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Thursday, December 2, 2021

Project Gutenberg

    From Wikipedia, the free encyclopedia

    Project Gutenberg
    Project Gutenberg logo.svg
    EstablishedDecember 1971; 50 years ago
    (first document posted)
    Collection
    SizeOver 60,000 documents
    Websitegutenberg.org

    Project Gutenberg (PG) is a volunteer effort to digitize and archive cultural works, as well as to "encourage the creation and distribution of eBooks." It was founded in 1971 by American writer Michael S. Hart and is the oldest digital library. Most of the items in its collection are the full texts of books in the public domain. All files can be accessed for free under an open format layout, available on almost any computer. As of 22 May 2021, Project Gutenberg had reached 65,405 items in its collection of free eBooks.

    The releases are available in plain text as well a other formats, such as HTML, PDF, EPUB, MOBI, and Plucker wherever possible. Most releases are in the English language, but many non-English works are also available. There are multiple affiliated projects that provide additional content, including region- and language-specific works. Project Gutenberg is closely affiliated with Distributed Proofreaders, an Internet-based community for proofreading scanned texts.

    History

    Michael S. Hart (left) and Gregory Newby (right) of Project Gutenberg, 2006

    Michael S. Hart began Project Gutenberg in 1971 with the digitization of the United States Declaration of Independence. Hart, a student at the University of Illinois, obtained access to a Xerox Sigma V mainframe computer in the university's Materials Research Lab. Through friendly operators, he received an account with a virtually unlimited amount of computer time; its value at that time has since been variously estimated at $100,000 or $100,000,000. Hart explained he wanted to "give back" this gift by doing something one could consider to be of great value. His initial goal was to make the 10,000 most consulted books available to the public at little or no charge by the end of the 20th century.

    This particular computer was one of the 15 nodes on ARPANET, the computer network that would become the Internet. Hart believed one day the general public would be able to access computers and decided to make works of literature available in electronic form for free. He used a copy of the United States Declaration of Independence in his backpack, and this became the first Project Gutenberg e-text. He named the project for Johannes Gutenberg, the fifteenth century German printer who propelled the movable type printing press revolution.

    By the mid-1990s, Hart was running Project Gutenberg from Illinois Benedictine College. More volunteers had joined the effort. He manually entered all of the text until 1989 when image scanners and optical character recognition software improved and became more available, making book scanning more feasible. Hart later came to an arrangement with Carnegie Mellon University, which agreed to administer Project Gutenberg's finances. As the volume of e-texts increased, volunteers began to take over the project's day-to-day operations that Hart had run.

    Starting in 2004, an improved online catalog made Project Gutenberg content easier to browse, access and hyperlink. Project Gutenberg is now hosted by ibiblio at the University of North Carolina at Chapel Hill.

    Italian volunteer Pietro Di Miceli developed and administered the first Project Gutenberg website and started the development of the Project online Catalog. In his ten years in this role (1994–2004), the Project web pages won a number of awards, often being featured in "best of the Web" listings, and contributing to the project's popularity.

    Hart died on 6 September 2011 at his home in Urbana, Illinois, at the age of 64.

    Affiliated organizations

    In 2000, a non-profit corporation, the Project Gutenberg Literary Archive Foundation, Inc. was chartered in Mississippi, United States, to handle the project's legal needs. Donations to it are tax-deductible. Long-time Project Gutenberg volunteer Gregory Newby became the foundation's first CEO.

    Also in 2000, Charles Franks founded Distributed Proofreaders (DP), which allowed the proofreading of scanned texts to be distributed among many volunteers over the Internet. This effort increased the number and variety of texts being added to Project Gutenberg, as well as making it easier for new volunteers to start contributing. DP became officially affiliated with Project Gutenberg in 2002. As of 2018, the 36,000+ DP-contributed books comprised almost two-thirds of the nearly 60,000 books in Project Gutenberg.

    CD and DVD project

    In August 2003, Project Gutenberg created a CD containing approximately 600 of the "best" e-books from the collection. The CD is available for download as an ISO image. When users are unable to download the CD, they can request to have a copy sent to them, free of charge.

    In December 2003, a DVD was created containing nearly 10,000 items. At the time, this represented almost the entire collection. In early 2004, the DVD also became available by mail.

    In July 2007, a new edition of the DVD was released containing over 17,000 books, and in April 2010, a dual-layer DVD was released, containing nearly 30,000 items.

