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Saturday, August 5, 2023

Radio wave

From Wikipedia, the free encyclopedia
 
Animation of a half-wave dipole antenna radiating radio waves, showing the electric field lines. The antenna in the center is two vertical metal rods connected to a radio transmitter (not shown). The transmitter applies an alternating electric current to the rods, which charges them alternately positive (+) and negative (−). Loops of electric field leave the antenna and travel away at the speed of light; these are the radio waves. In this animation the action is shown slowed down tremendously.

Radio waves are a type of electromagnetic radiation with the longest wavelengths in the electromagnetic spectrum, typically with frequencies of 300 gigahertz (GHz) and below.[citation needed] At 300 GHz, the corresponding wavelength is 1mm, which is shorter than the diameter of a grain of rice. At 30 Hz the corresponding wavelength is ~10,000 kilometers (6,200 miles) longer than the radius of the Earth. Wavelength of a radio wave is inversely proportional to its frequency, because its velocity is constant. Like all electromagnetic waves, radio waves in a vacuum travel at the speed of light, and in the Earth's atmosphere at a slightly slower speed. Radio waves are generated by charged particles undergoing acceleration, such as time-varying electric currents. Naturally occurring radio waves are emitted by lightning and astronomical objects, and are part of the blackbody radiation emitted by all warm objects.

Radio waves are generated artificially by an electronic device called a transmitter, which is connected to an antenna which radiates the waves. They are received by another antenna connected to a radio receiver, which processes the received signal. Radio waves are very widely used in modern technology for fixed and mobile radio communication, broadcasting, radar and radio navigation systems, communications satellites, wireless computer networks and many other applications. Different frequencies of radio waves have different propagation characteristics in the Earth's atmosphere; long waves can diffract around obstacles like mountains and follow the contour of the earth (ground waves), shorter waves can reflect off the ionosphere and return to earth beyond the horizon (skywaves), while much shorter wavelengths bend or diffract very little and travel on a line of sight, so their propagation distances are limited to the visual horizon.

To prevent interference between different users, the artificial generation and use of radio waves is strictly regulated by law, coordinated by an international body called the International Telecommunication Union (ITU), which defines radio waves as "electromagnetic waves of frequencies arbitrarily lower than 3,000 GHz, propagated in space without artificial guide". The radio spectrum is divided into a number of radio bands on the basis of frequency, allocated to different uses.

Diagram of the electric fields (E) and magnetic fields (H) of radio waves emitted by a monopole radio transmitting antenna (small dark vertical line in the center). The E and H fields are perpendicular, as implied by the phase diagram in the lower right.

Discovery and exploitation

Radio waves were first predicted by the theory of electromagnetism proposed in 1867 by Scottish mathematical physicist James Clerk Maxwell. His mathematical theory, now called Maxwell's equations, predicted that a coupled electric and magnetic field could travel through space as an "electromagnetic wave". Maxwell proposed that light consisted of electromagnetic waves of very short wavelength. In 1887, German physicist Heinrich Hertz demonstrated the reality of Maxwell's electromagnetic waves by experimentally generating radio waves in his laboratory, showing that they exhibited the same wave properties as light: standing waves, refraction, diffraction, and polarization. Italian inventor Guglielmo Marconi developed the first practical radio transmitters and receivers around 1894–1895. He received the 1909 Nobel Prize in physics for his radio work. Radio communication began to be used commercially around 1900. The modern term "radio wave" replaced the original name "Hertzian wave" around 1912.

Generation and reception

Animated diagram of a half-wave dipole antenna receiving a radio wave. The antenna consists of two metal rods connected to a receiver R. The electric field (E, green arrows) of the incoming wave pushes the electrons in the rods back and forth, charging the ends alternately positive (+) and negative (−). Since the length of the antenna is one half the wavelength of the wave, the oscillating field induces standing waves of voltage (V, represented by red band) and current in the rods. The oscillating currents (black arrows) flow down the transmission line and through the receiver (represented by the resistance R).

Radio waves are radiated by charged particles when they are accelerated. Natural sources of radio waves include radio noise produced by lightning and other natural processes in the Earth's atmosphere, and astronomical radio sources in space such as the Sun, galaxies and nebulas. All warm [DJS -- objects with temperatures above 0K?] objects radiate high frequency radio waves (microwaves) as part of their black body radiation.

