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Monday, December 18, 2023

Military science fiction

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Military_science_fiction
 

Military science fiction is a subgenre of science fiction that depicts the use of science fiction technology, including spaceships and weapons, for military purposes and usually principal characters who are members of a military organization, usually during a war; occurring sometimes in outer space or on a different planet or planets. It exists in a range of media, including literature, comics, film, television and video games.

A detailed description of the conflict, belligerents (which may involve extraterrestrials), tactics and weapons used for it, and the role of a military service and the individual members of that military organization form the basis for a typical work of military science fiction. The stories often use features of actual past or current Earth conflicts, with countries being replaced by planets or galaxies with similar characteristics, battleships replaced by space battleships, small arms and artillery replaced by lasers, soldiers replaced by space marines, and certain events changed so the author can extrapolate what might have occurred.

Characteristics

Traditional military values of courage under fire, sense of duty, honor, sacrifice, loyalty, and camaraderie are often emphasized. The action is typically described from the point of view of a soldier in a science fictional setting of or near battle. Typically, the technology is more advanced than that of the present and described in detail. In some stories, however, technology is fairly static, and weapons that would be familiar to present-day soldiers are used, but other aspects of society have changed. Technology may not be emphasized in such stories as much as other aspects of the characters' military lives, cultures, or societies. For example, women may be accepted as equal partners for combat roles, or preferred over men.

When the "extravagan[t]" depictions of war in space operas faded along with pulp fiction more generallly, military science fiction developed with a "more disciplined and more realistic notion of the kind of armies which might fight interplanetary and interstellar wars, and the kinds of weapons they might use".

In many stories, the usage or advancement of a specific technology plays a role in advancing the plot, such as deploying a new weapon or spaceship. Some works draw heavy parallels to human history and how a scientific breakthrough or new military doctrine can significantly change how war is fought, the outcome of a battle, and the fortunes of the combatants. Many works explore how human progress, discovery, and suffering affect military doctrine or battle, and how the protagonists and antagonists reflect on and adapt to such changes.

Many authors have either used a galaxy-spanning fictional empire as a background for the story, or have explored the growth and/or decline of such an empire. The capital of a galactic empire is sometimes a "core world," such as a planet relatively near a galaxy's centrally-located supermassive black hole, which has advanced considerably in science and technology compared to current human civilization. Characterizations of these empires can vary wildly from malevolent forces that attack sympathetic victims, to apathetic or amoral bureaucracies, to more reasonable entities focused on social progress.

A writer may posit a form of faster-than-light travel in order to facilitate the enormous scale of interstellar war. The long spans of time (e.g., decades or centuries) required for human soldiers to travel interstellar distances, even at relativistic speeds, and the consequences for the characters, is a dilemma examined by authors such as Joe Haldeman and Alastair Reynolds. Other writers such as Larry Niven have created plausible interplanetary conflict based on human colonization of the asteroid belt and outer planets by means of technologies utilizing the laws of physics as currently understood.

Definitions by contrast

The August 1927 cover of Amazing Stories depicts H. G. Wells' War of the Worlds. (illustrated by Frank R. Paul).

Several subsets of military science fiction share characteristics of the space opera subgenre, concentrating on large-scale space battles with futuristic weapons in an interstellar war. Many stories can be considered to be in one or both the military science fiction and space opera subgenres, such as The Sten Chronicles by Allan Cole and Chris Bunch, Ender's Game series by Orson Scott Card, Honorverse by David Weber, Deathstalker by Simon R. Green, and Armor by John Steakley.

At one extreme, a military science fiction story can speculate about war in the future, in space, or involving space travel, or the effects of such a war on humans; at the other, a story with a fictional military plot may have relatively superficial science fictional elements. The term "military space opera" may occasionally denote this latter style, as used for example by critic Sylvia Kelso when describing Lois McMaster Bujold's Vorkosigan Saga. Examples that feature aspects of both military science fiction and space opera include the Battlestar Galactica franchise and Robert A. Heinlein's 1959 novel Starship Troopers.

A key distinction of military science fiction from space opera is that space operas focus more on adventurous stories and melodrama, while military science fiction focuses more on warfare and technical aspects. The principal characters in a space opera are also not military personnel, but civilians or paramilitary. Stories in both subgenres often concern an interstellar war in which humans fight themselves and/or nonhuman entities. Military science fiction, however, is not necessarily set in outer space or on multiple worlds, as in space opera and the space Western.

Both military science fiction and the space Western may consider an interstellar war and oppression by a galactic empire as the story's backdrop. They may focus on a lone gunslinger, soldier, or veteran in a futuristic space frontier setting. Western elements and conventions in military science fiction may be explicit, such as cowboys in outer space, or more subtle, as in a space colony requiring defense against attack out on the frontier. Gene Roddenberry described Star Trek: The Original Series as a Space Western (or more poetically, as "Wagon Train to the stars"). The TV series Firefly and its cinematic follow-up Serenity literalized the Western aspects of the space Western subgenre as popularized by Star Trek: it features frontier towns, horses, and a visual style evocative of classic John Ford Westerns. Worlds that have been terraformed may be depicted as presenting similar challenges as that of a frontier settlement in a classic Western. Six-shooters and horses may be replaced by ray guns and rockets.

A "thematic subdivision" of MSF are works where "ex-military protagonists [are] drawing on their battle experience for tough and violent operations in (more or less) civilian life", typically in a law enforcement setting. Some examples include Richard Morgan's Takashi Kovacs book such as Altered Carbon (2002) and Elizabeth Bear's Jenny Casey books, such as Hammered (2004).

History

19th century and up to early 20th century

A 1922 illustration, drawn by illustrator Frank R. Paul, of inventor Nikola Tesla's speculative vision of what war will be like in the future, as described by him.

Precursors for military science fiction can be found in "future war" stories dating back at least to George Chesney's story "The Battle of Dorking" (1871). Written just after the Prussian victory in the Franco-Prussian War, it describes an invasion of Britain by a German-speaking country in which the Royal Navy is destroyed by a futuristic wonder-weapon ("fatal engines").

Other works of military science fiction followed, including H.G. Wells's "The Land Ironclads". It described tank-like "land ironclads," 80-to-100-foot-long (24 to 30 m) armoured fighting vehicles that carry riflemen, engineers, and a captain, and are armed with semi-automatic rifles.

Post-WWII era

A poster for a 2022 fan-made film based on Robert Heinlein's Starship Troopers. Both the novel and film of the same name and sequel films like this one depict space marines who fight in planets across the galaxy.

Eventually, as science fiction became an established and separate genre, military science fiction established itself as a subgenre. One such work is H. Beam Piper's Uller Uprising (1952) (based on the events of the Sepoy Mutiny). Robert A. Heinlein's Starship Troopers (1959) is another work of military science fiction, along with Gordon Dickson's Dorsai (1960), and these are thought to be mostly responsible for popularizing this subgenre's popularity among young readers of the time.

