) self-managing teams as an example for rather autonomous teamwork.

With regard to conflict, predominant research issues have been conflict escalation and disinhibited communication (“flaming”), the fit between communication media and communication contents, and the role of non-job-related communication. One of the important needs for successful conflict resolution is the ability to have every member of the group together repeatedly over time. Effective dispersed groups show spikes in presence during communication over time, while ineffective groups do not have as dramatic spikes.

For the management of motivational and emotional processes, three groups of such processes have been addressed in empirical investigations so far: motivation and trust, team identification and cohesion, and satisfaction of the team members. Since most of the variables are originated within the person, they can vary considerably among the members of a team, requiring appropriate aggregation procedures for multilevel analyses (e.g. motivation may be mediated by interpersonal trust).

Team Development

The success and satisfaction of virtual teams can be supported by personnel and team development interventions. The development of such training concepts should be based on an empirical assessment of the needs and/or deficits of the team and its members, and the effectiveness of the trainings should be evaluated empirically. The steps of team developments include assessment of needs/deficits, individual and team training, and evaluation of training effects. Assessing behaviors of the team members to identify behavioral cues may improve virtual team dynamics and increase team productivity. Behaviors may be assessed through DiSC assessments.

Virtual teams have become more pertinent due to Covid-19. For managers, some of the ways to foster virtual team growth and success include monitoring trust levels, focusing on communication improvements, fostering inclusion via emotional safety within a group, and actively discussing teamwork with the group frequently.

Disbanding and Re-integration

Finally, while some teams remain ongoing and continue with new tasks or members, some virtual teams with shorter time frames go through a phase of disbanding and reintegration, during which members return to in-person offices or join other virtual projects. This disbanding and reintegration of team members is an important issue that has been neglected in both empirical and conceptual work on virtual teams. When virtual project teams have a short life cycle and reform again quickly, careful and constructive disbanding is crucial in order to maintain high motivation and satisfaction among employees. Members of transient project teams anticipate the end of the teamwork in the foreseeable future, which in turn can overshadow interaction with other team members and shared outcomes. The final stage of group development should be a gradual emotional disengagement that includes both sadness about separation and (in successful groups) joy and pride in the achievements of the team.

Strengths of Virtual Teams

Team Composition

Virtual teams may help to create a more equal workplace, discouraging age, race, and disability discrimination by forcing individuals to interact with others whose differences challenge their assumptions. Physically disadvantaged employees are also able to participate more in teams where communication is virtual, where they may not have previously been able to due to physical limitations of an office or other workspace. Virtual teams also create a more accessible workplace for those who care for children or other family members, or workers who prefer flexible work arrangements for a wide range of reasons. By enabling more flexible and equal working conditions, virtual teams significantly expand the pool of available expertise, thereby allowing firms to acquire the best possible candidates.

Moreover, virtual teams’ use of communication technologies also helps to mitigate some problems of cultural diversity. For instance, email as a medium of communication does not transfer accents and carries fewer noticeable verbal language differences than voice communication. Cultural barriers are not removed from the team, but are instead shielded from view in situations where they are irrelevant. In fact, simply understanding team diversity and accommodating it can strengthen the relationship between team members of different cultures.

Innovation

When managed effectively, virtual teams can be highly effective in promoting innovation, creativity, and participation. For example, in Gibson and Gibbs’ (2006) study of design team innovation, teams were more innovative as virtuality increased when they had a psychologically safe communication climate. Because a company is able to recruit from a larger pool of employees when using virtual teams, a growing amount of talent and distributed expertise is obtainable without the employee traveling often. The use of virtual teams also allows employees to participate in multiple projects within the company that are located on different sites. This in turn helps the company by allowing them to reuse existing resources so that they are not required to hire a new employee to do the same job.

Chidambaram and Bostrom (1993) found that virtual teams generate more ideas compared to traditional teams. Part of this effect can be attributed to cultural diversity, which has been shown to positively impact group decision-making. Combined with collaborative conflict management, groups of individuals from different cultural perspectives are more likely to actively participate in group decision making. The differing backgrounds and experiences of these group members also encourage creativity and create conflicting viewpoints, which make it more likely that multiple options are explored and considered.

Geographic Reach

Multinational organizations often deploy global teams which span various national locations to serve as mechanisms for coordinating core operations across geographical and cultural boundaries. These virtual teams help to enhance knowledge sharing and integration across company locations, thereby expanding the geographic reach of firm operations at relatively low cost. Virtual teams further boost firms’ ability to identify and transfer best practices across locations, resulting in a substantial improvement to the operational efficiency of each site while preventing any one site from “re-inventing the wheel”.

National Diversity

Though national diversity may sometimes lead to conflicts and poor internal communication among team members due to differing ideas of a team and its operation, when managed correctly, virtual teams enable firms to take advantage of diverse and creative viewpoints. Notably, virtual teams are susceptible to intrapersonal identity conflict and struggle to develop a shared team vision due to strong identification with subgroups. Yet, these coordination problems and obstacles to effective communication may be solved by actively understanding and accepting differences in cultures. A multi-country study, based on the GLOBE culture model conducted by Gibson and Gibbs (2006), found that virtual communication environments were experienced differently by people from different cultures. The culture dimension individualism-collectivism was most strongly and very significantly related to how positively or negatively team members experienced videoconferences and telephone conferences, compared to face-to-face meetings. People from collectivistic societies showed a stronger preference for face-to-face meetings and evaluated virtual meetings more negatively compared to people from more individualistic societies.