Radio waves are produced artificially by time-varying electric currents, consisting of electrons flowing back and forth in a specially-shaped metal conductor called an antenna. An electronic device called a radio transmitter applies oscillating electric current to the antenna, and the antenna radiates the power as radio waves. Radio waves are received by another antenna attached to a radio receiver. When radio waves strike the receiving antenna they push the electrons in the metal back and forth, creating tiny oscillating currents which are detected by the receiver.

From quantum mechanics, like other electromagnetic radiation such as light, radio waves can alternatively be regarded as streams of uncharged elementary particles called photons. In an antenna transmitting radio waves, the electrons in the antenna emit the energy in discrete packets called radio photons, while in a receiving antenna the electrons absorb the energy as radio photons. An antenna is a coherent emitter of photons, like a laser, so the radio photons are all in phase. However, from Planck's relation the energy of individual radio photons is extremely small, from 10−22 to 10−30 joules. So the antenna of even a very low power transmitter emits enormous numbers of photons per second. Therefore, except for certain molecular electron transition processes such as atoms in a maser emitting microwave photons, radio wave emission and absorption is usually regarded as a continuous classical process, governed by Maxwell's equations.

Properties

Radio waves in a vacuum travel at the speed of light . When passing through a material medium, they are slowed depending on the medium's permeability and permittivity. Air is thin enough that in the Earth's atmosphere radio waves travel very close to the speed of light.

The wavelength is the distance from one peak (crest) of the wave's electric field to the next, and is inversely proportional to the frequency of the wave. The relation of frequency and wavelength in a radio wave traveling in vacuum or air is

where

Equivalently, the distance a radio wave travels in a vacuum, in one second, is 299,792,458 meters (983,571,056 ft), which is the wavelength of a 1 hertz radio signal. A 1 megahertz radio wave (mid-AM band) has a wavelength of 299.79 meters (983.6 ft).

Polarization

Like other electromagnetic waves, a radio wave has a property called polarization, which is defined as the direction of the wave's oscillating electric field perpendicular to the direction of motion. A plane polarized radio wave has an electric field which oscillates in a plane along the direction of motion. In a horizontally polarized radio wave the electric field oscillates in a horizontal direction. In a vertically polarized wave the electric field oscillates in a vertical direction. In a circularly polarized wave the electric field at any point rotates about the direction of travel, once per cycle. A right circularly polarized wave rotates in a right hand sense about the direction of travel, while a left circularly polarized wave rotates in the opposite sense. The wave's magnetic field is perpendicular to the electric field, and the electric and magnetic field are oriented in a right hand sense with respect to the direction of radiation.

An antenna emits polarized radio waves, with the polarization determined by the direction of the metal antenna elements. For example a dipole antenna consists of two collinear metal rods. If the rods are horizontal it radiates horizontally polarized radio waves, while if the rods are vertical it radiates vertically polarized waves. An antenna receiving the radio waves must have the same polarization as the transmitting antenna, or it will suffer a severe loss of reception. Many natural sources of radio waves, such as the sun, stars and blackbody radiation from warm objects, emit unpolarized waves, consisting of incoherent short wave trains in an equal mixture of polarization states.

The polarization of radio waves is determined by a quantum mechanical property of the photons called their spin. A photon can have one of two possible values of spin; it can spin in a right hand sense about its direction of motion, or in a left hand sense. Right circularly polarized radio waves consist of photons spinning in a right hand sense. Left circularly polarized radio waves consist of photons spinning in a left hand sense. Plane polarized radio waves consist of photons in a quantum superposition of right and left hand spin states. The electric field consists of a superposition of right and left rotating fields, resulting in a plane oscillation.

Propagation characteristics

Radio waves are more widely used for communication than other electromagnetic waves mainly because of their desirable propagation properties, stemming from their large wavelength. Radio waves have the ability to pass through the atmosphere in any weather, foliage, and most building materials, and by diffraction longer wavelengths can bend around obstructions, and unlike other electromagnetic waves they tend to be scattered rather than absorbed by objects larger than their wavelength.