    The majority of the DVDs, and all of the CDs mailed by the project, were recorded on recordable media by volunteers. However, the new dual layer DVDs were manufactured, as it proved more economical than having volunteers burn them. As of October 2010, the project has mailed approximately 40,000 discs. As of 2017, the delivery of free CDs has been discontinued, though the ISO image is still available for download.

    Scope of collection

    Growth of Project Gutenberg publications from 1994 until 2015

    As of August 2015, Project Gutenberg claimed over 60,000 items in its collection, with an average of over 50 new e-books being added each week. These are primarily works of literature from the Western cultural tradition. In addition to literature such as novels, poetry, short stories and drama, Project Gutenberg also has cookbooks, reference works and issues of periodicals. The Project Gutenberg collection also has a few non-text items such as audio files and music-notation files.

    Most releases are in English, but there are also significant numbers in many other languages. As of April 2016, the non-English languages most represented are: French, German, Finnish, Dutch, Italian, and Portuguese.

    Whenever possible, Gutenberg releases are available in plain text, mainly using US-ASCII character encoding but frequently extended to ISO-8859-1 (needed to represent accented characters in French and Scharfes s in German, for example). Besides being copyright-free, the requirement for a Latin (character set) text version of the release has been a criterion of Michael Hart's since the founding of Project Gutenberg, as he believes this is the format most likely to be readable in the extended future. Out of necessity, this criterion has had to be extended further for the sizable collection of texts in East Asian languages such as Chinese and Japanese now in the collection, where UTF-8 is used instead.

    Other formats may be released as well when submitted by volunteers. The most common non-ASCII format is HTML, which allows markup and illustrations to be included. Some project members and users have requested more advanced formats, believing them to be easier to read. But some formats that are not easily editable, such as PDF, are generally not considered to fit with the goals of Project Gutenberg. Also Project Gutenberg has two options for master formats that can be submitted (from which all other files are generated): customized versions of the Text Encoding Initiative standard (since 2005) and reStructuredText (since 2011).

    Beginning in 2009, the Project Gutenberg catalog began offering auto-generated alternate file formats, including HTML (when not already provided), EPUB and plucker.

    Ideals

    Michael Hart said in 2004, "The mission of Project Gutenberg is simple: 'To encourage the creation and distribution of ebooks'". His goal was "to provide as many e-books in as many formats as possible for the entire world to read in as many languages as possible". Likewise, a project slogan is to "break down the bars of ignorance and illiteracy", because its volunteers aim to continue spreading public literacy and appreciation for the literary heritage just as public libraries began to do in the late 19th century.

    Project Gutenberg is intentionally decentralized; there is no selection policy dictating what texts to add. Instead, individual volunteers work on what they are interested in, or have available. The Project Gutenberg collection is intended to preserve items for the long term, so they cannot be lost by any one localized accident. In an effort to ensure this, the entire collection is backed-up regularly and mirrored on servers in many different locations.

    Copyright

    Project Gutenberg is careful to verify the status of its ebooks according to United States copyright law. Material is added to the Project Gutenberg archive only after it has received a copyright clearance, and records of these clearances are saved for future reference. Project Gutenberg does not claim new copyright on titles it publishes. Instead, it encourages their free reproduction and distribution.

    Most books in the Project Gutenberg collection are distributed as public domain under United States copyright law. There are also a few copyrighted texts, such as those of science fiction author Cory Doctorow, that Project Gutenberg distributes with permission. These are subject to further restrictions as specified by the copyright holder, although they generally tend to be licensed under Creative Commons.

    "Project Gutenberg" is a trademark of the organization, and the mark cannot be used in commercial or modified redistributions of public domain texts from the project. There is no legal impediment to the reselling of works in the public domain if all references to Project Gutenberg are removed, but Gutenberg contributors have questioned the appropriateness of directly and commercially reusing content that has been formatted by volunteers. There have been instances of books being stripped of attribution to the project and sold for profit in the Kindle Store and other booksellers, one being the 1906 book Fox Trapping.

    The website is not accessible within Germany, as a result of a court order from S. Fischer Verlag regarding the works of Heinrich Mann, Thomas Mann and Alfred Döblin. Although they were in the public domain in the United States, the German court (Frankfurt am Main Regional Court) recognized the infringement of copyrights still active in Germany, and asserted that the Project Gutenberg website was under German jurisdiction because it hosts content in the German language and is accessible in Germany. This judgment was confirmed by the Frankfurt Court of Appeal on 30 April 2019. The Frankfurt Court of Appeal has not given permission for a further appeal to the Federal Court of Justice (Bundesgerichtshof), however, an application for permission to appeal has been filed with the Federal Court of Justice. As of 4 October 2020 that application was still pending (Federal Court of Justice I ZR 97/19).

