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Monday, November 25, 2024

Magnet school

From Wikipedia, the free encyclopedia
Thomas Jefferson High School for Science and Technology in Fairfax, Virginia, one of the highest rated magnet schools in the United States

In the U.S. education system, magnet schools are public schools with specialized courses or curricula. Normally, a student will attend an elementary school, and this also determines the middle school and high school they attend unless they move. "Magnet" refers to how magnet schools accept students from different areas, pulling students out of the normal progression of schools. Attending them is voluntary.

There are magnet schools at the elementary, middle, and high school levels. In the United States, where education is decentralized, some magnet schools are established by school districts and draw only from the district, while others are set up by state governments and may draw from multiple districts. Other magnet programs are within comprehensive schools, as is the case with several "schools within a school". In large urban areas, several magnet schools with different specializations may be combined into a single "center," such as Skyline High School in Dallas.

Other countries have similar types of schools, such as specialist schools in the United Kingdom. Most of these are academically selective. Other schools are built around elite-sporting programs or teach agricultural skills such as farming or animal husbandry.

In 1965, then Vice President Hubert Humphrey came to John Bartram High School in Southwest Philadelphia to declare it the first magnet school in the country. Bartram's curriculum was concentrated in the commercial field, offering commercial and business training to students from all over Philadelphia.

History

DeBakey High School for Health Professions in Houston, Texas, is a magnet school specializing in medical sciences
These 2nd graders from Buchanan Math Science Magnet School in Los Angeles, work on an art project. After studying the physical environment of the planet Mars, they are now designing a suitable Martian community.

In the United States, the term "magnet school" refers to public schools with enrichment programs that are designed to attract and serve certain targeted subgroups of potential students and their families. There are two major categories of public magnet school structures in the United States, and although there is some overlap, their origins and missions remain largely distinct. The first type of magnet school is the fully competitive admissions magnet school. These schools use competitive admissions, usually rely on a standardized assessment score, and are structured to serve and support populations that are 100% gifted and/or talented students. Schools in this group generally rank among the top 100 public high schools in the United States. Examples of this type of school and program include the Maine School of Science and Mathematics, Thomas Jefferson High School for Science and Technology in Virginia, The School Without Walls in the District of Columbia, and nine schools that all use competitive admissions and are overseen by the New York City Department of Education (which still uses the older term "specialized school" instead of "magnet school" to refer to them. Another type of "magnet school" or "magnet program" emerged in the United States in the 1970s as one means of remedying racial segregation in public schools, and they were written into law in Section 5301 of the Elementary and Secondary Education Authorization. Demographic trends following the 1954 Brown v. Board of Education US Supreme Court decision revealed a pattern later characterized as white flight, the hypersegregation of blacks and whites, as the latter moved to the suburbs. The first charter school, McCarver Elementary School, opened in Tacoma, Washington, in 1968. This second type of magnet can often take the form of "a school within a school," meaning that the school may have no competitive admissions for the majority of the school population, and even the magnet program itself may not have fully competitive admissions. This is consistent with the equity-based objectives of such programs.

With the magnets designed to increase equity, at first school districts tried using involuntary plans which involved court-ordered attendance, the busing of children far from their homes, and building closer schools to achieve the required balance. Later, voluntary school integration plans were developed. One approach that educators within the public school system came up with was open schools. During the Open Schools movement of the 1970s, several ideas designed to influence public education were put into practice, including Schools without Walls, Schools within a School, Multicultural Schools, Continuation Schools, Learning Centers, Fundamental Schools, and Magnet Schools. "These schools were characterized by parent, student, and teacher choice, autonomy in learning and pace, non-competitive evaluation, and a child centered approach." Magnet schools have been the most successful of the ideas that originated from the Open Schools movement. It was expounded in 1971 by educator Nolan Estes, superintendent of Dallas Independent School District. The Magnet Schools Assistance Program was developed in the early 1980s as a way to encourage schools to address de facto racial segregation. Funds were given to school districts that implemented voluntary desegregation plans or court orders to reduce racial isolation.

From 1985 to 1999, a US district court judge required the state of Missouri to fund the creation of magnet schools in the Kansas City Public Schools to reverse the white flight that had afflicted the school district since the 1960s. The district's annual budget more than tripled in the process. The expenditure per pupil and the student-teacher ratio were the best of any major school district in the nation. Many high schools were given college-level facilities. Still, test scores in the magnet schools did not rise; the black-white gap did not diminish; and there was less, not greater, integration. Finally, on September 20, 2011, The Missouri Board of Education voted unanimously to withdraw the district's educational accreditation status from January 1, 2012.

Districts started embracing the magnet school models in the hope that their geographically open admissions would end racial segregation in "good" schools and decrease de facto segregation of schools in poorer areas. To encourage the voluntary desegregation, districts started developing magnet schools to draw students to specialized schools all across their districts. Each magnet school would have a specialized curriculum that would draw students based on their interests. One of the goals of magnet schools is to eliminate, reduce, and prevent minority group isolation while providing the students with a stronger knowledge of academic subjects and vocational skills. Magnet schools still continue to be models for school improvement plans and provide students with opportunities to succeed in a diverse learning environment.

