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Wednesday, December 20, 2023

Computer music

 

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Computer_music

Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and application of new and existing computer software technologies and basic aspects of music, such as sound synthesis, digital signal processing, sound design, sonic diffusion, acoustics, electrical engineering, and psychoacoustics. The field of computer music can trace its roots back to the origins of electronic music, and the first experiments and innovations with electronic instruments at the turn of the 20th century.

History

CSIRAC, Australia's first digital computer, as displayed at the Melbourne Museum

Much of the work on computer music has drawn on the relationship between music and mathematics, a relationship that has been noted since the Ancient Greeks described the "harmony of the spheres".

Musical melodies were first generated by the computer originally named the CSIR Mark 1 (later renamed CSIRAC) in Australia in 1950. There were newspaper reports from America and England (early and recently) that computers may have played music earlier, but thorough research has debunked these stories as there is no evidence to support the newspaper reports (some of which were speculative). Research has shown that people speculated about computers playing music, possibly because computers would make noises, but there is no evidence that they did it.

The world's first computer to play music was the CSIR Mark 1 (later named CSIRAC), which was designed and built by Trevor Pearcey and Maston Beard in the late 1940s. Mathematician Geoff Hill programmed the CSIR Mark 1 to play popular musical melodies from the very early 1950s. In 1950 the CSIR Mark 1 was used to play music, the first known use of a digital computer for that purpose. The music was never recorded, but it has been accurately reconstructed. In 1951 it publicly played the "Colonel Bogey March" of which only the reconstruction exists. However, the CSIR Mark 1 played standard repertoire and was not used to extend musical thinking or composition practice, as Max Mathews did, which is current computer-music practice.

The first music to be performed in England was a performance of the British National Anthem that was programmed by Christopher Strachey on the Ferranti Mark 1, late in 1951. Later that year, short extracts of three pieces were recorded there by a BBC outside broadcasting unit: the National Anthem, "Baa, Baa, Black Sheep", and "In the Mood"; this is recognized as the earliest recording of a computer to play music as the CSIRAC music was never recorded. This recording can be heard at the this Manchester University site. Researchers at the University of Canterbury, Christchurch declicked and restored this recording in 2016 and the results may be heard on SoundCloud.

Two further major 1950s developments were the origins of digital sound synthesis by computer, and of algorithmic composition programs beyond rote playback. Amongst other pioneers, the musical chemists Lejaren Hiller and Leonard Isaacson worked on a series of algorithmic composition experiments from 1956 to 1959, manifested in the 1957 premiere of the Illiac Suite for string quartet. Max Mathews at Bell Laboratories developed the influential MUSIC I program and its descendants, further popularising computer music through a 1963 article in Science. The first professional composer to work with digital synthesis was James Tenney, who created a series of digitally synthesized and/or algorithmically composed pieces at Bell Labs using Mathews' MUSIC III system, beginning with Analog #1 (Noise Study) (1961). After Tenney left Bell Labs in 1964, he was replaced by composer Jean-Claude Risset, who conducted research on the synthesis of instrumental timbres and composed Computer Suite from Little Boy (1968).

Early computer-music programs typically did not run in real time, although the first experiments on CSIRAC and the Ferranti Mark 1 did operate in real time. From the late 1950s, with increasingly sophisticated programming, programs would run for hours or days, on multi million-dollar computers, to generate a few minutes of music. One way around this was to use a 'hybrid system' of digital control of an analog synthesiser and early examples of this were Max Mathews' GROOVE system (1969) and also MUSYS by Peter Zinovieff (1969).

Until now partial use has been exploited for musical research into the substance and form of sound (convincing examples are those of Hiller and Isaacson in Urbana, Illinois, US; Iannis Xenakis in Paris and Pietro Grossi in Florence, Italy).

In May 1967 the first experiments in computer music in Italy were carried out by the S 2F M studio in Florence in collaboration with General Electric Information Systems Italy. Olivetti-General Electric GE 115 (Olivetti S.p.A.) is used by Grossi as a performer: three programmes were prepared for these experiments. The programmes were written by Ferruccio Zulian  and used by Pietro Grossi for playing Bach, Paganini, and Webern works and for studying new sound structures.

The programming computer for Yamaha's first FM synthesizer GS1. CCRMA, Stanford University.

John Chowning's work on FM synthesis from the 1960s to the 1970s allowed much more efficient digital synthesis, eventually leading to the development of the affordable FM synthesis-based Yamaha DX7 digital synthesizer, released in 1983.

Interesting sounds must have a fluidity and changeability that allows them to remain fresh to the ear. In computer music this subtle ingredient is bought at a high computational cost, both in terms of the number of items requiring detail in a score and in the amount of interpretive work the instruments must produce to realize this detail in sound.

In Japan

In Japan, experiments in computer music date back to 1962, when Keio University professor Sekine and Toshiba engineer Hayashi experimented with the TOSBAC [jp] computer. This resulted in a piece entitled TOSBAC Suite, influenced by the Illiac Suite. Later Japanese computer music compositions include a piece by Kenjiro Ezaki presented during Osaka Expo '70 and "Panoramic Sonore" (1974) by music critic Akimichi Takeda. Ezaki also published an article called "Contemporary Music and Computers" in 1970. Since then, Japanese research in computer music has largely been carried out for commercial purposes in popular music, though some of the more serious Japanese musicians used large computer systems such as the Fairlight in the 1970s.

In the late 1970s these systems became commercialized, notably by systems like the Roland MC-8 Microcomposer, where a microprocessor-based system controls an analog synthesizer, released in 1978. In addition to the Yamaha DX7, the advent of inexpensive digital chips and microcomputers opened the door to real-time generation of computer music. In the 1980s, Japanese personal computers such as the NEC PC-88 came installed with FM synthesis sound chips and featured audio programming languages such as Music Macro Language (MML) and MIDI interfaces, which were most often used to produce video game music, or chiptunes. By the early 1990s, the performance of microprocessor-based computers reached the point that real-time generation of computer music using more general programs and algorithms became possible.

Advances

Advances in computing power and software for manipulation of digital media have dramatically affected the way computer music is generated and performed. Current-generation micro-computers are powerful enough to perform very sophisticated audio synthesis using a wide variety of algorithms and approaches. Computer music systems and approaches are now ubiquitous, and so firmly embedded in the process of creating music that we hardly give them a second thought: computer-based synthesizers, digital mixers, and effects units have become so commonplace that use of digital rather than analog technology to create and record music is the norm, rather than the exception.