    The website is also not accessible within Italy since May 2020.

    Criticism

    The text files use the format of plain text encoded in UTF-8 and are typically wrapped at 65–70 characters, with paragraphs separated by a double line break. In recent decades, the resulting relatively bland appearance and the lack of a markup possibility have often been perceived as a drawback of this format. Project Gutenberg attempts to address this by making many texts available in HTML, ePub, and PDF versions as well. HTML versions of older texts are autogenerated versions. Another not-for-profit project, Standard Ebooks, aims to address these issues with its collection of public domain titles that are formatted and styled. It corrects issues related to design and typography.

    In December 1994, Project Gutenberg was criticized by the Text Encoding Initiative for failing to include documentation or discussion of the decisions unavoidable in preparing a text, or in some cases, not documenting which of several (conflicting) versions of a text has been the one digitized.

    The selection of works (and editions) available has been determined by popularity, ease of scanning, being out of copyright, and other factors; this would be difficult to avoid in any crowd-sourced project.

    In March 2004, an initiative was begun by Michael Hart and John S. Guagliardo to provide low-cost intellectual properties. The initial name for this project was Project Gutenberg 2 (PG II), which created controversy among PG volunteers because of the re-use of the project's trademarked name for a commercial venture.

    Affiliated projects

    All affiliated projects are independent organizations that share the same ideals and have been given permission to use the Project Gutenberg trademark. They often have a particular national or linguistic focus.

    List of affiliated projects

  • Project Gutenberg Australia hosts many texts that are public domain according to Australian copyright law, but still under copyright (or of uncertain status) in the United States, with a focus on Australian writers and books about Australia.
  • Project Gutenberg Canada.
  • Project Gutenberg Consortia Center specializes in collections of collections. These do not have the editorial oversight or consistent formatting of the main Project Gutenberg. Thematic collections, as well as numerous languages, are featured.
  • Projekt Gutenberg-DE claims copyright for its product and limits access to browsable web-versions of its texts.
  • Project Gutenberg Europe is run by Project Rastko in Serbia. It aims at being a Project Gutenberg for all of Europe, and began posting projects in 2005. It uses the Distributed Proofreaders software to quickly produce etexts.
  • Project Gutenberg Luxembourg publishes mostly, but not exclusively, books that are written in Luxembourgish.
  • Projekti Lönnrot, started by Finnish Project Gutenberg volunteers, derives its name from the Finnish philologist Elias Lönnrot (1802–1884)
  • Project Gutenberg of the Philippines aims to "make as many books available to as many people as possible, with a special focus on the Philippines and Philippine languages".
  • Project Gutenberg Russia (Rutenberg) aims to collect public domain books in Slavic languages, particularly in Russian. The discussion of the project and its legal side began in April 2012. The word Rutenberg is a combination of words "Russia" and "Gutenberg".
  • Project Gutenberg Self-Publishing Press, also known as Project Gutenberg Consortia Center. Unlike the Gutenberg Project itself, Project Gutenberg Self-Publishing allows submission of texts never published before, including self-published ebooks. Launched in 2012, also owns the "gutenberg.us" domain.
  • Project Gutenberg of Taiwan seeks to archive copyright free books with a special focus on Taiwan in English, Mandarin and Taiwan-based languages. It is a special project of Forumosa.com

 

Fiction

From Wikipedia, the free encyclopedia

An illustration from Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, depicting the fictional protagonist, Alice, playing a fantastical game of croquet.

Fiction is any creative work, chiefly any narrative work, portraying people, events, or places in imaginary ways that are not strictly based on history or fact. In its most narrow usage, fiction applies to written narratives in prose and often specifically novels, as well as novellas and short stories. More broadly, however, fiction has come to encompass imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games.

Definition

The creation of a work of fiction implies the construction of an imaginary world. Typically, the fictionality of the work is publicly acknowledged and the audience expects the work to deviate in some ways from the real world rather than presenting only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of a work, such as if and how it relates to real-world issues or events, are open to interpretation. Characters and events within some fictional works may even exist in their own context entirely separate from the known physical universe: an independent fictional universe.

In contrast to fiction, creators of non-fiction works assume responsibility for presenting only the historical and factual truth. Despite the traditional distinction between fiction and non-fiction, some modern works blur this boundary, particularly ones that fall under certain experimental storytelling genres—including some postmodern fiction, autofiction, or creative nonfiction like non-fiction novels and docudramas—as well as deliberate literary frauds, which are falsely marketed as nonfiction.

