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Friday, November 29, 2024

Lifelong learning

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Lifelong_learning

Lifelong learning is the "ongoing, voluntary, and self-motivated" pursuit of learning for either personal or professional reasons.

Lifelong learning is important for an individual's competitiveness and employability, but also enhances social inclusion, active citizenship, and personal development.

Professions typically recognize the importance of developing practitioners becoming lifelong learners. Many licensed professions mandate that their members continue learning to maintain a license.

Lifelong learning institutes are educational organisations specifically for lifelong learning purposes. Informal lifelong learning communities also exist around the world.

History

In some contexts, the term "lifelong learning" evolved from the term "life-long learners", created by Leslie Watkins and used by Clint Taylor, professor at CSULA and Superintendent for the Temple City Unified School District, in the district's mission statement in 1993, the term recognizes that learning is not confined to childhood or the classroom but takes place throughout life and in a range of situations.

In other contexts, the term "lifelong learning" evolved organically. The first lifelong learning institute began at The New School for Social Research (now The New School) in 1962 as an experiment in "learning in retirement". Later, after similar groups formed across the United States, many chose the name "lifelong learning institute" to be inclusive of nonretired persons in the same age range.

Traditional colleges and universities are beginning to recognize the value of lifelong learning outside of the credit and degree attainment model. Lifelong learners, including persons with academic or professional credentials, tend to find higher-paying occupations, leaving monetary, cultural, and entrepreneurial impressions on communities, according to educator Cassandra B. Whyte.

Libraries in the United States

Partners for Lifelong Learning, Public Libraries and Adult Education

In the United States, librarians have understood lifelong learning as an essential service of libraries since the early part of the 20th century. In 1924, William S. Learned, wrote of the potential of the American public library as an agency for adult education in The American Public Library and the Diffusion of Knowledge. Two decades later, in 1942, the American Library Association Adult Education Board established a new responsibility to the adult reader.

The Adult Education Act of 1966 linked literacy education and adult basic education programs. This occurred at the same time that the Library Services and Construction Act was being passed. Twenty-five years after the U.S. Adult Education Act was passed, the U.S. Office of Education published Partners for Lifelong Learning, Public Libraries and Adult Education.

The Institute of Museum and Library Services (IMLS) was established in 1996 and incorporated responsibilities from the U.S. Office of Education's library programs, including those focused on lifelong learning. "Championing Lifelong Learning" through libraries and museums is the first goal listed in the organization's strategic plan for 2022-2026.

Definition

Lifelong learning has been defined as "all learning activity undertaken throughout life, with the aim of improving knowledge, skills and competences within a personal, civic, social and/or employment-related perspective". It is often considered learning that occurs after the formal education years of childhood and into adulthood. It is sought out naturally through life experiences as the learner seeks to gain knowledge for professional or personal reasons. These natural experiences can come about on purpose or accidentally.

Lifelong learning has been described as a process that includes people learning in different contexts. These environments do not only include schools but also homes, workplaces, and locations where people pursue leisure activities. However, while the learning process can be applied to learners of all ages, there is a focus on adults who are returning to organized learning. There are programs based on its framework that address the different needs of learners, such as United Nations' Sustainable Development Goal 4 and the UNESCO Institute for Lifelong Learning, which caters to the needs of the disadvantaged and marginalized learners.

Lifelong learning is distinguished from the concept of continuing education in the sense that it has a broader scope. Unlike the latter, which is oriented towards adult education developed for the needs of schools and industries, this type of learning is concerned with the development of human potential in individuals generally.

Pedagogy

Lifelong learning focuses on holistic education and it has two dimensions, namely, lifelong and broad options for learning. These indicate learning that integrates traditional education proposals and modern learning opportunities. It also entails an emphasis on encouraging people to learn how to learn and to select content, process, and methodologies that pursue autodidacticism. Some authors highlight that lifelong learning is founded on a different conceptualization of knowledge and its acquisition. It is explained not only as the possession of discrete pieces of information or factual knowledge but also as a generalized scheme of making sense of new events, including the use of tactics in order to effectively deal with them.

Reflective learning and critical thinking can help a learner to become more self-reliant through learning how to learn, thus making them better able to direct, manage, and control their own learning process. Sipe studied experimentally "open" teachers and found that they valued self-directed learning, collaboration, reflection, and challenge; risk taking in their learning was seen as an opportunity, not a threat. Dunlap and Grabinger say that for higher education students to be lifelong learners, they must develop a capacity for self-direction, metacognition awareness, and a disposition toward learning.

The Delors Report proposed an integrated vision of education based on two key paradigms: lifelong learning and the four pillars of learning. It argued that formal education tends to emphasize the acquisition of knowledge to the detriment of other types of learning essential to sustaining human development, stressing the need to think of learning over the lifespan, and to address how everyone can develop relevant skills, knowledge and attitudes for work, citizenship and personal fulfillment. The four pillars of learning are:

  1. Learning to know
  2. Learning to do
  3. Learning to be
  4. Learning to live together

The four pillars of learning were envisaged against the backdrop of the notion of 'lifelong learning', itself an adaptation of the concept of 'lifelong education' as initially conceptualized in the 1972 Faure publication Learning to Be.

Educational technology

The emergence of internet technologies has great potential to support lifelong learning endeavors, allowing for informal day-to-day learning.

Application

In India and elsewhere, the "University of the Third Age" (U3A) is an almost spontaneous movement comprising autonomous learning groups accessing the expertise of their own members in the pursuit of knowledge and shared experience.

In Sweden, the concept of study circles, an idea launched almost a century ago, still represents a large portion of the adult education provision. The concept has since spread, and for instance, is a common practice in Finland as well.

Formal administrative units devoted to lifelong learning exist in a number of universities. For example, the 'Academy of Lifelong Learning' is an administrative unit at the University of Delaware. Another example is the Jagiellonian University Extension (Wszechnica Uniwersytetu Jagiellonskiego), which is one of the most comprehensive Polish centers for lifelong learning (open learning, organizational learning, community learning).

In recent years, 'lifelong learning' has been adopted in the UK as an umbrella term for post-compulsory education that falls outside of the UK higher education system—further education, community education, work-based learning and similar voluntary, public sector and commercial settings.

In Canada, the federal government's Lifelong Learning Plan allows Canadian residents to withdraw funds from their Registered Retirement Savings Plan to help pay for lifelong learning, but the funds can only be used for formal learning programs at designated educational institutions.

Priorities for lifelong and lifewide learning have different priorities in different countries, some placing more emphasis on economic development and some on social development. For example, the policies of China, Republic of Korea, Singapore and Malaysia promote lifelong learning in a human resource development perspective. The governments of these countries have done much to foster training and development whilst encouraging entrepreneurship.

Aging

In a 2012 New York Times article, Arthur Toga, a professor of neurology and director of the laboratory of neuroimaging at the University of California, Los Angeles, stated that "Exercising the brain may preserve it, forestalling mental decline." Some research has shown that people with higher cognitive reserves, attained through lifelong learning, were better able to avoid the cognitive decline that often accompanies age-related neurodegenerative diseases. Even when subjects had dementia, some studies show that they were able to persist in a normal mental state for a longer period than subjects who were not involved in some type of lifelong learning.