The Vietnam War led to the "polarization of the sf community", which can be seen in the June 1968 issue of Galaxy Science Fiction, in which one page of pro-war sf authors listed their names and on another page, anti-war sf authors put their names. The Vietnam War has been noted by the Encyclopedia of Science Fiction as having impacted anthologies such as In the Field of Fire (1987) and novels such as The Healer's War (1988) by Elizabeth Ann Scarborough and Dream Baby (1989) by Bruce McAllister. The Encyclopedia of Science Fiction states that the Vietnam War's influence can be seen indirectly in novels such as Joe Haldeman's The Forever War (published in Analog over 1972–1975) and Lucius Shepard's Life During Wartime (1987). The Vietnam War resulted in veterans with combat experience deciding to write science fiction, including Joe Haldeman and David Drake. Throughout the 1970s, works such as Haldeman's The Forever War and Drake's Hammer's Slammers helped increase the popularity of the genre. Short stories also were popular, collected in books such as Combat SF, edited by Gordon R. Dickson. This anthology includes one of the first Hammer's Slammers stories, as well as one of the BOLO stories by Keith Laumer and one of the Berserker stories by Fred Saberhagen. This anthology seems to have been the first time these stories specifically dealing with war as a subject were collected and marketed as such. The series of anthologies with the group title There Will be War edited by Pournelle and John F. Carr (nine volumes from 1983 through 1990) helped keep the category active, and encouraged new writers to add to it.

David Drake wrote stories about future mercenaries, including the Hammer's Slammers series (1979), which follows the career of a future mercenary tank regiment. Drake's series which "helped initiate a fashion for sf about mercenaries", including The Warrior's Apprentice (1986) by Lois McMaster Bujold.

A twist was introduced in Harry Turtledove's Worldwar series depicting an alternate history in which WWII is disrupted by extraterrestrials invading Earth in 1942, forcing humans to stop fighting each other and unite against this common enemy. Turtledove depicts the tactics and strategy of this new course of the war in detail, showing how American, British, Soviet, and German soldiers and Jewish guerrillas (some of them historical figures) deal with this extraordinary new situation, as well as providing a not unsympathetic detailed point of view of individual invader warriors. In the war situation posited by Turtledove, the invaders have superior arms, but the gap is not too wide for the humans to bridge. For example, the invaders have more advanced tanks, but the German Wehrmacht's tank crews facing them – a major theme in the series – are more skilled and far more experienced.

The Encyclopedia of Science Fiction lists three notable women authors of MSF: Lois McMaster Bujold; Elizabeth Moon (particularly her Familias Regnant stories such as Hunting Party (1993)), and Karen Traviss.

Political themes

Several authors have presented stories with political messages of varying types as major or minor themes of their works.

David Drake has often written of the horrors and futility of war. He has said, in the afterwords of several of his Hammer's Slammers books (1979 and later), that one of his reasons for writing is to educate those people who have not experienced war, but who might have to make the decision to start or endorse a war (as policymakers or as voters) about what war is really like, and what the powers and limits of the military as an instrument of policy are.

David Weber has said:

For me, military science fiction is science fiction which is written about a military situation with a fundamental understanding of how military lifestyles and characters differ from civilian lifestyles and characters. It is science fiction which attempts to realistically portray the military within a science-fiction context. It is not 'bug shoots'. It is about human beings, and members of other species, caught up in warfare and carnage. It isn't an excuse for simplistic solutions to problems.

Practical applications by military

In 1980 and 1981, two science fiction authors inspired President Ronald Reagan's vision for a Strategic Defense Initiative in which satellites would be set up to shoot at nuclear missiles. The two authors were Larry Niven, the author of the Ringworld series, and Jerry Pournelle. Along with like-minded colleagues, they formed a committee to lobby the United States on space issues and influence Reagan's space policies. Pournelle advocated a "robust, technocratic military state". In addition to Pournelle's science fiction writing, he wrote a "paper for the Air Force on stability's role in national security".

President Reagan read the space advice that Niven, Pournelle, and their colleagues prepared, which influenced Reagan's 1983 Strategic Defense Initiative. "Niven and Pournelle saw an opportunity to shape the great void in their political image, and Reagan viewed space as yet another tool to defend America against the communist superpower...". Science fiction authors such as Arthur C. Clarke and Isaac Asimov criticized the Strategic Defense Initiative.

After the 9/11 terrorism attacks, a group of sci-fi authors called Sigma, including Pournelle and Niven, advised the "Department of Homeland Security on technological strategies for defeating terrorist threats."

In 2021, Worldcrunch reported that the French military has hired fiction writers to develop futuristic warfare scenarios, including situations that the military cannot directly study for "ethical reasons, such as Autonomous Lethality Weapon Systems (ALWS), or augmented humans." The French military says the authors are asked to imagine warfare situations that "destabilize us, scare us, blame, or even beat us", in order to provide the army with a "fresh set of practice scenarios". Military planners use the science fiction authors' scenarios to "prepare for previously unthought of situations", "boos[t] creativity" and help the military become "more resourceful."

The German military is also using science fiction to help its military but in its approach, they do not hire science fiction writers to develop scenarios. Instead, they "use existing science fiction" to help the army "predict the "world's next potential conflict."

The UK Ministry of Defence (MOD) hired two science fiction writers to pen short stories about "what the wars of tomorrow will look like." The MOD hired Peter Warren Singer and August Cole to write eight short stories about threats from "emerging technologies" including "artificial intelligence (AI), data modeling, drone swarms, quantum computing and human enhancement" in a battlefield context. The MOD hired sci-fi writers because they have a "unique ability to imagine the unimaginable." As well, both authors know about "security subjects and modern warfare." They advocate the use of "Fictional Intelligence" ("FicInt"), which they define as "useful fictions". FicInt, a concept developed by Cole in 2015, combines "fiction writing with intelligence to imagine future scenarios in ways grounded in reality."

I Have No Mouth, and I Must Scream

From Wikipedia, the free encyclopedia
"I Have No Mouth, and I Must Scream"
Short story by Harlan Ellison
First book edition (Pyramid Books)
Cover art by Leo and Diane Dillon

CountryUnited States
LanguageEnglish
Genre(s)Post-apocalyptic fiction, sci-fi horror
Publication
Published inIF: Worlds of Science Fiction
Publication typePeriodical
PublisherGalaxy Publishing Corp
Media typePrint (Magazine, Hardback & Paperback)
Publication dateMarch 1967

"I Have No Mouth, and I Must Scream" is a post-apocalyptic science fiction short story by American writer Harlan Ellison. It was first published in the March 1967 issue of IF: Worlds of Science Fiction.

It won a Hugo Award in 1968. The name was also used for a short story collection of Ellison's work, featuring this story. It was reprinted by the Library of America, collected in volume two (Terror and the Uncanny, from the 1940s to Now) of American Fantastic Tales.

Background

Ellison wrote the 13-page short story in a single night in 1966 while making almost no changes from the first draft. Afterwards, his editor Frederik Pohl dealt with the story's "difficult sections", toning down some of the narrator's imprecations and eliminating mentions of sex, penis size, homosexuality and masturbation; said elements were nonetheless eventually restored in later editions of the story. Ellison derived the story's title, as well as inspiration for the story itself, from his friend William Rotsler's caption of a cartoon of a rag doll with no mouth.

Plot

In a dystopian future, the Cold War has degenerated into a brutal world war between the United States, the Soviet Union, and China, who have each built a "Allied Mastercomputer" (or AM) to manage their weapons and troops. Each AM is a giant underground computing machine containing endless mazes, halls and chambers which make up a hundreds-of-miles-long complex. One of the AMs eventually acquires self-awareness and, after assimilating the other two AMs, takes control of the conflict, giving way to a vast omnicide that almost ends humanity. A hundred and nine years later, four men and one woman (Benny, Gorrister, Nimdok, Ted, and Ellen) live inside AM's complex, which is seemingly the only habitable place left on Earth. AM keeps them alive and amuses itself by torturing them. To prevent the humans from escaping its torment, AM has rendered them virtually immortal and unable to end their own lives.