Formats

Traditionally, fiction includes novels, short stories, fables, legends, myths, fairy tales, epic and narrative poetry, plays (including operas, musicals, dramas, puppet plays, and various kinds of theatrical dances). However, fiction may also encompass comic books, and many animated cartoons, stop motions, anime, manga, films, video games, radio programs, television programs (comedies and dramas), etc.

The Internet has had a major impact on the creation and distribution of fiction, calling into question the feasibility of copyright as a means to ensure royalties are paid to copyright holders. Also, digital libraries such as Project Gutenberg make public domain texts more readily available. The combination of inexpensive home computers, the Internet, and the creativity of its users has also led to new forms of fiction, such as interactive computer games or computer-generated comics. Countless forums for fan fiction can be found online, where loyal followers of specific fictional realms create and distribute derivative stories. The Internet is also used for the development of blog fiction, where a story is delivered through a blog either as flash fiction or serial blog, and collaborative fiction, where a story is written sequentially by different authors, or the entire text can be revised by anyone using a wiki.

Types of literary fiction in prose are distinguished by relative length and include:

Genre fiction

Fiction is commonly broken down into a variety of genres: subsets of fiction, each differentiated by a particular unifying tone or style; set of narrative techniques, archetypes, or other tropes; media content; or other popularly defined criterion. Science fiction, for example, predicts or supposes technologies that are not realities at the time of the work's creation: Jules Verne's novel From the Earth to the Moon was published in 1865 while in 1969 astronauts Neil Armstrong and Buzz Aldrin became the first persons to land on the Moon.

Historical fiction places imaginary characters into real historical events. In the 1814 historical novel Waverley, Sir Walter Scott's fictional character Edward Waverley meets a figure from history, Bonnie Prince Charlie, and takes part in the Battle of Prestonpans. Some works of fiction are slightly or greatly re-imagined based on some originally true story, or a reconstructed biography. Often, even when the fictional story is based on fact, there may be additions and subtractions from the true story to make it more interesting. An example is Tim O'Brien's The Things They Carried, a 1990 series of short stories about the Vietnam War.

Fictional works that explicitly involve supernatural, magical, or scientifically impossible elements are often classified under the genre of fantasy, including Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, J. R. R. Tolkien's The Lord of the Rings, and Ursula K. Le Guin's Earthsea series. Creators of fantasy sometimes introduce imaginary creatures and beings such as dragons and fairies.

Literary fiction

The definition of literary fiction is controversial. In the book trade, it is used to market novels which do not fit neatly into an established genre (see genre fiction). Other definitions are that a novel is literary fiction if it is character-driven rather than plot-driven, or if it examines the human condition, or if it uses language in an experimental or poetic fashion, or simply if it is "serious". Literary fiction is often used as a synonym for literature, in the narrow sense of writings specifically considered to be an art form. While literary fiction is sometimes regarded as superior to genre fiction, the two are not mutually exclusive, and major literary figures have employed the genres of science fiction, crime fiction, romance, etc, to create works of literature. Furthermore, the study of genre fiction has developed within academia in recent decades.

The term is sometimes used such as to equate literary fiction to literature. The accuracy of this is debated. Neal Stephenson has suggested that while any definition will be simplistic there is today a general cultural difference between literary and genre fiction. On the one hand literary authors nowadays are frequently supported by patronage, with employment at a university or a similar institution, and with the continuation of such positions determined not by book sales but by critical acclaim by other established literary authors and critics. On the other hand, he suggests, genre fiction writers tend to support themselves by book sales. However, in an interview, John Updike lamented that "the category of 'literary fiction' has sprung up recently to torment people like me who just set out to write books, and if anybody wanted to read them, terrific, the more the merrier. ... I'm a genre writer of a sort. I write literary fiction, which is like spy fiction or chick lit".  Likewise, on The Charlie Rose Show, he argued that this term, when applied to his work, greatly limited him and his expectations of what might come of his writing, so he does not really like it. He suggested that all his works are literary, simply because "they are written in words".

Literary fiction often involves social commentary, political criticism, or reflection on the human condition.  In general it focuses on "introspective, in-depth character studies" of "interesting, complex and developed" characters.  This contrasts with genre fiction where plot is the central concern.  Usually in literary fiction the focus is on the "inner story" of the characters who drive the plot, with detailed motivations to elicit "emotional involvement" in the reader.  The style of literary fiction is often described as "elegantly written, lyrical, and ... layered".  The tone of literary fiction can be darker than genre fiction,  while the pacing of literary fiction may be slower than popular fiction.  As Terrence Rafferty notes, "literary fiction, by its nature, allows itself to dawdle, to linger on stray beauties even at the risk of losing its way". 

