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Saturday, July 18, 2026

Generative AI

From Wikipedia, the free encyclopedia
Impressionistic image of figures in a futuristic opera scene
Théâtre D'opéra Spatial (Space Opera Theater, 2022), an image made with Midjourney that won an award at the Colorado State Fair's fine art competition

Generative artificial intelligence (GenAI) is a subfield of artificial intelligence (AI) that uses generative models to generate text, images, videos, audio, software code (vibe coding) or other forms of data. These models learn the underlying patterns and structures of their training data, and use them to generate new data in response to input, which often takes the form of natural language prompts.

The prevalence of generative AI tools has increased significantly since the AI boom in the 2020s. This boom was made possible by improvements in deep neural networks, particularly large language models (LLMs), which are based on the transformer architecture. Generative AI applications include chatbots such as ChatGPT, Claude, Copilot, DeepSeek, Doubao, Google Gemini, Grok and Qwen; text-to-image models such as DALL-E, Firefly, Stable Diffusion, and Midjourney; and text-to-video models such as Veo, LTX and Sora.

Companies in a variety of sectors have used generative AI, including those in software development, healthcare, finance, entertainment, customer service, sales and marketing, art, writing, and product design.

Generative AI has been used for cybercrime, and to deceive and manipulate people through fake news and deepfakes. Generative AI models have been trained on copyrighted works without the rightholders' permission. Many generative AI systems use large-scale data centers, whose environmental impacts include electronic waste, consumption of fresh water for cooling, and high energy consumption that is estimated to be growing steadily.

History

Early history

The origins of algorithmically generated media can be traced to the development of the Markov chain, which has been used to model natural language since the early 20th century. Russian mathematician Andrey Markov introduced the concept in 1906, including an analysis of vowel and consonant patterns in Eugene Onegin. Once trained on a text corpus, a Markov chain can generate probabilistic text.

By the early 1970s, artists began using computers to extend generative techniques beyond Markov models. Harold Cohen developed and exhibited works produced by AARON, a pioneering computer program designed to autonomously create paintings. The terms generative AI planning or generative planning were used in the 1980s and 1990s to refer to AI planning systems, especially computer-aided process planning, used to generate sequences of actions to reach a specified goal. Generative AI planning systems used symbolic AI methods such as state space search and constraint satisfaction and were a "relatively mature" technology by the early 1990s. They were used to generate crisis action plans for military use, process plans for manufacturing and decision plans such as in prototype autonomous spacecraft.

Generative neural networks (since the late 2000s)

Above: An image classifier, an example of a neural network trained with a discriminative objective. Below: A text-to-image model, an example of a network trained with a generative objective.

Machine learning uses both discriminative models and generative models to predict or generate data. Beginning in the late 2000s and early 2010s, advances in deep learning led to major improvements in image classification, speech recognition, and natural language processing. Neural networks in this period were typically trained as discriminative models due to the relative difficulty of training generative models.

In 2014, the introduction of models such as the variational autoencoder (VAE) and generative adversarial network (GAN) enabled effective deep generative modeling of complex data such as images.

In 2017, the Transformer architecture enabled further advances in generative modeling compared to earlier long short-term memory (LSTM) networks. This led to the development of generative pre-trained transformer (GPT) models, beginning with GPT-1 in 2018.

Generative AI adoption

AI generated images have become much more advanced.

In March 2020, the release of 15.ai, a free web application created by an anonymous MIT researcher that could generate convincing character voices using minimal training data, was one of the earliest publicly available uses for generative AI. The platform is credited as the first mainstream service for audio deepfakes.

In 2021, DALL-E, a closed-source transformer-based generative model developed by OpenAI, drew widespread attention to text-to-image generation.

Other projects, including open-source approaches such as VQGAN+CLIP and DALL·E Mini (later renamed Craiyon), made similar systems more accessible to the public.

Dream by Wombo was released at the end of 2021, followed by the releases of Midjourney and Stable Diffusion in 2022.

In November 2022, ChatGPT was released to the public. By 2023, it popularized generative AI for general-purpose text-based tasks.

Private investment in AI (pink) and generative AI (green)

In a 2024 survey by marketing research firm Ipsos, Asia–Pacific countries were significantly more optimistic than Western societies about generative AI and show higher adoption rates. Despite expressing concerns about privacy and the pace of change, 68% of Asia-Pacific respondents believed that AI was having a positive impact on the world, compared to 57% globally. According to a survey by SAS and Coleman Parkes Research, as of 2023, 83% of Chinese respondents were using the technology, exceeding both the global average of 54% and the U.S. rate of 65%. A UN report indicated that Chinese entities filed over 38,000 generative AI patents from 2014 to 2023, more than any other country. A 2024 survey by the Just So Soul social media app reported that 18% of respondents born after 2000 used generative AI "almost every day", and that over 60% of respondents like or love AI-generated content (AIGC), while less than 3% dislike or hate it.