Research

There is considerable activity in the field of computer music as researchers continue to pursue new and interesting computer-based synthesis, composition, and performance approaches. Throughout the world there are many organizations and institutions dedicated to the area of computer and electronic music study and research, including the CCRMA (Center of Computer Research in Music and Acoustic, Stanford, USA), ICMA (International Computer Music Association), C4DM (Centre for Digital Music), IRCAM, GRAME, SEAMUS (Society for Electro Acoustic Music in the United States), CEC (Canadian Electroacoustic Community), and a great number of institutions of higher learning around the world.

Music composed and performed by computers

Later, composers such as Gottfried Michael Koenig and Iannis Xenakis had computers generate the sounds of the composition as well as the score. Koenig produced algorithmic composition programs which were a generalization of his own serial composition practice. This is not exactly similar to Xenakis' work as he used mathematical abstractions and examined how far he could explore these musically. Koenig's software translated the calculation of mathematical equations into codes which represented musical notation. This could be converted into musical notation by hand and then performed by human players. His programs Project 1 and Project 2 are examples of this kind of software. Later, he extended the same kind of principles into the realm of synthesis, enabling the computer to produce the sound directly. SSP is an example of a program which performs this kind of function. All of these programs were produced by Koenig at the Institute of Sonology in Utrecht in the 1970s. In the 2000s, Andranik Tangian developed a computer algorithm to determine the time event structures for rhythmic canons and rhythmic fugues, which were then "manually" worked out into harmonic compositions Eine kleine Mathmusik I and Eine kleine Mathmusik II performed by computer; for scores and recordings see.

Computer-generated scores for performance by human players

Computers have also been used in an attempt to imitate the music of great composers of the past, such as Mozart. A present exponent of this technique is David Cope, whose computer programs analyses works of other composers to produce new works in a similar style. Cope's best-known program is Emily Howell.

Melomics, a research project from the University of Málaga (Spain), developed a computer composition cluster named Iamus, which composes complex, multi-instrument pieces for editing and performance. Since its inception, Iamus has composed a full album in 2012, also named Iamus, which New Scientist described as "the first major work composed by a computer and performed by a full orchestra". The group has also developed an API for developers to utilize the technology, and makes its music available on its website.

Computer-aided algorithmic composition

Diagram illustrating the position of CAAC in relation to other generative music systems

Computer-aided algorithmic composition (CAAC, pronounced "sea-ack") is the implementation and use of algorithmic composition techniques in software. This label is derived from the combination of two labels, each too vague for continued use. The label computer-aided composition lacks the specificity of using generative algorithms. Music produced with notation or sequencing software could easily be considered computer-aided composition. The label algorithmic composition is likewise too broad, particularly in that it does not specify the use of a computer. The term computer-aided, rather than computer-assisted, is used in the same manner as computer-aided design.

Machine improvisation

Machine improvisation uses computer algorithms to create improvisation on existing music materials. This is usually done by sophisticated recombination of musical phrases extracted from existing music, either live or pre-recorded. In order to achieve credible improvisation in particular style, machine improvisation uses machine learning and pattern matching algorithms to analyze existing musical examples. The resulting patterns are then used to create new variations "in the style" of the original music, developing a notion of stylistic re-injection. This is different from other improvisation methods with computers that use algorithmic composition to generate new music without performing analysis of existing music examples.

Statistical style modeling

Style modeling implies building a computational representation of the musical surface that captures important stylistic features from data. Statistical approaches are used to capture the redundancies in terms of pattern dictionaries or repetitions, which are later recombined to generate new musical data. Style mixing can be realized by analysis of a database containing multiple musical examples in different styles. Machine Improvisation builds upon a long musical tradition of statistical modeling that began with Hiller and Isaacson's Illiac Suite for String Quartet (1957) and Xenakis' uses of Markov chains and stochastic processes. Modern methods include the use of lossless data compression for incremental parsing, prediction suffix tree, string searching and more. Style mixing is possible by blending models derived from several musical sources, with the first style mixing done by S. Dubnov in a piece NTrope Suite using Jensen-Shannon joint source model. Later the use of factor oracle algorithm (basically a factor oracle is a finite state automaton constructed in linear time and space in an incremental fashion) was adopted for music by Assayag and Dubnov and became the basis for several systems that use stylistic re-injection.

Implementations

The first implementation of statistical style modeling was the LZify method in Open Music, followed by the Continuator system that implemented interactive machine improvisation that interpreted the LZ incremental parsing in terms of Markov models and used it for real time style modeling developed by François Pachet at Sony CSL Paris in 2002. Matlab implementation of the Factor Oracle machine improvisation can be found as part of Computer Audition toolbox. There is also an NTCC implementation of the Factor Oracle machine improvisation.

OMax is a software environment developed in IRCAM. OMax uses OpenMusic and Max. It is based on researches on stylistic modeling carried out by Gerard Assayag and Shlomo Dubnov and on researches on improvisation with the computer by G. Assayag, M. Chemillier and G. Bloch (a.k.a. the OMax Brothers) in the Ircam Music Representations group. One of the problems in modeling audio signals with factor oracle is the symbolization of features from continuous values to a discrete alphabet. This problem was solved in the Variable Markov Oracle (VMO) available as python implementation, using an information rate criteria for finding the optimal or most informative representation.

Use of Artificial Intelligence

The use of artificial intelligence to generate new melodies and cover pre-existing music, is a recent phenomenon that has been reported to disrupt the music industry.

Live coding

Live coding (sometimes known as 'interactive programming', 'on-the-fly programming', 'just in time programming') is the name given to the process of writing software in real time as part of a performance. Recently it has been explored as a more rigorous alternative to laptop musicians who, live coders often feel, lack the charisma and pizzazz of musicians performing live.

Improvisation

 

From Wikipedia, the free encyclopedia

Improvisation, often shortened to improv, is the activity of making or doing something not planned beforehand, using whatever can be found. The origin of the word itself is in the Latin "improvisus", which literally means un-foreseen – but it is also related to both the old French word "emprouer" and the English "improve", to improve. Improvisation in the performing arts is a very spontaneous performance without specific or scripted preparation. The skills of improvisation can apply to many different faculties, across all artistic, scientific, physical, cognitive, academic, and non-academic disciplines; see Applied improvisation.

Skills and techniques

The skills of improvisation can apply to many different abilities or forms of communication and expression across all artistic, scientific, physical, cognitive, academic, and non-academic disciplines. For example, improvisation can make a significant contribution in music, dance, cooking, presenting a speech, sales, personal or romantic relationships, sports, flower arranging, martial arts, psychotherapy, and much more.