The study of radio propagation, how radio waves move in free space and over the surface of the Earth, is vitally important in the design of practical radio systems. Radio waves passing through different environments experience reflection, refraction, polarization, diffraction, and absorption. Different frequencies experience different combinations of these phenomena in the Earth's atmosphere, making certain radio bands more useful for specific purposes than others. Practical radio systems mainly use three different techniques of radio propagation to communicate:

  • Line of sight: This refers to radio waves that travel in a straight line from the transmitting antenna to the receiving antenna. It does not necessarily require a cleared sight path; at lower frequencies radio waves can pass through buildings, foliage and other obstructions. This is the only method of propagation possible at frequencies above 30 MHz. On the surface of the Earth, line of sight propagation is limited by the visual horizon to about 64 km (40 mi). This is the method used by cell phones, FM, television broadcasting and radar. By using dish antennas to transmit beams of microwaves, point-to-point microwave relay links transmit telephone and television signals over long distances up to the visual horizon. Ground stations can communicate with satellites and spacecraft billions of miles from Earth.
    • Indirect propagation: Radio waves can reach points beyond the line-of-sight by diffraction and reflection. Diffraction causes radio waves to bend around obstructions such as a building edge, a vehicle, or a turn in a hall. Radio waves also partially reflect from surfaces such as walls, floors, ceilings, vehicles and the ground. These propagation methods occur in short range radio communication systems such as cell phones, cordless phones, walkie-talkies, and wireless networks. A drawback of this mode is multipath propagation, in which radio waves travel from the transmitting to the receiving antenna via multiple paths. The waves interfere, often causing fading and other reception problems.
  • Ground waves: At lower frequencies below 2 MHz, in the medium wave and longwave bands, due to diffraction vertically polarized radio waves can bend over hills and mountains, and propagate beyond the horizon, traveling as surface waves which follow the contour of the Earth. This makes it possible for mediumwave and longwave broadcasting stations to have coverage areas beyond the horizon, out to hundreds of miles. As the frequency drops, the losses decrease and the achievable range increases. Military very low frequency (VLF) and extremely low frequency (ELF) communication systems can communicate over most of the Earth. VLF and ELF radio waves can also penetrate water to hundreds of meters depth, so they are used to communicate with submerged submarines.
  • Skywaves: At medium wave and shortwave wavelengths, radio waves reflect off conductive layers of charged particles (ions) in a part of the atmosphere called the ionosphere. So radio waves directed at an angle into the sky can return to Earth beyond the horizon; this is called "skip" or "skywave" propagation. By using multiple skips communication at intercontinental distances can be achieved. Skywave propagation is variable and dependent on atmospheric conditions; it is most reliable at night and in the winter. Widely used during the first half of the 20th century, due to its unreliability skywave communication has mostly been abandoned. Remaining uses are by military over-the-horizon (OTH) radar systems, by some automated systems, by radio amateurs, and by shortwave broadcasting stations to broadcast to other countries.

At microwave frequencies, atmospheric gases begin absorbing radio waves, so the range of practical radio communication systems decreases with increasing frequency. Below about 20 GHz atmospheric attenuation is mainly due to water vapor. Above 20 GHz, in the millimeter wave band, other atmospheric gases begin to absorb the waves, limiting practical transmission distances to a kilometer or less. Above 300 GHz, in the terahertz band, virtually all the power is absorbed within a few meters, so the atmosphere is effectively opaque.

Radio communication

In radio communication systems, information is transported across space using radio waves. At the sending end, the information to be sent, in the form of a time-varying electrical signal, is applied to a radio transmitter. The information, called the modulation signal, can be an audio signal representing sound from a microphone, a video signal representing moving images from a video camera, or a digital signal representing data from a computer. In the transmitter, an electronic oscillator generates an alternating current oscillating at a radio frequency, called the carrier wave because it creates the radio waves that "carry" the information through the air. The information signal is used to modulate the carrier, altering some aspect of it, "piggybacking" the information on the carrier. The modulated carrier is amplified and applied to an antenna. The oscillating current pushes the electrons in the antenna back and forth, creating oscillating electric and magnetic fields, which radiate the energy away from the antenna as radio waves. The radio waves carry the information to the receiver location.