Studies so far have lacked large, randomized controlled trials. In "Education and Alzheimer's Disease: A Review of Recent International Epidemiological Studies" published in 1997 in the journal Aging and Mental Health, C.J. Gilleard, finds fault with other studies linking education to cognitive decline. Among other factors, he suggests that variations in lifestyles could be responsible for an increase in vascular dementia, as blue-collar type workers may be less inclined to work in industries that provide mentally challenging situations.

eHealth

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/EHealth

eHealth describes healthcare services which are supported by digital processes, communication or technology such as electronic prescribing, Telehealth, or Electronic Health Records (EHRs). The use of electronic processes in healthcare dated back to at least the 1990s. Usage of the term varies as it covers not just "Internet medicine" as it was conceived during that time, but also "virtually everything related to computers and medicine". A study in 2005 found 51 unique definitions. Some argue that it is interchangeable with health informatics with a broad definition covering electronic/digital processes in health while others use it in the narrower sense of healthcare practice using the Internet. It can also include health applications and links on mobile phones, referred to as mHealth or m-Health. Key components of eHealth include electronic health records (EHRs), telemedicine, health information exchange, mobile health applications, wearable devices, and online health information. These technologies enable healthcare providers, patients, and other stakeholders to access, manage, and exchange health information more effectively, leading to improved communication, decision-making, and overall healthcare outcomes.

Types

The term can encompass a range of services or systems that are at the edge of medicine/healthcare and information technology, including:

  • Electronic health record: enabling the communication of patient data between different healthcare professionals (GPs, specialists etc.);
  • Computerized physician order entry: a means of requesting diagnostic tests and treatments electronically and receiving the results
  • ePrescribing: access to prescribing options, printing prescriptions to patients and sometimes electronic transmission of prescriptions from doctors to pharmacists
  • Clinical decision support system: providing information electronically about protocols and standards for healthcare professionals to use in diagnosing and treating patients
  • Telemedicine: physical and psychological diagnosis and treatments at a distance, including telemonitoring of patients functions and videoconferencing
  • Telerehabilitation: providing rehabilitation services over a distance through telecommunications.
  • Telesurgery: use robots and wireless communication to perform surgery remotely.
  • Teledentistry: exchange clinical information and images over a distance.
  • Consumer health informatics: use of electronic resources on medical topics by healthy individuals or patients;
  • Health knowledge management: e.g. in an overview of latest medical journals, best practice guidelines or epidemiological tracking (examples include physician resources such as Medscape and MDLinx);
  • Virtual healthcare teams: consisting of healthcare professionals who collaborate and share information on patients through digital equipment (for transmural care)
  • mHealth or m-Health: includes the use of mobile devices in collecting aggregate and patient-level health data, providing healthcare information to practitioners, researchers, and patients, real-time monitoring of patient vitals, and direct provision of care (via mobile telemedicine);
  • Medical research using grids: powerful computing and data management capabilities to handle large amounts of heterogeneous data.
  • Health informatics / healthcare information systems: also often refer to software solutions for appointment scheduling, patient data management, work schedule management and other administrative tasks surrounding health. There can be integrated data collection platforms for devices and standards and require extended research.
  • Internet Based Sources for Public Health Surveillance (Infoveillance).

Contested Definition

Several authors have noted the variable usage in the term; from being specific to the use of the Internet in healthcare to being generally around any use of computers in healthcare. Various authors have considered the evolution of the term and its usage and how this maps to changes in health informatics and healthcare generally. Oh et al., in a 2005 systematic review of the term's usage, offered the definition of eHealth as a set of technological themes in health today, more specifically based on commerce, activities, stakeholders, outcomes, locations, or perspectives. One thing that all sources seem to agree on is that e-health initiatives do not originate with the patient, though the patient may be a member of a patient organization that seeks to do this, as in the e-Patient movement.

eHealth literacy

eHealth literacy is defined as "the ability to seek, find, understand and appraise health information from electronic sources and apply knowledge gained to addressing or solving a health problem." According to this definition, eHealth literacy encompasses six types of literacy: traditional (literacy and numeracy), information, media, health, computer, and scientific. Of these, media and computer literacies are unique to the Internet context, with eHealth media literacy being the awareness of media bias or perspective, the ability to discern both explicit and implicit meaning from media messages, and to derive meaning from media messages. The literature includes other definitions of perceived media capability or efficacy, but these were not specific to health information on the Internet. Having the composite skills of eHealth literacy allows health consumers to achieve positive outcomes from using the Internet for health purposes. eHealth literacy has the potential to both protect consumers from harm and empower them to fully participate in informed health-related decision making. People with high levels of eHealth literacy are also more aware of the risk of encountering unreliable information on the Internet On the other hand, the extension of digital resources to the health domain in the form of eHealth literacy can also create new gaps between health consumers. eHealth literacy hinges not on the mere access to technology, but rather on the skill to apply the accessed knowledge. The efficiency of eHealth also heavily relies on the efficiency and ease of use regarding technology being used by the patient. A high understanding of technology will not overcome the obstacles of overcomplicated technology being used by patients that are physically and mentally hindered.

The population of elderly people surpassed the number of children for the first time in history in 2018. A more multi-faceted approach is necessary for this age group, because they are more susceptible to chronic disease, contraindications of medication, and other age-related setbacks like forgetfulness. Ehealth offers services that can be very helpful for all of these scenarios, making an elderly patient's quality of life substantially better with proper use.

Data exchange

One of the factors blocking the use of e-health tools from widespread acceptance is the concern about privacy issues regarding patient records, most specifically the EPR (Electronic patient record). This main concern has to do with the confidentiality of the data. There is also concern about non-confidential data. Each medical practice has its own jargon and diagnostic tools, so to standardize the exchange of information, various coding schemes may be used in combination with international medical standards. Systems that deal with these transfers are often referred to as Health Information Exchange (HIE). Of the forms of e-health already mentioned, there are roughly two types; front-end data exchange and back-end exchange.

Front-end exchange typically involves the patient, while back-end exchange does not. A common example of a rather simple front-end exchange is a patient sending a photo taken by mobile phone of a healing wound and sending it via email to the family doctor for control. Such an action may avoid the cost of an expensive visit to the hospital.

A common example of a back-end exchange is when a patient on vacation visits a doctor who then may request access to the patient's health records, such as medicine prescriptions, x-ray photographs, or blood test results. Such an action may reveal allergies or other prior conditions that are relevant to the visit.

Thesaurus

Successful e-health initiatives such as e-Diabetes have shown that for data exchange to be facilitated either at the front-end or the back-end, a common thesaurus is needed for terms of reference. Various medical practices in chronic patient care (such as for diabetic patients) already have a well defined set of terms and actions, which makes standard communication exchange easier, whether the exchange is initiated by the patient or the caregiver.

In general, explanatory diagnostic information (such as the standard ICD-10) may be exchanged insecurely, and private information (such as personal information from the patient) must be secured. E-health manages both flows of information, while ensuring the quality of the data exchange.

