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Saturday, November 12, 2022

Digital citizen

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Digital_citizen

Every year the Federal Partners in Bullying Prevention hosts a summit to highlight its work to prevent cyberbullying, especially in schools and amongst students, in efforts to become responsible digital citizens.

The term digital citizen is used with different meanings. According to the definition provided by Karen Mossberger, one of the authors of Digital Citizenship: The Internet, Society, and Participation, digital citizens are "those who use the internet regularly and effectively." In this sense a digital citizen is a person using information technology (IT) in order to engage in society, politics, and government.

More recent elaborations of the concept define digital citizenship as the self-enactment of people’s role in society through the use of digital technologies, stressing the empowering and democratizing characteristics of the citizenship idea. These theories aim at taking into account the ever increasing datafication of contemporary societies (as can be symbolically linked to the Snowden leaks), which radically called into question the meaning of “being (digital) citizens in a datafied society”, also referred to as the “algorithmic society”, which is characterised by the increasing datafication of social life and the pervasive presence of surveillance practices – see surveillance and surveillance capitalism, the use of Artificial Intelligence, and Big Data.

Datafication presents crucial challenges for the very notion of citizenship, so that data collection can no longer be seen as an issue of privacy alone so that:

We cannot simply assume that being a citizen online already means something (whether it is the ability to participate or the ability to stay safe) and then look for those whose conduct conforms to this meaning 

Instead, the idea of digital citizenship shall reflect the idea that we are no longer mere “users” of technologies, since they shape our agency both as individuals and as citizens.

Digital citizenship in the "algorithmic society"

In the context of the algorithmic society, the question of digital citizenship "becomes one of the extent to which subjects are able to challenge, avoid or mediate their data double in this datafied society”.

These reflections put the emphasis on the idea of the digital space (or cyberspace) as a political space where the respect of fundamental rights of the individual shall be granted (with reference both to the traditional ones as well as to new specific rights of the internet [see “digital constitutionalism”]) and where the agency and the identity of the individuals as citizens is at stake. This idea of digital citizenship is thought to be not only active but also performative, in the sense that “in societies that are increasingly mediated through digital technologies, digital acts become important means through which citizens create, enact and perform their role in society.”

In particular, for Isin and Ruppert this points towards an active meaning of (digital) citizenship based on the idea that we constitute ourselves as a digital citizen by claiming rights on the internet, either by saying or by doing something.

Types of digital participation

People who characterize themselves as digital citizens often use IT extensively—creating blogs, using social networks, and participating in online journalism. Although digital citizenship begins when any child, teen, or adult signs up for an email address, posts pictures online, uses e-commerce to buy merchandise online, and/or participates in any electronic function that is B2B or B2C, the process of becoming a digital citizen goes beyond simple internet activity. According to Thomas Humphrey Marshall, a British sociologist known for his work on social citizenship, a primary framework of citizenship comprises three different traditions: liberalism, republicanism, and ascriptive hierarchy. Within this framework, the digital citizen needs to exist in order to promote equal economic opportunities and increase political participation. In this way, digital technology helps to lower the barriers to entry for participation as a citizen within a society.

They also have a comprehensive understanding of digital citizenship, which is the appropriate and responsible behavior when using technology. Since digital citizenship evaluates the quality of an individual's response to membership in a digital community, it often requires the participation of all community members, both visible and those who are less visible. A large part in being a responsible digital citizen encompasses digital literacy, etiquette, online safety, and an acknowledgement of private versus public information. The development of digital citizen participation can be divided into two main stages.

The first stage is through information dissemination, which includes subcategories of its own:

  • static information dissemination, characterized largely by citizens who use read-only websites where they take control of data from credible sources in order to formulate judgments or facts. Many of these websites where credible information may be found are provided by the government.
  • dynamic information dissemination, which is more interactive and involves citizens as well as public servants. Both questions and answers can be communicated, and citizens have the opportunity to engage in question-and-answer dialogues through two-way communication platforms

The second stage of digital citizen participation is citizen deliberation, which evaluates what type of participation and role that they play when attempting to ignite some sort of policy change.

  • static citizen participants can play a role by engaging in online polls as well as through complaints and recommendations sent up, mainly toward the government who can create changes in policy decisions.
  • dynamic citizen participants can deliberate amongst others on their thoughts and recommendations in town hall meetings or various media sites.