However, Haas (2006) discovered that a mix of locals and cosmopolitans was optimal for global virtual team performance. Research examining product development efforts in over 20 firms has shown that when diverse members of project teams combined their perspectives in a highly iterative way to improve integrated information flow, they were more innovative. This is echoed by Gibbs and Gibson’s 2006 study which established that a psychologically safe communication climate where members feel comfortable asking questions can help bridge national differences, reduce ingroup/outgroup bias, and resolve conflicts, as teams who communicate openly are more likely to develop a common frame of reference and shared mental model. Ultimately, the exchange of diverse perspectives and information among global team members has been found to improve team and organizational performance through the generation of better knowledge sharing and higher quality solutions.

Reduction in Relocation and Travel

Virtual teams can save travel time and cost, significant expenses for businesses with multiple locations or having virtual clients located in multiple places. They also reduce disruption in the normal workday by not requiring an individual to physically leave their workspace. This improved efficiency can directly translate to saved costs for a company.

Strategies to Mitigate Challenges of Virtual Work

Despite the improvement in telecommunication to overcome distance as an obstacle for collaboration, working in separate locations still increases the odds that people are not on common ground, and are not aware of it. Common ground, shared mutual knowledge, is an important element to successful communication and coordinated activity. Working separately and communicating through technology makes it more difficult to detect and resolve misunderstandings from a lack of common ground. As such, virtual teams often require a longer time to reach decisions.

However, virtual work has implications for relational impoverishment at work due to lower frequency of face-to-face interactions and lowered richness of communication. One major hurdle in drawing definitive conclusions is that studies of this innovation appear in dispersed literatures including information systems, logistics, industrial relations, psychology, operations, real estate, management, attracting the interest of scholars in multiple disciplines. Findings regarding challenges are presented below, but it is important to note that many mainstream models, largely developed with face-to-face workers in mind, often fail to account for the way telecommuters and virtual workers have challenged traditional labor structures.

Technology and Common Ground

When team members are highly dispersed, members are embedded in different external contexts and thus have less shared contextual knowledge, leading participants to take for granted common knowledge. Sole and Edmondson (2002) call this “situated knowledge,” finding evidence that the majority of conceptual misunderstandings resulted from lack of awareness of or failure to appropriate such knowledge. Such lack of mutual knowledge of each other’s situations increases coordination problems in acquiring knowledge and resources. Transactive memory is difficult to establish in virtual teams as it is often not transferred to new members, contextual knowledge is not kept or well-documented, and communication is indirect or infrequent. Development of this type of common ground is particularly difficult in virtual teams which are structurally dynamic or experience high turnover, as teams with a short history together tend to lack effective patterns of information sharing and working together, limiting the amount and variety of information that can be communicated across team members.

One way to develop common ground in virtual teams is to develop a psychologically safe communication climate which acts as a moderating variable that can overcome mistrust and turn the team’s fluid membership into a source of new ideas and expertise. A supportive communication climate includes variables such as participation in decision-making, encouraging members to speak up, raising differences for discussion, engaging in spontaneous and informal communication, providing unsolicited information, remaining open to new ideas and perspectives, and bridging differences by suspending judgment. This helps to create trust and reduce perceptions of risk and uncertainty about members’ motives, in turn creating incentives to build a shared history.

Another way to develop common knowledge rests on managers’ ability to act as politicians to manage the power dynamic inside and outside the team. This may reduce members’ hesitancy to share information, leading to enhanced innovation. A study by Gibbs and her colleagues (2021) indicates that managers can also bridge imbalances in situated knowledge during meetings by discussing trivial topics and surfacing taken-for-granted assumptions as a way to elicit differing opinions and hidden knowledge. In one instance, a manager increased dialogue among team members by deliberately refraining from giving people answers in order to encourage them to cooperate and co-create knowledge. Though more difficult than in collocated teams, careful management and co-presence strategies can successfully establish common ground among members of a virtual team.

Uneven Distribution of Information

Errors in the distribution of messages are more common in technology than face-to-face interaction, leading to a lack of common ground. When digital technology replaces face-to-face communication, it is often difficult to keep track of the messages that have been both sent and received by a receiver and vice versa. For instance, if collaborators have two email addresses, a primary and a secondary one, some messages may be sent by the server to the primary addresses and some to the secondary addresses, leading to information loss and confusion among team members. Intimacy is further threatened as perceived electronic mediation increases because such mediation leads to uneven information transfer and coordination challenges and reduces the amount of informal interaction, as the number of casual encounters and unplanned conversations is much higher among collocated colleagues.

Simultaneously, differences in native language and status- the “prestige, esteem, worth, or relative social position of an individual or group”- inhibit open dialogue and can lead to uneven participation, one-way flows of knowledge, and exclusion. These status differences are subjective and socially constructed through interpersonal processes of stratification that play out in both verbal and nonverbal communication. Consequently, teams which foster an open dialogic environment through conversational turn-taking, active listening, and energy-enhancing practices achieve better participation and overcome status differences, in turn boosting collective intelligence and limiting miscommunications.

Strategies to mitigate uneven distribution of information include structure-enabling practices which promote equal participation, such as regular calls, clear agendas established in advance of meetings, rotating presentations to give voice to lower-status members, and post-call follow ups to ensure a sense of role clarity and predictability. Furthermore, fostering knowledge repositories which seek to not only create new knowledge but record and catalogue existing knowledge helps to mitigate uneven information distribution and facilitate ongoing knowledge transfer. Managers can make a big difference in team participation by establishing dialogic practices which build rapport and trust, strengthen team communication and participation, and invite input from everyone. These practices help to bridge status differences and ensure team members are on the same page.

