A simulation of a physical wind tunnel airplane model
In fluid dynamics, turbulence modeling is the construction and use of a mathematical model to predict the effects of turbulence.
Turbulent flows are commonplace in most real-life scenarios. In spite
of decades of research, there is no analytical theory to predict the
evolution of these turbulent flows. The equations governing turbulent flows can only be solved directly for simple cases of flow. For most real-life turbulent flows, CFD simulations
use turbulent models to predict the evolution of turbulence. These
turbulence models are simplified constitutive equations that predict the
statistical evolution of turbulent flows.
Closure problem
The Navier–Stokes equations
govern the velocity and pressure of a fluid flow. In a turbulent flow,
each of these quantities may be decomposed into a mean part and a
fluctuating part. Averaging the equations gives the Reynolds-averaged Navier–Stokes (RANS) equations,
which govern the mean flow. However, the nonlinearity of the
Navier–Stokes equations means that the velocity fluctuations still
appear in the RANS equations, in the nonlinear term from the convective acceleration. This term is known as the Reynolds stress, . Its effect on the mean flow is like that of a stress term, such as from pressure or viscosity.
To obtain equations containing only the mean velocity and
pressure, we need to close the RANS equations by modelling the Reynolds
stress term as a function of the mean flow, removing any reference to the fluctuating part of the velocity. This is the closure problem.
Eddy viscosity
Joseph Valentin Boussinesq was the first to attack the closure problem, by introducing the concept of eddy viscosity.
In 1877 Boussinesq proposed relating the turbulence stresses to the
mean flow to close the system of equations. Here the Boussinesq
hypothesis is applied to model the Reynolds stress term. Note that a new
proportionality constant , the (kinematic) turbulence eddy viscosity, has been introduced. Models of this type are known as eddy viscosity models (EVMs).
In this model, the additional turbulence stresses are given by augmenting the molecular viscosity with an eddy viscosity. This can be a simple constant eddy viscosity (which works well for some free shear flows such as axisymmetric jets, 2-D jets, and mixing layers).
The Boussinesq hypothesis – although not explicitly stated by
Boussinesq at the time – effectively consists of the assumption that the
Reynolds stress tensor is aligned with the strain tensor of the mean
flow (i.e.: that the shear stresses
due to turbulence act in the same direction as the shear stresses
produced by the averaged flow). It has since been found to be
significantly less accurate than most practitioners would assume. Still, turbulence models which employ the Boussinesq hypothesis have
demonstrated significant practical value. In cases with well-defined
shear layers, this is likely due the dominance of streamwise shear
components, so that considerable relative errors in flow-normal components are still negligible in absolute
terms. Beyond this, most eddy viscosity turbulence models contain
coefficients which are calibrated against measurements, and thus produce
reasonably accurate overall outcomes for flow fields of similar type as
used for calibration.
Prandtl's mixing-length concept
Later, Ludwig Prandtl introduced the additional concept of the mixing length, along with the idea of a boundary layer.
For wall-bounded turbulent flows, the eddy viscosity must vary with
distance from the wall, hence the addition of the concept of a 'mixing
length'. In the simplest wall-bounded flow model, the eddy viscosity is
given by the equation:
where
is the partial derivative of the streamwise velocity (u) with respect to the wall normal direction (y)
is the mixing length.
This simple model is the basis for the "law of the wall", which is a surprisingly accurate model for wall-bounded, attached (not separated) flow fields with small pressure gradients.
Smagorinsky model for the sub-grid scale eddy viscosity
Joseph Smagorinsky was the first who proposed a formula for the eddy viscosity in Large Eddy Simulation models, based on the local derivatives of the velocity field and the local grid size:
In the context of Large Eddy Simulation, turbulence modeling refers
to the need to parameterize the subgrid scale stress in terms of
features of the filtered velocity field. This field is called subgrid-scale modeling.
Spalart–Allmaras, k–ε and k–ω models
The Boussinesq hypothesis is employed in the Spalart–Allmaras (S–A), k–ε (k–epsilon), and k–ω (k–omega) models and offers a relatively low cost computation for the turbulence viscosity . The S–A model uses only one additional equation to model turbulence viscosity transport, while the k–ε and k–ω models use two.
Common models
The following is a brief overview of commonly employed models in modern engineering applications.
Spalart–Allmaras (S–A)
The Spalart–Allmaras model is a one-equation model that solves a modelled transport equation for
the kinematic eddy turbulent viscosity. The Spalart–Allmaras model was
designed specifically for aerospace applications involving wall-bounded
flows and has been shown to give good results for boundary layers
subjected to adverse pressure gradients. It is also gaining popularity
in turbomachinery applications.
k–ε (k–epsilon)
K-epsilon (k-ε) turbulence model is the most common model used in computational fluid dynamics (CFD) to
simulate mean flow characteristics for turbulent flow conditions. It is a
two-equation model which gives a general description of turbulence by
means of two transport equations (PDEs). The original impetus for the
K-epsilon model was to improve the mixing-length model, as well as to
find an alternative to algebraically prescribing turbulent length scales
in moderate to high complexity flows.
k–ω (k–omega)
In computational fluid dynamics, the k–omega (k–ω) turbulence model is a common two-equation turbulence model that is used as a closure for
the Reynolds-averaged Navier–Stokes equations (RANS equations). The
model attempts to predict turbulence by two partial differential
equations for two variables, k and ω, with the first variable being the
turbulence kinetic energy (k) while the second (ω) is the specific rate
of dissipation (of the turbulence kinetic energy k into internal thermal
energy).