One of the primary advantages of participating in online debates through digital citizenship is that it incorporates social inclusion. In a report on civic engagement, citizen-powered democracy can be initiated either through information shared through the web, direct communication signals made by the state toward the public, and social media tactics from both private and public companies. In fact, it was found that the community-based nature of social media platforms allow individuals to feel more socially included and informed about political issues that peers have also been found to engage with, otherwise known as a "second-order effect." Two types of opportunities rise as a result, the first being the ability to lower barriers that can make exchanges much easier. In addition, they have the chance to participate in transformative disruption, giving people who have a historically lower political engagement to mobilize in a much easier and convenient fashion.

Nonetheless, there are several challenges that face the presence of digital technologies in political participation. Both current as well as potential challenges can create significant risks for democratic processes. Not only is digital technology still seen as relatively ambiguous, it was also seen to have "less inclusivity in democratic life." Demographic groups differ considerably in the use of technology, and thus, one group could potentially be more represented than another as a result of digital participation. Another primary challenge consists in the ideology of a "filter bubble" effect. Alongside a tremendous spread of false information, internet users could reinforce existing prejudices and assist in polarizing disagreements in the public sphere. This can lead to misinformed voting and decisions based on exposure rather than on pure knowledge. A communication technology director, Van Dijk, stated, "Computerized information campaigns and mass public information systems have to be designed and supported in such a way that they help to narrow the gap between the 'information rich' and 'information poor' otherwise the spontaneous development of ICT will widen it." Access and equivalent amounts of knowledge behind digital technology must be equivalent in order for a fair system to put into place.

Hosted by the Government of France at the OECD Conference Centre in Paris, representatives discussed trust in data and how we can use data to spread openness in addressing environmental challenges.

Alongside a lack of evidenced support for technology that can be proven to be safe for citizens, the OECD has identified five struggles for the online engagement of citizens:

  1. Scale: To what extent can a society allow every individual's voice to be heard, but also not be lost in the mass debate? This can be extremely challenging for the government, which may not effectively know how to listen and respond to each individual contribution.
  2. Capacity: How can digital technology offer citizens more information on public policy-making? The opportunity for citizens to debate with one another is lacking for active citizenship.
  3. Coherence: The government is yet to design a more holistic view of the policy-making cycle and the use of design technology to better prepare information from citizens in each stage of the policy-making cycle.
  4. Evaluation: There is a greater need now than ever before to figure out whether or not the online engagement can help meet the citizen as well as the government's objectives.
  5. Commitment: Is the government committed to analyze and use citizen's public input, and how can this process be validated more regularly?

Developed states and developing countries

Highly developed states possess the capacity to link their respective governments with digital sites. Such sites function in ways such as publicizing recent legislation, current, and future policy objectives; lending agency toward political candidates; and/or allowing citizens to voice themselves in a political way. Likewise, the emergence of these sites has been linked to increased voting advocacy. Lack of access to technology can be a serious obstacle in becoming a digital citizen, since many elementary procedures such as tax report filing, birth registration, and use of websites to support candidates in political campaigns (e-democracy) have become available solely via the internet. Furthermore, many cultural and commercial entities only publicize information on web pages. Non-digital citizens will not be able to retrieve this information, and this may lead to social isolation or economic stagnation.

The gap between digital citizens and non-digital citizens is often referred as the digital divide. In developing countries, digital citizens are fewer. They consist of the people who use technology to overcome local obstacles including development issues, corruption, and even military conflict. Examples of such citizens include users of Ushahidi during the 2007 disputed Kenyan election and protesters in the Arab Spring movements who used media to document repression of protests. Currently, the digital divide is a subject of academic debate as access to the internet has increased in these developing countries, but the place in which it is accessed (work, home, public library, etc.) has a significant effect on how much access will be used, if even in a manner related to the citizenry. Recent scholarship has correlated the desire to be technologically proficient with greater belief in computer access equity, and thus, digital citizenship (Shelley, et al.).

On the other side of the divide, one example of a highly developed digital technology program in a wealthy state is the e-Residency of Estonia. This form of digital residency allows both citizens and non-citizens of the state to pursue business opportunities in a digital business environment. The application is simple; residents can fill out a form with their passport and photograph alongside the reason for applying. Following a successful application, the "e-residency" will allow them to register a company, sign documents, make online banking declarations, and file medical prescriptions online, though they will be tracked through financial footprints. The project plans to cover over 10 million e-residents by 2025 and as of April 2019, there were over 54,000 participants from over 162 countries that have expressed an interest, contributing millions of dollars to the country's economy and assisting in access to any public service online. Other benefits include hassle-free administration, lower business costs, access to the European Union market, and a broad range of e-services. Though the program is designed for entrepreneurs, Estonia hopes to value transparency and resourcefulness as a cause for other companies to implement similar policies domestically. In 2021, Estonia's neighbor Lithuania launched a similar e-Residency program.