At the receiver, the oscillating electric and magnetic fields of the incoming radio wave push the electrons in the receiving antenna back and forth, creating a tiny oscillating voltage which is a weaker replica of the current in the transmitting antenna. This voltage is applied to the radio receiver, which extracts the information signal. The receiver first uses a bandpass filter to separate the desired radio station's radio signal from all the other radio signals picked up by the antenna, then amplifies the signal so it is stronger, then finally extracts the information-bearing modulation signal in a demodulator. The recovered signal is sent to a loudspeaker or earphone to produce sound, or a television display screen to produce a visible image, or other devices. A digital data signal is applied to a computer or microprocessor, which interacts with a human user.

The radio waves from many transmitters pass through the air simultaneously without interfering with each other. They can be separated in the receiver because each transmitter's radio waves oscillate at a different rate, in other words each transmitter has a different frequency, measured in kilohertz (kHz), megahertz (MHz) or gigahertz (GHz). The bandpass filter in the receiver consists of a tuned circuit which acts like a resonator, similarly to a tuning fork. It has a natural resonant frequency at which it oscillates. The resonant frequency is set equal to the frequency of the desired radio station. The oscillating radio signal from the desired station causes the tuned circuit to oscillate in sympathy, and it passes the signal on to the rest of the receiver. Radio signals at other frequencies are blocked by the tuned circuit and not passed on.

Biological and environmental effects

Radio waves are non-ionizing radiation, which means they do not have enough energy to separate electrons from atoms or molecules, ionizing them, or break chemical bonds, causing chemical reactions or DNA damage. The main effect of absorption of radio waves by materials is to heat them, similarly to the infrared waves radiated by sources of heat such as a space heater or wood fire. The oscillating electric field of the wave causes polar molecules to vibrate back and forth, increasing the temperature; this is how a microwave oven cooks food. However, unlike infrared waves, which are mainly absorbed at the surface of objects and cause surface heating, radio waves are able to penetrate the surface and deposit their energy inside materials and biological tissues. The depth to which radio waves penetrate decreases with their frequency, and also depends on the material's resistivity and permittivity; it is given by a parameter called the skin depth of the material, which is the depth within which 63% of the energy is deposited. For example, the 2.45 GHz radio waves (microwaves) in a microwave oven penetrate most foods approximately 2.5 to 3.8 cm (1 to 1.5 inches). Radio waves have been applied to the body for 100 years in the medical therapy of diathermy for deep heating of body tissue, to promote increased blood flow and healing. More recently they have been used to create higher temperatures in hyperthermia treatment and to kill cancer cells. Looking into a source of radio waves at close range, such as the waveguide of a working radio transmitter, can cause damage to the lens of the eye by heating. A strong enough beam of radio waves can penetrate the eye and heat the lens enough to cause cataracts.

Since the heating effect is in principle no different from other sources of heat, most research into possible health hazards of exposure to radio waves has focused on "nonthermal" effects; whether radio waves have any effect on tissues besides that caused by heating. Radiofrequency electromagnetic fields have been classified by the International Agency for Research on Cancer (IARC) as having "limited evidence" for its effects on humans and animals. There is weak mechanistic evidence of cancer risk via personal exposure to RF-EMF from mobile telephones.

Radio waves can be shielded against by a conductive metal sheet or screen, an enclosure of sheet or screen is called a Faraday cage. A metal screen shields against radio waves as well as a solid sheet as long as the holes in the screen are smaller than about 120 of wavelength of the waves.

Measurement

Since radio frequency radiation has both an electric and a magnetic component, it is often convenient to express intensity of radiation field in terms of units specific to each component. The unit volts per meter (V/m) is used for the electric component, and the unit amperes per meter (A/m) is used for the magnetic component. One can speak of an electromagnetic field, and these units are used to provide information about the levels of electric and magnetic field strength at a measurement location.

Another commonly used unit for characterizing an RF electromagnetic field is power density. Power density is most accurately used when the point of measurement is far enough away from the RF emitter to be located in what is referred to as the far field zone of the radiation pattern. In closer proximity to the transmitter, i.e., in the "near field" zone, the physical relationships between the electric and magnetic components of the field can be complex, and it is best to use the field strength units discussed above. Power density is measured in terms of power per unit area, for example, milliwatts per square centimeter (mW/cm2). When speaking of frequencies in the microwave range and higher, power density is usually used to express intensity since exposures that might occur would likely be in the far field zone.