SST (Menter’s Shear Stress Transport)
SST (Menter's shear stress transport) turbulence model is a widely used and robust two-equation eddy-viscosity turbulence
model used in computational fluid dynamics. The model combines the
k-omega turbulence model and K-epsilon turbulence model such that the
k-omega is used in the inner region of the boundary layer and switches
to the k-epsilon in the free shear flow.
The Reynolds stress equation model (RSM), also referred to as second moment closure model, is the most complete classical turbulence modelling approach. Popular eddy-viscosity based models like the k–ε (k–epsilon) model and the k–ω (k–omega)
models have significant shortcomings in complex engineering flows. This
arises due to the use of the eddy-viscosity hypothesis in their
formulation. For instance, in flows with high degrees of anisotropy,
significant streamline curvature, flow separation, zones of
recirculating flow or flows influenced by rotational effects, the
performance of such models is unsatisfactory. In such flows, Reynolds stress equation models offer much better accuracy.
Eddy viscosity based closures cannot account for the return to isotropy of turbulence, observed in decaying turbulent flows. Eddy-viscosity based models
cannot replicate the behaviour of turbulent flows in the Rapid
Distortion limit, where the turbulent flow essentially behaves like an elastic medium.
Several different types of propagation are used in practical radio transmission systems. Line-of-sight propagation
means radio waves which travel in a straight line from the transmitting
antenna to the receiving antenna. Line of sight transmission is used
for medium-distance radio transmission, such as cell phones, cordless phones, walkie-talkies, wireless networks, FM radio, television broadcasting, radar, and satellite communication (such as satellite television).
Line-of-sight transmission on the surface of the Earth is limited to
the distance to the visual horizon, which depends on the height of
transmitting and receiving antennas. It is the only propagation method
possible at microwave frequencies and above.
At lower frequencies in the MF, LF, and VLF bands, diffraction
allows radio waves to bend over hills and other obstacles, and travel
beyond the horizon, following the contour of the Earth. These are called
surface waves or ground wave propagation. AM broadcast and amateur radio stations use ground waves to cover their listening areas. As the frequency gets lower, the attenuation with distance decreases, so very low frequency (VLF) to extremely low frequency
(ELF) ground waves can be used to communicate worldwide. VLF to ELF
waves can penetrate significant distances through water and earth, and
these frequencies are used for mine communication and military communication with submerged submarines.
At medium wave and shortwave frequencies (MF and HF bands), radio waves can refract from the ionosphere, a layer of charged particles (ions)
high in the atmosphere. This means that medium and short radio waves
transmitted at an angle into the sky can be refracted back to Earth at
great distances beyond the horizon – even transcontinental distances.
This is called skywave propagation. It is used by amateur radio operators to communicate with operators in distant countries, and by shortwave broadcast stations to transmit internationally.
In free space, all electromagnetic waves (radio, light, X-rays, etc.) obey the inverse-square law which states that the power density of an electromagnetic wave is proportional to the inverse of the square of the distance from a point source or:
At typical communication distances from a transmitter, the
transmitting antenna usually can be approximated by a point source.
Doubling the distance of a receiver from a transmitter means that the
power density of the radiated wave at that new location is reduced to
one-quarter of its previous value.
The power density per surface unit is proportional to the product
of the electric and magnetic field strengths. Thus, doubling the
propagation path distance from the transmitter reduces each of these
received field strengths over a free-space path by one-half.
Radio waves in vacuum travel at the speed of light.
The Earth's atmosphere is thin enough that radio waves in the
atmosphere travel very close to the speed of light, but variations in
density and temperature can cause some slight refraction (bending) of waves over distances.
Line-of-sight
refers to radio waves which travel directly in a line from the
transmitting antenna to the receiving antenna, often also called
direct-wave. It does not necessarily require a cleared sight path; at
lower frequencies radio waves can pass through buildings, foliage and
other obstructions. This is the most common propagation mode at VHF and above, and the only possible mode at microwave frequencies and above. On the surface of the Earth, line of sight propagation is limited by the visual horizon to about 40 miles (64 km). This is the method used by cell phones, cordless phones, walkie-talkies, wireless networks, point-to-point microwave radio relay links, FM and television broadcasting and radar. Satellite communication uses longer line-of-sight paths; for example home satellite dishes receive signals from communication satellites 22,000 miles (35,000 km) above the Earth, and ground stations can communicate with spacecraft billions of miles from Earth.
Ground planereflection
effects are an important factor in VHF line-of-sight propagation. The
interference between the direct beam line-of-sight and the ground
reflected beam often leads to an effective inverse-fourth-power (1⁄distance4) law for ground-plane limited radiation.