Techniques of improvisation are widely used in training for performing arts or entertainment; for example, music, theatre and dance. To "extemporize" or "ad lib" is basically the same as improvising. Colloquial terms such as "playing by ear", "take it as it comes", and "making it up as [one] goes along" are all used to describe improvisation.

The simple act of speaking requires a good deal of improvisation because the mind is addressing its own thought and creating its unrehearsed delivery in words, sounds and gestures, forming unpredictable statements that further feed the thought process (the performer as the listener), creating an enriched process that is not unlike instantaneous composition with a given set or repertoire of elements.

Where the improvisation is intended to solve a problem on a temporary basis, the "proper" solution being unavailable at the time, it may be known as a "stop-gap". This applies to the field of engineering. Another improvisational, group problem-solving technique being used in organizations of all kinds is brainstorming, in which any and all ideas that a group member may have are permitted and encouraged to be expressed, regardless of actual practicality. As in all improvisation, the process of brainstorming opens up the minds of the people involved to new, unexpected and possibly useful ideas. The colloquial term for this is "thinking outside the box."

Arts and entertaiment

Performing arts

ComedySportz Austin performing a shortform game based on direction from the audience with the help of Red Dirt Improv; in this case spoofing a hard rock band performing a song made up on the stage

Improvisation can be thought of as an "on the spot" or "off the cuff" spontaneous moment of sudden inventiveness that can just come to mind, body and spirit as an inspiration. Viola Spolin created theater games as a method of training improvisational acting. Her son, Paul Sills popularized improvisational theater, or IMPROV, by using Spolin's techniques to train The Second City in Chicago, the first totally improvisational theater company in the US. However, for some particularly gifted performers, no preparation or training is needed. Improvisation in any life or art form can occur more often if it is practiced as a way of encouraging creative behavior. That practice includes learning to use one's intuition, as well as learning a technical understanding of the necessary skills and concerns within the domain in which one is improvising. This can be when an individual or group is acting, dancing, singing, playing musical instruments, talking, creating artworks, problem-solving, or reacting in the moment and in response to the stimulus of one's immediate environment and inner feelings. This can result in the invention of new thought patterns, new practices, new structures or symbols, and/or new ways to act.

Improvisation was originally rarely used on dramatic television. A major exception was the situation comedy Mork & Mindy where star Robin Williams was allotted specific sections in each episode where he was allowed to perform freely.

Music

Musical improvisation is usually defined as the spontaneous performance of music without previous preparation or any written notes. In other words, the art of improvisation can be understood as composing music "on the fly". There have been experiments by Charles Limb, using functional magnetic resonance imaging, that show the brain activity during musical improvisation. Limb showed increased activity in the medial prefrontal cortex, which is an area associated with an increase in self-expression. Further, there was decreased activity in the lateral prefrontal cortex, which is an area associated with self-monitoring. This change in activity is thought to reduce the inhibitions that normally prevent individuals from taking risks and improvising.

Improvisation can take place as a solo performance, or interdependently in an ensemble with other players. When done well, it often elicits gratifying emotional responses from the audience. One notable improvisational pianist is Franz Liszt. The origins of Liszt's improvisation in an earlier tradition of playing variations on a theme were mastered and epitomized by Johann Sebastian Bach, Wolfgang Amadeus Mozart, and Ludwig van Beethoven.

Notable improvisational musicians from the modern era include Keith Jarrett, an improvisational jazz pianist and multi-instrumentalist who has performed many improvised concerts all over the world; W. A. Mathieu a.k.a. William Allaudin Mathieu, the musical director for The Second City in Chicago, the first ongoing improvisational theatre troupe in the United States, and later musical director for another improv theatre, The Committee, an offshoot of The Second City in San Francisco; Derek Bailey, an improvisational guitarist and writer of Improvisation: Its Nature and Practice; Evan Parker; British saxophone player, the iconnical pianists Fred van Hove (Be) and Misha Mengelberg (NL) and more recently the Belgian Seppe Gebruers who improvise with two pianos tuned a quartertone apart.

Improvised freestyle rap is commonly practiced as a part of rappers' creative processes, as a "finished product" for release on recordings (when the improvisation is judged good enough), as a spiritual event, as a means of verbal combat in battle rap, and, simply, for fun. As mentioned above, studies have suggested that improvisation allows a musician to relax the control filters in their mind during this exercise. It often incorporates insults similar to those in the African-American game The Dozens, and complex rhythmic and sometimes melodic forms comparable to those heard in jazz improvisation.

In the realm of silent film music, there are a small number of musicians whose work has been recognized as exceptional by critics, scholars and audiences alike; these include Neil Brand and John Sweeney, among others who are all performers at the Pordenone Silent Film Festival in Italy. Their performances must match the style and pacing of those films which they accompany and the knowledge of a wide range of musical styles is required, as well as the stamina to play for films which occasionally run more than three hours, without a pause.

Theatre

Improvisation, in theatre, is the playing of dramatic scenes without written dialogue and with minimal or no predetermined dramatic activity. The method has been used for different purposes in theatrical history.

The Ligue d'improvisation montréalaise [fr] (LIM) is a league of improvisational theatre based in Montreal, Quebec, Canada

Comedy

Improvisational comedy is a theatre art performed throughout the world and has had an on-again, off-again status throughout history.

Some of the more famous improv theatres and training centers in the world include: i.O. (formerly ImprovOlympic) in Chicago and Los Angeles, The Second City in Chicago and Toronto, The Players Workshop in Chicago, National Comedy Theatre in San Diego, New York and Phoenix, Upright Citizens Brigade, the Peoples Improv Theater, the Magnet Theater in New York, The Groundlings in Los Angeles, BATS Improv (Bay Area Theatre Sports) in San Francisco, Wing-It Productions in Seattle, Philly Improv Theater in Philadelphia, Brave New Workshop in Minneapolis, ComedySportz in Milwaukee, Theatresports in Calgary and Improv Comedy Copenhagen.

There are also many well known university improv teams, including Theatre Strike Force at the University of Florida, Gigglepants at the University of Texas at Austin, and Erasable Inc. at the University of Maryland. Improvisation found a home at universities. The origins of the Second City was the Compass Players, an offshoot of theatre programs at the University of Chicago in the 1950s. Later, once improv had been established as an art form, improv groups sprung up on college campuses, starting in the 1980s where crowds were easy to find and teams could perform frequently. Now an improv group is a common staple of college extra curricular activities.