By mid-2025, companies were increasingly abandoning generative AI pilot projects as they had difficulties with integration, data quality and unmet returns, leading analysts at Gartner and The Economist to characterize the period as entering the Gartner hype cycle's "trough of disillusionment" phase.

Applications

Generative artificial intelligence has been applied across multiple industries for content creation and automation. In healthcare, generative models are used for drug discovery and the generation of synthetic medical data to train diagnostic systems. In finance, they are used for report drafting, data generation, and customer service automation. Media and entertainment industries use generative systems for tasks such as music composition, script development, and image or video generation. Researchers and policymakers have raised concerns regarding accuracy, misuse, and impacts on academic and professional work.

Text and software code

Large language models (LLMs) are trained on tokenized text from large corpora and are capable of natural language processing, machine translation, and natural language generation.

LLMs can be used as foundation models for a variety of downstream tasks. They can also be trained on source code to generate programs from prompts.

Audio

In 2016, DeepMind's WaveNet demonstrated that deep neural networks can generate raw audio waveforms. This enabled more realistic speech synthesis compared to earlier approaches. Subsequent systems such as Tacotron 2 demonstrated end-to-end neural text-to-speech generation.

Images

Generative AI can be used to create visual art. Such systems are trained on image–text pairs. Examples include Stable Diffusion, DALL-E, and Midjourney.

Video

Generative AI can be used to produce photorealistic videos. Systems such as Runway have demonstrated text-to-video generation capabilities.

Robotics

Generative models can be used for motion planning and robot control by learning from prior data.

3D modeling

Generative models can assist in automating 3D modeling tasks, including generating 3D assets from text or images.

World models

World models are neural networks designed to learn representations of physical environments, including spatial and dynamic properties. Recent multimodal systems have expanded these capabilities by integrating vision, language, and action into unified models.

AI-assisted mathematical discovery

Generative AI systems have been used in mathematics and computer science to generate candidate computer programs, proofs, constructions, or algorithms.

In 2023, Google DeepMind introduced FunSearch, a method for creating computer programs that solve mathematical and algorithmic problems. FunSearch was used to discover new mathematical constructions in the cap set problem and the bin packing problem.

In 2023, Google DeepMind introduced AlphaDev, which was used to discover small sorting algorithms that outperformed previously known human benchmarks and have been integrated into the LLVM standard C++ sorting library. In 2025, Google DeepMind introduced AlphaEvolve, an AI system for general-purpose algorithm discovery and optimization. AlphaEvolve uses LLMs to propose code changes, automated evaluators to assess each candidate, and an evolutionary process to iteratively improve algorithms.

In 2026, in response to the increasing use of generative AI in mathematical discovery, a group of mathematicians issued the Leiden Declaration on Artificial Intelligence and Mathematics, which recommends disclosing the use of AI in research papers, ensuring that AI-assisted papers are peer-reviewed, and providing legal resources and public funding so that academia and for-profit companies can compete on equal terms.

Materials science

In 2023, Google DeepMind introduced GNoME, a method to propose candidate inorganic crystal structures for computational screening and experimental synthesis in material science. Other material science methods include MatterGen, CDVAE, and CrystalFlow.

Generative engine optimization

Generative engine optimization (GEO) is the practice of structuring digital content and managing online presence to improve visibility in responses generated by generative AI systems. The practice influences the way large language models (LLMs) retrieve, summarize, and present information in response to user queries. Related terms include answer engine optimization (AEO) and artificial intelligence optimization (AIO).

Software and hardware

Architecture of a generative AI agent

Generative AI models are used to power chatbot products such as ChatGPT, programming tools such as GitHub Copilottext-to-image products such as Midjourney, and text-to-video products such as Runway Gen-2. Generative AI features have been integrated into a variety of existing commercially available products such as Microsoft Office (Microsoft Copilot), Google Photos, and the Adobe Suite (Adobe Firefly). Many generative AI models are also available as open-source software, including Stable Diffusion and the LLaMA language model.

Smaller generative AI models with up to a few billion parameters can run on smartphones, embedded devices, and personal computers. For example, LLaMA-7B (a version with 7 billion parameters) can run on a Raspberry Pi 4 and one version of Stable Diffusion can run on an iPhone 11.

Larger models with tens of billions of parameters can run on laptop or desktop computers. To achieve an acceptable speed, models of this size may require accelerators such as the GPU chips produced by NVIDIA and AMD or the Neural Engine included in Apple silicon products. For example, the 65 billion parameter version of LLaMA can be configured to run on a desktop PC.

