Search This Blog

Monday, June 29, 2026

Curiosity

From Wikipedia, the free encyclopedia
Space and telescopes have been a quintessential symbol for curiosity.

Curiosity (from Latin cūriōsitās, from cūriōsus "careful, diligent, curious", akin to cura "care") can be a quality related to inquisitive thinking, such as exploration, investigation, and learning, evident in humans and other animals. It can also refer to something (an even, object, person, etc.) which can cause curiosity. When it is for an object it may be called a curio, and a collection of curios or curiosities may be stored together as a collection called curiosities.

The term curiosity can also denote the behavior, characteristic, or emotion of being curious, in regard to the desire to gain knowledge or information. Curiosity helps human development, from which derives the process of learning and desire to acquire knowledge and skill. Curiosity as a behavior and emotion is the driving force behind human development, such as progress in science, language, and industry.

Curiosity can be considered to be an evolutionary adaptation based on an organism's ability to learn. Certain curious animals (namely, corvids, octopuses, dolphins, elephants, rats, etc.) will pursue information in order to adapt to their surrounding and learn how things work. This behavior is termed neophilia, the love of new things. For animals, a fear of the unknown or the new, neophobia, is much more common, especially later in life.

Causes

Children peer over shoulders to see what their friends are reading.

Many species display curiosity including apes, cats, and rodents. It is common in human beings at all ages from infancy through adulthood. Research has shown that curiosity is not a fixed attribute amongst humans but rather can be nurtured and developed.

Early definitions of curiosity call it a motivated desire for information. This motivational desire has been said to stem from a passion or an appetite for knowledge, information, and understanding.

Traditional ideas of curiosity have expanded to consider the difference between perceptual curiosity, as the innate exploratory behavior that is present in all animals, and epistemic curiosity, as the desire for knowledge that is specifically attributed to humans.

Daniel Berlyne recognized three classes of variables playing a role in evoking curiosity: psychophysical variables, ecological variables, and collative variables. Psychophysical variables correspond to physical intensity, ecological variables to motivational significance and task relevance. Collative variables involve a comparison between different stimuli or features, which may be actually perceived or which may be recalled from memory. Berlyne mentioned four collative variables: novelty, complexity, uncertainty, and conflict (though he suggested that all collative variables probably involve conflict). Additionally, he considered three variables supplementary to novelty: change, surprisingness, and incongruity. Finally, curiosity may not only be aroused by the perception of some stimulus associated with the aforementioned variables ("specific exploration"), but also by a lack of stimulation, out of "boredom" ("diversive exploration").

Curiosity-driven behavior

Mystery House (an adventure video game) in the video game museum (a designated space for learning), Computerspielemuseum, Berlin.

Curiosity-driven behavior is often defined as behavior through which knowledge is gained – a form of exploratory behavior. It therefore encompasses all behaviors that provide access to or increase sensory information. Berlyne divided curiosity-driven behavior into three categories: orienting responses, locomotor exploration, and investigatory responses or investigatory manipulation. Previously, Berlyne suggested that curiosity also includes verbal activities, such as asking questions, and symbolic activities, consisting of internally fueled mental processes such as thinking ("epistemic exploration").

Theories

Like other desires and need-states that take on an appetitive quality (e.g. food/hunger), curiosity is linked with exploratory behavior and experiences of reward. Curiosity can be described in terms of positive emotions and acquiring knowledge; when one's curiosity has been aroused it is considered inherently rewarding and pleasurable. Discovering new information may also be rewarding because it can help reduce undesirable states of uncertainty rather than stimulating interest. Theories have arisen in attempts to further understand this need to rectify states of uncertainty and the desire to participate in pleasurable experiences of exploratory behaviors.

Curiosity-drive theory

Curiosity-drive theory posits undesirable experiences of "uncertainty" and "ambiguity". The reduction of these unpleasant feelings is rewarding. This theory suggests that people desire coherence and understanding in their thought processes. When this coherence is disrupted by something that is unfamiliar, uncertain, or ambiguous, an individual's curiosity-drive causes them to collect information and knowledge of the unfamiliar to restore coherent thought processes. This theory suggests that curiosity is developed out of the desire to make sense of unfamiliar aspects of one's environment through exploratory behaviors. Once understanding of the unfamiliar has been achieved and coherence has been restored, these behaviors and desires subside.

Derivations of curiosity-drive theory differ on whether curiosity is a primary or secondary drive and if this curiosity-drive originates due to one's need to make sense of and regulate one's environment or if it is caused by an external stimulus. Causes can range from basic needs that need to be satisfied (e.g. hunger, thirst) to needs in fear-induced situations. Each of these derived theories state that whether the need is primary or secondary, curiosity develops from experiences that create a sensation of uncertainty or perceived unpleasantness. Curiosity then acts to dispel this uncertainty. By exhibiting curious and exploratory behavior, one is able to gain knowledge of the unfamiliar and thus reduce the state of uncertainty or unpleasantness. This theory, however, does not address the idea that curiosity can often be displayed even in the absence of new or unfamiliar situations. This type of exploratory behavior, too, is common in many species. A human toddler, if bored in his current situation devoid of arousing stimuli, will walk about until he finds something interesting. The observation of curiosity even in the absence of novel stimuli pinpoints one of the major shortcomings in the curiosity-drive model.

Optimal-arousal theory

Optimal-arousal theory developed out of the need to explain this desire to seek out opportunities to engage in exploratory behaviors without the presence of uncertain or ambiguous situations. Optimal-arousal suggests that one can be motivated to maintain a pleasurable sense of arousal through such exploratory behaviors.

When a stimulus is encountered that is associated with complexity, uncertainty, conflict, or novelty, this increases arousal above the optimal point, and exploratory behavior is employed to learn about that stimulus and thereby reduce arousal again. In contrast, if the environment is boring and lacks excitement, arousal is reduced below the optimal point and exploratory behavior is employed to increase information input and stimulation, and thereby increasing arousal again. This theory addresses both curiosity elicited by uncertain or unfamiliar situations and curiosity elicited in the absence of such situations.

