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Monday, January 7, 2019

Entropy (information theory)

From Wikipedia, the free encyclopedia

Two bits of entropy: In the case of two fair coin tosses, the information entropy in bits is the base-2 logarithm of the number of possible outcomes; with two coins there are four possible outcomes, and two bits of entropy. Generally, information entropy is the average amount of information conveyed by an event, when considering all possible outcomes.
Information entropy is the average rate at which information is produced by a stochastic source of data.
The measure of information entropy associated with each possible data value is the negative logarithm of the probability mass function for the value:
When the data source has a lower-probability value (i.e., when a low-probability event occurs), the event carries more "information" ("surprisal") than when the source data has a higher-probability value. The amount of information conveyed by each event defined in this way becomes a random variable whose expected value is the information entropy. Generally, entropy refers to disorder or uncertainty, and the definition of entropy used in information theory is directly analogous to the definition used in statistical thermodynamics. The concept of information entropy was introduced by Claude Shannon in his 1948 paper "A Mathematical Theory of Communication".
The basic model of a data communication system is composed of three elements, a source of data, a communication channel, and a receiver, and – as expressed by Shannon – the "fundamental problem of communication" is for the receiver to be able to identify what data was generated by the source, based on the signal it receives through the channel. The entropy provides an absolute limit on the shortest possible average length of a lossless compression encoding of the data produced by a source, and if the entropy of the source is less than the channel capacity of the communication channel, the data generated by the source can be reliably communicated to the receiver (at least in theory, possibly neglecting some practical considerations such as the complexity of the system needed to convey the data and the amount of time it may take for the data to be conveyed).
Information entropy is typically measured in bits (alternatively called "shannons") or sometimes in "natural units" (nats) or decimal digits (called "dits", "bans", or "hartleys"). The unit of the measurement depends on the base of the logarithm that is used to define the entropy.
The logarithm of the probability distribution is useful as a measure of entropy because it is additive for independent sources. For instance, the entropy of a fair coin toss is 1 bit, and the entropy of m tosses is m bits. In a straightforward representation, log2(n) bits are needed to represent a variable that can take one of n values if n is a power of 2. If these values are equally probable, the entropy (in bits) is equal to this number. If one of the values is more probable to occur than the others, an observation that this value occurs is less informative than if some less common outcome had occurred. Conversely, rarer events provide more information when observed. Since observation of less probable events occurs more rarely, the net effect is that the entropy (thought of as average information) received from non-uniformly distributed data is always less than or equal to log2(n). Entropy is zero when one outcome is certain to occur. The entropy quantifies these considerations when a probability distribution of the source data is known. The meaning of the events observed (the meaning of messages) does not matter in the definition of entropy. Entropy only takes into account the probability of observing a specific event, so the information it encapsulates is information about the underlying probability distribution, not the meaning of the events themselves.