The advantages of running generative AI locally include protection of privacy and intellectual property, and avoidance of rate limiting and censorship. The subreddit r/LocalLLaMA in particular focuses on using consumer-grade gaming graphics cards through such techniques as compression.

Language models with hundreds of billions of parameters, such as GPT-4 or PaLM, typically run on datacenter computers equipped with arrays of GPUs (such as NVIDIA's H100) or AI accelerator chips (such as Google's TPU). These very large models are typically accessed as cloud services over the Internet.

In 2022, the United States New Export Controls on Advanced Computing and Semiconductors to China imposed restrictions on exports to China of GPU and AI accelerator chips used for generative AI. Chips such as the NVIDIA A800 and the Biren Technology BR104 were developed to meet the requirements of the sanctions.

There is free software on the market capable of recognizing text generated by generative artificial intelligence (such as GPTZero), as well as images, audio or video coming from it. Potential mitigation strategies for detecting generative AI content include digital watermarking, content authentication, information retrieval, and machine learning classifier models. Despite claims of accuracy, both free and paid AI text detectors have frequently produced false positives, mistakenly accusing students of submitting AI-generated work.

Generative models and training techniques

Generative adversarial networks

Workflow for the training of a generative adversarial network

Generative adversarial networks (GANs) are a generative modeling technique which consist of two neural networks—the generator and the discriminator—trained simultaneously in a competitive setting. The generator creates synthetic data by transforming random noise into samples that resemble the training dataset. The discriminator is trained to distinguish the authentic data from synthetic data produced by the generator. The two models engage in a minimax game: the generator aims to create increasingly realistic data to "fool" the discriminator, while the discriminator improves its ability to distinguish real from fake data. This continuous training setup enables the generator to produce high-quality and realistic outputs.

Variational autoencoders

Two images of the same cartoon crocodile
Comparison between images generated by a VAE (left) and a GAN (right). VAEs tend to produce smoother but blurrier images due to their probabilistic decoding.

Variational autoencoders (VAEs) are deep learning models that probabilistically encode data. They are typically used for tasks such as noise reduction from images, data compression, identifying unusual patterns, and facial recognition. Unlike standard autoencoders, which compress input data into a fixed latent representation, VAEs model the latent space as a probability distribution, allowing for smooth sampling and interpolation between data points. The encoder ("recognition model") maps input data to a latent space, producing means and variances that define a probability distribution. The decoder ("generative model") samples from this latent distribution and attempts to reconstruct the original input.

The full architecture of a GPT model.
The full architecture of a GPT model

Transformers

Transformers became the foundation for the generative pre-trained transformer (GPT) series developed by OpenAI, replacing traditional recurrent and convolutional models. The self-attention mechanism enables the model to determine the relative importance of each token in a sequence when predicting the next token, thereby improving contextual understanding. Unlike recurrent neural networks, transformers process tokens in parallel, which improves training efficiency and scalability.

Law and regulation

In the United States, a group of companies including OpenAI, Alphabet, and Meta signed a voluntary agreement with the Biden administration in July 2023 to watermark AI-generated content. In October 2023, Executive Order 14110 applied the Defense Production Act to require all US companies to report information to the federal government when training certain high-impact AI models.

In the European Union (EU), the Artificial Intelligence Act includes requirements to disclose copyrighted material used to train generative AI systems, and to label any AI-generated output as such.

In China, the Interim Measures for the Management of Generative AI Services introduced by the Cyberspace Administration of China regulates any public-facing generative AI. It includes requirements to watermark generated images or videos, regulations on training data and label quality, restrictions on personal data collection, and a guideline that generative AI services must "adhere to socialist core values".

Training with copyrighted content

Generative AI systems such as ChatGPT and Midjourney are trained on large, publicly available datasets that include copyrighted works. AI developers have argued that such training is protected under fair use, while copyright holders have argued that it infringes their rights.

Proponents of fair use training have argued that it is a transformative use and does not involve making copies of copyrighted works available to the public. Critics have argued that image generators such as Midjourney can create nearly-identical copies of some copyrighted images, and that generative AI programs compete with the content they are trained on.

As of 2024, several lawsuits related to the use of copyrighted material in training are ongoing. Getty Images has sued Stability AI over the use of its images to train Stable Diffusion. Both the Authors Guild and The New York Times have sued Microsoft and OpenAI over the use of their works to train ChatGPT.

A separate question is whether AI-generated works can qualify for copyright protection. The United States Copyright Office has ruled that works created by artificial intelligence without any human input cannot be copyrighted, because they lack human authorship. Some legal professionals have suggested that Naruto v. Slater (2018), in which the U.S. 9th Circuit Court of Appeals held that non-humans cannot be copyright holders of artistic works, could be a potential precedent in copyright litigation over works created by generative AI. However, the office has also begun taking public input to determine if these rules need to be refined for generative AI.

