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Saturday, March 30, 2024

History of artificial intelligence

From Wikipedia, the free encyclopedia

The history of artificial intelligence (AI) began in antiquity, with myths, stories and rumors of artificial beings endowed with intelligence or consciousness by master craftsmen. The seeds of modern AI were planted by philosophers who attempted to describe the process of human thinking as the mechanical manipulation of symbols. This work culminated in the invention of the programmable digital computer in the 1940s, a machine based on the abstract essence of mathematical reasoning. This device and the ideas behind it inspired a handful of scientists to begin seriously discussing the possibility of building an electronic brain.

The field of AI research was founded at a workshop held on the campus of Dartmouth College, USA during the summer of 1956. Those who attended would become the leaders of AI research for decades. Many of them predicted that a machine as intelligent as a human being would exist in no more than a generation, and they were given millions of dollars to make this vision come true.

Eventually, it became obvious that researchers had grossly underestimated the difficulty of the project. In 1974, in response to the criticism from James Lighthill and ongoing pressure from congress, the U.S. and British Governments stopped funding undirected research into artificial intelligence, and the difficult years that followed would later be known as an "AI winter". Seven years later, a visionary initiative by the Japanese Government inspired governments and industry to provide AI with billions of dollars, but by the late 1980s the investors became disillusioned and withdrew funding again.

Investment and interest in AI boomed in the 2020s when machine learning was successfully applied to many problems in academia and industry due to new methods, the application of powerful computer hardware, and the collection of immense data sets.

Precursors

Mythical, fictional, and speculative precursors

Myth and legend

In Greek mythology, Talos was a giant constructed of bronze who acted as guardian for the island of Crete. He would throw boulders at the ships of invaders and would complete 3 circuits around the island's perimeter daily. According to pseudo-Apollodorus' Bibliotheke, Hephaestus forged Talos with the aid of a cyclops and presented the automaton as a gift to Minos. In the Argonautica, Jason and the Argonauts defeated him by way of a single plug near his foot which, once removed, allowed the vital ichor to flow out from his body and left him inanimate.

Pygmalion was a legendary king and sculptor of Greek mythology, famously represented in Ovid's Metamorphoses. In the 10th book of Ovid's narrative poem, Pygmalion becomes disgusted with women when he witnesses the way in which the Propoetides prostitute themselves. Despite this, he makes offerings at the temple of Venus asking the goddess to bring to him a woman just like a statue he carved.

Medieval legends of artificial beings

Depiction of a homunculus from Goethe's Faust

In Of the Nature of Things, written by the Swiss alchemist, Paracelsus, he describes a procedure that he claims can fabricate an "artificial man". By placing the "sperm of a man" in horse dung, and feeding it the "Arcanum of Mans blood" after 40 days, the concoction will become a living infant.

The earliest written account regarding golem-making is found in the writings of Eleazar ben Judah of Worms in the early 13th century. During the Middle Ages, it was believed that the animation of a Golem could be achieved by insertion of a piece of paper with any of God’s names on it, into the mouth of the clay figure. Unlike legendary automata like Brazen Heads, a Golem was unable to speak.

Takwin, the artificial creation of life, was a frequent topic of Ismaili alchemical manuscripts, especially those attributed to Jabir ibn Hayyan. Islamic alchemists attempted to create a broad range of life through their work, ranging from plants to animals.

In Faust: The Second Part of the Tragedy by Johann Wolfgang von Goethe, an alchemically fabricated homunculus, destined to live forever in the flask in which he was made, endeavors to be born into a full human body. Upon the initiation of this transformation, however, the flask shatters and the homunculus dies.

Modern fiction

By the 19th century, ideas about artificial men and thinking machines were developed in fiction, as in Mary Shelley's Frankenstein or Karel Čapek's R.U.R. (Rossum's Universal Robots), and speculation, such as Samuel Butler's "Darwin among the Machines", and in real-world instances, including Edgar Allan Poe's "Maelzel's Chess Player". AI is a common topic in science fiction through the present.

Automata

Al-Jazari's programmable automata (1206 CE)

Realistic humanoid automata were built by craftsman from every civilization, including Yan Shi, Hero of Alexandria, Al-Jazari, Pierre Jaquet-Droz, and Wolfgang von Kempelen.

The oldest known automata were the sacred statues of ancient Egypt and Greece. The faithful believed that craftsman had imbued these figures with very real minds, capable of wisdom and emotion—Hermes Trismegistus wrote that "by discovering the true nature of the gods, man has been able to reproduce it". English scholar Alexander Neckham asserted that the Ancient Roman poet Virgil had built a palace with automaton statues.

During the early modern period, these legendary automata were said to possess the magical ability to answer questions put to them. The late medieval alchemist and proto-protestant Roger Bacon was purported to have fabricated a brazen head, having developed a legend of having been a wizard. These legends were similar to the Norse myth of the Head of Mímir. According to legend, Mímir was known for his intellect and wisdom, and was beheaded in the Æsir-Vanir War. Odin is said to have "embalmed" the head with herbs and spoke incantations over it such that Mímir’s head remained able to speak wisdom to Odin. Odin then kept the head near him for counsel.

Formal reasoning

Artificial intelligence is based on the assumption that the process of human thought can be mechanized. The study of mechanical—or "formal"—reasoning has a long history. Chinese, Indian and Greek philosophers all developed structured methods of formal deduction by the first millennium BCE. Their ideas were developed over the centuries by philosophers such as Aristotle (who gave a formal analysis of the syllogism), Euclid (whose Elements was a model of formal reasoning), al-Khwārizmī (who developed algebra and gave his name to "algorithm") and European scholastic philosophers such as William of Ockham and Duns Scotus.

Spanish philosopher Ramon Llull (1232–1315) developed several logical machines devoted to the production of knowledge by logical means; Llull described his machines as mechanical entities that could combine basic and undeniable truths by simple logical operations, produced by the machine by mechanical meanings, in such ways as to produce all the possible knowledge. Llull's work had a great influence on Gottfried Leibniz, who redeveloped his ideas.

Gottfried Leibniz, who speculated that human reason could be reduced to mechanical calculation

In the 17th century, Leibniz, Thomas Hobbes and René Descartes explored the possibility that all rational thought could be made as systematic as algebra or geometry. Hobbes famously wrote in Leviathan: "reason is nothing but reckoning". Leibniz envisioned a universal language of reasoning, the characteristica universalis, which would reduce argumentation to calculation so that "there would be no more need of disputation between two philosophers than between two accountants. For it would suffice to take their pencils in hand, down to their slates, and to say each other (with a friend as witness, if they liked): Let us calculate." These philosophers had begun to articulate the physical symbol system hypothesis that would become the guiding faith of AI research.

In the 20th century, the study of mathematical logic provided the essential breakthrough that made artificial intelligence seem plausible. The foundations had been set by such works as Boole's The Laws of Thought and Frege's Begriffsschrift. Building on Frege's system, Russell and Whitehead presented a formal treatment of the foundations of mathematics in their masterpiece, the Principia Mathematica in 1913. Inspired by Russell's success, David Hilbert challenged mathematicians of the 1920s and 30s to answer this fundamental question: "can all of mathematical reasoning be formalized?" His question was answered by Gödel's incompleteness proof, Turing's machine and Church's Lambda calculus.

US Army photo of the ENIAC at the Moore School of Electrical Engineering

Their answer was surprising in two ways. First, they proved that there were, in fact, limits to what mathematical logic could accomplish. But second (and more important for AI) their work suggested that, within these limits, any form of mathematical reasoning could be mechanized. The Church-Turing thesis implied that a mechanical device, shuffling symbols as simple as 0 and 1, could imitate any conceivable process of mathematical deduction. The key insight was the Turing machine—a simple theoretical construct that captured the essence of abstract symbol manipulation. This invention would inspire a handful of scientists to begin discussing the possibility of thinking machines.

Computer science

Calculating machines were designed or built in antiquity and throughout history by many people, including Gottfried Leibniz, Joseph Marie Jacquard, Charles Babbage, Percy Ludgate, Leonardo Torres Quevedo, Vannevar Bush, and others. Ada Lovelace speculated that Babbage's machine was "a thinking or ... reasoning machine", but warned "It is desirable to guard against the possibility of exaggerated ideas that arise as to the powers" of the machine.

The first modern computers were the massive machines of the Second World War (such as Konrad Zuse's Z3, Alan Turing's Heath Robinson and Colossus, Atanasoff and Berry's and ABC and ENIAC at the University of Pennsylvania). ENIAC was based on the theoretical foundation laid by Alan Turing and developed by John von Neumann, and proved to be the most influential.

