Search This Blog

Wednesday, November 2, 2022

3D scanning

From Wikipedia, the free encyclopedia
 
Making a 3D-model of a Viking belt buckle using a hand held VIUscan 3D laser scanner.

3D scanning is the process of analyzing a real-world object or environment to collect data on its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models.

A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitised are still present. For example, optical technology may encounter many difficulties with dark, shiny, reflective or transparent objects. For example, industrial computed tomography scanning, structured-light 3D scanners, LiDAR and Time Of Flight 3D Scanners can be used to construct digital 3D models, without destructive testing.

Collected 3D data is useful for a wide variety of applications. These devices are used extensively by the entertainment industry in the production of movies and video games, including virtual reality. Other common applications of this technology include augmented reality, motion capture, gesture recognition, robotic mapping, industrial design, orthotics and prosthetics, reverse engineering and prototyping, quality control/inspection and the digitization of cultural artifacts.

Functionality

The purpose of a 3D scanner is usually to create a 3D model. This 3D model consists of a polygon mesh or point cloud of geometric samples on the surface of the subject. These points can then be used to extrapolate the shape of the subject (a process called reconstruction). If colour information is collected at each point, then the colours or textures on the surface of the subject can also be determined.

3D scanners share several traits with cameras. Like most cameras, they have a cone-like field of view, and like cameras, they can only collect information about surfaces that are not obscured. While a camera collects colour information about surfaces within its field of view, a 3D scanner collects distance information about surfaces within its field of view. The "picture" produced by a 3D scanner describes the distance to a surface at each point in the picture. This allows the three dimensional position of each point in the picture to be identified.

In some situations, a single scan will not produce a complete model of the subject. Multiple scans, from different directions are usually helpful to obtain information about all sides of the subject. These scans have to be brought into a common reference system, a process that is usually called alignment or registration, and then merged to create a complete 3D model. This whole process, going from the single range map to the whole model, is usually known as the 3D scanning pipeline.

Technology

There are a variety of technologies for digitally acquiring the shape of a 3D object. The techniques work with most or all sensor types including optical, acoustic, laser scanning, radar, thermal, and seismic. A well established classification divides them into two types: contact and non-contact. Non-contact solutions can be further divided into two main categories, active and passive. There are a variety of technologies that fall under each of these categories.

Contact

A Coordinate Measuring Machine (CMM) with scanning head.
 
3D scanning of a fin whale skeleton in the Natural History Museum of Slovenia (August 2013)

Contact 3D scanners work by physically probing (touching) the part and recording the position of the sensor as the probe moves around the part.

There are two main types of contact 3D scanners:

  • Coordinate measuring machines (CMMs) which traditionally have 3 perpendicular moving axis with a touch probe mounted on the Z axis. As the touch probe moves around the part, sensors on each axis record the position to generate XYZ coordinates. Modern CMMs are 5 axis systems, with the two extra axes provided by pivoting sensor heads. CMMs are the most accurate form of 3D measurement achieving micron precision. The greatest advantage of a CMM after accuracy is that it can be run in autonomous (CNC) mode or as a manual probing system. The disadvantage of CMMs is that their upfront cost and the technical knowledge required to operate them.
  • Articulated Arms which generally have multiple segments with polar sensors on each joint. As per the CMM, as the articulated arm moves around the part sensors record their position and the location of the end of the arm is calculated using complex math and the wrist rotation angle and hinge angle of each joint. While not usually as accurate as CMMs, articulated arms still achieve high accuracy and are cheaper and slightly easier to use. They do not usually have CNC options.

Both modern CMMs and Articulated Arms can also be fitted with non-contact laser scanners instead of touch probes.

Non-contact active

Active scanners emit some kind of radiation or light and detect its reflection or radiation passing through object in order to probe an object or environment. Possible types of emissions used include light, ultrasound or x-ray.

Time-of-flight

This lidar scanner may be used to scan buildings, rock formations, etc., to produce a 3D model. The lidar can aim its laser beam in a wide range: its head rotates horizontally, a mirror flips vertically. The laser beam is used to measure the distance to the first object on its path.

The time-of-flight 3D laser scanner is an active scanner that uses laser light to probe the subject. At the heart of this type of scanner is a time-of-flight laser range finder. The laser range finder finds the distance of a surface by timing the round-trip time of a pulse of light. A laser is used to emit a pulse of light and the amount of time before the reflected light is seen by a detector is measured. Since the speed of light is known, the round-trip time determines the travel distance of the light, which is twice the distance between the scanner and the surface. If is the round-trip time, then distance is equal to . The accuracy of a time-of-flight 3D laser scanner depends on how precisely we can measure the time: 3.3 picoseconds (approx.) is the time taken for light to travel 1 millimetre.

The laser range finder only detects the distance of one point in its direction of view. Thus, the scanner scans its entire field of view one point at a time by changing the range finder's direction of view to scan different points. The view direction of the laser range finder can be changed either by rotating the range finder itself, or by using a system of rotating mirrors. The latter method is commonly used because mirrors are much lighter and can thus be rotated much faster and with greater accuracy. Typical time-of-flight 3D laser scanners can measure the distance of 10,000~100,000 points every second.

Time-of-flight devices are also available in a 2D configuration. This is referred to as a time-of-flight camera.

Triangulation

Principle of a laser triangulation sensor. Two object positions are shown.

Triangulation based 3D laser scanners are also active scanners that use laser light to probe the environment. With respect to time-of-flight 3D laser scanner the triangulation laser shines a laser on the subject and exploits a camera to look for the location of the laser dot. Depending on how far away the laser strikes a surface, the laser dot appears at different places in the camera's field of view. This technique is called triangulation because the laser dot, the camera and the laser emitter form a triangle. The length of one side of the triangle, the distance between the camera and the laser emitter is known. The angle of the laser emitter corner is also known. The angle of the camera corner can be determined by looking at the location of the laser dot in the camera's field of view. These three pieces of information fully determine the shape and size of the triangle and give the location of the laser dot corner of the triangle. In most cases a laser stripe, instead of a single laser dot, is swept across the object to speed up the acquisition process. The National Research Council of Canada was among the first institutes to develop the triangulation based laser scanning technology in 1978.

Strengths and weaknesses

Time-of-flight and triangulation range finders each have strengths and weaknesses that make them suitable for different situations. The advantage of time-of-flight range finders is that they are capable of operating over very long distances, on the order of kilometres. These scanners are thus suitable for scanning large structures like buildings or geographic features. The disadvantage of time-of-flight range finders is their accuracy. Due to the high speed of light, timing the round-trip time is difficult and the accuracy of the distance measurement is relatively low, on the order of millimetres.

Triangulation range finders are exactly the opposite. They have a limited range of some meters, but their accuracy is relatively high. The accuracy of triangulation range finders is on the order of tens of micrometers.