Cognitive-consistency theory

Cognitive-consistency theories assume that "when two or more simultaneously active cognitive structures are logically inconsistent, arousal is increased, which activates processes with the expected consequence of increasing consistency and decreasing arousal." Similar to optimal-arousal theory, cognitive-consistency theory suggests that there is a tendency to maintain arousal at a preferred, or expected, level, but it also explicitly links the amount of arousal to the amount of experienced inconsistency between an expected situation and the actually perceived situation. When this inconsistency is small, exploratory behavior triggered by curiosity is employed to gather information with which expectancy can be updated through learning to match perception, thereby reducing inconsistency.

This approach associates curiosity with aggression and fear. If the inconsistency is larger, fear or aggressive behavior may be employed to alter the perception in order to make it match expectancy, depending on the size of the inconsistency as well as the specific context. Aggressive behavior alters perception by forcefully manipulating it into matching the expected situation, while fear prompts flight, which removes the inconsistent stimulus from the perceptual field and thus resolves the inconsistency.

Integration of the reward pathway into theory

Taking into account the shortcomings of both curiosity-drive and optimal-arousal theories, attempts have been made to integrate neurobiological aspects of reward, wanting, and pleasure into a more comprehensive theory for curiosity. Research suggests that desiring new information involves mesolimbic pathways of the brain that account for dopamine activation. The use of these pathways, and dopamine activation, may be how the brain assigns value to new information and interprets this as reward. This theory from neurobiology can supplement curiosity-drive theory by explaining the motivation of exploratory behavior.

Role of neurological aspects and structures

Although curiosity is widely regarded, its root causes are largely empirically unknown. However, some studies have provided insight into the neurological mechanisms that make up what is known as the reward pathway which may influence characteristics associated with curiosity, such as learning, memory, and motivation. Due to the complex nature of curiosity, research that focuses on specific neural processes with these characteristics can help us understand of the phenomenon of curiosity as a whole. The following are descriptions of characteristics of curiosity and their links to neurological aspects that are essential in creating exploratory behaviors:

Motivation and reward

Dopamine pathway in the brain

The drive to learn new information or perform some action may be prompted by the anticipation of reward. So what we learn about motivation and reward may help us to understand curiosity.

Reward is defined as the positive reinforcement of an action, reinforcement that encourages a particular behavior by means of the emotional sensations of relief, pleasure, and satisfaction that correlate with happiness. Many areas in the brain process reward and come together to form what is called the reward pathway. In this pathway many neurotransmitters play a role in the activation of the reward sensation, including dopamine, serotonin, and opioids.

Dopamine is linked to curiosity, as it assigns and retains reward values of information gained. Research suggests higher amounts of dopamine are released when the reward is unknown and the stimulus is unfamiliar, compared to activation of dopamine when stimulus is familiar.

Nucleus accumbens

The nucleus accumbens is a formation of neurons that is important in reward pathway activation—such as the release of dopamine in investigating response to novel or exciting stimuli. The fast dopamine release observed during childhood and adolescence is important in development, as curiosity and exploratory behavior are the largest facilitators of learning during early years.

The sensation pleasure of "liking" can occur when opioids are released by the nucleus accumbens. This helps someone evaluate the unfamiliar situation or environment and attach value to the novel object. These processes of both wanting and liking play a role in activating the reward system of the brain, and perhaps in the stimulation of curious or information-seeking tendencies as well.

Caudate nucleus

The caudate nucleus is a region of the brain that is highly responsive to dopamine, and is another component of the reward pathway. Research suggests that the caudate nucleus anticipates the possibility of and reward of exploratory behavior and gathered information, thus contributing to factors of curiosity.

Anterior cortices

Regions of the anterior insula and anterior cingulate cortex correspond to both conflict and arousal and, as such, seem to reinforce certain exploratory models of curiosity.

Cortisol

Cortisol is a chemical known for its role in stress regulation. However, cortisol may also be associated with curious or exploratory behavior. Studies suggesting a role of cortisol in curiosity support optimal arousal theory. They suggest the release of some cortisol, causing some stress, encourages curious behavior, while too much stress can initiate a "back away" response.

Attention

Attention is important to curiosity because it allows one to selectively focus and concentrate on particular stimuli in the surrounding environment. As there are limited cognitive and sensory resources to understand and evaluate stimuli, attention allows the brain to better focus on what it perceives to be the most important or relevant of these stimuli. Individuals tend to focus on stimuli that are particularly stimulating or engaging. The more attention a stimulus garners, the more frequent one's energy and focus will be directed towards that stimulus. This suggests an individual will focus on new or unfamiliar stimuli in an effort to better understand or make sense of the unknown, rather than on more familiar or repetitive stimuli.

Striatum

The striatum is a part of the brain that coordinates motivation with body movement. The striatum likely plays a role in attention and reward anticipation, both of which are important in provoking curiosity.

Precuneus

The precuneus is a region of the brain that is involved in attention, episodic memory, and visuospatial processing. There is a correlation between the amount of grey matter in the precuneus and levels of curious and exploratory behaviors. This suggests that precuneus density has an influence on levels of curiosity.

Memory and learning

Memory plays an important role in curiosity. Memory is how the brain stores and accesses stored information. If curiosity is the desire to seek out and understand unfamiliar or novel stimuli, memory helps determine if the stimulus is indeed unfamiliar. In order to determine if a stimulus is novel, an individual must remember if the stimulus has been encountered before.

Curiosity may also affect memory. Stimuli that are novel tend to capture more of our attention. Additionally, novel stimuli usually have a reward value associated with them, the anticipated reward of what learning that new information may bring. With stronger associations and more attention devoted to a stimulus, it is probable that the memory formed from that stimulus will be longer lasting and easier to recall, both of which facilitate better learning.

Hippocampus and the parahippocampal gyrus

The hippocampus is important in memory formation and recall and therefore in determining the novelty of various stimuli. Research suggests the hippocampus is involved in generating the motivation to explore for the purpose of learning.

The parahippocampal gyrus (PHG), an area of grey matter surrounding the hippocampus, has been implicated in the amplification of curiosity.

Amygdala

The amygdala is associated with emotional processing, particularly for the emotion of fear, as well as memory. It is important in processing emotional reactions towards novel or unexpected stimuli and the induction of exploratory behavior. This suggests a connection between curiosity levels and the amygdala. However, more research is needed on direct correlation.