Birth of artificial intelligence (1941-56)

The IBM 702: a computer used by the first generation of AI researchers.

The earliest research into thinking machines was inspired by a confluence of ideas that became prevalent in the late 1930s, 1940s, and early 1950s. Recent research in neurology had shown that the brain was an electrical network of neurons that fired in all-or-nothing pulses. Norbert Wiener's cybernetics described control and stability in electrical networks. Claude Shannon's information theory described digital signals (i.e., all-or-nothing signals). Alan Turing's theory of computation showed that any form of computation could be described digitally. The close relationship between these ideas suggested that it might be possible to construct an "electronic brain".

In the 1940s and 50s, a handful of scientists from a variety of fields (mathematics, psychology, engineering, economics and political science) explored several research directions that would be vital to later AI research. Alan Turing, who developed the theory of computation, was among the first people to seriously investigate the theoretical possibility of "machine intelligence". The field of "artificial intelligence research" was founded as an academic discipline in 1956.

Turing Test

Alan Turing was thinking about machine intelligence at least as early as 1941, when he circulated a paper on machine intelligence which could be the earliest paper in the field of AI - though it is now lost. In 1950 Turing published a landmark paper "Computing Machinery and Intelligence", in which he speculated about the possibility of creating machines that think and the paper introduced his concept of what is now known as the Turing test to the general public. He noted that "thinking" is difficult to define and devised his famous Turing Test. If a machine could carry on a conversation (over a teleprinter) that was indistinguishable from a conversation with a human being, then it was reasonable to say that the machine was "thinking". This simplified version of the problem allowed Turing to argue convincingly that a "thinking machine" was at least plausible and the paper answered all the most common objections to the proposition. The Turing Test was the first serious proposal in the philosophy of artificial intelligence. Then followed three radio broadcasts on AI by Turing, the lectures: 'Intelligent Machinery, A Heretical Theory', 'Can Digital Computers Think?' and the panel discussion 'Can Automatic Calculating Machines be Said to Think'.

Artificial neural networks

Walter Pitts and Warren McCulloch analyzed networks of idealized artificial neurons and showed how they might perform simple logical functions in 1943. They were the first to describe what later researchers would call a neural network. The paper was influenced by Turing's earlier paper 'On Computable Numbers' from 1936 using similar two-state boolean 'neurons', but was the first to apply it to neuronal function. One of the students inspired by Pitts and McCulloch was a young Marvin Minsky, then a 24-year-old graduate student. In 1951 (with Dean Edmonds) he built the first neural net machine, the SNARC. (Minsky was to become one of the most important leaders and innovators in AI.).

Cybernetic robots

Experimental robots such as W. Grey Walter's turtles and the Johns Hopkins Beast, were built in the 1950s. These machines did not use computers, digital electronics or symbolic reasoning; they were controlled entirely by analog circuitry.

Game AI

In 1951, using the Ferranti Mark 1 machine of the University of Manchester, Christopher Strachey wrote a checkers program and Dietrich Prinz wrote one for chess. Arthur Samuel's checkers program, the subject of his 1959 paper "Some Studies in Machine Learning Using the Game of Checkers", eventually achieved sufficient skill to challenge a respectable amateur. Game AI would continue to be used as a measure of progress in AI throughout its history.

Symbolic reasoning and the Logic Theorist

When access to digital computers became possible in the middle fifties, a few scientists instinctively recognized that a machine that could manipulate numbers could also manipulate symbols and that the manipulation of symbols could well be the essence of human thought. This was a new approach to creating thinking machines.

In 1955, Allen Newell and (future Nobel Laureate) Herbert A. Simon created the "Logic Theorist" (with help from J. C. Shaw). The program would eventually prove 38 of the first 52 theorems in Russell and Whitehead's Principia Mathematica, and find new and more elegant proofs for some. Simon said that they had "solved the venerable mind/body problem, explaining how a system composed of matter can have the properties of mind." (This was an early statement of the philosophical position John Searle would later call "Strong AI": that machines can contain minds just as human bodies do.) The symbolic reasoning paradigm they introduced would dominate AI research and funding until the middle 90s, as well as inspire the cognitive revolution.

Dartmouth Workshop

The Dartmouth workshop of 1956 was a pivotal event that marked the formal inception of AI as an academic discipline. It was organized by Marvin Minsky, John McCarthy and two senior scientists: Claude Shannon and Nathan Rochester of IBM. The primary objective of this workshop was to delve into the possibilities of creating machines capable of simulating human intelligence, marking the commencement of a focused exploration into the realm of AI;  the proposal for the conference stated they intended to test the assertion that "every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it".

The term "Artificial Intelligence" itself was officially introduced by John McCarthy at the workshop.  (The term "Artificial Intelligence" was chosen by McCarthy to avoid associations with cybernetics and the influence of Norbert Wiener.)

The participants included Ray Solomonoff, Oliver Selfridge, Trenchard More, Arthur Samuel, Allen Newell and Herbert A. Simon, all of whom would create important programs during the first decades of AI research. At the workshop Newell and Simon debuted the "Logic Theorist".

The 1956 Dartmouth workshop was the moment that AI gained its name, its mission, its first major success and its key players, and is widely considered the birth of AI.

Cognitive revolution

In the fall of 1956, Newell and Simon also presented the Logic Theorist at a meeting of the Special Interest Group in Information Theory at the Massachusetts Institute of Technology. At the same meeting, Noam Chomsky discussed his generative grammar, and George Miller described his landmark paper "The Magical Number Seven, Plus or Minus Two". Miller wrote "I left the symposium with a conviction, more intuitive than rational, that experimental psychology, theoretical linguistics, and the computer simulation of cognitive processes were all pieces from a larger whole."

This meeting was the beginning of the "cognitive revolution" -- an interdisciplinary paradigm shift in psychology, philosophy, computer science and neuroscience. It inspired the creation of the sub-fields of symbolic artificial intelligence, generative linguistics, cognitive science, cognitive psychology, cognitive neuroscience and the philosophical schools of computationalism and functionalism. All these fields used related tools to model the mind and results discovered in one field were relevant to the others.

The cognitive approach allowed researchers to consider "mental objects" like thoughts, plans, goals, facts or memories, often analyzed using high level symbols in functional networks. These objects had been forbidden as "unobservable" by earlier paradigms such as behaviorism. Symbolic mental objects would become the major focus of AI research and funding for the next several decades.

Early successes (1956-1974)

The programs developed in the years after the Dartmouth Workshop were, to most people, simply "astonishing": computers were solving algebra word problems, proving theorems in geometry and learning to speak English. Few at the time would have believed that such "intelligent" behavior by machines was possible at all. Researchers expressed an intense optimism in private and in print, predicting that a fully intelligent machine would be built in less than 20 years. Government agencies like DARPA poured money into the new field. Artificial Intelligence laboratories were set up at a number of British and US Universities in the latter 1950s and early 1960s.

Approaches

There were many successful programs and new directions in the late 50s and 1960s. Among the most influential were these:

Reasoning as search

Many early AI programs used the same basic algorithm. To achieve some goal (like winning a game or proving a theorem), they proceeded step by step towards it (by making a move or a deduction) as if searching through a maze, backtracking whenever they reached a dead end. This paradigm was called "reasoning as search".

The principal difficulty was that, for many problems, the number of possible paths through the "maze" was simply astronomical (a situation known as a "combinatorial explosion"). Researchers would reduce the search space by using heuristics or "rules of thumb" that would eliminate those paths that were unlikely to lead to a solution.

Newell and Simon tried to capture a general version of this algorithm in a program called the "General Problem Solver". Other "searching" programs were able to accomplish impressive tasks like solving problems in geometry and algebra, such as Herbert Gelernter's Geometry Theorem Prover (1958) and Symbolic Automatic Integrator (SAINT), written by Minsky's student James Slagle (1961). Other programs searched through goals and subgoals to plan actions, like the STRIPS system developed at Stanford to control the behavior of their robot Shakey.