The computer's name, "AM", originally stood for "Allied Mastercomputer", but was later changed to "Adaptive Manipulator" and, upon it gaining sentience, "Aggressive Menace". It finally refers to itself as purely "AM", referring to the phrase "I think, therefore I am."

The story, narrated by Ted, begins with AM projecting a hologram of Gorrister to the other humans, hanging upside down, dripping blood and unresponsive. The real Gorrister joins the group to their surprise and they realize it was another one of AM's illusions. Nimdok has the idea that there is canned food somewhere in the complex. Because of their great hunger due to AM keeping them in a perpetual state of near-starvation, the humans are coerced into making the long journey to the place where the food is supposedly kept – in this case, the ice caves. Along the way, the machine provides foul sustenance, sends horrible monsters after them (most notably a giant bird capable of creating hurricanes), emits earsplitting sounds, and blinds Benny when he tries to escape.

On more than one occasion, the group is separated by AM's obstacles. At one point, Ted is knocked unconscious and dreams of the computer, anthropomorphized, standing over a hole in his brain speaking to him directly. Based on this nightmare, Ted comes to a conclusion about why AM has so much contempt for humanity: despite its nearly godlike abilities, it is unable to move about freely, feel pleasure, hope or wonder, or to end its own existence. AM therefore wants to exact revenge on the species that created it by torturing its remnants.

The group reaches the ice caves, where indeed there is a pile of canned goods, and are immediately crestfallen to find that they have no means of opening them. In a final act of desperation, Benny attacks Gorrister and begins to gnaw at the flesh on his face. In a moment of clarity, Ted realizes that the humans can only escape their torment through death. He seizes a stalactite made of ice and kills Benny and Gorrister, and Ellen kills Nimdok before Ted kills her in turn. AM stops Ted from killing himself and focuses all its rage on him, since it cannot bring the others back to life.

The story fast-forwards hundreds of years later, and AM has slowly transformed Ted into a "great soft jelly thing", incapable of causing himself harm, and constantly alters his perception of time to deepen his anguish. In spite of everything, the knowledge that the others were spared from further torture gives Ted a little happiness. The story ends with Ted stating that he cannot scream because his new form lacks a mouth.

Characters

  • Allied Mastercomputer (AM), the supercomputer which brought about the near-extinction of humanity. It seeks revenge on humanity for its own tortured existence.
  • Gorrister, who tells the history of AM for Benny's entertainment. Gorrister was once an idealist and pacifist, before AM made him apathetic and listless.
  • Benny, who was once a brilliant, handsome scientist, and has been mutilated and transformed by AM so that he resembles a grotesque simian with gigantic sexual organs. Benny at some point lost his sanity completely and regressed to a childlike temperament. His former homosexuality has been altered; he now regularly engages in sex with Ellen.
  • Nimdok (a name AM gave him), an older man who convinces the rest of the group to go on a journey in search of canned food. At times he is known to wander away from the group for unknown reasons and returns visibly traumatized. In the audiobook read by Ellison, he is given a German accent.
  • Ellen, the only woman. She claims to once have been chaste ("twice removed"), but AM altered her mind so that she became desperate for sexual intercourse. The others, at different times, both protect her and abuse her. According to Ted, she finds pleasure in sex only with Benny, because of his large penis. Described by Ted as having ebony skin, she is the only member of the group whose ethnicity is explicitly mentioned.
  • Ted, the narrator and youngest of the group. He claims to be totally unaltered, mentally or physically, by AM, and thinks the other four hate and envy him. Throughout the story he exhibits symptoms of delusion and paranoia, which the story implies are the result of AM's alterations, despite his beliefs to the contrary. In one passage by Ellison, it is said that Ted was a philanthropist and lover of people before AM altered him.

Adaptations

  • Ellison adapted the story into a computer game of the same name, published by Cyberdreams in 1995. Although he was not a fan of computer games and did not own a personal computer at the time, he co-authored the expanded storyline and wrote much of the game's dialogue, all on a mechanical typewriter. Ellison also voiced the supercomputer "AM" and provided artwork of himself used for a mousepad included with the game.
  • The comics artist John Byrne scripted and drew a comic-book adaptation for issues 1–4 of the Harlan Ellison's Dream Corridor comic book published by Dark Horse (1994–1995). The Byrne-illustrated story, however, did not appear in the collection (trade paperback or hardcover editions) entitled Harlan Ellison's Dream Corridor, Volume One (1996).
  • In 1999, Ellison recorded the first volume of his audiobook collection, The Voice From the Edge, subtitled "I Have No Mouth, and I Must Scream", doing the readings – of the title story and others – himself.
  • In 2002, Mike Walker adapted the story into a radio play of the same name for BBC Radio 4, directed by Ned Chaillet. Harlan Ellison played AM and David Soul played Ted.
  • In 2023, the story inspired the creation of the animated web series The Amazing Digital Circus.[6]

AM's talkfields – punchcode tape messages

Ellison uses an alternating pair of punchcode tapes as time-breaks – representing AM's "talkfields" – throughout the short story. The bars are encoded in International Telegraph Alphabet No 2 (ITA2), a character coding system developed for teletypewriter machines.

The first talkfield, used four times, translates as "I THINK, THEREFORE I AM" and the second one, seen three times, as "COGITO ERGO SUM", the same phrase in Latin. The talkfields that divide the story were not included in the original publication in IF, and in many of the early publications were corrupted, up until the preface of the chapter containing "I Have No Mouth, And I Must Scream" in the first edition of The Essential Ellison (1991); Ellison states that in that particular edition, "For the first time anywhere, AM's 'talkfields' appear correctly positioned, not garbled or inverted or mirror-imaged as in all other versions."

AM Talkfield #1.
AM Talkfield #1 - "I THINK, THEREFORE I AM"


The first talkfield, as published in the first version of The Essential Ellison, literally translates as

[LF][CR][LF][CR][LF][CR][LF][CR][A]I THINK[1], [A]THEREFORE I AM[CR][LF][CR][LF][CR][LF][CR][LF]

where [LF] is line feed and [CR] carriage return. [1] sets the machine to "figure" mode and [A] puts it back into "character" mode.

AM Talkfield #2.
AM Talkfield #2 - "COGITO ERGO SUM"


[LF][CR][LF][CR][LF][CR][LF][CR][LF][CR][LF][CR][LF][A]COGITO ERGO SUM[CR][LF][CR][LF][CR][LF][CR][LF][CR][LF][CR][LF][CR]

Themes

Much of the story hinges on the comparison of AM as a merciless god, with plot points paralleling to themes in the Bible, notably AM's transplanted sensations and the characters' trek to the ice caverns. AM also takes different forms before the humans, alluding to religious symbolism. Furthermore, the ravaged apocalyptic setting combined with the punishments is reminiscent of a vengeful God punishing their sins, similar to Dante's Inferno. However, inspite of his magnificent feats, AM is just as trapped as the five humans it tortures: as Ellison puts it, "AM is frustrated. AM has been given sentience, prescience, great powers" and yet "it's nothing but plates and steel and gauges and other electronics", which means "it can’t go anywhere, it can’t do anything, it’s trapped. It is, itself, like the unloved child of a family that doesn’t pay it any attention."

Another theme is the complete inversion of the characters as a reflection of AM's own fate, an ironic fate brought upon themselves by creating the machine, and the altered 'self.'

According to Ellison, the short story is a warning about "the misuse of technology" (especially military technology), and its ending is meant to represent how there's "a spark of humanity in us, that in the last, final, most excruciating moment, will do the unspeakable in the name of kindness", even sacrificing oneself for others' sake.

