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Saturday, June 23, 2018

Supertask

From Wikipedia, the free encyclopedia
In philosophy, a supertask is a countably infinite sequence of operations that occur sequentially within a finite interval of time.[1] Supertasks are called "hypertasks" when the number of operations becomes uncountably infinite. A hypertask that includes one operation for each ordinal number is called an "ultratask".[2] The term supertask was coined by the philosopher James F. Thomson, who devised Thomson's lamp. The term hypertask derives from Clark and Read in their paper of that name.[3]

History

Zeno

Motion

The origin of the interest in supertasks is normally attributed to Zeno of Elea. Zeno claimed that motion was impossible. He argued as follows: suppose our burgeoning "mover", Achilles say, wishes to move from A to B. To achieve this he must traverse half the distance from A to B. To get from the midpoint of AB to B Achilles must traverse half this distance, and so on and so forth. However many times he performs one of these "traversing" tasks there is another one left for him to do before he arrives at B. Thus it follows, according to Zeno, that motion (travelling a non-zero distance in finite time) is a supertask. Zeno further argues that supertasks are not possible (how can this sequence be completed if for each traversing there is another one to come?). It follows that motion is impossible.

Zeno's argument takes the following form:
  1. Motion is a supertask, because the completion of motion over any set distance involves an infinite number of steps
  2. Supertasks are impossible
  3. Therefore, motion is impossible
Most subsequent philosophers reject Zeno's bold conclusion in favor of common sense. Instead they turn his argument on its head (assuming it's valid) and take it as a proof by contradiction where the possibility of motion is taken for granted. They accept the possibility of motion and apply modus tollens (contrapositive) to Zeno's argument to reach the conclusion that either motion is not a supertask or not all supertasks are impossible.

Achilles and the tortoise

Zeno himself also discusses the notion of what he calls "Achilles and the tortoise". Suppose that Achilles is the fastest runner, and moves at a speed of 1 m/s. Achilles chases a tortoise, an animal renowned for being slow, that moves at 0.1 m/s. However, the tortoise starts 0.9 metres ahead. Common sense seems to decree that Achilles will catch up with the tortoise after exactly 1 second, but Zeno argues that this is not the case. He instead suggests that Achilles must inevitably come up to the point where the tortoise has started from, but by the time he has accomplished this, the tortoise will already have moved on to another point. This continues, and every time Achilles reaches the mark where the tortoise was, the tortoise will have reached a new point that Achilles will have to catch up with; while it begins with 0.9 metres, it becomes an additional 0.09 metres, then 0.009 metres, and so on, infinitely. While these distances will grow very small, they will remain finite, while Achilles' chasing of the tortoise will become an unending supertask. Much commentary has been made on this particular paradox; many assert that it finds a loophole in common sense.[4]

Thomson

James F. Thomson believed that motion was not a supertask, and he emphatically denied that supertasks are possible. The proof Thomson offered to the latter claim involves what has probably become the most famous example of a supertask since Zeno. Thomson's lamp may either be on or off. At time t = 0 the lamp is off, at time t = 1/2 it is on, at time t = 3/4 (= 1/2 + 1/4) it is off, t = 7/8 (= 1/2 + 1/4 + 1/8) it is on, etc. The natural question arises: at t = 1 is the lamp on or off? There does not seem to be any non-arbitrary way to decide this question. Thomson goes further and claims this is a contradiction. He says that the lamp cannot be on for there was never a point when it was on where it was not immediately switched off again. And similarly he claims it cannot be off for there was never a point when it was off where it was not immediately switched on again. By Thomson's reasoning the lamp is neither on nor off, yet by stipulation it must be either on or off – this is a contradiction. Thomson thus believes that supertasks are impossible.

Benacerraf

Paul Benacerraf believes that supertasks are at least logically possible despite Thomson's apparent contradiction. Benacerraf agrees with Thomson insofar as that the experiment he outlined does not determine the state of the lamp at t = 1. However he disagrees with Thomson that he can derive a contradiction from this, since the state of the lamp at t = 1 need not be logically determined by the preceding states. Logical implication does not bar the lamp from being on, off, or vanishing completely to be replaced by a horse-drawn pumpkin. There are possible worlds in which Thomson's lamp finishes on, and worlds in which it finishes off not to mention countless others where weird and wonderful things happen at t = 1. The seeming arbitrariness arises from the fact that Thomson's experiment does not contain enough information to determine the state of the lamp at t = 1, rather like the way nothing can be found in Shakespeare's play to determine whether Hamlet was right- or left-handed. So what about the contradiction? Benacerraf showed that Thomson had committed a mistake. When he claimed that the lamp could not be on because it was never on without being turned off again – this applied only to instants of time strictly less than 1. It does not apply to 1 because 1 does not appear in the sequence {0, 1/2, 3/4, 7/8, …} whereas Thomson's experiment only specified the state of the lamp for times in this sequence.

Modern literature

Most of the modern literature comes from the descendants of Benacerraf, those who tacitly accept the possibility of supertasks. Philosophers who reject their possibility tend not to reject them on grounds such as Thomson's but because they have qualms with the notion of infinity itself. Of course there are exceptions. For example, McLaughlin claims that Thomson's lamp is inconsistent if it is analyzed with internal set theory, a variant of real analysis.

Philosophy of mathematics

If supertasks are possible, then the truth or falsehood of unknown propositions of number theory, such as Goldbach's conjecture, or even undecidable propositions could be determined in a finite amount of time by a brute-force search of the set of all natural numbers. This would, however, be in contradiction with the Church-Turing thesis. Some have argued this poses a problem for intuitionism, since the intuitionist must distinguish between things that cannot in fact be proven (because they are too long or complicated; for example Boolos's "Curious Inference"[5]) but nonetheless are considered "provable", and those which are provable by infinite brute force in the above sense.

Physical possibility

Some have claimed Thomson's lamp is physically impossible since it must have parts moving at speeds faster than the speed of light (e.g., the lamp switch). Adolf Grünbaum suggests that the lamp could have a strip of wire which, when lifted, disrupts the circuit and turns off the lamp; this strip could then be lifted by a smaller distance each time the lamp is to be turned off, maintaining a constant velocity. However, such a design would ultimately fail, as eventually the distance between the contacts would be so small as to allow electrons to jump the gap, preventing the circuit from being broken at all.