Early development

Jean Piaget argued that babies and children constantly try to make sense of their reality and that this contributes to their intellectual development. According to Piaget, children develop hypotheses, conduct experiments, and then reassess their hypotheses depending on what they observe. Piaget was the first to closely document children's actions and interpret them as consistent, calculated efforts to test and learn about their environment.

There is no universally accepted definition for curiosity in children. Most research on curiosity focused on adults and used self-report measures that are inappropriate and inapplicable for studying children.

Exploratory behaviour is commonly observed in children and is associated with their curiosity development. Several studies of children's curiosity simply observe their interaction with novel and familiar toys.

Evidence suggests a relationship between the anxiety children might feel and their curiosity. One study found that object curiosity in 11-year-olds was negatively related to psychological maladjusted so children who exhibit more anxiety in classroom settings engage in less curious behaviour. Certain aspects of classroom learning may depend on curiosity, which can be affected by students' anxiety.

An aptitude for curiosity in adolescents may produce higher academic performance. One study revealed that, of 568 high school students, those who exhibited an aptitude for curiosity, in conjunction with motivation and creativity, showed a 33.1% variation in math scores and 15.5% variation in science scores when tested on a standardized academic exam.

Other measures of childhood curiosity used exploratory behaviour as a basis but differed on which parts of this behaviour to focus on. Some studies examined children's preference for complexity/the unknown as a basis for their curiosity measure; others relied on novelty preference as their basis.

Researchers also examined the relationship between a child's reaction to surprise and their curiosity. Children may be further motivated to learn when dealing with uncertainty. Their reactions to not having their expectations met may fuel their curiosity more than the introduction of a novel or complex object would.

Curiosity as a virtue

Curiosity has been of interest to philosophers. Curiosity has been recognised as an important intellectual (or "epistemic") virtue, due to the role that it plays in motivating people to acquire knowledge and understanding. It has also been considered an important moral virtue, as curiosity can help humans find meaning in their lives and to cultivate a sense of care about others and things in the world. When curiosity in young people leads to knowledge-gathering it is widely seen as a positive.

Due to the importance of curiosity, people debate about whether contemporary societies effectively cultivate the right type of curiosity.

Some believe that children's curiosity is discouraged throughout the process of formal education: "Children are born scientists. From the first ball they send flying to the ant they watch carry a crumb, children use science's tools—enthusiasm, hypotheses, tests, conclusions—to uncover the world's mysteries. But somehow students seem to lose what once came naturally."

Impact from disease

Left: normal brain. Right: Alzheimer's disease afflicted brain. Severe degeneration of areas implicated in curiosity

Neurodegenerative diseases and psychological disorders can affect various characteristics of curiosity. For example Alzheimer's disease's effects on memory or depression affect motivation and reward. Alzheimer's is a neurodegenerative disease that degrades memory. Depression is a mood disorder that is characterized by a lack of interest in one's environment and feelings of sadness or hopelessness. A lack of curiosity for novel stimuli might be a predictor for these and other illnesses.

Social curiosity

Social curiosity is defined as a drive to understand one's environment as it relates to sociality with others. Such curiosity plays a role in one's ability to successfully navigate social interactions by perceiving and processing one's own behavior and the behavior of others. It also plays a role in helping one adapt to varying social situations.

Morbid curiosity

A crowd mills around the site of a car accident in Czechoslovakia in 1980.

Morbid curiosity is focused on death, violence, or any other event that may cause harm physically or emotionally. It typically is described as having an addictive quality, associated with a need to understand or make sense of topics that surround harm, violence, or death. This can be attributed to one's need to relate unusual and often difficult circumstances to a primary emotion or experience of one's own, described as meta-emotions.

One explanation evolutionary biologists offer for curiosity about death is that by learning about life-threatening situations, death can be avoided. Another suggestion some psychologists posit is that as spectators of gruesome events, humans are seeking to empathize with the victim. Alternatively, people may be trying to understand how another person can become the perpetrator of harm. According to science journalist Erika Engelhaupt, morbid curiosity is not "a desire to be sad", instead it "has the ability to set our minds ... at ease by reassuring us that even death follows the rules of the natural world."

Interest in human curiosity about difficult circumstances dates back to Aristotle in his Poetics, in which he noted, "We enjoy and admire paintings of objects that in themselves would annoy or disgust us." A 2017 paper in the journal PLOS One concluded that people choose to see graphic images even when presented the option to avoid them and look at them for a longer period of time than neutral or positive images.

State and trait curiosity

Curiosity can be a temporary state of being, or a stable trait in an individual. State curiosity is external—wondering why things happen just for the sake of curiousness, for example wondering why most stores open at 8 a.m. Trait curiosity describes people who are interested in learning, for example by trying out a new sport or food, or traveling to an unfamiliar place. One can look at curiosity as the urge that draws people out of their comfort zones and fears as the agents that keep them within those zones.

Curiosity in artificial intelligence

AI agents can exhibit curiosity through intrinsic motivation. This can improve the success of an AI agent at various tasks. In artificial intelligence, curiosity is typically defined quantitatively, as the uncertainty the agent has in predicting its own actions given its current state.

In 2019, a study trained AI agents to play video games, but they were rewarded only for curiosity. The agents reliably learned advantageous game behaviors based solely on the curiosity reward.

Curiosity mementos

Red sandalwood curio box with bamboo-veneered decoration. Qianlong era (1736-1795). National Palace Museum 故雜001284N000000000

People will designate things as a 'curiosity' to share their interest with others.

A collection may be stored in an anthology, curiosities cabinet, museum, or some other way to display curios. The following quote is from an antiquarian's anthology of what he found curious:

An antiquary lights on many a curiosity whilst overhauling the dusty tomes of ancient writers. This little book is a small museum in which I have preserved some of the quaintest relics which have attracted my notice during my labours. The majority of the articles were published in 1869. I have now added some others.

Lew Trenchard,

September 1895.