Early adopters

Patients living with long term conditions (also called chronic conditions) over time often acquire a high level of knowledge about the processes involved in their own care, and often develop a routine in coping with their condition. For these types of routine patients, front-end e-health solutions tend to be relatively easy to implement.

E-mental health

E-mental health is frequently used to refer to internet based interventions and support for mental health conditions. However, it can also refer to the use of information and communication technologies that also includes the use of social media, landline and mobile phones. E-mental health services can include information; peer support services, computer and internet based programs, virtual applications and games as well as real time interaction with trained clinicians. Programs can also be delivered using telephones and interactive voice response (IVR).

Mental disorders includes a range of conditions such as alcohol and drug use disorders, mood disorders such as depression, dementia and Alzheimer's disease, delusional disorders such as schizophrenia and anxiety disorders. The majority of e-mental health interventions have focused on the treatment of depression and anxiety. There are also E-mental health programs available for other interventions such as smoking cessation, gambling, and post-disaster mental health.

Advantages and disadvantages

E-mental health has a number of advantages such as being low cost, easily accessible and providing anonymity to users. However, there are also a number of disadvantages such as concerns regarding treatment credibility, user privacy and confidentiality. Online security involves the implementation of appropriate safeguards to protect user privacy and confidentiality. This includes appropriate collection and handling of user data, the protection of data from unauthorized access and modification and the safe storage of data. Technical difficulties are another potential disadvantage. With almost all forms of technology, there will be unintended difficulties or malfunctions, which doesn't exclude tablets, computers, and wireless medical devices. Ehealth is also very dependent on the patient having functional Wi-Fi, which can be an issue that cannot be fixed without an expert.

E-mental health has been gaining momentum in the academic research as well as practical arenas in a wide variety of disciplines such as psychology, clinical social work, family and marriage therapy, and mental health counseling. Testifying to this momentum, the E-Mental Health movement has its own international organization, the International Society for Mental Health Online. However, e-Mental health implementation into clinical practice and healthcare systems remains limited and fragmented.

Programs

There are at least five programs currently available to treat anxiety and depression. Several programs have been identified by the UK National Institute for Health and Care Excellence as cost effective for use in primary care. These include Fearfighter, a text based cognitive behavioral therapy program to treat people with phobias, and Beating the Blues, an interactive text, cartoon and video CBT program for anxiety and depression. Two programs have been supported for use in primary care by the Australian Government. The first is Anxiety Online, a text based program for the anxiety, depressive and eating disorders, and the second is THIS WAY UP, a set of interactive text, cartoon and video programs for the anxiety and depressive disorders. Another is iFightDepression a multilingual, free to use, web-based tool for self-management of less severe forms of depression, for use under guidance of a GP or psychotherapist.

There are a number of online programs relating to smoking cessation. QuitCoach is a personalised quit plan based on the users response to questions regarding giving up smoking and tailored individually each time the user logs into the site. Freedom From Smoking takes users through lessons that are grouped into modules that provide information and assignments to complete. The modules guide participants through steps such as preparing to quit smoking, stopping smoking and preventing relapse.

Other internet programs have been developed specifically as part of research into treatment for specific disorders. For example, an online self-directed therapy for problem gambling was developed to specifically test this as a method of treatment. All participants were given access to a website. The treatment group was provided with behavioural and cognitive strategies to reduce or quit gambling. This was presented in the form of a workbook which encouraged participants to self-monitor their gambling by maintaining an online log of gambling and gambling urges. Participants could also use a smartphone application to collect self-monitoring information. Finally participants could also choose to receive motivational email or text reminders of their progress and goals.

An internet based intervention was also developed for use after Hurricane Ike in 2009. During this study, 1,249 disaster-affected adults were randomly recruited to take part in the intervention. Participants were given a structured interview then invited to access the web intervention using a unique password. Access to the website was provided for a four-month period. As participants accessed the site they were randomly assigned to either the intervention. those assigned to the intervention were provided with modules consisting of information regarding effective coping strategies to manage mental health and health risk behaviour.

eHealth programs have been found to be effective in treating borderline personality disorder (BPD).

Cybermedicine

Cybermedicine is the use of the Internet to deliver medical services, such as medical consultations and drug prescriptions. It is the successor to telemedicine, wherein doctors would consult and treat patients remotely via telephone or fax.

Cybermedicine is already being used in small projects where images are transmitted from a primary care setting to a medical specialist, who comments on the case and suggests which intervention might benefit the patient. A field that lends itself to this approach is dermatology, where images of an eruption are communicated to a hospital specialist who determines if referral is necessary.

The field has also expanded to include online "ask the doctor" services that allow patients direct, paid access to consultations (with varying degrees of depth) with medical professionals (examples include Bundoo.com, Teladoc, and Ask The Doctor).

A Cyber Doctor, known in the UK as a Cyber Physician, is a medical professional who does consultation via the internet, treating virtual patients, who may never meet face to face. This is a new area of medicine which has been utilized by the armed forces and teaching hospitals offering online consultation to patients before making their decision to travel for unique medical treatment only offered at a particular medical facility.

Self-monitoring healthcare devices

Self-monitoring is the use of sensors or tools which are readily available to the general public to track and record personal data. The sensors are usually wearable devices and the tools are digitally available through mobile device applications. Self-monitoring devices were created for the purpose of allowing personal data to be instantly available to the individual to be analyzed. As of now, fitness and health monitoring are the most popular applications for self-monitoring devices. The biggest benefit to self-monitoring devices is the elimination of the necessity for third party hospitals to run tests, which are both expensive and lengthy. These devices are an important advancement in the field of personal health management.

Nike FuelBand

Self-monitoring healthcare devices exist in many forms. An example is the Nike+ FuelBand, which is a modified version of the original pedometer. This device is wearable on the wrist and allows one to set a personal goal for a daily energy burn. It records the calories burned and the number of steps taken for each day while simultaneously functioning as a watch. To add to the ease of the user interface, it includes both numeric and visual indicators of whether or not the individual has achieved his or her daily goal. Finally, it is also synced to an iPhone app which allows for tracking and sharing of personal record and achievements.

Other monitoring devices have more medical relevance. A well-known device of this type is the blood glucose monitor. The use of this device is restricted to diabetic patients and allows users to measure the blood glucose levels in their body. It is extremely quantitative and the results are available instantaneously. However, this device is not as independent of a self-monitoring device as the Nike+ Fuelband because it requires some patient education before use. One needs to be able to make connections between the levels of glucose and the effect of diet and exercise. In addition, the users must also understand how the treatment should be adjusted based on the results. In other words, the results are not just static measurements.

The demand for self-monitoring health devices is skyrocketing, as wireless health technologies have become especially popular in the last few years. In fact, it is expected that by 2016, self-monitoring health devices will account for 80% of wireless medical devices. The key selling point for these devices is the mobility of information for consumers. The accessibility of mobile devices such as smartphones and tablets has increased significantly within the past decade. This has made it easier for users to access real-time information in a number of peripheral devices.