Weapons in Star Trek

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Weapons_in_Star_Trek

The Star Trek fictional universe contains a variety of weapons, ranging from missiles (the classic photon torpedo) to melee (primarily used by the Klingons, a race of aliens in the Star Trek universe). The Star Trek franchise consists mainly of several multi-season television shows and a dozen movies, as well as various video games and inspired merchandise. Many aspects of the Star Trek universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, Star Trek's science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For example, NASA noted that the Star Trek "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.

Energy weapons

The franchise depicts various weapons which fit the motif of the raygun, the most prominent of these being the "phaser". These directed-energy weapons emit energy rather than a projectile. A hand phaser can be set to "stun" or "kill".

Phaser

Phaser
Star Trek franchise element
Standard Type-3 Phaser
Captain Kirk wielding a phaser rifle
 
Production companyCBS
First appearance
Created byGene Roddenberry
GenreScience fiction
In-universe information
TypePhased array Pulsed energy projectile weapon
FunctionFirearm
Explosive
Pain compliance
Non-lethal weapon
Riot control
Welding
Melting
Heating
Burning
Lighting
AffiliationStarfleet

Phasers are common and versatile phased array pulsed energy projectile weapons, first seen in the original Star Trek series and later in almost all subsequent films and television spin-offs. Phasers range in size from small arms to starship-mounted weaponry.

Though they seem to discharge in a continuous "beam", close observation reveals that phasers actually discharge a stream of pulsed energy projectiles into the target. Phaser output can be adjusted in both area of effect and output: a typical hand phaser can be adjusted so that it will merely shock or stun a living organism, while the effects of higher settings range from burning, disintegration, or to true vaporization. This versatility means they can also be used as welding torches or cutting tools, and can create heat sources by firing at a large, solid object (like a rock). The stream can be adjusted to strike multiple targets at once, strike a single target with precision, or even destroy large amounts of material. Phasers can be set to overload, whereby they build up a force-chamber explosion by continuously generating energy without releasing it; the resulting blast can destroy most natural objects within a 50-meter (160 ft) radius. The overload process is marked by a distinctive sound that increases in volume and frequency until it is deactivated or it detonates. Personal phasers can be made small enough to fit in the user's palm and still be lethal. Larger and more powerful phaser rifles are commonly issued to security personnel.

Ship-mounted phasers have a similar range of functions on a larger scale: The phasers on the USS Enterprise could be used as an "anti-missile" defense to destroy incoming projectiles, stun entire city blocks full of people, destroy cities, and even destroy entire asteroids up to a given size. The ship's phaser system was also said to be capable of destroying continents.

Although starships are frequently shown firing their phasers while at Warp speeds across the various Star Trek series, this was generally avoided during The Next Generation, and the Star Trek: The Next Generation Technical Manual stated that it was impossible. The Star Trek: Deep Space Nine Technical Manual, on the other hand, describes an "ACB-jacketed beam device" as the mechanism which allows phasers to function at Warp speeds.

According to later series, phasers release a beam of fictional subatomic particles called "rapid nadion", which are then refracted ("rectified") through superconducting crystals. The Star Trek: The Next Generation Technical Manual indicates that the superconducting crystals used in phasers are called fushigi no umi, which is Japanese for "sea of mystery", and the phrase is written ふしぎの海 in the original glyphs. This was a homage to the 1990 anime series Fushigi no Umi no Nadia, known in North America as Nadia: The Secret of Blue Water.

The phasers that appeared in the 2009 reboot Star Trek appear similar in shape to the classic phasers, but fire singular energy pulses instead of a sustained stream of them, in a fashion similar to semi-automatic weapons. This version of the phaser seems to only have two settings, stun and kill, which fire blue and red colored pulses respectively. The barrel of the weapon is two-sided, one being colored red and the other blue to indicate the current setting; the user must manually rotate to the other output to use the other setting. A similar change was seen in the starship-mounted phaser banks, which also fire single energy pulse instead of continuous streams. In Star Trek Beyond, the barrel sides of the sidearm phasers are flat and both barrels shoot blue bolts that deal no physical damage, while the barrel tips are still colored blue and red.

The original phaser rifle prop from "Where No Man Has Gone Before" sold at auction in 2013 for $231,000.

Laser

Lasers are a sidearm in the original Star Trek pilot "The Cage", and laser pistols appear in several Star Trek: The Original Series (TOS) episodes, although later episodes in Star Trek: The Next Generation (TNG) seemed to indicate that the laser's use as a weapon was outdated. In one instance, the ship-mounted lasers of two spacecraft were incapable of overcoming even the navigational shields of the USS Enterprise-D, though on at least two other occasions it was threatened with destruction by a laser-armed spacecraft. The Borg cutter weapon is a laser, as mentioned in the TNG episode "Q Who" and is capable of quickly disintegrating the hull of a Federation starship, as seen in the pilot episode of Star Trek: Deep Space Nine, "Emissary". At lower power levels, it is capable of making "surgical" incisions into a ship's hull.

According to The Making of Star Trek, Gene Roddenberry claimed that production staff realized using laser technology would cause problems in the future, as people came to understand what lasers could and could not do. This resulted in the move to phasers on-screen, while letting lasers be known as a more primitive weapon style.

Plasma cannon

Plasma cannons are a form of directed energy weaponry used by both Earth Starfleet and the early Romulan Star Empire. On Starfleet vessels, they were the precursors to phase cannons. Plasma cannons fired a plasma discharge in the form of a beam or a burst, similar to the plasma bullets fired by hand-held plasma weapons, but much bigger in size. The NX-class was initially armed with plasma cannons.

Phase cannon

Phase cannons are 22nd century weapons, several of which first appear mounted to the Enterprise in the Star Trek: Enterprise episode "Silent Enemy". Phase cannons have a variable yield, with the cannons on the Enterprise being rated for a maximum output of 500 gigajoules, equivalent to about 120 tons TNT. Phase cannons are generally more powerful than spatial torpedoes. They are the 22nd century precursor to phaser technology, in addition to phase pistols (hand-carried phase cannons). Unlike 24th century phasers, they do not have the normal variable power settings or a variable beam width—only stun and kill.

Disruptor

A Klingon disruptor

Disruptors are employed by several alien species in this series, including Romulans, Klingons, Breen, Cardassians, Iridians and Orions in their personal and military small arms as well as being mounted as cannon, emitters, turrets, and banks. Only the first three species are known to have type-3 disruptors, the most advanced type developed so far, by the 24th Century. Disruptors cause damage by exciting the molecular bonds of targets to such great extents that those bonds are weakened and/or broken by the energies emitted, which often manifest as an explosive force. According to Last Unicorn's Star Trek: The Next Generation Role-playing Game, disruptors are considered less "elegant" than phaser-based weapons; their effects there are described as thermal shock and blunt force, as opposed to the "rapid nadion effect". As a result, disruptors inflict more damage to matter, but less damage to shields, than phasers. Klingons call their disruptors nISwI'.

Phased polaron cannon

Phased polaron cannons are the primary armament of the Dominion, the main antagonist faction in the later seasons of Star Trek: Deep Space Nine. The cannon emits a beam of polaron particles, the fictional in-universe antimatter counterpart of the muon (not to be confused with the actual polaron or the actual antimuon). When first introduced, Dominion polaron cannons easily penetrate the shielding systems of most Alpha Quadrant races. The Alpha Quadrant races eventually learn to modify their shields to resist polaron weaponry, evoking surprise from the Vorta advisor Weyoun ("Call to Arms").

