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Friday, June 29, 2018

Expert system

From Wikipedia, the free encyclopedia
 
A Symbolics Lisp Machine: an early platform for expert systems.

In artificial intelligence, an expert system is a computer system that emulates the decision-making ability of a human expert.[1] Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if–then rules rather than through conventional procedural code.[2] The first expert systems were created in the 1970s and then proliferated in the 1980s.[3] Expert systems were among the first truly successful forms of artificial intelligence (AI) software.

An expert system is divided into two subsystems: the inference engine and the knowledge base. The knowledge base represents facts and rules. The inference engine applies the rules to the known facts to deduce new facts. Inference engines can also include explanation and debugging abilities.[9]

History

Expert systems were introduced by the Stanford Heuristic Programming Project led by Edward Feigenbaum, who is sometimes termed the "father of expert systems"; other key early contributors were Bruce Buchanan and Randall Davis. The Stanford researchers tried to identify domains where expertise was highly valued and complex, such as diagnosing infectious diseases (Mycin) and identifying unknown organic molecules (Dendral). The idea that "intelligent systems derive their power from the knowledge they possess rather than from the specific formalisms and inference schemes they use"[10] – as Feigenbaum said – was at the time a significant step forward, since the past research had been focused on heuristic computational methods, culminating in attempts to develop very general-purpose problem solvers (foremostly the conjunct work of Allen Newell and Herbert Simon).[11] Expert systems became some of the first truly successful forms of artificial intelligence (AI) software.[4][5][6][7][8]

Research on expert systems was also active in France. While in the US the focus tended to be on rule-based systems, first on systems hard coded on top of LISP programming environments and then on expert system shells developed by vendors such as Intellicorp, in France research focused more on systems developed in Prolog. The advantage of expert system shells was that they were somewhat easier for nonprogrammers to use. The advantage of Prolog environments was that they weren't focused only on if-then rules; Prolog environments provided a much fuller realization of a complete First Order Logic environment.[12][13]

In the 1980s, expert systems proliferated. Universities offered expert system courses and two thirds of the Fortune 500 companies applied the technology in daily business activities.[3][14] Interest was international with the Fifth Generation Computer Systems project in Japan and increased research funding in Europe.

In 1981, the first IBM PC, with the PC DOS operating system, was introduced. The imbalance between the high affordability of the relatively powerful chips in the PC, compared to the much more expensive cost of processing power in the mainframes that dominated the corporate IT world at the time, created a new type of architecture for corporate computing, termed the client-server model.[15] Calculations and reasoning could be performed at a fraction of the price of a mainframe using a PC. This model also enabled business units to bypass corporate IT departments and directly build their own applications. As a result, client server had a tremendous impact on the expert systems market. Expert systems were already outliers in much of the business world, requiring new skills that many IT departments did not have and were not eager to develop. They were a natural fit for new PC-based shells that promised to put application development into the hands of end users and experts. Until then, the main development environment for expert systems had been high end Lisp machines from Xerox, Symbolics, and Texas Instruments. With the rise of the PC and client server computing, vendors such as Intellicorp and Inference Corporation shifted their priorities to developing PC based tools. Also, new vendors, often financed by venture capital (such as Aion Corporation, Neuron Data, Exsys, and many others[16][17]), started appearing regularly.

The first expert system to be used in a design capacity for a large-scale product was the SID (Synthesis of Integral Design) software program, developed in 1982. Written in LISP, SID generated 93% of the VAX 9000 CPU logic gates.[18] Input to the software was a set of rules created by several expert logic designers. SID expanded the rules and generated software logic synthesis routines many times the size of the rules themselves. Surprisingly, the combination of these rules resulted in an overall design that exceeded the capabilities of the experts themselves, and in many cases out-performed the human counterparts. While some rules contradicted others, top-level control parameters for speed and area provided the tie-breaker. The program was highly controversial, but used nevertheless due to project budget constraints. It was terminated by logic designers after the VAX 9000 project completion.

In the 1990s and beyond, the term expert system and the idea of a standalone AI system mostly dropped from the IT lexicon. There are two interpretations of this. One is that "expert systems failed": the IT world moved on because expert systems didn't deliver on their over hyped promise.[19][20] The other is the mirror opposite, that expert systems were simply victims of their success: as IT professionals grasped concepts such as rule engines, such tools migrated from being standalone tools for developing special purpose expert systems, to being one of many standard tools.[21] Many of the leading major business application suite vendors (such as SAP, Siebel, and Oracle) integrated expert system abilities into their suite of products as a way of specifying business logic – rule engines are no longer simply for defining the rules an expert would use but for any type of complex, volatile, and critical business logic; they often go hand in hand with business process automation and integration environments.[22][23][24]

Software architecture

An expert system is an example of a knowledge-based system. Expert systems were the first commercial systems to use a knowledge-based architecture. A knowledge-based system is essentially composed of two sub-systems: the knowledge base and the inference engine.[25]

The knowledge base represents facts about the world. In early expert systems such as Mycin and Dendral, these facts were represented mainly as flat assertions about variables. In later expert systems developed with commercial shells, the knowledge base took on more structure and used concepts from object-oriented programming. The world was represented as classes, subclasses, and instances and assertions were replaced by values of object instances. The rules worked by querying and asserting values of the objects.