Time-of-flight scanners' accuracy can be lost when the laser hits the edge of an object because the information that is sent back to the scanner is from two different locations for one laser pulse. The coordinate relative to the scanner's position for a point that has hit the edge of an object will be calculated based on an average and therefore will put the point in the wrong place. When using a high resolution scan on an object the chances of the beam hitting an edge are increased and the resulting data will show noise just behind the edges of the object. Scanners with a smaller beam width will help to solve this problem but will be limited by range as the beam width will increase over distance. Software can also help by determining that the first object to be hit by the laser beam should cancel out the second.

At a rate of 10,000 sample points per second, low resolution scans can take less than a second, but high resolution scans, requiring millions of samples, can take minutes for some time-of-flight scanners. The problem this creates is distortion from motion. Since each point is sampled at a different time, any motion in the subject or the scanner will distort the collected data. Thus, it is usually necessary to mount both the subject and the scanner on stable platforms and minimise vibration. Using these scanners to scan objects in motion is very difficult.

Recently, there has been research on compensating for distortion from small amounts of vibration and distortions due to motion and/or rotation.

Short-range laser scanners can't usually encompass a depth of field more than 1 meter. When scanning in one position for any length of time slight movement can occur in the scanner position due to changes in temperature. If the scanner is set on a tripod and there is strong sunlight on one side of the scanner then that side of the tripod will expand and slowly distort the scan data from one side to another. Some laser scanners have level compensators built into them to counteract any movement of the scanner during the scan process.

Conoscopic holography

In a conoscopic system, a laser beam is projected onto the surface and then the immediate reflection along the same ray-path are put through a conoscopic crystal and projected onto a CCD. The result is a diffraction pattern, that can be frequency analyzed to determine the distance to the measured surface. The main advantage with conoscopic holography is that only a single ray-path is needed for measuring, thus giving an opportunity to measure for instance the depth of a finely drilled hole.

Hand-held laser scanners

Hand-held laser scanners create a 3D image through the triangulation mechanism described above: a laser dot or line is projected onto an object from a hand-held device and a sensor (typically a charge-coupled device or position sensitive device) measures the distance to the surface. Data is collected in relation to an internal coordinate system and therefore to collect data where the scanner is in motion the position of the scanner must be determined. The position can be determined by the scanner using reference features on the surface being scanned (typically adhesive reflective tabs, but natural features have been also used in research work) or by using an external tracking method. External tracking often takes the form of a laser tracker (to provide the sensor position) with integrated camera (to determine the orientation of the scanner) or a photogrammetric solution using 3 or more cameras providing the complete six degrees of freedom of the scanner. Both techniques tend to use infrared light-emitting diodes attached to the scanner which are seen by the camera(s) through filters providing resilience to ambient lighting.

Data is collected by a computer and recorded as data points within three-dimensional space, with processing this can be converted into a triangulated mesh and then a computer-aided design model, often as non-uniform rational B-spline surfaces. Hand-held laser scanners can combine this data with passive, visible-light sensors — which capture surface textures and colors — to build (or "reverse engineer") a full 3D model.

Structured light

Structured-light 3D scanners project a pattern of light on the subject and look at the deformation of the pattern on the subject. The pattern is projected onto the subject using either an LCD projector or other stable light source. A camera, offset slightly from the pattern projector, looks at the shape of the pattern and calculates the distance of every point in the field of view.

Structured-light scanning is still a very active area of research with many research papers published each year. Perfect maps have also been proven useful as structured light patterns that solve the correspondence problem and allow for error detection and error correction. (See Morano, R., et al. "Structured Light Using Pseudorandom Codes," IEEE Transactions on Pattern Analysis and Machine Intelligence.)

The advantage of structured-light 3D scanners is speed and precision. Instead of scanning one point at a time, structured light scanners scan multiple points or the entire field of view at once. Scanning an entire field of view in a fraction of a second reduces or eliminates the problem of distortion from motion. Some existing systems are capable of scanning moving objects in real-time.

A real-time scanner using digital fringe projection and phase-shifting technique (certain kinds of structured light methods) was developed, to capture, reconstruct, and render high-density details of dynamically deformable objects (such as facial expressions) at 40 frames per second. Recently, another scanner has been developed. Different patterns can be applied to this system, and the frame rate for capturing and data processing achieves 120 frames per second. It can also scan isolated surfaces, for example two moving hands. By utilising the binary defocusing technique, speed breakthroughs have been made that could reach hundreds  to thousands of frames per second.

Modulated light

Modulated light 3D scanners shine a continually changing light at the subject. Usually the light source simply cycles its amplitude in a sinusoidal pattern. A camera detects the reflected light and the amount the pattern is shifted by determines the distance the light travelled. Modulated light also allows the scanner to ignore light from sources other than a laser, so there is no interference.

Volumetric techniques

Medical

Computed tomography (CT) is a medical imaging method which generates a three-dimensional image of the inside of an object from a large series of two-dimensional X-ray images, similarly magnetic resonance imaging is another medical imaging technique that provides much greater contrast between the different soft tissues of the body than computed tomography (CT) does, making it especially useful in neurological (brain), musculoskeletal, cardiovascular, and oncological (cancer) imaging. These techniques produce a discrete 3D volumetric representation that can be directly visualised, manipulated or converted to traditional 3D surface by mean of isosurface extraction algorithms.

Industrial

Although most common in medicine, industrial computed tomography, microtomography and MRI are also used in other fields for acquiring a digital representation of an object and its interior, such as non destructive materials testing, reverse engineering, or studying biological and paleontological specimens.

Non-contact passive

Passive 3D imaging solutions do not emit any kind of radiation themselves, but instead rely on detecting reflected ambient radiation. Most solutions of this type detect visible light because it is a readily available ambient radiation. Other types of radiation, such as infrared could also be used. Passive methods can be very cheap, because in most cases they do not need particular hardware but simple digital cameras.

  • Stereoscopic systems usually employ two video cameras, slightly apart, looking at the same scene. By analysing the slight differences between the images seen by each camera, it is possible to determine the distance at each point in the images. This method is based on the same principles driving human stereoscopic vision.
  • Photometric systems usually use a single camera, but take multiple images under varying lighting conditions. These techniques attempt to invert the image formation model in order to recover the surface orientation at each pixel.
  • Silhouette techniques use outlines created from a sequence of photographs around a three-dimensional object against a well contrasted background. These silhouettes are extruded and intersected to form the visual hull approximation of the object. With these approaches some concavities of an object (like the interior of a bowl) cannot be detected.

Photogrammetric non-contact passive methods

Images taken from multiple perspectives such as a fixed camera array can be taken of a subject for a photogrammetric reconstruction pipeline to generate a 3D mesh or point cloud.

Photogrammetry provides reliable information about 3D shapes of physical objects based on analysis of photographic images. The resulting 3D data is typically provided as a 3D point cloud, 3D mesh or 3D points. Modern photogrammetry software applications automatically analyze a large number of digital images for 3D reconstruction, however manual interaction may be required if the software cannot automatically determine the 3D positions of the camera in the images which is an essential step in the reconstruction pipeline. Various software packages are available including PhotoModeler, Geodetic Systems, Autodesk ReCap, RealityCapture and Agisoft Metashape (see comparison of photogrammetry software).