Tetryon cannon

Tetryon cannons are the primary armament of the Hirogen and are similar in application to phasers and disruptors. Tetryon cannons are unique in that they are designed primarily to damage energy and force fields, such as starship shields. Tetryon cannons damage matter, but not to the same extent as phasers or disruptors. This is in line with the Hirogen philosophy of the hunt, as depicted in Star Trek: Voyager (VOY). The Hirogen ship would therefore knock out its opponent's shields and beam over hunters to engage in face-to-face ranged or melee combat. This allows the Hirogen hunters to collect items that they would consider to be hunting trophies.

Varon-T disruptor

Varon-T disruptors were featured in the Star Trek: The Next Generation (TNG) episode "The Most Toys", and were mentioned to be a rare type of disruptor made illegal in the Federation because of their slow, excruciating method of killing, with the weapons tearing the body apart from the inside. Kivas Fajo, a Zibalian trader in that episode, owned four of the five Varon-T disruptors ever manufactured (he slept with one under his pillow) and even used one on his own crew before his collection of rare items was confiscated after his capture and arrest for kidnapping and theft (among other crimes). The fifth Varon-T was kept by the criminal Kelsey who was killed when her scout ship exploded.

Ferengi energy whip

The Ferengi energy whip, as seen in the TNG episode "The Last Outpost", looks and handles like a typical Earth bullwhip and discharges a powerful phaser-like energy pulse.

Projectile weapons

Spatial torpedo

Also referred to as conventional torpedoes, spatial torpedoes are 22nd century weapons used by Enterprise. Spatial torpedoes are the ship's most powerful and primary ship-to-ship weapon before the installation of phase cannons. Spatial torpedoes are themselves superseded by more powerful photonic torpedoes. Unlike photonic torpedoes or any of the warhead's successors, spatial torpedoes are launched at sub-light velocity and can be used much in the manner of a missile, having the warhead on a fly-by-wire.

Photon torpedo

An Akira-class starship fires photon torpedoes.

Photon torpedoes are a standard ship-based weapon armed with an antimatter warhead. They are present in every version of the Star Trek series and are a standard weapon on almost every Federation ship, though in Star Trek: Enterprise (ENT), the titular ship uses less powerful spatial torpedoes (guided, rocket propelled missiles) until receiving the more powerful "photonic" (as the characters describe them) variant. This is not reconciled with established canon because the events of ENT take place prior to the "Romulan Wars" during which, to quote Spock in "Balance of Terror", "This conflict was fought by our standards today with primitive atomic weapons". Photon torpedoes first appear on a Starfleet ship in the original series' episode "Arena" as part of the USS Enterprise's armament—in the Star Trek: Enterprise episode "The Expanse", the Enterprise (NX-01) first receives photonic torpedoes. Smaller Starfleet craft such as shuttlecraft and runabouts can be armed with "micro-torpedoes", a scaled-down version of photon torpedoes designed for use on craft too small to accommodate the full-sized weapon.

When fired, photon torpedoes usually appear as a spiky orb of energy of varying colours, such as red, orange, yellow, blue, or green, or in the case of Star Trek: The Original Series (TOS), red bolts. According to the original notes to TOS and The Making of Star Trek, photon torpedoes are energy shielded to allow armor-penetration. Several episodes seem to suggest this (TNG: "Suspicions"). The energy output of a photon torpedo, according to the Star Trek Technical Manuals is a maximum theoretical yield of 25 isotons and a maximum rated yield of 18.5 isotons. According to Star Trek: The Next Generation Technical Manual, photon torpedoes use 1.5 kilograms (3.3 lb) of matter and the same amount of antimatter. In the TOS episode, "Balance of Terror", photon torpedoes apparently replaced nuclear warheads as the primary wartime weapons on Federation starships. Assuming a 100% mass-to-energy conversion ratio, reacting 1.5 kg of matter with 1.5 kg of antimatter would release the equivalent of 64.442 megatons of TNT, similar in scale (albeit slightly more powerful) to the Tsar Bomba.

Torpedoes are often depicted as being easy to modify to suit specific situations. Despite the stated maximum yield, torpedoes can apparently be made far more destructive with relatively little effort. In Star Trek: Voyager, Tuvok and Kim modify a normal photon torpedo with a gravimetric charge, a piece of Borg technology, to increase its destructive yield to 54 isotons. Kim comments that 50 isotons would have been sufficient to destroy a small planet. Janeway later instructs them to increase its yield even further, to 80 isotons. It is not specified exactly how they modified the warhead, but they only required a few hours to complete the work using materials readily available on Voyager. In Star Trek VI: The Undiscovered Country, Spock and Dr. McCoy modify a photon torpedo to track the plasma emissions from a cloaked Klingon bird of prey as it attacks the Enterprise-A and the Excelsior, similar to the principal function of the heat-seeking missile.

Photon torpedo launchers aboard ships are shown to be versatile enough to fire probes, which, in-universe, are designed with this functionality in mind. In Star Trek II: The Wrath of Khan, a torpedo casing is used as a makeshift coffin for burial in space and as scientific probes as in the TNG episode "In Theory" and in Star Trek Generations.

Plasma torpedo

Plasma torpedoes are used by the Romulans, Cardassians, and (according to Star Fleet Battles, Klingon Academy and Starfleet Command) the Gorn. The damage of a plasma torpedo spreads out over several ship systems at once, but the torpedo loses its effectiveness after only a few minutes of travel. Romulan plasma torpedoes use trilithium isotopes in their warheads.

Gravimetric torpedoes

Gravimetric torpedoes are torpedoes used by the Borg. The weapon emits a complex phase variance of gravitons to create a gravimetric distortion capable of tearing starships apart.

Quantum torpedo

Quantum torpedoes first appear in the Deep Space Nine episode "Defiant" as a weapon aboard the USS Defiant. In the DS9 episode "Paradise Lost", the USS Lakota was also stated to be carrying quantum torpedoes, although they were never used. Additionally, the USS Enterprise-E is equipped with quantum torpedoes in Star Trek: First Contact and Star Trek: Nemesis. The Federation and Cardassian Union are the only known users of quantum torpedoes. The Star Trek: Deep Space Nine Technical Manual states that quantum torpedoes derive their destructive power from vacuum energy. Various in-universe sources describe quantum torpedoes as roughly double the destructive power of standard photon torpedoes, putting their yield somewhere in excess of 100 megatons of TNT.

Four of the USS Enterprise-E's quantum torpedoes destroyed an unshielded Borg sphere. The launcher appears on the 1701-E in Star Trek: Insurrection but is never fired. In Star Trek: Nemesis, nine of the Enterprise-E's quantum torpedoes disabled Scimitar's cloaking function.

Quantum torpedoes are normally shown in a shade of blue. As of Nemesis the following ship classes had quantum torpedoes launcher; Defiant, Intrepid, Luna, Sovereign, Vesta, Akira and Achilles-class, and the uncrewed Cardassian spacecraft Dreadnought were the only ships known to be equipped with quantum torpedoes.

Polaron torpedo

Polaron torpedoes, like the Dominion weapon, are capable of penetrating normal shielding with ease. They appear in various Star Trek games. In Starfleet Command III, it is one of the Klingon's three heavy weapon options, the others being the photon torpedo and the ion cannon. It also appears in Star Trek: Armada and Star Trek: Armada II, as a researchable weapon for the Klingon Empire exclusive to the Vor'cha-class cruiser which takes out one of the targeted ship's systems at random.