Neural networks

The McCulloch and Pitts paper (1944) inspired approaches to creating computing hardware that realizes the neural network approach to AI in hardware. The most influential was the effort led by Frank Rosenblatt on building Perceptron machines (1957-1962) of up to four layers. He was primarily funded by Office of Naval Research. Bernard Widrow and his student Ted Hoff built ADALINE (1960) and MADALINE (1962), which had up to 1000 adjustable weights. A group at Stanford Research Institute led by Charles A. Rosen and Alfred E. (Ted) Brain built two neural network machines named MINOS I (1960) and II (1963), mainly funded by U.S. Army Signal Corps. MINOS II had 6600 adjustable weights, and was controlled with an SDS 910 computer in a configuration named MINOS III (1968), which could classify symbols on army maps, and recognize hand-printed characters on Fortran coding sheets.

Most of neural network research during this early period involved building and using bespoke hardware, rather than simulation on digital computers. The hardware diversity was particularly clear in the different technologies used in implementing the adjustable weights. The perceptron machines and the SNARC used potentiometers moved by electric motors. ADALINE used memistors adjusted by electroplating, though they also used simulations on an IBM 1620. The MINOS machines used ferrite cores with multiple holes in them that could be individually blocked, with the degree of blockage representing the weights.

Though there were multi-layered neural networks, most neural networks during this period had only one layer of adjustable weights. There were empirical attempts at training more than a single layer, but they were unsuccessful. Backpropagation did not become prevalent for neural network training until the 1980s.

An example of a semantic network

Natural language

An important goal of AI research is to allow computers to communicate in natural languages like English. An early success was Daniel Bobrow's program STUDENT, which could solve high school algebra word problems.

A semantic net represents concepts (e.g. "house", "door") as nodes and relations among concepts (e.g. "has-a") as links between the nodes. The first AI program to use a semantic net was written by Ross Quillian and the most successful (and controversial) version was Roger Schank's Conceptual dependency theory.

Joseph Weizenbaum's ELIZA could carry out conversations that were so realistic that users occasionally were fooled into thinking they were communicating with a human being and not a program (See ELIZA effect). But in fact, ELIZA had no idea what she was talking about. She simply gave a canned response or repeated back what was said to her, rephrasing her response with a few grammar rules. ELIZA was the first chatterbot.

Micro-worlds

In the late 60s, Marvin Minsky and Seymour Papert of the MIT AI Laboratory proposed that AI research should focus on artificially simple situations known as micro-worlds. They pointed out that in successful sciences like physics, basic principles were often best understood using simplified models like frictionless planes or perfectly rigid bodies. Much of the research focused on a "blocks world," which consists of colored blocks of various shapes and sizes arrayed on a flat surface.

This paradigm led to innovative work in machine vision by Gerald Sussman (who led the team), Adolfo Guzman, David Waltz (who invented "constraint propagation"), and especially Patrick Winston. At the same time, Minsky and Papert built a robot arm that could stack blocks, bringing the blocks world to life. The crowning achievement of the micro-world program was Terry Winograd's SHRDLU. It could communicate in ordinary English sentences, plan operations and execute them.

Automata

In Japan, Waseda University initiated the WABOT project in 1967, and in 1972 completed the WABOT-1, the world's first full-scale "intelligent" humanoid robot, or android. Its limb control system allowed it to walk with the lower limbs, and to grip and transport objects with hands, using tactile sensors. Its vision system allowed it to measure distances and directions to objects using external receptors, artificial eyes and ears. And its conversation system allowed it to communicate with a person in Japanese, with an artificial mouth.

Optimism

The first generation of AI researchers made these predictions about their work:

  • 1958, H. A. Simon and Allen Newell: "within ten years a digital computer will be the world's chess champion" and "within ten years a digital computer will discover and prove an important new mathematical theorem."
  • 1965, H. A. Simon: "machines will be capable, within twenty years, of doing any work a man can do."
  • 1967, Marvin Minsky: "Within a generation ... the problem of creating 'artificial intelligence' will substantially be solved."
  • 1970, Marvin Minsky (in Life Magazine): "In from three to eight years we will have a machine with the general intelligence of an average human being."

Financing

In June 1963, MIT received a $2.2 million grant from the newly created Advanced Research Projects Agency (later known as DARPA). The money was used to fund project MAC which subsumed the "AI Group" founded by Minsky and McCarthy five years earlier. DARPA continued to provide three million dollars a year until the 70s. DARPA made similar grants to Newell and Simon's program at CMU and to the Stanford AI Project (founded by John McCarthy in 1963). Another important AI laboratory was established at Edinburgh University by Donald Michie in 1965. These four institutions would continue to be the main centers of AI research (and funding) in academia for many years.

The money was proffered with few strings attached: J. C. R. Licklider, then the director of ARPA, believed that his organization should "fund people, not projects!" and allowed researchers to pursue whatever directions might interest them. This created a freewheeling atmosphere at MIT that gave birth to the hacker culture, but this "hands off" approach would not last.

First AI winter (1974–1980)

In the 1970s, AI was subject to critiques and financial setbacks. AI researchers had failed to appreciate the difficulty of the problems they faced. Their tremendous optimism had raised public expectations impossibly high, and when the promised results failed to materialize, funding targeted at AI nearly disappeared. At the same time, the exploration of simple, single-layer artificial neural networks was shut down almost completely for a decade partially due to Marvin Minsky's book emphasizing the limits of what perceptrons can do. Despite the difficulties with public perception of AI in the late 70s, new ideas were explored in logic programming, commonsense reasoning and many other areas.

Problems

In the early seventies, the capabilities of AI programs were limited. Even the most impressive could only handle trivial versions of the problems they were supposed to solve; all the programs were, in some sense, "toys". AI researchers had begun to run into several fundamental limits that could not be overcome in the 1970s. Although some of these limits would be conquered in later decades, others still stymie the field to this day.

  • Limited computer power: There was not enough memory or processing speed to accomplish anything truly useful. For example, Ross Quillian's successful work on natural language was demonstrated with a vocabulary of only twenty words, because that was all that would fit in memory. Hans Moravec argued in 1976 that computers were still millions of times too weak to exhibit intelligence. He suggested an analogy: artificial intelligence requires computer power in the same way that aircraft require horsepower. Below a certain threshold, it's impossible, but, as power increases, eventually it could become easy. With regard to computer vision, Moravec estimated that simply matching the edge and motion detection capabilities of human retina in real time would require a general-purpose computer capable of 109 operations/second (1000 MIPS). As of 2011, practical computer vision applications require 10,000 to 1,000,000 MIPS. By comparison, the fastest supercomputer in 1976, Cray-1 (retailing at $5 million to $8 million), was only capable of around 80 to 130 MIPS, and a typical desktop computer at the time achieved less than 1 MIPS.
  • Intractability and the combinatorial explosion. In 1972 Richard Karp (building on Stephen Cook's 1971 theorem) showed there are many problems that can probably only be solved in exponential time (in the size of the inputs). Finding optimal solutions to these problems requires unimaginable amounts of computer time except when the problems are trivial. This almost certainly meant that many of the "toy" solutions used by AI would probably never scale up into useful systems.
  • Commonsense knowledge and reasoning. Many important artificial intelligence applications like vision or natural language require simply enormous amounts of information about the world: the program needs to have some idea of what it might be looking at or what it is talking about. This requires that the program know most of the same things about the world that a child does. Researchers soon discovered that this was a truly vast amount of information. No one in 1970 could build a database so large and no one knew how a program might learn so much information.
  • Moravec's paradox: Proving theorems and solving geometry problems is comparatively easy for computers, but a supposedly simple task like recognizing a face or crossing a room without bumping into anything is extremely difficult. This helps explain why research into vision and robotics had made so little progress by the middle 1970s.
  • The frame and qualification problems. AI researchers (like John McCarthy) who used logic discovered that they could not represent ordinary deductions that involved planning or default reasoning without making changes to the structure of logic itself. They developed new logics (like non-monotonic logics and modal logics) to try to solve the problems.

End of funding

The agencies which funded AI research (such as the British government, DARPA and NRC) became frustrated with the lack of progress and eventually cut off almost all funding for undirected research into AI. The pattern began as early as 1966 when the ALPAC report appeared criticizing machine translation efforts. After spending 20 million dollars, the NRC ended all support. In 1973, the Lighthill report on the state of AI research in the UK criticized the utter failure of AI to achieve its "grandiose objectives" and led to the dismantling of AI research in that country. (The report specifically mentioned the combinatorial explosion problem as a reason for AI's failings.) DARPA was deeply disappointed with researchers working on the Speech Understanding Research program at CMU and canceled an annual grant of three million dollars. By 1974, funding for AI projects was hard to find.