— Sabine Baring-Gould, CURIOSITIES OF OLDEN TIMES (full text on Wikisource), Preface

Saturday, June 27, 2026

Openness to experience

From Wikipedia, the free encyclopedia

Openness to experience is one of the domains which are used to describe human personality in the Five Factor Model. Openness involves six facets, or dimensions: active imagination (fantasy), aesthetic sensitivity, attentiveness to inner feelings, preference for variety (adventurousness), intellectual curiosity, and challenging authority (psychological liberalism). A great deal of psychometric research has demonstrated that these facets or qualities are significantly correlated. Thus, openness can be viewed as a global personality trait consisting of a set of specific traits, habits, and tendencies that cluster together.

Openness tends to be normally distributed, with a small number of people scoring extremely high or low on the trait and most people scoring moderately. People who score low on openness are considered to be closed to experience. They tend to be conventional and traditional in their outlook and behavior. They prefer familiar routines to new experiences, and generally have a narrower range of interests.

Openness has moderate positive relationships with creativity, intelligence, and knowledge. Openness is related to the psychological trait of absorption, and like absorption has a modest relationship to individual differences in hypnotic susceptibility. Openness has more modest relationships with aspects of subjective well-being than other Five Factor Model personality traits.

On the whole, openness appears to be largely unrelated to symptoms of mental disorders.

Measurement

Openness to experience is usually assessed with self-report measures, although peer-reports and third-party observation are also used. Self-report measures are either lexical or based on statements. Which measure of either type is used is determined by an assessment of psychometric properties and the time and space constraints of the research being undertaken.

  • Lexical measures use individual adjectives that reflect openness to experience traits, such as creative, intellectual, artistic, philosophical, deep. L. R. Goldberg developed a 20-word measure as part of his 100-word Big Five markers. G. Saucier developed a briefer 8-word measure as part of his 40-word mini-markers. However, the psychometric properties of Saucier's original mini-markers have been found suboptimal for samples outside of North America. As a result, a systematically revised measure, the International English Mini-Markers, was developed and has proven to have good psychometric validity for assessing openness to experience and other five-factor personality model dimensions, both within and, especially, without American populations. Internal consistency reliability of the openness to experience measure is 0.84 for both native and non-native English-speakers.
  • Statement measures tend to comprise more words, and hence take up more research instrument space, than lexical measures. For example, the openness (intellect) scale of Goldberg's International Personality Item Pool is 45 words, compared to Saucier or Thompson's (2008) 8-word lexical scale for Openness. Examples of statement measure items used, from the NEO PI-R, based on the Five Factor Model, and the HEXACO-PI-R based on the HEXACO model of personality, are "Love to think up new ways of doing things" and "Have difficulty understanding abstract ideas". In these tests, openness to experience is one of the five/six measured personality dimensions. In both tests openness to experience has a number of facets. The NEO PI-R assesses six facets called openness to ideas, feelings, values, fantasy, aesthetics, and actions respectively. The HEXACO-PI-R assesses four facets called inquisitiveness, creativity, aesthetic appreciation, and unconventionality.

A number of studies have found that openness to experience has two major subcomponents, one related to intellectual dispositions, the other related to the experiential aspects of openness, such as aesthetic appreciation and openness to sensory experiences. These subcomponents have been referred to as intellect and experiencing openness respectively, and have a strong positive correlation (r = .55) with each other.

According to research by Sam Gosling, it is possible to assess openness by examining people's homes and work spaces. People who are highly open to experience tend to have distinctive and unconventional decorations. They are also likely to have books on a wide variety of topics, a diverse music collection, and works of art on display.

Psychological aspects

Openness to experience has both motivational and structural components. People high in openness are motivated to seek new experiences and to engage in self-examination. Structurally, they have a fluid style of consciousness that allows them to make novel associations between remotely connected ideas. Closed people by contrast are more comfortable with familiar and traditional experiences.

Creativity

Openness to experience correlates with creativity, as measured by tests of divergent thinking. Openness has been linked to both artistic and scientific creativity as professional artists, musicians, and scientists have been found to score higher in openness compared to members of the general population.

Intelligence and knowledge

Openness to experience correlates with intelligence, correlation coefficients ranging from about r=.30 to r=.45. These relations vary significantly based on which component of intelligence is examined. For example, meta-analyses have found relations ranging from .08 with processing speed abilities to .29 with verbal abilities. Another common distinction is between crystallized intelligence and fluid intelligence. Some studies have found moderate associations with crystallized intelligence but only weak associations with fluid intelligence. In contrast, more recent meta-analyses have found more similar relations for crystallized and fluid abilities (.20 and .19, respectively). A study examining the facets of openness found that the Ideas and Actions facets had modest positive correlations with fluid intelligence (r=.20 and r=.07 respectively). Meta-analyses have also found the ideas, curiosity, and need for cognition facets (i.e., facets most associated with the intellect aspect of openness) to be positive correlates of fluid abilities with correlations ranging from .18 to .21. Fluid abilities may come more easily for people who tend to be curious and open to learning. Alternatively, people with strong fluid abilities may find it more enjoyable to ponder and explore ideas. Several studies have found positive associations between openness to experience and general knowledge, especially verbal knowledge. People high in openness may be more motivated to engage in intellectual pursuits that increase their knowledge. Openness to experience, especially the Ideas facet, is related to need for cognition, a motivational tendency to think about ideas, scrutinize information, and enjoy solving puzzles, and to typical intellectual engagement (a similar construct to need for cognition).

Absorption and hypnotisability

Openness to experience is strongly related to the psychological construct of absorption, defined as "a disposition for having episodes of 'total' attention that fully engage one's representational (i.e. perceptual, enactive, imaginative, and ideational) resources."

The construct of absorption was developed in order to relate individual differences in hypnotisability to broader aspects of personality. The construct of absorption influenced Costa and McCrae's development of the concept of "openness to experience" in their original NEO model, due to the independence of absorption from extraversion and neuroticism. A person's openness to becoming absorbed in experiences seems to require a more general openness to new and unusual experiences. Openness to experience, like absorption, has modest positive correlations with individual differences in hypnotisability.