Introduction

The basic idea of information theory is the more one knows about a topic, the less new information one is apt to get about it. If an event is very probable, it is no surprise when it happens and provides little new information. Inversely, if the event was improbable, it is much more informative that the event happened. The information content is an increasing function of the reciprocal of the probability of the event (1/p, where p is the probability of the event). If more events may happen, entropy measures the average information content you can expect to get if one of the events actually happens. This implies that casting a die has more entropy than tossing a coin because each outcome of the die has smaller probability than each outcome of the coin.
Entropy is a measure of unpredictability of the state, or equivalently, of its average information content. To get an intuitive understanding of these terms, consider the example of a political poll. Usually, such polls happen because the outcome of the poll is not already known. In other words, the outcome of the poll is relatively unpredictable, and actually performing the poll and learning the results gives some new information; these are just different ways of saying that the a priori entropy of the poll results is large. Now, consider the case that the same poll is performed a second time shortly after the first poll. Since the result of the first poll is already known, the outcome of the second poll can be predicted well and the results should not contain much new information; in this case the a priori entropy of the second poll result is small relative to that of the first.
Consider the example of a coin toss. Assuming the probability of heads is the same as the probability of tails, then the entropy of the coin toss is as high as it could be. There is no way to predict the outcome of the coin toss ahead of time: if one has to choose, the best one can do is predict that the coin will come up heads, and this prediction will be correct with probability 1/2. Such a coin toss has one bit of entropy since there are two possible outcomes that occur with equal probability, and learning the actual outcome contains one bit of information. In contrast, a coin toss using a coin that has two heads and no tails has zero entropy since the coin will always come up heads, and the outcome can be predicted perfectly. Analogously, a binary event with equiprobable outcomes has a Shannon entropy of bit. Similarly, one trit with equiprobable values contains (about 1.58496) bits of information because it can have one of three values.
English text, treated as a string of characters, has fairly low entropy, i.e., is fairly predictable. If we do not know exactly what is going to come next, we can be fairly certain that, for example, 'e' will be far more common than 'z', that the combination 'qu' will be much more common than any other combination with a 'q' in it, and that the combination 'th' will be more common than 'z', 'q', or 'qu'. After the first few letters one can often guess the rest of the word. English text has between 0.6 and 1.3 bits of entropy per character of the message.
If a compression scheme is lossless - one in which you can always recover the entire original message by decompression - then a compressed message has the same quantity of information as the original, but communicated in fewer characters. It has more information (higher entropy) per character. A compressed message has less redundancy. Shannon's source coding theorem states a lossless compression scheme cannot compress messages, on average, to have more than one bit of information per bit of message, but that any value less than one bit of information per bit of message can be attained by employing a suitable coding scheme. The entropy of a message per bit multiplied by the length of that message is a measure of how much total information the message contains.
if one were to transmit sequences comprising the 4 characters 'A', 'B', 'C', and 'D', a transmitted message might be 'ABADDCAB'. Information theory gives a way of calculating the smallest possible amount of information that will convey this. If all 4 letters are equally likely (25%), one can't do better (over a binary channel) than to have 2 bits encode (in binary) each letter: 'A' might code as '00', 'B' as '01', 'C' as '10', and 'D' as '11'. If 'A' occurs with 70% probability, 'B' with 26%, and 'C' and 'D' with 2% each, and could assign variable length codes, so that receiving a '1' says to look at another bit unless 2 bits of sequential 1s have already been received. In this case, 'A' would be coded as '0' (one bit), 'B' as '10', and 'C' and 'D' as '110' and '111'. It is easy to see that 70% of the time only one bit needs to be sent, 26% of the time two bits, and only 4% of the time 3 bits. On average, fewer than 2 bits are required since the entropy is lower (owing to the high prevalence of 'A' followed by 'B' – together 96% of characters). The calculation of the sum of probability-weighted log probabilities measures and captures this effect.
Shannon's theorem also implies that no lossless compression scheme can shorten all messages. If some messages come out shorter, at least one must come out longer due to the pigeonhole principle. In practical use, this is generally not a problem, because one is usually only interested in compressing certain types of messages, such as a document in English, as opposed to gibberish text, or digital photographs rather than noise, and it is unimportant if a compression algorithm makes some unlikely or uninteresting sequences larger.

Definition

Named after Boltzmann's Η-theorem, Shannon defined the entropy Η (Greek capital letter eta) of a discrete random variable with possible values and probability mass function as:
Here is the expected value operator, and I is the information content of X. is itself a random variable.
The entropy can explicitly be written as

where b is the base of the logarithm used. Common values of b are 2, Euler's number e, and 10, and the corresponding units of entropy are the bits for b = 2, nats for b = e, and bans for b = 10.
In the case of P(xi) = 0 for some i, the value of the corresponding summand 0 logb(0) is taken to be 0, which is consistent with the limit:
One may also define the conditional entropy of two events and taking values and respectively, as
where is the probability that and . This quantity should be understood as the amount of randomness in the random variable given the random variable .

Example

Entropy Η(X) (i.e. the expected surprisal) of a coin flip, measured in bits, graphed versus the bias of the coin Pr(X = 1), where X = 1 represents a result of heads.

Here, the entropy is at most 1 bit, and to communicate the outcome of a coin flip (2 possible values) will require an average of at most 1 bit (exactly 1 bit for a fair coin). The result of a fair die (6 possible values) would require on average log26 bits.
Consider tossing a coin with known, not necessarily fair, probabilities of coming up heads or tails; this can be modeled as a Bernoulli process.
The entropy of the unknown result of the next toss of the coin is maximized if the coin is fair (that is, if heads and tails both have equal probability 1/2). This is the situation of maximum uncertainty as it is most difficult to predict the outcome of the next toss; the result of each toss of the coin delivers one full bit of information. This is because
However, if we know the coin is not fair, but comes up heads or tails with probabilities p and q, where pq, then there is less uncertainty. Every time it is tossed, one side is more likely to come up than the other. The reduced uncertainty is quantified in a lower entropy: on average each toss of the coin delivers less than one full bit of information. For example, if p=0.7, then
The extreme case is that of a double-headed coin that never comes up tails, or a double-tailed coin that never results in a head. Then there is no uncertainty. The entropy is zero: each toss of the coin delivers no new information as the outcome of each coin toss is always certain.
Entropy can be normalized by dividing it by information length. This ratio is called metric entropy and is a measure of the randomness of the information.