Notable pioneers in the field of improvisation, comedic or otherwise, include Mike Myers, Neil Mullarkey, Paul Merton, Stephen Fry, John Sessions, Josie Lawrence, Viola Spolin, Paul Sills, David Shepherd, Del Close, Josephine Forsberg, Gary Austin, Martin de Maat, and Keith Johnstone. Notable performers include: Paul Merton, Stephen Colbert, Steve Carell, Bill Murray, Harold Ramis, Robert Townsend, Colin Mochrie, Ryan Stiles, Ross Noble, Eddie Izzard, Tony Slattery, Mike McShane, Sandi Toksvig, Wayne Brady, Jonathan Winters, T. J. Jagodowski, Robin Williams, Conan O'Brien and David Pasquesi.

Dance

Dance improvisation as a choreographic tool: Improvisation is used as a choreographic tool in dance composition. Experimenting with the concepts of shape, space, time, and energy while moving without inhibition or cognitive thinking can create unique and innovative movement designs, spatial configuration, dynamics, and unpredictable rhythms. Improvisation without inhibition allows the choreographer to connect to their deepest creative self, which in turn clears the way for pure invention. This cognitive inhibition is similar to the inhibition described by Limb for musical improvisation, which can be found in the music section above.

Contact improvisation: a form developed in 1973, that is now practiced around the world. Contact improvisation originated from the movement studies of Steve Paxton in the 1970s and developed through the continued exploration of the Judson Dance Theater. It is a dance form based on weight sharing, partnering, playing with weight, exploring negative space and unpredictable outcomes.

Sculpture

Sculpture often relies on the enlargement of a small model or maquette to create the final work in a chosen material. Where the material is plastic such as clay, a working structure or armature often needs to be built to allow the pre-determined design to be realized. Alan Thornhill's method for working with clay abandons the maquette, seeing it as ultimately deadening to creativity. Without the restrictions of the armature, a clay matrix of elements allows that when recognizable forms start to emerge, they can be essentially disregarded by turning the work, allowing for infinite possibility and the chance for the unforeseen to emerge more powerfully at a later stage.

Moving from adding and taking away to purely reductive working, the architectural considerations of turning the work are eased considerably but continued removal of material through the rejection of forms deemed too obvious can mean one ends up with nothing. Former pupil Jon Edgar uses Thornhill's method as a creative extension to direct carving in stone and wood.

Film

The director Mike Leigh uses lengthy improvisations developed over a period of weeks to build characters and story lines for his films. He starts with some sketch ideas of how he thinks things might develop but does not reveal all his intentions with the cast who discover their fate and act out their responses as their destinies are gradually revealed, including significant aspects of their lives which will not subsequently be shown onscreen. The final filming draws on dialogue and actions that have been recorded during the improvisation period.

Writing

Improvisational writing is an exercise that imposes limitations on a writer such as a time limit, word limit, a specific topic, or rules on what can be written. This forces the writer to work within stream of consciousness and write without judgment of the work they produce. This technique is used for a variety of reasons, such as to bypass writer's block, improve creativity, strengthen one's writing instinct and enhance one's flexibility in writing.

Some improvisational writing is collaborative, focusing on an almost dadaist form of collaborative fiction. This can take a variety of forms, from as basic as passing a notebook around a circle of writers with each writing a sentence, to coded environments that focus on collaborative novel-writing, like OtherSpace.

Science and technology

Engineering

An improvised surveyors level made from a camera tripod, a torpedo level and a sniper scope.

Improvisation in engineering is to solve a problem with the tools and materials immediately at hand. Examples of such improvisation was the re-engineering of carbon dioxide scrubbers with the materials on hand during the Apollo 13 space mission, or the use of a knife in place of a screwdriver to turn a screw.

Improvised bass drum in Trafalgar Square, London.
An improvised cowbell, used for sheep or goats. The bell was found in 1988 in a field near Tuqu' (Tekoa) in the West Bank. The bell's body is made of aluminum, probably a broken kitchen utensil, while the clapper is a brass cartridge case (SMI 25 NATO, probably 7.62×51mm).
Improvised hat cover of an Orthodox Jew on a rainy day in Tel Aviv.

Engineering improvisations may be needed because of emergencies, embargo, obsolescence of a product and the loss of manufacturer support, or just a lack of funding appropriate for a better solution. Users of motor vehicles in parts of Africa develop improvised solutions where it is not feasible to obtain manufacturer-approved spare parts.

The popular television program MacGyver used as its gimmick a hero who could solve almost any problem with jury rigged devices from everyday materials, a Swiss Army knife and some duct tape.

Artificial intelligence

Electronic art

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Electronic_art

Stelarc Parasite: Event for Invaded and Involuntary Body, at the 1997 Ars Electronica Festival

Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.

Background

The term electronic art is almost synonymous to computer art and digital art. The latter two terms, and especially the term computer-generated art are mostly used for visual artworks generated by computers. However, electronic art has a much broader connotation, referring to artworks that include any type of electronic component, such as works in music, dance, architecture and performance. It is an interdisciplinary field in which artists, scientists and engineers often collaborate when creating their works. The art historian of electronic art Edward A. Shanken works to document current and past experimental art with a focus on the intersection of art, science, and technology. Other writers on the topic of electronic art include Frank Popper, Dominique Moulon, Sarah Cook, and Christiane Paul.

Electronic art often features components of interactivity. Artists make use of technologies like the Internet, computer networks, robotics, wearable technology, digital painting, wireless technology and immersive virtual reality. As the technologies used to deliver works of electronic art become obsolete, electronic art faces serious issues around the challenge to preserve artwork beyond the time of its contemporary production. Currently, research projects are underway to improve the preservation and documentation of the fragile electronic arts heritage (see DOCAM – Documentation and Conservation of the Media Arts Heritage).

Art festivals that use the term "electronic art" in their name

Postmodern art

From Wikipedia, the free encyclopedia

Data.Tron [8K Enhanced Version] by Ryoji Ikeda on show in transmediale 10.
 
Postmodern art is a body of art movements that sought to contradict some aspects of modernism or some aspects that emerged or developed in its aftermath. In general, movements such as intermedia, installation art, conceptual art and multimedia, particularly involving video are described as postmodern.

There are several characteristics which lend art to being postmodern; these include bricolage, the use of text prominently as the central artistic element, collage, simplification, appropriation, performance art, the recycling of past styles and themes in a modern-day context, as well as the break-up of the barrier between fine and high arts and low art and popular culture.