The inference engine is an automated reasoning system that evaluates the current state of the knowledge-base, applies relevant rules, and then asserts new knowledge into the knowledge base. The inference engine may also include abilities for explanation, so that it can explain to a user the chain of reasoning used to arrive at a particular conclusion by tracing back over the firing of rules that resulted in the assertion.[26]

There are mainly two modes for an inference engine: forward chaining and backward chaining. The different approaches are dictated by whether the inference engine is being driven by the antecedent (left hand side) or the consequent (right hand side) of the rule. In forward chaining an antecedent fires and asserts the consequent. For example, consider the following rule:

{\displaystyle R1:{\mathit {Man}}(x)=>{\mathit {Mortal}}(x)}

A simple example of forward chaining would be to assert Man(Socrates) to the system and then trigger the inference engine. It would match R1 and assert Mortal(Socrates) into the knowledge base.

Backward chaining is a bit less straight forward. In backward chaining the system looks at possible conclusions and works backward to see if they might be true. So if the system was trying to determine if Mortal(Socrates) is true it would find R1 and query the knowledge base to see if Man(Socrates) is true. One of the early innovations of expert systems shells was to integrate inference engines with a user interface. This could be especially powerful with backward chaining. If the system needs to know a particular fact but doesn't, then it can simply generate an input screen and ask the user if the information is known. So in this example, it could use R1 to ask the user if Socrates was a Man and then use that new information accordingly.

The use of rules to explicitly represent knowledge also enabled explanation abilities. In the simple example above if the system had used R1 to assert that Socrates was Mortal and a user wished to understand why Socrates was mortal they could query the system and the system would look back at the rules which fired to cause the assertion and present those rules to the user as an explanation. In English if the user asked "Why is Socrates Mortal?" the system would reply "Because all men are mortal and Socrates is a man". A significant area for research was the generation of explanations from the knowledge base in natural English rather than simply by showing the more formal but less intuitive rules.[27]

As expert systems evolved, many new techniques were incorporated into various types of inference engines.[28] Some of the most important of these were:
  • Truth maintenance. These systems record the dependencies in a knowledge-base so that when facts are altered, dependent knowledge can be altered accordingly. For example, if the system learns that Socrates is no longer known to be a man it will revoke the assertion that Socrates is mortal.
  • Hypothetical reasoning. In this, the knowledge base can be divided up into many possible views, a.k.a. worlds. This allows the inference engine to explore multiple possibilities in parallel. For example, the system may want to explore the consequences of both assertions, what will be true if Socrates is a Man and what will be true if he is not?
  • Fuzzy logic. One of the first extensions of simply using rules to represent knowledge was also to associate a probability with each rule. So, not to assert that Socrates is mortal, but to assert Socrates may be mortal with some probability value. Simple probabilities were extended in some systems with sophisticated mechanisms for uncertain reasoning and combination of probabilities.
  • Ontology classification. With the addition of object classes to the knowledge base, a new type of reasoning was possible. Along with reasoning simply about object values, the system could also reason about object structures. In this simple example, Man can represent an object class and R1 can be redefined as a rule that defines the class of all men. These types of special purpose inference engines are termed classifiers. Although they were not highly used in expert systems, classifiers are very powerful for unstructured volatile domains, and are a key technology for the Internet and the emerging Semantic Web.[29][30]

Advantages

The goal of knowledge-based systems is to make the critical information required for the system to work explicit rather than implicit.[31] In a traditional computer program the logic is embedded in code that can typically only be reviewed by an IT specialist. With an expert system the goal was to specify the rules in a format that was intuitive and easily understood, reviewed, and even edited by domain experts rather than IT experts. The benefits of this explicit knowledge representation were rapid development and ease of maintenance.

Ease of maintenance is the most obvious benefit. This was achieved in two ways. First, by removing the need to write conventional code, many of the normal problems that can be caused by even small changes to a system could be avoided with expert systems. Essentially, the logical flow of the program (at least at the highest level) was simply a given for the system, simply invoke the inference engine. This also was a reason for the second benefit: rapid prototyping. With an expert system shell it was possible to enter a few rules and have a prototype developed in days rather than the months or year typically associated with complex IT projects.

A claim for expert system shells that was often made was that they removed the need for trained programmers and that experts could develop systems themselves. In reality, this was seldom if ever true. While the rules for an expert system were more comprehensible than typical computer code, they still had a formal syntax where a misplaced comma or other character could cause havoc as with any other computer language. Also, as expert systems moved from prototypes in the lab to deployment in the business world, issues of integration and maintenance became far more critical. Inevitably demands to integrate with, and take advantage of, large legacy databases and systems arose. To accomplish this, integration required the same skills as any other type of system.[32]

Disadvantages

The most common disadvantage cited for expert systems in the academic literature is the knowledge acquisition problem. Obtaining the time of domain experts for any software application is always difficult, but for expert systems it was especially difficult because the experts were by definition highly valued and in constant demand by the organization. As a result of this problem, a great deal of research in the later years of expert systems was focused on tools for knowledge acquisition, to help automate the process of designing, debugging, and maintaining rules defined by experts. However, when looking at the life-cycle of expert systems in actual use, other problems – essentially the same problems as those of any other large system – seem at least as critical as knowledge acquisition: integration, access to large databases, and performance.[33][34]