Nonetheless, Estonia's e-Residency system has been subject to criticism. Many have pointed out that tax treaties within their own countries will play a major role in preventing this idea from spreading to more countries. Another risk is politically for governments to sustain "funding and legislative priorities across different coalitions of power." Most importantly, the threat of cyberattacks may disrupt the seemingly optimal idea of having a platform for eIDs, as Estonia suffered its own massive cyberattack in 2007 by Russian hacktivists. Today, the protection of digital services and databases is essential to national security, and many countries are still hesitant to take the next step forward to promote a new system that will change the scale of politics with all its citizens.

Other forms of digital divide

Within developed countries, the digital divide, other than economic differences, is attributed to educational levels. A study conducted by the United States National Telecommunications and Information Administration determined that the gap in computer usage and internet access widened 7.8% and 25% between those with the most and least educated, and it has been observed that those with college degrees or higher are 10 times more likely to have internet access at work when compared with those with only a high school education.

A digital divide often extends along specific racial lines as well. The difference in computer usage grew by 39.2% between White and Black households and by 42.6% between White and Hispanic households only three years ago. Race can also affect the number of computers at school, and as expected, gaps between racial groups narrow at higher income levels while widening among households at lower economic levels. Racial disparities have been proven to exist irrespective of income, and in a cultural study to determine reasons for the divide other than income, in accordance to the Hispanic community, computers were seen as a luxury, not a need. Participants collectively stated that computer activities isolated individuals and took away valuable time from family activities. In the African-American community, it was observed that they historically have had negative encounters with technological innovations, and with Asian-Americans, education was emphasized, and thus, there was a larger number of people who embraced the rise in technological advances.

An educational divide also takes place as a result of differences in the use of daily technology. In a report analyzed by the ACT Center for Equity in Learning, "85% of respondents reported having access to anywhere from two to five devices at home. The remaining one percent of respondents reported having access to no devices at home." For the 14% of respondents with one device at home, many of them reported the need to share these devices with other household members, facing challenges that are often overlooked. The data all suggest that wealthier families have access to more devices. In addition, out of the respondents that only used one device at home, 24% of them lived in rural areas, and over half reported that this one device was a smartphone; this could make completing schoolwork assignments more difficult. The ACT recommended that underserved students need access to more devices and higher-quality networks, and educators should do their best to ensure that students can find as many electronic materials through their phones to not place a burden on family plans.

Engagement of youth

At the 2018 Institutional Convention, Shola Mos-Shogbamimu, founder of the convention, discusses the role of digital media in preventing the spread of sexual harassment and what measures can be taken to stop the spread of negativity in youth.

A recent survey revealed that teenagers and young adults spend more time on the internet than watching TV. This has raised a number of concerns about how internet use could impact cognitive abilities. According to a study by Wartella et al., teens are concerned about how digital technologies may have an impact on their health. Digital youth can generally be viewed as the test market for the next generation's digital content and services. Sites such as Myspace and Facebook have come to the fore in sites where youth participate and engage with others on the internet. However, due to the lack of popularity of MySpace in particular, more young people are turning to websites such as Snapchat, Instagram, and YouTube. It was reported that teenagers spend up to nine hours a day online, with the vast majority of that time spent on social media websites from mobile devices, contributing to the ease of access and availability to young people. Vast amounts of money are spent annually to research the demographic by hiring psychologists, sociologists and anthropologists in order to discover habits, values and fields of interest.

Particularly in the United States, "Social media use has become so pervasive in the lives of American teens that having a presence on a social network is almost synonymous with being online; 95% of all teens ages 12-17 are now online and 80% of those online teens are users of social media sites". However, movements such as these appear to benefit strictly those wishing to advocate for their business towards youth. The critical time when young people are developing their civic identities is between the ages 15–22. During this time they develop three attributes, civic literacy, civic skills and civic attachment, that constitute civic engagement later reflected in political actions of their adult lives.

For youth to fully participate and realize their presence on the internet, a quality level of reading comprehension is required. "The average government web site, for example, requires an eleventh-grade level of reading comprehension, even though about half of the U.S. population reads at an eighth-grade level or lower". So despite the internet being a place irrespective of certain factors such as race, religion, and class, education plays a large part in a person's capacity to present themselves online in a formal manner conducive towards their citizenry. Concurrently, education also affects people's motivation to participate online.