Differences in What Information is Salient

Computer-mediated communication (CMC) reduces nonverbal cues about interpersonal affections such as tone, warmth, and attentiveness, which contribute to message clarity and communication richness, and collaborators who use CMC often use more direct styles of communication with fewer social cues than those in face-to-face conditions. Zhao (2003) found that communicators use physical and linguistic “co-presence”- the subjective perception of closeness versus distance to make inferences about one another’s knowledge. Virtual workers are likely to have reduced contact and exposure to strong organizational structures and processes (including organizational dress, symbols, rituals, and ceremonies) that typically foster organizational identification. Difficulty in interpreting knowledge reduces experimentation, which may impact the improvisation processes vital to engendering innovation.

In face-to-face interaction, the speaker makes the importance of a message known through tone of voice, facial expression, and bodily gestures. The receiver may acknowledge understanding through exact feedback called “back-channel” communication, such as head nods, brief verbalizations like “yeah” and “okay,” or smiles. These methods of emphasis and feedback ensure parties are on common ground. However, these methods are often lost in digital means of communication. For example, in an e-mail exchange, the point of the message as intended by the sender may be overlooked, misinterpreted, or given different priority. Furthermore, messages met with silence are highly ambiguous and can act as a barrier to establishing common ground. For instance, silence can be due to technical problems within the technology that mediates the parties involved in communication, or it can be due to the fact that one of the partners is out of town and cannot reply to the message. Silence can also be taken in many ways, as agreement, disagreement, passive aggression, and indifference, or in the case of dispersed groups, that the message was undelivered. Silence may lead to conflict because it blurs the notion of what is known and unknown in the group, signaling the absence of common ground. Fully implementing “back-channel” communication can be time-consuming. The lack of convenient cues in digital communication make dispersed collaboration less conducive for the establishment of mutual knowledge.

The challenges presented by electronic dependence may be mitigated through the use of technologies allowing for higher media richness, which help to provide context and nuance in virtual communications. Remote collaborations may be enhanced by co-presence design or the development of tools to enhance perceived co-presence such as online avatars or added conference call features like visual representation, turn taking, or private chat. Further, Maznevski and Chudoba (2000) found that developing predictable temporal rhythms of technology and routines of media usage improved close working relationships.  Subsequent research has also highlighted the importance of co-presence for  psychological well-being and productivity.

Moreover, practices such as informal conversations among colleagues, virtual “water cooler chat,” personal introductions, and discussions on trivial topics help to build connectedness and trust among virtual teams. For instance, many companies during the Covid-19 pandemic introduced 1:1 buddies, virtual coffee breaks, and digital town halls in order to increase co-presence and team identification. Team members who trust one another are more likely to ask follow-up questions for clarification, avoid snap judgments born out of miscommunication, and accept others’ advice and information. This in turn reduces the challenges associated with lost social cues during digital communication.

Differences in Speed, Timing, and Responsiveness

Speed and timing of communication is inevitably not as uniformed in digital communication as it is in face-to-face interaction. This is due to the fact that some parties have more restricted access to communication than others. The differences in relative speed and timing of feedback and conference calls are aggravated by differences in time zones, which can sharpen status differences and bolster resentment from sidelined locations.  One part of the team on one side of the world may be asleep during another part’s normal workday, and the group has to work around this. These issues may be ameliorated by alternating night and morning calls for each location, having two separate meetings for different zones, or asking certain locations to participate in calls at unusual hours.

In some cases, the problems arising from differences in relative speed may be attributed instead to a lack of conscientiousness on the part of the slower partners. In fact, a fluctuating feedback cycle is more destructive than a uniformed feedback cycle of a slower pace. Asynchronous communication tends to be more difficult to manage and requires much greater coordination than synchronous communication.  As Gibson et al. (2011) found, developing consistent, time-patterned routines of communication may help to build close working relationships. Technology affordances such as a public forum where team members can post and reply to questions may also encourage timely responses and enhance ongoing knowledge transfer.

In other instances, low responsiveness stems from cultural norms which dictate how quickly workers are expected to respond and when they can be reached. For example, one study found that Western Australians may express a “can do” attitude and a direct communication style while Jamaicans tend to be more conflict-avoidant in organizational settings and have a more fluid orientation to time. These cultural differences play an important role in how power and status differences are fostered and how they impact participation in teams. Rather than “sweeping them under the rug,” it is important to acknowledge differences in culture or opinion so they can be addressed through adaptation and agreeable solutions. Shared norms which bridge the differences can help resolve potential conflicts in preferences.

Virtual teams have also historically highlighted a generational gap, as many older executives and senior managers do not have as much experience with computer technology as their younger counterparts. These senior members must then exert extra energy to catch up to the younger generation and navigate new means of communicating. This difficulty is less pertinent today, as most workers have some level of fluency with digital media and firms often provide training to equalize workers’ knowledge of communication tools.

Emerging Issues

Covid-19 Pandemic

As a result of the Covid-19 pandemic, the virtual dimension of teamwork has gained greater prominence everywhere from social media to academic scholarship. Research on remote work has largely focused on outcomes differentiating between individuals who do and do not engage in remote work. However, as Zhang, Yu and Marin (2021) point out, during the Covid-19 pandemic, many employees were forced to work remotely. The beginning of the pandemic was marked by a rapid transition to virtual work, closures of traditional workspaces, physical distancing requirements, difficulties distributing technology and adapting to at-home work conditions, and feelings of isolation and hopelessness among newly virtual employees.