Performance was especially problematic because early expert systems were built using tools such as Lisp, which executed interpreted (rather than compiled) code. Interpreting provided an extremely powerful development environment but with the drawback that it was virtually impossible to match the efficiency of the fastest compiled languages, such as C. System and database integration were difficult for early expert systems because the tools were mostly in languages and platforms that were neither familiar to nor welcome in most corporate IT environments – programming languages such as Lisp and Prolog, and hardware platforms such as Lisp machines and personal computers. As a result, much effort in the later stages of expert system tool development was focused on integrating with legacy environments such as COBOL and large database systems, and on porting to more standard platforms. These issues were resolved mainly by the client-server paradigm shift, as PCs were gradually accepted in the IT environment as a legitimate platform for serious business system development and as affordable minicomputer servers provided the processing power needed for AI applications.[32]

Applications

Hayes-Roth divides expert systems applications into 10 categories illustrated in the following table. The example applications were not in the original Hayes-Roth table, and some of them arose well afterward. Any application that is not footnoted is described in the Hayes-Roth book.[26] Also, while these categories provide an intuitive framework to describe the space of expert systems applications, they are not rigid categories, and in some cases an application may show traits of more than one category.

Category Problem addressed Examples
Interpretation Inferring situation descriptions from sensor data Hearsay (speech recognition), PROSPECTOR
Prediction Inferring likely consequences of given situations Preterm Birth Risk Assessment[35]
Diagnosis Inferring system malfunctions from observables CADUCEUS, MYCIN, PUFF, Mistral,[36] Eydenet,[37] Kaleidos[38]
Design Configuring objects under constraints Dendral, Mortgage Loan Advisor, R1 (DEC VAX Configuration), SID (DEC VAX 9000 CPU)
Planning Designing actions Mission Planning for Autonomous Underwater Vehicle[39]
Monitoring Comparing observations to plan vulnerabilities REACTOR[40]
Debugging Providing incremental solutions for complex problems SAINT, MATHLAB, MACSYMA
Repair Executing a plan to administer a prescribed remedy Toxic Spill Crisis Management
Instruction Diagnosing, assessing, and repairing student behavior SMH.PAL,[41] Intelligent Clinical Training,[42] STEAMER[43]
Control Interpreting, predicting, repairing, and monitoring system behaviors Real Time Process Control,[44] Space Shuttle Mission Control[45]

Hearsay was an early attempt at solving voice recognition through an expert systems approach. For the most part this category or expert systems was not all that successful. Hearsay and all interpretation systems are essentially pattern recognition systems—looking for patterns in noisy data. In the case of Hearsay recognizing phonemes in an audio stream. Other early examples were analyzing sonar data to detect Russian submarines. These kinds of systems proved much more amenable to a neural network AI solution than a rule-based approach.

CADUCEUS and MYCIN were medical diagnosis systems. The user describes their symptoms to the computer as they would to a doctor and the computer returns a medical diagnosis.

Dendral was a tool to study hypothesis formation in the identification of organic molecules. The general problem it solved—designing a solution given a set of constraints—was one of the most successful areas for early expert systems applied to business domains such as salespeople configuring Digital Equipment Corporation (DEC) VAX computers and mortgage loan application development.

SMH.PAL is an expert system for the assessment of students with multiple disabilities.[41]

Mistral [36] is an expert system to monitor dam safety, developed in the 90's by Ismes (Italy). It gets data from an automatic monitoring system and performs a diagnosis of the state of the dam. Its first copy, installed in 1992 on the Ridracoli Dam (Italy), is still operational 24/7/365. It has been installed on several dams in Italy and abroad (e.g., Itaipu Dam in Brazil), and on landslide sites under the name of Eydenet,[37] and on monuments under the name of Kaleidos.[38] Mistral is a registered trade mark of CESI.

Applications as Bayesian networks

Bayesian networks (BNs) are probabilistic graphical models, which are typically used to model cause and effect relationships. They have become a widely accepted technique for incorporating expert knowledge along with data. Expert knowledge can be incorporated into BNs by either constructing the causal (or dependence) graph, or by incorporating factors into the causal network which are important for inference but which data fail to capture. The popularity of BNs as expert systems has led to the development of countless prediction and decision support systems in industry, government and academia worldwide. These systems typically incorporate both knowledge and data, and have been applied in the areas of, but not limited to, finance, engineering, sports,[46][47] sports psychology,[48] law, project management,[49] marketing, medicine,[50][51] energy, forensics,[52][53] economics, property market, and defence.