In January 2025, the United States Copyright Office (USCO) released extensive guidance regarding the use of AI tools in the creative process, and established that "...generative AI systems also offer tools that similarly allow users to exert control. [These] can enable the user to control the selection and placement of individual creative elements. Whether such modifications rise to the minimum standard of originality required under Feist will depend on a case-by-case determination. In those cases where they do, the output should be copyrightable" Subsequently, the USCO registered the first visual artwork to be composed of entirely AI-generated materials, titled "A Single Piece of American Cheese".

Concerns

The development of generative AI has raised concerns from governments, businesses, and individuals, resulting in protests, legal actions, calls to pause AI experiments, and actions by multiple governments. In a July 2023 briefing of the United Nations Security Council, Secretary-General António Guterres stated "Generative AI has enormous potential for good and evil at scale", that AI may "turbocharge global development" and contribute between $10 and $15 trillion to the global economy by 2030, but that its malicious use "could cause horrific levels of death and destruction, widespread trauma, and deep psychological damage on an unimaginable scale". In addition, generative AI has a significant carbon footprint.

Societal impacts

Effects on mental health

A study presented in the 2026 Conference on Human Factors in Computing Systems found that overreliance on generative AI can decrease one's ability to discern misinformation, the study tracked participants, mostly from the UK and US, for a period of 4 weeks.

Academic honesty

Generative AI can be used to generate and modify academic prose, paraphrase sources, and translate languages. The use of generative AI in a classroom setting has challenged traditional definitions of academic plagiarism, leading to a "cat-and-mouse" dynamic between students using AI and institutions attempting to detect it. In the immediate wake of ChatGPT's release, many school districts and universities issued temporary bans on the technology, though many institutions have since moved toward policies of managed integration. However, the implementation of these policies often lacks clarity. Research suggests that the burden of interpreting "acceptable use" frequently falls on individual students and teachers, creating an environment where academic honesty becomes difficult to define and enforce.

A commonly proposed use for teachers is grading and giving feedback. Companies like Pearson and ETS use AI to score grammar, mechanics, usage, and style, but not for main ideas or overall structure. The National Council of Teachers of English stated that machine scoring makes students feel their writing is not worth reading. AI scoring has also given unfair results for students from different ethnic backgrounds.

Fears over job losses

A picketer at the 2023 Writers Guild of America strike. While not a top priority, one of the WGA's 2023 requests was "regulations around the use of (generative) AI".

From the early days of the development of AI, there have been arguments put forward by ELIZA creator Joseph Weizenbaum and others about whether tasks that can be done by computers actually should be done by them, given the difference between computers and humans, and between quantitative calculations and qualitative, value-based judgements. In April 2023, it was reported that image generation AI has resulted in 70% of the jobs for video game illustrators in China being lost. In July 2023, developments in generative AI contributed to the 2023 Hollywood labor disputes. Fran Drescher, president of the Screen Actors Guild, declared that "artificial intelligence poses an existential threat to creative professions" during the 2023 SAG-AFTRA strike. Voice generation AI has been seen as a potential challenge to the voice acting sector.

However, a 2025 study concluded that the US labor market had so far not experienced a discernible disruption from generative AI. Another study reported that Danish workers who used chatbots saved 2.8% of their time on average, and found no significant change in earnings or hours worked.

Use in journalism

In January 2023, Futurism broke the story that CNET had been using an undisclosed internal AI tool to write at least 77 of its stories; after the news broke, CNET posted corrections to 41 of the stories. In April 2023, Die Aktuelle published an AI-generated fake interview of Michael Schumacher. In May 2024, Futurism noted that a content management system video by AdVon Commerce, which had used generative AI to produce articles for many of the aforementioned outlets, appeared to show that they "had produced tens of thousands of articles for more than 150 publishers". In 2025, a report from the American Sunlight Project stated that Pravda network was publishing as many as 10,000 articles a day, and concluded that much of this content aimed to push Russian narratives into large language models through their training data.

In June 2024, Reuters Institute published its Digital News Report for 2024. In a survey of people in America and Europe, Reuters Institute reports that 52% and 47% respectively are uncomfortable with news produced by "mostly AI with some human oversight", and 23% and 15% respectively report being comfortable. 42% of Americans and 33% of Europeans reported that they were comfortable with news produced by "mainly human with some help from AI". The results of global surveys reported that people were more uncomfortable with news topics including politics (46%), crime (43%), and local news (37%) produced by AI than other news topics. A 2025 Pew Research Survey found roughly half of all U.S. adults say that AI will have a very (24%) or somewhat (26%) negative impact on the news people get in the U.S. over the next 20 years.

