From Wikipedia, the free encyclopedia
					 
					
					
					
					https://en.wikipedia.org/wiki/Motor_controlMotor control is the regulation of movement in organisms that possess a nervous system. Motor control includes reflexes as well as directed movement.
To control movement, the nervous system must integrate multimodal sensory information (both from the external world as well as proprioception) and elicit the necessary signals to recruit muscles to carry out a goal. This pathway spans many disciplines, including multisensory integration, signal processing, coordination, biomechanics, and cognition, and the computational challenges are often discussed under the term sensorimotor control.
 Successful motor control is crucial to interacting with the world to 
carry out goals as well as for posture, balance, and stability.
Some researchers (mostly neuroscientists studying movement, such as Daniel Wolpert and Randy Flanagan) argue that motor control is the reason brains exist at all.
Neural control of muscle force
  All movements, e.g. touching your nose, require motor neurons to fire action potentials that results in contraction of muscles.
 In humans, ~150,000 motor neurons control the contraction of ~600 
muscles. To produce movements, a subset of 600 muscles must contract in a
 temporally precise pattern to produce the right force at the right 
time.
Motor units and force production
A single motor neuron and the muscle fibers it innervates are called a motor unit. For example, the rectus femoris
 contains approximately 1 million muscle fibers, which are controlled by
 around 1000 motor neurons. Activity in the motor neuron causes 
contraction in all of the innervated muscle fibers so that they function
 as a unit. Increasing action potential frequency (spike rate) in the 
motor neuron increases the muscle fiber contraction force, up to the 
maximal force. The maximal force depends on the contractile properties of the muscle 
fibers. Within a motor unit, all the muscle fibers are of the same type 
(e.g. type I (slow twitch) or Type II fibers (fast twitch)),
 and motor units of multiple types make up a given muscle. Motor units 
of a given muscle are collectively referred to as a motor pool.
The force produced in a given muscle thus depends on: 1) How many
 motor neurons are active, and their spike rates; 2) the contractile 
properties and number of muscle fibers innervated by the active neurons.
 To generate more force, increase the spike rates of active motor 
neurons and/or recruiting more and stronger motor units. In turn, how 
the muscle force produces limb movement depends on the limb biomechanics,
 e.g. where the tendon and muscle originate (which bone, and precise 
location) and where the muscle inserts on the bone that it moves.
Recruitment order
Motor units within a motor pool are recruited in a stereotypical order,
 from motor units that produce small amounts of force per spike, to 
those producing the largest force per spike. The gradient of motor unit 
force is correlated with a gradient in motor neuron soma size and motor 
neuron electrical excitability. This relationship was described by Elwood Henneman and is known as Henneman's size principle, a fundamental discovery of neuroscience and an organizing principle of motor control.[8]
For tasks requiring small forces, such as continual adjustment of
 posture, motor units with fewer muscle fibers that are 
slowly-contracting, but less fatigueable, are used. As more force is 
required, motor units with fast twitch, fast-fatigeable muscle fibers 
are recruited.
               High|
                   |                                     _________________
 Force required    |                                    /
                   |                                   |
                   |                                   |
                   |                      _____________|_________________
                   |           __________|_______________________________
                Low|__________|__________________________________________    
                              ↑          ↑             ↑                   Time
              Type I Recruit first    Type II A      Type IIB
Computational issues of motor control
The
 nervous system produces movement by selecting which motor neurons are 
activated, and when. The finding that a recruitment order exists within a
 motor pool is thought to reflect a simplification of the problem: if a 
particular muscle should produce a particular force, then activate the 
motor pool along its recruitment hierarchy until that force is produced.
But then how to choose what force to produce in each muscle? The 
nervous system faces the following issues in solving this problem.
- Redundancy. Infinite trajectories of movements can accomplish a 
goal (e.g. touch my nose). How is a trajectory chosen? Which trajectory 
is best?
 - Noise. Noise is defined as small fluctuations that are unrelated to a
 signal, which can occur in neurons and synaptic connections at any 
point from sensation to muscle contraction.
 - Delays. Motor neuron activity precedes muscle contraction, which 
precedes the movement. Sensory signals also reflect events that have 
already occurred. Such delays affect the choice of motor program.