Use of the term

The predominant term for art produced since the 1950s is "contemporary art". Not all art labeled as contemporary art is postmodern, and the broader term encompasses both artists who continue to work in modernist and late modernist traditions, as well as artists who reject postmodernism for other reasons. Arthur Danto argues "contemporary" is the broader term, and postmodern objects represent a "subsector" of the contemporary movement. Some postmodern artists have made more distinctive breaks from the ideas of modern art and there is no consensus as to what is "late-modern" and what is "post-modern." Ideas rejected by the modern aesthetic have been re-established. In painting, postmodernism reintroduced representation. Some critics argue much of the current "postmodern" art, the latest avant-gardism, should still classify as modern art.

As well as describing certain tendencies of contemporary art, postmodern has also been used to denote a phase of modern art. Defenders of modernism, such as Clement Greenberg, as well as radical opponents of modernism, such as Félix Guattari, who calls it modernism's "last gasp," have adopted this position. The neo-conservative Hilton Kramer describes postmodernism as "a creation of modernism at the end of its tether." Jean-François Lyotard, in Fredric Jameson's analysis, does not hold there is a postmodern stage radically different from the period of high modernism; instead, postmodern discontent with this or that high modernist style is part of the experimentation of high modernism, giving birth to new modernisms. In the context of aesthetics and art, Jean-François Lyotard is a major philosopher of postmodernism.

Many critics hold postmodern art emerges from modern art. Suggested dates for the shift from modern to postmodern include 1914 in Europe, and 1962 or 1968 in America. James Elkins, commenting on discussions about the exact date of the transition from modernism to postmodernism, compares it to the discussion in the 1960s about the exact span of Mannerism and whether it should begin directly after the High Renaissance or later in the century. He makes the point these debates go on all the time with respect to art movements and periods, which is not to say they are not important. The close of the period of postmodern art has been dated to the end of the 1980s, when the word postmodernism lost much of its critical resonance, and art practices began to address the impact of globalization and new media.

Jean Baudrillard has had a significant influence on postmodern-inspired art and emphasised the possibilities of new forms of creativity. The artist Peter Halley describes his day-glo colours as "hyperrealization of real color", and acknowledges Baudrillard as an influence. Baudrillard himself, since 1984, was fairly consistent in his view that contemporary art, and postmodern art in particular, was inferior to the modernist art of the post World War II period, while Jean-François Lyotard praised Contemporary painting and remarked on its evolution from Modern art. Major Women artists in the Twentieth Century are associated with postmodern art since much theoretical articulation of their work emerged from French psychoanalysis and Feminist Theory that is strongly related to post modern philosophy.

American Marxist philosopher Fredric Jameson argues the condition of life and production will be reflected in all activity, including the making of art.

As with all uses of the term postmodern there are critics of its application. Kirk Varnedoe, for instance, stated that there is no such thing as postmodernism, and that the possibilities of modernism have not yet been exhausted. Though the usage of the term as a kind of shorthand to designate the work of certain Post-war "schools" employing relatively specific material and generic techniques has become conventional since the mid-1980s, the theoretical underpinnings of Postmodernism as an epochal or epistemic division are still very much in controversy.

Defining postmodern art

The juxtaposition of old and new, especially with regards to taking styles from past periods and re-fitting them into modern art outside of their original context, is a common characteristic of postmodern art.

Postmodernism describes movements which both arise from, and react against or reject, trends in modernism. General citations for specific trends of modernism are formal purity, medium specificity, art for art's sake, authenticity, universality, originality and revolutionary or reactionary tendency, i.e. the avant-garde. However, paradox is probably the most important modernist idea against which postmodernism reacts. Paradox was central to the modernist enterprise, which Manet introduced. Manet's various violations of representational art brought to prominence the supposed mutual exclusiveness of reality and representation, design and representation, abstraction and reality, and so on. The incorporation of paradox was highly stimulating from Manet to the conceptualists.

The status of the avant-garde is controversial: many institutions argue being visionary, forward-looking, cutting-edge, and progressive are crucial to the mission of art in the present, and therefore postmodern art contradicts the value of "art of our times". Postmodernism rejects the notion of advancement or progress in art per se, and thus aims to overturn the "myth of the avant-garde". Rosalind Krauss was one of the important enunciators of the view that avant-gardism was over, and the new artistic era is post-liberal and post-progress. Griselda Pollock studied and confronted the avant-garde and modern art in a series of groundbreaking books, reviewing modern art at the same time as redefining postmodern art.[24]

One characteristic of postmodern art is its conflation of high and low culture through the use of industrial materials and pop culture imagery. The use of low forms of art were a part of modernist experimentation as well, as documented in Kirk Varnedoe and Adam Gopnik's 1990–91 show High and Low: Popular Culture and Modern Art at New York's Museum of Modern Art, an exhibition that was universally panned at the time as the only event that could bring Douglas Crimp and Hilton Kramer together in a chorus of scorn. Postmodern art is noted for the way in which it blurs the distinctions between what is perceived as fine or high art and what is generally seen as low or kitsch art. While this concept of "blurring" or "fusing" high art with low art had been experimented during modernism, it only ever became fully endorsed after the advent of the postmodern era. Postmodernism introduced elements of commercialism, kitsch and a general camp aesthetic within its artistic context; postmodernism takes styles from past periods, such as Gothicism, the Renaissance and the Baroque, and mixes them so as to ignore their original use in their corresponding artistic movement. Such elements are common characteristics of what defines postmodern art.

Fredric Jameson suggests postmodern works abjure any claim to spontaneity and directness of expression, making use instead of pastiche and discontinuity. Against this definition, Art and Language's Charles Harrison and Paul Wood maintained pastiche and discontinuity are endemic to modernist art, and are deployed effectively by modern artists such as Manet and Picasso.

One compact definition is postmodernism rejects modernism's grand narratives of artistic direction, eradicating the boundaries between high and low forms of art, and disrupting genre's conventions with collision, collage, and fragmentation. Postmodern art holds all stances are unstable and insincere, and therefore irony, parody, and humor are the only positions critique or revision cannot overturn. "Pluralism and diversity" are other defining features.