  • Close range photogrammetry typically uses a handheld camera such as a DSLR with a fixed focal length lens to capture images of objects for 3D reconstruction. Subjects include smaller objects such as a building facade, vehicles, sculptures, rocks, and shoes.
  • Camera Arrays can be used to generate 3D point clouds or meshes of live objects such as people or pets by synchronizing multiple cameras to photograph a subject from multiple perspectives at the same time for 3D object reconstruction.
  • Wide angle photogrammetry can be used to capture the interior of buildings or enclosed spaces using a wide angle lens camera such as a 360 camera.
  • Aerial photogrammetry uses aerial images acquired by satellite, commercial aircraft or UAV drone to collect images of buildings, structures and terrain for 3D reconstruction into a point cloud or mesh.

Acquisition from acquired sensor data

Semi-automatic building extraction from lidar data and high-resolution images is also a possibility. Again, this approach allows modelling without physically moving towards the location or object. From airborne lidar data, digital surface model (DSM) can be generated and then the objects higher than the ground are automatically detected from the DSM. Based on general knowledge about buildings, geometric characteristics such as size, height and shape information are then used to separate the buildings from other objects. The extracted building outlines are then simplified using an orthogonal algorithm to obtain better cartographic quality. Watershed analysis can be conducted to extract the ridgelines of building roofs. The ridgelines as well as slope information are used to classify the buildings per type. The buildings are then reconstructed using three parametric building models (flat, gabled, hipped).

Acquisition from on-site sensors

Lidar and other terrestrial laser scanning technology offers the fastest, automated way to collect height or distance information. lidar or laser for height measurement of buildings is becoming very promising. Commercial applications of both airborne lidar and ground laser scanning technology have proven to be fast and accurate methods for building height extraction. The building extraction task is needed to determine building locations, ground elevation, orientations, building size, rooftop heights, etc. Most buildings are described to sufficient details in terms of general polyhedra, i.e., their boundaries can be represented by a set of planar surfaces and straight lines. Further processing such as expressing building footprints as polygons is used for data storing in GIS databases.

Using laser scans and images taken from ground level and a bird's-eye perspective, Fruh and Zakhor present an approach to automatically create textured 3D city models. This approach involves registering and merging the detailed facade models with a complementary airborne model. The airborne modeling process generates a half-meter resolution model with a bird's-eye view of the entire area, containing terrain profile and building tops. Ground-based modeling process results in a detailed model of the building facades. Using the DSM obtained from airborne laser scans, they localize the acquisition vehicle and register the ground-based facades to the airborne model by means of Monte Carlo localization (MCL). Finally, the two models are merged with different resolutions to obtain a 3D model.

Using an airborne laser altimeter, Haala, Brenner and Anders combined height data with the existing ground plans of buildings. The ground plans of buildings had already been acquired either in analog form by maps and plans or digitally in a 2D GIS. The project was done in order to enable an automatic data capture by the integration of these different types of information. Afterwards virtual reality city models are generated in the project by texture processing, e.g. by mapping of terrestrial images. The project demonstrated the feasibility of rapid acquisition of 3D urban GIS. Ground plans proved are another very important source of information for 3D building reconstruction. Compared to results of automatic procedures, these ground plans proved more reliable since they contain aggregated information which has been made explicit by human interpretation. For this reason, ground plans, can considerably reduce costs in a reconstruction project. An example of existing ground plan data usable in building reconstruction is the Digital Cadastral map, which provides information on the distribution of property, including the borders of all agricultural areas and the ground plans of existing buildings. Additionally information as street names and the usage of buildings (e.g. garage, residential building, office block, industrial building, church) is provided in the form of text symbols. At the moment the Digital Cadastral map is built up as a database covering an area, mainly composed by digitizing preexisting maps or plans.

Cost

  • Terrestrial laser scan devices (pulse or phase devices) + processing software generally start at a price of €150,000. Some less precise devices (as the Trimble VX) cost around €75,000.
  • Terrestrial lidar systems cost around €300,000.
  • Systems using regular still cameras mounted on RC helicopters (Photogrammetry) are also possible, and cost around €25,000. Systems that use still cameras with balloons are even cheaper (around €2,500), but require additional manual processing. As the manual processing takes around 1 month of labor for every day of taking pictures, this is still an expensive solution in the long run.
  • Obtaining satellite images is also an expensive endeavor. High resolution stereo images (0.5 m resolution) cost around €11,000. Image satellites include Quikbird, Ikonos. High resolution monoscopic images cost around €5,500. Somewhat lower resolution images (e.g. from the CORONA satellite; with a 2 m resolution) cost around €1,000 per 2 images. Note that Google Earth images are too low in resolution to make an accurate 3D model.

Reconstruction

From point clouds

The point clouds produced by 3D scanners and 3D imaging can be used directly for measurement and visualisation in the architecture and construction world.

From models

Most applications, however, use instead polygonal 3D models, NURBS surface models, or editable feature-based CAD models (aka solid models).

  • Polygon mesh models: In a polygonal representation of a shape, a curved surface is modeled as many small faceted flat surfaces (think of a sphere modeled as a disco ball). Polygon models—also called Mesh models, are useful for visualisation, for some CAM (i.e., machining), but are generally "heavy" ( i.e., very large data sets), and are relatively un-editable in this form. Reconstruction to polygonal model involves finding and connecting adjacent points with straight lines in order to create a continuous surface. Many applications, both free and nonfree, are available for this purpose (e.g. GigaMesh, MeshLab, PointCab, kubit PointCloud for AutoCAD, Reconstructor, imagemodel, PolyWorks, Rapidform, Geomagic, Imageware, Rhino 3D etc.).
  • Surface models: The next level of sophistication in modeling involves using a quilt of curved surface patches to model the shape. These might be NURBS, TSplines or other curved representations of curved topology. Using NURBS, the spherical shape becomes a true mathematical sphere. Some applications offer patch layout by hand but the best in class offer both automated patch layout and manual layout. These patches have the advantage of being lighter and more manipulable when exported to CAD. Surface models are somewhat editable, but only in a sculptural sense of pushing and pulling to deform the surface. This representation lends itself well to modelling organic and artistic shapes. Providers of surface modellers include Rapidform, Geomagic, Rhino 3D, Maya, T Splines etc.
  • Solid CAD models: From an engineering/manufacturing perspective, the ultimate representation of a digitised shape is the editable, parametric CAD model. In CAD, the sphere is described by parametric features which are easily edited by changing a value (e.g., centre point and radius).

These CAD models describe not simply the envelope or shape of the object, but CAD models also embody the "design intent" (i.e., critical features and their relationship to other features). An example of design intent not evident in the shape alone might be a brake drum's lug bolts, which must be concentric with the hole in the centre of the drum. This knowledge would drive the sequence and method of creating the CAD model; a designer with an awareness of this relationship would not design the lug bolts referenced to the outside diameter, but instead, to the center. A modeler creating a CAD model will want to include both Shape and design intent in the complete CAD model.