The end of funding occurred even earlier for neural network research, partly due to lack of results and partly due to competition from symbolic AI research. The MINOS project ran out of funding in 1966. Rosenblatt failed to secure continued funding in the 1960s.

Hans Moravec blamed the crisis on the unrealistic predictions of his colleagues. "Many researchers were caught up in a web of increasing exaggeration." However, there was another issue: since the passage of the Mansfield Amendment in 1969, DARPA had been under increasing pressure to fund "mission-oriented direct research, rather than basic undirected research". Funding for the creative, freewheeling exploration that had gone on in the 60s would not come from DARPA. Instead, the money was directed at specific projects with clear objectives, such as autonomous tanks and battle management systems.

Critiques from across campus

Several philosophers had strong objections to the claims being made by AI researchers. One of the earliest was John Lucas, who argued that Gödel's incompleteness theorem showed that a formal system (such as a computer program) could never see the truth of certain statements, while a human being could. Hubert Dreyfus ridiculed the broken promises of the 1960s and critiqued the assumptions of AI, arguing that human reasoning actually involved very little "symbol processing" and a great deal of embodied, instinctive, unconscious "know how". John Searle's Chinese Room argument, presented in 1980, attempted to show that a program could not be said to "understand" the symbols that it uses (a quality called "intentionality"). If the symbols have no meaning for the machine, Searle argued, then the machine can not be described as "thinking".

These critiques were not taken seriously by AI researchers, often because they seemed so far off the point. Problems like intractability and commonsense knowledge seemed much more immediate and serious. It was unclear what difference "know how" or "intentionality" made to an actual computer program. Minsky said of Dreyfus and Searle "they misunderstand, and should be ignored." Dreyfus, who taught at MIT, was given a cold shoulder: he later said that AI researchers "dared not be seen having lunch with me." Joseph Weizenbaum, the author of ELIZA, felt his colleagues' treatment of Dreyfus was unprofessional and childish. Although he was an outspoken critic of Dreyfus' positions, he "deliberately made it plain that theirs was not the way to treat a human being."

Weizenbaum began to have serious ethical doubts about AI when Kenneth Colby wrote a "computer program which can conduct psychotherapeutic dialogue" based on ELIZA. Weizenbaum was disturbed that Colby saw a mindless program as a serious therapeutic tool. A feud began, and the situation was not helped when Colby did not credit Weizenbaum for his contribution to the program. In 1976, Weizenbaum published Computer Power and Human Reason which argued that the misuse of artificial intelligence has the potential to devalue human life.

Perceptrons and the attack on connectionism

A perceptron was a form of neural network introduced in 1958 by Frank Rosenblatt, who had been a schoolmate of Marvin Minsky at the Bronx High School of Science. Like most AI researchers, he was optimistic about their power, predicting that "perceptron may eventually be able to learn, make decisions, and translate languages." An active research program into the paradigm was carried out throughout the 1960s but came to a sudden halt with the publication of Minsky and Papert's 1969 book Perceptrons. It suggested that there were severe limitations to what perceptrons could do and that Rosenblatt's predictions had been grossly exaggerated. The effect of the book was devastating: virtually no research at all was funded in connectionism for 10 years.

Of the main efforts towards neural networks, Rosenblatt attempted to gather funds for building larger perceptron machines, but died in a boating accident in 1971. Minsky (of SNARC) turned to a staunch objector to pure connectionist AI. Widrow (of ADALINE) turned to adaptive signal processing, using techniques based on the LMS algorithm. The SRI group (of MINOS) turned to symbolic AI and robotics. The main issues were lack of funding and the inability to train multilayered networks (backpropagation was unknown). The competition for government funding ended with the victory of symbolic AI approaches.

Logic at Stanford, CMU and Edinburgh

Logic was introduced into AI research as early as 1959, by John McCarthy in his Advice Taker proposal. In 1963, J. Alan Robinson had discovered a simple method to implement deduction on computers, the resolution and unification algorithm. However, straightforward implementations, like those attempted by McCarthy and his students in the late 1960s, were especially intractable: the programs required astronomical numbers of steps to prove simple theorems. A more fruitful approach to logic was developed in the 1970s by Robert Kowalski at the University of Edinburgh, and soon this led to the collaboration with French researchers Alain Colmerauer and Philippe Roussel [fr] who created the successful logic programming language Prolog. Prolog uses a subset of logic (Horn clauses, closely related to "rules" and "production rules") that permit tractable computation. Rules would continue to be influential, providing a foundation for Edward Feigenbaum's expert systems and the continuing work by Allen Newell and Herbert A. Simon that would lead to Soar and their unified theories of cognition.

Critics of the logical approach noted, as Dreyfus had, that human beings rarely used logic when they solved problems. Experiments by psychologists like Peter Wason, Eleanor Rosch, Amos Tversky, Daniel Kahneman and others provided proof. McCarthy responded that what people do is irrelevant. He argued that what is really needed are machines that can solve problems—not machines that think as people do.

MIT's "anti-logic" approach

Among the critics of McCarthy's approach were his colleagues across the country at MIT. Marvin Minsky, Seymour Papert and Roger Schank were trying to solve problems like "story understanding" and "object recognition" that required a machine to think like a person. In order to use ordinary concepts like "chair" or "restaurant" they had to make all the same illogical assumptions that people normally made. Unfortunately, imprecise concepts like these are hard to represent in logic. Gerald Sussman observed that "using precise language to describe essentially imprecise concepts doesn't make them any more precise." Schank described their "anti-logic" approaches as "scruffy", as opposed to the "neat" paradigms used by McCarthy, Kowalski, Feigenbaum, Newell and Simon.

In 1975, in a seminal paper, Minsky noted that many of his fellow researchers were using the same kind of tool: a framework that captures all our common sense assumptions about something. For example, if we use the concept of a bird, there is a constellation of facts that immediately come to mind: we might assume that it flies, eats worms and so on. We know these facts are not always true and that deductions using these facts will not be "logical", but these structured sets of assumptions are part of the context of everything we say and think. He called these structures "frames". Schank used a version of frames he called "scripts" to successfully answer questions about short stories in English.

The emergence of non-monotonic logics

The logicians rose to the challenge. Pat Hayes claimed that "most of 'frames' is just a new syntax for parts of first-order logic." But he noted that "there are one or two apparently minor details which give a lot of trouble, however, especially defaults". In the meanwhile, Ray Reiter admitted that "conventional logics, such as first-order logic, lack the expressive power to adequately represent the knowledge required for reasoning by default". He proposed augmenting first-order logic with a closed world assumption that a conclusion holds (by default) if its contrary cannot be shown. He showed how such an assumption corresponds to the common sense assumption made in reasoning with frames. He also showed that it has its "procedural equivalent" as negation as failure in Prolog.

The closed world assumption, as formulated by Reiter, "is not a first-order notion. (It is a meta notion.)" However, Keith Clark showed that negation as finite failure can be understood as reasoning implicitly with definitions in first-order logic including a unique name assumption that different terms denote different individuals.

During the late 1970s and throughout the 1980s, a variety of logics and extensions of first-order logic were developed both for negation as failure in logic programming and for default reasoning more generally. Collectively, these logics have become known as non-monotonic logics.

Boom (1980–1987)

In the 1980s a form of AI program called "expert systems" was adopted by corporations around the world and knowledge became the focus of mainstream AI research. In those same years, the Japanese government aggressively funded AI with its fifth generation computer project. Another encouraging event in the early 1980s was the revival of connectionism in the work of John Hopfield and David Rumelhart. Once again, AI had achieved success.

Rise of expert systems

An expert system is a program that answers questions or solves problems about a specific domain of knowledge, using logical rules that are derived from the knowledge of experts. The earliest examples were developed by Edward Feigenbaum and his students. Dendral, begun in 1965, identified compounds from spectrometer readings. MYCIN, developed in 1972, diagnosed infectious blood diseases. They demonstrated the feasibility of the approach.

Expert systems restricted themselves to a small domain of specific knowledge (thus avoiding the commonsense knowledge problem) and their simple design made it relatively easy for programs to be built and then modified once they were in place. All in all, the programs proved to be useful: something that AI had not been able to achieve up to this point.

In 1980, an expert system called XCON was completed at CMU for the Digital Equipment Corporation. It was an enormous success: it was saving the company 40 million dollars annually by 1986. Corporations around the world began to develop and deploy expert systems and by 1985 they were spending over a billion dollars on AI, most of it to in-house AI departments. An industry grew up to support them, including hardware companies like Symbolics and Lisp Machines and software companies such as IntelliCorp and Aion.