Factor analysis shows that the fantasy, aesthetics, and feelings facets of openness are closely related to absorption and predict hypnotisability, whereas the remaining three facets of ideas, actions, and values are largely unrelated to these constructs. This finding suggests that openness to experience may have two distinct yet related subdimensions: one related to aspects of attention and consciousness assessed by the facets of fantasy, aesthetics, and feelings; the other related to intellectual curiosity and social/political liberalism as assessed by the remaining three facets. However, all of these have a common theme of 'openness' in some sense. This two-dimensional view of openness to experience is particularly pertinent to hypnotisability. However, when considering external criteria other than hypnotisability, it is possible that a different dimensional structure may be apparent, e.g. intellectual curiosity may be unrelated to social/political liberalism in certain contexts.

Relationship to other personality traits

Although the factors in the Big Five model are assumed to be independent, openness to experience and extraversion as assessed in the NEO-PI-R have a substantial positive correlation. Openness to experience also has a moderate positive correlation with sensation-seeking, particularly, the experience seeking facet. In spite of this, it has been argued that openness to experience is still an independent personality dimension from these other traits because most of the variance in the trait cannot be explained by its overlap with these other constructs. A study comparing the Temperament and Character Inventory with the Five Factor model found that Openness to experience had a substantial positive correlation with self-transcendence (a "spiritual" trait) and to a lesser extent novelty seeking (conceptually similar to sensation seeking). It also had a moderate negative correlation with harm avoidance.

The Myers–Briggs Type Indicator (MBTI) measures the preference of "intuition," which is related to openness to experience. Robert McCrae pointed out that the MBTI sensation versus intuition scale "contrasts a preference for the factual, simple, and conventional with a preference for the possible, complex, and original," and is therefore similar to measures of openness.

Social and political attitudes

There are social and political implications to this personality trait. In Western countries, people who are highly open to experience tend to be liberal and tolerant of diversity. As a consequence, they are generally more open to different cultures and lifestyles. They are lower in ethnocentrism, right-wing authoritarianismsocial dominance orientation, and prejudice. Openness has a stronger (negative) relationship with right-wing authoritarianism than the other five-factor model traits (conscientiousness has a modest positive association, and the other traits have negligible associations). Openness has a somewhat smaller (negative) association with social dominance orientation than (low) agreeableness (the other traits have negligible associations). Openness has a stronger (negative) relationship with prejudice than the other five-factor model traits (agreeableness has a more modest negative association, and the other traits have negligible associations). However, right-wing authoritarianism and social dominance orientation are each more strongly (positively) associated with prejudice than openness or any of the other five-factor model traits.

The relationship between openness and prejudice may be more complex, as the prejudice examined was prejudice against conventional minority groups (for example sexual and ethnic minorities) and that people who are high in openness can still be intolerant of those with conflicting worldviews.

Regarding conservatism, studies have found that cultural conservatism was related to low openness and all its facets, but economic conservatism was unrelated to total openness, and only weakly negatively related to the Aesthetics and values facets. The strongest personality predictor of economic conservatism was low agreeableness (r=−.23). Economic conservatism is based more on ideology whereas cultural conservatism seems to be more psychological than ideological and may reflect a preference for simple, stable, and familiar mores. Some research indicates that within-person changes in levels of openness do not predict changes in conservatism.

According to a 2021 analysis by Princeton University academic Rory Truex of survey results, those discontented with the Chinese Communist Party (CCP) generally showed lower levels of openness to experience. The study did not find that openness to experience in China led to more liberal or critical political attitudes.

Subjective well-being and mental health

Openness to experience has modest yet significant correlations with happiness, positive affect, and quality of life, but is unrelated to life satisfaction, negative affect, and overall affect in people in general. These relationships with aspects of subjective well-being tend to be weaker than those of other five-factor model traits, that is, extraversion, neuroticism, conscientiousness, and agreeableness.

Openness to experience correlates with life satisfaction in older adults after controlling for confounding factors.

Openness appears to be unrelated to the presence of mental disorders. A meta-analysis of the relationships between five-factor model traits and symptoms of psychological disorders found that none of the diagnostic groups examined differed from healthy controls on openness to experience.

Openness to experience may contribute to graceful aging, facilitating healthy memory and verbal abilities as well as a number of other significant cognitive features in older adults.

Personality disorders

At least three aspects of openness are relevant to understanding personality disorders: cognitive distortions, lack of insight, and impulsivity. Problems related to high openness that can cause issues with social or professional functioning are excessive fantasizing, peculiar thinking, diffuse identity, unstable goals, and nonconformity with the demands of the society.

High openness is characteristic to schizotypal personality disorder (odd and fragmented thinking), narcissistic personality disorder (excessive self-valuation), and paranoid personality disorder (sensitivity to external hostility). Lack of insight (shows low openness) is characteristic to all personality disorders and could explain the persistence of maladaptive behavioral patterns.

Problems associated with low openness are difficulties adapting to change, low tolerance for different worldview or lifestyles, emotional flattening, alexithymia, and a narrow range of interests. Rigidity is the most obvious aspect of (low) openness among personality disorders; it shows lack of knowledge of one's emotional experiences. It is most characteristic of obsessive-compulsive personality disorder. Its opposite, known as impulsivity (here: an aspect of openness that shows a tendency to behave unusually or autistically), is characteristic of schizotypal and borderline personality disorders.

Religiosity and spirituality

Openness to experience has mixed relationships with different types of religiosity and spirituality. General religiosity has a weak association with low openness. Religious fundamentalism has a somewhat more substantial relationship with low openness. Mystical experiences occasioned by the use of psilocybin were found to increase openness significantly (see 'Drug Use,' below).

Gender

A study examining gender differences in big-five personality traits in 55 nations found that across nations there were negligible average differences between men and women in openness to experience. By contrast, across nations women were found to be significantly higher than men in average neuroticism, extraversion, agreeableness, and conscientiousness. In eight cultures, men were significantly higher than women in openness, but in four cultures women were significantly higher than men. Previous research found that women tend to be higher on the feelings facet of openness, whereas men tend to be higher on the ideas facet, although the 55-nation study did not assess individual facets.

Dream recall

A study on individual differences in the frequency of dream recall found that openness to experience was the only big-five personality trait related to dream recall. Dream recall frequency has also been related to similar personality traits, such as absorption and dissociation. The relationship between dream recall and these traits has been considered as evidence of the continuity theory of consciousness. People who have vivid and unusual experiences during the day, such as those who are high in these traits, tend to have more memorable dream content and hence better dream recall.