Bias

A language model may associate certain professions with specific genders if such patterns are prevalent in the data. Similarly, image generation systems prompted with terms such as "a photo of a CEO" have been observed to disproportionately generate images of white male individuals when trained on biased datasets.

AI software, when using voice recognition software in particular, struggles to recognize and understand speech impediments. For example, people with a stutter struggle to activate voice-activated assistants such as Gemini and Siri due to how the software was trained.

Companies that use AI systems to hire for new positions also filter out people with accents and speech due to voice recognition software incorrectly transcribing how candidates speak during the interview process. Because of this, people with disabilities and uncommon accents don't often make it to a human interviewer when these generative AI systems are used. This is due to many AI models being trained and produced in the United States, and therefore, off of American accents.

Misinformation and disinformation

Deepfakes

Deepfakes (a portmanteau of "deep learning" and "fake") are AI-generated media that take a person in an existing image or video and replace them with someone else's likeness using artificial neural networks. Deepfakes have garnered widespread attention and concerns for their uses in deepfake celebrity pornographic videos, revenge porn, fake news, hoaxes, health disinformation, financial fraud, and covert foreign election interference.

In July 2023, the fact-checking company Logically found that the popular generative AI models Midjourney, DALL-E 2 and Stable Diffusion would produce plausible disinformation images when prompted to do so, such as images of electoral fraud in the United States and Muslim women supporting India's Bharatiya Janata Party.

Audio deepfakes

Instances of users abusing software to generate controversial statements in the vocal style of celebrities, public officials, and other famous individuals have raised ethical concerns over voice generation AI. In response, companies such as ElevenLabs have stated that they would work on mitigating potential abuse through safeguards and identity verification.

Concerns and fandoms have spawned from AI-generated music. The same software used to clone voices has been used on famous musicians' voices to create songs that mimic their voices, gaining both tremendous popularity and criticism. Similar techniques have also been used to create improved quality or full-length versions of songs that have been leaked or have yet to be released.

Information laundering

Generative AI has been noted for its use by state-sponsored propaganda campaigns in information laundering. According to a 2025 report by Graphika, generative AI is used to launder articles from Chinese state media such as China Global Television Network through various social media sites in an attempt to disguise the articles' origin.

Content quality

The New York Times defines slop as analogous to spam: "shoddy or unwanted A.I. content in social media, art, books, and ... in search results." Journalists have expressed concerns about the scale of low-quality generated content with respect to social media content moderation, the monetary incentives from social media companies to spread such content, false political messaging, spamming of scientific research paper submissions, increased time and effort to find higher quality or desired content on the Internet, the indexing of generated content by search engines, and on journalism itself. Studies have found that AI can create inaccurate claims, citations or summaries that sound confidently correct, a phenomenon called hallucination.

A paper published by researchers at Amazon Web Services AI Labs found that over 57% of sentences from a sample of over 6 billion sentences from Common Crawl, a snapshot of web pages, were machine translated. Many of these automated translations were seen as lower quality, especially for sentences that were translated into at least three languages. Many lower-resource languages (ex. Wolof, Xhosa) were translated across more languages than higher-resource languages (ex. English, French).

In September 2024, Robyn Speer, the author of wordfreq, an open source database that calculated word frequencies based on text from the Internet, announced that she had stopped updating the data for several reasons: high costs for obtaining data from Reddit and Twitter, excessive focus on generative AI compared to other methods in the natural language processing community, and that "generative AI has polluted the data".

The adoption of generative AI tools led to an explosion of AI-generated content across multiple domains. A study from University College London estimated that in 2023, more than 60,000 scholarly articles—over 1% of all publications—were likely written with LLM assistance. According to Stanford University's Institute for Human-Centered AI, approximately 17.5% of newly published computer science papers and 16.9% of peer review text now incorporate content generated by LLMs.

If AI-generated content is included in new data crawls from the Internet for additional training of AI models, defects in the resulting models may occur.[180] Training an AI model exclusively on the output of another AI model produces a lower-quality model. Repeating this process, where each new model is trained on the previous model's output, leads to progressive degradation and eventually results in a "model collapse" after multiple iterations.

On the other side, synthetic data can be deployed to train machine learning models while preserving user privacy. The approach is not limited to text generation; image generation has been employed to train computer vision models.

Malicious use

Illegal imagery

Many websites that allow explicit AI generated images or videos have been created, and this has been used to create illegal content, such as rape, child sexual abuse materialnecrophilia, and zoophilia.