Within a few years, in locations such as Richmond, Virginia, additional magnet school programs for children with special talents were developed at facilities in locations that parents would have otherwise found undesirable. That effort to both attract voluntary enrollment and achieve the desired racial balance met with considerable success and helped improve the acceptance of farther distances, hardships with transportation for extracurricular activities, and the separation of siblings. Even as districts such as Richmond were released from desegregation court orders, the parental selection of magnet school programs has continued to create more racially diverse schools than would have otherwise been possible. With a wide range of magnet schools available, a suitable program could be found for more children than only the "bright" ones for whom the earliest efforts were directed.

Some 21st-century magnet schools have de-emphasized the racial integration aspects, such as Capital Prep Magnet School, a high school in Hartford, Connecticut. Capital Prep, a year-round school where more than 80% of its students are black and Latino, boasts a near-0% dropout rate; 100% of its 2009 senior class was sent to a four-year college. According to the school's principal, the goal is to prepare all of its students for college.

Since coming into fruition, the number of magnet schools has risen dramatically. Over 232 school districts housed magnet school programs in the early 1990s. By the end of the decade, nearly 1,400 magnet schools were operating across the country.

Traditionally, these magnet schools are found in neighborhoods with large minority populations. They advertise their unique educational curricula in order to attract white students who do not live in the surrounding area. In this way, the schools act as a "magnet" pulling out-of-neighborhood students that would otherwise go to a school in their traditional attendance zone.

Enrollment and curriculum

Patapsco High School and Center for the Arts in Baltimore specializes in performing and visual arts, including theatre and dance and is also a Comprehensive high school

Some magnet schools have a competitive entrance process, requiring an entrance examination, interview, or audition. Other magnet schools either select all students who apply, or use a lottery system among students who apply, while others combine elements of competitive entrance and a lottery among applicants.

Most magnet schools concentrate on a particular discipline or area of study, while others (such as International Baccalaureate schools) have a more general focus. Magnet programs may focus on academics (mathematics, natural sciences, and engineering; humanities; social sciences; fine or performing arts) or may focus on technical/vocational/agricultural education.

Access to free transportation is a key component in facilitating racial diversity in magnet schools. According to a survey distributed at the Magnet Schools of America's (MSA) 2008 annual meeting, in magnet schools with free transportation services, non-white students comprise almost 33% of the student body, which is higher than the 23% found in magnet schools without such services. Moreover, 11.9% of magnet schools that do not provide transportation are largely one-race, while only 6.4% of magnet schools with the provision of transportation are characterized as one-race schools. Such services are integral in ensuring that potential out-of-neighborhood students have access to these schools of choice. Ultimately, the presence of free transportation contributes to more integrated magnet environments.

Across the country, magnet school application forms assume that its readers are proficient in reading and writing in English, understand the school's curriculum, and recognize what kinds of resources are offered to students at that respective school. In diverse urban contexts especially, these assumptions privilege some families over others. Parents who seek out magnet schools tend to be Asian, educated, middle-class, and English-fluent. Thus, in order to break down the racial disparities these schools were intended to dismantle, magnet school programs have to be intentional in not only their outreach efforts, but also how they create the application text itself.

Computing education

From Wikipedia, the free encyclopedia
Elementary school children coding in a robotics programme

Computer science education or computing education is the field of teaching and learning the discipline of computer science, and computational thinking. The field of computer science education encompasses a wide range of topics, from basic programming skills to advanced algorithm design and data analysis. It is a rapidly growing field that is essential to preparing students for careers in the technology industry and other fields that require computational skills.

Computer science education is essential to preparing students for the 21st century workforce. As technology becomes increasingly integrated into all aspects of society, the demand for skilled computer scientists is growing. According to the Bureau of Labor Statistics, employment of computer and information technology occupations is projected to "grow 21 percent from 2021 to 2031", much faster than the average for all occupations.

In addition to preparing students for careers in the technology industry, computer science education also promotes computational thinking skills, which are valuable in many fields, including business, healthcare, and education. By learning to think algorithmically and solve problems systematically, students can become more effective problem solvers and critical thinkers.

Background

In the early days of computer programming, there wasn't really a need for setting up any kind of education system, as the only people working with computers at the time were early scientists and mathematicians. Computer programming wasn't nearly popular enough to warrant being taught, nor was it at a point where anyone who wasn't an expert could get anything out of it. It was soon realized however, that mathematicians were not a good fit for computer science work and that there would be a need for people fully focused around the subject. As time went on, there was a greater need for those who were specifically trained in computer programming to match the demands of a world becoming more and more dependent on the use of computers. Initially, only colleges and universities offered computer programming courses, but as time went on, high schools and even middle schools implemented computer science programs.