Other physically possible supertasks have been suggested. In one proposal, one person (or entity) counts upward from 1, taking an infinite amount of time, while another person observes this from a frame of reference where this occurs in a finite space of time. For the counter, this is not a supertask, but for the observer, it is. (This could theoretically occur due to time dilation, for example if the observer were falling into a black hole while observing a counter whose position is fixed relative to the singularity.)

Davies in his paper "Building Infinite Machines" concocted a device which he claims is physically possible up to infinite divisibility. It involves a machine which creates an exact replica of itself but has half its size and twice its speed. Still, for either a human or any device, to perceive or act upon the state of the lamp some measurement has to be done, for example the light from the lamp would have to reach an eye or a sensor. Any such measurement will take a fixed frame of time, no matter how small and, therefore, at some point measurement of the state will be impossible. Since the state at t=1 can not be determined even in principle, it is not meaningful to speak of the lamp being either on or off.

Gustavo E. Romero in the paper 'The collapse of supertasks'[6] maintains that any attempt to carry out a supertask will result in the formation of a black hole, making supertasks physically impossible.

Super Turing machines

The impact of supertasks on theoretical computer science has triggered some new and interesting work, for example Hamkins and Lewis – "Infinite Time Turing Machine".

Prominent supertasks

Ross-Littlewood paradox

Suppose there is a jar capable of containing infinitely many marbles and an infinite collection of marbles labelled 1, 2, 3, and so on. At time t = 0, marbles 1 through 10 are placed in the jar and marble 1 is taken out. At t = 0.5, marbles 11 through 20 are placed in the jar and marble 2 is taken out; at t = 0.75, marbles 21 through 30 are put in the jar and marble 3 is taken out; and in general at time t = 1 − 0.5n, marbles 10n + 1 through 10n + 10 are placed in the jar and marble n + 1 is taken out. How many marbles are in the jar at time t = 1?

One argument states that there should be infinitely many marbles in the jar, because at each step before t = 1 the number of marbles increases from the previous step and does so unboundedly. A second argument, however, shows that the jar is empty. Consider the following argument: if the jar is non-empty, then there must be a marble in the jar. Let us say that that marble is labeled with the number n. But at time t = 1 − 0.5n - 1, the nth marble has been taken out, so marble n cannot be in the jar. This is a contradiction, so the jar must be empty. The Ross-Littlewood paradox is that here we have two seemingly perfectly good arguments with completely opposite conclusions.

Further complications are introduced by the following variant. Suppose that we follow the same process as above, but instead of taking out marble 1 at t = 0, one takes out marble 2. And, at t = 0.5 one takes out marble 3, at t = 0.75 marble 4, etc. Then, one can use the same logic from above to show that while at t = 1, marble 1 is still in the jar, no other marbles can be left in the jar. Similarly, one can construct scenarios where in the end, 2 marbles are left, or 17 or, of course, infinitely many. But again this is paradoxical: given that in all these variations the same number of marbles are added or taken out at each step of the way, how can the end result differ?

Some people decide to simply bite the bullet and say that apparently, the end result does depend on which marbles are taken out at each instant. However, one immediate problem with that view is that one can think of the thought experiment as one where none of the marbles are actually labeled, and thus all the above variations are simply different ways of describing the same process; it seems unreasonable to say that the end result of the one actual process depends on the way we describe what happens.

Moreover, Allis and Koetsier offer the following variation on this thought experiment: at t = 0, marbles 1 to 9 are placed in the jar, but instead of taking a marble out they scribble a 0 after the 1 on the label of the first marble so that it is now labeled "10". At t = 0.5, marbles 11 to 19 are placed in the jar, and instead of taking out marble 2, a 0 is written on it, marking it as 20. The process is repeated ad infinitum. Now, notice that the end result at each step along the way of this process is the same as in the original experiment, and indeed the paradox remains: Since at every step along the way, more marbles were added, there must be infinitely marbles left at the end, yet at the same time, since every marble with number n was taken out at t = 1 − 0.5n - 1, no marbles can be left at the end. However, in this experiment, no marbles are ever taken out, and so any talk about the end result 'depending' on which marbles are taken out along the way is made impossible.

A bare-naked variation that really goes straight to the heart of all of this goes as follows: at t = 0, there is one marble in the jar with the number 0 scribbled on it. At t = 0.5, the number 0 on the marble gets replaced with the number 1, at t = 0.75, the number gets changed to 2, etc. Now, no marbles are ever added to or removed from the jar, so at t = 1, there should still be exactly that one marble in the jar. However, since we always replaced the number on that marble with some other number, it should have some number n on it, and that is impossible because we know precisely when that number was replaced, and never repeated again later. In other words, we can also reason that no marble can be left at the end of this process, which is quite a paradox.

Of course, it would be wise to heed Benacerraf’s words that the states of the jars before t = 1 do not logically determine the state at t = 1. Thus, neither Ross’s or Allis’s and Koetsier’s argument for the state of the jar at t = 1 proceeds by logical means only. Therefore, some extra premise must be introduced in order to say anything about the state of the jar at t = 1. Allis and Koetsier believe such an extra premise can be provided by the physical law that the marbles have continuous space-time paths, and therefore from the fact that for each n, marble n is out of the jar for t < 1, it must follow that it must still be outside the jar at t = 1 by continuity. Thus, the contradiction, and the paradox, remains.

One obvious solution to all these conundrums and paradoxes is to say that supertasks are impossible. If supertasks are impossible, then the very assumption that all of these scenarios had some kind of 'end result' to them is mistaken, preventing all of the further reasoning (leading to the contradictions) to go through.