Within this, the employee satisfaction and health outcomes associated with virtual work, largely neglected by pre-pandemic literature, have quickly come to the forefront of management research. Pre-pandemic studies found that the high levels of perceived electronic dependence and lack of copresence which often accompany virtual work can negatively affect critical psychological states of experienced meaningfulness, experienced responsibility, and knowledge of results. Likewise, while a supportive communication climate predicts satisfaction and commitment and includes variables such as participation in decision-making and communication openness, these factors are more difficult to establish in virtual settings. Thus, satisfaction among the team members of a virtual team has been shown to be less positive than satisfaction among face-to-face teams. This drop in satisfaction is due in part to difficulties building trust without face-to-face communications, a necessary part of high-performing virtual teams. However, effective management and adherence to proper goal setting principles specific to the nature of work virtual teams require can lead to improved team effectiveness. If a team and its corresponding management is not prepared for the challenges of a virtual team, this will be difficult to achieve.

Recent research by Zhang, Yu, and Marin (2021: 802) discovered that workers had a generally positive attitude towards working at home, citing the availability of collaboration and communication tools, increased productivity, and remote learning and flexible work hours. Conversely, workers frequently complained that long hours of teleconferencing could be draining, individuals’ capacity to work remotely was impeded by suboptimal home office setups, information-sensitive work was susceptible to cyber-security attacks, and that decentralized set-ups harmed work team engagement. While some workers experienced improved work-life balance due to spending more time with family, others reported their work-life balance was harmed due to difficulties maintaining the boundary between family and work.

Care in Connecting

Rather than “social distancing,” Gibson (2020) proposes the approach Care in Connecting, which acknowledges the need for caution in terms of physical proximity, but also promotes the urgent need for compassion that individuals and organizations provide and receive. Care in Connecting centers around three principles which counter the prejudice, isolation, and hopelessness associated with social distancing: inclusion, copresence, and vitality.

Care in Connecting creates inclusion when diverse voices are heard and incorporated online. A number of scholars addressing inclusion and intercultural collaboration have revealed the importance of recognizing the uniqueness of individual constituents while also cultivating a sense of belonging to a collectivity. Research shows that members who identify with their team are more likely to display desirable individual workplace outcomes such as helping behavior, organizational citizenship behavior, lowered social undermining and social loafing, lessened workplace bullying, and fewer turnover intentions. Organizations prioritizing inclusion during the pandemic have adopted approaches including overtime pay, unlimited sick days, paid leaves of absence, free trials of higher education to help connect job seekers to opportunities, and donated medical supplies. These inclusionary practices involve understanding employees’ unique experiences and avoiding assumptions, stereotypes, and grand generalizations.

Care in Connecting also creates co-presence, the experience of psychological proximity achievable online, to counteract feelings of isolation felt as a result of social distancing (Gibson, 2020: 166). Key to virtual team effectiveness is the team’s ability to understand which tool is most effective given the task and to selectively tailor combinations of technology to achieve copresence. Many organizations have sought to implement new practices during the pandemic to build a sense of copresence by ensuring access to technology and establishing the human element. Examples include purchasing laptops and audio equipment for workers, loaning tablets to students, implementing virtual coffee breaks or lunches, inviting workers’ children to join meetings, and promoting opportunities to connect as human beings.

Finally, Care in Connecting can enable vitality, a sense of psychological and physical energy, to address the sense of hopelessness engendered by social distancing. A significant body of research indicates that people both mimic and feel the emotions displayed by others and can receive and experience energy from interpersonal interactions. Organizations which provided examples of positivity and resilience in online interactions were able to spark positive emotional contagion and increased vitality. Many organizations communicated simple messages of care and composure, offered morning meditation sessions, allowed pets on screen for relaxation, conducted online yoga and fitness sessions, and sent out care packages to employees.

Emerging Research

There is still much unknown about the impact of Covid-19 on virtual teamwork, particularly in how employees will respond in the long-term to the blurring of public and private space and how the reorganization of reopened sites will unfold. Emerging research suggests that returning to work in the “new normal” after being out of work or teleworking to some capacity creates issues with employee focus, engagement, and mental reattachment to upcoming work. Furthermore, Shao et al. (2021) argue that workers’ newfound flexibility in working from home or at the office is impacted by stressors they encountered on the previous day. This research has implications for understanding the driving factors of daily work location choices, and how telework will unfold in a post-Covid world.

Another research concern centers on the nonnegligible chance of community transmission in the workplace which poses a threat to returning workers. While many workplaces shut down following the onset of the Covid-19 pandemic, others in essential industries had to remain operational, thus exposing employees to virus dangers. However, firms varied significantly in the degree to which they took action to protect their employees. Steinbach, Kautz and Korsgaard (2021) found that these firm compensation actions were associated with a growth in positive stakeholder sentiment. The reintegration of workers into face-to-face work settings has also launched academic debate on privacy and ethical concerns surrounding mandatory vaccination requirements and/or weekly testing. While our knowledge of online collaboration has yet to incorporate the dynamic urgency created by the pandemic, it is very likely that closures of traditional workplaces, physical distancing requirements, and the difficulties firms face reopening sites will fundamentally shift research on virtual work.

Collaboration

From Wikipedia, the free encyclopedia
Catalan castellers collaborate, working together with a shared goal.

Collaboration (from Latin com- "with" + laborare "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources.