In comparison to science education and mathematics education, computer science (CS) education is a much younger field. In the history of computing, digital computers were only built from around the 1940s – although computation has been around for centuries since the invention of analog computers.

Another differentiator of computer science education is that it has primarily only been taught at university level until recently, with some notable exceptions in Israel, Poland and the United Kingdom with the BBC Micro in the 1980s as part of Computer science education in the United Kingdom. Computer science has been a part of the school curricula from age 14 or age 16 in a few countries for a few decades, but has typically as an elective subject.

Primary and secondary computer science education is relatively new in the United States with many K-12 CS teachers facing obstacles to integrating CS instruction such as professional isolation, limited CS professional development resources, and low levels of CS teaching self-efficacy.According to a 2021 report, only 51% of high schools in the US offer computer science. Elementary CS teachers in particular have lower CS teaching efficacy and have fewer chances to implement CS into their instruction than their middle and high school peers. Connecting CS teachers to resources and peers using methods such as Virtual communities of practice has been shown to help CS and STEM teachers improve their teaching self-efficacy and implement CS topics into student instruction.

Curriculum

As with most disciplines, computer science benefits from using different tools and strategies at different points in a student's development to ensure they get the most out of the teaching. Visual programming languages like Scratch and MIT App Inventor are effective in elementary and middle schools as a good introduction to how programming languages function with a simple and easy to understand block-based programming structure. Once students have gotten a grasp for the very basics of programming through these languages, usually teachers will move on to an easy to use text-based programming language, such as Python, where syntax is much simpler compared to more complex languages. Generally, students are taught with languages that are popular among professional businesses and programmers so that they can become familiar with languages actually used in the workforce. Thus, in high school and college, classes tend to focus on more complex uses of Python as well as other languages such as Java, C++, and HTML. Despite this, it isn't completely necessary to focus on the most popular or used coding languages as much of computer science is built off of learning good coding practices that can be applied to any language in some form.

Teaching methods

Effective teaching methods in computer science often differ from that of other subjects as the standard slideshow and textbook format often used in schools has been found to be less effective compared to standard academic subjects. Due to the problem-solving nature of computer science, a kind of problem focused curriculum has been found to be the most effective, giving students puzzles, games, or small programs to interact with and create. Rather than applying techniques or strategies learned to tests or quizzes, students must use material learned in class to complete the programs and show they are following the class. On top of this, it has been found that developing teaching methods that seek to improve and guide students problem-solving and creative abilities tend to help them succeed in computer science and other classes. The problem-solving aspect of computer science education is often the hardest part to deal with as many students can struggle with the concept, especially when it is likely they have not had to apply in such a way before this point.

Something else that has become popular in more recent times are online coding courses and coding bootcamps. Due to the nature of computer science as a discipline, there are many who realize there interest for it only later in life, or maybe it wasn't widely available when they attend high school or college. These opportunities often involve rigorous courses that are more geared to getting people ready for the workforce rather than a more academic focus. Coding bootcamps have become a great way for people to break out into the computer science market without having to go to school all over again.

Computing education research

Computing education research (CER) or Computer science education research is an interdisciplinary field that focuses on studying the teaching and learning of computer science. It is a subfield of both computer science and education research, and is concerned with understanding how computer science is taught, learned, and assessed in a variety of settings, such as K-12 schools, colleges and universities, and online learning environments.

Background

Computer science education research emerged as a field of study in the 1970s, when researchers began to explore the effectiveness of different approaches to teaching computer programming. Since then, the field has grown to encompass a wide range of topics related to computer science education, including curriculum design, assessment, pedagogy, and diversity and inclusion.

Topics of study

One of the primary goals of computer science education research is to improve the teaching and learning of computer science. To this end, researchers study a variety of topics, including:

Curriculum design

Researchers in computer science education seek to design curricula that are effective and engaging for students. This may involve studying the effectiveness of different programming languages, or developing new pedagogical approaches that promote active learning.

Assessment

Computer science education researchers are interested in developing effective ways to assess student learning outcomes. This may involve developing new measures of student knowledge or skills, or evaluating the effectiveness of different assessment methods.

Pedagogy

Researchers in computer science education are interested in exploring different teaching methods and instructional strategies. This may involve studying the effectiveness of lectures, online tutorials, or peer-to-peer learning.

Diversity and inclusion

Computer science education researchers are interested in promoting diversity and inclusion in computer science education. This may involve studying the factors that contribute to under representation of certain groups in computer science, and developing interventions to promote inclusivity and equity.

Research communities

Top 50 computer science universities in North America

The Association for Computing Machinery (ACM) runs a Special Interest Group (SIG) on Computer science education known as SIGCSE which celebrated its 50th anniversary in 2018, making it one of the oldest and longest running ACM Special Interest Groups. An outcome of computing education research are Parsons problems.