Lower frequency (between 30 and 3,000 kHz) vertically polarized radio waves can travel as surface waves following the contour of the Earth; this is called ground wave propagation.
In this mode the radio wave propagates by interacting with the
conductive surface of the Earth. The wave "clings" to the surface and
thus follows the curvature of the Earth, so ground waves can travel over
mountains and beyond the horizon. Ground waves propagate in vertical polarization so vertical antennas (monopoles) are required. Since the ground is not a perfect electrical conductor, ground waves are attenuated
as they follow the Earth's surface. Attenuation is proportional to
frequency, so ground waves are the main mode of propagation at lower
frequencies, in the MF, LF and VLF bands. Ground waves are used by radio broadcasting stations in the MF and LF bands, and for time signals and radio navigation systems.
At even lower frequencies, in the VLF to ELF bands, an Earth-ionosphere waveguide mechanism allows even longer range transmission. These frequencies are used for secure military communications.
They can also penetrate to a significant depth into seawater, and so
are used for one-way military communication to submerged submarines.
Early long-distance radio communication (wireless telegraphy) before the mid-1920s used low frequencies in the longwave
bands and relied exclusively on ground-wave propagation. Frequencies
above 3 MHz were regarded as useless and were given to hobbyists (radio amateurs). The discovery around 1920 of the ionospheric reflection or skywave mechanism made the medium wave and short wave frequencies useful for long-distance communication and they were allocated to commercial and military users.
Non-line-of-sight modes
Non-line-of-sight (NLOS) radio propagation occurs outside of the typical line-of-sight (LOS) between the transmitter and receiver, such as in ground reflections.
Near-line-of-sight (also NLOS) conditions refer to partial obstruction by a physical object present in the innermost Fresnel zone.
Obstacles that commonly cause NLOS propagation include buildings, trees, hills, mountains, and, in some cases, high voltage electric power
lines. Some of these obstructions reflect certain radio frequencies,
while some simply absorb or garble the signals; but, in either case,
they limit the use of many types of radio transmissions, especially when
low on power budget.
Lower power levels at a receiver reduce the chance of
successfully receiving a transmission. Low levels can be caused by at
least three basic reasons: low transmit level, for example Wi-Fi power levels; far-away transmitter, such as 3G more than 5 miles (8.0 km) away or TV more than 31 miles (50 km) away; and obstruction between the transmitter and the receiver, leaving no clear path.
NLOS lowers the effective received power. Near Line Of Sight can
usually be dealt with using better antennas, but Non Line Of Sight
usually requires alternative paths or multipath propagation methods.
How to achieve effective NLOS networking has become one of the
major questions of modern computer networking. Currently, the most
common method for dealing with NLOS conditions on wireless computer
networks is simply to circumvent the NLOS condition and place relays
at additional locations, sending the content of the radio transmission
around the obstructions. Some more advanced NLOS transmission schemes
now use multipath signal propagation, bouncing the radio signal off other nearby objects to get to the receiver.
Either as a straight line free of any form of visual obstruction, even if it is actually too distant to see with the unaided human eye
As a virtual LOS i.e., as a straight line through visually
obstructing material, thus leaving sufficient transmission for radio
waves to be detected
There are many electrical characteristics of the transmission media that affect the radio wave propagation and therefore the quality of operation of a radio channel, if it is possible at all, over an NLOS path.
The acronym NLOS has become more popular in the context of wireless local area networks (WLANs) and wireless metropolitan area networks such as WiMAX
because the capability of such links to provide a reasonable level of
NLOS coverage greatly improves their marketability and versatility in
the typical urban environments where they are most frequently used. However, NLOS contains many other subsets of radio communications.
The influence of a visual obstruction on a NLOS link may be
anything from negligible to complete suppression. An example might apply
to a LOS path between a television broadcast antenna and a roof mounted
receiving antenna. If a cloud passed between the antennas the link
could actually become NLOS but the quality of the radio channel could be
virtually unaffected. If, instead, a large building was constructed in
the path making it NLOS, the channel may be impossible to receive.
Beyond line-of-sight (BLOS) is a related term often used in the military
to describe radio communications capabilities that link personnel or
systems too distant or too fully obscured by terrain for LOS
communications. These radios utilize active repeaters, groundwave propagation, tropospheric scatter links, and ionospheric propagation to extend communication ranges from a few kilometers to a few thousand kilometers.
Measuring HF propagation
HF propagation conditions can be simulated using radio propagation models, such as the Voice of America Coverage Analysis Program, and realtime measurements can be done using chirp transmitters. For radio amateurs the WSPR mode provides maps with real time propagation conditions between a network of transmitters and receivers. Even without special beacons the realtime propagation conditions can be
measured: A worldwide network of receivers decodes morse code signals
on amateur radio frequencies in realtime and provides sophisticated
search functions and propagation maps for every station received.
Practical effects
The average person can notice the effects of changes in radio propagation in several ways.
In AM broadcasting, the dramatic ionospheric changes that occur overnight in the mediumwave band drive a unique broadcast license scheme in the United States, with entirely different transmitter power output levels and directional antenna
patterns to cope with skywave propagation at night. Very few stations
are allowed to run without modifications during dark hours, typically
only those on clear channels in North America. Many stations have no authorization to run at all outside of daylight hours.