Rationale

To understand the meaning of -∑ pi log(pi), first define an information function I in terms of an event i with probability pi. The amount of information acquired due to the observation of event i follows from Shannon's solution of the fundamental properties of information:
  • I(p) is monotonically decreasing in p – an increase in the probability of an event decreases the information from an observed event, and vice versa.
  • I(p) ≥ 0 – information is a non-negative quantity.
  • I(1) = 0 – events that always occur do not communicate information.
  • I(p1 p2) = I(p1) + I(p2) – information due to independent events is additive.
The last is a crucial property. It states that joint probability of independent sources of information communicates as much information as the two individual events separately. Particularly, if the first event can yield one of n equiprobable outcomes and another has one of m equiprobable outcomes then there are mn possible outcomes of the joint event. This means that if log2(n) bits are needed to encode the first value and log2(m) to encode the second, one needs log2(mn) = log2(m) + log2(n) to encode both. Shannon discovered that the proper choice of function to quantify information, preserving this additivity, is logarithmic, i.e.,
let be the information function which one assumes to be twice continuously differentiable, one has:

This differential equation leads to the solution for any . Condition 2. leads to and especially, can be chosen on the form with , which is equivalent to choosing a specific base for the logarithm. The different units of information (bits for the binary logarithm log2, nats for the natural logarithm ln, bans for the decimal logarithm log10 and so on) are constant multiples of each other. For instance, in case of a fair coin toss, heads provides log2(2) = 1 bit of information, which is approximately 0.693 nats or 0.301 decimal digits. Because of additivity, n tosses provide n bits of information, which is approximately 0.693n nats or 0.301n decimal digits.
If there is a distribution where event i can happen with probability pi, and it is sampled N times with an outcome i occurring ni = N pi times, the total amount of information we have received is
.
The average amount of information that we receive per event is therefore

Aspects

Relationship to thermodynamic entropy

The inspiration for adopting the word entropy in information theory came from the close resemblance between Shannon's formula and very similar known formulae from statistical mechanics.
In statistical thermodynamics the most general formula for the thermodynamic entropy S of a thermodynamic system is the Gibbs entropy,
where kB is the Boltzmann constant, and pi is the probability of a microstate. The Gibbs entropy was defined by J. Willard Gibbs in 1878 after earlier work by Boltzmann (1872).
The Gibbs entropy translates over almost unchanged into the world of quantum physics to give the von Neumann entropy, introduced by John von Neumann in 1927,
where ρ is the density matrix of the quantum mechanical system and Tr is the trace.
At an everyday practical level, the links between information entropy and thermodynamic entropy are not evident. Physicists and chemists are apt to be more interested in changes in entropy as a system spontaneously evolves away from its initial conditions, in accordance with the second law of thermodynamics, rather than an unchanging probability distribution. As the minuteness of Boltzmann's constant kB indicates, the changes in S / kB for even tiny amounts of substances in chemical and physical processes represent amounts of entropy that are extremely large compared to anything in data compression or signal processing. In classical thermodynamics, entropy is defined in terms of macroscopic measurements and makes no reference to any probability distribution, which is central to the definition of information entropy.
The connection between thermodynamics and what is now known as information theory was first made by Ludwig Boltzmann and expressed by his famous equation:
where is the thermodynamic entropy of a particular macrostate (defined by thermodynamic parameters such as temperature, volume, energy, etc.), W is the number of microstates (various combinations of particles in various energy states) that can yield the given macrostate, and kB is Boltzmann's constant. It is assumed that each microstate is equally likely, so that the probability of a given microstate is pi = 1/W. When these probabilities are substituted into the above expression for the Gibbs entropy (or equivalently kB times the Shannon entropy), Boltzmann's equation results. In information theoretic terms, the information entropy of a system is the amount of "missing" information needed to determine a microstate, given the macrostate.
In the view of Jaynes (1957), thermodynamic entropy, as explained by statistical mechanics, should be seen as an application of Shannon's information theory: the thermodynamic entropy is interpreted as being proportional to the amount of further Shannon information needed to define the detailed microscopic state of the system, that remains uncommunicated by a description solely in terms of the macroscopic variables of classical thermodynamics, with the constant of proportionality being just the Boltzmann constant. Adding heat to a system increases its thermodynamic entropy because it increases the number of possible microscopic states of the system that are consistent with the measurable values of its macroscopic variables, making any complete state description longer. Maxwell's demon can (hypothetically) reduce the thermodynamic entropy of a system by using information about the states of individual molecules; but, as Landauer (from 1961) and co-workers have shown, to function the demon himself must increase thermodynamic entropy in the process, by at least the amount of Shannon information he proposes to first acquire and store; and so the total thermodynamic entropy does not decrease (which resolves the paradox). Landauer's principle imposes a lower bound on the amount of heat a computer must generate to process a given amount of information, though modern computers are far less efficient.

Entropy as information content

Entropy is defined in the context of a probabilistic model. Independent fair coin flips have an entropy of 1 bit per flip. A source that always generates a long string of B's has an entropy of 0, since the next character will always be a 'B'.

The entropy rate of a data source means the average number of bits per symbol needed to encode it. Shannon's experiments with human predictors show an information rate between 0.6 and 1.3 bits per character in English; the PPM compression algorithm can achieve a compression ratio of 1.5 bits per character in English text.
From the preceding example, note the following points:
  • The amount of entropy is not always an integer number of bits.
  • Many data bits may not convey information. For example, data structures often store information redundantly, or have identical sections regardless of the information in the data structure.
Shannon's definition of entropy, when applied to an information source, can determine the minimum channel capacity required to reliably transmit the source as encoded binary digits (see caveat below in italics). The formula can be derived by calculating the mathematical expectation of the amount of information contained in a digit from the information source. See also Shannon–Hartley theorem.
Shannon's entropy measures the information contained in a message as opposed to the portion of the message that is determined (or predictable). Examples of the latter include redundancy in language structure or statistical properties relating to the occurrence frequencies of letter or word pairs, triplets etc. See Markov chain.

