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Thursday, November 3, 2022

Disability hate crime

From Wikipedia, the free encyclopedia

A disability hate crime is a form of hate crime involving the use of violence against people with disabilities. The reason for these hate crimes are often due to the prejudice an individual or individuals have against that disability. It is viewed politically as an extreme of ableism, or disablism, and this is carried through and projected into criminal acts against the person with a disability. This phenomenon can take many forms, from verbal abuse and intimidatory behaviour to vandalism, assault, or even murder. Of these forms, the most common hate experiences are viewed through verbal abuse and harassment. Disability hate crimes may take the form of one-off incidents, or may represent systematic abuse which continues over periods of weeks, months, or even years. Parking places, wheelchair spaces, and other distinguished areas for those with disabilities to utilize, have become a target for enforcers of disability hate crime. These accommodations are somehow seen as an exclusion to the rest of the population, giving them a negative connotation and turning them into a reason for these violent encounters. The reasoning for disability hate incidents has had a continuous pattern all too familiar. Many of those with disabilities fall victim to these violent situations because they are seen as "scroungers", people that are falsely portraying their disabilities as a way to receive benefits, physical barriers, or simply as "easy targets".

Disability hate crime can occur in any situation and with any individual. Incidents may occur between strangers who have never met, between acquaintances, or within the family. The two key requirements for an act to be called a "disability hate crime" are that it is motivated in part or whole by prejudice against someone because of disability; and second, that the act is actually a crime.

Recognition

Sir Ken Macdonald, QC, the then Director of Public Prosecutions for England and Wales, stated in a speech to the Bar Council in October 2008 that "I am on record as saying that it is my sense that disability hate crime is very widespread. I have said that it is my view that at the lower end of the spectrum, there is a vast amount not being picked up. I have also expressed the view that the more serious disability hate crimes are not always being prosecuted as they should be. This is a scar on the conscience of criminal justice. And all bodies and all institutions involved in the delivery of justice, including my own, share the responsibility."

Legal status

In the United States, the Matthew Shepard and James Byrd Jr. Hate Crimes Prevention Act of 2009 expanded the 1969 United States federal hate-crime law to include crimes motivated by a victim's actual or perceived disability.

In 1994, when the U.S. Congress reauthorized the Hate Crimes Statistics Act, crimes based on disability were categorized as bias crimes. This sparked the Federal Bureau of Investigation (FBI) to begin keeping data that relates to all crimes based against persons, property, or society that entails someone with a disability. Once these crimes are recorded, they are then divided up into subcategories; therefore, disability status was measured out through either one's physical disability or their mental disability. The FBI did this in order to determine if the frequency of the crimes differed depending on one's disabled status (whether it was physical or mental).

The data they received indicated that the risk of a disabled individual being the victim of a hate crime was somewhat rare, but the risk of them being assaulted was far higher than any other marginalized group. However, there seemed to be a minute difference in terms of frequency between those who were physically disabled and those who were mentally disabled.

According to recent data, disability hate crime incidents are currently on the rise in the United States. There were over 150 recently reported hate crime offenses that stemmed from a bias of those with a disability just in the 2018 year. From the FBI's Uniform Crime Reporting Program, there were far fewer similar offenses in the year prior, demonstrating a stark increase as time has progressed. In total, the FBI reported over 7,000 hate crime incidents in general, which makes about 2.1 percent of the victims from those crimes specifically targeted because of their disability.

Out of the disability hate crimes that were logged and recorded, 110 of those were against people with mental disabilities, while the other 67 were those with physical disabilities. Studies have also shown that the chance of being physically or sexually assaulted when someone is disabled can be up to ten times greater than those who are non-disabled.

Regardless, there is a widely known assumption that the incidence of reporting crimes by someone with a disability is much less than that of other minority groups. Some suggest that this is the case because of the lack of access to the criminal justice system as well as possible retribution from caretakers or others. With that, individuals with disabilities may actually experience more hate crimes than those that have been reported.

In the UK, disability hate crime is regarded as an aggravating factor under Section 146 of the Criminal Justice Act 2003, allowing a heavier tariff to be used in sentencing than the crime might draw without the hate elements. Section 146 states that the sentencing provisions apply if:

(a) that, at the time of committing the offence, or immediately before or after doing so, the offender demonstrated towards the victim of the offence hostility based on—
(i) the sexual orientation (or presumed sexual orientation) of the victim, or
(ii) a disability (or presumed disability) of the victim, or
(b) that the offence is motivated (wholly or partly)—
(i) by hostility towards persons who are of a particular sexual orientation, or
(ii) by hostility towards persons who have a disability or a particular disability.

The test in Section 146 is deliberately one for evidence of 'hostility' rather than 'hatred' as the seriousness of the offense was considered to justify the application of a less strict test.

The Equalities Act of 2010, although allowing those to speak out when discriminated against, created a vulnerable category of people that consisted mainly of those with disabilities. It emphasizes the notion that those with disabilities can not leave their houses without being harassed and develops a divide between those who survive with disabilities and the rest of the world.

Crime recording

The historical failure of police forces, prosecutors, and some social care organizations to treat disability hate crime as a serious issue, an echo of previous failures over other forms of hate crime, particularly racial and LGBT-focused hate crimes, has led to chronic under-reporting. This under-reporting is both pre-emptive, through a widespread belief within the disabled community that they will not be treated seriously by law enforcement, and post-facto, where police forces investigate the crime as non hate-based and record it as such. The National Crime Victim Survey completed in 2008 revealed that people with disabilities are twice as likely as those without disabilities to experience situations of violence. During this year, those with intellectual disabilities were at the highest risk for violence victimization.