For FM broadcasting (and the few remaining low-band TV stations), weather is the primary cause for changes in VHF propagation, along with some diurnal changes when the sky is mostly without cloud cover. These changes are most obvious during temperature inversions, such as
in the late-night and early-morning hours when it is clear, allowing the
ground and the air near it to cool more rapidly. This not only causes dew, frost, or fog,
but also causes a slight "drag" on the bottom of the radio waves,
bending the signals down such that they can follow the Earth's curvature
over the normal radio horizon. The result is typically several stations
being heard from another media market – usually a neighboring one, but sometimes ones from a few hundred kilometers (miles) away. Ice storms
are also the result of inversions, but these normally cause more
scattered omnidirection propagation, resulting mainly in interference,
often among weather radio
stations. In late spring and early summer, a combination of other
atmospheric factors can occasionally cause skips that duct high-power
signals to places well over 1000 km (600 miles) away.
Non-broadcast signals are also affected. Mobile phone signals
are in the UHF band, ranging from 700 to over 2600 MHz, a range which
makes them even more prone to weather-induced propagation changes. In urban (and to some extent suburban) areas with a high population density, this is partly offset by the use of smaller cells, which use lower effective radiated power and beam tilt to reduce interference, and therefore increase frequency reuse and user capacity. However, since this would not be very cost-effective in more rural areas, these cells are larger and so more likely to cause interference over longer distances when propagation conditions allow.
While this is generally transparent to the user thanks to the way that cellular networks handle cell-to-cell handoffs, when cross-border signals are involved, unexpected charges for international roaming may occur despite not having left the country at all. This often occurs between southern San Diego and northern Tijuana at the western end of the U.S./Mexico border, and between eastern Detroit and western Windsor along the U.S./Canada border. Since signals can travel unobstructed over a body of water far larger than the Detroit River, and cool water temperatures also cause inversions in surface air, this "fringe roaming" sometimes occurs across the Great Lakes, and between islands in the Caribbean. Signals can skip from the Dominican Republic to a mountainside in Puerto Rico and vice versa, or between the U.S. and British Virgin Islands, among others. While unintended cross-border roaming is often automatically removed by mobile phone company billing systems, inter-island roaming is typically not.
Empirical models
A radio propagation model, also known as the radio wave propagation model or the radio frequency propagation model, is an empiricalmathematicalformulation for the characterization of radio wave propagation as a function of frequency, distance
and other conditions. A single model is usually developed to predict
the behavior of propagation for all similar links under similar
constraints. Created with the goal of formalizing the way radio waves
are propagated from one place to another, such models typically predict
the path loss along a link or the effective coverage area of a transmitter.
The inventor of radio communication, Guglielmo Marconi,
before 1900 formulated the first crude empirical rule of radio
propagation: the maximum transmission distance varied as the square of
the height of the antenna.
As the path loss encountered along any radio link serves as the
dominant factor for characterization of propagation for the link, radio
propagation models typically focus on realization of the path loss with
the auxiliary task of predicting the area of coverage for a transmitter
or modeling the distribution of signals over different regions.
Because each individual telecommunication link has to encounter
different terrain, path, obstructions, atmospheric conditions and other
phenomena, it is intractable to formulate the exact loss for all
telecommunication systems in a single mathematical equation. As a
result, different models exist for different types of radio links under
different conditions. The models rely on computing the median path loss for a link under a certain probability that the considered conditions will occur.
Radio propagation models are empirical in nature, which means,
they are developed based on large collections of data collected for the
specific scenario. For any model, the collection of data has to be
sufficiently large to provide enough likeliness (or enough scope) to all
kind of situations that can happen in that specific scenario. Like all
empirical models, radio propagation models do not point out the exact
behavior of a link, rather, they predict the most likely behavior the
link may exhibit under the specified conditions.
Different models have been developed to meet the needs of
realizing the propagation behavior in different conditions. Types of
models for radio propagation include:
An early naval cannon, which is allowed to roll backwards slightly when fired, and therefore must be tethered with strong ropes
Recoil (often called knockback, kickback or simply kick) is the rearward thrust generated when a gun is being discharged. In technical terms, the recoil is a result of conservation of momentum, for according to Newton's third law the force required to accelerate something will evoke an equal but opposite reactional force, which means the forward momentum gained by the projectile and exhaust gases (ejectae) will be mathematically balanced out by an equal and opposite momentum exerted back upon the gun.
Basics
Any
launching system (weapon or not) generates recoil. However recoil only
constitutes a problem in the field of artillery and firearms due to the
magnitude of the forces at play. Gun chamber pressures and projectile
acceleration forces are tremendous, on the order of tens to hundreds megapascal and tens of thousands of times the acceleration of gravity (g's),
both necessary to launch the projectile at useful velocity during the
very short time (typically only a few milliseconds) it is travelling
inside the barrel. Meanwhile, the same pressures acting on the base of
the projectile are acting on the rear face of the gun chamber,
accelerating the gun rearward during firing with just the same force it is accelerating the projectile forward.