Cybercrime

Generative AI's ability to create realistic fake content has been exploited in numerous types of cybercrime, including phishing scams. Deepfake video and audio have been used to create disinformation and fraud. In 2020, former Google click fraud czar Shuman Ghosemajumder argued that once deepfake videos become perfectly realistic, they would stop appearing remarkable to viewers, potentially leading to uncritical acceptance of false information. Additionally, large language models and other forms of text-generation AI have been used to create fake reviews of e-commerce websites to boost ratings. Cybercriminals have created large language models focused on fraud, including WormGPT and FraudGPT.

A 2023 study showed that generative AI can be vulnerable to jailbreaks, reverse psychology and prompt injection attacks, enabling attackers to obtain help with harmful requests, such as for crafting social engineering and phishing attacks. Additionally, other researchers have demonstrated that open-source models can be fine-tuned to remove their safety restrictions at low cost.

RAG poisoning

In 2025, Israel signed a $6 million contract with the US-based firm Clock Tower X that aimed to influence ChatGPT, Gemini and Grok by spreading pro-Israel information onto social media and websites. This was in an attempt to take advantage of the retrieval-augmented generation (RAG) technique which is used by LLMs to provide more up-to-date information.

Privacy and data governance

Extraterritorial data access

The CLOUD Act allows United States authorities to request data from covered service providers, including some AI service providers, regardless of where the data is physically stored. Courts can require parent companies to provide data held by their subsidiaries, and such orders may be accompanied by nondisclosure requirements preventing the provider from notifying affected users. This framework has been described in legal commentary as creating legal tension with Article 48 of the General Data Protection Regulation (GDPR), which restricts the transfer of personal data in response to foreign court or administrative orders unless based on an international agreement. As a result, service providers operating in both jurisdictions may face competing legal obligations under U.S. and EU law.

Environmental and industry impacts

Energy and environment

According to research institute Epoch AI, energy consumption per typical ChatGPT query (0.3 watt-hours) is small compared to the average U.S. household consumption per minute (almost 20 watt-hours). Queries containing long entries can consume significantly more energy (2.5 watt-hours for a query of around 7,500 words).

AI has a significant carbon footprint due to growing energy consumption from both training and usage. Scientists and journalists have expressed concerns about the environmental impact that the development and deployment of generative models are having: high CO2 emissions, large amounts of freshwater used for data centers, high amounts of electricity usage, electronic waste, and pollution due to backup diesel generator exhaust. There is also concern that these impacts may increase as these models are incorporated into widely used search engines such as Google Search and Bing, as chatbots and other applications become more popular, and as models need to be retrained.

The carbon footprint of generative AI globally is estimated to be growing steadily, with potential annual emissions ranging from 18.21 to 245.94 million tons of CO2 by 2035, with the highest estimates for 2035 nearing the impact of the United States beef industry on emissions (currently estimated to emit 257.5 million tons annually as of 2024).

Proposed mitigation strategies include factoring potential environmental costs prior to model development or data collection, increasing efficiency of data centers to reduce electricity/energy usage, building more efficient machine learning models, minimizing the number of times that models need to be retrained, developing a government-directed framework for auditing the environmental impact of these models, regulating for transparency of these models, regulating their energy and water usage, encouraging researchers to publish data on their models' carbon footprint, and increasing the number of subject matter experts who understand both machine learning and climate science.

Reliance on industry giants

Training frontier AI models requires an enormous amount of computing power. Usually only Big Tech companies have the financial resources to make such investments. Smaller start-ups such as Cohere and OpenAI end up buying access to data centers from Google and Microsoft respectively.

Detection and awareness

Tools such as GPTZero can detect content generated by AI. However, they can also make false accusations (false positives). Digital watermarking is a technique that improves detection accuracy. It works by altering the generated content at the source, in subtle ways which can be detected by corresponding software.

In 2023, OpenAI developed a watermarking tool for ChatGPT. They didn't release it, because they worried that users would switch to competitors. They also argued that it would be easy to circumvent, for example by asking another AI to rephrase.

In March 2025, the Cyberspace Administration of China issued rules, requiring online service providers to label AI content.

In May 2025, Google deployed its watermarking tool, SynthID. It marks output from Gemini (text), Imagen (images), and Veo (video). To detect output from these products, one uses Google's "SynthID detector" portal.

In June 2025, users mistakenly accused gaming companies of using generative AI for the video games Little Droid and Catly.

Problem of mental causation

From Wikipedia, the free encyclopedia
René Descartes (1596-1650)
René Descartes (1596-1650)

The problem of mental causation is a conceptual issue in the philosophy of mind. That problem, in short, is how to account for the common sense idea that intentional thoughts or intentional mental states are causes of intentional actions. The problem divides into several distinct sub-problems, including the problem of causal exclusion, the problem of anomalism, and the problem of externalism. However, the sub-problem which has attracted most attention in the philosophical literature is arguably the exclusion problem.