There are still many future improvements for self-monitoring healthcare devices. Although most of these wearable devices have been excellent at providing direct data to the individual user, the biggest task which remains at hand is how to effectively use this data. Although the blood glucose monitor allows the user to take action based on the results, measurements such as the pulse rate, EKG signals, and calories do not necessarily serve to actively guide an individual's personal healthcare management. Consumers are interested in qualitative feedback in addition to the quantitative measurements recorded by the devices.

eHealth During COVID-19

Online healthcare appointment via webcam

The pandemic that impacted the entire world made it extremely difficult for vast amounts of people to receive adequate healthcare in person. Elderly citizens and people with chronic health conditions were at more risk than the average healthy human, therefore they were more adversely affected than most. The switch from in-person to telehealth appointments and interventions was necessary to reduce the risks of spreading and/or contracting the disease. The forced use of telehealth during the pandemic highlighted its strengths and weaknesses, which accelerated the progression of this medium. The user feedback on eHealth during the COVID-19 pandemic was very positive, and consequently many patients and healthcare providers reported that they will continue to use this method of healthcare following the pandemic.

In developing countries

eHealth in general, and telemedicine in particular, is a vital resource to remote regions of emerging and developing countries but is often difficult to establish because of the lack of communications infrastructure. For example, in Benin, hospitals often can become inaccessible due to flooding during the rainy season and across Africa, the low population density, along with severe weather conditions and the difficult financial situation in many African states, has meant that the majority of the African people are badly disadvantaged in medical care. Telemedicine in Nepal is becoming popular tool to improve health care delivery in order to combat difficult landscape. In many regions there is not only a significant lack of facilities and trained health professionals, but also no access to eHealth because there is also no internet access in remote villages, or even a reliable electricity supply.

Approximately 13 percent of people who live in Kenya have health insurance. A majority of the total health expenditure in sub-Saharan Africa was paid out-of-pocket, which forces millions into poverty yearly. A Kenyan service by the name of M-PESA may offer a solution to this problem. This mobile platform provides full transparency of patients needs and allows access to medical products and the ability to efficiently manage their funding.

Internet connectivity, and the benefits of eHealth, can be brought to these regions using satellite broadband technology, and satellite is often the only solution where terrestrial access may be limited, or poor quality, and one that can provide a fast connection over a vast coverage area.

Evaluation

While eHealth has become an indispensable facet of healthcare in the past 5 years, there are still barriers preventing it from reaching its full potential. Knowledge of the socio-economic performance of eHealth is limited, and findings from evaluations are often challenging to transfer to other settings. Socio-economic evaluations of some narrow types of mHealth can rely on health economic methodologies, but larger scale eHealth may have too many variables, and tortuous, intangible cause and effect links may need a wider approach. There are no international guidelines for the usage of eHealth due to many variables such as ignorance on the matter, infrastructure issues, quality of healthcare professionals and lack of healthcare plans. It should also be stated that the effectiveness of eHealth is also dependent on the patient's condition. Some researchers believe that online healthcare may be most efficient as a supplement to in-person care.

Curiosity

From Wikipedia, the free encyclopedia
Space and telescopes have been a quintessential symbol for curiosity.

Curiosity (from Latin cūriōsitās, from cūriōsus "careful, diligent, curious", akin to cura "care") is a quality related to inquisitive thinking, such as exploration, investigation, and learning, evident in humans and other animals. Curiosity helps human development, from which derives the process of learning and desire to acquire knowledge and skill.

The term curiosity can also denote the behavior, characteristic, or emotion of being curious, in regard to the desire to gain knowledge or information. Curiosity as a behavior and emotion is the driving force behind human development, such as progress in science, language, and industry.

Curiosity can be considered to be an evolutionary adaptation based on an organism's ability to learn. Certain curious animals (namely, corvids, octopuses, dolphins, elephants, rats, etc.) will pursue information in order to adapt to their surrounding and learn how things work. This behavior is termed neophilia, the love of new things. For animals, a fear of the unknown or the new, neophobia, is much more common, especially later in life.

Causes

Children peer over shoulders to see what their friends are reading.

Many species display curiosity including apes, cats, and rodents. It is common in human beings at all ages from infancy through adulthood. Research has shown that curiosity is not a fixed attribute amongst humans but rather can be nurtured and developed.

Early definitions of curiosity call it a motivated desire for information. This motivational desire has been said to stem from a passion or an appetite for knowledge, information, and understanding.

Traditional ideas of curiosity have expanded to consider the difference between perceptual curiosity, as the innate exploratory behavior that is present in all animals, and epistemic curiosity, as the desire for knowledge that is specifically attributed to humans.

Daniel Berlyne recognized three classes of variables playing a role in evoking curiosity: psychophysical variables, ecological variables, and collative variables. Psychophysical variables correspond to physical intensity, ecological variables to motivational significance and task relevance. Collative variables involve a comparison between different stimuli or features, which may be actually perceived or which may be recalled from memory. Berlyne mentioned four collative variables: novelty, complexity, uncertainty, and conflict (though he suggested that all collative variables probably involve conflict). Additionally, he considered three variables supplementary to novelty: change, surprisingness, and incongruity. Finally, curiosity may not only be aroused by the perception of some stimulus associated with the aforementioned variables ("specific exploration"), but also by a lack of stimulation, out of "boredom" ("diversive exploration").

Curiosity-driven behavior

Curiosity-driven behavior is often defined as behavior through which knowledge is gained – a form of exploratory behavior. It therefore encompasses all behaviors that provide access to or increase sensory information. Berlyne divided curiosity-driven behavior into three categories: orienting responses, locomotor exploration, and investigatory responses or investigatory manipulation. Previously, Berlyne suggested that curiosity also includes verbal activities, such as asking questions, and symbolic activities, consisting of internally fueled mental processes such as thinking ("epistemic exploration").

Theories

Like other desires and need-states that take on an appetitive quality (e.g. food/hunger), curiosity is linked with exploratory behavior and experiences of reward. Curiosity can be described in terms of positive emotions and acquiring knowledge; when one's curiosity has been aroused it is considered inherently rewarding and pleasurable. Discovering new information may also be rewarding because it can help reduce undesirable states of uncertainty rather than stimulating interest. Theories have arisen in attempts to further understand this need to rectify states of uncertainty and the desire to participate in pleasurable experiences of exploratory behaviors.

Curiosity-drive theory

Curiosity-drive theory posits undesirable experiences of "uncertainty" and "ambiguity". The reduction of these unpleasant feelings is rewarding. This theory suggests that people desire coherence and understanding in their thought processes. When this coherence is disrupted by something that is unfamiliar, uncertain, or ambiguous, an individual's curiosity-drive causes them to collect information and knowledge of the unfamiliar to restore coherent thought processes. This theory suggests that curiosity is developed out of the desire to make sense of unfamiliar aspects of one's environment through exploratory behaviors. Once understanding of the unfamiliar has been achieved and coherence has been restored, these behaviors and desires subside.