 - Uncertainty. Uncertainty arises because of neural noise, but also 
because inferences about the state of the world may not be correct (e.g.
 speed of on coming ball).
 - Nonstationarity. Even as a movement is being executed, the state of 
the world changes, even through such simple effects as reactive forces 
on the rest of the body, causing translation of a joint while it is actuated.
 - Nonlinearity. The effects of neural activity and muscle contraction 
are highly non-linear, which the nervous system must account for when 
predicting the consequences of a pattern of motor neuron activity.
 
Much ongoing research is dedicated to investigating how the nervous 
system deals with these issues, both at the behavioral level, as well as
 how neural circuits in the brain and spinal cord represent and deal 
with these factors to produce the fluid movements we witness in animals.
"Optimal feedback control" is an influential theoretical framing of these computation issues.
Model systems for motor control
All organisms face the computational challenges above, so neural circuits for motor control have been studied in humans, monkeys, horses, cats, mice, fish lamprey, flies, locusts, and nematodes,
 among many others. Mammalian model systems like mice and monkeys offer 
the most straightforward comparative models for human health and 
disease. They are widely used to study the role of higher brain regions 
common to vertebrates, including the cerebral cortex, thalamus, basal 
ganglia and deep brain medullary and reticular circuits for motor 
control. The genetics and neurophysiology of motor circuits
 in the spine have also been studied in mammalian model organisms, but 
protective vertebrae make it difficult to study the functional role of 
spinal circuits in behaving animals. Here, larval and adult fish have 
been useful in discovering the functional logic of the local spinal 
circuits that coordinate motor neuron activity. Invertebrate model 
organisms do not have the same brain regions as vertebrates, but their 
brains must solve similar computational issues and thus are thought to 
have brain regions homologous to those involved in motor control in the 
vertebrate nervous system, The organization of arthropod
 nervous systems into ganglia that control each leg as allowed 
researchers to record from neurons dedicated to moving a specific leg 
during behavior.
Model systems have also demonstrated the role of central pattern generators in driving rhythmic movements.
 A central pattern generator is a neural network that can generate 
rhythmic activity in the absence of an external control signal, such as a
 signal descending from the brain or feedback signals from sensors in 
the limbs (e.g. proprioceptors). Evidence suggests that real CPGs exist in several key motor control regions, such as the stomachs of arthropods or the pre-Boetzinger complex
 that control breathing in humans. Furthermore, as a theoretical 
concept, CPGs have been useful to frame the possible role of sensory 
feedback in motor control.
Sensorimotor feedback
Response to stimuli
The process of becoming aware of a sensory stimulus and using that information to influence an action occurs in stages. Reaction time of simple tasks can be used to reveal information about these stages. Reaction time refers to the period of time between when the stimulus is presented, and the end of the response. Movement time is the time it takes to complete the movement. Some of the first reaction time experiments were carried out by Franciscus Donders,
 who used the difference in response times to a choice task to determine
 the length of time needed to process the stimuli and choose the correct
 response.
 While this approach is ultimately flawed, it gave rise to the idea that
 reaction time was made up of a stimulus identification, followed by a 
response selection, and ultimately culminates in carrying out the 
correct movement. Further research has provided evidence that these 
stages do exist, but that the response selection period of any reaction 
time increases as the number of available choices grows, a relationship 
known as Hick's law.
Closed loop control
The classical definition of a closed loop system for human movement comes from Jack A. Adams (1971).
 A reference of the desired output is compared to the actual output via 
error detection mechanisms; using feedback, the error is corrected for. 
Most movements that are carried out during day-to-day activity are 
formed using a continual process of accessing sensory information and 
using it to more accurately continue the motion. This type of motor 
control is called feedback control,
 as it relies on sensory feedback to control movements. Feedback control
 is a situated form of motor control, relying on sensory information 
about performance and specific sensory input from the environment in 
which the movement is carried out. This sensory input, while processed, 
does not necessarily cause conscious awareness of the action. Closed loop control 
 is a feedback based mechanism of motor control, where any act on the 
environment creates some sort of change that affects future performance 
through feedback. Closed loop motor control is best suited to 
continuously controlled actions, but does not work quickly enough for 
ballistic actions. Ballistic actions are actions that continue to the 
end without thinking about it, even when they no longer are appropriate.