Benardete’s paradox

There has been considerable interest in J. A. Benardete’s “Paradox of the Gods”:[7]
A man walks a mile from a point α. But there is an infinity of gods each of whom, unknown to the others, intends to obstruct him. One of them will raise a barrier to stop his further advance if he reaches the half-mile point, a second if he reaches the quarter-mile point, a third if he goes one-eighth of a mile, and so on ad infinitum. So he cannot even get started, because however short a distance he travels he will already have been stopped by a barrier. But in that case no barrier will rise, so that there is nothing to stop him setting off. He has been forced to stay where he is by the mere unfulfilled intentions of the gods.[8]
— M. Clark, Paradoxes from A to Z

Laraudogoitia’s supertask

This supertask, proposed by J. P. Laraudogoitia, is an example of indeterminism in Newtonian mechanics. The supertask consists of an infinite collection of stationary point masses. The point masses are all of mass m and are placed along a line AB that is a meters in length at positions B, AB / 2, AB / 4, AB / 8, and so on. The first particle at B is accelerated to a velocity of one meter per second towards A. According to the laws of Newtonian mechanics, when the first particle collides with the second, it will come to rest and the second particle will inherit its velocity of 1 m/s. This process will continue as an infinite amount of collisions, and after 1 second, all the collisions will have finished since all the particles were moving at 1 meter per second. However no particle will emerge from A, since there is no last particle in the sequence. It follows that all the particles are now at rest, contradicting conservation of energy. Now the laws of Newtonian mechanics are time-reversal-invariant; that is, if we reverse the direction of time, all the laws will remain the same. If time is reversed in this supertask, we have a system of stationary point masses along A to AB / 2 that will, at random, spontaneously start colliding with each other, resulting in a particle moving away from B at a velocity of 1 m/s. Alper and Bridger have questioned the reasoning in this supertask invoking the distinction between actual and potential infinity.

Davies' super-machine

Proposed by E. B. Davies,[9] this is a machine that can, in the space of half an hour, create an exact replica of itself that is half its size and capable of twice its replication speed. This replica will in turn create an even faster version of itself with the same specifications, resulting in a supertask that finishes after an hour. If, additionally, the machines create a communication link between parent and child machine that yields successively faster bandwidth and the machines are capable of simple arithmetic, the machines can be used to perform brute-force proofs of unknown conjectures. However, Davies also points out that – due to fundamental properties of the real universe such as quantum mechanics, thermal noise and information theory – his machine can't actually be built.

Friday, June 22, 2018

Embodied cognition

From Wikipedia, the free encyclopedia
Embodied cognition is the theory that many features of cognition, whether human or otherwise, are shaped by aspects of the entire body of the organism. The features of cognition include high level mental constructs (such as concepts and categories) and performance on various cognitive tasks (such as reasoning or judgment). The aspects of the body include the motor system, the perceptual system, bodily interactions with the environment (situatedness) and the assumptions about the world that are built into the structure of the organism.

The embodied mind thesis challenges other theories, such as cognitivism, computationalism, and Cartesian dualism.[1][2] It is closely related to the extended mind thesis, situated cognition and enactivism. The modern version depends on insights drawn from recent research in psychology, linguistics, cognitive science, dynamical systems, artificial intelligence, robotics, animal cognition, plant cognition and neurobiology.

Embodiment thesis

In philosophy, embodied cognition holds that an agent's cognition is strongly influenced by aspects of an agent's body beyond the brain itself.[1] In their proposal for an enactive approach to cognition Varela et al. defined "embodied":[3]
"By using the term embodied we mean to highlight two points: first that cognition depends upon the kinds of experience that come from having a body with various sensorimotor capacities, and second, that these individual sensorimotor capacities are themselves embedded in a more encompassing biological, psychological and cultural context."
— Eleanor Rosch, Evan Thompson, Francisco J. Varela: The Embodied Mind: Cognitive Science and Human Experience pages 172–173
The Varela enactive definition is broad enough to overlap the views of extended cognition and situated cognition, and indeed, these ideas are not always carefully separated.[4] For example, according to Michael Dawson, the relationship is tangled:[5]
"In viewing cognition as embedded or situated, embodied cognitive science emphasizes feedback between an agent and the world. We have seen that this feedback is structured by the nature of an agent's body...This in turn suggests that agents with different kinds of bodies can be differentiated in terms of degrees of embodiment...Embodiment can be defined as the extent to which an agent can alter its environment." [Citations have been omitted]
— Michael Dawson: Degrees of embodiment; The Routledge Handbook of Embodied Cognition, page 62
Some authors explain the dependence of cognition upon the body and its environmental interactions by saying cognition in real biological systems is not an end in itself but is constrained by the system's goals and capacities. However, they argue, such constraints do not mean cognition is set by adaptive behavior (or autopoiesis) alone, but cognition requires “some kind of information processing...the transformation or communication of incoming information”, the acquiring of which involves "exploration and modification of the environment".[6]
"It would be a mistake, however, to suppose that cognition consists simply of building maximally accurate representations of input information...the gaining of knowledge is a stepping stone to achieving the more immediate goal of guiding behavior in response to the system's changing surroundings."
— Marcin Miłkowski: Explaining the Computational Mind, p. 4
The separation of embodied cognition from extended cognition and situated cognition can be based upon the embodiment thesis, a narrower view of embodiment than that of Varela et al. or that of Dawson:[1]
Embodiment thesis: Many features of cognition are embodied in that they are deeply dependent upon characteristics of the physical body of an agent, such that the agent's beyond-the-brain body plays a significant causal role, or a physically constitutive role, in that agent's cognitive processing.
—RA Wilson and L Foglia, Embodied Cognition in the Stanford Encyclopedia of Philosophy
This thesis omits direct mention of some aspects of the "more encompassing biological, psychological and cultural context" included by Varela et al. The Extended mind thesis, in contrast with the Embodiment thesis, limits cognitive processing neither to the brain nor even to the body, but extends it outward into the agent's world.[1][7] Situated cognition emphasizes that this extension is not just a matter of including resources outside the head, but stresses the role of probing and modifying interaction with the agent's world.[8]

Philosophical background

In his Universal Natural History and Theory of Heaven (1755).[9] philosopher Immanuel Kant advocated a view of the mind–body problem and the subject–object problem with parallels to the embodied view.[10] Some difficulties with this interpretation of Kant include (i) the view that Kant holds the empirical, and specifically knowledge of the body, cannot support a priori transcendental claims,[11] and (ii) the view that Kant holds that transcendental philosophy, although charged with the responsibility of explaining how we can have empirical knowledge, is not itself empirical.[12]

José Ortega y Gasset, George Santayana, Miguel de Unamuno, Maurice Merleau-Ponty, Martin Heidegger and others in the broadly existential tradition have proposed philosophies of mind influencing the development of the modern 'embodiment' thesis.[13]