Gender perspectives in computer science education

In many countries, there is a significant gender gap in computer science education. In 2015, 15.3% of computer science students graduating from non-doctoral granting institutions in the US were women while at doctoral granting institutions, the figure was 16.6%. The number of female PhD recipients in the US was 19.3% in 2018. In almost everywhere in the world, less than 20% of the computer science graduates are female.

This problem mainly arises due to the lack of interests of girls in computing starting from the primary level. Despite numerous efforts by programs specifically designed to increase the ratio of women in this field, no significant improvement has been observed. Furthermore, a declining trend has been noticed in the involvement of women in past decades.

The main reason for the failure of these programs is because almost all of them focused on girls in high school or higher levels of education. Researchers argue that by then women have already made up their mind and stereotypes start to form about computer scientists. Computer Science is perceived as a male dominated field, pursued by people who are nerdy and lack social skills. All these characteristics seem to be more damaging for a woman as compared to a man. Therefore, to break these stereotypes and to engage more women in computer science, it is crucial that there are special outreach programs designed to develop interest in girls starting at the middle school level and prepare them for an academic track towards the hard sciences.

Evidently, there are a few countries in Asia and Africa where these stereotypes do not exist and women are encouraged for a career in science starting at the primary level, thus resulting in a gender gap that is virtually nonexistent. In 2011, women earned half of the computer science degrees in Malaysia. In 2001, 55 percent of computer science graduates in Guyana were women.

Recently, computational education has had an increased emphasis on incorporating computational knowledge into education on all levels. This is due to the world becoming more and more technologically driven. Organizations like Code.org and initiatives like the Hour of Code, and massive open online courses (MOOCs) have played a significant role in promoting computer science education and making coding accessible to students worldwide; especially making a difference for women, underprivileged and underrepresented communities. These online learning platforms have also made computing education more accessible, allowing individuals to learn coding remotely. Additionally, we see technology increasingly being found in numerous fields like health, business and technology.  

Challenges

Over the years, computing education has faced many various issues that have in one way or another contributed to its unpopularity. One of the most impactful of these issues is the equipment cost of effectively teaching the discipline. In the past, there were not many affordable options for providing computers for each and every student that wanted to learn the discipline. Due to this, computing education suffered in many areas with little to no funding left over to adequately teach the subject. This is the main reason why computing education is either extremely lackluster or non-existent in many schools across the United States and UK. The subject's unpopularity for many years mostly stems from it being reserved for those who could afford the necessary equipment and software to effectively teach it.

There have also been issues with finding and training good teachers for the subject. Many schools in the past didn't see the value in paying for training for teachers to be able to teach computer science or get the licenses required. This has led to many schools in disadvantaged areas, or simply areas with not a lot of people, to struggle to hire the teachers necessary to provide a good computer science curriculum. Another issue with the teacher side of the discipline is the nature of computer science itself, and that a standard teaching structure using slides and textbooks has often been found to be ineffective. Computer science is a very problem solving oriented subject and it has often been found that teaching can be more effective when approaching it from this perspective rather than the standard lecture format.

Computer science is also notorious for being a very difficult subject in schools, with high failure and dropout rates over the years it has been taught. This is usually attributed to the fact that computer science as a subject is very problem-solving heavy and a lot of students can struggle with this aspect. This is especially true for high-school, where few other subjects demand as high caliber of problem-solving ability as computer science. This is compounded by the fact that computer science is a very different discipline from most other subjects, meaning that many students who encounter it for the first time can struggle a lot.

Despite the challenges faced by the discipline, computer science continues to grow in popularity as a subject as technology grows and computers become more and more important in the classroom as well as in everyday life.

Computer science

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Computer_science

Computer science
is the study of computation, information, and automation. Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software).

Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories of data. Human–computer interaction investigates the interfaces through which humans and computers interact, and software engineering focuses on the design and principles behind developing software. Areas such as operating systems, networks and embedded systems investigate the principles and design behind complex systems. Computer architecture describes the construction of computer components and computer-operated equipment. Artificial intelligence and machine learning aim to synthesize goal-orientated processes such as problem-solving, decision-making, environmental adaptation, planning and learning found in humans and animals. Within artificial intelligence, computer vision aims to understand and process image and video data, while natural language processing aims to understand and process textual and linguistic data.

The fundamental concern of computer science is determining what can and cannot be automated. The Turing Award is generally recognized as the highest distinction in computer science.

History

Gottfried Wilhelm Leibniz (1646–1716) developed logic in a binary number system and has been called the "founder of computer science".
Charles Babbage is sometimes referred to as the "father of computing".
Ada Lovelace published the first algorithm intended for processing on a computer.

The earliest foundations of what would become computer science predate the invention of the modern digital computer. Machines for calculating fixed numerical tasks such as the abacus have existed since antiquity, aiding in computations such as multiplication and division. Algorithms for performing computations have existed since antiquity, even before the development of sophisticated computing equipment.