Geoffrey A. Landis

From Wikipedia, the free encyclopedia
 
Geoffrey Alan Landis
Worldcon 75 in Helsinki 2017 84 (cropped).jpg
Geoffrey Landis at a science fiction convention in Helsinki, 2017
Born May 28, 1955 (age 63)
Detroit, Michigan
Occupation Scientist, author
Nationality United States
Education New Trier High School, Winnetka, Illinois
Alma mater Massachusetts Institute of Technology
Brown University
Genre Science fiction
Notable awards Hugo Award
Nebula Award
Locus Award
Rhysling Award
Website
www.geoffreylandis.com

Geoffrey Alan Landis (/ˈlændɪs/; born May 28, 1955) is an American scientist, working for the National Aeronautics and Space Administration (NASA) on planetary exploration, interstellar propulsion, solar power and photovoltaics.[2][3] He holds nine patents, primarily in the field of improvements to solar cells and photovoltaic devices[4] and has given presentations and commentary on the possibilities for interstellar travel and construction of bases on the Moon, Mars,[5] and Venus.[6]

Supported by his scientific background Landis also writes hard science fiction.[7] For these writings he has won a Nebula Award, two Hugo Awards, and a Locus Award, as well as two Rhysling Awards for his poetry.[8] He contributes science articles to various academic publications.

Biography

Landis was born in Detroit, Michigan and lived in Virginia, Maryland, Philadelphia, and Illinois during his childhood. His senior education was at New Trier High School, Winnetka, Illinois.[2] He holds undergraduate degrees in physics and electrical engineering from the Massachusetts Institute of Technology (MIT) and a PhD in solid-state physics from Brown University.[2] He is married to science fiction writer Mary A. Turzillo and lives in Berea, Ohio![3]

Career

After receiving his doctorate at Brown University, Landis worked at the NASA Lewis Research Center (now NASA Glenn) and the Ohio Aerospace Institute before accepting a permanent position at the NASA John Glenn Research Center,[3] where he does research on Mars missions,[5] solar energy,[9] and technology development for future space missions.[10] He holds nine patents,[4] and has authored or co-authored more than 300 published scientific papers[11] in the fields of astronautics and photovoltaics.

Landis has commented on the practicalities of generating oxygen and creating building materials for a future Moon base in New Scientist,[12] and on the possibilities of using readily available metallic iron to manufacture steel on Mars.[13]

He is the recipient of numerous professional honors, including the American Institute of Aeronautics and Astronautics Aerospace Power Systems Award,[14] the NASA Space Flight Awareness award[15] and the Rotary National Award for Space Achievement Stellar Award in 2016.[16]

Photovoltaic Power Systems

Much of Landis' technical work has been in the field of developing solar cells and arrays, both for terrestrial use and for spacecraft.

Mars

Landis has worked on a number of projects related to developing technology of human and robotic exploration of Mars and scientific analysis of the Martian surface,[17] including studies of the performance of photovoltaic cells in the Mars environment,[18][19][20] the effect of Martian dust on performance,[21] and technologies for dust removal from the arrays.[22] He was a member of the Rover team on the Mars Pathfinder mission,[23][24] and named the Mars rock, "Yogi".[25] He is a member of the science team on the 2003 Mars Exploration Rovers mission,[10] where his work includes observations of Martian dust devils,[26] atmospheric science measurements, and observation of frost on the equator of Mars.[27] He was also a member of the Mars ISPP Propellant Precursor experiment team for the Mars Surveyor 2001 Lander mission, an experiment package to demonstrate manufacture of oxygen from the Martian atmosphere.[28] (which was cancelled after the failure of the Mars Polar Lander).

He has also done work on analyzing concepts for future robotic and human mission to Mars. These include the Mars Geyser Hopper spacecraft, a Discovery-class mission concept that would investigate the springtime carbon dioxide Martian geysers found in regions around the south pole of Mars,[29] the Human Exploration using Real-time Robotic Operations ("HERRO") concept for telerobotic Mars exploration,[30][31] and concepts for use of In-situ resource utilization for a Mars Sample Return mission.[32] In a 1993 paper, he suggested the use of a phased program of Mars exploration, with a series of incremental achievements leading up to human landings on Mars.[33]

NASA Institute for Advanced Concepts

The "Zephyr" landsailing rover, a concept for a wind-propelled rover on the surface of Venus. Image from NASA John Glenn Research Center, for the NASA Innovative Advanced Concepts ("NIAC") project.

Landis was a fellow of the NASA Institute for Advanced Concepts ("NIAC"), where he worked on a project investigating the use of laser- and particle-beam pushed sails for propulsion for interstellar flight.[34] In 2002 Landis addressed the annual convention of the American Association for the Advancement of Science on the possibilities and challenges of interstellar travel in what was described as the "first serious discussion of how mankind will one day set sail to the nearest star". Dr. Landis said, "This is the first meeting to really consider interstellar travel by humans. It is historic. We're going to the stars. There really isn't a choice in the long term." He went on to describe a star ship with a diamond sail, a few nanometres thick, powered by solar energy, which could achieve "10 per cent of the speed of light".[35]

He was selected again as a NASA Innovative Advanced Concepts fellow in 2012,[36] with an investigation of a Landsailing rover for Venus exploration,[37] and in 2015 was the science lead on a NIAC study to design a mission to Neptune's moon Triton.[38]

In 2017, Landis's work was the subject of the book[39] Land-Sailing Venus Rover With NASA Inventor Geoffrey Landis, published by World Book publishing[40] as part of their "Out of This World" book series for ages 10–14+.[41]