Sexuality

Openness is related to many aspects of sexuality. Men and women high in openness are more well-informed about sex and have wider sexual experience, stronger sex drives, and more liberal sexual attitudes. In married couples, wives' but not husbands' level of openness is related to sexual satisfaction. This might be because open wives are more willing to explore a variety of new sexual experiences, leading to greater satisfaction for both spouses. Compared to heterosexuals, people who are homosexual, asexual, or bisexual—particularly bisexuals—average higher in openness.

Genes and physiology

Openness to experience, like the other traits in the five-factor model, is believed to have a genetic component. Identical twins (who have the same DNA) show similar scores on openness to experience, even when they have been adopted into different families and raised in very different environments. A meta-analysis by Bouchard and McGue, of four twin studies, found openness to be the most heritable (mean = 57%) of the Big Five traits.

Higher levels of openness have been linked to activity in the ascending dopaminergic system and the dorsolateral prefrontal cortex. Openness is the only personality trait that correlates with neuropsychological tests of dorsolateral prefrontal cortical function, supporting theoretical links among openness, cognitive functioning, and IQ.

Geography

An Italian study found that people who lived on Tyrrhenian islands tended to be less open to experience than those living on the nearby mainland, and that people whose ancestors had inhabited the islands for twenty generations tended to be less open to experience than more recent arrivals. Additionally, people who emigrated from the islands to the mainland tended to be more open to experience than people who stayed on the islands, and than those who immigrated to the islands.

People living in the eastern and western parts of the United States tend to score higher on openness to experience than those living in the Midwestern United States and the Southern United States. The highest average scores on openness are found in the states of New York, Oregon, Massachusetts, Washington, and California. Lowest average scores come from North Dakota, Wyoming, Alaska, Alabama, and Wisconsin.

Drug use

Psychologists in the early 1960s used the concept of openness to experience to describe people who are more likely to use marijuana. Openness was defined in these studies as high creativity, adventuresomeness, internal sensation novelty seeking, and low authoritarianism. Several correlational studies confirmed that young people who score high on this cluster of traits are more likely to use marijuana. More recent research replicated this finding using contemporary measures of openness.

Cross-cultural studies found that cultures high in Openness to experience have higher rates of use of the drug MDMA, although a study at the individual level in the Netherlands found no differences in openness levels between users and non-users. MDMA users tended to be higher in extroversion and lower in conscientiousness than non-users.

A 2011 study found Openness (and not other traits) increased after the use of psilocybin, an effect that held even after 14 months. The study found that individual differences in levels of mystical experience while taking psilocybin were correlated with increases in Openness. Participants who met criteria for a 'complete mystical experience' experienced a significant mean increase in Openness, whereas those participants who did not meet the criteria experienced no mean change in Openness. Five of the six facets of Openness (all except Actions) showed this pattern of increase associated with having a mystical experience. Increases in Openness (including facets as well as total score) among those whose had a complete mystical experience were maintained more than a year after taking the drug. Participants who had a complete mystical experience changed more than four T-score points between baseline and follow up. By comparison, Openness has been found to normally decrease with aging by one T-score point per decade.

Cognitive computing

From Wikipedia, the free encyclopedia

Cognitive computing refers to technology platforms that, broadly speaking, are based on the scientific disciplines of artificial intelligence and signal processing. These platforms encompass machine learning, reasoning, natural language processing, speech recognition and vision (object recognition), human–computer interaction, dialog and narrative generation, among other technologies.

Definition

At present, there is no widely agreed upon definition for cognitive computing in either academia or industry.

In general, the term cognitive computing has been used to refer to new hardware and/or software that mimics the functioning of the human brain (2004). In this sense, cognitive computing is a new type of computing with the goal of more accurate models of how the human brain/mind senses, reasons, and responds to stimulus. Cognitive computing applications link data analysis and adaptive page displays (AUI) to adjust content for a particular type of audience. As such, cognitive computing hardware and applications strive to be more affective and more influential by design.

Basic scheme of a cognitive system. With sensors, such as keyboards, touchscreens, cameras, microphones or temperature sensors, signals from the real world environment can be detected. For perception, these signals are recognised by the cognition of the cognitive system and converted into digital information. This information can be documented and is processed. The result of deliberation can also be documented and is used to control and execute an action in the real world environment with the help of actuators, such as engines, loudspeakers, displays or air conditioners for example.

The term "cognitive system" also applies to any artificial construct able to perform a cognitive process where a cognitive process is the transformation of data, information, knowledge, or wisdom to a new level in the DIKW Pyramid. While many cognitive systems employ techniques having their origination in artificial intelligence research, cognitive systems, themselves, may not be artificially intelligent. For example, a neural network trained to recognize cancer on an MRI scan may achieve a higher success rate than a human doctor. This system is certainly a cognitive system but is not artificially intelligent.

Cognitive systems may be engineered to feed on dynamic data in real-time, or near real-time, and may draw on multiple sources of information, including both structured and unstructured digital information, as well as sensory inputs (visual, gestural, auditory, or sensor-provided).

Cognitive analytics

Cognitive computing-branded technology platforms typically specialize in the processing and analysis of large, unstructured datasets.

Applications

Education
Even if cognitive computing can not take the place of teachers, it can still be a heavy driving force in the education of students. Cognitive computing being used in the classroom is applied by essentially having an assistant that is personalized for each individual student. This cognitive assistant can relieve the stress that teachers face while teaching students, while also enhancing the student's learning experience over all. Teachers may not be able to pay each and every student individual attention, this being the place that cognitive computers fill the gap. Some students may need a little more help with a particular subject. For many students, Human interaction between student and teacher can cause anxiety and can be uncomfortable. With the help of Cognitive Computer tutors, students will not have to face their uneasiness and can gain the confidence to learn and do well in the classroom. While a student is in class with their personalized assistant, this assistant can develop various techniques, like creating lesson plans, to tailor and aid the student and their needs.
Healthcare
Numerous tech companies are in the process of developing technology that involves cognitive computing that can be used in the medical field. The ability to classify and identify is one of the main goals of these cognitive devices. This trait can be very helpful in the study of identifying carcinogens. This cognitive system that can detect would be able to assist the examiner in interpreting countless numbers of documents in a lesser amount of time than if they did not use Cognitive Computer technology. This technology can also evaluate information about the patient, looking through every medical record in depth, searching for indications that can be the source of their problems.
Commerce
Together with Artificial Intelligence, it has been used in warehouse management systems  to collect, store, organize and analyze all related supplier data. All these aims at improving efficiency, enabling faster decision-making, monitoring inventory and fraud detection
Human Cognitive Augmentation
In situations where humans are using or working collaboratively with cognitive systems, called a human/cog ensemble, results achieved by the ensemble are superior to results obtainable by the human working alone. Therefore, the human is cognitively augmented. In cases where the human/cog ensemble achieves results at, or superior to, the level of a human expert then the ensemble has achieved synthetic expertise. In a human/cog ensemble, the "cog" is a cognitive system employing virtually any kind of cognitive computing technology.
Other use cases