Derivations of curiosity-drive theory differ on whether curiosity is a primary or secondary drive and if this curiosity-drive originates due to one's need to make sense of and regulate one's environment or if it is caused by an external stimulus. Causes can range from basic needs that need to be satisfied (e.g. hunger, thirst) to needs in fear-induced situations. Each of these derived theories state that whether the need is primary or secondary, curiosity develops from experiences that create a sensation of uncertainty or perceived unpleasantness. Curiosity then acts to dispel this uncertainty. By exhibiting curious and exploratory behavior, one is able to gain knowledge of the unfamiliar and thus reduce the state of uncertainty or unpleasantness. This theory, however, does not address the idea that curiosity can often be displayed even in the absence of new or unfamiliar situations. This type of exploratory behavior, too, is common in many species. A human toddler, if bored in his current situation devoid of arousing stimuli, will walk about until he finds something interesting. The observation of curiosity even in the absence of novel stimuli pinpoints one of the major shortcomings in the curiosity-drive model.

Optimal-arousal theory

Optimal-arousal theory developed out of the need to explain this desire to seek out opportunities to engage in exploratory behaviors without the presence of uncertain or ambiguous situations. Optimal-arousal suggests that one can be motivated to maintain a pleasurable sense of arousal through such exploratory behaviors.

When a stimulus is encountered that is associated with complexity, uncertainty, conflict, or novelty, this increases arousal above the optimal point, and exploratory behavior is employed to learn about that stimulus and thereby reduce arousal again. In contrast, if the environment is boring and lacks excitement, arousal is reduced below the optimal point and exploratory behavior is employed to increase information input and stimulation, and thereby increasing arousal again. This theory addresses both curiosity elicited by uncertain or unfamiliar situations and curiosity elicited in the absence of such situations.

Cognitive-consistency theory

Cognitive-consistency theories assume that "when two or more simultaneously active cognitive structures are logically inconsistent, arousal is increased, which activates processes with the expected consequence of increasing consistency and decreasing arousal." Similar to optimal-arousal theory, cognitive-consistency theory suggests that there is a tendency to maintain arousal at a preferred, or expected, level, but it also explicitly links the amount of arousal to the amount of experienced inconsistency between an expected situation and the actually perceived situation. When this inconsistency is small, exploratory behavior triggered by curiosity is employed to gather information with which expectancy can be updated through learning to match perception, thereby reducing inconsistency.

This approach associates curiosity with aggression and fear. If the inconsistency is larger, fear or aggressive behavior may be employed to alter the perception in order to make it match expectancy, depending on the size of the inconsistency as well as the specific context. Aggressive behavior alters perception by forcefully manipulating it into matching the expected situation, while fear prompts flight, which removes the inconsistent stimulus from the perceptual field and thus resolves the inconsistency.

Integration of the reward pathway into theory

Taking into account the shortcomings of both curiosity-drive and optimal-arousal theories, attempts have been made to integrate neurobiological aspects of reward, wanting, and pleasure into a more comprehensive theory for curiosity. Research suggests that desiring new information involves mesolimbic pathways of the brain that account for dopamine activation. The use of these pathways, and dopamine activation, may be how the brain assigns value to new information and interprets this as reward. This theory from neurobiology can supplement curiosity-drive theory by explaining the motivation of exploratory behavior.

Role of neurological aspects and structures

Although curiosity is widely regarded, its root causes are largely empirically unknown. However, some studies have provided insight into the neurological mechanisms that make up what is known as the reward pathway which may influence characteristics associated with curiosity, such as learning, memory, and motivation. Due to the complex nature of curiosity, research that focuses on specific neural processes with these characteristics can help us understand of the phenomenon of curiosity as a whole. The following are descriptions of characteristics of curiosity and their links to neurological aspects that are essential in creating exploratory behaviors:

Motivation and reward

Dopamine pathway in the brain

The drive to learn new information or perform some action may be prompted by the anticipation of reward. So what we learn about motivation and reward may help us to understand curiosity.

Reward is defined as the positive reinforcement of an action, reinforcement that encourages a particular behavior by means of the emotional sensations of relief, pleasure, and satisfaction that correlate with happiness. Many areas in the brain process reward and come together to form what is called the reward pathway. In this pathway many neurotransmitters play a role in the activation of the reward sensation, including dopamine, serotonin, and opioids.

Dopamine is linked to curiosity, as it assigns and retains reward values of information gained. Research suggests higher amounts of dopamine are released when the reward is unknown and the stimulus is unfamiliar, compared to activation of dopamine when stimulus is familiar.

Nucleus accumbens

The nucleus accumbens is a formation of neurons that is important in reward pathway activation—such as the release of dopamine in investigating response to novel or exciting stimuli. The fast dopamine release observed during childhood and adolescence is important in development, as curiosity and exploratory behavior are the largest facilitators of learning during early years.

The sensation pleasure of "liking" can occur when opioids are released by the nucleus accumbens. This helps someone evaluate the unfamiliar situation or environment and attach value to the novel object. These processes of both wanting and liking play a role in activating the reward system of the brain, and perhaps in the stimulation of curious or information-seeking tendencies as well.

Caudate nucleus

The caudate nucleus is a region of the brain that is highly responsive to dopamine, and is another component of the reward pathway. Research suggests that the caudate nucleus anticipates the possibility of and reward of exploratory behavior and gathered information, thus contributing to factors of curiosity.

Anterior cortices

Regions of the anterior insula and anterior cingulate cortex correspond to both conflict and arousal and, as such, seem to reinforce certain exploratory models of curiosity.

Cortisol

Cortisol is a chemical known for its role in stress regulation. However, cortisol may also be associated with curious or exploratory behavior. Studies suggesting a role of cortisol in curiosity support optimal arousal theory. They suggest the release of some cortisol, causing some stress, encourages curious behavior, while too much stress can initiate a "back away" response.

Attention

Attention is important to curiosity because it allows one to selectively focus and concentrate on particular stimuli in the surrounding environment. As there are limited cognitive and sensory resources to understand and evaluate stimuli, attention allows the brain to better focus on what it perceives to be the most important or relevant of these stimuli. Individuals tend to focus on stimuli that are particularly stimulating or engaging. The more attention a stimulus garners, the more frequent one's energy and focus will be directed towards that stimulus. This suggests an individual will focus on new or unfamiliar stimuli in an effort to better understand or make sense of the unknown, rather than on more familiar or repetitive stimuli.

Striatum

The striatum is a part of the brain that coordinates motivation with body movement. The striatum likely plays a role in attention and reward anticipation, both of which are important in provoking curiosity.

Precuneus

The precuneus is a region of the brain that is involved in attention, episodic memory, and visuospatial processing. There is a correlation between the amount of grey matter in the precuneus and levels of curious and exploratory behaviors. This suggests that precuneus density has an influence on levels of curiosity.

Memory and learning

Memory plays an important role in curiosity. Memory is how the brain stores and accesses stored information. If curiosity is the desire to seek out and understand unfamiliar or novel stimuli, memory helps determine if the stimulus is indeed unfamiliar. In order to determine if a stimulus is novel, an individual must remember if the stimulus has been encountered before.

Curiosity may also affect memory. Stimuli that are novel tend to capture more of our attention. Additionally, novel stimuli usually have a reward value associated with them, the anticipated reward of what learning that new information may bring. With stronger associations and more attention devoted to a stimulus, it is probable that the memory formed from that stimulus will be longer lasting and easier to recall, both of which facilitate better learning.