This moves the gun rearward and generates the recoil momentum.
This recoil momentum is the product of the mass and the acceleration of
the projectile and propellant gasses combined, reversed: the projectile
moves forward, the recoil is rearward. The heavier and the faster the
projectile, the more recoil will be generated. The gun acquires a
rearward velocity that is ratio of this momentum by the mass of the gun:
the heavier the gun, the slower the rearward velocity.
As an example, a 8 g (124 gr) bullet of 9×19mm Parabellum
flying forward at 350 m/s muzzle speed generates a momentum to push a
0.8 kg pistol firing it at 3.5 m/s rearward, if unopposed by the
shooter.
Countering recoil
In
order to bring the rearward moving gun to a halt, the momentum acquired
by the gun is dissipated by a forward-acting counter-recoil force
applied to the gun over a period of time during and after the projectile
exits the muzzle. In hand-held small arms, the shooter will apply this force using their own body, resulting in a noticeable impulse commonly referred to as a "kick". In heavier mounted guns, such as heavy machine guns or artillery pieces, recoil momentum is transferred through the platform on which the weapon is mounted.
Practical weight gun mounts are typically not strong enough to
withstand the maximum forces accelerating the gun during the short time
the projectile is in the barrel. To mitigate these large recoil forces,
recoil buffering mechanisms spread out the counter-recoiling force over a
longer time, typically ten to a hundred times longer than the duration
of the forces accelerating the projectile. This results in the required
counter-recoiling force being proportionally lower, and easily absorbed
by the gun mount.
To apply this counter-recoiling force, modern mounted guns may employ recoil buffering comprising springs and hydraulic recoil mechanisms,
similar to shock-absorbing suspension on automobiles. Early cannons
used systems of ropes along with rolling or sliding friction to provide
forces to slow the recoiling cannon to a stop. Recoil buffering allows
the maximum counter-recoil force to be lowered so that strength
limitations of the gun mount are not exceeded.
Contribution of propellant gasses
Modern cannons also employ muzzle brakes
very effectively to redirect some of the propellant gasses rearward
after projectile exit. This provides a counter-recoiling force to the
barrel, allowing the buffering system and gun mount to be more
efficiently designed at even lower weight.
Propellant gases are even more tapped in recoilless guns,
where much of the high pressure gas remaining in the barrel after
projectile exit is vented rearward though a nozzle at the back of the
chamber, creating a large counter-recoiling force sufficient to
eliminate the need for heavy recoil mitigating buffers on the mount
(although at the cost of a reduced muzzle velocity of the projectile).
Hand-held guns
The
same physics principles affecting recoil in mounted guns also applies
to hand-held guns. However, the shooter's body assumes the role of gun
mount, and must similarly dissipate the gun's recoiling momentum over a
longer period of time than the bullet travel-time in the barrel, in
order not to injure the shooter. Hands, arms and shoulders have
considerable strength and elasticity for this purpose, up to certain
practical limits. Nevertheless, "perceived" recoil limits vary from
shooter to shooter, depending on body size, the use of recoil padding, individual pain tolerance, the weight of the firearm, and whether recoil buffering systems and muzzle devices (muzzle brake or suppressor)
are employed. For this reason, establishing recoil safety standards for
small arms remains challenging, in spite of the straightforward physics
involved.
Physics: momentum, energy and impulse
There are two conservation laws at work when a gun is fired: conservation of momentum and conservation of energy. Recoil is explained by the law of conservation of momentum, and so it is easier to discuss it separately from energy.
Momentum is simply mass multiplied by velocity. Velocity is speed in a particular direction (not just speed). In a very technical sense, speed is a scalar (mathematics): a magnitude; while velocity is a vector (physics):
magnitude and direction. Momentum is conservative: any change in
momentum of an object requires an equal and opposite change of some
other objects. Hence the recoil: imparting momentum to the projectile
requires imparting opposite momentum to the gun.
A change in the momentum of a mass requires the application of a force (see Newton's laws of motion). Forces within a firearm wildly change, so what matters is impulse: the change of momentum is equal to the impulse. The rapid change of velocity (acceleration) of the gun is a shock and will be countered as if by a shock absorber.
Energy in firing a firearm comes in many forms (thermal, pressure) but for understanding recoil what matters is kinetic energy,
which is half mass multiplied by squared speed. For the recoiling gun,
this means that for a given rearward momentum, doubling the mass halves
the speed and also halves the kinetic energy of the gun, making it
easier to dissipate.
Momentum
If
all the masses and velocities involved are accounted for, the vector
sum, magnitude and direction, of the momentum of all the bodies involved
does not change; that is, momentum of the system is conserved. This
conservation of momentum is why gun recoil occurs in the opposite
direction of bullet projection—the mass times velocity of the projectile
(gas included) in the positive direction equals the mass times velocity
of the gun in the negative direction. In summation, the total momentum
of the system (ammunition, gun and shooter/shooting platform)) equals
zero just as it did before the trigger was pulled.