Industry work

Cognitive computing in conjunction with big data and algorithms that comprehend customer needs, can be a major advantage in economic decision making.

The powers of cognitive computing and artificial intelligence hold the potential to affect almost every task that humans are capable of performing. This can negatively affect employment for humans, as there would be no such need for human labor anymore. It would also increase the inequality of wealth; the people at the head of the cognitive computing industry would grow significantly richer, while workers without ongoing, reliable employment would become less well off.

The more industries start to use cognitive computing, the more difficult it will be for humans to compete. Increased use of the technology will also increase the amount of work that AI-driven robots and machines can perform. The influence of competitive individuals in conjunction with artificial intelligence/cognitive computing has the potential to change the course of humankind.

Manipulation (psychology)

From Wikipedia, the free encyclopedia

In psychology, manipulation is defined as an action designed to influence or control another person in an underhanded or subtle manner which facilitates one's personal aims. Methods someone may use to manipulate another person may include seduction, suggestion, coercion, and blackmail.Manipulation is generally considered a dishonest form of social influence as it is used at the expense of others. Humans are inherently capable of manipulative and deceptive behavior, with the main differences being that of specific personality characteristics or disorders.

Etymology

By 1730, the word manipulation was used to refer to a method of digging ore. The term derives from the French manipulation, which in turn comes from manipule, meaning "handful", a unit of measure used by pharmacists, later having a sense by 1828 of handling or managing people for one's own purposes. The word manipulate originated in 1827 as a back-formation from manipulation, initially meaning "to handle skillfully by hand." By 1864, its usage had expanded to include the figurative sense of "to manage or influence, especially for one's own advantage." The word is used in various different senses, but today it is most often used in psychological contexts.

Differentiation

Manipulation differs from general influence and persuasion. Manipulation, unlike persuasion, typically involves exploiting the vulnerabilities of an individual. Non-manipulative influence is generally perceived to be harmless and it is not seen as unduly coercive to the individual's right of acceptance or rejection of influence. Persuasion is the ability to move others to a desired action, usually within the context of a specific goal. Persuasion often attempts to influence a person's beliefs, religion, motivations, or behavior. Influence and persuasion are neither viewed as positive nor negative, unlike manipulation which is viewed as negative.

Elements of manipulation

While the motivations for manipulation are mostly self-serving, certain styles of social influence can be intended to be to the benefit of others. Manipulation can be defined as the use of strategies to further personal driven goals at the expense of others and is usually considered antisocial behaviorPro-social behavior is a voluntary act intended to help or benefit another individual or group of individuals and is an important part of empathy.

Manipulative behavior is fundamentally deliberate and intentional, with the manipulator knowing full well the consequences of their actions, and what they want out of the person being manipulated.

Different measures of manipulativeness focus on different aspects or expressions of manipulation and tend to paint slightly different pictures of its predictors. Features such as low empathy, high narcissism, use of self-serving rationalizations, and an interpersonal style marked by high agency (dominance) and low communion (i.e. cold-heartedness) are consistent across measures.

A study by Buss, et al. explored how individuals use manipulation to shape their environments to fit their personal characteristics. Across two studies, researchers identified six main manipulation tactics: charm, silent treatment, coercion, reason, regression, and debasement. These tactics were consistent across different situations, with charm commonly used to initiate behavior and coercion or silent treatment used to stop it. The use of these tactics was linked to personality traits such as Neuroticism, Extraversion, and Agreeableness, and was consistent across self-reports and observer ratings. Another paper investigated the link between one's personality and social processes, and it concluded that "persons are not passive recipients of environmental presses" and that "persons actively avoid some social situations and selectively enter others", and that people "elicit and manipulate the social behavior of persons who reside in situations that have been selected."

Another study by Buss aimed to achieve three primary objectives, to identify the manipulation tactics commonly employed in close interpersonal relationships; to empirically examine the extent to which these tactics are general or specific across different relationship types, including romantic partners, friends, and parents; and to explore the associations between the use of manipulation tactics and the Big Five personality traits. Twelve distinct manipulation tactics were identified through separate factor analyses of two instruments derived from different data sources. These included six tactics Charm, Reason, Coercion, Silent Treatment, Debasement, Regression, and six additional tactics: Responsibility Invocation, Reciprocity, Monetary Reward, Pleasure Induction, Social Comparison, and Hardball (the latter encompassing threats, deception, and aggression). Personality traits were assessed using three sources of data: self-reports, spouse reports, and evaluations by independent interviewers. The findings revealed consistent associations between personality dimensions and manipulation strategies. Specifically, Surgency was linked to Coercion and Responsibility Invocation; Desurgency to Debasement; Agreeableness to Pleasure Induction; Disagreeableness to Coercion; Conscientiousness to Reason; Emotional Instability to Regression; and Intellect-Openness to Reason.

A family study of high-school students and their parents investigated the origin of individual differences in manipulation tactics. The results indicated significant familial aggregation of manipulation tactics, as shown by parent–offspring correlations and midparent–offspring regressions. While manipulation tactics were linked to low Agreeableness and high Neuroticism from the Five-Factor Model, personality traits played a minor role in explaining their selection and use.