Linux range of use

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Linux_range_of_use

Besides the Linux distributions designed for general-purpose use on desktops and servers, distributions may be specialized for different purposes including computer architecture support, embedded systems, stability, security, localization to a specific region or language, targeting of specific user groups, support for real-time applications, or commitment to a given desktop environment. Furthermore, some distributions deliberately include only free software. As of 2015, over four hundred Linux distributions are actively developed, with about a dozen distributions being most popular for general-purpose use.

Desktop

Visible software components of the Linux desktop stack include the display server, widget engines, and some of the more widespread widget toolkits. There are also components not directly visible to end-users, including D-Bus and PulseAudio.

The popularity of Linux on standard desktop computers and laptops has been increasing over the years. Most modern distributions include a graphical user environment, with, as of February 2015, the three most popular environments being the KDE Plasma Desktop, Xfce and GNOME.

No single official Linux desktop exists: rather desktop environments and Linux distributions select components from a pool of free and open-source software with which they construct a GUI implementing some more or less strict design guide. GNOME, for example, has its human interface guidelines as a design guide, which gives the human–machine interface an important role, not just when doing the graphical design, but also when considering people with disabilities, and even when focusing on security.

The collaborative nature of free software development allows distributed teams to perform language localization of some Linux distributions for use in locales where localizing proprietary systems would not be cost-effective. For example, the Sinhalese language version of the Knoppix distribution became available significantly before Microsoft translated Windows XP into Sinhalese. In this case the Lanka Linux User Group played a major part in developing the localized system by combining the knowledge of university professors, linguists, and local developers.

Performance and applications

The performance of Linux on the desktop has been a controversial topic; for example in 2007 Con Kolivas accused the Linux community of favoring performance on servers. He quit Linux kernel development out of frustration with this lack of focus on the desktop, and then gave a "tell all" interview on the topic. Since then a significant amount of development has focused on improving the desktop experience. Projects such as systemd and Upstart (deprecated in 2014) aim for a faster boot time; the Wayland and Mir projects aim at replacing X11 while enhancing desktop performance, security and appearance.

Many popular applications are available for a wide variety of operating systems. For example, Mozilla Firefox, OpenOffice.org/LibreOffice and Blender have downloadable versions for all major operating systems. Furthermore, some applications initially developed for Linux, such as Pidgin, and GIMP, were ported to other operating systems (including Windows and macOS) due to their popularity. In addition, a growing number of proprietary desktop applications are also supported on Linux, such as Autodesk Maya and The Foundry's Nuke in the high-end field of animation and visual effects; see the list of proprietary software for Linux for more details. There are also several companies that have ported their own or other companies' games to Linux, with Linux also being a supported platform on both the Steam and Desura digital-distribution services.

Many other types of applications available for Microsoft Windows and macOS also run on Linux. Commonly, either a free software application will exist which does the functions of an application found on another operating system, or that application will have a version that works on Linux, such as with Skype and some video games like Dota 2 and Team Fortress 2. Furthermore, the Wine project provides a Windows compatibility layer to run unmodified Windows applications on Linux. It is sponsored by commercial interests including CodeWeavers, which produces a commercial version of the software. Since 2009, Google has also provided funding to the Wine project. CrossOver, a proprietary solution based on the open-source Wine project, supports running Windows versions of Microsoft Office, Intuit applications such as Quicken and QuickBooks, Adobe Photoshop versions through CS2, and many games such as World of Warcraft. In other cases, where there is no Linux port of some software in areas such as desktop publishing and professional audio, there is equivalent software available on Linux. It is also possible to run applications written for Android on other versions of Linux using Anbox.

Components and installation

Besides externally visible components, such as X window managers, a non-obvious but quite central role is played by the programs hosted by freedesktop.org, such as D-Bus or PulseAudio; both major desktop environments (GNOME and KDE) include them, each offering graphical front-ends written using the corresponding toolkit (GTK or Qt). A display server is another component, which for the longest time has been communicating in the X11 display server protocol with its clients; prominent software talking X11 includes the X.Org Server and Xlib. Frustration over the cumbersome X11 core protocol, and especially over its numerous extensions, has led to the creation of a new display server protocol, Wayland.