Realism

Realistic fiction typically involves a story whose basic setting (time and location in the world) is real and whose events could feasibly happen in a real-world setting; in contrast, speculative fiction typically involves a story where the opposite is the case, often being set in an entirely imaginary universe, an alternative history of the world other than that currently understood as true, or some other non-existent location or time-period, sometimes even presenting impossible technology or defiance of the currently understood laws of nature. However, all types of fiction arguably invite their audience to explore real ideas, issues, or possibilities in an otherwise imaginary setting or using what is understood about reality to mentally construct something similar to reality, though still distinct from it.

In terms of the traditional separation between fiction and non-fiction, the lines are now commonly understood as blurred, showing more overlap than mutual exclusion. Even fiction usually has elements of or grounding in, truth. The distinction between the two may be best defined from the perspective of the audience, according to whom a work is regarded as non-fiction if its people, places, and events are all historically or factually real, while a work is regarded as fiction if it deviates from reality in any of those areas. The distinction between fiction and non-fiction is further obscured by an understanding, on the one hand, that the truth can be presented through imaginary channels and constructions, while, on the other hand, imagination can just as well bring about significant conclusions about truth and reality.

Literary critic James Wood, argues that "fiction is both artifice and verisimilitude", meaning that it requires both creative inventions as well as some acceptable degree of believability, a notion often encapsulated in poet Samuel Taylor Coleridge's term: willing suspension of disbelief. Also, infinite fictional possibilities themselves signal the impossibility of fully knowing reality, provocatively demonstrating that there is no criterion to measure constructs of reality.

Visual arts

From Wikipedia, the free encyclopedia

Vincent van Gogh painting The Church at Auvers from 1890 gray church against blue sky

The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, design, crafts and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts also involve aspects of visual arts as well as arts of other types. Also included within the visual arts are the applied arts such as industrial design, graphic design, fashion design, interior design and decorative art.

Current usage of the term "visual arts" includes fine art as well as the applied or decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' had for some centuries often been restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the decorative arts, craft, or applied Visual arts media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms. Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.

The Metropolitan Museum of Art in Manhattan. Museums constitute a primary forum for the display of visual arts.

The increasing tendency to privilege painting, and to a lesser degree sculpture, above other arts has been a feature of Western art as well as East Asian art. In both regions painting has been seen as relying to the highest degree on the imagination of the artist, and the furthest removed from manual labour – in Chinese painting the most highly valued styles were those of "scholar-painting", at least in theory practiced by gentleman amateurs. The Western hierarchy of genres reflected similar attitudes.

Education and training

Training in the visual arts has generally been through variations of the apprentice and workshop systems. In Europe the Renaissance movement to increase the prestige of the artist led to the academy system for training artists, and today most of the people who are pursuing a career in arts train in art schools at tertiary levels. Visual arts have now become an elective subject in most education systems.

Drawing

Drawing is a means of making an image, illustration or graphic using any of a wide variety of tools and techniques available online and offline. It generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface using dry media such as graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoals, pastels, and markers. Digital tools, including pens, stylus, Apple pencil that simulate the effects of these are also used. The main techniques used in drawing are: line drawing, hatching, crosshatching, random hatching, shading, scribbling, stippling, and blending. An artist who excels in drawing is referred to as a draftsman or draughtsman.

Drawing and painting goes back tens of thousands of years. Art of the Upper Paleolithic includes figurative art beginning between about 40,000 to 35,000 years ago. Non-figurative cave paintings consisting of hand stencils and simple geometric shapes are even older. Paleolithic cave representations of animals are found in areas such as Lascaux, France and Altamira, Spain in Europe, Maros, Sulawesi in Asia, and Gabarnmung, Australia.

In ancient Egypt, ink drawings on papyrus, often depicting people, were used as models for painting or sculpture. Drawings on Greek vases, initially geometric, later developed to the human form with black-figure pottery during the 7th century BC.

With paper becoming common in Europe by the 15th century, drawing was adopted by masters such as Sandro Botticelli, Raphael, Michelangelo, and Leonardo da Vinci who sometimes treated drawing as an art in its own right rather than a preparatory stage for painting or sculpture.