Structured methods of collaboration encourage introspection of behavior and communication. Such methods aim to increase the success of teams as they engage in collaborative problem-solving. Collaboration is present in opposing goals exhibiting the notion of adversarial collaboration, though this is not a common use of the term. In its applied sense, "(a) collaboration is a purposeful relationship in which all parties strategically choose to cooperate in order to accomplish a shared outcome."

Examples

Trade

Trade is a form of collaboration between two societies that produce different portfolios of goods. Trade began in prehistoric times and continues because it benefits all of its participants. Prehistoric peoples bartered goods and services with each other without a modern currency. Peter Watson dates the history of long-distance commerce from circa 150,000 years ago. Trade exists because different communities have a comparative advantage in the production of tradable goods.

Community organization: Intentional Community

Organization and cooperation between community members provides economic and social benefits.
 

The members of an intentional community typically hold a common social, political or spiritual vision. They share responsibilities and resources. Intentional communities include cohousing, residential land trusts, ecovillages, communes, kibbutzim, ashrams, and housing cooperatives. Typically, new members of an intentional community are selected by the community's existing membership, rather than by real estate agents or land owners (if the land is not owned by the community).

Hutterite, Austria (founded 16th century)

In Hutterite communities housing units are built and assigned to individual families, but belong to the colony with little personal property. Meals are taken by the entire colony in a common long room.

Oneida Community, Oneida, New York (1848)

The Oneida Community practiced Communalism (in the sense of communal property and possessions) and Mutual Criticism, where every member of the community was subject to criticism by committee or the community as a whole, during a general meeting. The goal was to remove bad character traits.

Kibbutzim (1890)

A kibbutz is an Israeli collective community. The movement combines socialism and Zionism seeking a form of practical Labor Zionism. Choosing communal life, and inspired by their own ideology, kibbutz members developed a communal mode of living. The kibbutzim lasted for several generations as utopian communities, although most became capitalist enterprises and regular towns.

Indigenous collaboration

Collaboration in indigenous communities, particularly in the Americas, often involves the entire community working toward a common goal in a horizontal structure with flexible leadership. Children in some indigenous American communities collaborate with the adults. Children can be contributors in the process of meeting objectives by taking on tasks that suit their skills.

Indigenous learning techniques comprise Learning by Observing and Pitching In. For example, a study of Mayan fathers and children with traditional Indigenous ways of learning worked together in collaboration more frequently when building a 3D model puzzle than Mayan fathers with western schooling. Also, Chillihuani people of the Andes value work and create work parties in which members of each household in the community participate. Children from indigenous-heritage communities want to help around the house voluntarily.

In the Mazahua Indigenous community of Mexico, school children show initiative and autonomy by contributing in their classroom, completing activities as a whole, assisting and correcting their teacher during lectures when a mistake is made. Fifth and sixth graders in the community work with the teacher installing a classroom window; the installation becomes a class project in which the students participate in the process alongside the teacher. They all work together without needing leadership, and their movements are all in sync and flowing. It is not a process of instruction, but rather a hands-on experience in which students work together as a synchronous group with the teacher, switching roles and sharing tasks. In these communities, collaboration is emphasized, and learners are trusted to take initiative. While one works, the other watches intently and all are allowed to attempt tasks with the more experienced stepping in to complete more complex parts, while others pay close attention.

Collaboration in the free market

Ayn Rand said that one way people pursue their rational self-interest is by building strong relationships with other people. According to Rand, participants in capitalism are connected through the voluntary division of labor in the free market, where value is exchanged always for value. Rand's theory of rational egoism claims that acting in one's self-interest entails looking out for others in order to protect the innocent from injustice, and to aid friends, allies, and loved ones.

Game theory

Game theory is a branch of applied mathematics, computer science, and economics that looks at situations where multiple players make decisions in an attempt to maximize their returns. The first documented discussion of game theory is in a letter written by James Waldegrave, 1st Earl Waldegrave in 1713. Antoine Augustin Cournot's Researches into the Mathematical Principles of the Theory of Wealth in 1838 provided the first general theory. In 1928 it became a recognized field when John von Neumann published a series of papers. Von Neumann's work in game theory culminated in the 1944 book The Theory of Games and Economic Behavior by von Neumann and Oskar Morgenstern.

Military-industrial complex

The term military-industrial complex refers to a close and symbiotic relationship among a nation's armed forces, its private industry, and associated political interests. In such a system, the military is dependent on industry to supply material and other support, while the defence industry depends on government for revenue.

Skunk Works

Skunk Works is a term used in engineering and technical fields to describe a group within an organization given a high degree of autonomy unhampered by bureaucracy, tasked with advanced or secret projects. One such group was created at Lockheed in 1943. The team developed highly innovative aircraft in short time frames, notably beating its first deadline by 37 days.

Manhattan Project

The Manhattan Project was a collaborative project during World War II among the Allies that developed the first atomic bomb . It was a collaborative effort by the United States, the United Kingdom and Canada.

The value of this project as an influence on organized collaboration is attributed to Vannevar Bush. In early 1940, Bush lobbied for the creation of the National Defense Research Committee. Frustrated by previous bureaucratic failures in implementing technology in World War I, Bush sought to organize the scientific power of the United States for greater success.

The project succeeded in developing and detonating three nuclear weapons in 1945: a test detonation of a plutonium implosion bomb on July 16 (the Trinity test) near Alamogordo, New Mexico; an enriched uranium bomb code-named "Little Boy" on August 6 over Hiroshima, Japan; and a second plutonium bomb, code-named "Fat Man" on August 9 over Nagasaki, Japan.