Installing, updating and removing software in Linux is typically done through the use of package managers such as the Synaptic Package Manager, PackageKit, and Yum Extender. While most major Linux distributions have extensive repositories, often containing tens of thousands of packages, not all the software that can run on Linux is available from the official repositories. Alternatively, users can install packages from unofficial repositories, download pre-compiled packages directly from websites, or compile the source code by themselves. All these methods come with different degrees of difficulty; compiling the source code is in general considered a challenging process for new Linux users, but it is hardly needed in modern distributions and is not a method specific to Linux.

Netbooks

Linux distributions have also become popular in the netbook market, with many devices such as the Asus Eee PC and Acer Aspire One shipping with customized Linux distributions installed.

In 2009, Google announced its ChromeOS as a minimal Linux-based operating system, using the Chrome browser as the main user interface. ChromeOS initially did not run any non-web applications, except for the bundled file manager and media player. A certain level of support for Android applications was added in later versions. As of 2018, Google added the ability to install any Linux software in a container, enabling ChromeOS to be used like any other Linux distribution. Netbooks that shipped with the operating system, termed Chromebooks, started appearing on the market in June 2011.

Servers, mainframes and supercomputers

Broad overview of the LAMP software bundle, displayed here together with Squid. A high-performance and high-availability web server solution providing security in a hostile environment.

Linux distributions have long been used as server operating systems, and have risen to prominence in that area; Netcraft reported in September 2006, that eight of the ten (other two with "unknown" OS) most reliable internet hosting companies ran Linux distributions on their web servers, with Linux in the top position. In June 2008, Linux distributions represented five of the top ten, FreeBSD three of ten, and Microsoft two of ten; since February 2010, Linux distributions represented six of the top ten, FreeBSD three of ten, and Microsoft one of ten, with Linux in the top position.

Linux distributions are the cornerstone of the LAMP server-software combination (Linux, Apache, MariaDB/MySQL, Perl/PHP/Python) which is one of the more common platforms for website hosting.

Linux distributions have become increasingly common on mainframes, partly due to pricing and the open-source model. In December 2009, computer giant IBM reported that it would predominantly market and sell mainframe-based Enterprise Linux Server. At LinuxCon North America 2015, IBM announced LinuxONE, a series of mainframes specifically designed to run Linux and open-source software.

Linux distributions are also dominant as operating systems for supercomputers. As of November 2017, all supercomputers on the 500 list run some variant of Linux.

Smart devices

Android smartphones
In-car entertainment system of the Tesla Model S is based on Ubuntu

Several operating systems for smart devices, such as smartphones, tablet computers, home automation, smart TVs (Samsung and LG Smart TVs use Tizen and WebOS, respectively), and in-vehicle infotainment (IVI) systems (for example Automotive Grade Linux), are based on Linux. Major platforms for such systems include Android, Firefox OS, Mer and Tizen.

Android has become the dominant mobile operating system for smartphones, running on 79.3% of units sold worldwide during the second quarter of 2013. Android is also used on tables, smart TVs, and in-vehicle navigation systems.

Although Android is based on a modified version of the Linux kernel, commentators disagree on whether the term "Linux distribution" applies to it, and whether it is "Linux" according to the common usage of the term. Android is a Linux distribution according to the Linux Foundation, Google's open-source chief Chris DiBona, and several journalists. Others, such as Google engineer Patrick Brady, say that Android is not Linux in the traditional Unix-like Linux distribution sense; Android does not include the GNU C Library (it uses Bionic as an alternative C library) and some of other components typically found in Linux distributions. Ars Technica wrote that "Although Android is built on top of the Linux kernel, the platform has very little in common with the conventional desktop Linux stack".

Cellphones and PDAs running Linux on open-source platforms became more common from 2007; examples include the Nokia N810, Openmoko's Neo1973, and the Motorola ROKR E8. Continuing the trend, Palm (later acquired by HP) produced a new Linux-derived operating system, webOS, which is built into its line of Palm Pre smartphones.