Hippocampus and the parahippocampal gyrus

The hippocampus is important in memory formation and recall and therefore in determining the novelty of various stimuli. Research suggests the hippocampus is involved in generating the motivation to explore for the purpose of learning.

The parahippocampal gyrus (PHG), an area of grey matter surrounding the hippocampus, has been implicated in the amplification of curiosity.

Amygdala

The amygdala is associated with emotional processing, particularly for the emotion of fear, as well as memory. It is important in processing emotional reactions towards novel or unexpected stimuli and the induction of exploratory behavior. This suggests a connection between curiosity levels and the amygdala. However, more research is needed on direct correlation.

Early development

Jean Piaget argued that babies and children constantly try to make sense of their reality and that this contributes to their intellectual development. According to Piaget, children develop hypotheses, conduct experiments, and then reassess their hypotheses depending on what they observe. Piaget was the first to closely document children's actions and interpret them as consistent, calculated efforts to test and learn about their environment.

There is no universally accepted definition for curiosity in children. Most research on curiosity focused on adults and used self-report measures that are inappropriate and inapplicable for studying children.

Exploratory behaviour is commonly observed in children and is associated with their curiosity development. Several studies of children's curiosity simply observe their interaction with novel and familiar toys.

Evidence suggests a relationship between the anxiety children might feel and their curiosity. One study found that object curiosity in 11-year-olds was negatively related to psychological maladjusted so children who exhibit more anxiety in classroom settings engage in less curious behaviour. Certain aspects of classroom learning may depend on curiosity, which can be affected by students' anxiety.

An aptitude for curiosity in adolescents may produce higher academic performance. One study revealed that, of 568 high school students, those who exhibited an aptitude for curiosity, in conjunction with motivation and creativity, showed a 33.1% variation in math scores and 15.5% variation in science scores when tested on a standardized academic exam.

Other measures of childhood curiosity used exploratory behaviour as a basis but differed on which parts of this behaviour to focus on. Some studies examined children's preference for complexity/the unknown as a basis for their curiosity measure; others relied on novelty preference as their basis.

Researchers also examined the relationship between a child's reaction to surprise and their curiosity. Children may be further motivated to learn when dealing with uncertainty. Their reactions to not having their expectations met may fuel their curiosity more than the introduction of a novel or complex object would.

Curiosity as a virtue

Curiosity has been of interest to philosophers. Curiosity has been recognised as an important intellectual (or "epistemic") virtue, due to the role that it plays in motivating people to acquire knowledge and understanding. It has also been considered an important moral virtue, as curiosity can help humans find meaning in their lives and to cultivate a sense of care about others and things in the world. When curiosity in young people leads to knowledge-gathering it is widely seen as a positive.

Due to the importance of curiosity, people debate about whether contemporary societies effectively cultivate the right type of curiosity.

Some believe that children's curiosity is discouraged throughout the process of formal education: "Children are born scientists. From the first ball they send flying to the ant they watch carry a crumb, children use science's tools—enthusiasm, hypotheses, tests, conclusions—to uncover the world's mysteries. But somehow students seem to lose what once came naturally."

Impact from disease

Left: normal brain. Right: Alzheimer's disease afflicted brain. Severe degeneration of areas implicated in curiosity

Neurodegenerative diseases and psychological disorders can affect various characteristics of curiosity. For example Alzheimer's disease's effects on memory or depression affect motivation and reward. Alzheimer's is a neurodegenerative disease that degrades memory. Depression is a mood disorder that is characterized by a lack of interest in one's environment and feelings of sadness or hopelessness. A lack of curiosity for novel stimuli might be a predictor for these and other illnesses.

Social curiosity

Social curiosity is defined as a drive to understand one's environment as it relates to sociality with others. Such curiosity plays a role in one's ability to successfully navigate social interactions by perceiving and processing one's own behavior and the behavior of others. It also plays a role in helping one adapt to varying social situations.

Morbid curiosity

A crowd mills around the site of a car accident in Czechoslovakia in 1980.

Morbid curiosity is focused on death, violence, or any other event that may cause harm physically or emotionally. It typically is described as having an addictive quality, associated with a need to understand or make sense of topics that surround harm, violence, or death. This can be attributed to one's need to relate unusual and often difficult circumstances to a primary emotion or experience of one's own, described as meta-emotions.

One explanation evolutionary biologists offer for curiosity about death is that by learning about life-threatening situations, death can be avoided. Another suggestion some psychologists posit is that as spectators of gruesome events, humans are seeking to empathize with the victim. Alternatively, people may be trying to understand how another person can become the perpetrator of harm. According to science journalist Erika Engelhaupt, morbid curiosity is not "a desire to be sad", instead it "has the ability to set our minds ... at ease be reassuring us that even death follows the rules of the natural world."

Interest in human curiosity about difficult circumstances dates back to Aristotle in his Poetics, in which he noted, "We enjoy and admire paintings of objects that in themselves would annoy or disgust us." In a 2017 paper, Suzanne Oosterwijk, a psychologist from the Netherlands, concluded that people choose to see graphic images even when presented the option to avoid them and look at them for a longer period of time than neutral or positive images.

State and trait curiosity

Curiosity can be a temporary state of being, or a stable trait in an individual. State curiosity is external—wondering why things happen just for the sake of curiousness, for example wondering why most stores open at 8 a.m. Trait curiosity describes people who are interested in learning, for example by trying out a new sport or food, or traveling to an unfamiliar place. One can look at curiosity as the urge that draws people out of their comfort zones and fears as the agents that keep them within those zones.

Curiosity in artificial intelligence

AI agents can exhibit curiosity through intrinsic motivation. This can improve the success of an AI agent at various tasks. In artificial intelligence, curiosity is typically defined quantitatively, as the uncertainty the agent has in predicting its own actions given its current state.

In 2019, a study trained AI agents to play video games, but they were rewarded only for curiosity. The agents reliably learned advantageous game behaviors based solely on the curiosity reward.

Open government

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Open_government

Open government is the governing doctrine which maintains that citizens have the right to access the documents and proceedings of the government to allow for effective public oversight. In its broadest construction, it opposes reason of state and other considerations which have tended to legitimize extensive state secrecy. The origins of open-government arguments can be dated to the time of the European Age of Enlightenment, when philosophers debated the proper construction of a then nascent democratic society. It is also increasingly being associated with the concept of democratic reform. The United Nations Sustainable Development Goal 16 for example advocates for public access to information as a criterion for ensuring accountable and inclusive institutions.

Components

The concept of open government is broad in scope but is most often connected to ideas of government transparency, participation and accountability. Transparency is defined as the visibility and inferability of information, accountability as answerability and enforceability, and participation is often graded along the "ladder of citizen participation." Harlan Yu and David G. Robinson specify the distinction between open data and open government in their paper "The New Ambiguity of "Open Government". They define open government in terms of service delivery and public accountability. They argue that technology can be used to facilitate disclosure of information, but that the use of open data technologies does not necessarily equate accountability.

The Organisation for Economic Co-operation and Development (OECD) approaches open government through the following categories: whole of government coordination, civic engagement and access to information, budget transparency, integrity and the fight against corruption, use of technology, and local development.