Avant-garde precursors

Radical movements and trends regarded as influential and potentially as precursors to postmodernism emerged around World War I and particularly in its aftermath. With the introduction of the use of industrial artifacts in art and techniques such as collage, avant-garde movements such as Cubism, Dada and Surrealism questioned the nature and value of art. New artforms, such as cinema and the rise of reproduction, influenced these movements as a means of creating artworks. The ignition point for the definition of modernism, Clement Greenberg's essay, Avant-Garde and Kitsch, first published in Partisan Review in 1939, defends the avant-garde in the face of popular culture. Later, Peter Bürger would make a distinction between the historical avant-garde and modernism, and critics such as Krauss, Huyssen, and Douglas Crimp, following Bürger, identified the historical avant-garde as a precursor to postmodernism. Krauss, for example, describes Pablo Picasso's use of collage as an avant-garde practice anticipating postmodern art with its emphasis on language at the expense of autobiography. Another point of view is avant-garde and modernist artists used similar strategies and postmodernism repudiates both.

Dada

Marcel Duchamp, Fountain, 1917. Photograph by Alfred Stieglitz

In the early 20th century Marcel Duchamp exhibited a urinal as a sculpture. His point was to have people look at the urinal as if it were a work of art just because he said it was a work of art. He referred to his work as "Readymades". The Fountain was a urinal signed with the pseudonym R. Mutt, which shocked the art world in 1917. This and Duchamp's other works are generally labelled as Dada. Duchamp can be seen as a precursor to conceptual art. Some critics question calling Duchamp—whose obsession with paradox is well known—postmodernist on the grounds he eschews any specific medium, since paradox is not medium-specific, although it arose first in Manet's paintings.

Dadaism can be viewed as part of the modernist propensity to challenge established styles and forms, along with Surrealism, Futurism and Abstract Expressionism. From a chronological point of view, Dada is located solidly within modernism, however a number of critics hold it anticipates postmodernism, while others, such as Ihab Hassan and Steven Connor, consider it a possible changeover point between modernism and postmodernism. For example, according to McEvilly, postmodernism begins with realizing one no longer believes in the myth of progress, and Duchamp sensed this in 1914 when he changed from a modernist practice to a postmodernist one, "abjuring aesthetic delectation, transcendent ambition, and tour de force demonstrations of formal agility in favor of aesthetic indifference, acknowledgement of the ordinary world, and the found object or readymade."

Radical movements in modern art

In general, Pop Art and Minimalism began as modernist movements: a paradigm shift and philosophical split between formalism and anti-formalism in the early 1970s caused those movements to be viewed by some as precursors or transitional postmodern art. Other modern movements cited as influential to postmodern art are conceptual art and the use of techniques such as assemblage, montage, bricolage, and appropriation.

Jackson Pollock and abstract expressionism

During the late 1940s and early 1950s, Pollock's radical approach to painting revolutionized the potential for all Contemporary art following him. Pollock realized the journey toward making a work of art was as important as the work of art itself. Like Pablo Picasso's innovative reinventions of painting and sculpture near the turn of the century via Cubism and constructed sculpture, Pollock redefined artmaking during the mid-century. Pollock's move from easel painting and conventionality liberated his contemporaneous artists and following artists. They realized Pollock's process — working on the floor, unstretched raw canvas, from all four sides, using artist materials, industrial materials, imagery, non-imagery, throwing linear skeins of paint, dripping, drawing, staining, brushing - blasted artmaking beyond prior boundaries. Abstract expressionism expanded and developed the definitions and possibilities artists had available for the creation of new works of art. In a sense, the innovations of Jackson Pollock, Willem de Kooning, Franz Kline, Mark Rothko, Philip Guston, Hans Hofmann, Clyfford Still, Barnett Newman, Ad Reinhardt and others, opened the floodgates to the diversity and scope of following artworks.

After abstract expressionism

In abstract painting during the 1950s and 1960s several new directions like Hard-edge painting and other forms of Geometric abstraction like the work of Frank Stella popped up, as a reaction against the subjectivism of Abstract expressionism began to appear in artist studios and in radical avant-garde circles. Clement Greenberg became the voice of Post-painterly abstraction; by curating an influential exhibition of new painting touring important art museums throughout the United States in 1964. Color field painting, Hard-edge painting and Lyrical Abstraction emerged as radical new directions.

By the late 1960s, Postminimalism, Process Art and Arte Povera also emerged as revolutionary concepts and movements encompassing painting and sculpture, via Lyrical Abstraction and the Postminimalist movement, and in early Conceptual Art. Process art as inspired by Pollock enabled artists to experiment with and make use of a diverse encyclopedia of style, content, material, placement, sense of time, and plastic and real space. Nancy Graves, Ronald Davis, Howard Hodgkin, Larry Poons, Jannis Kounellis, Brice Marden, Bruce Nauman, Richard Tuttle, Alan Saret, Walter Darby Bannard, Lynda Benglis, Dan Christensen, Larry Zox, Ronnie Landfield, Eva Hesse, Keith Sonnier, Richard Serra, Sam Gilliam, Mario Merz, Peter Reginato, Lee Lozano, were some of the younger artists emerging during the era of late modernism spawning the heyday of the art of the late 1960s.

Performance art and happenings

Carolee Schneemann performing her piece Interior Scroll 1975. Yves Klein in France, and Carolee Schneemann, Yayoi Kusama, Charlotte Moorman, and Yoko Ono in New York City were pioneers of performance based works of art that often entailed nudity.

During the late 1950s and 1960s, artists with a wide range of interests began pushing the boundaries of Contemporary art. Yves Klein in France, and Carolee Schneemann, Yayoi Kusama, Charlotte Moorman, and Yoko Ono in New York City were pioneers of performance based works of art. Groups like The Living Theater with Julian Beck and Judith Malina collaborated with sculptors and painters creating environments; radically changing the relationship between audience and performer especially in their piece Paradise Now. The Judson Dance Theater located at the Judson Memorial Church, New York, and the Judson dancers, notably Yvonne Rainer, Trisha Brown, Elaine Summers, Sally Gross, Simonne Forti, Deborah Hay, Lucinda Childs, Steve Paxton and others collaborated with artists Robert Morris, Robert Whitman, John Cage, Robert Rauschenberg, and engineers like Billy Klüver. These performances were often designed to be the creation of a new art form, combining sculpture, dance, and music or sound, often with audience participation. The reductive philosophies of minimalism, spontaneous improvisation, and expressivity of Abstract expressionism characterized the works.

During the same period — the late 1950s through the mid-1960s - various avant-garde artists created Happenings. Happenings were mysterious and often spontaneous and unscripted gatherings of artists and their friends and relatives in varied specified locations. Often incorporating exercises in absurdity, physical exercise, costumes, spontaneous nudity, and various random and seemingly disconnected acts. Allan Kaprow, Joseph Beuys, Nam June Paik, Wolf Vostell, Claes Oldenburg, Jim Dine, Red Grooms, and Robert Whitman among others were notable creators of Happenings.