Academic positions

In 2005–2006, he was named the Ronald E. McNair Visiting Professor of Astronautics at MIT,[42] and won the AIAA Abe M. Zarem Educator Award in 2007.[43] Landis has also been a faculty member of the International Space University; in 1998 he was on the faculty of the Department of Mining, Manufacturing, and Robotics in the Space Studies Program, and in 1999 he was on the faculty of the 12th Space Studies Program at the Suranaree University of Technology in Nakhon Ratchasima, Thailand. and co-chair of the student project "Out of the Cradle."[44] He was also a guest lecturer at the ISU 13th Space Studies Program in Valparaíso, Chile, and the 2015 Space Studies Program in Athens, Ohio.[45]

As a writer, he was an instructor at the Clarion Writers Workshop at Michigan State University in 2001.[46] He was a guest instructor at the Launch Pad workshop for 2012.[47]

Writing

Geoffrey Landis at a science fiction convention in Amsterdam, 2006

Science fiction

Landis' first science fiction story, Elemental, appeared in Analog in December 1984, and was nominated for the 1985 Hugo Award for Best Novella.[48] as well as earning him a nomination for the John W. Campbell Award for Best New Writer. In the field of science fiction, Landis has published over 70 works of short fiction, and two books.[49][50] He won the 1989 Nebula Award for best short story for "Ripples in the Dirac Sea" (Asimov's Science Fiction, October 1988), the 1992 Hugo Award for "A Walk in the Sun" (Asimov's Science Fiction, October 1991), and the 2003 Hugo for his short story "Falling Onto Mars" (Analog Science Fiction and Fact, July/Aug 2002).

His first novel, Mars Crossing, was published by Tor Books in 2000, winning a Locus Award.[8] A short story collection, Impact Parameter (and Other Quantum Realities), was published by Golden Gryphon Press in 2001 and named as noteworthy by trade magazine Publishers Weekly.[51][52] He has also won the Analog Analytical Laboratory Award for the novelette The Man in the Mirror (2009).[53] His 2010 novella The Sultan of the Clouds won the Sturgeon award for best short science fiction story,[54] and was nominated for both the Nebula[55] and Hugo awards.[56]

He attended the Clarion Workshop in 1985, with other emerging SF writers such as Kristine Kathryn Rusch, Martha Soukup, William Shunn, Resa Nelson, Mary Turzillo and Robert J. Howe.

Poetry

Landis has also published a number of poems, much of it involving science fiction or science themes. He won the Rhysling Award twice, for his poems "Christmas, after we all get time machines" in 2000 (which also won the 2000 Asimov's Reader's Award for best poem[57]), and for "Search" in 2009,[58] and the Dwarf Stars Award in 2010, for the poem "Fireflies".[59] He has won the Asimov's Reader's award for best poem three times,[60][61] most recently in 2014, for his poem "Rivers".[61] In 2009, he won 2nd place in the Hessler Street Fair poetry contest for his poem "Five Pounds of Sunlight," and 1st place in 2010 for "Human Potential."[62]

His poetry collection Iron Angels was published in 2009.[63]

Other writing

Landis has also written non-fiction and popular science articles, encyclopedia articles and columns for a large range of publications, including Analog Science Fiction and Fact, Space Sciences, Asimov's Science Fiction, Spaceflight, and Science Fiction Age.[64] His article "The Demon Under Hawaii" won the Analog Analytical Laboratory Award for best science article in 1993.[53]

Major awards

Bibliography

Novels

Short fiction

Collections
Short stories
  • Ripples in the Dirac Sea
  • A Walk in the Sun
  • Falling Onto Mars
  • The Man in the Mirror 2009
  • The Sultan of the Clouds 2010
  • A Hotel in Antarctica 2014[66]
  • Impact Parameter
  • Elemental
  • Ecopoiesis
  • Across the Darkness
  • Ouroboros
  • Into the Blue Abyss
  • Snow
  • Rorvik's War
  • Approaching Perimelasma
  • What We Do Here at NASA
  • Dark Lady
  • Outsider's Chance
  • Beneath the Stars of Winter
  • The Singular Habits of Wasps
  • Winter Fire

Poetry

Collections
List of poems
Title Year First published Reprinted/collected
On the semileptonic decay of mesons 2013 Landis, Geoffrey A. (Apr–May 2013). "On the semileptonic decay of mesons". Asimov's Science Fiction. 37 (4&5): 107.
Rivers 2013 Landis, Geoffrey A. (Jun 2013). "Rivers". Asimov's Science Fiction. 37 (6): 31.

Non-fiction

Larry Niven

From Wikipedia, the free encyclopedia
 
Larry Niven
Larry Niven - Utopiales 2010 cropped.jpg
Niven in 2010
Born Laurence van Cott Niven
April 30, 1938 (age 80)
Los Angeles, California, United States
Occupation Novelist
Nationality American
Alma mater California Institute of Technology (no degree)
Washburn University
Period 1964–present
Genre Hard science fiction
Fantasy
Notable works Ringworld (1970)
The Mote in God's Eye (1974)
Lucifer's Hammer (1977)
The Ringworld Engineers (1980)
Dream Park (1981)
Website
larryniven.net
Niven at the Computer History Museum in Mountain View, California, 2007

Laurence van Cott Niven (/ˈnɪvən/; born April 30, 1938) is an American science fiction writer.[1] His best-known work is Ringworld (1970), which received Hugo, Locus, Ditmar, and Nebula awards. The Science Fiction and Fantasy Writers of America named him the 2015 recipient of the Damon Knight Memorial Grand Master Award.[2] His work is primarily hard science fiction, using big science concepts and theoretical physics. It also often includes elements of detective fiction and adventure stories. His fantasy includes the series The Magic Goes Away, rational fantasy dealing with magic as a non-renewable resource.