Knowledge revolution

The power of expert systems came from the expert knowledge they contained. They were part of a new direction in AI research that had been gaining ground throughout the 70s. "AI researchers were beginning to suspect—reluctantly, for it violated the scientific canon of parsimony—that intelligence might very well be based on the ability to use large amounts of diverse knowledge in different ways," writes Pamela McCorduck. "[T]he great lesson from the 1970s was that intelligent behavior depended very much on dealing with knowledge, sometimes quite detailed knowledge, of a domain where a given task lay". Knowledge based systems and knowledge engineering became a major focus of AI research in the 1980s.

The 1980s also saw the birth of Cyc, the first attempt to attack the commonsense knowledge problem directly, by creating a massive database that would contain all the mundane facts that the average person knows. Douglas Lenat, who started and led the project, argued that there is no shortcut ― the only way for machines to know the meaning of human concepts is to teach them, one concept at a time, by hand. The project was not expected to be completed for many decades.

Chess playing programs HiTech and Deep Thought defeated chess masters in 1989. Both were developed by Carnegie Mellon University; Deep Thought development paved the way for Deep Blue.

Money returns: Fifth Generation project

In 1981, the Japanese Ministry of International Trade and Industry set aside $850 million for the Fifth generation computer project. Their objectives were to write programs and build machines that could carry on conversations, translate languages, interpret pictures, and reason like human beings. Much to the chagrin of scruffies, they chose Prolog as the primary computer language for the project.

Other countries responded with new programs of their own. The UK began the £350 million Alvey project. A consortium of American companies formed the Microelectronics and Computer Technology Corporation (or "MCC") to fund large scale projects in AI and information technology. DARPA responded as well, founding the Strategic Computing Initiative and tripling its investment in AI between 1984 and 1988.

A Hopfield net with four nodes

Revival of neural networks

In 1982, physicist John Hopfield was able to prove that a form of neural network (now called a "Hopfield net") could learn and process information, and provably converges after enough time under any fixed condition. It was a breakthrough, as it was previously thought that nonlinear networks would, in general, evolve chaotically.

Around the same time, Geoffrey Hinton and David Rumelhart popularized a method for training neural networks called "backpropagation", also known as the reverse mode of automatic differentiation published by Seppo Linnainmaa (1970) and applied to neural networks by Paul Werbos. These two discoveries helped to revive the exploration of artificial neural networks.

Starting with the 1986 publication of the Parallel Distributed Processing, a two volume collection of papers edited by Rumelhart and psychologist James McClelland, neural networks research gained new momentum and would become commercially successful in the 1990s, applied to optical character recognition and speech recognition.

The development of metal–oxide–semiconductor (MOS) very-large-scale integration (VLSI), in the form of complementary MOS (CMOS) technology, enabled the development of practical artificial neural network technology in the 1980s.

A landmark publication in the field was the 1989 book Analog VLSI Implementation of Neural Systems by Carver A. Mead and Mohammed Ismail.

Bust: second AI winter (1987–1993)

The business community's fascination with AI rose and fell in the 1980s in the classic pattern of an economic bubble. As dozens of companies failed, the perception was that the technology was not viable. However, the field continued to make advances despite the criticism. Numerous researchers, including robotics developers Rodney Brooks and Hans Moravec, argued for an entirely new approach to artificial intelligence.

AI winter

The term "AI winter" was coined by researchers who had survived the funding cuts of 1974 when they became concerned that enthusiasm for expert systems had spiraled out of control and that disappointment would certainly follow. Their fears were well founded: in the late 1980s and early 1990s, AI suffered a series of financial setbacks.

The first indication of a change in weather was the sudden collapse of the market for specialized AI hardware in 1987. Desktop computers from Apple and IBM had been steadily gaining speed and power and in 1987 they became more powerful than the more expensive Lisp machines made by Symbolics and others. There was no longer a good reason to buy them. An entire industry worth half a billion dollars was demolished overnight.

Eventually the earliest successful expert systems, such as XCON, proved too expensive to maintain. They were difficult to update, they could not learn, they were "brittle" (i.e., they could make grotesque mistakes when given unusual inputs), and they fell prey to problems (such as the qualification problem) that had been identified years earlier. Expert systems proved useful, but only in a few special contexts.

In the late 1980s, the Strategic Computing Initiative cut funding to AI "deeply and brutally". New leadership at DARPA had decided that AI was not "the next wave" and directed funds towards projects that seemed more likely to produce immediate results.

By 1991, the impressive list of goals penned in 1981 for Japan's Fifth Generation Project had not been met. Indeed, some of them, like "carry on a casual conversation" had not been met by 2010. As with other AI projects, expectations had run much higher than what was actually possible.

Over 300 AI companies had shut down, gone bankrupt, or been acquired by the end of 1993, effectively ending the first commercial wave of AI. In 1994, HP Newquist stated in The Brain Makers that "The immediate future of artificial intelligence—in its commercial form—seems to rest in part on the continued success of neural networks."

Nouvelle AI and embodied reason

In the late 1980s, several researchers advocated a completely new approach to artificial intelligence, based on robotics. They believed that, to show real intelligence, a machine needs to have a body — it needs to perceive, move, survive and deal with the world. They argued that these sensorimotor skills are essential to higher level skills like commonsense reasoning and that abstract reasoning was actually the least interesting or important human skill (see Moravec's paradox). They advocated building intelligence "from the bottom up."

The approach revived ideas from cybernetics and control theory that had been unpopular since the sixties. Another precursor was David Marr, who had come to MIT in the late 1970s from a successful background in theoretical neuroscience to lead the group studying vision. He rejected all symbolic approaches (both McCarthy's logic and Minsky's frames), arguing that AI needed to understand the physical machinery of vision from the bottom up before any symbolic processing took place. (Marr's work would be cut short by leukemia in 1980.)

In his 1990 paper "Elephants Don't Play Chess," robotics researcher Rodney Brooks took direct aim at the physical symbol system hypothesis, arguing that symbols are not always necessary since "the world is its own best model. It is always exactly up to date. It always has every detail there is to be known. The trick is to sense it appropriately and often enough." In the 1980s and 1990s, many cognitive scientists also rejected the symbol processing model of the mind and argued that the body was essential for reasoning, a theory called the embodied mind thesis.

AI (1993–2011)

The field of AI, now more than a half a century old, finally achieved some of its oldest goals. It began to be used successfully throughout the technology industry, although somewhat behind the scenes. Some of the success was due to increasing computer power and some was achieved by focusing on specific isolated problems and pursuing them with the highest standards of scientific accountability. Still, the reputation of AI, in the business world at least, was less than pristine. Inside the field there was little agreement on the reasons for AI's failure to fulfill the dream of human level intelligence that had captured the imagination of the world in the 1960s. Together, all these factors helped to fragment AI into competing subfields focused on particular problems or approaches, sometimes even under new names that disguised the tarnished pedigree of "artificial intelligence". AI was both more cautious and more successful than it had ever been.

Milestones and Moore's law

On 11 May 1997, Deep Blue became the first computer chess-playing system to beat a reigning world chess champion, Garry Kasparov. The super computer was a specialized version of a framework produced by IBM, and was capable of processing twice as many moves per second as it had during the first match (which Deep Blue had lost), reportedly 200,000,000 moves per second.

In 2005, a Stanford robot won the DARPA Grand Challenge by driving autonomously for 131 miles along an unrehearsed desert trail. Two years later, a team from CMU won the DARPA Urban Challenge by autonomously navigating 55 miles in an Urban environment while adhering to traffic hazards and all traffic laws. In February 2011, in a Jeopardy! quiz show exhibition match, IBM's question answering system, Watson, defeated the two greatest Jeopardy! champions, Brad Rutter and Ken Jennings, by a significant margin.

These successes were not due to some revolutionary new paradigm, but mostly on the tedious application of engineering skill and on the tremendous increase in the speed and capacity of computer by the 90s. In fact, Deep Blue's computer was 10 million times faster than the Ferranti Mark 1 that Christopher Strachey taught to play chess in 1951. This dramatic increase is measured by Moore's law, which predicts that the speed and memory capacity of computers doubles every two years, as a result of metal–oxide–semiconductor (MOS) transistor counts doubling every two years. The fundamental problem of "raw computer power" was slowly being overcome.