Wilhelm Schickard designed and constructed the first working mechanical calculator in 1623. In 1673, Gottfried Leibniz demonstrated a digital mechanical calculator, called the Stepped Reckoner. Leibniz may be considered the first computer scientist and information theorist, because of various reasons, including the fact that he documented the binary number system. In 1820, Thomas de Colmar launched the mechanical calculator industry when he invented his simplified arithmometer, the first calculating machine strong enough and reliable enough to be used daily in an office environment. Charles Babbage started the design of the first automatic mechanical calculator, his Difference Engine, in 1822, which eventually gave him the idea of the first programmable mechanical calculator, his Analytical Engine. He started developing this machine in 1834, and "in less than two years, he had sketched out many of the salient features of the modern computer". "A crucial step was the adoption of a punched card system derived from the Jacquard loom" making it infinitely programmable. In 1843, during the translation of a French article on the Analytical Engine, Ada Lovelace wrote, in one of the many notes she included, an algorithm to compute the Bernoulli numbers, which is considered to be the first published algorithm ever specifically tailored for implementation on a computer. Around 1885, Herman Hollerith invented the tabulator, which used punched cards to process statistical information; eventually his company became part of IBM. Following Babbage, although unaware of his earlier work, Percy Ludgate in 1909 published the 2nd of the only two designs for mechanical analytical engines in history. In 1914, the Spanish engineer Leonardo Torres Quevedo published his Essays on Automatics, and designed, inspired by Babbage, a theoretical electromechanical calculating machine which was to be controlled by a read-only program. The paper also introduced the idea of floating-point arithmetic. In 1920, to celebrate the 100th anniversary of the invention of the arithmometer, Torres presented in Paris the Electromechanical Arithmometer, a prototype that demonstrated the feasibility of an electromechanical analytical engine, on which commands could be typed and the results printed automatically. In 1937, one hundred years after Babbage's impossible dream, Howard Aiken convinced IBM, which was making all kinds of punched card equipment and was also in the calculator business to develop his giant programmable calculator, the ASCC/Harvard Mark I, based on Babbage's Analytical Engine, which itself used cards and a central computing unit. When the machine was finished, some hailed it as "Babbage's dream come true".

During the 1940s, with the development of new and more powerful computing machines such as the Atanasoff–Berry computer and ENIAC, the term computer came to refer to the machines rather than their human predecessors. As it became clear that computers could be used for more than just mathematical calculations, the field of computer science broadened to study computation in general. In 1945, IBM founded the Watson Scientific Computing Laboratory at Columbia University in New York City. The renovated fraternity house on Manhattan's West Side was IBM's first laboratory devoted to pure science. The lab is the forerunner of IBM's Research Division, which today operates research facilities around the world. Ultimately, the close relationship between IBM and Columbia University was instrumental in the emergence of a new scientific discipline, with Columbia offering one of the first academic-credit courses in computer science in 1946. Computer science began to be established as a distinct academic discipline in the 1950s and early 1960s. The world's first computer science degree program, the Cambridge Diploma in Computer Science, began at the University of Cambridge Computer Laboratory in 1953. The first computer science department in the United States was formed at Purdue University in 1962. Since practical computers became available, many applications of computing have become distinct areas of study in their own rights.

Etymology and scope

Although first proposed in 1956, the term "computer science" appears in a 1959 article in Communications of the ACM, in which Louis Fein argues for the creation of a Graduate School in Computer Sciences analogous to the creation of Harvard Business School in 1921. Louis justifies the name by arguing that, like management science, the subject is applied and interdisciplinary in nature, while having the characteristics typical of an academic discipline. His efforts, and those of others such as numerical analyst George Forsythe, were rewarded: universities went on to create such departments, starting with Purdue in 1962. Despite its name, a significant amount of computer science does not involve the study of computers themselves. Because of this, several alternative names have been proposed. Certain departments of major universities prefer the term computing science, to emphasize precisely that difference. Danish scientist Peter Naur suggested the term datalogy, to reflect the fact that the scientific discipline revolves around data and data treatment, while not necessarily involving computers. The first scientific institution to use the term was the Department of Datalogy at the University of Copenhagen, founded in 1969, with Peter Naur being the first professor in datalogy. The term is used mainly in the Scandinavian countries. An alternative term, also proposed by Naur, is data science; this is now used for a multi-disciplinary field of data analysis, including statistics and databases.

In the early days of computing, a number of terms for the practitioners of the field of computing were suggested in the Communications of the ACMturingineer, turologist, flow-charts-man, applied meta-mathematician, and applied epistemologist. Three months later in the same journal, comptologist was suggested, followed next year by hypologist. The term computics has also been suggested. In Europe, terms derived from contracted translations of the expression "automatic information" (e.g. "informazione automatica" in Italian) or "information and mathematics" are often used, e.g. informatique (French), Informatik (German), informatica (Italian, Dutch), informática (Spanish, Portuguese), informatika (Slavic languages and Hungarian) or pliroforiki (πληροφορική, which means informatics) in Greek. Similar words have also been adopted in the UK (as in the School of Informatics, University of Edinburgh). "In the U.S., however, informatics is linked with applied computing, or computing in the context of another domain."