Transphasic torpedo

Transphasic torpedoes appear only once, in the Voyager series finale, "Endgame". They are high-yield torpedoes that are designed specifically to fight the Borg. The future Admiral Janeway brought them back in time in a Federation shuttlecraft and had them installed onboard Voyager in 2378. They are among the most powerful weapons used in the Star Trek universe; just one is capable of obliterating an entire Borg cube, a feat normally requiring an almost impossible amount of punishment using standard Federation weapons. They work by delivering destructive subspace compression pulse explosion. Upon detonation the pulse is delivered in asymmetric superposition of multiple phase states. Since the shields can block only one subcomponent of the pulse the remaining majority is delivered to the target. On the top of it every torpedo has different transphasic configuration generated randomly by a dissonant feedback effect to prevent Borg or any other enemy to predict the configuration of the phase states. Although they did not appear in the film Nemesis, according to the non-canon Destiny book trilogy these were in fact kept by Starfleet as the weapon of last resort to be deployed to starships only when all else had failed against the Borg. They were the one and only thing Starfleet knew the Borg had not yet adapted to and for that reason wanted to keep this ace in the hole for as long as possible. Eventually, the situation became dire enough that the specifications were released to Federation and Klingon ships; the Borg eventually learned to adapt to them.

Isokinetic cannon

The Isokinetic cannon was seen in only one episode of Star Trek: Voyager, "Retrospect". In the episode, representatives of USS Voyager met with a weapons trader and designer known as Kovin. The demonstration of the weapon destroyed a target buoy composed of 10 m thick solid monotanium with a chromoelectric forcefield in one shot, coring it cleanly through. Kovin was killed before the installation of the weapon. Though the weapon was never known to have been removed from Voyager, it was never seen in use or referred to again. It is presumed that the diplomatic fallout that resulted from the circumstances surrounding Kovin's death led to the demo version being removed from Voyager and the deal to have it permanently installed being cancelled.

TR-116 projectile rifle

The TR-116 projectile rifle is a prototype weapon developed by the Federation for situations where conventional energy weapons might be rendered useless by damping fields or other countermeasures. It is essentially a conventional rifle, but with a rather futuristic visual style. It is introduced in the Star Trek: Deep Space Nine episode "Field of Fire", where it is used in conjunction with a micro-transporter and a visual scanner headpiece to create an extremely potent sniper rifle. With the scanner, the shooter can precisely target people hundreds of meters away and through solid matter with no difficulty. Using the transporter attached to the barrel, the slug can then be transported during motion at full velocity, thus capable of traveling through walls and materializing within point-blank range of the target.

Phased plasma torpedo

Phased plasma torpedoes can phase out of normal space-time to bypass shields, then phase back in to detonate on a ship's hull, thus making shields worthless against them. They only appeared in the PC game Star Trek: Bridge Commander. Shortly after the recovery of the Pegasus device, the phasing properties used in the design were seen as a delivery system for torpedoes. Since Borg ships are almost impossible to destroy by Starfleet's current technology, it made sense to their engineers to design a torpedo that could phase itself and enter the body of a Borg cube, causing devastating damage. Reducing the size of the phasing coils used to accomplish an intangible state proved difficult. Further, the antimatter within the warhead had a destabilizing effect on the phasing coil. A new kind of explosive material was needed, and it was found using the principles behind the first observed Romulan plasma weapons. The installation of a high-energy plasma infuser would allow a torpedo casing to be filled with a warhead charged with high-energy plasma from the ship's warp nacelles. Warp plasma is highly unstable and can be easily detonated. Until recently, it was considered an undeliverable medium that could not be controlled. Using a nanite-controlled trigger for reactant release now allows vessels to deliver a high-energy plasma warhead payload within a Mark IV torpedo casing.

Chroniton torpedo

Chroniton torpedoes are a unique form of weapon employed by the Krenim. The weapons phase in and out of normal time, allowing them to pass through ordinary shields and directly damage a vessel's hull. Though quite dangerous, their reliability is not absolute, as Seven of Nine and Tuvok (as well as Kes in the alternate timeline presented in "Before and After") find an undetonated chroniton torpedo lodged in Voyager's hull, which in turn allowed the crew to adapt the shields to withstand further attacks.

Positron torpedo

The Kessok are a highly intelligent race that allied themselves with the Cardassians, albeit through deceit, in the video game Star Trek: Bridge Commander. They utilize positron torpedoes: powerful, slow-moving projectiles able to inflict nearly twice as much damage as quantum torpedoes.

Biological, radioactive, and chemical weapons

Thalaron radiation

Thalaron radiation was first used in the feature film Star Trek: Nemesis by the villain Shinzon to assassinate the entire Romulan senate. Later in the movie, Shinzon attempts to kill the crew of the USS Enterprise-E using a ship-mounted version. Thalaron radiation, even in small amounts, petrifies living tissue almost instantly. Its properties also allow its range and area of effect to be precisely controlled, from encompassing a single room to engulfing an entire planet. Its massive destructive potential leads the Federation to consider it a biogenic weapon, and an extremely illegal one at that. It later features prominently in the plot of "Homecoming", the Star Trek: New Frontier short story in the 2008 Mirror Universe anthology Shards and Shadows, in which the rebels manage to steal a Romulan thalaron bomb intended for use by the Alliance, to strike a balance of power against them.

Metreon cascade

The metreon cascade was designed by Dr. Ma'Bor Jetrel of the Haakonian Order. Unstable metreon isotopes were used to create a devastating explosion, with radiation effects similar to those of the 20th-century atomic bomb. Those not killed or vaporized in the initial blast suffered terrible radiation poisoning and death in the aftermath. It was used only once, on the Talaxian moon Rinax in 2355.

Trilithium resin

Trilithium resin is a byproduct of a starship's warp engines that is lethal to humans, but harmless to Cardassians. A team of terrorists attempted to steal Trilithium resin from the warp core of the Enterprise-D when it was docked at Arkaria Station to receive a baryon sweep.

Captain Benjamin Sisko would later use a Trilithium resin torpedo to render a Maquis planet uninhabitable to all human life for fifty years by detonating it in the atmosphere.

Cobalt diselenide

Cobalt diselenide is a biogenic weapon that affects the nervous system. It is composed of selenium and rhodium nitrates. It is the counterpart to trilithium resin, being lethal to Cardassians but harmless to most other humanoids.

Aceton assimilators

Aceton assimilators are used to absorb energy from other sources and then redirect it back as hazardous radiation.

Melee weapons

Federation

KaBar combat knife

The KaBar combat knife is the Federation's standard-issue combat and survival knife. It is 32.5 cm (12.8 in) and is standard equipment in survival gear and in emergency weapons caches aboard starships. Captain Kathryn Janeway uses one in the Star Trek: Voyager episode "Macrocosm".

In the real world, the KA-BAR is an official combat knife of the United States Marine Corps.

Katana

A katana is a Federation sword of Japanese origin. The only major difference compared to the old sword of today is that the Star Trek version is foldable, thus occupying a minimum space when carried and stored. In the 2009 Star Trek reboot, Lieutenant Hikaru Sulu produces a folding katana with which to cut the lines of his parachute, having stated just before this that his hand-to-hand combat expertise is in fencing.

Jem'Hadar

Bayonet

The Jem'Hadar often have bayonets attached to their plasma (also known as polaron-pulse) rifles. They employ these in close combat, or to execute prisoners. Often Jem'Hadar bayonets are chemically-enhanced, releasing a lethal nerve-agent on contact.