Biography

Niven was born in Los Angeles.[1] He briefly attended the California Institute of Technology[3] and graduated with a Bachelor of Arts in mathematics (with a minor in psychology) from Washburn University, Topeka, Kansas, in 1962. He did a year of graduate work in mathematics at the University of California at Los Angeles. On September 6, 1969, he married Marilyn Joyce "Fuzzy Pink" Wisowaty, a science fiction and Regency literature fan. He is an agnostic.[4]

Work

Niven is the author of numerous science fiction short stories and novels, beginning with his 1964 story "The Coldest Place". In this story, the coldest place concerned is the dark side of Mercury, which at the time the story was written was thought to be tidally locked with the Sun (it was found to rotate in a 2:3 resonance after Niven received payment for the story, but before it was published).[5]

Algis Budrys said in 1968 that Niven becoming a top writer despite the New Wave was evidence that "trends are for second-raters".[6] In addition to the Nebula award in 1970[7] and the Hugo and Locus awards in 1971[8] for Ringworld, Niven won the Hugo Award for Best Short Story for "Neutron Star" in 1967.[3] He won the same award in 1972, for "Inconstant Moon", and in 1975 for "The Hole Man". In 1976, he won the Hugo Award for Best Novelette for "The Borderland of Sol".

Niven has written scripts for three science fiction television series: the original Land of the Lost series; Star Trek: The Animated Series, for which he adapted his early story "The Soft Weapon"; and The Outer Limits, for which he adapted his story "Inconstant Moon" into an episode of the same name.

Niven has also written for the DC Comics character Green Lantern including in his stories hard science fiction concepts such as universal entropy and the redshift effect.

He has included limited psi gifts (mind over matter) in some characters in his stories; like Gil Hamilton's psychic arm which can only reach as far as a corporeal arm could, though it can, for example, reach through solid materials and manipulate objects on the other side, and through videophone screens, or Matt Keller's ability to make people not notice him.

Several of his stories predicted the black market in transplant organs ("organlegging").

Many of Niven's stories—sometimes called the Tales of Known Space[9]—take place in his Known Space universe, in which humanity shares the several habitable star systems nearest to the Sun with over a dozen alien species, including the aggressive feline Kzinti and the very intelligent but cowardly Pierson's Puppeteers, which are frequently central characters. The Ringworld series is part of the Tales of Known Space, and Niven has shared the setting with other writers since a 1988 anthology, The Man-Kzin Wars (Baen Books, jointly edited with Jerry Pournelle and Dean Ing).[9] There have been several volumes of short stories and novellas.

Niven has also written a logical fantasy series The Magic Goes Away, which utilizes an exhaustible resource called mana to power a rule-based "technological" magic. The Draco Tavern series of short stories take place in a more light-hearted science fiction universe, and are told from the point of view of the proprietor of an omni-species bar. The whimsical Svetz series consists of a collection of short stories, The Flight of the Horse, and a novel, Rainbow Mars, which involve a nominal time machine sent back to retrieve long-extinct animals, but which travels, in fact, into alternative realities and brings back mythical creatures such as a Roc and a Unicorn. Much of his writing since the 1970s has been in collaboration, particularly with Jerry Pournelle and Steven Barnes, but also Brenda Cooper and Edward M. Lerner.

Influence

Ringworld

Niven's most famous contribution to the SF genre comes from his novel Ringworld, in which he envisions a Ringworld: a band of material, roughly a million miles wide, of approximately the same diameter as Earth's orbit, rotating around a star. The idea's genesis came from Niven's attempts to imagine a more efficient version of a Dyson sphere, which could produce the effect of surface gravity through rotation. Given that spinning a Dyson Sphere would result in the atmosphere pooling around the equator, the Ringworld removes all the extraneous parts of the structure, leaving a spinning band landscaped on the sun-facing side, with the atmosphere and inhabitants kept in place through centrifugal force and 1,000 mi (1,600 km) high perimeter walls (rim walls). After publication of Ringworld, Dan Alderson and Ctein,[10] two fannish friends of Niven, analyzed the structure and told Niven that the Ringworld was dynamically unstable such that if the center of rotation drifts away from the central sun, gravitational forces will not 're-center' it, thus allowing the ring to eventually contact the sun and be destroyed. Niven used this as a core plot element in the sequel novel, The Ringworld Engineers.

This idea proved influential, serving as an alternative to a full Dyson sphere that required fewer assumptions (such as artificial gravity) and allowed a day/night cycle to be introduced (through the use of a smaller ring of "shadow squares", rotating between the ring and its sun). This was further developed by Iain M. Banks in his Culture series, which features about 1/100th ringworld–size megastructures called Orbitals that orbit a star rather than encircling it entirely (actual "Rings" and Dyson "Spheres" are also mentioned but are much rarer). Alastair Reynolds also uses ringworlds in his 2008 novel House of Suns. The Ringworld-like namesake of the Halo video game series is the eponymous Halo megastructure/superweapon.