Project management

The 2,751 Liberty ships built in four years by the United States during World War II required new approaches in organization and manufacturing.

As a discipline, project management developed from different fields including construction, engineering and defense. In the United States, the forefather of project management is Henry Gantt, who is known for his use of the "bar" chart as a project management tool, for being an associate of Frederick Winslow Taylor's theories of scientific management and for his study of the management of Navy ship building. His work is the forerunner to many modern project management tools including the work breakdown structure (WBS) and resource allocation.

The 1950s marked the beginning of the modern project management era. Again, in the United States, prior to the 1950s, projects were managed on an ad hoc basis using mostly Gantt charts, and informal techniques and tools. At that time, two mathematical project scheduling models were developed: (1) the "Program Evaluation and Review Technique" or PERT, developed as part of the United States Navy's (in conjunction with the Lockheed Corporation) Polaris missile submarine program; and (2) the "Critical Path Method" (CPM) developed in a joint venture by both DuPont Corporation and Remington Rand Corporation for managing plant maintenance projects. These mathematical techniques quickly spread into many private enterprises.

In 1969, the Project Management Institute (PMI) was formed to serve the interest of the project management industry. The premise of PMI is that the tools and techniques of project management are common even among the widespread application of projects from the software industry to the construction industry. In 1981, the PMI Board of Directors authorized the development of what has become A Guide to the Project Management Body of Knowledge (PMBOK), standards and guidelines of practice that are widely used throughout the profession. The International Project Management Association (IPMA), founded in Europe in 1967, has undergone a similar development and instituted the IPMA Project Baseline. Both organizations are now participating in the development of a global project management standard.

However, the exorbitant cost overruns and missed deadlines of large-scale infrastructure, military R&D/procurement and utility projects in the US demonstrates that these advances have not been able to overcome the challenges of such projects.

Academia

Black Mountain College

Founded in 1933 by John Andrew Rice, Theodore Dreier and other former faculty of Rollins College, Black Mountain College was experimental by nature and committed to an interdisciplinary approach, attracting a faculty which included leading visual artists, poets and designers.

Operating in a relatively isolated rural location with little budget, Black Mountain fostered an informal and collaborative spirit. Innovations, relationships and unexpected connections formed at Black Mountain had a lasting influence on the postwar American art scene, high culture and eventually pop culture. Buckminster Fuller met student Kenneth Snelson at Black Mountain, and the result was the first geodesic dome (improvised out of slats in the school's back yard); Merce Cunningham formed his dance company; and John Cage staged his first happening.

Black Mountain College was a consciously directed liberal arts school that grew out of the progressive education movement. In its day it was a unique educational experiment for the artists and writers who conducted it, and as such an important incubator for the American avant garde.

Learning

The Evergreen signature clock tower

Dr. Wolff-Michael Roth and Stuart Lee of the University of Victoria assert that until the early 1990s the individual was the 'unit of instruction' and the focus of research. The two observed that researchers and practitioners switched to the idea that "knowing" is better thought of as a cultural practice. Roth and Lee also claim that this led to changes in learning and teaching design in which students were encouraged to share their ways of doing mathematics, history, science, with each other. In other words, that children take part in the construction of consensual domains, and 'participate in the negotiation and institutionalization of ... meaning'. In effect, they are participating in learning communities.

This analysis does not consider the appearance of Learning communities in the United States in the early 1980s. For example, The Evergreen State College, which is widely considered a pioneer in this area, established an intercollegiate learning community in 1984. In 1985, the college established The Washington Center for Improving the Quality of Undergraduate Education, which focuses on collaborative education approaches, including learning communities as one of its centerpieces. The school later became notorious for less-successful collaborations.

Classical music

Although relatively rare compared with collaboration in popular music, there have been some notable examples of music written collaboratively by classical composers. Perhaps the best-known examples are:

The Roman Empire

The Roman Empire used collaboration through ruling with visible control, which lasted from 31BC to 1453CE across around fifty countries. The growth of trade was supported by the stable administration of the Romans. Evidence shows that the Roman Empire and Julius Caesar were influenced by the Greek writer Xenophon's ‘The Education of Cyrus’ on leadership. This says that ‘social bonds, not command and control, were to be the primary mechanisms of governance’. The Roman Empire ‘extended their citizenship to enemies, former enemies of state, to people who’d helped them. The Romans were incredibly good at co-opting people and ideas’. Creating a stable empire that benefitted ruled & allied countries. Gold and silver were currencies created by the Romans which supported a market economy. Leading to trading within the Roman Empire and taxes.

Occupational examples

Arts

Figurative arts

The romanticized notion of a lone, genius artist has existed since the time of Giorgio Vasari’s Lives of the Artists, published in 1568. Vasari promulgated the idea that artistic skill was endowed upon chosen individuals by gods, which created an enduring and largely false popular misunderstanding of many artistic processes. Artists have used collaboration to complete large scale works for centuries, but the myth of the lone artist was not widely questioned until the 1960s and 1970s.

Collaborative art groups

Ballet

Ballet is a collaborative art form. It entails music, dancers, costumes, a venue, lighting, etc. Hypothetically, one person could control all of this, but most often every work of ballet is the by-product of collaboration. From the earliest formal works of ballet, to the great 19th century masterpieces of Pyotr Tchaikovsky and Marius Petipa, to the 20th century masterworks of George Balanchine and Igor Stravinsky, to today’s ballet companies, feature strong collaborative connections between choreographers, composers and costume designers are essential. Within dance as an art form, there is also the collaboration between choreographer and dancer. The choreographer creates a movement in her/his head and then physically demonstrates the movement to the dancer, which the dancer sees and attempts to either mimic or interpret.