History

The term 'open government' originated in the United States after World War II. Wallace Parks, who served on a subcommittee on Government Information created by the U.S. Congress, introduce the term in his 1957 article "The Open Government Principle: Applying the Right to Know under the Constitution". After this and after the passing of the Freedom of Information Act (FOIA) in 1966, federal courts began using the term as a synonym for government transparency.

Although this was the first time that 'open government' was introduced the concept of transparency and accountability in government can be traced back to Ancient Greece in fifth century B.C.E. Athens where different legal institutions regulated the behavior of officials and offered a path for citizens to express their grievances towards them. One such institution, the euthyna, held officials to a standard of "straightness" and enforced that they give an account in front of an Assembly of citizens about everything that they did that year.

In more recent history, the idea that government should be open to public scrutiny and susceptible to public opinion dates back to the time of the Enlightenment, when many philosophes made an attack on absolutist doctrines of state secrecy. The passage of formal legislature can also be traced to this time with Sweden, (which then included Finland as a Swedish-governed territory) where free press legislation was enacted as part of its constitution (Freedom of the Press Act, 1766).

Influenced by Enlightenment thought, the revolutions in United States (1776) and France (1789), enshrined provisions and requirements for public budgetary accounting and freedom of the press in constitutional articles. In the nineteenth century, attempts by Metternichean statesmen to row back on these measures were vigorously opposed by a number of eminent liberal politicians and writers, including Jeremy Bentham, John Stuart Mill and John Dalberg-Acton, 1st Baron Acton.

Open government is widely seen to be a key hallmark of contemporary democratic practice and is often linked to the passing of freedom of information legislation. Scandinavian countries claim to have adopted the first freedom of information legislation, dating the origins of its modern provisions to the eighteenth century and Finland continuing the presumption of openness after gaining independence in 1917, passing its Act on Publicity of Official Documents in 1951 (superseded by new legislation in 1999).

An emergent development also involves the increasing integration of software and mechanisms that allow citizens to become more directly involved in governance, particularly in the area of legislation. Some refer to this phenomenon as e-participation, which has been described as "the use of information and communication technologies to broaden and deepen political participation by enabling citizens to connect with one another and with their elected representatives".

Current policies

Africa

Morocco's new constitution of 2011, outlined several goals the government wishes to achieve in order to guarantee the citizens right to information. The world has been offering support to the government in order to enact these reforms through the Transparency and Accountability Development Policy Loan (DPL). This loan is part of a joint larger program between the European Union and the African Development Bank to offer financial and technical support to governments attempting to implement reforms.

As of 2010, section 35 of Kenya's constitution ensures citizens' rights to government information. The article states "35.(1) Every citizen has the right of access to — (a) information held by the State; and (b) information held by another person and required for the exercise or protection of any right or fundamental freedom ... (3) The State shall publish and publicize any important information affecting the nation." Important government data is now freely available through the Kenya Open Data Initiative.

Asia

Taiwan started its e-government program in 1998 and since then has had a series of laws and executive orders to enforce open government policies. The Freedom of Government Information Law of 2005, stated that all government information must be made public. Such information includes budgets, administrative plans, communication of government agencies, subsidies. Since then it released its open data platform, data.gov.tw. The Sunflower Movement of 2014, emphasized the value that Taiwanese citizens place on openness and transparency. A white paper published by the National Development Council with policy goals for 2020 explores ways to increase citizen participation and use open data for further government transparency.

The Philippines passed the Freedom of Information Order in 2016, outlining guidelines to practice government transparency and full public disclosure. In accordance with its General Appropriations Act of 2012, the Philippine government requires government agencies to display a "transparency seal" on their websites, which contains information about the agency's functions, annual reports, officials, budgets, and projects.

The Right to Information (RTI) movement in India, created the RTI law in 2005 after environmental movements demanded the release of information regarding environmental deterioration due to industrialization. Another catalyst for the RTI law and other similar laws in southeast Asia, may have been due to multilateral agencies offering aid and loans in exchange for more transparency or "democratic" policies.

In October 2023, Iranian government publicly opposed measure "tritary branches of judiciary, executive, legislative transparency program". The transparency law never passes after nine months as judiciary and state did not consent. The government has the Iranfoia website for requests.

Europe

In the Netherlands, large social unrest and the growing influence of televisions in the 1960s led to a push for more government openness. Access to information legislation was passed in 1980; since then, further emphasis has been placed on measuring the performance of government agencies.

Transparency as a legal principle underpins European Union law, for example in regard to the quality of the drafting of legislation, and as a principle to be exercised within government procurement procedures. European law academics argued in 2007 that a "new legal principle", transparency, might be emerging "in gestation" within EU law.

The government of the Netherlands adopted an Open Government in Action (Open overheid in actie) Plan for 2016–2017, which outlines nine concrete commitments to the open government standards set by the OECD.

Since 2018, in Wales, the Welsh Government has funded the training of Wikipedia skills in secondary schools, as part of the Welsh Baccalaureate and uses an open licence on all published videos and other content.

North America

In 2009, President Obama released a memorandum on transparency and open government and started the Open Government Initiative. In his memorandum put forward his administration's goal to strengthen democracy through a transparent, participatory and collaborative government. The initiative has goals of a transparent and collaborative government, in which to end secrecy in Washington, while improving effectiveness through increased communication between citizens and government officials. Movements for government transparency in recent United States history started in the 1950s after World War II because federal departments and agencies had started limiting information availability as a reaction to global hostilities during the war and due to fear of Cold War spies. Agencies were given the right to deny access to information "for good cause found" or "in the public interest". These policies made it difficult for congressional committees to get access to records and documents, which then led to explorations of possible legislative solutions.

Latin America

Since the early 2000s, transparency has been an important part of Latin America's efforts to professionalize government and fight corruption. All countries in the region have enacted freedom of information laws, beginning with Mexico, Peru, and Panama in 2002. Chile's Anti-Corruption and Probity Agenda and State Modernization Agenda. In 2008, Chile passed the Transparency Law has led to further open government reforms. Chile published its open government action plan for 2016–18 as part of its membership of the Open Government Partnership (OGP).

Transparency

Overview

Transparency has been described as the visibility and inferability of information, defined by complete and findable information, which leads to accurate conclusions. It has two principal manifestations, monitoring transparency and consultation or collaboration transparency. It holds importance in more modern discussions because of its presence in new public management. For transparency to work, the idea goes beyond government involvement and must include public trust. Transparency in government has three main aspects. First, budgetary information must be viewable by the public. Second, there must be an effective way to make and enforce laws. Last, non-government organizations and a form of independent media must be at the center for public use. With transparency, there are also factors for data disclosure, such as timeliness, quality, and access and visibility. Data disclosure is important for transparency because it increases public understanding of governmental practices and is the goal of open government. However, there are arguments for both sides of transparency that must be considered.

Arguments for and against

For transparency

Transparency in government is often credited with generating government accountability, which supporters argue leads to reduction in government corruption, bribery and other malfeasance. This is mentioned later and discussed as accountability with transparency. Some commentators contend that an open, transparent government allows for the dissemination of information, which in turn helps produce greater knowledge and societal progress. Organizations supporting transparency policies such as the OECD and the Open Government Partnership claim that open government reforms can also lead to increased trust in government, although there is mixed evidence to support these claims, with increased transparency sometimes leading to reduced trust in government.