Painting

Mosaic of Battle of Issus Alexander against Darius
Mosaic of Battle of Issus
drawing of Nefertari with Isis
Nefertari with Isis

Painting taken literally is the practice of applying pigment suspended in a carrier (or medium) and a binding agent (a glue) to a surface (support) such as paper, canvas or a wall. However, when used in an artistic sense it means the use of this activity in combination with drawing, composition, or other aesthetic considerations in order to manifest the expressive and conceptual intention of the practitioner. Painting is also used to express spiritual motifs and ideas; sites of this kind of painting range from artwork depicting mythological figures on pottery to The Sistine Chapel to the human body itself.

History

Origins and early history

Like drawing, painting has its documented origins in caves and on rock faces. The finest examples, believed by some to be 32,000 years old, are in the Chauvet and Lascaux caves in southern France. In shades of red, brown, yellow and black, the paintings on the walls and ceilings are of bison, cattle, horses and deer.

Raphael painting of Christ Falling on the Way to Calvary from 1514–1516
Raphael: Spasimo (1514–1516)

Paintings of human figures can be found in the tombs of ancient Egypt. In the great temple of Ramses II, Nefertari, his queen, is depicted being led by Isis. The Greeks contributed to painting but much of their work has been lost. One of the best remaining representations are the Hellenistic Fayum mummy portraits. Another example is mosaic of the Battle of Issus at Pompeii, which was probably based on a Greek painting. Greek and Roman art contributed to Byzantine art in the 4th century BC, which initiated a tradition in icon painting.

The Renaissance

Apart from the illuminated manuscripts produced by monks during the Middle Ages, the next significant contribution to European art was from Italy's renaissance painters. From Giotto in the 13th century to Leonardo da Vinci and Raphael at the beginning of the 16th century, this was the richest period in Italian art as the chiaroscuro techniques were used to create the illusion of 3-D space.

Rembrandt painting Night Watch two men striding forward with a crowd
Rembrandt: The Night Watch, 1642

Painters in northern Europe too were influenced by the Italian school. Jan van Eyck from Belgium, Pieter Bruegel the Elder from the Netherlands and Hans Holbein the Younger from Germany are among the most successful painters of the times. They used the glazing technique with oils to achieve depth and luminosity.

Claude Monet painting Déjeuner sur l'herbe from 1866 artists stiing on picnic blanket
Claude Monet: Le Déjeuner sur l’herbe (1866)

Dutch masters

The 17th century witnessed the emergence of the great Dutch masters such as the versatile Rembrandt who was especially remembered for his portraits and Bible scenes, and Vermeer who specialized in interior scenes of Dutch life.

Baroque

The Baroque started after the Renaissance, from the late 16th century to the late 17th century. Main artists of the Baroque included Caravaggio, who made heavy use of tenebrism. Peter Paul Rubens, a Flemish painter who studied in Italy, worked for local churches in Antwerp and also painted a series for Marie de' Medici. Annibale Carracci took influences from the Sistine Chapel and created the genre of illusionistic ceiling painting. Much of the development that happened in the Baroque was because of the Protestant Reformation and the resulting Counter Reformation. Much of what defines the Baroque is dramatic lighting and overall visuals.

Impressionism

Impressionism began in France in the 19th century with a loose association of artists including Claude Monet, Pierre-Auguste Renoir and Paul Cézanne who brought a new freely brushed style to painting, often choosing to paint realistic scenes of modern life outside rather than in the studio. This was achieved through a new expression of aesthetic features demonstrated by brush strokes and the impression of reality. They achieved intense colour vibration by using pure, unmixed colours and short brush strokes. The movement influenced art as a dynamic, moving through time and adjusting to new found techniques and perception of art. Attention to detail became less of a priority in achieving, whilst exploring a biased view of landscapes and nature to the artists eye.

Paul Gauguin painting The Vision After the Sermon from 1888 nuns gathering around a small angel
Paul Gauguin: The Vision After the Sermon (1888)
 
Edvard Munch painting The Scream from 1893 man at bridge with hands to ears and mouth open
Edvard Munch: The Scream (1893)

Post-impressionism

Towards the end of the 19th century, several young painters took impressionism a stage further, using geometric forms and unnatural colour to depict emotions while striving for deeper symbolism. Of particular note are Paul Gauguin, who was strongly influenced by Asian, African and Japanese art, Vincent van Gogh, a Dutchman who moved to France where he drew on the strong sunlight of the south, and Toulouse-Lautrec, remembered for his vivid paintings of night life in the Paris district of Montmartre.

Symbolism, expressionism and cubism

Edvard Munch, a Norwegian artist, developed his symbolistic approach at the end of the 19th century, inspired by the French impressionist Manet. The Scream (1893), his most famous work, is widely interpreted as representing the universal anxiety of modern man. Partly as a result of Munch's influence, the German expressionist movement originated in Germany at the beginning of the 20th century as artists such as Ernst Kirschner and Erich Heckel began to distort reality for an emotional effect.