The original release of Magic: The Gathering paid homage to Larry Niven on a card called "Nevinyrral's Disk",[11] with Nevinyrral being "Larry Niven" spelled backwards. Subsequent sets have featured no new cards featuring Nevinyrral, although the character is sporadically quoted on the flavor text of various cards. Netrunner paid a similar homage to Larry Niven with the card "Nevinyrral".

Policy involvement

According to author Michael Moorcock, in 1967 Niven was among those Science Fiction Writers of America members who voiced opposition to the Vietnam War.[12] However, in 1968 Niven's name appeared in a pro-war ad in Galaxy Science Fiction.[13][14]

Niven was an adviser to Ronald Reagan on the creation of the Strategic Defense Initiative antimissile policy, as part of the Citizens' Advisory Council on National Space Policy – as covered in the BBC documentary Pandora's Box by Adam Curtis.[15] The council also convinced Vice President Dan Quayle to support the single-stage-to-orbit concept for a reusable space ship that led to the building of the DC-X.

In 2007, Niven, in conjunction with a group of science fiction writers known as SIGMA, led by Pournelle, began advising the U.S. Department of Homeland Security as to future trends affecting terror policy and other topics. [16][17]

Other works

One of Niven's best known humorous works is "Man of Steel, Woman of Kleenex", in which he uses real-world physics to underline the difficulties of Superman and a human woman (Lois Lane or Lana Lang) mating.[18]

Niven appeared in the 1980 science documentary film Target... Earth?

Niven's Laws

Larry Niven is also known in science fiction fandom for "Niven's Law": "There is no cause so right that one cannot find a fool following it". Over the course of his career Niven has added to this first law a list of Niven's Laws which he describes as "how the Universe works" as far as he can tell.

Colonization of Venus

From Wikipedia, the free encyclopedia
 
Venus in real color, captured by Mariner 10

The colonization of Venus has been a subject of many works of science fiction since before the dawn of spaceflight, and is still discussed from both a fictional and a scientific standpoint. However, with the discovery of Venus's extremely hostile surface environment, attention has largely shifted towards the colonization of the Moon and Mars instead, with proposals for Venus focused on colonies floating in the upper-middle atmosphere[1] and on terraforming.

Reasons for colonization

Space colonization is a step beyond space exploration, and implies the permanent or long-term presence of humans in an environment outside Earth. Colonization of space is claimed to be the best way to ensure the survival of humans as a species.[2] Other reasons for colonizing space include economic interests, long-term scientific research best carried out by humans as opposed to robotic probes, and sheer curiosity. Venus is the second largest terrestrial planet and Earth's closest neighbor, which makes it a potential target.

Advantages

Scale representations of Venus and the Earth shown next to each other. Venus is only slightly smaller.

Venus has certain similarities to Earth which, if not for the hostile conditions, might make colonization easier in many respects in comparison with other possible destinations. These similarities, and its proximity, have led Venus to be called Earth's "sister planet".

At present it has not been established whether the gravity of Mars, 0.38 times that of the Earth, would be sufficient to avoid bone decalcification and loss of muscle tone experienced by astronauts living in an environment of microgravity. In contrast, Venus is close in size and mass to the Earth, resulting in a similar surface gravity (0.904 g) that would likely be sufficient to prevent the health problems associated with weightlessness. Most other space exploration and colonization plans face concerns about the damaging effect of long-term exposure to fractional g or zero gravity on the human musculoskeletal system.

Venus's relative proximity makes transportation and communications easier than for most other locations in the Solar System. With current propulsion systems, launch windows to Venus occur every 584 days,[3] compared to the 780 days for Mars.[4] Flight time is also somewhat shorter; the Venus Express probe that arrived at Venus in April 2006 spent slightly over five months en route, compared to nearly six months for Mars Express. This is because at closest approach, Venus is 40,000,000 km (25,000,000 mi) from Earth (approximated by perihelion of Earth minus aphelion of Venus) compared to 55,000,000 km (34,000,000 mi) for Mars (approximated by perihelion of Mars minus aphelion of Earth) making Venus the closest planet to Earth.

Venus's atmosphere is made mostly out of carbon dioxide, which, after filtering from sulfuric acid, can be used to grow food. Because nitrogen and oxygen are lighter than the carbon-dioxide that makes the atmosphere, breathable-air-filled balloons will float at a height of about 50 km (31 mi). At this height, the temperature is a manageable 75 °C (348 K; 167 °F); or 27 °C (300 K; 81 °F) if we could get 5 km (3.1 mi) higher (see Atmosphere of Venus § Troposphere).

Difficulties

Air pressure on Venus, beginning at a pressure on the surface 90 times that of Earth and reaching a single bar by 50 kilometers

Venus also presents several significant challenges to human colonization. Surface conditions on Venus are difficult to deal with: the temperature at the equator averages around 450 °C (723 K; 842 °F), higher than the melting point of lead, which is 327 °C. The atmospheric pressure on the surface is also at least ninety times greater than on Earth, which is equivalent to the pressure experienced under a kilometer of water. These conditions have caused missions to the surface to be extremely brief: the Soviet Venera 5 and Venera 6 probes were crushed by high pressure while still 18 km above the surface. Following landers such as Venera 7 and Venera 8 succeeded in transmitting data after reaching the surface, but these missions were brief as well, surviving no more than a single hour on the surface.