Environments that struggle with deprivation are at higher risk for greater occurrence of disability hate crime. In southeast England, many with intellectual disabilities recall places such as schools, day centers, distant neighborhoods, and even forms of public transportation as areas "where bad things happen". Disability hate crime was stated as most prevalent in schools, colleges, and daycares.

It has been proven on multiple occasions that disability hate crimes are underreported due to police enforcement consistently making their own assumptions of the situation at hand and abusers perceiving impairments as vulnerability.

The UK Crown Prosecution Service's Annual Hate Crime Report, shows that 11,624 cases of racial or religious hate crime were prosecuted in England and Wales in 2009, with 10,690 leading to successful convictions. By contrast, only 363 prosecutions and 299 convictions were for disability hate crimes.

Through the years of 2012 and 2013, a crime survey among a large population of England and Wales had been completed. It was acknowledged that out of the estimated 62,000 disability-related hate crimes that happened during that time period, only 1,841 had been recorded by the police.

The UK charity Scope has conducted research into the prevalence and experience of disability hate crime, summarizing their findings and those of other disability groups in the report Getting Away With Murder  Katharine Quarmby, who wrote the report and was the first British journalist to investigate disability hate crime, has also written a book on the matter.

Perceived vulnerability

The treatment of disability hate crimes has been affected by the perception of disabled people as inherently vulnerable. This is a multi-faceted issue. Unfounded application of the 'vulnerable' label to a disabled person is considered a form of infantilization, a type of ableism in which disabled people are regarded as childlike, rather than as functioning adults.

Perceptions of vulnerability can also lead to the perception that the victim is partially or entirely responsible for the crime. For example, a disabled person may be perceived as having been at fault due to being alone after dark, i.e., engaged in risky behaviour. This pattern of victim-blaming has also appeared in the prosecution of rape and other sexual crimes.

On the other hand, it has been suggested that the vulnerability of victims is a key factor in all crimes. It has been applied to a wide variety of scenarios, including people working at night or handling large amounts of money.

The Crown Prosecution Service has issued guidance to its prosecutors reminding them that 'vulnerable' should only be used as a description of a person within the precise legal meaning of the term - for instance, as defined in section 16 of the Youth Justice and Criminal Evidence Act 1999.

Psychological effects

It has been long known that there are emotional and mental impacts on victims of hate crimes. In a British Crime Survey, data indicated that there is an elevated psychological damage to hate victims compared to non-hate crime victims. Research conducted in the US has indicated that the elevated damage includes anxiety, loss of confidence, depression, long-term post-traumatic stress disorder, and fear. Victims of bias-motivated hate crimes such as hate crimes against a disability, race, religion, sexual orientation, ethnicity, gender, or gender identity are more likely to experience these psychological effects than victims of crimes that are not motivated by bias. The following statistics, from the Crime Survey for England and Wales, show that hate crime victims:

  • were 36% more likely to say that they were emotionally affected and more likely to be 'very much' affected than victims of crime overall
  • were 44% more likely to say that they suffered a loss of confidence or had felt vulnerable after the incident than victims of crime overall
  • were twice as likely to experience fear, difficulty sleeping, anxiety or panic attacks, or depression compared with all victims of crime.

Disability hate crimes composed of 1.6% of total reported hate crimes in 2017. A survey conducted in 27 countries reported that 26% of 732 people with schizophrenia interviewed reported experiencing unfair treatment in their personal security, which included physical or verbal abuse attributed to having a mental health diagnosis. 29% reported having been unfairly treated in their neighborhood. Furthermore, a survey conducted by mental health charity MIND reported that 50% of all respondents with mental health problems experienced harassment in the workplace or community. 71% of these respondents experience physical or sexual violence, theft, or mistreatment. People with learning disabilities or mental health problems within the disabled group were most likely to experience violence or hostility.

OPM's research report on violence and hostility against disabled people found that hate crimes have impacts that extend past the physical and emotional harm experienced by the victims. Family members who may not be disabled themselves can similarly be victimized. Furthermore, disabled people who may have not been a victim to a hate crime may restructure their lives in order to avoid putting themselves at risk. Members of the community in where the hate crime occurs often feel a sense of shame and anger. This same study found that people with learning disabilities found significant dissatisfaction with the way they have been handled by the police, stating that police officers were often felt to be 'patronizing' or 'rude' and did not know how to communicate with the victims in an appropriate manner.

Support

Disability hate crimes leave affected or vulnerable individuals in need of support. There can be a multitude of efforts made towards showcasing support. Support can consist of emotional support, physical assistance, advice, guidance, and more.

There are some key tasks that are effective in supporting those impacted by disability hate crimes.

  1. Offering help to individuals vulnerable to hate crimes
  2. Efforts to lessen the impact that the abuse can make
  3. Empowering individuals to stand for what is right
  4. Do not shy away from intervening on the issues
Disability Hate Crime Support
Direct Victim Support Indirect Victim Support
practical support

emotional support

advocacy

counseling and psychological advice

empowerment

medical advice

financial assistance

referrals

court/witness assistance

court-based work

legal advice/support

mediation

supporting victims of far-right violence

monitoring hate crime

research

media work

promoting victim's rights

policy work

report writing

training

community work

education

increasing awareness

campaigning

As more hate crimes occur, the need for support increases. Support is more in demand when there are more victims of disability hate crime. Support will always be needed or in demand, but the amount that will fulfill is dependent on the amount of hardships and adversity that those in the disability community are facing.