Music

Musical collaboration occurs when musicians in different places or groups work on the piece. Typically, multiple parties are involved (singers, songwriters, lyricists, composers, and producers) and come together to create one work. For example, one specific collaboration from recent times (2015) was the song "FourFiveSeconds". This single represents a type of collaboration because it was developed by pop idol Rihanna, Paul McCartney (former bassist, composer and vocalist for The Beatles), and rapper/composer Kanye West. Websites and software facilitate musical collaboration over the Internet, resulting in the emergence of online bands.

Several awards exist specifically for collaboration in music:

Collaboration has been a constant feature of Electroacoustic Music, due to the technology's complexity. Embedding technological tools into the process stimulated the emergence of new agents with new expertise: the musical assistant, the technician, the computer music designer, the music mediator (a profession that has been described and defined in different ways over the years) – aiding with writing, creating new instruments, recording and/or performance. The musical assistant explains developments in musical research and translates artistic ideas into programming languages. Finally, he or she transforms those ideas into a score or a computer program and often performs the musical piece during the concerts. Examples of collaboration include Pierre Boulez and Andrew Gerzso, Alvise Vidolin and Luigi Nono, Jonathan Harvey and Gilbert Nouno.

Entertainment

Collaboration in entertainment dates from the origin of theatrical productions, millennia ago. It takes the form of writers, directors, actors, producers and other individuals or groups work on the same production. In the twenty-first century, new technology has enhanced collaboration. A system developed by Will Wright for the TV series title Bar Karma on CurrentTV facilitates plot collaboration over the Internet. Screenwriter organizations bring together professional and amateur writers and filmmakers.

Business

Collaboration in business can be found both within and across organizations, and examples range from formalised partnerships, use of coworking spaces where freelancers can work with others in a collaborative environment and crowd funding, to the complexity of a multinational corporation. Inter-organizational collaboration brings participating parties to invest resources, mutually achieve goals, share information, resources, rewards and responsibilities, as well as make joint decisions and solve problems. Collaboration between public, private and voluntary sectors can be effective in tackling complex policy problems, but may be handled more effectively by boundary-spanning teams and networks than by formal organizational structures. In turn, business and management scholars have paid much attention to the importance of both formal and informal mechanisms to support inter-organizational collaboration. It especially points to the role of contractual and relational mechanisms and the inherent tensions between these two mechanisms. Collaborative procurement has been commended as a means of achieving financial savings and operational efficiency in the acquisition of common goods and services in the public sector, and producing mutually beneficial results in the private sector. Collaboration allows for better communication within organizations and along supply chains. It is a way of coordinating different ideas from numerous people to generate a wide variety of knowledge. Collaboration with a few selected firms has been shown to positively impact firm performance and innovation outcomes.

Technology has provided the internet, wireless connectivity and collaboration tools such as blogs and wikis, and has as such created the possibility of "mass collaboration". People are able to rapidly communicate and share ideas, crossing longstanding geographical and cultural boundaries. Social networks permeate business culture where collaborative uses include file sharing and knowledge transfer. According to author Evan Rosen command-and-control organizational structures inhibit collaboration and replacing such structures allows collaboration to flourish.

Studies have found that collaboration can increase achievement and productivity. However, Bill Huber, former chair of the International Association for Contract and Commercial Management (IACCM, now World Commerce & Contracting), notes that not all companies have what he calls "collaborative DNA". Huber argues that

often when companies fail to implement or sustain successful collaborative relationships, the causes can be traced to insufficient leadership support or to underdeveloped collaboration skills.

Andrew Cox, formerly of Birmingham Business School and the founder of the International Institute for Advanced Purchasing and Supply (IIAPS), has highlighted the dangers in thinking that collaborative relationships always produce mutually advantageous "win-win" outcomes for both buyers and sellers in commercial relationships. Cox uses case studies which show where competent buyers have used collaboration successful to secure value for money, and other examples where "incompent buyers" utilizing "what initially appear to be win-win outcomes" subsequently lose out to "more commercially competent suppliers". In relation to one of his examples, Cox concludes that

From a perception that the buyer was in a win-win situation, it soon became apparent that it was either close to a lose-win or at best a partial win-win situation favouring the supplier.

A four-year study of interorganizational collaboration in a mental health setting found that successful collaboration can be rapidly derailed through external policy steering, particularly where it undermines relations built on trust. Collaboration is also threatened by opportunism from the business partners and the possibility of coordination failures that can derail the efforts of even well-intentioned parties.

Education

In recent years, co-teaching has become more common, found in US classrooms across all grade levels and content areas. Once regarded as connecting special education and general education teachers, it is now more generally defined as "…two professionals delivering substantive instruction to a diverse group of students in a single physical space."

As American classrooms have become increasingly diverse, so have the challenges for educators. Due to the diverse needs of students with designated special needs, English language learners (ELL), and students of varied academic levels, teachers have developed new approaches that provide additional student support. In practice, students remain in the classroom and receive instruction by both their general teacher and special education teachers.

In the 1996 report "What Matters Most: Teaching for America’s Future" economic success could be enhanced if students developed the capacity to learn how to "manage teams… and…work together successfully in teams".