Nokia's Maemo, one of the earliest mobile operating systems, was based on Debian. It was later merged with Intel's Moblin, another Linux-based operating system, to form MeeGo. The project was later terminated in favor of Tizen, an operating system targeted at mobile devices as well as IVI. Tizen is a project within The Linux Foundation. Several Samsung products are already running Tizen, Samsung Gear 2 being the most significant example. Samsung Z smartphones will use Tizen instead of Android.

As a result of MeeGo's termination, the Mer project forked the MeeGo codebase to create a basis for mobile-oriented operating systems. In July 2012, Jolla announced Sailfish OS, their own mobile operating system built upon Mer technology.

The PinePhone running Plasma Mobile on postmarketOS.

Mozilla's Firefox OS consists of the Linux kernel, a hardware abstraction layer, a web-standards-based runtime environment and user interface, and an integrated web browser.

Canonical has released Ubuntu Touch, aiming to bring convergence to the user experience on this mobile operating system and its desktop counterpart, Ubuntu. The operating system also provides a full Ubuntu desktop when connected to an external monitor.

The Librem 5 is a smartphone developed by Purism. By default, it runs the company-made Linux-based PureOS, but it can also run other Linux distributions. Like Ubuntu Touch, PureOS is designed with convergence in mind, allowing desktop programs to run on the smartphone. An example of this is the desktop version of Mozilla Firefox.

Another smartphone is the PinePhone, made by the computer manufacturer Pine64. The PinePhone can run a variety of Linux-based operating systems such as Ubuntu Touch and postmarketOS.

Embedded devices

A ubiquitous router running on the Linux kernel.

Due to its low cost and ease of customization, Linux is often used in embedded systems. In the non-mobile telecommunications equipment sector, the majority of customer-premises equipment (CPE) hardware runs some Linux-based operating system. OpenWrt is a community-driven example upon which many of the OEM firmware releases are based.

For example, the TiVo digital video recorder also uses a customized Linux, as do several network firewalls and routers from such makers as Cisco/Linksys. The Korg OASYS, the Korg KRONOS, the Yamaha Motif XS/Motif XF music workstations, Yamaha S90XS/S70XS, Yamaha MOX6/MOX8 synthesizers, Yamaha Motif-Rack XS tone generator module, and Roland RD-700GX digital piano also run Linux. Linux is also used in stage lighting control systems, such as the WholeHogIII console.

Gaming

In the past, there were few games available for Linux. In recent years, more games have been released with support for Linux (especially Indie games), with the exception of a few AAA title games. Android, a mobile platform which uses the Linux kernel, has gained much developer interest and is one of the main platforms for mobile game development along with iOS operating system by Apple for iPhone and iPad devices.

On February 14, 2013, Valve released a Linux version of Steam, a gaming distribution platform on PC.[56] Many Steam games were ported to Linux. On December 13, 2013, Valve released SteamOS, a gaming-oriented OS based on Debian, for beta testing, and had plans to ship Steam Machines as a gaming and entertainment platform. Valve has also developed VOGL, an OpenGL debugger intended to aid video game development, as well as porting its Source game engine to desktop Linux. As a result of Valve's effort, several prominent games such as DotA 2, Team Fortress 2, Portal, Portal 2 and Left 4 Dead 2 are now natively available on desktop Linux.

On July 31, 2013, Nvidia released Shield as an attempt to use Android as a specialized gaming platform.

Some Linux users play Windows-based games using Wine or CrossOver Linux.

Steam Deck, a handheld gaming console running Linux-based operating system

On August 22, 2018, Valve released their own fork of Wine called Proton, aimed at gaming. It features some improvements over the vanilla Wine such as Vulkan-based DirectX 11 and 12 implementations, Steam integration, better full screen and game controller support and improved performance for multi-threaded games.

In 2021, ProtonDB, an online aggregator of games supporting Linux, stated that 78% of the top thousand games on Steam were able to run on Linux using either Proton or a native port.

On February 25, 2022, Valve released Steam Deck, a handheld gaming console running Arch Linux-based operating system SteamOS 3.0.