 Because feedback control relies on sensory information, it is as slow 
as sensory processing. These movements are subject to a speed-accuracy 
trade-off, because sensory processing is being used to control the 
movement, the faster the movement is carried out, the less accurate it 
becomes.
Open loop control
The classical definition from Jack A. Adams is:
 “An open loop system has no feedback or mechanisms for error 
regulation. The input events for a system exert their influence, the 
system effects its transformation on the input and the system has an 
output...... A traffic light with fixed timing snarls traffic when the 
load is heavy and impedes the flow when the traffic is light. The system
 has no compensatory capability.”
Some movements, however, occur too quickly to integrate sensory information, and instead must rely on feed forward control. Open loop control
 is a feed forward form of motor control, and is used to control rapid, 
ballistic movements that end before any sensory information can be 
processed. To best study this type of control, most research focuses on 
deafferentation studies, often involving cats or monkeys whose sensory 
nerves have been disconnected from their spinal cords. Monkeys who lost 
all sensory information from their arms resumed normal behavior after 
recovering from the deafferentation procedure. Most skills were 
relearned, but fine motor control became very difficult.
 It has been shown that the open loop control can be adapted to 
different disease conditions and can therefore be used to extract 
signatures of different motor disorders by varying the cost functional 
governing the system.
Coordination
A core motor control issue is coordinating the various components of the motor system to act in unison to produce movement. 
Peripheral neurons receive input from the central nervous system
 and innervate the muscles. In turn, muscles generate forces which 
actuate joints. Getting the pieces to work together is a challenging 
problem for the motor system and how this problem is resolved is an 
active area of study in motor control research.
Reflexes
In some cases the coordination of motor components is hard-wired, consisting of fixed neuromuscular pathways that are called reflexes.
 Reflexes are typically characterized as automatic and fixed motor 
responses, and they occur on a much faster time scale than what is 
possible for reactions that depend on perceptual processing.
 Reflexes play a fundamental role in stabilizing the motor system, 
providing almost immediate compensation for small perturbations and 
maintaining fixed execution patterns. Some reflex loops are routed 
solely through the spinal cord without receiving input from the brain, 
and thus do not require attention or conscious control. Others involve 
lower brain areas and can be influenced by prior instructions or 
intentions, but they remain independent of perceptual processing and 
online control.
The simplest reflex is the monosynaptic reflex or short-loop reflex, such as the monosynaptic stretch response. In this example, Ia afferent neurons are activated by muscle spindles when they deform due to the stretching of the muscle. In the spinal cord, these afferent neurons synapse directly onto alpha motor neurons that regulate the contraction of the same muscle.
 Thus, any stretching of a muscle automatically signals a reflexive 
contraction of that muscle, without any central control. As the name and
 the description implies, monosynaptic reflexes depend on a single 
synaptic connection between an afferent sensory neuron and efferent 
motor neuron. In general the actions of monosynaptic reflexes are fixed 
and cannot be controlled or influenced by intention or instruction. 
However, there is some evidence to suggest that the gain or magnitude of these reflexes can be adjusted by context and experience.
Polysynaptic reflexes or long-loop reflexes are reflex 
arcs which involve more than a single synaptic connection in the spinal 
cord. These loops may include cortical regions of the brain as well, and
 are thus slower than their monosynaptic counterparts due to the greater
 travel time. However, actions controlled by polysynaptic reflex loops 
are still faster than actions which require perceptual processing.
 While the actions of short-loop reflexes are fixed, polysynaptic 
reflexes can often be regulated by instruction or prior experience. A common example of a long loop reflex is the asymmetrical tonic neck reflex observed in infants.
Synergies
A motor synergy
 is a neural organization of a multi-element system that (1) organizes 
sharing of a task among a set of elemental variables; and (2) ensures 
co-variation among elemental variables with the purpose to stabilize 
performance variables.