From a practical engineering perspective, therefore, through the
mathematical application of conservation of momentum, it is possible to
calculate a first approximation of a gun's recoil momentum and kinetic
energy simply based on estimates of the projectile speed (and mass)
coming out the barrel. And then to properly design recoil buffering
systems to safely dissipate that momentum and energy. To confirm
analytical calculations and estimates, once a prototype gun is
manufactured, the projectile and gun recoil energy and momentum can be
directly measured using a ballistic pendulum and ballistic chronograph.
The nature of the recoil process is determined by the force of
the expanding gases in the barrel upon the gun (recoil force), which is
equal and opposite to the force upon the ejecta. It is also determined
by the counter-recoil force applied to the gun (e.g. an operator's hand
or shoulder, or a mount). The recoil force only acts during the time
that the ejecta are still in the barrel of the gun. The counter-recoil
force is generally applied over a longer time period and adds forward
momentum to the gun equal to the backward momentum supplied by the
recoil force, in order to bring the gun to a halt. There are two special
cases of counter recoil force: Free-recoil,
in which the time duration of the counter-recoil force is very much
larger than the duration of the recoil force, and zero-recoil, in which
the counter-recoil force matches the recoil force in magnitude and
duration. Except for the case of zero-recoil, the counter-recoil force
is smaller than the recoil force but lasts for a longer time. Since the
recoil force and the counter-recoil force are not matched, the gun will
move rearward, slowing down until it comes to rest. In the zero-recoil
case, the two forces are matched and the gun will not move when fired.
In most cases, a gun is very close to a free-recoil condition, since the
recoil process generally lasts much longer than the time needed to move
the ejecta down the barrel. An example of near zero-recoil would be a
gun securely clamped to a massive or well-anchored table, or supported
from behind by a massive wall. However, employing zero-recoil systems is
often neither practical nor safe for the structure of the gun, as the
recoil momentum must be absorbed directly through the very small
distance of elastic deformation
of the materials the gun and mount are made from, perhaps exceeding
their strength limits. For example, placing the butt of a large caliber
gun directly against a wall and pulling the trigger risks cracking both
the gun stock and the surface of the wall.
The recoil of a firearm, whether large or small, is a result of
the law of conservation of momentum. Assuming that the firearm and
projectile are both at rest before firing, then their total momentum is
zero. Assuming a near free-recoil condition, and neglecting the gases
ejected from the barrel, (an acceptable first estimate), then
immediately after firing, conservation of momentum requires that the
total momentum of the firearm and projectile is the same as before,
namely zero. Stating this mathematically:
where is the momentum of the firearm and
is the momentum of the projectile. In other words, immediately after
firing, the momentum of the firearm is equal and opposite to the
momentum of the projectile.
Since momentum of a body is defined as its mass multiplied by its velocity, we can rewrite the above equation as:
where:
is the mass of the firearm
is the velocity of the firearm immediately after firing
is the mass of the projectile
is the velocity of the projectile immediately after firing
A force integrated over the time period during which it acts will
yield the momentum supplied by that force. The counter-recoil force must
supply enough momentum to the firearm to bring it to a halt. This means
that:
where:
is the counter-recoil force as a function of time (t)
is duration of the counter-recoil force
A similar equation can be written for the recoil force on the firearm:
where:
is the recoil force as a function of time (t)
is duration of the recoil force
Assuming the forces are somewhat evenly spread out over their respective durations, the condition for free-recoil is , while for zero-recoil, .
Angular momentum
For
a gun firing under free-recoil conditions, the force on the gun may not
only force the gun backwards, but may also cause it to rotate about its
center of mass or recoil mount. This is particularly true of older
firearms, such as the classic Kentucky rifle,
where the butt stock angles down significantly lower than the barrel,
providing a pivot point about which the muzzle may rise during recoil. Modern firearms, such as the M16 rifle,
employ stock designs that are in direct line with the barrel, in order
to minimize any rotational effects. If there is an angle for the recoil
parts to rotate about, the torque () on the gun is given by:
where is the perpendicular distance of the center of mass of the gun below the barrel axis, is the force on the gun due to the expanding gases, equal and opposite to the force on the bullet, is the moment of inertia of the gun about its center of mass, or its pivot point, and is the angle of rotation of the barrel axis "up" from its orientation at ignition (aim angle). The angular momentum of the gun is found by integrating this equation to obtain:
where the equality of the momenta of the gun and bullet have been used.
The angular rotation of the gun as the bullet exits the barrel is then
found by integrating again:
where is the angle above the aim angle at which the bullet leaves the barrel, is the time of travel of the bullet in the barrel (because of the acceleration the time is longer than : ) and L
is the distance the bullet travels from its rest position to the tip of
the barrel. The angle at which the bullet leaves the barrel above the
aim angle is then given by:
Including the ejected gas
Before the projectile leaves the gun barrel, it obturates
the bore and "plugs up" the expanding gas generated by the propellant
combustion behind it. This means that the gas is essentially contained
within a closed system
and acts as a neutral element in the overall momentum of the system's
physics. However, when the projectile exits the barrel, this functional seal is removed and the highly energetic bore gas is suddenly free to exit the muzzle and expand in the form of a supersonicshockwave (which can be often fast enough to momentarily overtake the projectile and affect its flight dynamics), creating a phenomenon known as the muzzle blast. The forward vector of this blast creates a jet propulsion
effect that exerts back upon the barrel, and creates an additional
momentum on top of the backward momentum generated by the projectile before it exits the gun.