Dynamic programming

From Wikipedia, the free encyclopedia
 
Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

Dynamic programming is both a mathematical optimization method and a computer programming method. The method was developed by Richard Bellman in the 1950s and has found applications in numerous fields, from aerospace engineering to economics.

In both contexts it refers to simplifying a complicated problem by breaking it down into simpler sub-problems in a recursive manner. While some decision problems cannot be taken apart this way, decisions that span several points in time do often break apart recursively. Likewise, in computer science, if a problem can be solved optimally by breaking it into sub-problems and then recursively finding the optimal solutions to the sub-problems, then it is said to have optimal substructure.

If sub-problems can be nested recursively inside larger problems, so that dynamic programming methods are applicable, then there is a relation between the value of the larger problem and the values of the sub-problems. In the optimization literature this relationship is called the Bellman equation.

Overview

Mathematical optimization

In terms of mathematical optimization, dynamic programming usually refers to simplifying a decision by breaking it down into a sequence of decision steps over time. This is done by defining a sequence of value functions V1, V2, ..., Vn taking y as an argument representing the state of the system at times i from 1 to n. The definition of Vn(y) is the value obtained in state y at the last time n. The values Vi at earlier times i = n −1, n − 2, ..., 2, 1 can be found by working backwards, using a recursive relationship called the Bellman equation. For i = 2, ..., n, Vi−1 at any state y is calculated from Vi by maximizing a simple function (usually the sum) of the gain from a decision at time i − 1 and the function Vi at the new state of the system if this decision is made. Since Vi has already been calculated for the needed states, the above operation yields Vi−1 for those states. Finally, V1 at the initial state of the system is the value of the optimal solution. The optimal values of the decision variables can be recovered, one by one, by tracking back the calculations already performed.

Control theory

In control theory, a typical problem is to find an admissible control which causes the system to follow an admissible trajectory on a continuous time interval that minimizes a cost function

The solution to this problem is an optimal control law or policy , which produces an optimal trajectory and a cost-to-go function . The latter obeys the fundamental equation of dynamic programming:

a partial differential equation known as the Hamilton–Jacobi–Bellman equation, in which and . One finds that minimizing in terms of , , and the unknown function and then substitutes the result into the Hamilton–Jacobi–Bellman equation to get the partial differential equation to be solved with boundary condition . In practice, this generally requires numerical techniques for some discrete approximation to the exact optimization relationship.

Alternatively, the continuous process can be approximated by a discrete system, which leads to a following recurrence relation analog to the Hamilton–Jacobi–Bellman equation:

at the -th stage of equally spaced discrete time intervals, and where and denote discrete approximations to and . This functional equation is known as the Bellman equation, which can be solved for an exact solution of the discrete approximation of the optimization equation.

Example from economics: Ramsey's problem of optimal saving

In economics, the objective is generally to maximize (rather than minimize) some dynamic social welfare function. In Ramsey's problem, this function relates amounts of consumption to levels of utility. Loosely speaking, the planner faces the trade-off between contemporaneous consumption and future consumption (via investment in capital stock that is used in production), known as intertemporal choice. Future consumption is discounted at a constant rate . A discrete approximation to the transition equation of capital is given by

where is consumption, is capital, and is a production function satisfying the Inada conditions. An initial capital stock is assumed.

Let be consumption in period t, and assume consumption yields utility as long as the consumer lives. Assume the consumer is impatient, so that he discounts future utility by a factor b each period, where . Let be capital in period t. Assume initial capital is a given amount , and suppose that this period's capital and consumption determine next period's capital as , where A is a positive constant and . Assume capital cannot be negative. Then the consumer's decision problem can be written as follows:

subject to for all

Written this way, the problem looks complicated, because it involves solving for all the choice variables . (The capital is not a choice variable—the consumer's initial capital is taken as given.)

The dynamic programming approach to solve this problem involves breaking it apart into a sequence of smaller decisions. To do so, we define a sequence of value functions , for which represent the value of having any amount of capital k at each time t. There is (by assumption) no utility from having capital after death, .

The value of any quantity of capital at any previous time can be calculated by backward induction using the Bellman equation. In this problem, for each , the Bellman equation is

subject to

This problem is much simpler than the one we wrote down before, because it involves only two decision variables, and . Intuitively, instead of choosing his whole lifetime plan at birth, the consumer can take things one step at a time. At time t, his current capital is given, and he only needs to choose current consumption and saving .

To actually solve this problem, we work backwards. For simplicity, the current level of capital is denoted as k. is already known, so using the Bellman equation once we can calculate , and so on until we get to , which is the value of the initial decision problem for the whole lifetime. In other words, once we know , we can calculate , which is the maximum of , where is the choice variable and .

Working backwards, it can be shown that the value function at time is

where each is a constant, and the optimal amount to consume at time is

which can be simplified to

We see that it is optimal to consume a larger fraction of current wealth as one gets older, finally consuming all remaining wealth in period T, the last period of life.

Computer programming

There are two key attributes that a problem must have in order for dynamic programming to be applicable: optimal substructure and overlapping sub-problems. If a problem can be solved by combining optimal solutions to non-overlapping sub-problems, the strategy is called "divide and conquer" instead. This is why merge sort and quick sort are not classified as dynamic programming problems.