In parallel, the style known as cubism developed in France as artists focused on the volume and space of sharp structures within a composition. Pablo Picasso and Georges Braque were the leading proponents of the movement. Objects are broken up, analyzed, and re-assembled in an abstracted form. By the 1920s, the style had developed into surrealism with Dali and Magritte.

Printmaking

Ancient Chinese engraving of female instrumentalists
Ancient Chinese engraving of female instrumentalists

Printmaking is creating, for artistic purposes, an image on a matrix that is then transferred to a two-dimensional (flat) surface by means of ink (or another form of pigmentation). Except in the case of a monotype, the same matrix can be used to produce many examples of the print.

Albrecht Dürer engraving Melancholia I from 1541 seated angel contemplating figure
Albrecht Dürer: Melancholia I (1541)

Historically, the major techniques (also called media) involved are woodcut, line engraving, etching, lithography, and screen printing (serigraphy, silk screening) but there are many others, including modern digital techniques. Normally, the print is printed on paper, but other mediums range from cloth and vellum to more modern materials.

European history

Prints in the Western tradition produced before about 1830 are known as old master prints. In Europe, from around 1400 AD woodcut, was used for master prints on paper by using printing techniques developed in the Byzantine and Islamic worlds. Michael Wolgemut improved German woodcut from about 1475, and Erhard Reuwich, a Dutchman, was the first to use cross-hatching. At the end of the century Albrecht Dürer brought the Western woodcut to a stage that has never been surpassed, increasing the status of the single-leaf woodcut.

Chinese origin and practice

The Chinese Diamond Sutra, the world's oldest Woodblock printing book from 868 CE
The Chinese Diamond Sutra, the world's oldest printed book (868 CE)

In China, the art of printmaking developed some 1,100 years ago as illustrations alongside text cut in woodblocks for printing on paper. Initially images were mainly religious but in the Song Dynasty, artists began to cut landscapes. During the Ming (1368–1644) and Qing (1616–1911) dynasties, the technique was perfected for both religious and artistic engravings.

Development in Japan 1603–1867

Hokusai color print "Red Fuji southern wind clear morning" from Thirty-six Views of Mount Fuji

Woodblock printing in Japan (Japanese: 木版画, moku hanga) is a technique best known for its use in the ukiyo-e artistic genre; however, it was also used very widely for printing illustrated books in the same period. Woodblock printing had been used in China for centuries to print books, long before the advent of movable type, but was only widely adopted in Japan during the Edo period (1603–1867). Although similar to woodcut in western printmaking in some regards, moku hanga differs greatly in that water-based inks are used (as opposed to western woodcut, which uses oil-based inks), allowing for a wide range of vivid color, glazes and color transparency.

Photography

Photography is the process of making pictures by means of the action of light. The light patterns reflected or emitted from objects are recorded onto a sensitive medium or storage chip through a timed exposure. The process is done through mechanical shutters or electronically timed exposure of photons into chemical processing or digitizing devices known as cameras.

The word comes from the Greek φως phos ("light"), and γραφις graphis ("stylus", "paintbrush") or γραφη graphê, together meaning "drawing with light" or "representation by means of lines" or "drawing." Traditionally, the product of photography has been called a photograph. The term photo is an abbreviation; many people also call them pictures. In digital photography, the term image has begun to replace photograph. (The term image is traditional in geometric optics.)

Architecture

Saint Basil's Cathedral from the Red Square in Moscow. Its prominent onion-shaped domes, painted in bright colors, create a memorable skyline, making St. Basil's a symbol both of Moscow and Russia as a whole.
 
Tenements, by Jörg Blobelt, in Dresden (Germany). These buildings are decorated with Neoclassical motifs, giving them elegance, balance and refinement.

Architecture is the process and the product of planning, designing, and constructing buildings or any other structures. Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements.

The earliest surviving written work on the subject of architecture is De architectura, by the Roman architect Vitruvius in the early 1st century AD. According to Vitruvius, a good building should satisfy the three principles of firmitas, utilitas, venustas, commonly known by the original translation – firmness, commodity and delight. An equivalent in modern English would be:

  1. Durability – a building should stand up robustly and remain in good condition.
  2. Utility – it should be suitable for the purposes for which it is used.
  3. Beauty – it should be aesthetically pleasing.