Entropy as a measure of diversity

Entropy is one of several ways to measure diversity. Specifically, Shannon entropy is the logarithm of 1D, the true diversity index with parameter equal to 1.

Data compression

Entropy effectively bounds the performance of the strongest lossless compression possible, which can be realized in theory by using the typical set or in practice using Huffman, Lempel–Ziv or arithmetic coding. See also Kolmogorov complexity. In practice, compression algorithms deliberately include some judicious redundancy in the form of checksums to protect against errors.

World's technological capacity to store and communicate information

A 2011 study in Science estimates the world's technological capacity to store and communicate optimally compressed information normalized on the most effective compression algorithms available in the year 2007, therefore estimating the entropy of the technologically available sources.
All figures in entropically compressed exabytes
Type of Information 1986 2007
Storage 2.6 295
Broadcast 432 1900
Telecommunications 0.281 65

The authors estimate humankind technological capacity to store information (fully entropically compressed) in 1986 and again in 2007. They break the information into three categories—to store information on a medium, to receive information through a one-way broadcast networks, or to exchange information through two-way telecommunication networks.

Limitations of entropy as information content

There are a number of entropy-related concepts that mathematically quantify information content in some way:
(The "rate of self-information" can also be defined for a particular sequence of messages or symbols generated by a given stochastic process: this will always be equal to the entropy rate in the case of a stationary process.) Other quantities of information are also used to compare or relate different sources of information.
It is important not to confuse the above concepts. Often it is only clear from context which one is meant. For example, when someone says that the "entropy" of the English language is about 1 bit per character, they are actually modeling the English language as a stochastic process and talking about its entropy rate. Shannon himself used the term in this way.
If very large blocks were used, the estimate of per-character entropy rate may become artificially low., due to the probability distribution of the sequence is not knowable exactly; it is only an estimate. If one considers the text of every book ever published as a sequence, with each symbol being the text of a complete book. If there are N published books, and each book is only published once, the estimate of the probability of each book is 1/N, and the entropy (in bits) is −log2(1/N) = log2(N). As a practical code, this corresponds to assigning each book a unique identifier and using it in place of the text of the book whenever one wants to refer to the book. This is enormously useful for talking about books, but it is not so useful for characterizing the information content of an individual book, or of language in general: it is not possible to reconstruct the book from its identifier without knowing the probability distribution, that is, the complete text of all the books. The key idea is that the complexity of the probabilistic model must be considered. Kolmogorov complexity is a theoretical generalization of this idea that allows the consideration of the information content of a sequence independent of any particular probability model; it considers the shortest program for a universal computer that outputs the sequence. A code that achieves the entropy rate of a sequence for a given model, plus the codebook (i.e. the probabilistic model), is one such program, but it may not be the shortest.
The Fibonacci sequence is 1, 1, 2, 3, 5, 8, 13, …. treating the sequence as a message and each number as a symbol, there are almost as many symbols as there are characters in the message, giving an entropy of approximately log2(n). The first 128 symbols of the Fibonacci sequence has an entropy of approximately 7 bits/symbol, but the sequence can be expressed using a formula [F(n) = F(n−1) + F(n−2) for n = 3, 4, 5, …, F(1) =1, F(2) = 1] and this formula has a much lower entropy and applies to any length of the Fibonacci sequence.

Limitations of entropy in cryptography

In cryptanalysis, entropy is often roughly used as a measure of the unpredictability of a cryptographic key, though its real uncertainty is unmeasurable. An example would be a 128-bit key which is uniformly and randomly generated has 128 bits of entropy. It also takes (on average) guesses to break by brute force. Entropy fails to capture the number of guesses required if the possible keys are not chosen uniformly. Instead, a measure called guesswork can be used to measure the effort required for a brute force attack.
Other problems may arise from non-uniform distributions used in cryptography. For example, a 1,000,000-digit binary one-time pad using exclusive or. If the pad has 1,000,000 bits of entropy, it is perfect. If the pad has 999,999 bits of entropy, evenly distributed (each individual bit of the pad having 0.999999 bits of entropy) it may provide good security. But if the pad has 999,999 bits of entropy, where the first bit is fixed and the remaining 999,999 bits are perfectly random, the first bit of the ciphertext will not be encrypted at all.