Optimal substructure means that the solution to a given optimization problem can be obtained by the combination of optimal solutions to its sub-problems. Such optimal substructures are usually described by means of recursion. For example, given a graph G=(V,E), the shortest path p from a vertex u to a vertex v exhibits optimal substructure: take any intermediate vertex w on this shortest path p. If p is truly the shortest path, then it can be split into sub-paths p1 from u to w and p2 from w to v such that these, in turn, are indeed the shortest paths between the corresponding vertices (by the simple cut-and-paste argument described in Introduction to Algorithms). Hence, one can easily formulate the solution for finding shortest paths in a recursive manner, which is what the Bellman–Ford algorithm or the Floyd–Warshall algorithm does.

Overlapping sub-problems means that the space of sub-problems must be small, that is, any recursive algorithm solving the problem should solve the same sub-problems over and over, rather than generating new sub-problems. For example, consider the recursive formulation for generating the Fibonacci series: Fi = Fi−1 + Fi−2, with base case F1 = F2 = 1. Then F43F42 + F41, and F42F41 + F40. Now F41 is being solved in the recursive sub-trees of both F43 as well as F42. Even though the total number of sub-problems is actually small (only 43 of them), we end up solving the same problems over and over if we adopt a naive recursive solution such as this. Dynamic programming takes account of this fact and solves each sub-problem only once.

Figure 2. The subproblem graph for the Fibonacci sequence. The fact that it is not a tree indicates overlapping subproblems.

This can be achieved in either of two ways:

  • Top-down approach: This is the direct fall-out of the recursive formulation of any problem. If the solution to any problem can be formulated recursively using the solution to its sub-problems, and if its sub-problems are overlapping, then one can easily memoize or store the solutions to the sub-problems in a table. Whenever we attempt to solve a new sub-problem, we first check the table to see if it is already solved. If a solution has been recorded, we can use it directly, otherwise we solve the sub-problem and add its solution to the table.
  • Bottom-up approach: Once we formulate the solution to a problem recursively as in terms of its sub-problems, we can try reformulating the problem in a bottom-up fashion: try solving the sub-problems first and use their solutions to build-on and arrive at solutions to bigger sub-problems. This is also usually done in a tabular form by iteratively generating solutions to bigger and bigger sub-problems by using the solutions to small sub-problems. For example, if we already know the values of F41 and F40, we can directly calculate the value of F42.

Some programming languages can automatically memoize the result of a function call with a particular set of arguments, in order to speed up call-by-name evaluation (this mechanism is referred to as call-by-need). Some languages make it possible portably (e.g. Scheme, Common Lisp, Perl or D). Some languages have automatic memoization built in, such as tabled Prolog and J, which supports memoization with the M. adverb. In any case, this is only possible for a referentially transparent function. Memoization is also encountered as an easily accessible design pattern within term-rewrite based languages such as Wolfram Language.

Bioinformatics

Dynamic programming is widely used in bioinformatics for tasks such as sequence alignment, protein folding, RNA structure prediction and protein-DNA binding. The first dynamic programming algorithms for protein-DNA binding were developed in the 1970s independently by Charles DeLisi in USA and Georgii Gurskii and Alexander Zasedatelev in USSR. Recently these algorithms have become very popular in bioinformatics and computational biology, particularly in the studies of nucleosome positioning and transcription factor binding.

Examples: computer algorithms

Dijkstra's algorithm for the shortest path problem

From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method.

In fact, Dijkstra's explanation of the logic behind the algorithm, namely

Problem 2. Find the path of minimum total length between two given nodes and .

We use the fact that, if is a node on the minimal path from to , knowledge of the latter implies the knowledge of the minimal path from to .

is a paraphrasing of Bellman's famous Principle of Optimality in the context of the shortest path problem.

Fibonacci sequence

Using dynamic programming in the calculation of the nth member of the Fibonacci sequence improves its performance greatly. Here is a naïve implementation, based directly on the mathematical definition:

function fib(n)
    if n <= 1 return n
    return fib(n − 1) + fib(n − 2)

Notice that if we call, say, fib(5), we produce a call tree that calls the function on the same value many different times:

  1. fib(5)
  2. fib(4) + fib(3)
  3. (fib(3) + fib(2)) + (fib(2) + fib(1))
  4. ((fib(2) + fib(1)) + (fib(1) + fib(0))) + ((fib(1) + fib(0)) + fib(1))
  5. (((fib(1) + fib(0)) + fib(1)) + (fib(1) + fib(0))) + ((fib(1) + fib(0)) + fib(1))

In particular, fib(2) was calculated three times from scratch. In larger examples, many more values of fib, or subproblems, are recalculated, leading to an exponential time algorithm.

Now, suppose we have a simple map object, m, which maps each value of fib that has already been calculated to its result, and we modify our function to use it and update it. The resulting function requires only O(n) time instead of exponential time (but requires O(n) space):

var m := map(0 → 0, 1 → 1)
function fib(n)
    if key n is not in map m 
        m[n] := fib(n − 1) + fib(n − 2)
    return m[n]

This technique of saving values that have already been calculated is called memoization; this is the top-down approach, since we first break the problem into subproblems and then calculate and store values.

In the bottom-up approach, we calculate the smaller values of fib first, then build larger values from them. This method also uses O(n) time since it contains a loop that repeats n − 1 times, but it only takes constant (O(1)) space, in contrast to the top-down approach which requires O(n) space to store the map.

function fib(n)
    if n = 0
        return 0
    else
        var previousFib := 0, currentFib := 1
        repeat n − 1 times // loop is skipped if n = 1
            var newFib := previousFib + currentFib
            previousFib := currentFib
            currentFib  := newFib
        return currentFib

In both examples, we only calculate fib(2) one time, and then use it to calculate both fib(4) and fib(3), instead of computing it every time either of them is evaluated.