The embodiment movement in artificial intelligence has fueled the embodiment argument in philosophy and a revised view of ethology:[14]
"Species-typical activity patterns must be thought of as emergent phenomena in three different senses of the word. They have emerged...through natural selection, ....by a process of maturation and/or learning, ...and from interactions between the creature's low-level activities and its species-typical environment."
—Horst Hendriks-Jansen Catching Ourselves in the Act, p. 10
These developments have also given emotions a new status in philosophy of mind as an indispensable constituent, rather than a non-essential addition to rational intellectual thought. In philosophy of mind, the idea that cognition is embodied is sympathetic with other views of cognition such as situated cognition or externalism. This is a radical move towards a total re-localization of mental processes out of the neural domain.[15]

Connections with the sciences

Embodied cognition is a topic of research in social and cognitive psychology, covering issues such as social interaction and decision-making.[16] Embodied cognition reflects the argument that the motor system influences our cognition, just as the mind influences bodily actions. For example, when participants hold a pencil in their teeth engaging the muscles of a smile, they comprehend pleasant sentences faster than unpleasant ones, while holding a pencil between their nose and upper lip to engage the muscles of a frown has the reverse effect.[17]

George Lakoff (a cognitive scientist and linguist) and his collaborators (including Mark Johnson, Mark Turner, and Rafael E. Núñez) have written a series of books promoting and expanding the thesis based on discoveries in cognitive science, such as conceptual metaphor and image schema.[18]

Robotics researchers such as Rodney Brooks, Hans Moravec and Rolf Pfeifer have argued that true artificial intelligence can only be achieved by machines that have sensory and motor skills and are connected to the world through a body.[19] The insights of these robotics researchers have in turn inspired philosophers like Andy Clark and Horst Hendriks-Jansen.[20]

Neuroscientists Gerald Edelman, António Damásio and others have outlined the connection between the body, individual structures in the brain and aspects of the mind such as consciousness, emotion, self-awareness and will.[21] Biology has also inspired Gregory Bateson, Humberto Maturana, Francisco Varela, Eleanor Rosch and Evan Thompson to develop a closely related version of the idea, which they call enactivism.[22] The motor theory of speech perception proposed by Alvin Liberman and colleagues at the Haskins Laboratories argues that the identification of words is embodied in perception of the bodily movements by which spoken words are made.[23][24][25][26][27] In related work at Haskins, Paul Mermelstein, Philip Rubin, Louis Goldstein, and colleagues developed articulatory synthesis tools for computationally modeling the physiology and aeroacoustics of the vocal tract, demonstrating how cognition and perception of speech can be shaped by biological constraints. This was extended into the audio-visual domain by the "talking heads" approach of Eric Vatikiotis-Bateson, Rubin, and other colleagues.

More detail is provided in the sections that follow.

Psychology

Visual search


Graph of the visual search task results showing that participants made less object orientation errors when grasping than pointing.

One embodied cognition study shows that action intention can affect processing in visual search, with more orientation errors for pointing than for grasping.[28] Participants either pointed to or grasped target objects of 2 colors and 2 orientations (45° and 135°). There were randomized numbers of distractors as well (0, 3, 6, or 9), which differed from the target in color, orientation, or both. A tone sounded to inform participants which target orientation to find. Participants kept their eyes on a fixation point until it turned from red to the target color. The screen then lit up and the participants searched for the target, either pointing to it or grasping it (depending on the block). There were 2 blocks for pointing and 2 for grasping, with the order counterbalanced. Each block had 64 trials.[28]

Results from the experiment show that accuracy decreases with an increase in the number of distractors.[28] Overall, participants made more orientation errors than color errors.[28] There was no main effect of accuracy between the pointing and grasping conditions, but participants made significantly fewer orientation errors in the grasping condition than in the pointing condition.[28] Color errors were the same in both conditions.[28] Because orientation is important in grasping an object, these results fit with the researchers' hypothesis that the plan to grasp an object will aid in orientation accuracy.[28] This supports embodied cognition because action intention (planning to grasp an object) can affect visual processing of task-relevant information (orientation).[28]

Distance perception

Internal states can affect distance perception, which relates to embodied cognition.[29] Researchers randomly assigned college student participants to high-choice, low-choice, and control conditions. The high-choice condition signed a “freedom of choice” consent form indicating their decision to wear a Carmen Miranda costume and walk across a busy area of campus. Low-choice participants signed an “experimenter choice” consent form, indicating the experimenter assigned the participant to wear the costume. A control group walked across campus but did not wear a costume. At the conclusion of the experiment, each participant completed a survey which asked them to estimate the distance they walked.[29]

The high-choice participants perceived the distance walked as significantly shorter than participants in the low-choice and control groups, even though they walked the same distance.[29] The manipulation caused high-choice participants to feel responsible for the choice to walk in the embarrassing costume.[29] This created cognitive dissonance, which refers to a discrepancy between attitudes and behaviors.[29] High-choice participants reconciled their thoughts and actions by perceiving the distance as shorter.[29] These results show the ability of internal states to affect perception of physical distance moved, which illustrates the reciprocal relationship of the body and mind in embodied cognition.[29]

Perspective


Graph depicting the percentage of responses by perspective for each photograph condition.

Researchers have found that when making judgements about objects in photographs, people will take the perspective of a person in the picture instead of their own.[30] They showed college undergraduate participants 1 of 3 photographs and asked where 1 object in the picture was compared to the other object. For example, if the 2 objects were an apple and a banana, the participants would have to respond to a question about the location of the apple compared to the banana. The photographs either had no person, a person looking at the object, in this case the banana, or a person reaching for the banana. The photograph and question appeared in a larger set of questionnaires not related to the study.[30]

Results show that participants who viewed photographs that included a person were significantly more likely to respond from another's perspective than those who saw photographs with no person.[30] There were no differences in perspective of responses for the person looking versus reaching.[30] Participants who saw the scene without a person were significantly more likely to respond from their own perspective.[30] This means that the presence of a person in the photograph affected the perspective used even though the question focused solely on the two objects.[30] The researchers state that these results suggest disembodied cognition, in which the participants put themselves into the body of the person in the photograph.[30]

Language comprehension

Some researchers extend embodied cognition to include language.[31][16] They describe language as a tool that aids in broadening our sense of body.[16] For instance, when asked to identify “this” object, participants most often choose an object near to them.[16] Conversely, when asked to identify “that” object, participants choose an object further away from them.[16] Language allows us to distinguish between distances in more complex ways than the simple perceptual difference between near and far objects.[16]


The change in "relative phase shift" for different conditions in the study. Participants had a significantly larger change for "performable" sentences than "inanimate" sentences and swinging only.