Data as a Markov process

A common way to define entropy for text is based on the Markov model of text. For an order-0 source (each character is selected independent of the last characters), the binary entropy is:
where pi is the probability of i. For a first-order Markov source (one in which the probability of selecting a character is dependent only on the immediately preceding character), the entropy rate is:
where i is a state (certain preceding characters) and is the probability of j given i as the previous character.
For a second order Markov source, the entropy rate is

b-ary entropy

In general the b-ary entropy of a source = (S, P) with source alphabet S = {a1, …, an} and discrete probability distribution P = {p1, …, pn} where pi is the probability of ai (say pi = p(ai)) is defined by:
Note: the b in "b-ary entropy" is the number of different symbols of the ideal alphabet used as a standard yardstick to measure source alphabets. In information theory, two symbols are necessary and sufficient for an alphabet to encode information. Therefore, the default is to let b = 2 ("binary entropy"). Thus, the entropy of the source alphabet, with its given empiric probability distribution, is a number equal to the number (possibly fractional) of symbols of the "ideal alphabet", with an optimal probability distribution, necessary to encode for each symbol of the source alphabet. Also note: "optimal probability distribution" here means a uniform distribution: a source alphabet with n symbols has the highest possible entropy (for an alphabet with n symbols) when the probability distribution of the alphabet is uniform. This optimal entropy turns out to be logb(n).

Efficiency

A source alphabet with non-uniform distribution will have less entropy than if those symbols had uniform distribution (i.e. the "optimized alphabet"). This deficiency in entropy can be expressed as a ratio called efficiency:
Efficiency has utility in quantifying the effective use of a communication channel. This formulation is also referred to as the normalized entropy, as the entropy is divided by the maximum entropy . Furthermore, the efficiency is indifferent to choice of (positive) base b, as indicated by the insensitivity within the final logarithm above thereto.

Characterization

Shannon entropy is characterized by a small number of criteria, listed below. Any definition of entropy satisfying these assumptions has the form
where K is a constant corresponding to a choice of measurement units.
In the following, pi = Pr(X = xi) and Ηn(p1, …, pn) = Η(X).

Continuity

The measure should be continuous, so that changing the values of the probabilities by a very small amount should only change the entropy by a small amount.

Symmetry

The measure should be unchanged if the outcomes xi are re-ordered.
etc.

Maximum

The measure should be maximal if all the outcomes are equally likely (uncertainty is highest when all possible events are equiprobable).
For equiprobable events the entropy should increase with the number of outcomes.
For continuous random variables, the multivariate Gaussian is the distribution with maximum differential entropy.

Additivity

The amount of entropy should be independent of how the process is regarded as being divided into parts.
This last functional relationship characterizes the entropy of a system with sub-systems. It demands that the entropy of a system can be calculated from the entropies of its sub-systems if the interactions between the sub-systems are known.
Given an ensemble of n uniformly distributed elements that are divided into k boxes (sub-systems) with b1, ..., bk elements each, the entropy of the whole ensemble should be equal to the sum of the entropy of the system of boxes and the individual entropies of the boxes, each weighted with the probability of being in that particular box.
For positive integers bi where b1 + … + bk = n,
Choosing k = n, b1 = … = bn = 1 this implies that the entropy of a certain outcome is zero: Η1(1) = 0. This implies that the efficiency of a source alphabet with n symbols can be defined simply as being equal to its n-ary entropy.

Further properties

The Shannon entropy satisfies the following properties, for some of which it is useful to interpret entropy as the amount of information learned (or uncertainty eliminated) by revealing the value of a random variable X:
  • Adding or removing an event with probability zero does not contribute to the entropy:
.
  • The entropy of a discrete random variable is a non-negative number:
.
.
This maximal entropy of logb(n) is effectively attained by a source alphabet having a uniform probability distribution: uncertainty is maximal when all possible events are equiprobable.
  • The entropy or the amount of information revealed by evaluating (X,Y) (that is, evaluating X and Y simultaneously) is equal to the information revealed by conducting two consecutive experiments: first evaluating the value of Y, then revealing the value of X given that you know the value of Y. This may be written as
  • If where is a function, then . Applying the previous formula to yields
so , the entropy of a variable can only decrease when the latter is passed through a function.
  • If X and Y are two independent random variables, then knowing the value of Y doesn't influence our knowledge of the value of X (since the two don't influence each other by independence):
  • The entropy of two simultaneous events is no more than the sum of the entropies of each individual event, and are equal if the two events are independent. More specifically, if X and Y are two random variables on the same probability space, and (X, Y) denotes their Cartesian product, then
  • The entropy is concave in the probability mass function , i.e.
for all probability mass functions and .