A folkloric quotation, often attributed to—but almost certainly not first formulated by—Edsger Dijkstra, states that "computer science is no more about computers than astronomy is about telescopes." The design and deployment of computers and computer systems is generally considered the province of disciplines other than computer science. For example, the study of computer hardware is usually considered part of computer engineering, while the study of commercial computer systems and their deployment is often called information technology or information systems. However, there has been exchange of ideas between the various computer-related disciplines. Computer science research also often intersects other disciplines, such as cognitive science, linguistics, mathematics, physics, biology, Earth science, statistics, philosophy, and logic.

Computer science is considered by some to have a much closer relationship with mathematics than many scientific disciplines, with some observers saying that computing is a mathematical science. Early computer science was strongly influenced by the work of mathematicians such as Kurt Gödel, Alan Turing, John von Neumann, Rózsa Péter and Alonzo Church and there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and algebra.

The relationship between computer science and software engineering is a contentious issue, which is further muddied by disputes over what the term "software engineering" means, and how computer science is defined. David Parnas, taking a cue from the relationship between other engineering and science disciplines, has claimed that the principal focus of computer science is studying the properties of computation in general, while the principal focus of software engineering is the design of specific computations to achieve practical goals, making the two separate but complementary disciplines.

The academic, political, and funding aspects of computer science tend to depend on whether a department is formed with a mathematical emphasis or with an engineering emphasis. Computer science departments with a mathematics emphasis and with a numerical orientation consider alignment with computational science. Both types of departments tend to make efforts to bridge the field educationally if not across all research.

Philosophy

Epistemology of computer science

Despite the word science in its name, there is debate over whether or not computer science is a discipline of science, mathematics, or engineering. Allen Newell and Herbert A. Simon argued in 1975,

Computer science is an empirical discipline. We would have called it an experimental science, but like astronomy, economics, and geology, some of its unique forms of observation and experience do not fit a narrow stereotype of the experimental method. Nonetheless, they are experiments. Each new machine that is built is an experiment. Actually constructing the machine poses a question to nature; and we listen for the answer by observing the machine in operation and analyzing it by all analytical and measurement means available.

It has since been argued that computer science can be classified as an empirical science since it makes use of empirical testing to evaluate the correctness of programs, but a problem remains in defining the laws and theorems of computer science (if any exist) and defining the nature of experiments in computer science. Proponents of classifying computer science as an engineering discipline argue that the reliability of computational systems is investigated in the same way as bridges in civil engineering and airplanes in aerospace engineering. They also argue that while empirical sciences observe what presently exists, computer science observes what is possible to exist and while scientists discover laws from observation, no proper laws have been found in computer science and it is instead concerned with creating phenomena.

Proponents of classifying computer science as a mathematical discipline argue that computer programs are physical realizations of mathematical entities and programs that can be deductively reasoned through mathematical formal methods. Computer scientists Edsger W. Dijkstra and Tony Hoare regard instructions for computer programs as mathematical sentences and interpret formal semantics for programming languages as mathematical axiomatic systems.

Paradigms of computer science

A number of computer scientists have argued for the distinction of three separate paradigms in computer science. Peter Wegner argued that those paradigms are science, technology, and mathematics. Peter Denning's working group argued that they are theory, abstraction (modeling), and design. Amnon H. Eden described them as the "rationalist paradigm" (which treats computer science as a branch of mathematics, which is prevalent in theoretical computer science, and mainly employs deductive reasoning), the "technocratic paradigm" (which might be found in engineering approaches, most prominently in software engineering), and the "scientific paradigm" (which approaches computer-related artifacts from the empirical perspective of natural sciences, identifiable in some branches of artificial intelligence). Computer science focuses on methods involved in design, specification, programming, verification, implementation and testing of human-made computing systems.

Fields

As a discipline, computer science spans a range of topics from theoretical studies of algorithms and the limits of computation to the practical issues of implementing computing systems in hardware and software. CSAB, formerly called Computing Sciences Accreditation Board—which is made up of representatives of the Association for Computing Machinery (ACM), and the IEEE Computer Society (IEEE CS)—identifies four areas that it considers crucial to the discipline of computer science: theory of computation, algorithms and data structures, programming methodology and languages, and computer elements and architecture. In addition to these four areas, CSAB also identifies fields such as software engineering, artificial intelligence, computer networking and communication, database systems, parallel computation, distributed computation, human–computer interaction, computer graphics, operating systems, and numerical and symbolic computation as being important areas of computer science.

Theoretical computer science

Theoretical computer science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. It aims to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies.