 The components of a synergy need not be physically connected, but 
instead are connected by their response to perceptual information about 
the particular motor task being executed. Synergies are learned, rather 
than being hardwired like reflexes, and are organized in a 
task-dependent manner; a synergy is structured for a particular action 
and not determined generally for the components themselves. Nikolai Bernstein
 famously demonstrated synergies at work in the hammering actions of 
professional blacksmiths. The muscles of the arm controlling the 
movement of the hammer are informationally linked in such a way that 
errors and variability in one muscle are automatically compensated for 
by the actions of the other muscles. These compensatory actions are 
reflex-like in that they occur faster than perceptual processing would 
seem to allow, yet they are only present in expert performance, not in 
novices. In the case of blacksmiths, the synergy in question is 
organized specifically for hammering actions and is not a general 
purpose organization of the muscles of the arm. Synergies have two 
defining characteristics in addition to being task dependent; sharing 
and flexibility/stability.
"Sharing" requires that the execution of a particular motor task 
depends on the combined actions of all the components that make up the 
synergy. Often, there are more components involved than are strictly 
needed for the particular task (see "Redundancy" below),
 but the control of that motor task is distributed across all components
 nonetheless. A simple demonstration comes from a two-finger force 
production task, where participants are required to generate a fixed 
amount of force by pushing down on two force plates with two different 
fingers.
 In this task, participants generated a particular force output by 
combining the contributions of independent fingers. While the force 
produced by any single finger can vary, this variation is constrained by
 the action of the other such that the desired force is always 
generated.
Co-variation also provides "flexibility and stability" to motor 
tasks. Considering again the force production task, if one finger did 
not produce enough force, it could be compensated for by the other.
 The components of a motor synergy are expected to change their action 
to compensate for the errors and variability in other components that 
could affect the outcome of the motor task. This provides flexibility 
because it allows for multiple motor solutions to particular tasks, and 
it provides motor stability by preventing errors in individual motor 
components from affecting the task itself.
Synergies simplify the computational difficulty of motor control. Coordinating the numerous degrees of freedom
 in the body is a challenging problem, both because of the tremendous 
complexity of the motor system, as well as the different levels at which
 this organization can occur (neural, muscular, kinematic, spatial, 
etc.). Because the components of a synergy are functionally coupled for a
 specific task, execution of motor tasks can be accomplished by 
activating the relevant synergy with a single neural signal.
 The need to control all of the relevant components independently is 
removed because organization emerges automatically as a consequence of 
the systematic covariation of components. Similar to how reflexes are 
physically connected and thus do not require control of individual 
components by the central nervous system, actions can be executed 
through synergies with minimal executive control because they are 
functionally connected. Beside motor synergies, the term of sensory 
synergies has recently been introduced.
 Sensory synergy are believed to play an important role in integrating 
the mixture of environmental inputs to provide low-dimensional 
information to the CNS thus guiding the recruitment of motor synergies.
Synergies are fundamental for controlling complex movements, such
 as the ones of the hand during grasping. Their importance has been 
demonstrated for both muscle control and in the kinematic domain in 
several studies, lately on studies including large cohorts of subjects.
 The relevance of synergies for hand grasps is also enforced by studies 
on hand grasp taxonomies, showing muscular and kinematic similarities 
among specific groups of grasps, leading to specific clusters of 
movements.
Motor Programs
While synergies represent coordination derived from peripheral interactions of motor components, motor programs
 are specific, pre-structured motor activation patterns that are 
generated and executed by a central controller (in the case of a 
biological organism, the brain). 
 They represent at top-down approach to motor coordination, rather than 
the bottom-up approach offered by synergies. Motor programs are executed
 in an open-loop manner, although sensory information is most likely 
used to sense the current state of the organism and determine the 
appropriate goals. However, once the program has been executed, it 
cannot be altered online by additional sensory information.
Evidence for the existence of motor programs comes from studies 
of rapid movement execution and the difficulty associated with changing 
those movements once they have been initiated. For example, people who 
are asked to make fast arm swings have extreme difficulty in halting 
that movement when provided with a "STOP" signal after the movement has 
been initiated. This reversal difficulty persists even if the stop signal is presented after the initial "GO" signal but before
 the movement actually begins. This research suggests that once 
selection and execution of a motor program begins, it must run to 
completion before another action can be taken. This effect has been 
found even when the movement that is being executed by a particular 
motor program is prevented from occurring at all. People who attempt to 
execute particular movements (such as pushing with the arm), but 
unknowingly have the action of their body arrested before any movement 
can actually take place, show the same muscle activation patterns 
(including stabilizing and support activation that does not actually 
generate the movement) as when they are allowed to complete their 
intended action.