The above method actually takes time for large n because addition of two integers with bits each takes time. (The nth fibonacci number has bits.) Also, there is a closed form for the Fibonacci sequence, known as Binet's formula, from which the -th term can be computed in approximately time, which is more efficient than the above dynamic programming technique. However, the simple recurrence directly gives the matrix form that leads to an approximately algorithm by fast matrix exponentiation.

A type of balanced 0–1 matrix

Consider the problem of assigning values, either zero or one, to the positions of an n × n matrix, with n even, so that each row and each column contains exactly n / 2 zeros and n / 2 ones. We ask how many different assignments there are for a given . For example, when n = 4, five possible solutions are

There are at least three possible approaches: brute force, backtracking, and dynamic programming.

Brute force consists of checking all assignments of zeros and ones and counting those that have balanced rows and columns (n / 2 zeros and n / 2 ones). As there are possible assignments and sensible assignments, this strategy is not practical except maybe up to .

Backtracking for this problem consists of choosing some order of the matrix elements and recursively placing ones or zeros, while checking that in every row and column the number of elements that have not been assigned plus the number of ones or zeros are both at least n / 2. While more sophisticated than brute force, this approach will visit every solution once, making it impractical for n larger than six, since the number of solutions is already 116,963,796,250 for n = 8, as we shall see.

Dynamic programming makes it possible to count the number of solutions without visiting them all. Imagine backtracking values for the first row – what information would we require about the remaining rows, in order to be able to accurately count the solutions obtained for each first row value? We consider k × n boards, where 1 ≤ kn, whose rows contain zeros and ones. The function f to which memoization is applied maps vectors of n pairs of integers to the number of admissible boards (solutions). There is one pair for each column, and its two components indicate respectively the number of zeros and ones that have yet to be placed in that column. We seek the value of ( arguments or one vector of elements). The process of subproblem creation involves iterating over every one of possible assignments for the top row of the board, and going through every column, subtracting one from the appropriate element of the pair for that column, depending on whether the assignment for the top row contained a zero or a one at that position. If any one of the results is negative, then the assignment is invalid and does not contribute to the set of solutions (recursion stops). Otherwise, we have an assignment for the top row of the k × n board and recursively compute the number of solutions to the remaining (k − 1) × n board, adding the numbers of solutions for every admissible assignment of the top row and returning the sum, which is being memoized. The base case is the trivial subproblem, which occurs for a 1 × n board. The number of solutions for this board is either zero or one, depending on whether the vector is a permutation of n / 2 and n / 2 pairs or not.

For example, in the first two boards shown above the sequences of vectors would be

((2, 2) (2, 2) (2, 2) (2, 2))       ((2, 2) (2, 2) (2, 2) (2, 2))     k = 4
  0      1      0      1              0      0      1      1

((1, 2) (2, 1) (1, 2) (2, 1))       ((1, 2) (1, 2) (2, 1) (2, 1))     k = 3
  1      0      1      0              0      0      1      1

((1, 1) (1, 1) (1, 1) (1, 1))       ((0, 2) (0, 2) (2, 0) (2, 0))     k = 2
  0      1      0      1              1      1      0      0

((0, 1) (1, 0) (0, 1) (1, 0))       ((0, 1) (0, 1) (1, 0) (1, 0))     k = 1
  1      0      1      0              1      1      0      0

((0, 0) (0, 0) (0, 0) (0, 0))       ((0, 0) (0, 0), (0, 0) (0, 0))

The number of solutions (sequence A058527 in the OEIS) is

Links to the MAPLE implementation of the dynamic programming approach may be found among the external links.

Checkerboard

Consider a checkerboard with n × n squares and a cost function c(i, j) which returns a cost associated with square (i,j) (i being the row, j being the column). For instance (on a 5 × 5 checkerboard),

5 6 7 4 7 8
4 7 6 1 1 4
3 3 5 7 8 2
2 6 7 0
1 *5*

1 2 3 4 5

Thus c(1, 3) = 5

Let us say there was a checker that could start at any square on the first rank (i.e., row) and you wanted to know the shortest path (the sum of the minimum costs at each visited rank) to get to the last rank; assuming the checker could move only diagonally left forward, diagonally right forward, or straight forward. That is, a checker on (1,3) can move to (2,2), (2,3) or (2,4).

5




4




3




2
x x x
1

o


1 2 3 4 5

This problem exhibits optimal substructure. That is, the solution to the entire problem relies on solutions to subproblems. Let us define a function q(i, j) as

q(i, j) = the minimum cost to reach square (i, j).

Starting at rank n and descending to rank 1, we compute the value of this function for all the squares at each successive rank. Picking the square that holds the minimum value at each rank gives us the shortest path between rank n and rank 1.