The motor system is involved in language comprehension, in this case when sentences were performable by a human, there was a change in participants' overall movement of a pendulum.[32] Researchers performed an experiment in which college undergraduate participants swung a pendulum while completing a "sentence judgement task." Participants would swing the pendulum with both hands for 10 seconds before a prompt and then a sentence would appear on the screen until the participant responded. In the control condition, participants swung the pendulum without performing the "sentence judgement task." Each trial had half "plausible" and half "implausible" sentences. The "plausible" sentences made sense semantically, while the "implausible" ones did not. The "performable" sentences could be performed by a human, while the "inanimate" sentences could not. Participants responded by saying "yes" to the "plausible" sentences.[32]

Results show a significant "relative phase shift," or overall change in movement of the swinging pendulum, for the "performable" sentences.[32] This change did not occur for "inanimate" sentences or the control condition.[32] The researchers did not expect an overall phase shift, instead they expected a change in the variability of movement, or the "standard deviation of relative phase shift."[32] Although not entirely expected, these results support embodied cognition and show that the motor system is involved in the understanding of language.[32] The researchers suggest that the nature of this relationship needs to be further studied to determine the exact correlation this task has to bi-manual motor movements.[32]

Embodiment effects emerge in the way in which people of different sex and temperament perceive verbal material, such as common adjectives and abstract and neutral nouns. Trofimova, who first described this phenomenon in her experiments, called it "projection through capacities". This phenomenon emerges when people's lexical perception depends upon their capacities to handle the events; when their information processing registers mostly those aspects of objects or of a situation that they can properly react to and deal with according to their inherent capacities.[33][34][35] For example, in these studies males with stronger motor-physical endurance estimated abstractions describing people-, work/reality- and time-related concepts in more positive terms than males with a weaker endurance. Females with stronger social or physical endurance estimated social attractors in more positive terms than weaker females. Both male and female temperament groups with higher sociability showed a universal positive bias in their estimations of neutral words, especially for social and work/reality-related concepts, in comparison to participants with lower sociability. Capacities related to the tempo of activities also appeared to impact the perception of lexical material: men with faster motor-physical tempo estimated neutral, abstract time-related concepts significantly in more positive terms than men with slower tempo.

Memory

A study examining memory and embodied cognition illustrates that people remember more of the gist of a story when they physically act it out.[36] Researchers divided female participants randomly into 5 groups, which were "Read Only," "Writing," "Collaborative Discussion," "Independent Discussion," and "Improvisation." All participants received a monologue about teen addiction and were told to pay attention to details about the character and action in the monologue. Participants were given 5 minutes to read the monologue twice, unaware of a future recall test. In the "Read Only" condition participants filled out unrelated questionnaires after reading the monologue. In the "Writing" condition participants responded to 5 questions about the story from the perspective of the character in the monologue. They had 6 minutes to answer each question. In the "Collaborative Discussion" condition participants responded from the character's perspective to the same questions as the "Writing" group, but in groups of 4 or 5 women. They were also given 6 minutes per question and everyone participated in answering each question. The "Independent Discussion" condition was the same as the "Collaborative Discussion," except 1 person answered each question. In the "Improvisation" condition participants acted out 5 scenes from the monologue in groups of 5 women. The researchers suggest that this condition involves embodied cognition and will produce better memory for the monologue. Every participant played the main character and a supporting character once. Participants were given short prompts from lines in the monologue, which were excluded from the memory test. Participants had 2 minutes to choose characters and 4 minutes for improvisations. The recall test was the monologue with 96 words or phrases missing. Participants had to fill in the blanks as accurately as possible.[36]

Researchers gave the recall test to a group who did not read the monologue. They scored significantly lower than the other groups, which indicated that guessing was not easy.[36] In coding the answers to the recall test, exact words were labeled "Verbatim", and correct content but varied wording was labeled "Gist". The combination of "Verbatim" and "Gist" was called "Total Memory." The "Improvisational" group had more "Gist" memories than any other group and had more "Total Memory" than both of the discussion groups.[36] The results fit the researchers' hypothesis that the "Improvisational" group would remember more because they actively rehearsed the information from the monologue.[36] Although other groups had also elaborately encoded the information, the "Improvisation" group remembered significantly more than the discussion groups and marginally more than the "Reading Only" and "Writing" groups.[36] Simply experiencing the monologue in an active way aids in remembering the "Gist."[36] There were no differences across groups for "Verbatim" memory, which they suggest could take longer than the limited time during the experiment to develop.[36]

Reasoning

A series of experiments demonstrated the interrelation between motor experience and high-level reasoning. For example, although most individuals recruit visual processes when presented with spatial problems such as mental rotation tasks[37] motor experts favor motor processes to perform the same tasks, with higher overall performance.[38] A related study showed that motor experts use similar processes for the mental rotation of body parts and polygons, whereas non-experts treated these stimuli differently.[39] These results were not due to underlying confounds, as demonstrated by a training study which showed mental rotation improvements after a one-year motor training, compared with controls.[40] Similar patterns were also found in working memory tasks, with the ability to remember movements being greatly disrupted by a secondary verbal task in controls and by a motor task in motor experts, suggesting the involvement of different processes to store movements depending on motor experience, namely verbal for controls and motor for experts.[41]

Approach and avoidance


Table showing response times for the positive, negative, and neutral valence conditions in the approach and avoidance experiment. Participants were significantly faster for the "positive toward" condition regardless of the central word's valence.