Although the evidence for motor programs seems persuasive, there 
have been several important criticisms of the theory. The first is the 
problem of storage. If each movement an organism could generate requires
 its own motor program, it would seem necessary for that organism to 
possess an unlimited repository of such programs and where these would 
be kept is not clear. Aside from the enormous memory requirements such a
 facility would take, no motor program storage area in the brain has yet
 been identified. The second problem is concerned with novelty in 
movement. If a specific motor program is required for any particular 
movement, it is not clear how one would ever produce a novel movement. 
At best, an individual would have to practice any new movement before 
executing it with any success, and at worst, would be incapable of new 
movements because no motor program would exist for new movements. These 
difficulties have led to a more nuanced notion of motor programs known 
as generalized motor programs. A generalized motor program is a program for a particular class
 of action, rather than a specific movement. This program is 
parameterized by the context of the environment and the current state of
 the organism.
Redundancy
An important issue for coordinating the motor system is the problem of the redundancy of motor degrees of freedom. As detailed in the "Synergies"
 section, many actions and movements can be executed in multiple ways 
because functional synergies controlling those actions are able to 
co-vary without changing the outcome of the action. This is possible 
because there are more motor components involved in the production of 
actions than are generally required by the physical constraints on that 
action. For example, the human arm has seven joints which determine the 
position of the hand in the world. However, only three spatial 
dimensions are needed to specify any location the hand could be placed 
in. This excess of kinematic degrees of freedom means that there are 
multiple arm configurations that correspond to any particular location 
of the hand.
Some of the earliest and most influential work on the study of motor redundancy came from the Russian physiologist Nikolai Bernstein.
 Bernstein's research was primarily concerned with understanding how 
coordination was developed for skilled actions. He observed that the 
redundancy of the motor system made it possible to execute actions and 
movements in a multitude of different ways while achieving equivalent 
outcomes.
 This equivalency in motor action means that there is no one-to-one 
correspondence between the desired movements and the coordination of the
 motor system needed to execute those movements. Any desired movement or
 action does not have a particular coordination of neurons, muscles, and
 kinematics that make it possible. This motor equivalency problem became
 known as the degrees of freedom problem because it is a product of having redundant degrees of freedom available in the motor system.
Perception in motor control
Related, yet distinct from the issue of how the processing
 of sensory information affects the control of movements and actions is 
the question of how the perception of the world structures action. Perception
 is extremely important in motor control because it carries the relevant
 information about objects, environments and bodies which is used in 
organizing and executing actions and movements. What is perceived and 
how the subsequent information is used to organize the motor system is 
an ongoing area of research.
Model based control strategies
Most
 model based strategies of motor control rely on perceptual information,
 but assume that this information is not always useful, veridical or 
constant. Optical information is interrupted by eye blinks, motion is 
obstructed by objects in the environment, distortions can change the 
appearance of object shape. Model based and representational control 
strategies are those that rely on accurate internal models
 of the environment, constructed from a combination of perceptual 
information and prior knowledge, as the primary source information for 
planning and executing actions, even in the absence of perceptual 
information.
Inference and indirect perception
Many models of the perceptual system assume indirect perception,
 or the notion that the world that gets perceived is not identical to 
the actual environment. Environmental information must go through 
several stages before being perceived, and the transitions between these
 stages introduce ambiguity. What actually gets perceived is the mind's 
best guess about what is occurring in the environment based on previous 
experience. Support for this idea comes from the Ames room
 illusion, where a distorted room causes the viewer to see objects known
 to be a constant size as growing or shrinking as they move around the 
room. The room itself is seen as being square, or at least consisting of
 right angles, as all previous rooms the perceiver has encountered have 
had those properties. Another example of this ambiguity comes from the doctrine of specific nerve energies.
 The doctrine presents the finding that there are distinct nerve types 
for different types of sensory input, and these nerves respond in a 
characteristic way regardless of the method of stimulation. That is to 
say, the color red causes optical nerves to fire in a specific pattern 
that is processed by the brain as experiencing the color red. However, 
if that same nerve is electrically stimulated in an identical pattern, 
the brain could perceive the color red when no corresponding stimuli is 
present.