Extending discrete entropy to the continuous case

Differential entropy

The Shannon entropy is restricted to random variables taking discrete values. The corresponding formula for a continuous random variable with probability density function f(x) with finite or infinite support on the real line is defined by analogy, using the above form of the entropy as an expectation:
This formula is usually referred to as the continuous entropy, or differential entropy. A precursor of the continuous entropy h[f] is the expression for the functional Η in the H-theorem of Boltzmann.
Although the analogy between both functions is suggestive, the following question must be set: is the differential entropy a valid extension of the Shannon discrete entropy? Differential entropy lacks a number of properties that the Shannon discrete entropy has – it can even be negative – and corrections have been suggested, notably limiting density of discrete points.
To answer this question, a connection must be established between the two functions:
In order to obtain a generally finite measure as the bin size goes to zero. In the discrete case, the bin size is the (implicit) width of each of the n (finite or infinite) bins whose probabilities are denoted by pn. As the continuous domain is generalised, the width must be made explicit.
To do this, start with a continuous function f discretized into bins of size . By the mean-value theorem there exists a value xi in each bin such that
the integral of the function f can be approximated (in the Riemannian sense) by
where this limit and "bin size goes to zero" are equivalent.
We will denote
and expanding the logarithm, we have
As Δ → 0, we have
Note; log(Δ) → −∞ as Δ → 0, requires a special definition of the differential or continuous entropy:
which is, as said before, referred to as the differential entropy. This means that the differential entropy is not a limit of the Shannon entropy for n → ∞. Rather, it differs from the limit of the Shannon entropy by an infinite offset.

Limiting density of discrete points

It turns out as a result that, unlike the Shannon entropy, the differential entropy is not in general a good measure of uncertainty or information. For example, the differential entropy can be negative; also it is not invariant under continuous co-ordinate transformations. This problem may be illustrated by a change of units when x is a dimensioned variable. f(x) will then have the units of 1/x. The argument of the logarithm must be dimensionless, otherwise it is improper, so that the differential entropy as given above will be improper. If Δ is some "standard" value of x (i.e. "bin size") and therefore has the same units, then a modified differential entropy may be written in proper form as:
and the result will be the same for any choice of units for x. In fact, the limit of discrete entropy as would also include a term of , which would in general be infinite. This is expected, continuous variables would typically have infinite entropy when discretized. The limiting density of discrete points is really a measure of how much easier a distribution is to describe than a distribution that is uniform over its quantization scheme.

Relative entropy

Another useful measure of entropy that works equally well in the discrete and the continuous case is the relative entropy of a distribution. It is defined as the Kullback–Leibler divergence from the distribution to a reference measure m as follows. Assume that a probability distribution p is absolutely continuous with respect to a measure m, i.e. is of the form p(dx) = f(x)m(dx) for some non-negative m-integrable function f with m-integral 1, then the relative entropy can be defined as
In this form the relative entropy generalises (up to change in sign) both the discrete entropy, where the measure m is the counting measure, and the differential entropy, where the measure m is the Lebesgue measure. If the measure m is itself a probability distribution, the relative entropy is non-negative, and zero if p = m as measures. It is defined for any measure space, hence coordinate independent and invariant under co-ordinate reparameterizations if one properly takes into account the transformation of the measure m. The relative entropy, and implicitly entropy and differential entropy, do depend on the "reference" measure m.

Use in combinatorics

Entropy has become a useful quantity in combinatorics.

Loomis–Whitney inequality

A simple example of this is an alternate proof of the Loomis–Whitney inequality: for every subset AZd, we have
where Pi is the orthogonal projection in the ith coordinate:
The proof follows as a simple corollary of Shearer's inequality: if X1, …, Xd are random variables and S1, …, Sn are subsets of {1, …, d} such that every integer between 1 and d lies in exactly r of these subsets, then
where is the Cartesian product of random variables Xj with indexes j in Si (so the dimension of this vector is equal to the size of Si).
We sketch how Loomis–Whitney follows from this: Indeed, let X be a uniformly distributed random variable with values in A and so that each point in A occurs with equal probability. Then (by the further properties of entropy mentioned above) Η(X) = log|A|, where |A| denotes the cardinality of A. Let Si = {1, 2, …, i−1, i+1, …, d}. The range of is contained in Pi(A) and hence . Now use this to bound the right side of Shearer's inequality and exponentiate the opposite sides of the resulting inequality you obtain.

Approximation to binomial coefficient

For integers 0 less than k less than n let q = k/n. Then
where
Here is a sketch proof. Note that is one term of the expression
Rearranging gives the upper bound. For the lower bound one first shows, using some algebra, that it is the largest term in the summation. But then,
since there are n + 1 terms in the summation. Rearranging gives the lower bound.
A nice interpretation of this is that the number of binary strings of length n with exactly k many 1's is approximately .

Event horizon


From Wikipedia, the free encyclopedia

In general relativity, an event horizon (EH) is a region in spacetime beyond which events cannot affect an outside observer. In layman's terms, it is defined as the shell of "points of no return", i.e., the boundary at which the gravitational pull of a massive object becomes so great as to make escape impossible. An event horizon is most commonly associated with black holes. Light emitted from inside the event horizon can never reach the outside observer. Likewise, any object approaching the horizon from the observer's side appears to slow down and never quite pass through the horizon, with its image becoming more and more redshifted as time elapses. This means that the wavelength of the light emitted from the object is getting longer as the object moves away from the observer. The traveling object, however, experiences no strange effects and does, in fact, pass through the horizon in a finite amount of proper time.
 