Public opinion can also be shifted when people have access to see the result of a certain policy. The United States government has at times forbid journalists to publish photographs of soldiers' coffins, an apparent attempt to manage emotional reactions that might heighten public criticism of ongoing wars; nonetheless, many believe that emotionally charged images can be valuable information. Similarly, some opponents of the death penalty have argued that executions should be televised so the public can "see what is being done in their name and with their tax dollars."

Government transparency is beneficial for efficient democracy, as information helps citizens form meaningful conclusions about upcoming legislation and vote for them in the next election. According to the Carnegie Endowment for International Peace, greater citizen participation in government is linked to government transparency.

Advocates of open government often argue that civil society, rather than government legislation, offers the best route to more transparent administration. They point to the role of whistleblowers reporting from inside the government bureaucracy (individuals like Daniel Ellsberg or Paul van Buitenen). They argue that an independent and inquiring press, printed or electronic, is often a stronger guarantor of transparency than legislative checks and balances.

The contemporary doctrine of open government finds its strongest advocates in non-governmental organizations keen to counter what they see as the inherent tendency of government to lapse, whenever possible, into secrecy. Prominent among these NGOs are bodies like Transparency International or the Open Society Institute. They argue that standards of openness are vital to the ongoing prosperity and development of democratic societies.

Against transparency

Government indecision, poor performance and gridlock are among the risks of government transparency, according to some critics. Political commentator David Frum wrote in 2014 that, "instead of yielding more accountability, however, these reforms [transparency reforms] have yielded more lobbying, more expense, more delay, and more indecision." Jason Grumet argues that government officials cannot properly deliberate, collaborate and compromise when everything they are doing is being watched. A randomized controlled trial conducted with 463 delegates of the National Assembly of Vietnam showed that increased transparency of the legislative proceedings, such as debates and query transcripts, curtailed delegates activity in the query sessions, avoiding taking part in activities that could embarrass leaders of the Vietnamese regime.

Privacy is another concern. Citizens may incur "adverse consequences, retribution or negative repercussions" from information provided by governments. Teresa Scassa, a law professor at the University of Ottawa, outlined three main possible privacy challenges in a 2014 article. First is the difficulty of balancing further transparency of government, while also protecting the privacy of personal information, or information about identifiable individuals that is in the hands of the government. Second is dealing with distinctions between data protection regulations between private and public sector actors because governments may access information collected by private companies which are not controlled by as stringent laws. Third is the release of "Big data", which may appear anonymized can be reconnected to specific individuals using sophisticated algorithms.

Intelligence gathering, especially to identify violent threats (whether domestic or foreign), must often be done clandestinely. Frum wrote in 2014 that "the very same imperatives that drive states to collect information also require them to deny doing so. These denials matter even when they are not believed."

Moral certitude undergirds much transparency advocacy, but a number of scholars question whether it is possible for us to have that certitude. They have also highlighted how transparency can support certain neoliberal imperatives.

Accountability

Accountability in Open Government

Accountability focuses on promoting transparency and allowing the public to understand the actions of their government. Public officials are expected to share details about how public resources are used and what their objectives are. Accountability in open government reduces corruption and increases transparency. However, it is important to note that there is transparency with and without accountability in open government. Transparency without accountability is often more difficult to monitor and there is less responsibility needed from the government. Transparency with accountability has proven to be more effective as a trustworthy relationship can be built between government agencies and people governed by them. The argument with or without transparency was mentioned previously and highlights major issues such as losing governmental trust or privacy issues with accountability. Some governments have created portals in order to allow people to see critical data and improve accountability and transparency. Not all data released on these portals is relevant and easily accessible meaning transparency is not always easily attainable. For example, Given the criteria for valuable information, governments should look for quality, completeness, timeliness, and usability when releasing important information that shows transparency and supports accountability.

Relationship between transparency and accountability

Accountability in open government establishes the presence of transparency within governments. Accountability and transparency work to promote open government in democracies. Through organizations such as the Open Government Partnership (OGP) within the United States, which was established by the U.S. Department of State, there have been efforts to enhance democracies through both accountability and transparency. These efforts reach beyond the scope of North America and even into some Latin American and Asian countries. Promoting open government in Latin American countries has increased public trust and reduced corruption. Latin American countries were among those included in the OGP plan promoted by the United States in the Obama Administration. Additionally, in Asia, there has been a push towards right to information (RTI) to help build accountability. However, these measures in countries have shown open government measures are not one size fits all. They can fail and have to be tweaked for each region and there must be awareness from the public to demand accountability to ensure they receive it from the government.

Most of the relationship helps strengthen transparency in governments through the means of accountability. Transparency acts as the vision for open government, allowing the public to have quality access to government records and data. This open access forces governments to be more accountable as they cannot hide corruption with transparency. There can be transparency without accountability, which allows the government to choose which data is of significant value to be released to the public. This does not solve the lack of accountability and highlights the necessity of transparency with accountability. With both transparency and accountability, there must be regulations in place to make agencies justify why they are relinquishing certain information along with strict enforcement to ensure all transparency measures are fulfilled.

Technology and open government

Governments and organizations are using new technologies as a tool for increased transparency. Examples include use of open data platforms to publish information online and the theory of open source governance.

Open government data (OGD), a term which refers specifically to the public publishing of government datasets, is often made available through online platforms such as data.gov.uk or www.data.gov. Proponents of OGD argue that easily accessible data pertaining to governmental institutions allows for further citizen engagement within political institutions. OGD principles require that data is complete, primary, timely, accessible, machine processable, non-discriminatory, non-proprietary, and license free.[69]

Public and private sector platforms provide an avenue for citizens to engage while offering access to transparent information that citizens have come to expect. Numerous organizations have worked to consolidate resources for citizens to access government (local, state and federal) budget spending, stimulus spending, lobbyist spending, legislative tracking, and more.

Organizations

  • Open Government Partnership (OGP) is an organization launched in 2011 to allow domestic reformers to make their own governments across the world more open, accountable, and responsive to citizens. Since 2011, OGP has grown to 75 participating countries today whose government and civil societies work together to develop and implement open government reforms.
  • Code for All is a non-partisan, non-profit international network of organizations who believe technology leads to new opportunities for citizens to lead a more prominent role in the political sphere and have a positive impact on their communities. The organizations relies on technology to improve government transparency and engage citizens.
  • The Sunlight Foundation was a nonprofit, nonpartisan organization founded in 2006 that used civic tech, open data, and policy analysis to make information from government and politics more transparent to everyone. Their ultimate vision was to increase democratic participation and achieve changes on political money flow and who can influence government. While their work began with an intent to focus only on the US Congress, their work influenced the local, state, federal, and international levels.
  • Open Government Pioneers UK is an example of a civil society led initiative using open source approaches to support citizens and civil society organisations use open government as a way to secure progress towards the Sustainable Development Goals. It uses an Open Wiki to plan the development of an open government civil society movement across the UK's home nations.
  • OpenSpending aims to build and use open source tools and datasets to gather and analyse the financial transactions of governments around the world.
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