Manipulative behavior occurs in a variety of outlets, such as on the internet. Researchers and pundits have expressed concern for the ability of technology to manipulate the opinions and actions of people. Scholars have discussed the potential modern technologies have to affect the autonomy of an individual. The concept has spawned an extensive literature within the field of psychology, and other disciplines interested in human behavior. Cambridge Analytica was under scrutiny for collecting personal data belonging to millions of Facebook users for political advertising without informed consent.

Harriet B. Braiker identified the following ways that manipulators control their victims, with some of them including positive reinforcement, which includes praise, superficial charm, superficial sympathy (crocodile tears), excessive apologizing or forced laugh or smile. According to psychology author George K. Simon, successful psychological manipulation primarily involves the manipulator: Simon states that manipulative individuals may use a variety of deceptive techniques to exert control or avoid accountability. Methods include lying by commissioh, lying by omission, pretending to be in denial, rationalization, selective inattention/selective attention, and diversion. Martin Kantor advises in his 2006 book The Psychopathology of Everyday Life: How Antisocial Personality Disorder Affects All of Us that vulnerability to psychopathic manipulators can be due to being too dependent on others, having a lack of maturity, being naïve, impressionable, trusting, impulsive, altruistic, or greedy.

Assessment tools

MACH-IV

Manipulativeness is a primary feature found in the Machiavellianism construct. The MACH-IV, conceptualized by Richard Christie and Florence Geis, is a popular and widely used psychological measure of manipulative and deceptive behavior.

Emotional manipulation scale

The emotional manipulation scale is a ten-item questionnaire developed in 2006 through factor analysis, primarily to measure one's tendency to use emotions to their advantage in controlling others. At the time of publication, emotional intelligence assessments did not specifically examine manipulative behavior and were instead predominantly focused on Big Five personality trait assessment.

Managing the emotions of others scale

The "Managing the Emotions of Others Scale" (MEOS) was developed in 2013 through factor analysis to measure the ability to change emotions of others. The survey questions measure six categories: mood (or emotional state) enhancement, mood worsening, concealing emotions, capacity for inauthenticity, poor emotion skills, and using diversion to enhance mood. The enhancement, worsening and diversion categories have been used to identify the ability and willingness of manipulative behavior. The MEOS has also been used for assessing emotional intelligence, and has been compared to the HEXACO model of personality structure, for which the capacity for inauthenticity category in the MEOS was found to correspond to low honesty-humility scores on the HEXACO.

The SD3 and the Dirty Dozen

The dark triad Dirty Dozen and the Short Dark Triad (SD3 or simply D3) also measures a callous, manipulative, self oriented style.

Other measures

There are several measures that assess interpersonally manipulative characteristics. Measures of psychopathy and narcissism have their own subscales that address manipulation. Other examples include the Honesty-Humility subscale on the HEXACO model of personality, the Agreeableness factor in the Big Five personality test, and on certain factors of the MMPI.

In mental disorders

Personality disorders

Manipulative behavior is cited as one factor contributing to the reluctance of some psychiatric professionals to work with individuals diagnosed with personality disorders (PDs). Many times this behavior can elicit strong negative emotional reactions, potentially hindering effective care and treatment.

Manipulative tendencies may derive from cluster B personality disorders such as narcissistic personality disorder, antisocial personality disorder, and borderline personality disorder. Manipulative behavior has also been related with one's level of emotional intelligence. Discussion of manipulation may vary depending on which behavior is specifically included, and whether one is referring to the general population or in clinical contexts.

Under the ICD-11 classification of personality disorders, personality disorder is diagnosed dimensionally based on severity levels, with trait qualifiers providing additional specification in regards to how the pathology manifests itself. One of these is Dissociality, of which the aspect lack of empathy is characterized by deceitful, manipulative and exploitative behaviors.

Antisocial personality disorder

Antisocial personality disorder features deceit and manipulation of others as an explicit criterion. This includes behaviors like lying and superficial displays of charisma to frequent use of aliases and disguises, and criminal fraudulence. The related syndrome of psychopathy also features pathological lying and manipulation for personal gain, as well as superficial charm, as cardinal features.

The Alternative DSM-5 model for personality disorders (AMPD) in Section III of DSM-5 requires the presence of manipulative behavior for a diagnosis of ASPD, with two symptoms (deceitfulness and manipulativeness) reflecting such tendencies out of the seven listed, with six being required for diagnosis (the others are impulsivity, irresponsibility, risk-taking, callousness and hostility). The related syndrome of psychopathy also features pathological lying and manipulation for personal gain, as well as superficial charm, as cardinal features.

Paul Hofer interpreted manipulation to be a psychological defense in regards to those who are affected by their antisocial personality. Paul Babiak views manipulation to be a core feature in how those with high psychopathic traits behave in the workplace.

Borderline personality disorder

Borderline personality disorder is unique in the grouping as "borderline" manipulation is characterized as unintentional and dysfunctional manipulation. Marsha M. Linehan has stated that people with borderline personality disorder often exhibit behaviors which are not truly manipulative, but are erroneously interpreted as such. According to Linehan, these behaviors often appear as unthinking manifestations of intense pain, and are often not deliberate as to be considered truly manipulative. In the DSM-5, manipulation was removed as a defining characteristic of borderline personality disorder.

Narcissistic personality disorder

Narcissistic personality disorder is characterized by a belief of superiority, exhibitionism, self-centeredness and a lack of empathy. Individuals with NPD can be charming but also show exploitive behaviors in the interpersonal domain. They are motivated by success, beauty, and may have feelings of entitlement. Those with this disorder often engage in assertive self enhancement and antagonistic self-protection.

Other disorders

Conduct disorder is the appearance of antisocial behavior occurring in children and adolescents. Individuals with this disorder are characterized by a lack of empathy, a low sense of guilt, and shallow emotionality. Aggression and violence are two factors that characterize individuals with this disorder. In order for a child to be diagnosed with this disorder, the behavior must be consistent for at least 12 months.

Factitious disorder is a mental illness in which individuals purposely fake having symptoms of some condition, physically or psychologically. Fabricating illnesses allows individuals to feel a thrill and receive free aid in hospital admissions and treatment. Feelings of persistence, abuse in early childhood, and excessive thoughts were common for these individuals who connected to Borderline Personality Disorder.

Curiosity

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Curiosity Space and telescope...