In research focused on the approach and avoidance effect, people showed an approach effect for positive words.[42] In the "positive toward condition," participants moved positive words toward the center of the screen and negative words away. In the "negative toward condition," participants moved negative words toward the center and positive words away. Participants were given feedback about their accuracy at the end of each of the 4 experimental blocks. In the first experiment the word at the center of the screen had a positive valence, while in the second experiment the central word had a negative valence. In the third experiment, the center of the screen had an empty box.[42]

As predicted, in the first experiment participants in the "positive toward condition" responded significantly faster than those in the "negative toward condition."[42] This fits the approach/avoidance effect in embodied cognition, which states that people are faster to approach positive things and avoid negative ones.[42] In the second experiment, researchers expected participants in the "negative toward condition" to be faster, yet those in the "positive toward condition" responded significantly faster.[42] Although effects were smaller in the third experiment, participants in the "positive toward condition" were still faster.[42] Overall, people were faster in the "positive toward condition," regardless of the valence of the central word. Despite mixed results regarding the researchers' expectations, they maintain that the motor system is important in processing higher level representations such as the action goal.[42] In this study, participants showed strong approach effects in the "positive toward condition," which supports embodied cognition.[42]

As part of a larger study, researchers separated participants into 5 groups with different instructions.[43] In the "approach" condition, participants were instructed to imagine physically moving the product toward them, but in the "avoid" condition, participants had to imagine moving the product away from them. In the "control" condition, participants were instructed to simply observe the product. The "correction" condition involved the same instructions as the approach condition, except participants were told that the body can affect judgment. In the "approach information" condition, participants had to list 5 reasons why they would obtain the product. After viewing a picture of an aversive product, participants rated on a scale of 1 to 7 how desirable the product was and how much they approached of or avoided the product. They also provided how much they would pay for the product.[43]

An approach/avoidance effect was found in relation to product evaluation.[43] Participants in the "approach" condition liked the aversive product significantly more and would pay more for it. There were no differences between the "avoidance," "control," "correction," and "approach information" conditions. Simulation of approach can affect liking and willingness to pay for a product, but the effect can be reversed if the person knows about this influence.[43] This supports embodied cognition.[43]

Self-regulation

As part of a larger study, one experiment randomly assigned college undergraduates to 2 groups.[44] In the "muscle-firming" condition participants grasped a pen in their hand, while in the "control" condition participants held the pen in their fingers. The participants were then asked to fill out donations to Haiti for the Red Cross in sealed envelopes. They were told to return the envelope regardless of whether they donated. They also filled out questionnaires about their feelings about the Red Cross, their tendency to donate, their feelings about Haiti, what they thought the purpose of the study was, etc.[44]

Significantly more participants in the "muscle-firming" condition than in the "control" condition donated money.[44] Condition did not affect the actual amount donated when participants chose to donate. As the researchers predicted, the "muscle-firming" condition helped participants get over their physical aversion to viewing the devastation in Haiti and spend money. Muscle-firming in this experiment may also be related to an increase in self-control, suggesting embodied cognition can play a role in self-regulation.[44]

Another set of studies was conducted by Shalev (2014), indicating that exposure to physical or conceptual thirst or dryness-related cues influence perceived energy and reduce self-regulation. In Study 1, participants primed with dryness-related concepts reported greater physical thirst and tiredness and lower subjective vitality. In Study 2, participants who were physically thirstywere less persistent in investing effort in an unsolvable anagram task. In Study 3, images of arid land influenced time preference regarding when to begin preparation to make a monetary investment. Finally, in Studies 4a and 4b, exposure to the names of dryness-related products influenced impressions of the vitality of a target person.[45]

Some suggest that the embodied mind serves self-regulatory processes by combining movement and cognition to reach a goal.[46] Thus, the embodied mind has a facilitative effect. Some judgments, such as the emotion of a face, are detected more quickly when a participant mimics the facial expression that is being evaluated.[29] Individuals holding a pen in their mouths to freeze their facial muscles and make them unable to mimic the expression were less able to judge emotions. Goal-relevant actions may be encouraged by embodied cognition, as evidenced by the automated approach and avoidance of certain environmental cues.[29] Embodied cognition is also influenced by the situation. If one moves in a way previously associated with danger, the body may require a greater level of information processing than if the body moves in a way associated with a benign situation.[46]

Social psychology


Results from the social embodied cognition study that illustrate
the relationship between positive emotions, observed behavioral
synchrony, and embodied rapport.

Some social psychologists examined embodied cognition and hypothesized that embodied cognition would be supported by embodied rapport.[47] Embodied rapport would be demonstrated by pairs of same-sex strangers using Aron’s paradigm, which instructs participants to alternate asking certain questions and to progressively self-disclose. The researchers predicted that participants would mimic each other’s movements, reflecting embodied cognition. Half the participants completed a control task of reading and editing a scientific article, while half the participants completed a shortened version of Aron’s self-disclosure paradigm.[47]

There is a significant correlation between self-disclosure and positive emotions towards the other participant.[47] Participants randomly assigned to the self-disclosure task displayed more behavioral synchrony (rated by independent judges watching the tapes of each condition on mute) and reported more positive emotions than the control group.[47] Since bodily movements influence the psychological experience of the task, the relationship between self-disclosure and positive feelings towards one's partner may be an example of embodied cognition.[47]

Evolutionary view

Embodied cognition may also be defined from the perspective of evolutionary psychologists.[48] Evolutionary psychologists view emotion as an important self-regulatory aspect of embodied cognition, and emotion as a motivator towards goal-relevant action.[48] Emotion helps drive adaptive behavior. The evolutionary perspective cites language, both spoken and written, as types of embodied cognition.[48] Pacing and non-verbal communication reflect embodied cognition in spoken language. Technical aspects of written language, such as italics, all caps, and emoticons promote an inner voice and thereby a sense of feeling rather than thinking about a written message.[48]

Cognitive science and linguistics

George Lakoff and his collaborators have developed several lines of evidence that suggest that people use their understanding of familiar physical objects, actions and situations (such as containers, spaces, trajectories) to understand other more complex domains (such as mathematics, relationships or death). Lakoff argues that all cognition is based on knowledge that comes from the body and that other domains are mapped onto our embodied knowledge using a combination of conceptual metaphor, image schema and prototypes.