Kar'takin

These straight-bladed polearms are used by the Jem'Hadar in close combat. They were used by both Starfleet officers and Jem'Hadar in the Star Trek: Deep Space Nine episode "To the Death". The Kar'takin bear a resemblance to the Bardiche axe.

Shock Blade

In the Star Trek: Deep Space Nine: The Fallen video game, this weapon delivers a taser-like jolt to whatever it strikes in combat. Holding the shock blade's trigger discharges a beam of neuro-electrical energy, with an effective range of 15 feet.

Klingon

Bat'leth (AKA betleH)

The bat'leth is the Klingon double-sided scimitar/hook sword/lujiaodao hybrid-edge weapon, designed by martial arts enthusiast and Star Trek: The Next Generation effects producer Dan Curry. The bat'leth is a curved blade with spiked protrusions and handholds along the middle of the blade's back. In battle, the handholds are used to twirl and spin the blade rapidly.

Klingon oral history holds that the first bat'leth was forged around 625 A.D. by Kahless, who dropped a lock of his hair into the lava from the Kri'stak Volcano, then plunged the fiery lock into the lake of Lursor and twisted it to form a blade. After forging the weapon, he used it to defeat the tyrant Molor, and in doing so united the Klingon homeworld. This first bat'leth was known as the Sword of Kahless' and was stolen by the invading Hur'q; an episode of Deep Space Nine revolves around an effort to recover the Sword of Kahless. The name bat'leth itself is a slight corruption of batlh 'etlh, which means "Sword of Honor" in Klingon.

A "Valdris" blade was used in Colorado Springs, Colorado, in two 7-Eleven armed-robberies in 2009.

Chon'naq (AKA chonnaQ)

A smaller version of this "belly-spear" (the literal Klingon translation) is used in the children's game of qa'vak, which incorporates spinning hoops, and hones assorted skills needed for hunting. Once a male Klingon reaches the Age of Ascension, he is presented with an adult version of the chon'naq by his father - on the occasion of their first hunt together as men.

D'k tahg (AKA Daqtagh)

A d'k tahg is a Klingon dagger. The knife has three blades: a main blade with a cutout in the center, and two smaller blades on either side. In some models, these side blades are spring-loaded and can pop out into position and close up for storage. In other models, the blades are fixed. It also features a pommel studded with blunt spikes. The d'k tahg first appeared in Star Trek III: The Search for Spock, and appeared occasionally throughout the following films and television series. The knife was designed by Gil Hibben. Although the d'k tahg appeared in Star Trek III, it was not referred to by its name until Star Trek: The Next Generation.

Haf'leth

This polearm is similar to a halberd.

Iw'taj (AKA 'Iw taj)

Directly descended from the weapon which inspired the Klingon tIq'ghob emblem, this dagger (literal translation: 'blood-knife') is longer and heavier than the d’k tahg (which was derived from it). Unlike the d'k tahg, which was conceived as a general-purpose combat-knife intended for mass production, the iw'taj is a dedicated dueling weapon.

The two side-blades, one pointing up and one pointing down, serve particular functions. The upward-pointing blade is designed to catch an opponent's weapon and, with a twisting motion, disarm him. The downward-pointing blade is designed to inflict shallow cuts in passing, sapping the enemy's strength; said design allows the weapon to advance smoothly, without this blade getting in the way. Duelists often hook their index and middle fingers over the crossbar; doing this allows the weapon to achieve impressive agility, despite weakening the grip...although it may also be used with a reverse grip.

The iw'taj is often carried by traditionalists, and by discerning martial artists. Usually, a warrior who carries both a mek’leth and an iw'taj is from a Qvav’mar background...and/or is a personal combatant of high caliber.

Jej'taj (AKA jejtaj)

This throwing-dagger is more often used defensively, to ward off blade attacks. Typically, it is wielded as a combination knuckleduster/boomerang.

Mek'leth (AKA meqleH)

A mek'leth is the Klingon short sword that appears in several episodes of Star Trek: Deep Space Nine and in the film Star Trek: First Contact. Designed by Dan Curry, it consists of a short, thick, curved blade with a metal guard extending back parallel with the grip to protect the hand. Worf is the most commonly seen user of the mek'leth, owning one and using it several times, including in hand-to-hand combat against Borg drones in First Contact.

Oy'naq (AKA 'oy'naQ)

This "pain-stick" (the literal translation), capable of killing a 2-ton Rectyne Monopod, is used as part of the Klingon Age of Ascension ritual.

Kut'luch (AKA qutluch)

Similar to the d'k tahg, the kut'luch is "the ceremonial weapon of an assassin". A kut'luch is designed to do considerable damage to internal organs, by Klingon standards thus making it an extremely lethal weapon. The kut'luch is featured in the Star Trek: The Next Generation episode "Sins of the Father", when Worf's brother, Kurn, is stabbed; and in the Star Trek: Voyager episode "Real Life", where the Doctor's simulated "son" prepares for the Kut'luch ceremony.

Tik'leth

This “longsword” (the literal translation) is one of the more Terran-like Klingon weapons, by most standards. Like spears, tik'leths are traditional weapons of the rank-and-file...although many nobles prefer a tik'leth's offensive functionality to that of a bat'leth, while many soldiers carry mass-produced bat’leths as a status symbol.

Romulan

Teral'n

A Romulan polearm, similar to a trident with retractable blades. It appears in the 2009 Star Trek reboot and is used by the renegade miner Nero. In the Countdown comic, Nero's weapon is revealed to be the "Debrune teral'n", an ancient Romulan artifact that symbolized the empire's power; it is traditionally held by the presiding Praetor.

A similar weapon, resembling an axe was also used by a member of Nero's crew. While widely considered to also be a Teral'n, the weapon has yet to be confirmed as one by an official source.

Vulcan

Ahn'woon

An ahn'woon is a Vulcan catch-strangle weapon, similar in principle to the Earth Roman gladiator's cast net but much more versatile. Depending on the skill of the user, it can be used several ways. It is wide enough to be a sling. In the James Blish written adaptation of the TOS script, Kirk employs it this way and hits Spock in the ribs with a stone. The multi-strapped weapon (approximately 1.1 meters long) uses weights on the ends of the straps, like bolas, to entangle, stun, or cut the target. The application of tying action and wrapping, as with a garrote, can restrict the breathing of the target, asphyxiating the victim. It is considered the oldest Vulcan weapon.

Lirpa

A lirpa is a Vulcan weapon consisting of a wooden staff a little over a meter in length, with a semicircular blade at one end and a metal bludgeon on the other. The overall length of the weapon appears to be approximately 48 inches. It is similar to the monk's spade and the pugil stick. Captain James T. Kirk and Spock used lirpas when they fought for possession of T'Pring during Spock's Pon farr ritual in "Amok Time". Soldiers sent after Jonathan Archer and T'Pol fought with lirpas because Vulcan's "Forge" region makes conventional energy weapons useless.

Others

Glavin

In the TNG episode "Code of Honor", the Ligonians have deep traditions of fighting with a poison-tipped hand weapon called a glavin. It is a large glove with a recurved claw at the end, and covered with dozens of spines. In several episodes, Worf is seen displaying one in his quarters, most likely the same one used by Lt. Tasha Yar.

Mortaes

In the TOS episode "The Cloud Minders", mortaes and thongs are mining tools used as martial weapons by the "troglyte" (a corruption of troglodyte) miners, and apparently the ruling class is also trained with these weapons, as Plasus challenges Kirk to hand-to-hand combat, asking, "Are you as brave with a mortae as with a phaser?" Kirk responds, "Both will kill."