Intelligent agents

A new paradigm called "intelligent agents" became widely accepted during the 1990s. Although earlier researchers had proposed modular "divide and conquer" approaches to AI, the intelligent agent did not reach its modern form until Judea Pearl, Allen Newell, Leslie P. Kaelbling, and others brought concepts from decision theory and economics into the study of AI. When the economist's definition of a rational agent was married to computer science's definition of an object or module, the intelligent agent paradigm was complete.

An intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success. By this definition, simple programs that solve specific problems are "intelligent agents", as are human beings and organizations of human beings, such as firms. The intelligent agent paradigm defines AI research as "the study of intelligent agents". This is a generalization of some earlier definitions of AI: it goes beyond studying human intelligence; it studies all kinds of intelligence.

The paradigm gave researchers license to study isolated problems and find solutions that were both verifiable and useful. It provided a common language to describe problems and share their solutions with each other, and with other fields that also used concepts of abstract agents, like economics and control theory. It was hoped that a complete agent architecture (like Newell's SOAR) would one day allow researchers to build more versatile and intelligent systems out of interacting intelligent agents.

Probabilistic reasoning and greater rigor

AI researchers began to develop and use sophisticated mathematical tools more than they ever had in the past. There was a widespread realization that many of the problems that AI needed to solve were already being worked on by researchers in fields like mathematics, electrical engineering, economics or operations research. The shared mathematical language allowed both a higher level of collaboration with more established and successful fields and the achievement of results which were measurable and provable; AI had become a more rigorous "scientific" discipline.

Judea Pearl's influential 1988 book brought probability and decision theory into AI. Among the many new tools in use were Bayesian networks, hidden Markov models, information theory, stochastic modeling and classical optimization. Precise mathematical descriptions were also developed for "computational intelligence" paradigms like neural networks and evolutionary algorithms.

AI behind the scenes

Algorithms originally developed by AI researchers began to appear as parts of larger systems. AI had solved a lot of very difficult problems and their solutions proved to be useful throughout the technology industry, such as data mining, industrial robotics, logistics, speech recognition, banking software, medical diagnosis and Google's search engine.

The field of AI received little or no credit for these successes in the 1990s and early 2000s. Many of AI's greatest innovations have been reduced to the status of just another item in the tool chest of computer science. Nick Bostrom explains "A lot of cutting edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore."

Many researchers in AI in the 1990s deliberately called their work by other names, such as informatics, knowledge-based systems, cognitive systems or computational intelligence. In part, this may have been because they considered their field to be fundamentally different from AI, but also the new names help to procure funding. In the commercial world at least, the failed promises of the AI Winter continued to haunt AI research into the 2000s, as the New York Times reported in 2005: "Computer scientists and software engineers avoided the term artificial intelligence for fear of being viewed as wild-eyed dreamers."

Deep learning, big data (2011–2020)

In the first decades of the 21st century, access to large amounts of data (known as "big data"), cheaper and faster computers and advanced machine learning techniques were successfully applied to many problems throughout the economy. In fact, McKinsey Global Institute estimated in their famous paper "Big data: The next frontier for innovation, competition, and productivity" that "by 2009, nearly all sectors in the US economy had at least an average of 200 terabytes of stored data".

By 2016, the market for AI-related products, hardware, and software reached more than 8 billion dollars, and the New York Times reported that interest in AI had reached a "frenzy". The applications of big data began to reach into other fields as well, such as training models in ecology and for various applications in economics. Advances in deep learning (particularly deep convolutional neural networks and recurrent neural networks) drove progress and research in image and video processing, text analysis, and even speech recognition.

The first global AI Safety Summit was held in Bletchley Park in November 2023 to discuss the near and far term risks of AI and the possibility of mandatory and voluntary regulatory frameworks. 28 countries including the United States, China, and the European Union issued a declaration at the start of the summit, calling for international co-operation to manage the challenges and risks of artificial intelligence.

Deep learning

Deep learning is a branch of machine learning that models high level abstractions in data by using a deep graph with many processing layers. According to the Universal approximation theorem, deep-ness isn't necessary for a neural network to be able to approximate arbitrary continuous functions. Even so, there are many problems that are common to shallow networks (such as overfitting) that deep networks help avoid. As such, deep neural networks are able to realistically generate much more complex models as compared to their shallow counterparts.

However, deep learning has problems of its own. A common problem for recurrent neural networks is the vanishing gradient problem, which is where gradients passed between layers gradually shrink and literally disappear as they are rounded off to zero. There have been many methods developed to approach this problem, such as Long short-term memory units.

State-of-the-art deep neural network architectures can sometimes even rival human accuracy in fields like computer vision, specifically on things like the MNIST database, and traffic sign recognition.

Language processing engines powered by smart search engines can easily beat humans at answering general trivia questions (such as IBM Watson), and recent developments in deep learning have produced astounding results in competing with humans, in things like Go, and Doom (which, being a first-person shooter game, has sparked some controversy).

Big data

Big data refers to a collection of data that cannot be captured, managed, and processed by conventional software tools within a certain time frame. It is a massive amount of decision-making, insight, and process optimization capabilities that require new processing models. In the Big Data Era written by Victor Meyer Schonberg and Kenneth Cooke, big data means that instead of random analysis (sample survey), all data is used for analysis. The 5V characteristics of big data (proposed by IBM): Volume, Velocity, Variety, Value, Veracity.

The strategic significance of big data technology is not to master huge data information, but to specialize in these meaningful data. In other words, if big data is likened to an industry, the key to realizing profitability in this industry is to increase the "process capability" of the data and realize the "value added" of the data through "processing".

Large language models, AI era (2020–present)

The AI boom started with the initial development of key architectures and algorithms such as the transformer architecture in 2017, leading to the scaling and development of large language models exhibiting human-like traits of reasoning, cognition, attention and creativity. The AI era has been said to have begun around 2022-2023, with the public release of scaled large language models such as ChatGPT.

Large language models

In 2017, the transformer architecture was proposed by Google researchers. It exploits an attention mechanism and later became widely used in large language models.

Foundation models, which are large language models trained on vast quantities of unlabeled data that can be adapted to a wide range of downstream tasks, began to be developed in 2018.

Models such as GPT-3 released by OpenAI in 2020, and Gato released by DeepMind in 2022, have been described as important achievements of machine learning.

In 2023, Microsoft Research tested the GPT-4 large language model with a large variety of tasks, and concluded that "it could reasonably be viewed as an early (yet still incomplete) version of an artificial general intelligence (AGI) system".

Superhuman

From Wikipedia, the free encyclopedia

The term superhuman refers to humans, human-like beings or beings with qualities and abilities that exceed those naturally found in humans. These qualities may be acquired through natural ability, self-actualization or technological aids. The related concept of a super race refers to an entire category of beings with the same or varying superhuman characteristics, created from present-day human beings by deploying various means such as eugenics, euthenics, genetic engineering, nanotechnology, and/or brain–computer interfacing to accelerate the process of human evolution.

Throughout history, the discussion of superhuman traits and the idea of the ideal human in physical, mental, or spiritual form has influenced politics, policy, philosophy, science and various social movements, as well as featuring prominently in culture. Groups advocating the deliberate pursuit of superhuman qualities for philosophical, political, or moral reasons are sometimes referred to as superhumanist.

Modern depictions of this have evolved and are shown in superhero fiction or through technologically aided people or cyborgs.

In philosophy

Nietzsche

The philosopher behind the belief of superhumanism believed in the importance of creating a greater meaning in life through individual betterment.

The Übermensch or "Superman" was postulated in the later writings of Friedrich Nietzsche as a type of supreme, ultra-aristocratic achievement which becomes possible in the transcendence of modernity, morals or nihilism. Nietzsche believed in creating the perfect human, or at least a definition of one, and achieving this perfection through the enhancement of individual and cultural health, creativity, and power, and that to be a successful human one would focus on the realities of our world, rather than the beyond world, or afterlife.

Nietzsche explores the idea of a superhuman in his work Thus Spoke Zarathustra, in which he discusses the reality of humans existing as just that, and their potential to be more, through risks taken to advance humanity. This belief focuses not on a man who is bettering oneself but instead establishes values which create a meaning to life greater than one person, and positively influencing the lives of others with an overarching goal of humanity. These goals help one overcome life's feeling of meaninglessness.

Transhumanism

In transhumanism and futurology, superhuman abilities are the technological aim either of human enhancement by genetic modification or cybernetic implants or of future superhuman artificial intelligence.