Vendors offer different approaches to getting to the parametric CAD model. Some export the NURBS surfaces and leave it to the CAD designer to complete the model in CAD (e.g., Geomagic, Imageware, Rhino 3D). Others use the scan data to create an editable and verifiable feature based model that is imported into CAD with full feature tree intact, yielding a complete, native CAD model, capturing both shape and design intent (e.g. Geomagic, Rapidform). For instance, the market offers various plug-ins for established CAD-programs, such as SolidWorks. Xtract3D, DezignWorks and Geomagic for SolidWorks allow manipulating a 3D scan directly inside SolidWorks. Still other CAD applications are robust enough to manipulate limited points or polygon models within the CAD environment (e.g., CATIA, AutoCAD, Revit).

From a set of 2D slices

3D reconstruction of the brain and eyeballs from CT scanned DICOM images. In this image, areas with the density of bone or air were made transparent, and the slices stacked up in an approximate free-space alignment. The outer ring of material around the brain are the soft tissues of skin and muscle on the outside of the skull. A black box encloses the slices to provide the black background. Since these are simply 2D images stacked up, when viewed on edge the slices disappear since they have effectively zero thickness. Each DICOM scan represents about 5 mm of material averaged into a thin slice.

CT, industrial CT, MRI, or micro-CT scanners do not produce point clouds but a set of 2D slices (each termed a "tomogram") which are then 'stacked together' to produce a 3D representation. There are several ways to do this depending on the output required:

  • Volume rendering: Different parts of an object usually have different threshold values or greyscale densities. From this, a 3-dimensional model can be constructed and displayed on screen. Multiple models can be constructed from various thresholds, allowing different colours to represent each component of the object. Volume rendering is usually only used for visualisation of the scanned object.
  • Image segmentation: Where different structures have similar threshold/greyscale values, it can become impossible to separate them simply by adjusting volume rendering parameters. The solution is called segmentation, a manual or automatic procedure that can remove the unwanted structures from the image. Image segmentation software usually allows export of the segmented structures in CAD or STL format for further manipulation.
  • Image-based meshing: When using 3D image data for computational analysis (e.g. CFD and FEA), simply segmenting the data and meshing from CAD can become time-consuming, and virtually intractable for the complex topologies typical of image data. The solution is called image-based meshing, an automated process of generating an accurate and realistic geometrical description of the scan data.

From laser scans

Laser scanning describes the general method to sample or scan a surface using laser technology. Several areas of application exist that mainly differ in the power of the lasers that are used, and in the results of the scanning process. Low laser power is used when the scanned surface doesn't have to be influenced, e.g. when it only has to be digitised. Confocal or 3D laser scanning are methods to get information about the scanned surface. Another low-power application uses structured light projection systems for solar cell flatness metrology, enabling stress calculation throughout in excess of 2000 wafers per hour.

The laser power used for laser scanning equipment in industrial applications is typically less than 1W. The power level is usually on the order of 200 mW or less but sometimes more.

From photographs

3D data acquisition and object reconstruction can be performed using stereo image pairs. Stereo photogrammetry or photogrammetry based on a block of overlapped images is the primary approach for 3D mapping and object reconstruction using 2D images. Close-range photogrammetry has also matured to the level where cameras or digital cameras can be used to capture the close-look images of objects, e.g., buildings, and reconstruct them using the very same theory as the aerial photogrammetry. An example of software which could do this is Vexcel FotoG 5. This software has now been replaced by Vexcel GeoSynth. Another similar software program is Microsoft Photosynth.

A semi-automatic method for acquiring 3D topologically structured data from 2D aerial stereo images has been presented by Sisi Zlatanova. The process involves the manual digitizing of a number of points necessary for automatically reconstructing the 3D objects. Each reconstructed object is validated by superimposition of its wire frame graphics in the stereo model. The topologically structured 3D data is stored in a database and are also used for visualization of the objects. Notable software used for 3D data acquisition using 2D images include e.g. Agisoft Metashape, RealityCapture, and ENSAIS Engineering College TIPHON (Traitement d'Image et PHOtogrammétrie Numérique).

A method for semi-automatic building extraction together with a concept for storing building models alongside terrain and other topographic data in a topographical information system has been developed by Franz Rottensteiner. His approach was based on the integration of building parameter estimations into the photogrammetry process applying a hybrid modeling scheme. Buildings are decomposed into a set of simple primitives that are reconstructed individually and are then combined by Boolean operators. The internal data structure of both the primitives and the compound building models are based on the boundary representation methods

Multiple images are used in Zeng's approach to surface reconstruction from multiple images. A central idea is to explore the integration of both 3D stereo data and 2D calibrated images. This approach is motivated by the fact that only robust and accurate feature points that survived the geometry scrutiny of multiple images are reconstructed in space. The density insufficiency and the inevitable holes in the stereo data should then be filled in by using information from multiple images. The idea is thus to first construct small surface patches from stereo points, then to progressively propagate only reliable patches in their neighborhood from images into the whole surface using a best-first strategy. The problem thus reduces to searching for an optimal local surface patch going through a given set of stereo points from images.

Multi-spectral images are also used for 3D building detection. The first and last pulse data and the normalized difference vegetation index are used in the process.

New measurement techniques are also employed to obtain measurements of and between objects from single images by using the projection, or the shadow as well as their combination. This technology is gaining attention given its fast processing time, and far lower cost than stereo measurements.

Applications

Space experiments

3D scanning technology has been used to scan space rocks for the European Space Agency.

Construction industry and civil engineering

  • Robotic control: e.g. a laser scanner may function as the "eye" of a robot.
  • As-built drawings of bridges, industrial plants, and monuments
  • Documentation of historical sites
  • Site modelling and lay outing
  • Quality control
  • Quantity surveys
  • Payload monitoring 
  • Freeway redesign
  • Establishing a bench mark of pre-existing shape/state in order to detect structural changes resulting from exposure to extreme loadings such as earthquake, vessel/truck impact or fire.
  • Create GIS (geographic information system) maps and geomatics.
  • Subsurface laser scanning in mines and karst voids.
  • Forensic documentation

Design process

  • Increasing accuracy working with complex parts and shapes,
  • Coordinating product design using parts from multiple sources,
  • Updating old CD scans with those from more current technology,
  • Replacing missing or older parts,
  • Creating cost savings by allowing as-built design services, for example in automotive manufacturing plants,
  • "Bringing the plant to the engineers" with web shared scans, and
  • Saving travel costs.

Entertainment

3D scanners are used by the entertainment industry to create digital 3D models for movies, video games and leisure purposes. They are heavily utilized in virtual cinematography. In cases where a real-world equivalent of a model exists, it is much faster to scan the real-world object than to manually create a model using 3D modeling software. Frequently, artists sculpt physical models of what they want and scan them into digital form rather than directly creating digital models on a computer.