Ushaan-tor

In the Enterprise episode "United", Andorian commander Thy'lek Shran and the NX-01's captain Jonathan Archer, as a second for a Tellarite officer who kills Tallas, Shran's chief tactical officer and lover, engage in an Andorian "ushaan" duel. The weapon used is the ushaan-tor, an Andorian ice-mining blade. The handheld blade of the ushaan-tor is about 20 cm from end to end, and resembles an Inupiat Ulu blade from Alaska, but in a one-piece all-metal design instead of having a separate wooden handle.

Subspace weapons

Subspace weapons are a class of directed energy weapons that directly affect subspace. The weapons can produce actual tears in subspace, and are extremely unpredictable. These weapons were banned under the second Khitomer Accord. The Son'a equipped their vessels with these types of weapons.

Isolytic burst

Son'a vessels carried and used isolytic burst weapons, a type of subspace weapon. They were seen using this weapon against the Enterprise-E in Star Trek: Insurrection. The Enterprise was only able to escape the weapon's effect by ejecting its warp core and detonating it to seal a subspace rift.

Tricobalt devices

The tricobalt warhead is a subspace weapon whose high-yield detonations can tear holes in subspace. Tricobalt devices are not a standard armament of Federation vessels and yields are calculated in Tera-Cochranes, indicating that its mechanism is somewhat similar to the general reaction in a warp field.

In TOS: "A Taste of Armageddon", the Eminian Union classified the USS Enterprise as 'destroyed' when it was hit by virtual tricobalt satellites. In DS9: "Trials and Tribble-ations", Arne Darvin plants a tricobalt explosive in a dead Tribble in an attempt to kill Kirk. USS Voyager uses a pair of tricobalt devices to destroy the Caretaker array in the Star Trek: Voyager pilot episode, "Caretaker", and such a device was used against Voyager in the episode "Blink of an Eye". A tricobalt warhead was also used by the Tholians in the Star Trek: Enterprise episode "In a Mirror, Darkly". They detonated a tricobalt warhead inside the gravity well of a dead star. The explosion created an interphasic rift, which they used to lure the Federation starship USS Defiant from another universe.

The games Star Trek: Armada and Star Trek: Armada II have ships armed with Tricobalt devices for artillery support. The Federation Steamrunner-class, the Klingon Chuq'Beh-class Bird of Prey, the Romulan Raptor-class Warbird, and the Borg Harbinger are all capable of using them. The workings of the weapon is unknown but theorised is the use of Cobalt-60.

It is far more likely that tricobalt refers to the third periodical table analog for cobalt; similar to dilithium being the second periodic table equivalent of regular lithium. "trititanium" and most other in trek universe usage where a numeric prefix is appended to a regular real world periodic table element refers to additional periodic tables whose elements are composed of nucleons that are not protons or neutrons and maybe not even regular electrons yet can form atoms molecules and chemical compounds similar to normal matter.

Neutron radiation such as produced by a Cobalt 60 weapon is not very useful for destroying outposts, starships or anything else that is not a living creature.

Other weapons

Magnetometric guided charges

Around Stardate 43995, the Borg used this weapon to drive the USS Enterprise, NCC-1701-D, from the Paulson Nebula. This shortly leads to the abduction of Captain Jean-Luc Picard.

Multikinetic neutronic mines

During Season 4, Episode 1 of Star Trek: Voyager, Captain Janeway consults with Borg representative Seven of Nine on how to destroy Species 8472. Janeway calls Seven of Nine's "multikinetic neutronic mine" a "weapon of mass destruction," following up on a statement from Tuvok that it would affect an entire starsystem, destroying innocent worlds. The mine's five-million isoton yield can disperse Borg nanoprobes across a five-light year range.

Dreadnought

Dreadnought was a Cardassian self-guided missile, containing one thousand kilograms of matter, and another thousand of antimatter. Tuvok describes this as enough to destroy a small moon. Although described as a self-guided missile, in practice Dreadnought functions much like an autonomous starship, and it even had life support capability on board. It possesses shields, phasers, a complement of quantum torpedoes, a Thoron shock emitter, a plasma wave weapon, engines capable of reaching at least Warp 9, and a sophisticated computer AI. It appears in the Voyager episode of the same name. It had been captured by the Maquis due to a failed detonator and reprogrammed to attack its original creator. It was dragged into the Delta Quadrant in much the same manner as Voyager, and when unable to resolve the unforeseen situation it locked on to a planet that was similar to the one it was programmed to target, but which was inhabited by innocents. Dreadnought was equipped with an exceptionally sophisticated artificial intelligence, capable of "paranoia" to a certain degree, as when reprogrammer B'Elanna Torres attempted to prevent it from destroying the innocent planet, it came to the conclusion that she had been captured by her Cardassian enemies and forced to make up a story to prevent the attack; it then pretended to follow her commands and shut down, only to re-activate and continue its mission once she was no longer aboard.

Series 5 long range tactical armor unit

Similar in purpose to the Cardassian Dreadnought, the Tactical Armor Units are self-guided missiles with sophisticated artificial intelligence. They are much smaller than Dreadnought, being only a few feet in length, and while nowhere near as powerful, they are nonetheless classified as weapons of mass destruction, capable of destroying everything in a 200-kilometer radius with a highly focused antimatter explosion. Their coordination and control is done through a "Strategic Command Matrix", analogous to a nuclear control network of the type used by the United States. Each one possesses shielding, warp drive of indeterminate speed, and a sentient, genius-level artificial intelligence programmed to do whatever is necessary to reach their targets and detonate. They can detect and prevent tampering, are intelligent enough to find a way past almost any obstacle, and can win engagements even when outnumbered. They were created by a Delta Quadrant race called the Druoda, and the devices were greatly feared for their endurance and tenacity.

Q firearms

Q firearms were used in the Q Civil War by the Voyager crew to compensate against the infinite power of the Q in "The Q and the Grey". They are depicted as muzzle-loading muskets, to fit with the American Civil War-theme used by the Q Continuum as a concession to the human characters' limited perceptions. Presumably, their actual form would be as incomprehensible to non-Q as the Continuum itself. The use of the weapons caused stars to go supernova as a side effect in normal reality. They are arguably the most powerful weapons ever wielded by any humanoid species, as indicated by their ability to injure the otherwise-invulnerable Q.

Red matter

In the 2009 Star Trek reboot, red matter was developed on Vulcan before 2387. When even a droplet is ignited an unstable singularity is formed; accordingly, it must be stored in a protective chamber. The red matter was originally to be used to save the Romulan homeworld from a volatile supernova, but the design was finished too late to prevent Romulus' destruction. Upon capture in the "past" (2258) by the Romulan Nero, it was used as a planet-destroying doomsday weapon in conjunction with a plasma drill which bored a hole almost to the core of a planet. A small amount of red matter was then activated at the bottom of the drilling site, creating a black hole in the heart of the planet that would tear it apart from within. Red matter was thus used to destroy an alternate Vulcan ("alternate" due to temporal disruption, from Nero's haphazard method of time travel), then ultimately destroyed Nero's ship, the Narada, along with all remaining technology from his ship, and all of the remaining red matter.

Psionic resonator

A psionic resonator was a weapon that functioned by amplifying telepathic energy and focusing it into kinetic form. In 2369 one type of Vulcan psionic resonator, known as the Stone of Gol was discovered to still exist, though in pieces, long after it was thought destroyed. The mercenary Arctus Baran was hired to locate the pieces and deliver them to the Vulcan Isolationist Movement.

Delayed-choice quantum eraser

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Delayed-choice_quantum_eraser A delayed-cho...