Furthermore, water, in any form, is almost entirely absent from Venus. The atmosphere is devoid of molecular oxygen and is primarily carbon dioxide. In addition, the visible clouds are composed of corrosive sulfuric acid and sulfur dioxide vapor.

Exploration and research

Over 20 successful space missions have visited Venus since 1962. The last European probe was ESA's Venus Express, which was in polar orbit around the planet from 2006 to 2014. A Japanese probe, Akatsuki, failed in its first attempt to orbit Venus, but successfully reinserted itself into orbit on 7 December 2015. Other low-cost missions have been proposed to further explore the planet's atmosphere, as the area 50 km (31 mi) above the surface where gas pressure is at the same level as Earth has not yet been thoroughly explored.

Aerostat habitats and floating cities

Hypothetical floating outpost studying colonization of Venus around 50 km above the surface supported by a torus full of hydrogen

At least as early as 1971[5] Soviet scientists have suggested different approaches, however, claiming that rather than attempting to colonize Venus' hostile surface, humans might attempt to colonize the Venerian atmosphere. Geoffrey A. Landis of NASA's Glenn Research Center has summarized the perceived difficulties in colonizing Venus as being merely from the assumption that a colony would need to be based on the surface of a planet:
“However, viewed in a different way, the problem with Venus is merely that the ground level is too far below the one atmosphere level. At cloud-top level, Venus is the paradise planet.”
Landis has proposed aerostat habitats followed by floating cities, based on the concept that breathable air (21:79 oxygen/nitrogen mixture) is a lifting gas in the dense carbon dioxide atmosphere, with over 60% of the lifting power that helium has on Earth.[6] In effect, a balloon full of human-breathable air would sustain itself and extra weight (such as a colony) in midair. At an altitude of 50 kilometres (31 mi) above the Venerian surface, the environment is the most Earth-like in the Solar System – a pressure of approximately 1000 hPa and temperatures in the 0 to 50 °C (273 to 323 K; 32 to 122 °F) range. Protection against cosmic radiation would be provided by the atmosphere above, with shielding mass equivalent to Earth's.[7]

At the top of the clouds the wind speed on Venus reaches up to 95 m/s (340 km/h; 210 mph), circling the planet approximately every four Earth days in a phenomenon known as "super-rotation".[8] Colonies floating in this region could therefore have a much shorter day length by remaining untethered to the ground and moving with the atmosphere, compared to the usual 243 Earth days it takes for the planet to rotate. Allowing a colony to move freely would also reduce structural stress from the wind.

Advantages

Because there is not a significant pressure difference between the inside and the outside of the breathable-air balloon, any rips or tears would cause gases to diffuse at normal atmospheric mixing rates rather than an explosive decompression, giving time to repair any such damages.[6] In addition, humans would not require pressurized suits when outside, merely air to breathe, protection from the acidic rain and on some occasions low level protection against heat. Alternatively, two-part domes could contain a lifting gas like hydrogen or helium (extractable from the atmosphere) to allow a higher mass density.[9] Therefore, putting on or taking off suits for working outside would be easier. Also working outside the vehicle in non pressurized suits would be easier.[10]

Remaining problems

Hydrogen/water and metals would be hard to retrieve from the surface and expensive to bring from Earth/asteroids, although water can be extracted from the sulfuric acid in the clouds. The sulfuric acid itself poses a further challenge in that the colony would need to be constructed of or coated in materials resistant to corrosion by the acid, such as PTFE (a compound consisting wholly of carbon and fluorine).

Studies

NASA developed the High Altitude Venus Operational Concept (HAVOC), exploring the possibility of setting up an atmospheric manned mission.[11]

Artificial mountains

As an alternative to floating cities, it has been proposed a large artificial mountain, dubbed the "Venusian Tower of Babel", could be built on the surface of Venus that would reach up to 31 miles into the atmosphere where the temperature and pressure conditions are similar to Earth. Such a structure could be build using autonomous robotic bulldozers and excavators that have been harden against the extreme temperature and pressure of the Venus atmosphere. Such robotic machines would be covered in a layer of heat and pressure shielding ceramics, with internal helium-based heat pumps inside of the machines to cool both an internal nuclear power plant and to keep the internal electronics and motor actuators of the machine cooled to with in operating temperature. Such a machine could be designed to operate for years without external interevent for the purpose of building colossal mountains on Venus to serve as islands of colonization in the skies of Venus.[12]

Terraforming

Artist's conception of a terraformed Venus. The cloud formations are depicted assuming the planet's rotation has not been sped up.

Venus has been the subject of a number of terraforming proposals.[13][14] The proposals seek to remove or convert the dense carbon dioxide atmosphere, reduce Venus's 450 °C (723 K; 842 °F) surface temperature, and establish a day/night light cycle closer to that of Earth.

Many proposals involve deployment of a solar shade or a system of orbital mirrors, for the purpose of reducing insolation and providing light to the dark side of Venus. Another common thread in most proposals involves some introduction of large quantities of hydrogen or water. Proposals also involve either freezing most of Venus's atmospheric CO2, or converting it to carbonates,[15] urea or other forms.

Introduction to entropy

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Introduct...