3D photography

3D selfie in 1:20 scale printed by Shapeways using gypsum-based printing, created by Madurodam miniature park from 2D pictures taken at its Fantasitron photo booth.
 
Fantasitron 3D photo booth at Madurodam

3D scanners are evolving for the use of cameras to represent 3D objects in an accurate manner. Companies are emerging since 2010 that create 3D portraits of people (3D figurines or 3D selfie).

An augmented reality menu for the Madrid restaurant chain 80 Degrees

Law enforcement

3D laser scanning is used by the law enforcement agencies around the world. 3D models are used for on-site documentation of:

  • Crime scenes
  • Bullet trajectories
  • Bloodstain pattern analysis
  • Accident reconstruction
  • Bombings
  • Plane crashes, and more

Reverse engineering

Reverse engineering of a mechanical component requires a precise digital model of the objects to be reproduced. Rather than a set of points a precise digital model can be represented by a polygon mesh, a set of flat or curved NURBS surfaces, or ideally for mechanical components, a CAD solid model. A 3D scanner can be used to digitise free-form or gradually changing shaped components as well as prismatic geometries whereas a coordinate measuring machine is usually used only to determine simple dimensions of a highly prismatic model. These data points are then processed to create a usable digital model, usually using specialized reverse engineering software.

Real estate

Land or buildings can be scanned into a 3D model, which allows buyers to tour and inspect the property remotely, anywhere, without having to be present at the property. There is already at least one company providing 3D-scanned virtual real estate tours. A typical virtual tour Archived 2017-04-27 at the Wayback Machine would consist of dollhouse view, inside view, as well as a floor plan.

Virtual/remote tourism

The environment at a place of interest can be captured and converted into a 3D model. This model can then be explored by the public, either through a VR interface or a traditional "2D" interface. This allows the user to explore locations which are inconvenient for travel. A group of history students at Vancouver iTech Preparatory Middle School created a Virtual Museum by 3D Scanning more than 100 artifacts.

Cultural heritage

There have been many research projects undertaken via the scanning of historical sites and artifacts both for documentation and analysis purposes.

The combined use of 3D scanning and 3D printing technologies allows the replication of real objects without the use of traditional plaster casting techniques, that in many cases can be too invasive for being performed on precious or delicate cultural heritage artifacts. In an example of a typical application scenario, a gargoyle model was digitally acquired using a 3D scanner and the produced 3D data was processed using MeshLab. The resulting digital 3D model was fed to a rapid prototyping machine to create a real resin replica of the original object.

Creation of 3D models for Museums and Archaeological artifacts.

Michelangelo

In 1999, two different research groups started scanning Michelangelo's statues. Stanford University with a group led by Marc Levoy used a custom laser triangulation scanner built by Cyberware to scan Michelangelo's statues in Florence, notably the David, the Prigioni and the four statues in The Medici Chapel. The scans produced a data point density of one sample per 0.25 mm, detailed enough to see Michelangelo's chisel marks. These detailed scans produced a large amount of data (up to 32 gigabytes) and processing the data from his scans took 5 months. Approximately in the same period a research group from IBM, led by H. Rushmeier and F. Bernardini scanned the Pietà of Florence acquiring both geometric and colour details. The digital model, result of the Stanford scanning campaign, was thoroughly used in the 2004 subsequent restoration of the statue.

Monticello

In 2002, David Luebke, et al. scanned Thomas Jefferson's Monticello. A commercial time of flight laser scanner, the DeltaSphere 3000, was used. The scanner data was later combined with colour data from digital photographs to create the Virtual Monticello, and the Jefferson's Cabinet exhibits in the New Orleans Museum of Art in 2003. The Virtual Monticello exhibit simulated a window looking into Jefferson's Library. The exhibit consisted of a rear projection display on a wall and a pair of stereo glasses for the viewer. The glasses, combined with polarised projectors, provided a 3D effect. Position tracking hardware on the glasses allowed the display to adapt as the viewer moves around, creating the illusion that the display is actually a hole in the wall looking into Jefferson's Library. The Jefferson's Cabinet exhibit was a barrier stereogram (essentially a non-active hologram that appears different from different angles) of Jefferson's Cabinet.

Cuneiform tablets

The first 3D models of cuneiform tablets were acquired in Germany in 2000. In 2003 the so-called Digital Hammurabi project acquired cuneiform tablets with a laser triangulation scanner using a regular grid pattern having a resolution of 0.025 mm (0.00098 in). With the use of high-resolution 3D-scanners by the Heidelberg University for tablet acquisition in 2009 the development of the GigaMesh Software Framework began to visualize and extract cuneiform characters from 3D-models. It was used to process ca. 2.000 3D-digitized tablets of the Hilprecht Collection in Jena to create an Open Access benchmark dataset and an annotated collection of 3D-models of tablets freely available under CC BY licenses.

Kasubi Tombs

A 2009 CyArk 3D scanning project at Uganda's historic Kasubi Tombs, a UNESCO World Heritage Site, using a Leica HDS 4500, produced detailed architectural models of Muzibu Azaala Mpanga, the main building at the complex and tomb of the Kabakas (Kings) of Uganda. A fire on March 16, 2010, burned down much of the Muzibu Azaala Mpanga structure, and reconstruction work is likely to lean heavily upon the dataset produced by the 3D scan mission.

"Plastico di Roma antica"

In 2005, Gabriele Guidi, et al. scanned the "Plastico di Roma antica", a model of Rome created in the last century. Neither the triangulation method, nor the time of flight method satisfied the requirements of this project because the item to be scanned was both large and contained small details. They found though, that a modulated light scanner was able to provide both the ability to scan an object the size of the model and the accuracy that was needed. The modulated light scanner was supplemented by a triangulation scanner which was used to scan some parts of the model.

Other projects

The 3D Encounters Project at the Petrie Museum of Egyptian Archaeology aims to use 3D laser scanning to create a high quality 3D image library of artefacts and enable digital travelling exhibitions of fragile Egyptian artefacts, English Heritage has investigated the use of 3D laser scanning for a wide range of applications to gain archaeological and condition data, and the National Conservation Centre in Liverpool has also produced 3D laser scans on commission, including portable object and in situ scans of archaeological sites. The Smithsonian Institution has a project called Smithsonian X 3D notable for the breadth of types of 3D objects they are attempting to scan. These include small objects such as insects and flowers, to human sized objects such as Amelia Earhart's Flight Suit to room sized objects such as the Gunboat Philadelphia to historic sites such as Liang Bua in Indonesia. Also of note the data from these scans is being made available to the public for free and downloadable in several data formats.

Medical CAD/CAM

3D scanners are used to capture the 3D shape of a patient in orthotics and dentistry. It gradually supplants tedious plaster cast. CAD/CAM software are then used to design and manufacture the orthosis, prosthesis or dental implants.