Conceptual metaphor

Lakoff and Mark Johnson[49] showed that humans use metaphor ubiquitously and that metaphors operate at a conceptual level (i.e., they map one conceptual domain onto another), they involve an unlimited number of individual expressions and that the same metaphor is used conventionally throughout a culture. Lakoff and his collaborators have collected thousands of examples of conceptual metaphors in many domains.[49][50]

For example, people will typically use language about journeys to discuss the history and status of a love affair, a metaphor Lakoff and Johnson call "LOVE IS A JOURNEY". It is used in such expression as: "we arrived at a crossroads," "we parted ways", "we hit the rocks" (as in a sea journey), "she's in the driver's seat", or, simply, "we're together". In cases like these, something complex (a love affair) is described in terms of something that can be done with a body (travel through space).

Image schema

Prototypes

Prototypes are "typical" members of a category, e.g. a robin is a prototypical bird, but a penguin is not. The role of prototypes in human cognition was first identified and studied by Eleanor Rosch in the 1970s.[51] She was able to show that prototypical objects are more easily categorized than non-prototypical objects, and that people answered questions about a category as a whole by reasoning about a prototype. She also identified basic level categories:[52] categories that have prototypes that are easily visualized (such as a chair) and are associated with basic physical motions (such as "sitting"). Prototypes of basic level categories are used to reason about more general categories.
Prototype theory has been used to explain human performance on many different cognitive tasks and in a large variety of domains. George Lakoff argues that prototype theory shows that the categories that people use are based on our experience of having a body and have no resemblance to logical classes or types. For Lakoff, this shows that traditional objectivist accounts of truth cannot be correct.[53]

A classic argument against embodiment in its strict form is based on abstract meaning. Whereas the meanings of the words ‘eye’ and ‘grasp’ can be explained, to a degree, by pointing to objects and actions, those of ‘beauty’ and ‘freedom’ cannot.[54] It may be that some common sensorimotor knowledge is immanent in freeing actions or instantiations of beauty, but it seems likely that additional semantic binding principles are behind such concepts. So might it be necessary, after all, to place abstract semantics in an amodal meaning system? A remarkable observation has recently been offered that may be of the essence in this context: abstract terms show an over-proportionally strong tendency to be semantically linked to knowledge about emotions.[55][56] This additional embodied–semantic link accounts for advantages in processing speed for abstract emotional terms over otherwise matched control words.[56] In addition, abstract words strongly activate anterior cingulate cortex, a site known to be relevant for emotion processing[57] Thus, it appears that at least some abstract words are semantically grounded in emotion knowledge.

If abstract emotion words indeed receive their meaning through grounding in emotion it is of crucial relevance[58][59] Therefore, the link between an abstract emotion word and its abstract concept is via manifestation of the latter in prototypical actions. The child learns an abstract emotion word such as 'joy' because it shows JOY-expressing action schemas, which language-teaching adults use as criteria for correct application of the abstract emotion word[57][58][59] Thus, the manifestation of emotions in actions becomes the crucial link between word use and internal state, and hence between sign and meaning. Only after a stock of abstract emotion words has been grounded in emotion-expressing action can further emotion terms be learnt from context.

Artificial intelligence and robotics

History of artificial intelligence

The experience of AI research provides another line of evidence supporting the embodied mind thesis. In the early history of AI successes in programming high-level reasoning tasks such as chess-playing led to an unfounded optimism that all AI problems would be relatively quickly solved. These programs simulated intelligence using logic and high-level abstract symbols (an approach called Good old-fashioned AI). This "disembodied" approach ran into serious difficulties in the 1970s and 80s, as researchers discovered that abstract, disembodied reasoning was highly inefficient and could not achieve human-levels of competence on many simple tasks.[60] Funding agencies (such as DARPA) withdrew funding because the field of AI had failed to achieve its stated objectives, leading to difficult period now known as the "AI winter". Many AI researchers began to doubt that high level symbolic reasoning could ever perform well enough to solve simple problems.

Rodney Brooks argued in the mid-80s that these symbolic approaches were failing because researchers did not appreciate the importance of sensorimotor skills to intelligence in general, and applied these principals to robotics (an approach he called "Nouvelle AI"). Another successful new direction was neural networks—programs based on the actual structures within human bodies that gave rise to intelligence and learning. In the 90s, statistical AI achieved high levels of success in industry without using any symbolic reasoning, but instead using probabilistic techniques to make "guesses" and improve them incrementally. This process is similar to the way human beings are able to make fast, intuitive choices without stopping to reason symbolically.

Moravec's paradox

Moravec's paradox is the discovery by artificial intelligence and robotics researchers that, contrary to traditional assumptions, high-level reasoning requires very little computation, but low-level sensorimotor skills require enormous computational resources. The principle was articulated by Hans Moravec (whence the name) and others in the 1980s.
As Moravec writes:
Encoded in the large, highly evolved sensory and motor portions of the human brain is a billion years of experience about the nature of the world and how to survive in it. The deliberate process we call reasoning is, I believe, the thinnest veneer of human thought, effective only because it is supported by this much older and much powerful, though usually unconscious, sensorimotor knowledge. We are all prodigious olympians in perceptual and motor areas, so good that we make the difficult look easy. Abstract thought, though, is a new trick, perhaps less than 100 thousand years old. We have not yet mastered it. It is not all that intrinsically difficult; it just seems so when we do it.[61]

Approach to artificial intelligence

Solving problems of perception and locomotion directly

Many artificial intelligence researchers have argued that a machine may need a human-like body to think and speak as well as a human being. As early as 1950, Alan Turing wrote:
It can also be maintained that it is best to provide the machine with the best sense organs that money can buy, and then teach it to understand and speak English. That process could follow the normal teaching of a child. Things would be pointed out and named, etc. (Turing, 1950).[62]
Embodiment theory was brought into artificial intelligence most notably by Rodney Brooks who showed in the 1980s that robots could be more effective if they 'thought' (planned or processed) and perceived as little as possible. The robot's intelligence is geared towards only handling the minimal amount of information necessary to make its behavior be appropriate and/or as desired by its creator.

Others have argued that without taking into account both the architecture of the human brain, and embodiment, it is unrealistic to replicate accurately the processes which take place during language acquisition, comprehension, production, or during non-linguistic actions.[63] There have thus been suggestions that while robots are far from isomorphic with humans, they could benefit from strengthened associative connections in the optimization of their processes and their reactivity and sensitivity to environmental stimuli, and in situated human-machine interaction, and that the concept of multisensory integration be extended to cover linguistic input and the complementary information combined from temporally coincident sensory impressions.[63]

The embodied approach to AI has been given several names by different schools of researchers, including: Nouvelle AI (Brooks' term), Situated AI, Behavior based AI and Embodied cognitive science.