The overall recoil applied to the firearm is equal and opposite
to the total forward momentum of not only the projectile, but also the
ejected gas. Likewise, the recoil energy given to the firearm is
affected by the ejected gas. By conservation of mass,
the mass of the ejected gas will be equal to the original mass of the
propellant (assuming complete burning). As a rough approximation, the
ejected gas can be considered to have an effective exit velocity of where is the muzzle velocity of the projectile and is approximately constant. The total momentum of the propellant and projectile will then be:
where is the mass of the propellant charge, equal to the mass of the ejected gas.
This expression should be substituted into the expression for
projectile momentum in order to obtain a more accurate description of
the recoil process. The effective velocity may be used in the energy
equation as well, but since the value of α used is generally specified
for the momentum equation, the energy values obtained may be less
accurate. The value of the constant α is generally taken to lie between
1.25 and 1.75. It is mostly dependent upon the type of propellant used,
but may depend slightly on other things such as the ratio of the length
of the barrel to its radius.
Muzzle devices can reduce the recoil impulse by altering the pattern of gas expansion. For instance, muzzle brakes
primarily works by diverting some of the gas ejecta towards the sides,
increasing the lateral blast intensity (hence louder to the sides) but
reducing the thrust from the forward-projection (thus less recoil).
Similarly, recoil compensators divert the gas ejecta mostly upwards to counteract the muzzle rise. However, suppressors
work on a different principle, not by vectoring the gas expansion
laterally but instead by modulating the forward speed of the gas
expansion. By using internal baffles,
the gas is made to travel through a convoluted path before eventually
released outside at the front of the suppressor, thus dissipating its
energy over a larger area and a longer time. This reduces both the
intensity of the blast (thus lower loudness) and the recoil generated (as for the same impulse, force is inversely proportional to time).
For small arms, the way in which the shooter perceives the recoil, or kick, can have a significant impact on the shooter's experience and performance. For example, a gun that is said to "kick like a mule"
is going to be approached with trepidation, and the shooter may
anticipate the recoil and flinch in anticipation as the shot is
released. This leads to the shooter jerking the trigger, rather than
pulling it smoothly, and the jerking motion is almost certain to disturb
the alignment of the gun and may result in a miss. The shooter may also
be physically injured by firing a weapon generating recoil in excess of
what the body can safely absorb or restrain; perhaps getting hit in the
eye by the rifle scope, hit in the forehead by a handgun as the elbow
bends under the force, or soft tissue damage to the shoulder, wrist and
hand; and these results vary for individuals. In addition, as pictured
in the image, excessive recoil can create serious range safety concerns,
if the shooter cannot adequately restrain the firearm in a down-range
direction.
Perception of recoil is related to the deceleration the body
provides against a recoiling gun, deceleration being a force that slows
the velocity of the recoiling mass. Force applied over a distance is
energy. The force that the body feels, therefore, is dissipating the
kinetic energy of the recoiling gun mass. A heavier gun, that is a gun
with more mass, will manifest lower recoil kinetic energy, and,
generally, result in a lessened perception of recoil. Therefore,
although determining the recoiling energy that must be dissipated
through a counter-recoiling force is arrived at by conservation of
momentum, kinetic energy of recoil is what is actually being restrained
and dissipated. The ballistics analyst discovers this recoil kinetic
energy through analysis of projectile momentum.
One of the common ways of describing the felt recoil of a
particular gun-cartridge combination is as "soft" or "sharp" recoiling;
soft recoil is recoil spread over a longer period of time, that is at a
lower deceleration, and sharp recoil is spread over a shorter period of
time, that is with a higher deceleration. Like pushing softer or harder
on the brakes of a car, the driver feels less or more deceleration force
being applied, over a longer or shorter distance to bring the car to a
stop. However, for the human body to mechanically adjust recoil time,
and hence length, to lessen felt recoil force is perhaps an impossible
task. Other than employing less safe and less accurate practices, such
as shooting from the hip, shoulder padding is a safe and effective
mechanism that allows sharp recoiling to be lengthened into soft
recoiling, as lower decelerating force is transmitted into the body over
a slightly greater distance and time, and spread out over a slightly
larger surface.