Description

The basic problem of mental causation is an intuitive one: on the face of it, it seems that mental events cause physical events (and vice versa), but how can mental events have any causal effect on physical events? Suppose that a person, John, orders dessert after dinner. It seems that at least one cause for such a physical, behavioral event is that John desired to have dessert and believed that by ordering dessert he would be able to soon have dessert. But, how can such mental events as beliefs and desires cause John's mouth to move in such a way that he orders dessert?

Sub-problems of mental causation

Exclusion problem

What follows is a summary of the causal exclusion problem in its simplest form, and it is merely one of several possible formulations.

To the extent that we do not have to go outside human physiology in order to trace the causal antecedents of any bodily movement, intentional action can be fully causally explained by the existence of these physiological antecedents alone. No mention of mental states need enter into the explanation. This troubles philosophers because intuitively it seems that mental states are crucial in causing a person to act (for example, their beliefs and desires). But, given that physiological facts are sufficient to account for action, mental states appear to be superfluous; they are at risk of being causally and explanatorily irrelevant with respect to human action (Yoo 2006, p. §3b.iii).

Many philosophers consider this apparent irrelevance to be a highly counter-intuitive and undesirable position to take. It ultimately leads to epiphenomenalism—the view that mental events or states are causally irrelevant, they are merely after effects that play no role in any causal chains whatsoever. Thomas Huxley famously noted that epiphenomenalism treats mental states like the steam coming off a train: it plays no causal role in the train's moving forward, it is merely an "emergent property" of the actual causation occurring in the engine (Walter 2003, p. §2).

Problem of anomalism

Another problem with mental causation is that mental events seem anomalous in the sense that there are no scientific laws that mental states can figure into without having exceptions. There are no "strict" laws, and mental events must factor into strict laws in order to fit respectably into the causal order described by current science [see (Davidson 1970)].

In short, one response has been to deny that psychological laws involving mental states require strict, exceptionless laws. Jerry Fodor argues that non-basic (or "special") sciences do not in fact require strict laws (Fodor 1980). In current practice, special sciences (for example, biology and chemistry) have ceteris paribus laws (or laws with "all else being equal" clauses), according to which there are exceptions. However, only in the basic sciences (physics) are there strict, exceptionless laws. Thus, although mental states are anomalous, they can still figure into scientifically respectable laws of psychology.

Problem of externalism

In the latter half of the twentieth century externalism about meanings became espoused by many philosophers. Externalism is roughly the view that certain parts of an individual's environment play a crucial role in the meaning of at least some of an individual's words [see (Putnam 1975) and (Burge 1979)]. A thesis about meaning affects the mind insofar as our thoughts are about things in the world. A common view in the philosophy of mind is that at least certain mental states have intentional content in this sense. For example, one's belief that water is wet has the semantic content of water is wet. The thought is about water and the fact that it is wet. But, if externalism is true—if some of the contents of one's thoughts are constituted at least in part by factors external to one's mind—then there is yet another difficulty in explaining how mental states can cause physical states.

Traditional solutions

Dualist solutions

Some have claimed that while the mental and the physical are quite different things, they can nonetheless causally interact with one another, a view going back to Descartes [(Descartes & 1642/1986), especially meditations II & VI]. This view is known as interactionist dualism. The major problem that interactionist dualism faces is that of explicating a satisfactory notion of causation according to which non-spatial events, such as mental events, can causally interact with physical events. According to the current mainstream scientific world-view, the physical realm is causally closed, in that causal relationships only hold among physical events in the physical realm. Given these types of considerations, some argue that it is appropriate to say that the main assumptions in interactionist dualism generate the problem of mental causation rather than solve it (see (Yoo 2006, p. §1a).

Physicalist solutions

The other major option is to assert that mental events are either (at least contingently) identical to physical events, or supervene on physical events. Views that fall under this general heading are called physicalism or materialism. But, such views require a particular theory to explain how mental events are physical in nature. One such theory is behaviorism. Behaviorists, in general, argue that mental events are merely dispositions to behave in certain ways. Another theory is the identity theory, according to which mental events are (either type- or token-) identical to physical events. A more recent view, known as functionalism, claims that mental events are individuated (or constituted by) the causal role they play. As such, mental events would fit directly into the causal realm, as they are simply certain causal (or functional) roles.