More specific types of horizon include the related but distinct absolute and apparent horizons found around a black hole. Still other distinct notions include the Cauchy and Killing horizons; the photon spheres and ergospheres of the Kerr solution; particle and cosmological horizons relevant to cosmology; and isolated and dynamical horizons important in current black hole research.

Event horizon of a black hole

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Far away from the black hole a particle can move in any direction. It is only restricted by the speed of light.  
 
Closer to the black hole spacetime starts to deform. In some convenient coordinate systems, there are more paths going towards the black hole than paths moving away.

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Inside the event horizon all paths bring the particle closer to the center of the black hole. It is no longer possible for the particle to escape. 

One of the best-known examples of an event horizon derives from general relativity's description of a black hole, a celestial object so massive that no nearby matter or radiation can escape its gravitational field. Often, this is described as the boundary within which the black hole's escape velocity is greater than the speed of light. However, a more accurate description is that within this horizon, all lightlike paths (paths that light could take) and hence all paths in the forward light cones of particles within the horizon, are warped so as to fall farther into the hole. Once a particle is inside the horizon, moving into the hole is as inevitable as moving forward in time, and can actually be thought of as equivalent to doing so, depending on the spacetime coordinate system used.

The surface at the Schwarzschild radius acts as an event horizon in a non-rotating body that fits inside this radius (although a rotating black hole operates slightly differently). The Schwarzschild radius of an object is proportional to its mass. Theoretically, any amount of matter will become a black hole if compressed into a space that fits within its corresponding Schwarzschild radius. For the mass of the Sun this radius is approximately 3 kilometers and for the Earth it is about 9 millimeters. In practice, however, neither the Earth nor the Sun has the necessary mass and therefore the necessary gravitational force, to overcome electron and neutron degeneracy pressure. The minimal mass required for a star to be able to collapse beyond these pressures is the Tolman–Oppenheimer–Volkoff limit, which is approximately three solar masses.

Black hole event horizons are widely misunderstood. Common, although erroneous, is the notion that black holes "vacuum up" material in their neighborhood, where in fact they are no more capable of seeking out material to consume than any other gravitational attractor. As with any mass in the universe, matter must come within its gravitational scope for the possibility to exist of capture or consolidation with any other mass. Equally common is the idea that matter can be observed falling into a black hole. This is not possible. Astronomers can detect only accretion disks around black holes, where material moves with such speed that friction creates high-energy radiation which can be detected (similarly, some matter from these accretion disks is forced out along the axes of spin of the black hole, creating visible jets when these streams interact with matter such as interstellar gas or when they happen to be aimed directly at Earth). Furthermore, a distant observer will never actually see something reach the horizon. Instead, while approaching the hole, the object will seem to go ever more slowly, while any light it emits will be further and further redshifted.

Cosmic event horizon

In cosmology, the event horizon of the observable universe is the largest comoving distance from which light emitted now can ever reach the observer in the future. This differs from the concept of particle horizon, which represents the largest comoving distance from which light emitted in the past could have reached the observer at a given time. For events beyond that distance, light has not had time to reach our location, even if it were emitted at the time the universe began. How the particle horizon changes with time depends on the nature of the expansion of the universe. If the expansion has certain characteristics, there are parts of the universe that will never be observable, no matter how long the observer waits for light from those regions to arrive. The boundary past which events cannot ever be observed is an event horizon, and it represents the maximum extent of the particle horizon. 

The criterion for determining whether a particle horizon for the universe exists is as follows. Define a comoving distance dp as
In this equation, a is the scale factor, c is the speed of light, and t0 is the age of the Universe. If dp → ∞ (i.e., points arbitrarily as far away as can be observed), then no event horizon exists. If dp ≠ ∞, a horizon is present. 

Examples of cosmological models without an event horizon are universes dominated by matter or by radiation. An example of a cosmological model with an event horizon is a universe dominated by the cosmological constant (a de Sitter universe). 

A calculation of the speeds of the cosmological event and particle horizons was given in a paper on the FLRW cosmological model, approximating the Universe as composed of non-interacting constituents, each one being a perfect fluid.

Apparent horizon of an accelerated particle

Spacetime diagram showing a uniformly accelerated particle, P, and an event E that is outside the particle's apparent horizon. The event's forward light cone never intersects the particle's world line.
 
If a particle is moving at a constant velocity in a non-expanding universe free of gravitational fields, any event that occurs in that Universe will eventually be observable by the particle, because the forward light cones from these events intersect the particle's world line. On the other hand, if the particle is accelerating, in some situations light cones from some events never intersect the particle's world line. Under these conditions, an apparent horizon is present in the particle's (accelerating) reference frame, representing a boundary beyond which events are unobservable. 