Keeping the above in mind, one can generally base the relative
recoil of firearms by factoring in a small number of parameters: bullet momentum
and the mass of the firearm. Lowering momentum lowers recoil, all else
being the same. Increasing the firearm's mass also lowers recoil, again
all else being the same. The following are base examples calculated
through the Handloads.com
free online calculator, and bullet and firearm data from respective
reloading manuals (of medium/common loads) and manufacturer
specifications:
In a Glock 22 frame, using the empty weight of 1.43 lb (0.65 kg), the following was obtained:
9 mm Luger: Recoil impulse of 0.78 lbf·s (3.5 N·s); Recoil velocity of 17.55 ft/s (5.3 m/s); Recoil energy of 6.84 ft⋅lbf (9.3 J)
.357 SIG: Recoil impulse of 1.06 lbf·s (4.7 N·s); Recoil velocity of 23.78 ft/s (7.2 m/s); Recoil energy of 12.56 ft⋅lbf (17.0 J)
.40 S&W: Recoil impulse of 0.88 lbf·s (3.9 N·s); Recoil velocity of 19.73 ft/s (6.0 m/s); Recoil energy of 8.64 ft⋅lbf (11.7 J)
In a Smith & Wesson .44 Magnum with 7.5-inch barrel, with an
empty weight of 3.125 lb (1.417 kg), the following was obtained:
.44 Remington Magnum: Recoil impulse of 1.91 lbf·s (8.5 N·s); Recoil velocity of 19.69 ft/s (6.0 m/s); Recoil energy of 18.81 ft⋅lbf (25.5 J)
In a Smith & Wesson 460 7.5-inch barrel, with an empty weight of 3.5 lb (1.6 kg), the following was obtained:
.460 S&W Magnum: Recoil impulse of 3.14 lbf·s (14.0 N·s); Recoil velocity of 28.91 ft/s (8.8 m/s); Recoil energy of 45.43 ft⋅lbf (61.6 J)
In a Smith & Wesson 500 4.5-inch barrel, with an empty weight of 3.5 lb (1.6 kg), the following was obtained:
.500 S&W Magnum: Recoil impulse of 3.76 lbf·s (16.7 N·s); Recoil velocity of 34.63 ft/s (10.6 m/s); Recoil energy of 65.17 ft⋅lbf (88.4 J)
In addition to the overall mass of the gun, reciprocating parts of
the gun will affect how the shooter perceives recoil. While these parts
are not part of the ejecta, and do not alter the overall momentum of the
system, they do involve moving masses during the operation of firing.
For example, gas-operated shotguns are widely held to have a "softer" recoil than fixed breech or recoil-operated
guns (although many semi-automatic recoil and gas-operated guns
incorporate recoil buffer systems into the stock that effectively spread
out peak felt recoil forces). In a gas-operated gun, the bolt is
accelerated rearwards by propellant gases during firing, which results
in a forward force on the body of the gun. This is countered by a
rearward force as the bolt reaches the limit of travel and moves
forwards, resulting in a zero sum, but to the shooter, the recoil has
been spread out over a longer period of time, resulting in the "softer"
feel.
Mounted guns
Photograph of the kickback of a cannon, taken in Morges Castle, SwitzerlandRecoilless designs allow larger and faster projectiles to be shoulder-launched.
A recoil system absorbs recoil energy, reducing the peak force that
is conveyed to whatever the gun is mounted on. Old-fashioned cannons
without a recoil system roll several meters backwards when fired;
systems were used to somewhat limit this movement (ropes, friction
including brakes on wheels, slopes so that the recoil would force the
gun uphill,...), but utterly preventing any movement would just have
resulted in the mount breaking. As a result, guns had to be put back
into firing position and carefully aimed again after each shot,
dramatically slowing the firing rate. The modern quick-firing guns was made possible by the invention of a much more efficient device: the hydro-pneumatic recoil system. First developed by Wladimir Baranovsky in 1872–5 and adopted by the Russian army, then later in France, in the 75mm field gun of 1897, it is still the main device used by big guns nowadays.
In this system, the barrel is mounted on rails on which it can recoil
to the rear, and the recoil is taken up by a cylinder which is similar
in operation to an automotive gas-charged shock absorber,
and is commonly visible as a cylinder shorter and smaller than the
barrel mounted parallel to it. The cylinder contains a charge of
compressed air that will act as a spring, as well as hydraulic oil; in
operation, the barrel's energy is taken up in compressing the air as the
barrel recoils backward, then is dissipated via hydraulic damping as
the barrel is returned forward to the firing position under the pressure
of the compressed air. The recoil impulse is thus spread out over the
time in which the barrel is compressing the air, rather than over the
much narrower interval of time when the projectile is being fired. This
greatly reduces the peak force conveyed to the mount (or to the ground
on which the gun has been placed).
Soft-recoil
In a soft-recoil system,
the spring (or air cylinder) that returns the barrel to the forward
position starts out in a nearly fully compressed state, then the gun's
barrel is released free to fly forward in the moment before firing; the
charge is then ignited just as the barrel reaches the fully forward
position. Since the barrel is still moving forward when the charge is
ignited, about half of the recoil impulse is applied to stopping the
forward motion of the barrel, while the other half is, as in the usual
system, taken up in recompressing the spring. A latch then catches the
barrel and holds it in the starting position. This roughly halves the
energy that the spring needs to absorb, and also roughly halves the peak
force conveyed to the mount, as compared to the usual system. However,
the need to reliably achieve ignition at a single precise instant is a
major practical difficulty with this system; and unlike the usual hydro-pneumatic system, soft-recoil systems do not easily deal with hangfires or misfires. One of the early guns to use this system was the French 65 mm mle.1906; it was also used by the World War II British PIAT man-portable anti-tank weapon.