Theory of computation

According to Peter Denning, the fundamental question underlying computer science is, "What can be automated?" Theory of computation is focused on answering fundamental questions about what can be computed and what amount of resources are required to perform those computations. In an effort to answer the first question, computability theory examines which computational problems are solvable on various theoretical models of computation. The second question is addressed by computational complexity theory, which studies the time and space costs associated with different approaches to solving a multitude of computational problems.

The famous P = NP? problem, one of the Millennium Prize Problems, is an open problem in the theory of computation.

Automata theory Formal languages Computability theory Computational complexity theory
Models of computation Quantum computing theory Logic circuit theory Cellular automata

Information and coding theory

Information theory, closely related to probability and statistics, is related to the quantification of information. This was developed by Claude Shannon to find fundamental limits on signal processing operations such as compressing data and on reliably storing and communicating data. Coding theory is the study of the properties of codes (systems for converting information from one form to another) and their fitness for a specific application. Codes are used for data compression, cryptography, error detection and correction, and more recently also for network coding. Codes are studied for the purpose of designing efficient and reliable data transmission methods. 

Coding theory Channel capacity Algorithmic information theory Signal detection theory Kolmogorov complexity

Data structures and algorithms

Data structures and algorithms are the studies of commonly used computational methods and their computational efficiency.

O(n2)
Analysis of algorithms Algorithm design Data structures Combinatorial optimization Computational geometry Randomized algorithms

Programming language theory and formal methods

Programming language theory is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of programming languages and their individual features. It falls within the discipline of computer science, both depending on and affecting mathematics, software engineering, and linguistics. It is an active research area, with numerous dedicated academic journals.

Formal methods are a particular kind of mathematically based technique for the specification, development and verification of software and hardware systems. The use of formal methods for software and hardware design is motivated by the expectation that, as in other engineering disciplines, performing appropriate mathematical analysis can contribute to the reliability and robustness of a design. They form an important theoretical underpinning for software engineering, especially where safety or security is involved. Formal methods are a useful adjunct to software testing since they help avoid errors and can also give a framework for testing. For industrial use, tool support is required. However, the high cost of using formal methods means that they are usually only used in the development of high-integrity and life-critical systems, where safety or security is of utmost importance. Formal methods are best described as the application of a fairly broad variety of theoretical computer science fundamentals, in particular logic calculi, formal languages, automata theory, and program semantics, but also type systems and algebraic data types to problems in software and hardware specification and verification.

Formal semantics Type theory Compiler design Programming languages Formal verification Automated theorem proving

Applied computer science

Computer graphics and visualization

Computer graphics is the study of digital visual contents and involves the synthesis and manipulation of image data. The study is connected to many other fields in computer science, including computer vision, image processing, and computational geometry, and is heavily applied in the fields of special effects and video games.

2D computer graphics Computer animation Rendering Mixed reality Virtual reality Solid modeling

Image and sound processing

Information can take the form of images, sound, video or other multimedia. Bits of information can be streamed via signals. Its processing is the central notion of informatics, the European view on computing, which studies information processing algorithms independently of the type of information carrier – whether it is electrical, mechanical or biological. This field plays important role in information theory, telecommunications, information engineering and has applications in medical image computing and speech synthesis, among others. What is the lower bound on the complexity of fast Fourier transform algorithms? is one of the unsolved problems in theoretical computer science.

FFT algorithms Image processing Speech recognition Data compression Medical image computing Speech synthesis

Computational science, finance and engineering

Scientific computing (or computational science) is the field of study concerned with constructing mathematical models and quantitative analysis techniques and using computers to analyze and solve scientific problems. A major usage of scientific computing is simulation of various processes, including computational fluid dynamics, physical, electrical, and electronic systems and circuits, as well as societies and social situations (notably war games) along with their habitats, among many others. Modern computers enable optimization of such designs as complete aircraft. Notable in electrical and electronic circuit design are SPICE, as well as software for physical realization of new (or modified) designs. The latter includes essential design software for integrated circuits.

Numerical analysis Computational physics Computational chemistry Bioinformatics Neuroinformatics Psychoinformatics Medical informatics Computational engineering Computational musicology

Human–computer interaction

Human–computer interaction (HCI) is the field of study and research concerned with the design and use of computer systems, mainly based on the analysis of the interaction between humans and computer interfaces. HCI has several subfields that focus on the relationship between emotions, social behavior and brain activity with computers.

Affective computing Brain–computer interface Human-centered design Physical computing Social computing

Software engineering

Software engineering is the study of designing, implementing, and modifying the software in order to ensure it is of high quality, affordable, maintainable, and fast to build. It is a systematic approach to software design, involving the application of engineering practices to software. Software engineering deals with the organizing and analyzing of software—it does not just deal with the creation or manufacture of new software, but its internal arrangement and maintenance. For example software testing, systems engineering, technical debt and software development processes.