Many Chairside dental CAD/CAM systems and Dental Laboratory CAD/CAM systems use 3D Scanner technologies to capture the 3D surface of a dental preparation (either in vivo or in vitro), in order to produce a restoration digitally using CAD software and ultimately produce the final restoration using a CAM technology (such as a CNC milling machine, or 3D printer). The chairside systems are designed to facilitate the 3D scanning of a preparation in vivo and produce the restoration (such as a Crown, Onlay, Inlay or Veneer).

Creation of 3D models for Anatomy and Biology education and cadaver models for educational neurosurgical simulations.

Quality assurance and industrial metrology

The digitalisation of real-world objects is of vital importance in various application domains. This method is especially applied in industrial quality assurance to measure the geometric dimension accuracy. Industrial processes such as assembly are complex, highly automated and typically based on CAD (computer-aided design) data. The problem is that the same degree of automation is also required for quality assurance. It is, for example, a very complex task to assemble a modern car, since it consists of many parts that must fit together at the very end of the production line. The optimal performance of this process is guaranteed by quality assurance systems. Especially the geometry of the metal parts must be checked in order to assure that they have the correct dimensions, fit together and finally work reliably.

Within highly automated processes, the resulting geometric measures are transferred to machines that manufacture the desired objects. Due to mechanical uncertainties and abrasions, the result may differ from its digital nominal. In order to automatically capture and evaluate these deviations, the manufactured part must be digitised as well. For this purpose, 3D scanners are applied to generate point samples from the object's surface which are finally compared against the nominal data.

The process of comparing 3D data against a CAD model is referred to as CAD-Compare, and can be a useful technique for applications such as determining wear patterns on moulds and tooling, determining accuracy of final build, analysing gap and flush, or analysing highly complex sculpted surfaces. At present, laser triangulation scanners, structured light and contact scanning are the predominant technologies employed for industrial purposes, with contact scanning remaining the slowest, but overall most accurate option. Nevertheless, 3D scanning technology offers distinct advantages compared to traditional touch probe measurements. White-light or laser scanners accurately digitize objects all around, capturing fine details and freeform surfaces without reference points or spray. The entire surface is covered at record speed without the risk of damaging the part. Graphic comparison charts illustrate geometric deviations of full object level, providing deeper insights into potential causes.

Circumvention of shipping costs and international import/export tariffs

3D scanning can be used in conjunction with 3D printing technology to virtually teleport certain object across distances without the need of shipping them and in some cases incurring import/export tariffs. For example, a plastic object can be 3D-scanned in the United States, the files can be sent off to a 3D-printing facility over in Germany where the object is replicated, effectively teleporting the object across the globe. In the future, as 3D scanning and 3D printing technologies become more and more prevalent, governments around the world will need to reconsider and rewrite trade agreements and international laws.

Object reconstruction

After the data has been collected, the acquired (and sometimes already processed) data from images or sensors needs to be reconstructed. This may be done in the same program or in some cases, the 3D data needs to be exported and imported into another program for further refining, and/or to add additional data. Such additional data could be gps-location data, ... Also, after the reconstruction, the data might be directly implemented into a local (GIS) map or a worldwide map such as Google Earth.

Software

Several software packages are used in which the acquired (and sometimes already processed) data from images or sensors is imported. Notable software packages include:

Tooth

From Wikipedia, the free encyclopedia

A chimpanzee displaying its teeth

A tooth (PL: teeth) is a hard, calcified structure found in the jaws (or mouths) of many vertebrates and used to break down food. Some animals, particularly carnivores and omnivores, also use teeth to help with capturing or wounding prey, tearing food, for defensive purposes, to intimidate other animals often including their own, or to carry prey or their young. The roots of teeth are covered by gums. Teeth are not made of bone, but rather of multiple tissues of varying density and hardness that originate from the embryonic germ layer, the ectoderm.

The general structure of teeth is similar across the vertebrates, although there is considerable variation in their form and position. The teeth of mammals have deep roots, and this pattern is also found in some fish, and in crocodilians. In most teleost fish, however, the teeth are attached to the outer surface of the bone, while in lizards they are attached to the inner surface of the jaw by one side. In cartilaginous fish, such as sharks, the teeth are attached by tough ligaments to the hoops of cartilage that form the jaw.

Some animals develop only one set of teeth (monophyodonts) while others are diphyodonts, i.e. they have an early set of deciduous teeth and a later set of permanent or "adult" teeth. Still others develop many sets (polyphyodonts). Sharks, for example, grow a new set of teeth every two weeks to replace worn teeth. Most extant mammals including humans are diphyodonts, but there are exceptions including elephants, kangaroos, and manatees, all of which are polyphyodonts.

Rodent incisors grow and wear away continually through gnawing, which helps maintain relatively constant length. The industry of the beaver is due in part to this qualification. Many rodents such as voles and guinea pigs, but not mice, as well as leporidae like rabbits, have continuously growing molars in addition to incisors. Also, tusks (in tusked mammals) grow almost throughout life.

Teeth are not always attached to the jaw, as they are in mammals. In many reptiles and fish, teeth are attached to the palate or to the floor of the mouth, forming additional rows inside those on the jaws proper. Some teleosts even have teeth in the pharynx. While not true teeth in the usual sense, the dermal denticles of sharks are almost identical in structure and are likely to have the same evolutionary origin. Indeed, teeth appear to have first evolved in sharks, and are not found in the more primitive jawless fish – while lampreys do have tooth-like structures on the tongue, these are in fact, composed of keratin, not of dentine or enamel, and bear no relationship to true teeth. Though "modern" teeth-like structures with dentine and enamel have been found in late conodonts, they are now supposed to have evolved independently of later vertebrates' teeth.

Living amphibians typically have small teeth, or none at all, since they commonly feed only on soft foods. In reptiles, teeth are generally simple and conical in shape, although there is some variation between species, most notably the venom-injecting fangs of snakes. The pattern of incisors, canines, premolars and molars is found only in mammals, and to varying extents, in their evolutionary ancestors. The numbers of these types of teeth vary greatly between species; zoologists use a standardised dental formula to describe the precise pattern in any given group.

Etymology

The word tooth comes from Proto-Germanic *tanthu- which in turn comes from Proto-Indo-European *h₁dent-, which was composed of the root *h₁ed- ("to eat") plus the active participle suffix -nt, therefore it literally meant "that which eats". Cognate with Latin dēns, Greek ὀδούς odous, and Sanskrit dát.

Origin

Teeth are assumed to have evolved either from ectoderm denticles (scales, much like those on the skin of sharks) that folded and integrated into the mouth (called the "outside–in" theory), or from endoderm pharyngeal teeth (primarily formed in the pharynx of jawless vertebrates) (the "inside–out" theory). In addition, there is another theory stating that neural crest gene regulatory network, and neural crest-derived ectomesenchyme are the key to generate teeth (with any epithelium, either ectoderm or endoderm).