Forward models
Forward models
 are a predictive internal model of motor control that takes the 
available perceptual information, combined with a particular motor 
program, and tries to predict the outcome of the planned motor movement.
 Forward models structure action by determining how the forces, 
velocities, and positions of motor components affect changes in the 
environment and in the individual. It is proposed that forward models 
help with the Neural control of limb stiffness
 when individuals interact with their environment. Forward models are 
thought to use motor programs as input to predict the outcome of an 
action. An error signal is generated when the predictions made by a 
forward model do not match the actual outcome of the movement, prompting
 an update of an existing model and providing a mechanism for learning. 
These models explain why it is impossible to tickle yourself. A 
sensation is experienced as ticklish when it is unpredictable. However, 
forward models predict the outcome of your motor movements, meaning the 
motion is predictable, and therefore not ticklish.
Evidence for forward models comes from studies of motor 
adaptation. When a person's goal-directed reaching movements are 
perturbed by a force field, they gradually, but steadily, adapt the 
movement of their arm to allow them to again reach their goal. However, 
they do so in such a way that preserves some high level movement 
characteristics; bell-shaped velocity profiles, straight line 
translation of the hand, and smooth, continuous movements.
 These movement features are recovered, despite the fact that they 
require startlingly different arm dynamics (i.e. torques and forces). 
This recovery provides evidence that what is motivating movement is a 
particular motor plan, and the individual is using a forward model to 
predict how arm dynamics change the movement of the arm to achieve 
particular task level characteristics. Differences between the expected 
arm movement and the observed arm movement produces an error signal 
which is used as the basis for learning. Additional evidence for forward
 models comes from experiments which require subjects to determine the 
location of an effector following an unvisualized movement.
Inverse models
Inverse models
 predict the necessary movements of motor components to achieve a 
desired perceptual outcome. They can also take the outcome of a motion 
and attempt to determine the sequence of motor commands that resulted in
 that state. These types of models are particularly useful for open loop
 control, and allow for specific types of movements, such as fixating on
 a stationary object while the head is moving. Complementary to forward 
models, inverse models attempt to estimate how to achieve a particular 
perceptual outcome in order to generate the appropriate motor plan. 
Because inverse models and forward model are so closely associated, 
studies of internal models are often used as evidence for the roles of 
both model types in action.
Motor adaptation studies, therefore, also make a case for inverse
 models. Motor movements seem to follow predefined "plans" that preserve
 certain invariant features of the movement. In the reaching task 
mentioned above, the persistence of bell-shaped velocity profiles and 
smooth, straight hand trajectories provides evidence for the existence 
of such plans.
 Movements that achieve these desired task-level outcomes are estimated 
by an inverse model. Adaptation therefore proceeds as a process of 
estimating the necessary movements with an inverse model, simulating 
with a forward model the outcome of those movement plans, observing the 
difference between the desired outcome and the actual outcome, and 
updating the models for a future attempt.
Information based control
An alternative to model based control is information based control.
 Informational control strategies organize movements and actions based 
on perceptual information about the environment, rather than on cognitive models
 or representations of the world. The actions of the motor system are 
organized by information about the environment and information about the
 current state of the agent.
 Information based control strategies often treat the environment and 
the organism as a single system, with action proceeding as a natural 
consequence of the interactions of this system. A core assumption of 
information based control strategies is that perceptions of the 
environment are rich in information and veridical for the purposes of 
producing actions. This runs counter to the assumptions of indirect 
perception made by model based control strategies.
Direct perception
Direct perception in the cognitive sense is related to the philosophical notion of naïve or direct realism
 in that it is predicated on the assumption that what we perceive is 
what is actually in the world. James J. Gibson is credited with 
recasting direct perception as ecological perception.
 While the problem of indirect perception proposes that physical 
information about object in our environment is not available due to the 
ambiguity of sensory information, proponents of direct perception (like 
Gibson) suggest that the relevant information encoded in sensory signals
 is not the physical properties of objects, but rather the action 
opportunities the environment affords. These affordances
 are directly perceivable without ambiguity, and thus preclude the need 
for internal models or representations of the world. Affordances exist 
only as a byproduct of the interactions between an agent and its 
environment, and thus perception is an "ecological" endeavor, depending on the whole agent/environment system rather than on the agent in isolation.