Assemblage art

Related to Abstract expressionism was the emergence of combined manufactured items — with artist materials, moving away from previous conventions of painting and sculpture. The work of Robert Rauschenberg, whose "combines" in the 1950s were forerunners of Pop Art and Installation art, and made use of the assemblage of large physical objects, including stuffed animals, birds and commercial photography, exemplified this art trend.

Leo Steinberg uses the term postmodernism in 1969 to describe Rauschenberg's "flatbed" picture plane, containing a range of cultural images and artifacts that had not been compatible with the pictorial field of premodernist and modernist painting. Craig Owens goes further, identifying the significance of Rauschenberg's work not as a representation of, in Steinberg's view, "the shift from nature to culture", but as a demonstration of the impossibility of accepting their opposition.

Steven Best and Douglas Kellner identify Rauschenberg and Jasper Johns as part of the transitional phase, influenced by Marcel Duchamp, between modernism and postmodernism. These artists used images of ordinary objects, or the objects themselves, in their work, while retaining the abstraction and painterly gestures of high modernism.

Anselm Kiefer also uses elements of assemblage in his works, and on one occasion, featured the bow of a fishing boat in a painting.

Pop art

Lawrence Alloway used the term "Pop art" to describe paintings celebrating consumerism of the post World War II era. This movement rejected Abstract expressionism and its focus on the hermeneutic and psychological interior, in favor of art which depicted, and often celebrated, material consumer culture, advertising, and iconography of the mass production age. The early works of David Hockney and the works of Richard Hamilton, John McHale, and Eduardo Paolozzi were considered seminal examples in the movement. While later American examples include the bulk of the careers of Andy Warhol and Roy Lichtenstein and his use of Benday dots, a technique used in commercial reproduction. There is a clear connection between the radical works of Duchamp, the rebellious Dadaist — with a sense of humor; and Pop Artists like Claes Oldenburg, Andy Warhol, Roy Lichtenstein and the others.

Thomas McEvilly, agreeing with Dave Hickey, says U.S postmodernism in the visual arts began with the first exhibitions of Pop art in 1962, "though it took about twenty years before postmodernism became a dominant attitude in the visual arts." Fredric Jameson, too, considers pop art to be postmodern.

One way Pop art is postmodern is it breaks down what Andreas Huyssen calls the "Great Divide" between high art and popular culture. Postmodernism emerges from a "generational refusal of the categorical certainties of high modernism."

Fluxus

Solo For Violin • Polishing as performed by George Brecht, New York, 1964. Photo by G Maciunas

Fluxus was named and loosely organized in 1962 by George Maciunas (1931–78), a Lithuanian-born American artist. Fluxus traces its beginnings to John Cage's 1957 to 1959 Experimental Composition classes at the New School for Social Research in New York City. Many of his students were artists working in other media with little or no background in music. Cage's students included Fluxus founding members Jackson Mac Low, Al Hansen, George Brecht and Dick Higgins. In 1962 in Germany Fluxus started with the: FLUXUS Internationale Festspiele Neuester Musik in Wiesbaden with, George Maciunas, Joseph Beuys, Wolf Vostell, Nam June Paik and others. And in 1963 with the: Festum Fluxorum Fluxus in Düsseldorf with George Maciunas, Wolf Vostell, Joseph Beuys, Dick Higgins, Nam June Paik, Ben Patterson, Emmett Williams and others.

Fluxus encouraged a do it yourself aesthetic, and valued simplicity over complexity. Like Dada before it, Fluxus included a strong current of anti-commercialism and an anti-art sensibility, disparaging the conventional market-driven art world in favor of an artist-centered creative practice. Fluxus artists preferred to work with whatever materials were at hand, and either created their own work or collaborated in the creation process with their colleagues.

Fluxus can be viewed as part of the first phase of postmodernism, along with Rauschenberg, Johns, Warhol and the Situationist International. Andreas Huyssen criticises attempts to claim Fluxus for postmodernism as, "either the master-code of postmodernism or the ultimately unrepresentable art movement – as it were, postmodernism's sublime." Instead he sees Fluxus as a major Neo-Dadaist phenomena within the avant-garde tradition. It did not represent a major advance in the development of artistic strategies, though it did express a rebellion against, "the administered culture of the 1950s, in which a moderate, domesticated modernism served as ideological prop to the Cold War."

Minimalism

Tony Smith, Free Ride, 1962, 6'8 x 6'8 x 6'8 (the height of a standard US door opening), Museum of Modern Art, New York

By the early 1960s Minimalism emerged as an abstract movement in art (with roots in geometric abstraction via Malevich, the Bauhaus and Mondrian) which rejected the idea of relational, and subjective painting, the complexity of Abstract expressionist surfaces, and the emotional zeitgeist and polemics present in the arena of Action painting. Minimalism argued extreme simplicity could capture the sublime representation art requires. Associated with painters such as Frank Stella, minimalism in painting, as opposed to other areas, is a modernist movement and depending on the context can be construed as a precursor to the postmodern movement.

Hal Foster, in his essay The Crux of Minimalism, examines the extent to which Donald Judd and Robert Morris both acknowledge and exceed Greenbergian modernism in their published definitions of minimalism. He argues minimalism is not a "dead end" of modernism, but a "paradigm shift toward postmodern practices that continue to be elaborated today."

Postminimalism

Robert Smithson, "Spiral Jetty" in mid-April 2005. It was created in 1970.

Robert Pincus-Witten coined the term Post-minimalism in 1977 to describe minimalist derived art which had content and contextual overtones minimalism rejected. His use of the term covered the period 1966 – 1976 and applied to the work of Eva Hesse, Keith Sonnier, Richard Serra and new work by former minimalists Robert Smithson, Robert Morris, Sol LeWitt, and Barry Le Va, and others. Process art and anti-form art are other terms describing this work, which the space it occupies and the process by which it is made determines.

Rosalind Krauss argues by 1968 artists such as Morris, LeWitt, Smithson and Serra had "entered a situation the logical conditions of which can no longer be described as modernist." The expansion of the category of sculpture to include land art and architecture, "brought about the shift into postmodernism."

Minimalists like Donald Judd, Dan Flavin, Carl Andre, Agnes Martin, John McCracken and others continued to produce their late modernist paintings and sculpture for the remainder of their careers.