For example, this occurs with a uniformly accelerated particle. A spacetime diagram of this situation is shown in the figure to the right. As the particle accelerates, it approaches, but never reaches, the speed of light with respect to its original reference frame. On the spacetime diagram, its path is a hyperbola, which asymptotically approaches a 45-degree line (the path of a light ray). An event whose light cone's edge is this asymptote or is farther away than this asymptote can never be observed by the accelerating particle. In the particle's reference frame, there appears to be a boundary behind it from which no signals can escape (an apparent horizon).

While approximations of this type of situation can occur in the real world (in particle accelerators, for example), a true event horizon is never present, as this requires the particle to be accelerated indefinitely (requiring arbitrarily large amounts of energy and an arbitrarily large apparatus).

Interacting with an event horizon

A misconception concerning event horizons, especially black hole event horizons, is that they represent an immutable surface that destroys objects that approach them. In practice, all event horizons appear to be some distance away from any observer, and objects sent towards an event horizon never appear to cross it from the sending observer's point of view (as the horizon-crossing event's light cone never intersects the observer's world line). Attempting to make an object near the horizon remain stationary with respect to an observer requires applying a force whose magnitude increases unboundedly (becoming infinite) the closer it gets. 

In the case of a horizon perceived by a uniformly accelerating observer in empty space, the horizon seems to remain a fixed distance from the observer no matter how its surroundings move. Varying the observer's acceleration may cause the horizon to appear to move over time, or may prevent an event horizon from existing, depending on the acceleration function chosen. The observer never touches the horizon and never passes a location where it appeared to be. 

In the case of a horizon perceived by an occupant of a de Sitter universe, the horizon always appears to be a fixed distance away for a non-accelerating observer. It is never contacted, even by an accelerating observer. 

In the case of the horizon around a black hole, observers stationary with respect to a distant object will all agree on where the horizon is. While this seems to allow an observer lowered towards the hole on a rope (or rod) to contact the horizon, in practice this cannot be done. The proper distance to the horizon is finite, so the length of rope needed would be finite as well, but if the rope were lowered slowly (so that each point on the rope was approximately at rest in Schwarzschild coordinates), the proper acceleration (G-force) experienced by points on the rope closer and closer to the horizon would approach infinity, so the rope would be torn apart. If the rope is lowered quickly (perhaps even in freefall), then indeed the observer at the bottom of the rope can touch and even cross the event horizon. But once this happens it is impossible to pull the bottom of rope back out of the event horizon, since if the rope is pulled taut, the forces along the rope increase without bound as they approach the event horizon and at some point the rope must break. Furthermore, the break must occur not at the event horizon, but at a point where the second observer can observe it.

Observers crossing a black hole event horizon can calculate the moment they have crossed it, but will not actually see or feel anything special happen at that moment. In terms of visual appearance, observers who fall into the hole perceive the black region constituting the horizon as lying at some apparent distance below them, and never experience crossing this visual horizon. Other objects that had entered the horizon along the same radial path but at an earlier time would appear below the observer but still above the visual position of the horizon, and if they had fallen in recently enough the observer could exchange messages with them before either one was destroyed by the gravitational singularity. Increasing tidal forces (and eventual impact with the hole's singularity) are the only locally noticeable effects. Tidal forces are a function of the mass of the black hole. In realistic stellar black holes, spaghettification occurs early: tidal forces tear materials apart well before the event horizon. However, in supermassive black holes, which are found in centers of galaxies, spaghettification occurs inside the event horizon. A human astronaut would survive the fall through an event horizon only in a black hole with a mass of approximately 10,000 solar masses or greater.

Beyond general relativity

The description of event horizons given by general relativity is thought to be incomplete. When the conditions under which event horizons occur are modeled using a more comprehensive picture of the way the Universe works, that includes both relativity and quantum mechanics, event horizons are expected to have properties that are different from those predicted using general relativity alone.

At present, it is expected that the primary impact of quantum effects is for event horizons to possess a temperature and so emit radiation. For black holes, this manifests as Hawking radiation, and the larger question of how the black hole possesses a temperature is part of the topic of black hole thermodynamics. For accelerating particles, this manifests as the Unruh effect, which causes space around the particle to appear to be filled with matter and radiation.

According to the controversial black hole firewall hypothesis, matter falling into a black hole would be burned to a crisp by a high energy "firewall" at the event horizon.

An alternative is provided by the complementarity principle, according to which, in the chart of the far observer, infalling matter is thermalized at the horizon and reemitted as Hawking radiation, while in the chart of an infalling observer matter continues undisturbed through the inner region and is destroyed at the singularity. This hypothesis does not violate the no-cloning theorem as there is a single copy of the information according to any given observer. Black hole complementarity is actually suggested by the scaling laws of strings approaching the event horizon, suggesting that in the Schwarzschild chart they stretch to cover the horizon and thermalize into a Planck length-thick membrane.

A complete description of event horizons is expected to, at minimum, require a theory of quantum gravity. One such candidate theory is M-theory. Another such candidate theory is loop quantum gravity.

Equality (mathematics)

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