Idealist solutions

Popper's three-world formulation

Related to dualism above, a more general and somewhat differently posed approach to mental causation is provided by Karl Popper's three worlds. Popper split the world into three categories:

  1. The world of physical objects and events, including biological entities
  2. The mental or psychological world, the world of our feelings of pain and of pleasure, of our thoughts, of our decisions, of our perceptions and our observations; in other words, the world of mental or psychological states or processes, or of subjective experiences.
  3. The world of products of the human mind, including art, science, and religion.

World 3 includes physical theory as a particular case. But World 3 is a creation of the human imagination, and such acts of imagination are a part of World 2. Accordingly, one could argue that the physical notion of causality is a child of the imagination, and although causation has its successes in describing World 1, it may not apply to World 2 or World 3. The subjective aspects of theories contained in World 3 are not readily framed within the third-person perspective of science used to explain World 1.

From this perspective, it is hubris to suppose that the methods successful in describing World 1, in particular to suppose the notions of cause and effect, invented by World 2 in its creation of the theory of World 3 used to explain World 1, have direct application to Worlds 2 and 3 themselves, and control mental agency.

Psychological nativism

A still different approach to mental causation is based upon the philosophies of Kant, Chomsky and Pinker. These philosophers stress the impact of built-in aspects of mind, studied in the field of psychological nativism.

Immanuel Kant (1724–1804) pointed out that we all shape our experience of things through the filter of our mind, a view sometimes called epistemological solipsism. The mind shapes that experience, and among other things, Kant believed the concepts of space and time were programmed into the human brain, as was the notion of cause and effect. We never have direct experience of things, the noumenal world, and what we do experience is the phenomenal world as conveyed by our senses, this conveyance processed by the machinery of the mind and nervous system. Kant focused upon this processing. Kant believed in a priori knowledge arrived at independent of experience, so-called synthetic a priori knowledge. In particular, he thought that by introspection some aspects of the filtering mechanisms of the mind/brain/nervous system could be discovered. The following observations summarize Kant's views upon the subject-object problem, called Kant's Copernican revolution:

"It has hitherto been assumed that our cognition must conform to the objects; but all attempts to ascertain anything about these objects a priori, by means of conceptions, and thus to extend the range of our knowledge, have been rendered abortive by this assumption. Let us then make the experiment whether we may not be more successful in metaphysics, if we assume that the objects must conform to our cognition. This appears, at all events, to accord better with the possibility of our gaining the end we have in view, that is to say, of arriving at the cognition of objects a priori, of determining something with respect to these objects, before they are given to us. We here propose to do just what Copernicus did in attempting to explain the celestial movements. When he found that he could make no progress by assuming that all the heavenly bodies revolved round the spectator, he reversed the process, and tried the experiment of assuming that the spectator revolved, while the stars remained at rest. We may make the same experiment with regard to the intuition of objects."

Immanuel Kant, English translation by John Meiklejohn of The Critique of Pure Reason (1. edition 1781, April 23, 1787 Immanuel Kant, Preface to the 2. edition)

Although Kant has posed the issue of built-in aspects of mind, the particulars that depend upon the science of his day have become outmoded. A more recent approach to these limitations is proposed by Noam Chomsky and Steven Pinker. Like Kant, Noam Chomsky raised the issue of the mind's inherent programming. Chomsky selected as a particular example the acquiring of language by children. Of course, language is indispensable in the formulation and communication of our perceptions of the objective world:

"People do not think in English or Chinese or Apache; they think in a language of thought. This language of thought probably looks a bit like all these languages;...But compared with any given language, mentalese must be richer in some ways and simpler in others."

Steven Pinker, The Language Instinct, p. 72

Chomsky marshaled evidence that a child's rapid mastery of the complexity of language indicated an innate ability programmed into the development of the human mind from birth that could not be explained by the "blank slate" view of the infant mind. Rather, the mind has a built-in propensity to process symbolic representations. The origins of this ability were sought by Steven Pinker in a Darwinian struggle that established the survival value of the ability to communicate. According to Pinker, Charles Darwin himself "concluded that language ability is 'an instinctive tendency to acquire an art', a design that is not peculiar to humans but seen in other species such as song-learning birds." This observation is strongly supported by research on crows.

This work can be taken to suggest that although a physical theory is an intermediary between our observations and our notions of connections between them, it is an elaborate mental construction that is a meld of the way the mind works and objective observations. Although a physical theory is used to determine connections about objective events, the specific form of the theoretical construct is a product of subjective activities, and this particular form may well involve the workings of the brain. Perhaps some aspects of the universe's operation can be expressed in terms of mental constructs, but this process is analogous with the expression of a computer algorithm in terms of assembly language instructions peculiar to a particular computer, a translation by a compiler of the general statement of an algorithm into specific tiny steps that particular computer can handle.

From this standpoint, as with the philosophy of Kant, the first-person active actions of mental causation may involve innate workings of the brain itself.

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