Artificial intelligence

Artificial intelligence (AI) aims to or is required to synthesize goal-orientated processes such as problem-solving, decision-making, environmental adaptation, learning, and communication found in humans and animals. From its origins in cybernetics and in the Dartmouth Conference (1956), artificial intelligence research has been necessarily cross-disciplinary, drawing on areas of expertise such as applied mathematics, symbolic logic, semiotics, electrical engineering, philosophy of mind, neurophysiology, and social intelligence. AI is associated in the popular mind with robotic development, but the main field of practical application has been as an embedded component in areas of software development, which require computational understanding. The starting point in the late 1940s was Alan Turing's question "Can computers think?", and the question remains effectively unanswered, although the Turing test is still used to assess computer output on the scale of human intelligence. But the automation of evaluative and predictive tasks has been increasingly successful as a substitute for human monitoring and intervention in domains of computer application involving complex real-world data.

Computational learning theory Computer vision Neural networks Planning and scheduling
Natural language processing Computational game theory Evolutionary computation Autonomic computing
Representation and reasoning Pattern recognition Robotics Swarm intelligence

Computer systems

Computer architecture and microarchitecture

Computer architecture, or digital computer organization, is the conceptual design and fundamental operational structure of a computer system. It focuses largely on the way by which the central processing unit performs internally and accesses addresses in memory. Computer engineers study computational logic and design of computer hardware, from individual processor components, microcontrollers, personal computers to supercomputers and embedded systems. The term "architecture" in computer literature can be traced to the work of Lyle R. Johnson and Frederick P. Brooks Jr., members of the Machine Organization department in IBM's main research center in 1959.

Processing unit Microarchitecture Multiprocessing Processor design
Ubiquitous computing Systems architecture Operating systems Input/output
Embedded system Real-time computing Dependability Interpreter

Concurrent, parallel and distributed computing

Concurrency is a property of systems in which several computations are executing simultaneously, and potentially interacting with each other. A number of mathematical models have been developed for general concurrent computation including Petri nets, process calculi and the parallel random access machine model. When multiple computers are connected in a network while using concurrency, this is known as a distributed system. Computers within that distributed system have their own private memory, and information can be exchanged to achieve common goals.

Computer networks

This branch of computer science aims to manage networks between computers worldwide.

Computer security and cryptography

Computer security is a branch of computer technology with the objective of protecting information from unauthorized access, disruption, or modification while maintaining the accessibility and usability of the system for its intended users.

Historical cryptography is the art of writing and deciphering secret messages. Modern cryptography is the scientific study of problems relating to distributed computations that can be attacked. Technologies studied in modern cryptography include symmetric and asymmetric encryption, digital signatures, cryptographic hash functions, key-agreement protocols, blockchain, zero-knowledge proofs, and garbled circuits.

Databases and data mining

A database is intended to organize, store, and retrieve large amounts of data easily. Digital databases are managed using database management systems to store, create, maintain, and search data, through database models and query languages. Data mining is a process of discovering patterns in large data sets.

Discoveries

The philosopher of computing Bill Rapaport noted three Great Insights of Computer Science:

All the information about any computable problem can be represented using only 0 and 1 (or any other bistable pair that can flip-flop between two easily distinguishable states, such as "on/off", "magnetized/de-magnetized", "high-voltage/low-voltage", etc.).
  • Alan Turing's insight: there are only five actions that a computer has to perform in order to do "anything".
Every algorithm can be expressed in a language for a computer consisting of only five basic instructions:
  • move left one location;
  • move right one location;
  • read symbol at current location;
  • print 0 at current location;
  • print 1 at current location.
  • Corrado Böhm and Giuseppe Jacopini's insight: there are only three ways of combining these actions (into more complex ones) that are needed in order for a computer to do "anything".
Only three rules are needed to combine any set of basic instructions into more complex ones:
  • sequence: first do this, then do that;
  • selection: IF such-and-such is the case, THEN do this, ELSE do that;
  • repetition: WHILE such-and-such is the case, DO this.
The three rules of Boehm's and Jacopini's insight can be further simplified with the use of goto (which means it is more elementary than structured programming).

Programming paradigms

Programming languages can be used to accomplish different tasks in different ways. Common programming paradigms include:

  • Functional programming, a style of building the structure and elements of computer programs that treats computation as the evaluation of mathematical functions and avoids state and mutable data. It is a declarative programming paradigm, which means programming is done with expressions or declarations instead of statements.
  • Imperative programming, a programming paradigm that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing how a program operates.
  • Object-oriented programming, a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated. Thus object-oriented computer programs are made out of objects that interact with one another.
  • Service-oriented programming, a programming paradigm that uses "services" as the unit of computer work, to design and implement integrated business applications and mission critical software programs.

Many languages offer support for multiple paradigms, making the distinction more a matter of style than of technical capabilities.

Research

Conferences are important events for computer science research. During these conferences, researchers from the public and private sectors present their recent work and meet. Unlike in most other academic fields, in computer science, the prestige of conference papers is greater than that of journal publications. One proposed explanation for this is the quick development of this relatively new field requires rapid review and distribution of results, a task better handled by conferences than by journals.

Online school

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