The genes governing tooth development in mammals are homologous to those involved in the development of fish scales. Study of a tooth plate of a fossil of the extinct fish Romundina stellina showed that the teeth and scales were made of the same tissues, also found in mammal teeth, lending support to the theory that teeth evolved as a modification of scales.

Mammals

Teeth are among the most distinctive (and long-lasting) features of mammal species. Paleontologists use teeth to identify fossil species and determine their relationships. The shape of the animal's teeth are related to its diet. For example, plant matter is hard to digest, so herbivores have many molars for chewing and grinding. Carnivores, on the other hand, have canine teeth to kill prey and to tear meat.

Mammals, in general, are diphyodont, meaning that they develop two sets of teeth. In humans, the first set (the "baby," "milk," "primary" or "deciduous" set) normally starts to appear at about six months of age, although some babies are born with one or more visible teeth, known as neonatal teeth. Normal tooth eruption at about six months is known as teething and can be painful. Kangaroos, elephants, and manatees are unusual among mammals because they are polyphyodonts.

Aardvark

In aardvarks, teeth lack enamel and have many pulp tubules, hence the name of the order Tubulidentata.

Canines

In dogs, the teeth are less likely than humans to form dental cavities because of the very high pH of dog saliva, which prevents enamel from demineralizing. Sometimes called cuspids, these teeth are shaped like points (cusps) and are used for tearing and grasping food.

Cetaceans

Like human teeth, whale teeth have polyp-like protrusions located on the root surface of the tooth. These polyps are made of cementum in both species, but in human teeth, the protrusions are located on the outside of the root, while in whales the nodule is located on the inside of the pulp chamber. While the roots of human teeth are made of cementum on the outer surface, whales have cementum on the entire surface of the tooth with a very small layer of enamel at the tip. This small enamel layer is only seen in older whales where the cementum has been worn away to show the underlying enamel.

The toothed whale is a suborder of the cetaceans characterized by having teeth. The teeth differ considerably among the species. They may be numerous, with some dolphins bearing over 100 teeth in their jaws. On the other hand, the narwhals have a giant unicorn-like tusk, which is a tooth containing millions of sensory pathways and used for sensing during feeding, navigation, and mating. It is the most neurologically complex tooth known. Beaked whales are almost toothless, with only bizarre teeth found in males. These teeth may be used for feeding but also for demonstrating aggression and showmanship.

Primates

In humans (and most other primates) there are usually 20 primary (also "baby" or "milk") teeth, and later up to 32 permanent teeth. Four of these 32 may be third molars or wisdom teeth, although these are not present in all adults, and may be removed surgically later in life.

Among primary teeth, 10 of them are usually found in the maxilla (i.e. upper jaw) and the other 10 in the mandible (i.e. lower jaw). Among permanent teeth, 16 are found in the maxilla and the other 16 in the mandible. Most of the teeth have uniquely distinguishing features.

Horse

An adult horse has between 36 and 44 teeth. The enamel and dentin layers of horse teeth are intertwined. All horses have 12 premolars, 12 molars, and 12 incisors. Generally, all male equines also have four canine teeth (called tushes) between the molars and incisors. However, few female horses (less than 28%) have canines, and those that do usually have only one or two, which many times are only partially erupted. A few horses have one to four wolf teeth, which are vestigial premolars, with most of those having only one or two. They are equally common in male and female horses and much more likely to be on the upper jaw. If present these can cause problems as they can interfere with the horse's bit contact. Therefore, wolf teeth are commonly removed.

Horse teeth can be used to estimate the animal's age. Between birth and five years, age can be closely estimated by observing the eruption pattern on milk teeth and then permanent teeth. By age five, all permanent teeth have usually erupted. The horse is then said to have a "full" mouth. After the age of five, age can only be conjectured by studying the wear patterns on the incisors, shape, the angle at which the incisors meet, and other factors. The wear of teeth may also be affected by diet, natural abnormalities, and cribbing. Two horses of the same age may have different wear patterns.

A horse's incisors, premolars, and molars, once fully developed, continue to erupt as the grinding surface is worn down through chewing. A young adult horse will have teeth which are 110–130 mm (4.5–5 inches) long, with the majority of the crown remaining below the gumline in the dental socket. The rest of the tooth will slowly emerge from the jaw, erupting about 3 mm (18 in) each year, as the horse ages. When the animal reaches old age, the crowns of the teeth are very short and the teeth are often lost altogether. Very old horses, if lacking molars, may need to have their fodder ground up and soaked in water to create a soft mush for them to eat in order to obtain adequate nutrition.

Proboscideans

Section through the ivory tusk of a mammoth
 

Elephants' tusks are specialized incisors for digging food up and fighting. Some elephant teeth are similar to those in manatees, and it is notable that elephants are believed to have undergone an aquatic phase in their evolution.

At birth, elephants have a total of 28 molar plate-like grinding teeth not including the tusks. These are organized into four sets of seven successively larger teeth which the elephant will slowly wear through during its lifetime of chewing rough plant material. Only four teeth are used for chewing at a given time, and as each tooth wears out, another tooth moves forward to take its place in a process similar to a conveyor belt. The last and largest of these teeth usually becomes exposed when the animal is around 40 years of age, and will often last for an additional 20 years. When the last of these teeth has fallen out, regardless of the elephant's age, the animal will no longer be able to chew food and will die of starvation.

Rabbit

Rabbits and other lagomorphs usually shed their deciduous teeth before (or very shortly after) their birth, and are usually born with their permanent teeth. The teeth of rabbits complement their diet, which consists of a wide range of vegetation. Since many of the foods are abrasive enough to cause attrition, rabbit teeth grow continuously throughout life. Rabbits have a total of 6 incisors, three upper premolars, three upper molars, two lower premolars, and two lower molars on each side. There are no canines. Three to four millimeters of the tooth is worn away by incisors every week, whereas the posterior teeth require a month to wear away the same amount.

The incisors and cheek teeth of rabbits are called aradicular hypsodont teeth. This is sometimes referred to as an elodent dentition. These teeth grow or erupt continuously. The growth or eruption is held in balance by dental abrasion from chewing a diet high in fiber.

Buccal view of top incisor from Rattus rattus. Top incisor outlined in yellow. Molars circled in blue.
 
Buccal view of the lower incisor from the right dentary of a Rattus rattus
 
Lingual view of the lower incisor from the right dentary of a Rattus rattus
 
Midsagittal view of top incisor from Rattus rattus. Top incisor outlined in yellow. Molars circled in blue.

Rodents

Rodents have upper and lower hypselodont incisors that can continuously grow enamel throughout its life without having properly formed roots. These teeth are also known as aradicular teeth, and unlike humans whose ameloblasts die after tooth development, rodents continually produce enamel, they must wear down their teeth by gnawing on various materials. Enamel and dentin are produced by the enamel organ, and growth is dependent on the presence of stem cells, cellular amplification, and cellular maturation structures in the odontogenic region. Rodent incisors are used for cutting wood, biting through the skin of fruit, or for defense. This allows for the rate of wear and tooth growth to be at equilibrium. The microstructure of rodent incisor enamel has shown to be useful in studying the phylogeny and systematics of rodents because of its independent evolution from the other dental traits. The enamel on rodent incisors are composed of two layers: the inner portio interna (PI) with Hunter-Schreger bands (HSB) and an outer portio externa (PE) with radial enamel (RE). It usually involves the differential regulation of the epithelial stem cell niche in the tooth of two rodent species, such as guinea pigs.