The function q(i, j) is equal to the minimum cost to get to any of the three squares below it (since those are the only squares that can reach it) plus c(i, j). For instance:

5




4

A

3
B C D
2




1





1 2 3 4 5

Now, let us define q(i, j) in somewhat more general terms:

The first line of this equation deals with a board modeled as squares indexed on 1 at the lowest bound and n at the highest bound. The second line specifies what happens at the first rank; providing a base case. The third line, the recursion, is the important part. It represents the A,B,C,D terms in the example. From this definition we can derive straightforward recursive code for q(i, j). In the following pseudocode, n is the size of the board, c(i, j) is the cost function, and min() returns the minimum of a number of values:

function minCost(i, j)
    if j < 1 or j > n
        return infinity
    else if i = 1
        return c(i, j)
    else
        return min( minCost(i-1, j-1), minCost(i-1, j), minCost(i-1, j+1) ) + c(i, j)

This function only computes the path cost, not the actual path. We discuss the actual path below. This, like the Fibonacci-numbers example, is horribly slow because it too exhibits the overlapping sub-problems attribute. That is, it recomputes the same path costs over and over. However, we can compute it much faster in a bottom-up fashion if we store path costs in a two-dimensional array q[i, j] rather than using a function. This avoids recomputation; all the values needed for array q[i, j] are computed ahead of time only once. Precomputed values for (i,j) are simply looked up whenever needed.

We also need to know what the actual shortest path is. To do this, we use another array p[i, j]; a predecessor array. This array records the path to any square s. The predecessor of s is modeled as an offset relative to the index (in q[i, j]) of the precomputed path cost of s. To reconstruct the complete path, we lookup the predecessor of s, then the predecessor of that square, then the predecessor of that square, and so on recursively, until we reach the starting square. Consider the following pseudocode:

function computeShortestPathArrays()
    for x from 1 to n
        q[1, x] := c(1, x)
    for y from 1 to n
        q[y, 0]     := infinity
        q[y, n + 1] := infinity
    for y from 2 to n
        for x from 1 to n
            m := min(q[y-1, x-1], q[y-1, x], q[y-1, x+1])
            q[y, x] := m + c(y, x)
            if m = q[y-1, x-1]
                p[y, x] := -1
            else if m = q[y-1, x]
                p[y, x] :=  0
            else
                p[y, x] :=  1

Now the rest is a simple matter of finding the minimum and printing it.

function computeShortestPath()
    computeShortestPathArrays()
    minIndex := 1
    min := q[n, 1]
    for i from 2 to n
        if q[n, i] < min
            minIndex := i
            min := q[n, i]
    printPath(n, minIndex)
function printPath(y, x)
    print(x)
    print("<-")
    if y = 2
        print(x + p[y, x])
    else
        printPath(y-1, x + p[y, x])

Sequence alignment

In genetics, sequence alignment is an important application where dynamic programming is essential. Typically, the problem consists of transforming one sequence into another using edit operations that replace, insert, or remove an element. Each operation has an associated cost, and the goal is to find the sequence of edits with the lowest total cost.

The problem can be stated naturally as a recursion, a sequence A is optimally edited into a sequence B by either:

  1. inserting the first character of B, and performing an optimal alignment of A and the tail of B
  2. deleting the first character of A, and performing the optimal alignment of the tail of A and B
  3. replacing the first character of A with the first character of B, and performing optimal alignments of the tails of A and B.

The partial alignments can be tabulated in a matrix, where cell (i,j) contains the cost of the optimal alignment of A[1..i] to B[1..j]. The cost in cell (i,j) can be calculated by adding the cost of the relevant operations to the cost of its neighboring cells, and selecting the optimum.

Different variants exist, see Smith–Waterman algorithm and Needleman–Wunsch algorithm.

Tower of Hanoi puzzle

A model set of the Towers of Hanoi (with 8 disks)
 
An animated solution of the Tower of Hanoi puzzle for T(4,3).

The Tower of Hanoi or Towers of Hanoi is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod. The puzzle starts with the disks in a neat stack in ascending order of size on one rod, the smallest at the top, thus making a conical shape.

The objective of the puzzle is to move the entire stack to another rod, obeying the following rules:

  • Only one disk may be moved at a time.
  • Each move consists of taking the upper disk from one of the rods and sliding it onto another rod, on top of the other disks that may already be present on that rod.
  • No disk may be placed on top of a smaller disk.

The dynamic programming solution consists of solving the functional equation

S(n,h,t) = S(n-1,h, not(h,t)) ; S(1,h,t) ; S(n-1,not(h,t),t)

where n denotes the number of disks to be moved, h denotes the home rod, t denotes the target rod, not(h,t) denotes the third rod (neither h nor t), ";" denotes concatenation, and

S(n, h, t) := solution to a problem consisting of n disks that are to be moved from rod h to rod t.

For n=1 the problem is trivial, namely S(1,h,t) = "move a disk from rod h to rod t" (there is only one disk left).

The number of moves required by this solution is 2n − 1. If the objective is to maximize the number of moves (without cycling) then the dynamic programming functional equation is slightly more complicated and 3n − 1 moves are required.

Egg dropping puzzle

The following is a description of the instance of this famous puzzle involving N=2 eggs and a building with H=36 floors:

Suppose that we wish to know which stories in a 36-story building are safe to drop eggs from, and which will cause the eggs to break on landing (using U.S. English terminology, in which the first floor is at ground level). We make a few assumptions:
  • An egg that survives a fall can be used again.
  • A broken egg must be discarded.
  • The effect of a fall is the same for all eggs.
  • If an egg breaks when dropped, then it would break if dropped from a higher window.
  • If an egg survives a fall, then it would survive a shorter fall.
  • It is not ruled out that the first-floor windows break eggs, nor is it ruled out that eggs can survive the 36th-floor windows.
If only one egg is available and we wish to be sure of obtaining the right result, the experiment can be carried out in only one way. Drop the egg from the first-floor window; if it survives, drop it from the second-floor window. Continue upward until it breaks. In the worst case, this method may require 36 droppings. Suppose 2 eggs are available. What is the lowest number of egg-droppings that is guaranteed to work in all cases?