Human enhancement is an attempt to temporarily or permanently overcome the current limitations of the human body through natural or artificial means. Human enhancement may be through the use of technological means to select or alter human characteristics and capacities, whether or not the alteration results in characteristics and capacities that lie beyond the existing human range.

Some bioethicists restrict the term to the non-therapeutic application of specific technologiesneuro-, cyber-, gene- and nano-technologies — to human biology.

According to transhumanist thinkers, a posthuman is a hypothetical future being "whose basic capacities so radically exceed those of present humans as to be no longer unambiguously human by our current standards."

Fictionalized accounts of transhumanism include the characters from the X-Men franchise and cyborgs such as those found in the Ghost in the Shell franchise.

Ray Kurzweil

In 2005, the inventor and futurist Ray Kurzweil predicted that over a 40-year period between 2005 and 2045, most human beings will gradually evolve into a super race of immortal cyborgs called Transhumans with super-bodies and super-brains (the super brains of the humanoid androids will have greater capacity not only in and of themselves, but also because they will be able to function more efficiently by storing some of their mental capacity in the cloud of the future greatly expanded Internet through brain–computer interfacing) by gradually replacing their biological cells with new cells having a more efficient cellular energy processing system that will be based on nanobots manufactured using nanotechnology. These nanobot based cells will enable those who possess these initially quasi android bodies ("Human body 2.0") to have much greater physical endurance as if they were permanently on steroids, and many Olympic records will be routinely broken. The five senses will be enhanced first by genetic enhancement and then by additional brain–computer interfacing. By about 2040, most humans will have become fully android ("Human body 3.0").

Finally, predicts Kurzweil, by 2045, because of the operation of Moore's law, supercomputers linked together by the Internet will have developed enough memory capacity such that most of the now mostly android human race (except those who do not want to) will be able to upload themselves into the worldwide Internet supercomputer of 2045 and live forever after in virtual reality—an event he calls the Singularity.

Kurzweil predicts that soon after the "Singularity", the worldwide supercomputer will deploy other humanoid androids and robots in the meat world. A space navy of these androids and robots will radiate outward from Earth (by now itself a gigantic worldwide supercomputer, except for extensive areas of the surface of Earth set up as nature reserves for those humans who wanted to remain in their natural state as well as to preserve the plants and animals in their natural ecosystems) on large fleets of interplanetary spaceships that will rocket outward into the solar system and convert all the matter they encounter into megacomputers made of computronium (such as Jupiter Brains) in order to continually expand the computer capacity of the solar system and thus create ever more realistic virtual reality and solve ever more complex computer problems. Once the matter of the solar system has been mostly converted to computer substrate, forming a Matrioshka brain, according to Kurzweil, by about the beginning of the 22nd century, life will then expand outward into interstellar space in all directions, deploying miniature starships (to save on expensive anti matter starship fuel) that will be Von Neumann probes crewed by swarms of nanobots, to colonize the entire Milky Way Galaxy. When these nanobots arrive in a planetary system, the nanobots will be programmed with software to begin converting some of the matter they encounter into more androids and robots. While in the process of doing so, they will continue converting all other matter they encounter not being used to create additional androids and robots into more megacomputers — the androids and robots created by the nanobots will build interplanetary spaceships to fan out into the planetary system and themselves help get this job done. Some of the androids and robots will then settle down in the meat world as immortal colonists on the surfaces of the Matrioshka brains thus constructed (regularly making backup copies of the contents of their brains so they can be reconstructed if they are killed in an accident), while others will upload themselves into the virtual reality based on these Matrioshka brains, keeping their bodies in cryonic storage. Eventually, the entire Galaxy, then the Local group, then the Virgo Supercluster, then the Pisces–Cetus Supercluster Complex and ultimately the entire Universe will be turned into a gigantic megacomputer.

Artificial intelligence

Superhuman is one of the stages in classification of progress in artificial intelligence where an entity of artificial intelligence performs better than most humans do in a specific task. Examples of where computers have achieved superhuman performance include Backgammon, Bridge, Chess, Reversi, Scrabble, Go and Jeopardy!.

Anarchist philosophy

It is suggested that there is a relationship between the fall of a society and the perfection of mankind. Many economic, social and environmental factors, which all contribute to the sustainability of a society, are built upon the need for a solution to a problem. Superhumanism requires the ability to overcome these problems, either through physical, mental or emotional triumphs of purity and self-actualization. Through the elimination of these problems, many economies and social structures would be collapsed. Also, through advancement in areas such as Transhumanism, some believe that people humans will advance to a point of education and readiness that war will break out between one another, or tyrannies will reign, due to the high levels of advancements being achieved hence correlating with a need for power, eventually leading to an ultimate state of anarchy.

Religious connotations

As a major defining factor of the superhumanism philosophy, humans are expected to possess traits that are considered to be those of high moral grounds, dignity and intrinsic values. Many people who believe in superhumanism value the importance of independent responsibility in making the world a better, and more moral place. This often means being in, or establishing some sort of spirituality which allows one to follow guidelines and grounds of a moral structure, and achieve a certain level of clarity and purity in their self and their path to righteousness and betterment. Superhumanism is often referred to as a combination between religion and philosophy, which suggests that there should be a correlation between the actions of man, and the patterns of the earth, in which this unity established with God, nature and man can allow for super human feats to become possible.

In history

Nazi Germany

The Nietzschean notion of bettering one's self as an individual was expanded within the philosophy of Nazism to apply to whole groups and nations. Nazi racialist thinkers proposed perfecting the Aryan race through controlled breeding and coercive eugenics (including the murder of those deemed unfit) as a way of improving their racial stock and purifying their society. They intended to create a herrenvolk (race of masters) wherein the Germanic "Übermenschen" would rule over so-called inferior "untermenschen" such as Slavs and West Asians.

Homo Galactica

The Neo-Nazi David Myatt advocated in the early 1990s that after the Western Imperium, a proposed future autocratic state governing all the areas inhabited by the Aryan race, is established, and the birth rate of the Aryan race is brought up from its present level of about 1.6 to a replacement rate of 2.1, that then a new super-race called Homo Galactica should be created by genetic engineering from the most perfect Aryans, which by then will have themselves been improved through genetic enhancement. This new super race would be genetically engineered to have super brains, super senses, and more delicate hands to be able to travel in starships, which would be sent out to colonize the entire Milky Way Galaxy with the descendants of Aryans.

Real life examples

Athletics

Many acts performed by elite athletes are seen as superhuman. Elite athletes perform at a level that is perceived as unattainable by normal standards of performance. These are the result of a mixture of performance enhancing drugs, genetics, physical training, and mental conditioning. For example, the highest VO2 max test results ever recorded were from Norwegian cross-country skier, Bjorn Daehlie, who scored a 96 ml/kg/min. Another man, Dean Karnazes ran 50 marathons in 50 days in all 50 states in the United States in 2006. On February 4, 2015 actor and power lifter Hafthor Bjornsson broke a 1000-year-old record by carrying a 650 kilogram (1,433 pound) log on his back for 5 steps.

Outside of athletics, many people have performed superhuman feats. The Blue Angels flight acrobatics team regularly pulls maneuvers equal to 4-6 times the force of gravity (g), with some turns as high as 8g. One man, Greg Poe, is a pilot who was able withstand turns of 12g.

There are also many stories of people lifting extremely heavy objects under extreme stress, known as hysterical strength. These situations are created when abnormal tasks are completed due to the brain's heightened need for achievement.

Science

One modern day method of achieving above average abilities include performance-enhancing drugs; these include substances such as painkillers, blood boosters, stimulants, and anabolic steroids, but can also encompass substances that are not fully recognized as enhancers such as caffeine, protein supplements, and vitamins. While drugs as a form of achieving superhuman capabilities is a well known concept in fiction, such as films like Limitless and the Marvel Comics character Nuke, in real life the current substances that are known and available do not produce such fantastical abilities. The results from some of these drugs are minimal, and often short term. However, they can still produce detrimental side effects, including many adverse psychological effects. SARMS and DMAA are safer forms to enhance physical performance. Other forms of enhancement include strengthening the material properties of bone by integrating it with titanium foam. More studies are needed to assess the long term effects of these emerging technologies.

Technology can also be used to improve on human sensory and communication abilities as has been shown through experimentation with nervous system implants. In this way humans can take on senses such as ultrasonics for an accurate indication of distance and communicate much more directly between brains.

In popular culture

Fiction

Speculation about human nature and the possibilities of both human enhancement and future human evolution have made superhumans a popular subject of science fiction. Superhuman abilities are also associated with superhero fiction.