Lingual view of top incisor from Rattus rattus. Top incisor outlined in yellow. Molars circled in blue.

The teeth have enamel on the outside and exposed dentin on the inside, so they self-sharpen during gnawing. On the other hand, continually growing molars are found in some rodent species, such as the sibling vole and the guinea pig. There is variation in the dentition of the rodents, but generally, rodents lack canines and premolars, and have a space between their incisors and molars, called the diastema region.

Manatee

Manatees are polyphyodont with mandibular molars developing separately from the jaw and are encased in a bony shell separated by soft tissue.

Walrus

Walrus tusks are canine teeth that grow continuously throughout life.

Fish

Fish, such as sharks, may go through many teeth in their lifetime. The replacement of multiple teeth is known as polyphyodontia.

A class of prehistoric shark are called cladodonts for their strange forked teeth.

Unlike the continuous shedding of functional teeth seen in modern sharks, the majority of stem chondrichthyan lineages retained all tooth generations developed throughout the life of the animal. This replacement mechanism is exemplified by the tooth whorl-based dentitions of acanthodians, which include the oldest known toothed vertebrate, Qianodus duplicis.

Amphibians

All amphibians have pedicellate teeth which are modified to be flexible due to connective tissue and uncalcified dentine that separates the crown from the base of the tooth.

Most amphibians exhibit teeth that have a slight attachment to the jaw or acrodont teeth. Acrodont teeth exhibit limited connection to the dentary and have little enervation. This is ideal for organisms who mostly use their teeth for grasping, but not for crushing and allows for rapid regeneration of teeth at a low energy cost. Teeth are usually lost in the course of feeding if the prey is struggling. Additionally, amphibians that undergo a metamorphosis develop bicuspid shaped teeth.

Reptiles

The teeth of reptiles are replaced constantly throughout their lives. Crocodilian juveniles replace teeth with larger ones at a rate as high as one new tooth per socket every month. Once mature, tooth replacement rates can slow to two years and even longer. Overall, crocodilians may use 3,000 teeth from birth to death. New teeth are created within old teeth.

Birds

A skull of Ichthyornis discovered in 2014 suggests that the beak of birds may have evolved from teeth to allow chicks to escape their shells earlier, and thus avoid predators and also to penetrate protective covers such as hard earth to access underlying food.

Invertebrates

The European medicinal leech has three jaws with numerous sharp teeth which function like little saws for incising a host.

True teeth are unique to vertebrates, although many invertebrates have analogous structures often referred to as teeth. The organisms with the simplest genome bearing such tooth-like structures are perhaps the parasitic worms of the family Ancylostomatidae. For example, the hookworm Necator americanus has two dorsal and two ventral cutting plates or teeth around the anterior margin of the buccal capsule. It also has a pair of subdorsal and a pair of subventral teeth located close to the rear.

Historically the European medicinal leech, another invertebrate parasite, has been used in medicine to remove blood from patients. They have three jaws (tripartite) that resemble saws in both appearance and function, and on them are about 100 sharp teeth used to incise the host. The incision leaves a mark that is an inverted Y inside of a circle. After piercing the skin and injecting anticoagulants (hirudin) and anaesthetics, they suck out blood, consuming up to ten times their body weight in a single meal.

In some species of Bryozoa, the first part of the stomach forms a muscular gizzard lined with chitinous teeth that crush armoured prey such as diatoms. Wave-like peristaltic contractions then move the food through the stomach for digestion.

The limpet rasps algae from rocks using teeth with the strongest known tensile strength of any biological material

Molluscs have a structure called a radula which bears a ribbon of chitinous teeth. However, these teeth are histologically and developmentally different from vertebrate teeth and are unlikely to be homologous. For example, vertebrate teeth develop from a neural crest mesenchyme-derived dental papilla, and the neural crest is specific to vertebrates, as are tissues such as enamel.

The radula is used by molluscs for feeding and is sometimes compared rather inaccurately to a tongue. It is a minutely toothed, chitinous ribbon, typically used for scraping or cutting food before the food enters the oesophagus. The radula is unique to molluscs, and is found in every class of mollusc apart from bivalves.

Within the gastropods, the radula is used in feeding by both herbivorous and carnivorous snails and slugs. The arrangement of teeth (also known as denticles) on the radula ribbon varies considerably from one group to another as shown in the diagram on the left.

Predatory marine snails such as the Naticidae use the radula plus an acidic secretion to bore through the shell of other molluscs. Other predatory marine snails, such as the Conidae, use a specialized radula tooth as a poisoned harpoon. Predatory pulmonate land slugs, such as the ghost slug, use elongated razor-sharp teeth on the radula to seize and devour earthworms. Predatory cephalopods, such as squid, use the radula for cutting prey.

In most of the more ancient lineages of gastropods, the radula is used to graze by scraping diatoms and other microscopic algae off rock surfaces and other substrates. Limpets scrape algae from rocks using radula equipped with exceptionally hard rasping teeth. These teeth have the strongest known tensile strength of any biological material, outperforming spider silk. The mineral protein of the limpet teeth can withstand a tensile stress of 4.9 GPa, compared to 4 GPa of spider silk and 0.5 GPa of human teeth.

Fossilization and taphonomy

Because teeth are very resistant, often preserved when bones are not, and reflect the diet of the host organism, they are very valuable to archaeologists and palaeontologists. Early fish such as the thelodonts had scales composed of dentine and an enamel-like compound, suggesting that the origin of teeth was from scales which were retained in the mouth. Fish as early as the late Cambrian had dentine in their exoskeletons, which may have functioned in defense or for sensing their environments. Dentine can be as hard as the rest of teeth and is composed of collagen fibres, reinforced with hydroxyapatite.

Though teeth are very resistant, they also can be brittle and highly susceptible to cracking. However, cracking of the tooth can be used as a diagnostic tool for predicting bite force. Additionally, enamel fractures can also give valuable insight into the diet and behaviour of archaeological and fossil samples.

Decalcification removes the enamel from teeth and leaves only the organic interior intact, which comprises dentine and cementine. Enamel is quickly decalcified in acids, perhaps by dissolution by plant acids or via diagenetic solutions, or in the stomachs of vertebrate predators. Enamel can be lost by abrasion or spalling, and is lost before dentine or bone are destroyed by the fossilisation process. In such a case, the 'skeleton' of the teeth would consist of the dentine, with a hollow pulp cavity. The organic part of dentine, conversely, is destroyed by alkalis.

Distance education

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Distance_...