To derive a dynamic programming functional equation for this puzzle, let the state of the dynamic programming model be a pair s = (n,k), where

n = number of test eggs available, n = 0, 1, 2, 3, ..., N − 1.
k = number of (consecutive) floors yet to be tested, k = 0, 1, 2, ..., H − 1.

For instance, s = (2,6) indicates that two test eggs are available and 6 (consecutive) floors are yet to be tested. The initial state of the process is s = (N,H) where N denotes the number of test eggs available at the commencement of the experiment. The process terminates either when there are no more test eggs (n = 0) or when k = 0, whichever occurs first. If termination occurs at state s = (0,k) and k > 0, then the test failed.

Now, let

W(n,k) = minimum number of trials required to identify the value of the critical floor under the worst-case scenario given that the process is in state s = (n,k).

Then it can be shown that

W(n,k) = 1 + min{max(W(n − 1, x − 1), W(n,kx)): x = 1, 2, ..., k }

with W(n,0) = 0 for all n > 0 and W(1,k) = k for all k. It is easy to solve this equation iteratively by systematically increasing the values of n and k.

Faster DP solution using a different parametrization

Notice that the above solution takes time with a DP solution. This can be improved to time by binary searching on the optimal in the above recurrence, since is increasing in while is decreasing in , thus a local minimum of is a global minimum. Also, by storing the optimal for each cell in the DP table and referring to its value for the previous cell, the optimal for each cell can be found in constant time, improving it to time. However, there is an even faster solution that involves a different parametrization of the problem:

Let be the total number of floors such that the eggs break when dropped from the th floor (The example above is equivalent to taking ).

Let be the minimum floor from which the egg must be dropped to be broken.

Let be the maximum number of values of that are distinguishable using tries and eggs.

Then for all .

Let be the floor from which the first egg is dropped in the optimal strategy.

If the first egg broke, is from to and distinguishable using at most tries and eggs.

If the first egg did not break, is from to and distinguishable using tries and eggs.

Therefore, .

Then the problem is equivalent to finding the minimum such that .

To do so, we could compute in order of increasing , which would take time.

Thus, if we separately handle the case of , the algorithm would take time.

But the recurrence relation can in fact be solved, giving , which can be computed in time using the identity for all .

Since for all , we can binary search on to find , giving an algorithm.

Matrix chain multiplication

Matrix chain multiplication is a well-known example that demonstrates utility of dynamic programming. For example, engineering applications often have to multiply a chain of matrices. It is not surprising to find matrices of large dimensions, for example 100×100. Therefore, our task is to multiply matrices . Matrix multiplication is not commutative, but is associative; and we can multiply only two matrices at a time. So, we can multiply this chain of matrices in many different ways, for example:

((A1 × A2) × A3) × ... An
A1×(((A2×A3)× ... ) × An)
(A1 × A2) × (A3 × ... An)

and so on. There are numerous ways to multiply this chain of matrices. They will all produce the same final result, however they will take more or less time to compute, based on which particular matrices are multiplied. If matrix A has dimensions m×n and matrix B has dimensions n×q, then matrix C=A×B will have dimensions m×q, and will require m*n*q scalar multiplications (using a simplistic matrix multiplication algorithm for purposes of illustration).

For example, let us multiply matrices A, B and C. Let us assume that their dimensions are m×n, n×p, and p×s, respectively. Matrix A×B×C will be of size m×s and can be calculated in two ways shown below:

  1. Ax(B×C) This order of matrix multiplication will require nps + mns scalar multiplications.
  2. (A×B)×C This order of matrix multiplication will require mnp + mps scalar calculations.

Let us assume that m = 10, n = 100, p = 10 and s = 1000. So, the first way to multiply the chain will require 1,000,000 + 1,000,000 calculations. The second way will require only 10,000+100,000 calculations. Obviously, the second way is faster, and we should multiply the matrices using that arrangement of parenthesis.

Therefore, our conclusion is that the order of parenthesis matters, and that our task is to find the optimal order of parenthesis.

At this point, we have several choices, one of which is to design a dynamic programming algorithm that will split the problem into overlapping problems and calculate the optimal arrangement of parenthesis. The dynamic programming solution is presented below.

Let's call m[i,j] the minimum number of scalar multiplications needed to multiply a chain of matrices from matrix i to matrix j (i.e. Ai × .... × Aj, i.e. i<=j). We split the chain at some matrix k, such that i <= k < j, and try to find out which combination produces minimum m[i,j].

The formula is:

       if i = j, m[i,j]= 0
       if i < j, m[i,j]= min over all possible values of k (m[i,k]+m[k+1,j] + ) 

where k ranges from i to j − 1.

  • is the row dimension of matrix i,
  • is the column dimension of matrix k,
  • is the column dimension of matrix j.

This formula can be coded as shown below, where input parameter "chain" is the chain of matrices, i.e. :

function OptimalMatrixChainParenthesis(chain)
    n = length(chain)
    for i = 1, n
        m[i,i] = 0    // Since it takes no calculations to multiply one matrix
    for len = 2, n
        for i = 1, n - len + 1
            j = i + len -1
            m[i,j] = infinity      // So that the first calculation updates
            for k = i, j-1
                q = m[i, k] + m[k+1, j] + 
                if q < m[i, j]     // The new order of parentheses is better than what we had
                    m[i, j] = q    // Update
                    s[i, j] = k    // Record which k to split on, i.e. where to place the parenthesis

So far, we have calculated values for all possible m[i, j], the minimum number of calculations to multiply a chain from matrix i to matrix j, and we have recorded the corresponding "split point"s[i, j]. For example, if we are multiplying chain A1×A2×A3×A4, and it turns out that m[1, 3] = 100 and s[1, 3] = 2, that means that the optimal placement of parenthesis for matrices 1 to 3 is and to multiply those matrices will require 100 scalar calculations.