Art

In 1979, the British artist Nicholas Treadwell wrote a book entitled Superhumanism, followed by Superhumanism 2 in 1982. Treadwell defined his movement as "the first people's art movement – a movement, first and foremost, inspired by life, as opposed to inspired by art. It is a movement of art by the people, for the people, and about the people. It is about tolerance and human understanding. Initially, a superhumanist work will move you to feel – to laugh, to cry, to shudder, to be overwhelmed with compassion. They do not include any aesthetic gesture to distract from the vivid nature of the image. A superhumanist work will take a down to earth subject, and use original technical means to exaggerate it, achieving an over-the-top impact of its humanist theme". Treadwell used this art movement to emphasize the connection between mundane nature of humans, and the superior characteristics that exist in that simplicity.

Documentaries

Stan Lee's Superhumans was a television show devoted to finding people around the world who exhibit abilities that exceed normal human capabilities. Daniel Browning Smith, the most flexible man in the world, is an example of a superhuman who travels the world finding physical and mental feats that expand the realm of what humans can do.

Human Body: Pushing the Limits is a Discovery Channel show that explains what happens to people's strength, sight, brainpower, and sensing abilities when placed under extreme stress. These circumstances can lead to short-term superhuman abilities, which allow people to excel in advanced, or impossible tasks.

How to Be Superhuman is a podcast series by Red Bull about people who have gone close to the limits of human endurance. The host Rob Pope, who was described as the "real life Forrest Gump" after running across the United States five times, interviews people who have achieved "superhuman" feats, such as Mark Beaumont, who cycled around the world in 78 days, and Diana Nyad, who completed a 110-mile swim from Cuba to Florida without a shark cage at the age of 64.

Military robot

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Military_robot
Armed Predator drone

Military robots are autonomous robots or remote-controlled mobile robots designed for military applications, from transport to search & rescue and attack.

Some such systems are currently in use, and many are under development.

History

Broadly defined, military robots date back to World War II and the Cold War in the form of the German Goliath tracked mines and the Soviet teletanks. The introduction of the MQ-1 Predator drone was when "CIA officers began to see the first practical returns on their decade-old fantasy of using aerial robots to collect intelligence".

The use of robots in warfare, although traditionally a topic for science fiction, is being researched as a possible future means of fighting wars. Already several military robots have been developed by various armies. Some believe the future of modern warfare will be fought by automated weapons systems. The U.S. military is investing heavily in the RQ-1 Predator, which can be armed with air-to-ground missiles and remotely operated from a command center in reconnaissance roles. DARPA has hosted competitions in 2004 & 2005 to involve private companies and universities to develop unmanned ground vehicles to navigate through rough terrain in the Mojave Desert for a final prize of 2 million.

Artillery has seen promising research with an experimental weapons system named "Dragon Fire II" which automates loading and ballistics calculations required for accurate predicted fire, providing a 12-second response time to fire support requests. However, military weapons are prevented from being fully autonomous; they require human input at certain intervention points to ensure that targets are not within restricted fire areas as defined by Geneva Conventions for the laws of war.

There have been some developments towards developing autonomous fighter jets and bombers. The use of autonomous fighters and bombers to destroy enemy targets is especially promising because of the lack of training required for robotic pilots, autonomous planes are capable of performing maneuvers which could not otherwise be done with human pilots (due to high amount of G-force), plane designs do not require a life support system, and a loss of a plane does not mean a loss of a pilot. However, the largest drawback to robotics is their inability to accommodate for non-standard conditions. Advances in artificial intelligence in the near future may help to rectify this.

In 2020 a Kargu 2 drone hunted down and attacked a human target in Libya, according to a report from the UN Security Council’s Panel of Experts on Libya, published in March 2021. This may have been the first time an autonomous killer robot armed with lethal weaponry attacked human beings.

Examples

In current use

Foster-Miller TALON SWORDS units equipped with various weaponry
The Platforma-M variant of the Multifunctional Utility/Combat support/Patrol. Serially produced by the Russian Army.

In development

The Armed Robotic Vehicle variant of the MULE. Image made by the U.S. Army.
  • MIDARS, a four-wheeled robot outfitted with several cameras, radar, and possibly a firearm, that automatically performs random or preprogrammed patrols around a military base or other government installation. It alerts a human overseer when it detects movement in unauthorized areas, or other programmed conditions. The operator can then instruct the robot to ignore the event, or take over remote control to deal with an intruder, or to get better camera views of an emergency. The robot would also regularly scan radio frequency identification tags (RFID) placed on stored inventory as it passed and report any missing items.
  • Tactical Autonomous Combatant (TAC) units, described in Project Alpha study Unmanned Effects: Taking the Human out of the Loop.
  • Autonomous Rotorcraft Sniper System is an experimental robotic weapons system being developed by the U.S. Army since 2005. It consists of a remotely operated sniper rifle attached to an unmanned autonomous helicopter. It is intended for use in urban combat or for several other missions requiring snipers. Flight tests are scheduled to begin in summer 2009.
  • The "Mobile Autonomous Robot Software" research program was started in December 2003 by the Pentagon who purchased 15 Segways in an attempt to develop more advanced military robots. The program was part of a $26 million Pentagon program to develop software for autonomous systems.

Effects and impact

Advantages

Autonomous robotics would save and preserve soldiers' lives by removing serving soldiers, who might otherwise be killed, from the battlefield. Lt. Gen. Richard Lynch of the United States Army Installation Management Command and assistant Army chief of staff for installation stated at a 2011 conference:

As I think about what’s happening on the battlefield today ... I contend there are things we could do to improve the survivability of our service members. And you all know that’s true.

Major Kenneth Rose of the US Army's Training and Doctrine Command outlined some of the advantages of robotic technology in warfare:

Machines don't get tired. They don't close their eyes. They don't hide under trees when it rains and they don't talk to their friends ... A human's attention to detail on guard duty drops dramatically in the first 30 minutes ... Machines know no fear.

Increasing attention is also paid to how to make the robots more autonomous, with a view of eventually allowing them to operate on their own for extended periods of time, possibly behind enemy lines. For such functions, systems like the Energetically Autonomous Tactical Robot are being tried, which is intended to gain its own energy by foraging for plant matter. The majority of military robots are tele-operated and not equipped with weapons; they are used for reconnaissance, surveillance, sniper detection, neutralizing explosive devices, etc. Current robots that are equipped with weapons are tele-operated so they are not capable of taking lives autonomously. Advantages regarding the lack of emotion and passion in robotic combat is also taken into consideration as a beneficial factor in significantly reducing instances of unethical behavior in wartime. Autonomous machines are created not to be "truly 'ethical' robots", yet ones that comply with the laws of war (LOW) and rules of engagement (ROE). Hence the fatigue, stress, emotion, adrenaline, etc. that affect a human soldier's rash decisions are removed; there will be no effect on the battlefield caused by the decisions made by the individual.

Risks

Human rights groups and NGOs such as Human Rights Watch and the Campaign to Stop Killer Robots have started urging governments and the United Nations to issue policy to outlaw the development of so-called "lethal autonomous weapons systems" (LAWS). The United Kingdom opposed such campaigns, with the Foreign Office declaring that "international humanitarian law already provides sufficient regulation for this area".

In July 2015, over 1,000 experts in artificial intelligence signed a letter calling for a ban on autonomous weapons. The letter was presented in Buenos Aires at the 24th International Joint Conference on Artificial Intelligence (IJCAI-15) and was co-signed by Stephen Hawking, Elon Musk, Steve Wozniak, Noam Chomsky, Skype co-founder Jaan Tallinn and Google DeepMind co-founder Demis Hassabis, among others.

Psychology

American soldiers have been known to name the robots that serve alongside them. These names are often in honor of human friends, family, celebrities, pets, or are eponymic. The 'gender' assigned to the robot may be related to the marital status of its operator.

Some affixed fictitious medals to battle-hardened robots, and even held funerals for destroyed robots. An interview of 23 explosive ordnance detection members shows that while they feel it is better to lose a robot than a human, they also felt anger and a sense of loss if they were destroyed. A survey of 746 people in the military showed that 80% either 'liked' or 'loved' their military robots, with more affection being shown towards ground rather than aerial robots. Surviving dangerous combat situations together increased the level of bonding between soldier and robot, and current and future advances in artificial intelligence may further intensify the bond with the military robots.

In fictional media

Pictures

Occam's razor

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Occam%27s_razor In philosophy , Occa...