Neuroscience

One source of inspiration for embodiment theory has been research in cognitive neuroscience, such as the proposals of Gerald Edelman concerning how mathematical and computational models such as neuronal group selection and neural degeneracy result in emergent categorization.

Rohrer (2005) discusses how both our neural and developmental embodiment shape both our mental and linguistic categorizations. The degree of thought abstraction has been found to be associated with physical distance which then affects associated ideas and perception of risk.[64]

The embodied mind thesis is compatible with some views of cognition promoted in neuropsychology, such as the theories of consciousness of Vilayanur S. Ramachandran, Gerald Edelman, and Antonio Damasio.

The modeling work of cognitive neuroscientists such as Francisco Varela and Walter Freeman seeks to explain embodied and situated cognition in terms of dynamical systems theory and neurophenomenology, but rejects the idea that the brain uses representations to do so (a position also espoused by Gerhard Werner).

Criticisms

Research on embodied cognition is extremely broad, covering a wide range of concepts. Methods to study embodied cognition vary from experiment to experiment based on the operational definition used by researchers. There is much evidence for embodied cognition, although interpretation of results and their significance may be disputed. Researchers continue to search for the best way to study and interpret embodied cognition.

Infants as examples

Some[65] criticize the notion that pre-verbal children provide an ideal channel for studying embodied cognition, especially embodied social cognition.[66] It may be impossible to know when a pre-verbal infant is a "pure model" of embodied cognition, since infants experience dramatic changes in social behavior throughout development.[65] A 9-month old has reached a different developmental stage than a 2-month old. Looking-time and reaching measures of embodied cognition may not represent embodied cognition since infants develop object permanence of objects they can see before they develop object permanence with objects they can touch.[65] True embodied cognition suggests that children would have to first physically engage with an object to understand object permanence.[65]

The response to this critique is that infants are "ideal models" of embodied cognition.[66] Infants are the best models because they utilize symbols less than adults do.[66] Looking-time could likely be a better measure of embodied cognition than reaching because infants have not developed certain fine motor skills yet.[66] Infants may first develop a passive mode of embodied cognition before they develop the active mode involving fine motor movements.[66]

Overinterpretation?

Some criticize the conclusions made by researchers about embodied cognition.[67] The pencil-in-teeth study is frequently cited as an example of these invalidly drawn conclusions. The researchers believed that the quicker responses to positive sentences by participants engaging their smiling muscles represented embodied cognition.[17] However, opponents argue that the effects of this exercise were primed or facilitated by the engagement of certain facial muscles.[67] Many cases of facilitative movements of the body may be incorrectly labeled as evidence of embodied cognition.[67]

Six views of embodied cognition

The following "Six Views of Embodied Cognition" are taken from Margaret Wilson:[68][69]
  1. "Cognition is situated. Cognitive activity takes place in the context of a real-world environment, and inherently involves perception and action." One example of this is moving around a room while, at the same time, trying to decide where the furniture should go.
  2. "Cognition is time-pressured. We are 'mind on the hoof' (Clark, 1997), and cognition must be understood in terms of how it functions under the pressure of real-time interaction with the environment." When you're under pressure to make a decision, the choice that is made emerges from the confluence of pressures that you're under. In the absence of pressure, a decision may be made differently.
  3. "We off-load cognitive work onto the environment. Because of limits on our information-processing abilities (e.g., limits on attention and working memory), we exploit the environment to reduce the cognitive workload. We make the environment hold or even manipulate information for us, and we harvest that information only on a need-to-know basis." This is seen when people have calendars, agendas, PDAs, or anything to help them with everyday functions. We write things down so we can use the information when we need it, instead of taking the time to memorize or encode it into our minds.
  4. "The environment is part of the cognitive system. The information flow between mind and world is so dense and continuous that, for scientists studying the nature of cognitive activity, the mind alone is not a meaningful unit of analysis." This statement means that the production of cognitive activity does not come from the mind alone, but rather is a mixture of the mind and the environmental situation that we are in. These interactions become part of our cognitive systems. Our thinking, decision-making, and future are all impacted by our environmental situations.
  5. "Cognition is for action. The function of the mind is to guide action and things such as perception and memory must be understood in terms of their contribution to situation-appropriate behavior." This claim has to do with the purpose of perception and cognition. For example, visual information is processed to extract identity, location, and affordances (ways that we might interact with objects). A prominent anatomical distinction is drawn between the "what" (ventral) and "where" (dorsal) pathways in visual processing. However, the commonly labeled "where" pathway is also the "how" pathway, at least partially dedicated to action.
  6. "Off-line cognition is body-based. Even when decoupled from the environment, the activity of the mind is grounded in mechanisms that evolved for interaction with the environment – that is, mechanisms of sensory processing and motor control." This is shown with infants or toddlers best. Children utilize skills and abilities they were born with, such as sucking, grasping, and listening, to learn more about the environment. The skills are broken down into five main categories that combine sensory with motor skills, sensorimotor functions. The five main skills are:
    1. Mental Imagery: Is visualizing something that is not currently present in your environment. For example, imagining a future activity, or recalling how many windows are on the first floor of a house you once lived in (even though you did not count them explicitly while living there).
    2. Working Memory: Short term memory
    3. Episodic Memory: Long term memory of specific events.
    4. Implicit Memory: means by which we learn certain skills until they become automatic for us. An example of this would be an adult brushing his/her teeth, or an expert race car driver putting the car in drive.
    5. Reasoning and Problem-Solving: Having a mental model of something will increase problem-solving approaches.

Criticism of the six claims

Margaret Wilson adds: "Some authors go so far as to complain that the phrase 'situated cognition' implies, falsely, that there also exists cognition that is not situated (Greeno & Moore, 1993, p. 50)."[70] Of her six claims, she notes in her abstract, "the first three and the fifth claim appear to be at least partially true, and their usefulness is best evaluated in terms of the range of their applicability. The fourth claim, I argue, is deeply problematic. The sixth claim has received the least attention, but it may in fact be the best documented and most powerful of the six claims."[71]

Environmental engineering

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Environmental_engineering Environmental eng...