This algorithm will produce "tables" m[, ] and s[, ] that will have entries for all possible values of i and j. The final solution for the entire chain is m[1, n], with corresponding split at s[1, n]. Unraveling the solution will be recursive, starting from the top and continuing until we reach the base case, i.e. multiplication of single matrices.

Therefore, the next step is to actually split the chain, i.e. to place the parenthesis where they (optimally) belong. For this purpose we could use the following algorithm:

function PrintOptimalParenthesis(s, i, j)
    if i = j
        print "A"i
    else
        print "(" 
        PrintOptimalParenthesis(s, i, s[i, j]) 
        PrintOptimalParenthesis(s, s[i, j] + 1, j) 
        print ")"

Of course, this algorithm is not useful for actual multiplication. This algorithm is just a user-friendly way to see what the result looks like.

To actually multiply the matrices using the proper splits, we need the following algorithm:

   function MatrixChainMultiply(chain from 1 to n)       // returns the final matrix, i.e. A1×A2×... ×An
      OptimalMatrixChainParenthesis(chain from 1 to n)   // this will produce s[ . ] and m[ . ] "tables"
      OptimalMatrixMultiplication(s, chain from 1 to n)  // actually multiply

   function OptimalMatrixMultiplication(s, i, j)   // returns the result of multiplying a chain of matrices from Ai to Aj in optimal way
      if i < j
         // keep on splitting the chain and multiplying the matrices in left and right sides
         LeftSide = OptimalMatrixMultiplication(s, i, s[i, j])
         RightSide = OptimalMatrixMultiplication(s, s[i, j] + 1, j)
         return MatrixMultiply(LeftSide, RightSide) 
      else if i = j
         return Ai   // matrix at position i
      else 
         print "error, i <= j must hold"

    function MatrixMultiply(A, B)    // function that multiplies two matrices
      if columns(A) = rows(B) 
         for i = 1, rows(A)
            for j = 1, columns(B)
               C[i, j] = 0
               for k = 1, columns(A)
                   C[i, j] = C[i, j] + A[i, k]*B[k, j] 
               return C 
      else 
          print "error, incompatible dimensions."

History

The term dynamic programming was originally used in the 1940s by Richard Bellman to describe the process of solving problems where one needs to find the best decisions one after another. By 1953, he refined this to the modern meaning, referring specifically to nesting smaller decision problems inside larger decisions, and the field was thereafter recognized by the IEEE as a systems analysis and engineering topic. Bellman's contribution is remembered in the name of the Bellman equation, a central result of dynamic programming which restates an optimization problem in recursive form.

Bellman explains the reasoning behind the term dynamic programming in his autobiography, Eye of the Hurricane: An Autobiography:

I spent the Fall quarter (of 1950) at RAND. My first task was to find a name for multistage decision processes. An interesting question is, "Where did the name, dynamic programming, come from?" The 1950s were not good years for mathematical research. We had a very interesting gentleman in Washington named Wilson. He was Secretary of Defense, and he actually had a pathological fear and hatred of the word "research". I’m not using the term lightly; I’m using it precisely. His face would suffuse, he would turn red, and he would get violent if people used the term research in his presence. You can imagine how he felt, then, about the term mathematical. The RAND Corporation was employed by the Air Force, and the Air Force had Wilson as its boss, essentially. Hence, I felt I had to do something to shield Wilson and the Air Force from the fact that I was really doing mathematics inside the RAND Corporation. What title, what name, could I choose? In the first place I was interested in planning, in decision making, in thinking. But planning, is not a good word for various reasons. I decided therefore to use the word "programming". I wanted to get across the idea that this was dynamic, this was multistage, this was time-varying. I thought, let's kill two birds with one stone. Let's take a word that has an absolutely precise meaning, namely dynamic, in the classical physical sense. It also has a very interesting property as an adjective, and that is it's impossible to use the word dynamic in a pejorative sense. Try thinking of some combination that will possibly give it a pejorative meaning. It's impossible. Thus, I thought dynamic programming was a good name. It was something not even a Congressman could object to. So I used it as an umbrella for my activities.

— Richard Bellman, Eye of the Hurricane: An Autobiography (1984, page 159)

The word dynamic was chosen by Bellman to capture the time-varying aspect of the problems, and because it sounded impressive. The word programming referred to the use of the method to find an optimal program, in the sense of a military schedule for training or logistics. This usage is the same as that in the phrases linear programming and mathematical programming, a synonym for mathematical optimization.

The above explanation of the origin of the term is lacking. As Russell and Norvig in their book have written, referring to the above story: "This cannot be strictly true, because his first paper using the term (Bellman, 1952) appeared before Wilson became Secretary of Defense in 1953." Also, there is a comment in a speech by Harold J. Kushner, where he remembers Bellman. Quoting Kushner as he speaks of Bellman: "On the other hand, when I asked him the same question, he replied that he was trying to upstage Dantzig's linear programming by adding dynamic. Perhaps both motivations were true."

Algorithms that use dynamic programming

Delayed-choice quantum eraser

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