Because affordances are action possibilities, perception is 
directly connected to the production of actions and movements. The role 
of perception is to provide information that specifies how actions 
should be organized and controlled,
 and the motor system is "tuned" to respond to specific type of 
information in particular ways. Through this relationship, control of 
the motor system and the execution of actions is dictated by the 
information of the environment. As an example, a doorway "affords" 
passing through, but a wall does not. How one might pass through a 
doorway is specified by the visual information received from the 
environment, as well as the information perceived about one's own body. 
Together, this information determines the pass-ability of a doorway, but
 not a wall. In addition, the act of moving towards and passing through 
the doorway generates more information and this in turn specifies 
further action. The conclusion of direct perception is that actions and 
perceptions are critically linked and one cannot be fully understood 
without the other.
Behavioral dynamics
Building
 on the assumptions of direct perception behavioral dynamics is a 
behavioral control theory that treats perceptual organisms as dynamic 
systems that respond to informational variables with actions, in a 
functional manner.
 Under this understanding of behavior, actions unfold as the natural 
consequence of the interaction between the organisms and the available 
information about the environment, which specified in body-relevant 
variables. Much of the research in behavioral dynamics has focused on 
locomotion, where visually specified information (such as optic flow, 
time-to-contact, optical expansion, etc.) is used to determine how to 
navigate the environment. Interaction forces between the human and the environment also affect behavioral dynamics as seen in by the Neural control of limb stiffness.
Planning in motor control
Individual movement optimization
There
 are several mathematical models that describe how the central nervous 
system (CNS) derives reaching movements of limbs and eyes. The minimum 
jerk model states that the CNS minimizes jerk of a limb endpoint trajectory over the time of reaching, which results in a smooth trajectory.
 However, this model is based solely on the kinematics of movement and 
does not consider the underlying dynamics of the musculoskeletal system.
 Hence, the minimum torque-change model was introduced as an 
alternative, where the CNS minimizes the joint torque change over the time of reaching.
Later it was argued that there is no clear explanation about how 
could the CNS actually estimate complex quantities such as jerk or 
torque change and then integrate them over the duration of a trajectory.
 In response, model based on signal-dependent noise was proposed 
instead, which states that the CNS selects a trajectory by minimizing 
the variance of the final position of the limb endpoint. Since there is a
 motor noise in the neural system that is proportional to the activation
 of the muscles, the faster movements induce more motor noise and are 
thus less precise. This is also in line with the Fitts' Law and speed-accuracy trade-off. Optimal control
 theory was used to further extend the model based on signal-dependent 
noise, where the CNS optimizes an objective function that consists of a 
term related to accuracy and additionally a term related to metabolic 
cost of movement.
Another type of models is based on cost-benefit trade-off, where 
the objective function includes metabolic cost of movement and a 
subjective reward related to reaching the target accurately. In this 
case the reward for a successful reach within the desired target is 
discounted by the duration of reaching, since the gained reward is 
perceived less valuable when spending more time on it.
 However, these models were deterministic and did not account for motor 
noise, which is an essential property of stochastic motor control that 
results in speed-accuracy trade-off. To address that, a new model was 
later proposed to incorporate the motor noise and to unify cost-benefit 
and speed-accuracy trade-offs.
Multi-component movements
Some
 studies observed that the CNS can split a complex movement into 
sub-movements. The initial sub-movement tends to be fast and imprecise 
in order to bring the limb endpoint into vicinity of the target as soon 
as possible. Then, the final sub-movement tends to be slow and precise 
in order to correct for accumulated error by the first initial 
sub-movement and to successfully reach the target.
 A later study further explored how the CNS selects a temporary target 
of the initial sub-movement in different conditions. For example, when 
the actual target size decreases and thus complexity increases, the 
temporary target of the initial sub-movement moves away from the actual 
target in order to give more space for the final corrective action. 
Longer reaching distances have a similar effect, since more error is 
accumulated in the initial sub-movement and thus requiring more complex 
final correction. In less complex conditions, when the final actual 
target is large and the movement is short, the CNS tends to use a single
 movement, without splitting it into multiple competents.