Specialized uses

Due to the flexibility, customizability and free and open-source nature of Linux, it becomes possible to highly tailor Linux towards a specific purpose. There are two main methods to assemble a specialized Linux distribution: building from scratch or from a general-purpose distribution as a base. The distributions often used for this purpose include Debian, Fedora, Ubuntu (which is itself based on Debian), Arch Linux, Gentoo, and Slackware. In contrast, Linux distributions built from scratch do not have general-purpose bases; instead, they focus on the JeOS philosophy by including only necessary components and avoiding resource overhead caused by components considered redundant in the distribution's use cases.

Home theater PC

A home theater PC (HTPC) is a PC that is mainly used as an entertainment system, especially a home theater system. It is normally connected to a television, and often an additional audio system.

OpenELEC, a Linux distribution that incorporates the media center software Kodi, is an OS tuned specifically for an HTPC. Having been built from the ground up adhering to the JeOS principle, the OS is very lightweight and very suitable for the confined usage range of an HTPC.

There are also special editions of Linux distributions that include the MythTV media center software, such as Mythbuntu, a special edition of Ubuntu.

Digital security

Kali Linux is a Debian-based Linux distribution designed for digital forensics and penetration testing. It comes preinstalled with several software applications for penetration testing and identifying security exploits. The Ubuntu derivative BackBox provides pre-installed security and network analysis tools for ethical hacking. 

The Arch-based BlackArch includes over 2100 tools for pentesting and security researching.

There are many Linux distributions created with privacy, secrecy, network anonymity and information security in mind, including Tails, Tin Hat Linux and Tinfoil Hat Linux. Lightweight Portable Security is a distribution based on Arch Linux and developed by the United States Department of Defense. Tor-ramdisk is a minimal distribution created solely to host the network anonymity software Tor.

System rescue

Linux Live CD sessions have long been used as a tool for recovering data from a broken computer system and for repairing the system. Building upon that idea, several Linux distributions tailored for this purpose have emerged, most of which use GParted as a partition editor, with additional data recovery and system repair software:

In space

SpaceX uses multiple redundant flight computers in a fault-tolerant design in its Falcon 9 rocket. Each Merlin engine is controlled by three voting computers, with two physical processors per computer that constantly check each other's operation. Linux is not inherently fault-tolerant (no operating system is, as it is a function of the whole system including the hardware), but the flight computer software makes it so for its purpose. For flexibility, commercial off-the-shelf parts and system-wide "radiation-tolerant" design are used instead of radiation hardened parts. As of July 2019, SpaceX has conducted over 76 launches of the Falcon 9 since 2010, out of which all but one have successfully delivered their primary payloads to the intended orbit, and has used it to transport astronauts to the International Space Station. The Dragon 2 crew capsule also uses Linux.

Windows was deployed as the operating system on non-mission critical laptops used on the space station, but it was later replaced with Linux. Robonaut 2, the first humanoid robot in space, is also Linux-based.

The Jet Propulsion Laboratory has used Linux for a number of years "to help with projects relating to the construction of unmanned space flight and deep space exploration"; NASA uses Linux in robotics in the Mars rover, and Ubuntu Linux to "save data from satellites".

Education

Linux distributions have been created to provide hands-on experience with coding and source code to students, on devices such as the Raspberry Pi. In addition to producing a practical device, the intention is to show students "how things work under the hood".

The Ubuntu derivatives Edubuntu and The Linux Schools Project, as well as the Debian derivative Skolelinux, provide education-oriented software packages. They also include tools for administering and building school computer labs and computer-based classrooms, such as the Linux Terminal Server Project (LTSP).

Others

Instant WebKiosk and Webconverger are browser-based Linux distributions often used in web kiosks and digital signage. Thinstation is a minimalist distribution designed for thin clients. Rocks Cluster Distribution is tailored for high-performance computing clusters.

There are general-purpose Linux distributions that target a specific audience, such as users of a specific language or geographical area. Such examples include Ubuntu Kylin for Chinese language users and BlankOn targeted at Indonesians. Profession-specific distributions include Ubuntu Studio for media creation and DNALinux for bioinformatics. There is also a Muslim-oriented distribution of the name Sabily that consequently also provides some Islamic tools. Certain organizations use slightly specialized Linux distributions internally, including GendBuntu used by the French National Gendarmerie, Goobuntu used internally by Google, and Astra Linux developed specifically for the Russian army.

E-patient

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