Movements in postmodern art

Conceptual art

Lawrence Weiner, Bits & Pieces Put Together to Present a Semblance of a Whole, The Walker Art Center, Minneapolis, 2005.

Conceptual art is sometimes labelled as postmodern because it is expressly involved in deconstruction of what makes a work of art, "art". Conceptual art, because it is often designed to confront, offend or attack notions held by many of the people who view it, is regarded with particular controversy.

Precursors to conceptual art include the work of Duchamp, John Cage's 4' 33", in which the music is said to be "the sounds of the environment that the listeners hear while it is performed," and Rauschenberg's Erased De Kooning Drawing. Many conceptual works take the position that art is created by the viewer viewing an object or act as art, not from the intrinsic qualities of the work itself. Thus, because Fountain was exhibited, it was a sculpture.

Figurative painting

Some currents of post-war figurative painting have been analyzed as postmodern. The Italian painter Carlo Maria Mariani was described as a postmodernist by American critics. According to Charles Jencks, Mariani's group portrait The Constellation of Leo (1980–1981), which depicts people from Italy's art world with references to mythology and art history, came to define a trope of postmodern art: "an ironic comment on a comment on a comment which signals the distance; a new myth thrice removed from its originating ritual".

Installation art

An important series of movements in art which have consistently been described as postmodern involved installation art and creation of artifacts that are conceptual in nature. One example being the signs of Jenny Holzer which use the devices of art to convey specific messages, such as "Protect Me From What I Want". Installation Art has been important in determining the spaces selected for museums of contemporary art in order to be able to hold the large works which are composed of vast collages of manufactured and found objects. These installations and collages are often electrified, with moving parts and lights.

They are often designed to create environmental effects, as Christo and Jeanne-Claude's Iron Curtain, Wall of 240 Oil Barrels, Blocking Rue Visconti, Paris, June 1962 which was a poetic response to the Berlin Wall built in 1961.

Lowbrow art

Lowbrow is a widespread populist art movement with origins in the underground comix world, punk music, hot-rod street culture, and other California subcultures. It is also often known by the name pop surrealism. Lowbrow art highlights a central theme in postmodernism in that the distinction between "high" and "low" art are no longer recognized.

Performance art

Digital art

Joseph Nechvatal birth Of the viractual 2001 computer-robotic assisted acrylic on canvas

Digital art is a general term for a range of artistic works and practices that use digital technology as an essential part of the creative and/or presentation process. The impact of digital technology has transformed activities such as painting, drawing, sculpture and music/sound art, while new forms, such as net art, digital installation art, and virtual reality, have become recognized artistic practices.

Leading art theorists and historians in this field include Christiane Paul, Frank Popper, Christine Buci-Glucksmann, Dominique Moulon, Robert C. Morgan, Roy Ascott, Catherine Perret, Margot Lovejoy, Edmond Couchot, Fred Forest and Edward A. Shanken.

Intermedia and multi-media

Data.Tron [8K Enhanced Version] by Ryoji Ikeda on show in transmediale 10.

Another trend in art which has been associated with the term postmodern is the use of a number of different media together. Intermedia, a term coined by Dick Higgins and meant to convey new artforms along the lines of Fluxus, Concrete Poetry, Found objects, Performance art, and Computer art. Higgins was the publisher of the Something Else Press, a Concrete poet, married to artist Alison Knowles and an admirer of Marcel Duchamp. Ihab Hassan includes, "Intermedia, the fusion of forms, the confusion of realms," in his list of the characteristics of postmodern art. One of the most common forms of "multi-media art" is the use of video-tape and CRT monitors, termed Video art. While the theory of combining multiple arts into one art is quite old, and has been revived periodically, the postmodern manifestation is often in combination with performance art, where the dramatic subtext is removed, and what is left is the specific statements of the artist in question or the conceptual statement of their action. Higgin's conception of Intermedia is connected to the growth of multimedia digital practice such as immersive virtual reality, digital art and computer art.

Telematic Art

Telematic art is a descriptive of art projects using computer mediated telecommunications networks as their medium. Telematic art challenges the traditional relationship between active viewing subjects and passive art objects by creating interactive, behavioural contexts for remote aesthetic encounters. Roy Ascott sees the telematic art form as the transformation of the viewer into an active participator of creating the artwork which remains in process throughout its duration. Ascott has been at the forefront of the theory and practice of telematic art since 1978 when he went online for the first time, organizing different collaborative online projects.

Appropriation art and neo-conceptual art

Philip Taaffe, We Are Not Afraid, 1985

In his 1980 essay The Allegorical Impulse: Toward a Theory of Postmodernism, Craig Owens identifies the re-emergence of an allegorical impulse as characteristic of postmodern art. This impulse can be seen in the appropriation art of artists such as Sherrie Levine and Robert Longo because, "Allegorical imagery is appropriated imagery." Appropriation art debunks modernist notions of artistic genius and originality and is more ambivalent and contradictory than modern art, simultaneously installing and subverting ideologies, "being both critical and complicit."

Neo-expressionism and painting

The return to the traditional art forms of sculpture and painting in the late 1970s and early 1980s seen in the work of Neo-expressionist artists such as Georg Baselitz and Julian Schnabel has been described as a postmodern tendency, and one of the first coherent movements to emerge in the postmodern era. Its strong links with the commercial art market has raised questions, however, both about its status as a postmodern movement and the definition of postmodernism itself. Hal Foster states that neo-expressionism was complicit with the conservative cultural politics of the Reagan-Bush era in the U.S. Félix Guattari disregards the "large promotional operations dubbed 'neo-expressionism' in Germany," (an example of a "fad that maintains itself by means of publicity") as a too easy way for him "to demonstrate that postmodernism is nothing but the last gasp of modernism." These critiques of neo-expressionism reveal that money and public relations really sustained contemporary art world credibility in America during the same period that conceptual artists, and practices of women artists including painters and feminist theorists like Griselda Pollock, were systematically reevaluating modern art. Brian Massumi claims that Deleuze and Guattari open the horizon of new definitions of Beauty in postmodern art. For Jean-François Lyotard, it was painting of the artists Valerio Adami, Daniel Buren, Marcel Duchamp, Bracha Ettinger, and Barnett Newman that, after the avant-garde's time and the painting of Paul Cézanne and Wassily Kandinsky, was the vehicle for new ideas of the sublime in contemporary art.

Institutional critique

Critiques on the institutions of art (principally museums and galleries) are made in the work of Michael Asher, Marcel Broodthaers, Daniel Buren and Hans Haacke.

Inhalant

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