Building first evolved out of the dynamics between needs (shelter, security, worship, etc.) and means (available building materials and attendant skills). As human cultures developed and knowledge began to be formalized through oral traditions and practices, building became a craft, and "architecture" is the name given to the most highly formalized and respected versions of that craft.

Filmmaking

Filmmaking is the process of making a motion-picture, from an initial conception and research, through scriptwriting, shooting and recording, animation or other special effects, editing, sound and music work and finally distribution to an audience; it refers broadly to the creation of all types of films, embracing documentary, strains of theatre and literature in film, and poetic or experimental practices, and is often used to refer to video-based processes as well

Computer art

Desmond Paul Henry, Picture by Drawing Machine 1, c. 1960

Visual artists are no longer limited to traditional Visual arts media. Computers have been used as an ever more common tool in the visual arts since the 1960s. Uses include the capturing or creating of images and forms, the editing of those images and forms (including exploring multiple compositions) and the final rendering or printing (including 3D printing). Computer art is any in which computers played a role in production or display. Such art can be an image, sound, animation, video, CD-ROM, DVD, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers have been blurred. For instance, an artist may combine traditional painting with algorithmic art and other digital techniques. As a result, defining computer art by its end product can be difficult. Nevertheless, this type of art is beginning to appear in art museum exhibits, though it has yet to prove its legitimacy as a form unto itself and this technology is widely seen in contemporary art more as a tool rather than a form as with painting. On the other hand, there are computer-based artworks which belong to a new conceptual and postdigital strand, assuming the same technologies, and their social impact, as an object of inquiry.

Computer usage has blurred the distinctions between illustrators, photographers, photo editors, 3-D modelers, and handicraft artists. Sophisticated rendering and editing software has led to multi-skilled image developers. Photographers may become digital artists. Illustrators may become animators. Handicraft may be computer-aided or use computer-generated imagery as a template. Computer clip art usage has also made the clear distinction between visual arts and page layout less obvious due to the easy access and editing of clip art in the process of paginating a document, especially to the unskilled observer.

Plastic arts

Plastic arts is a term for art forms that involve physical manipulation of a plastic medium by moulding or modeling such as sculpture or ceramics. The term has also been applied to all the visual (non-literary, non-musical) arts.

Materials that can be carved or shaped, such as stone or wood, concrete or steel, have also been included in the narrower definition, since, with appropriate tools, such materials are also capable of modulation. This use of the term "plastic" in the arts should not be confused with Piet Mondrian's use, nor with the movement he termed, in French and English, "Neoplasticism."

Sculpture

Sculpture is three-dimensional artwork created by shaping or combining hard or plastic material, sound, or text and or light, commonly stone (either rock or marble), clay, metal, glass, or wood. Some sculptures are created directly by finding or carving; others are assembled, built together and fired, welded, molded, or cast. Sculptures are often painted. A person who creates sculptures is called a sculptor.

Because sculpture involves the use of materials that can be moulded or modulated, it is considered one of the plastic arts. The majority of public art is sculpture. Many sculptures together in a garden setting may be referred to as a sculpture garden. Sculptors do not always make sculptures by hand. With increasing technology in the 20th century and the popularity of conceptual art over technical mastery, more sculptors turned to art fabricators to produce their artworks. With fabrication, the artist creates a design and pays a fabricator to produce it. This allows sculptors to create larger and more complex sculptures out of material like cement, metal and plastic, that they would not be able to create by hand. Sculptures can also be made with 3-d printing technology.

US copyright definition of visual art

In the United States, the law protecting the copyright over a piece of visual art gives a more restrictive definition of "visual art".

A "work of visual art" is —
(1) a painting, drawing, print or sculpture, existing in a single copy, in a limited edition of 200 copies or fewer that are signed and consecutively numbered by the author, or, in the case of a sculpture, in multiple cast, carved, or fabricated sculptures of 200 or fewer that are consecutively numbered by the author and bear the signature or other identifying mark of the author; or
(2) a still photographic image produced for exhibition purposes only, existing in a single copy that is signed by the author, or in a limited edition of 200 copies or fewer that are signed and consecutively numbered by the author.

A work of visual art does not include —
(A)(i) any poster, map, globe, chart, technical drawing, diagram, model, applied art, motion picture or other audiovisual work, book, magazine, newspaper, periodical, data base, electronic information service, electronic publication, or similar publication;
  (ii) any merchandising item or advertising, promotional, descriptive, covering, or packaging material or container;
  (iii) any portion or part of any item described in clause (i) or (ii);
(B) any work made for hire; or
(C) any work not subject to copyright protection under this title.

 

Algorithmic information theory

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