Teachers increasingly use collaborative software to establish virtual learning environments (VLEs). This allows them to share learning materials and feedback with both students and in some cases, parents. Approaches include:

Publishing

Collaboration in publishing can be as simple as dual-authorship or as complex as commons-based peer production. Tools include Usenet, e-mail lists, blogs and Wikis while 'brick and mortar' examples include monographs (books) and periodicals such as newspapers, journals and magazines. One approach is for an author to publish early drafts/chapters of a work on the Internet and solicit suggestions from the world at large. This approach helped ensure that the technical aspects of the novel The Martian were as accurate as possible.

Technical communication

Collaboration in technical communication (also commonly referred to as technical writing) has become increasingly important in the creation and dissemination of technical documents in multiple technical and occupational fields, including: computer hardware and software, medicine, engineering, robotics, aeronautics, biotechnology, information technology, and finance. Collaboration in technical communication allows for greater flexibility, productivity and innovation for technical writers and the companies they work for, resulting in technical documents that are more comprehensive and accurate than documents produced by individuals. Technical communication collaboration typically occurs on shared document work-spaces (such as Google Docs), through social media sites, videoconferencing, SMS and IM, and on cloud-based authoring platforms.

Science

Scientific collaboration rapidly advanced throughout the twentieth century as measured by the increasing numbers of coauthors on published papers. Wagner and Leydesdorff found international collaborations to have doubled from 1990 to 2005. While collaborative authorships within nations has also risen, this has done so at a slower rate and is not cited as frequently. Notable examples of scientific collaboration include CERN, the International Space Station, the ITER nuclear fusion experiment, and the European Union's Human Brain Project.

Medicine

Collaboration in health care is defined as health care professionals assuming complementary roles and cooperatively working together, sharing responsibility for problem-solving and making decisions to formulate and carry out plans for patient care. Collaboration between physicians, nurses, and other health care professionals increases team members’ awareness of each other's type of knowledge and skills, leading to continued improvement in decision making. A collaborative plan is filed with each state board of medicine where the PA works. This plan formally delineates the scope of practice approved by the physician.

Collaboration between stakeholders in health and social care

Welfare services, including healthcare systems, have become more specialised over time and are provided by an increasing number of departments and organisations. One disadvantage from this development is fragmented supply of health and social services, which hampers integration of services resulting in suboptimal care, higher cost due to overlaps and poor quality of care.

The current system, in which care is fragmented and delivered by several different stakeholders, increases the need of all relevant stakeholders to coordinate and collaborate both within and between organisations in order to deliver services tailored to people's needs.

This need of increased collaboration between stakeholders corresponds with the principles of people-centered care.

Technology

Trilateral agreement between ESO, the National Science Foundation and the National Institutes of Natural Sciences for the operation of ALMA

Collaboration in technology encompasses a broad range of tools that enable groups of people to work together including social networking, instant messaging, team spaces, web sharing, audio conferencing, video, and telephony. Many large companies adopt collaboration platforms to allow employees, customers and partners to intelligently connect and interact.

Enterprise collaboration tools focus on encouraging collective intelligence and staff collaboration at the organization level, or with partners. These include features such as staff networking, expert recommendations, information sharing, expertise location, peer feedback, and real-time collaboration. At the personal level, this enables employees to enhance social awareness and their profiles and interactions Collaboration encompasses both asynchronous and synchronous methods of communication and serves as an umbrella term for a wide variety of software packages. Perhaps the most commonly associated form of synchronous collaboration is web conferencing, but the term can encompass IP telephony, instant messaging, and rich video interaction with telepresence, as well.

The effectiveness of a collaborative effort is driven by three critical factors:

The Internet

The Internet's low cost and nearly instantaneous sharing of ideas, knowledge, and skills has made collaborative work dramatically easier. Not only can a group cheaply communicate, but the wide reach of the Internet allows groups to easily form, particularly among dispersed, niche participants. An example of this is the free software movement in software development which produced GNU and Linux from scratch and has taken over development of Mozilla and OpenOffice.org (formerly known as Netscape Communicator and StarOffice).

With the recent development of social media platforms, there has been a constant and quick growth in the use of the Internet for communication and collaboration between people. The 2.0 version of the internet has become a tool for collaborative projects, blogs, online communities, social networks, group games. An example of how social media aids in more effective collaboration is seen via the business environment. Communication and collaboration create new hierarchies and wider networks for employees and partners of organisations. Additionally, it also enables businesses to broaden their marketing strategies by collaborating with influencers of those social media platforms.

Commons-based peer production

Commons-based peer production is a term coined by Yale Law professor Yochai Benkler to describe a new model of economic production in which the creative energy of large numbers of people is coordinated (usually with the aid of the internet) into large, meaningful projects, mostly without hierarchical organization or financial compensation. He compares this to firm production (where a centralized decision process decides what has to be done and by whom) and market-based production (when tagging different prices to different jobs serves as an attractor to anyone interested in doing the job).

Examples of products created by means of commons-based peer production include Linux, a computer operating system; Slashdot, a news and announcements website; Kuro5hin, a discussion site for technology and culture; Wikipedia, an online encyclopedia; and Clickworkers, a collaborative scientific work. Another example is Socialtext, a software solution that uses tools such as wikis and weblogs and helps companies to create a collaborative work environment.

Massively distributed collaboration

The term massively distributed collaboration was coined by Mitchell Kapor, in a presentation at UC Berkeley on 2005-11-09, to describe an emerging activity of wikis and electronic mailing lists and blogs and other content-creating virtual communities online.

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