Students should be encouraged to use technology with responsibility and ethical digital citizenship promoted. Education on harmful viruses and other malware must be emphasized to protect resources. A student can be a successful digital citizen with the help of educators, parents, and school counselors.

These 5 competencies will assist and support teachers in teaching about digital citizenship: Inclusive I am open to hearing and respectfully recognizing multiple viewpoints and I engage with others online with respect and empathy. Informed I evaluate the accuracy, perspective, and validity of digital media and social posts. Engaged I use technology and digital channels for civic engagement, to solve problems and be a force for good in both physical and virtual communities. Balanced I make informed decisions about how to prioritize my time and activities online and off. Alert I am aware of my online actions, and know how to be safe and create safe spaces for others online. 

Limits on the use of data

International OECD guidelines state that "personal data should be relevant to the purposes for which they are to be used, and to the extent necessary for those purposes should be accurate, complete, and kept up to date". Article 8 prevents subjects to certain exceptions. Meaning that certain things cannot be published online revealing race, ethnicity, religion, political stance, health, and sex life. in the United States, this is enforced generally by the Federal Trade Commission (FTC)- but very generally. For example, the FTC brought an action against Microsoft for failing to properly protect customers' personal information. In addition, many have described the United States as being in a cyberwar with Russia, and several Americans have credited Russia to their country's downfall in transparency and declining trust in the government. With several foreign users posting anonymous information through social media in order to gather a following, it is difficult to understand whom to target and what affiliation or root cause they may have of performing a particular action aimed to sway public opinion.

The FTC does play a significant role in protecting the digital citizen. However, individuals' public records are increasingly useful to the government and highly sought after. This material can help the government detect a variety of crimes such as fraud, drug distribution rings, terrorist cells. it makes it easier to properly profile a suspected criminal and keep an eye on them. Although there are a variety of ways to gather information on an individual through credit card history, employment history, and more, the internet is becoming the most desirable information gatherer thanks to its façade of security and the amount of information that can be stored on the internet. Anonymity has proven to be very rare online as ISPs can keep track of an individual's activity online.

Three principles of digital citizenship

Digital citizenship is a term used to define the appropriate and responsible use of technology among users. Three principles were developed by Mike Ribble to teach digital users how to responsibly use technology to become a digital citizen: respect, educate, and protect. Each principle contains three of the nine elements of digital citizenship.

  1. Respect: the elements of etiquette, access, and law are used to respect other digital users.
  2. Educate: the elements of literacy, communication, and commerce are used to learn about the appropriate use of the digital world.
  3. Protect: the elements of rights and responsibilities, security, and health and wellness are used to remain safe in the digital and non-digital world.

Within these three core principles, there are nine elements to also be considered in regards to digital citizenship:

  1. Digital access: This is perhaps one of the most fundamental blocks to being a digital citizen. However, due to socioeconomic status, location, and other disabilities, some individuals may not have digital access. Recently, schools have been becoming more connected with the internet, often offering computers, and other forms of access. This can be offered through kiosks, community centers, and open labs. This most often is associated with the digital divide and factors associated with such. Digital access is available in many remote countries via cyber cafés and small coffee shops.
  2. Digital commerce: This is the ability for users to recognize that much of the economy is regulated online. It also deals with the understanding of the dangers and benefits of online buying, using credit cards online, and so forth. As with the advantages and legal activities- there is also dangerous activities such as illegal downloads, gambling, drug deals, pornography, plagiarism, and so forth.
  3. Digital communication: This element deals with understanding the variety of online communication mediums such as email, instant messaging, Facebook Messenger, and so forth. There is a standard of etiquette associated with each medium.
  4. Digital literacy: This deals with the understanding of how to use various digital devices. For example, how to properly search for something on a search engine versus an online database, or how to use various online logs. Oftentimes many educational institutions will help form an individual's digital literacy.
  5. Digital etiquette: As discussed in the third element, digital communication, this is the expectation that various mediums require a variety of etiquette. Certain mediums demand more appropriate behavior and language than others.
  6. Digital law: This is where enforcement occurs for illegal downloads, plagiarizing, hacking, creating viruses, sending spam, identity theft, cyberbullying, etc.
  7. Digital rights and responsibilities: This is the set of rights that digital citizens have, such as privacy and free speech.
  8. Digital health: Digital citizens must be aware of the physical stress placed on their bodies by internet usage. They must be aware to not become overly dependent on the internet causing problems such as eye strain, headaches, and stress.
  9. Digital security: This simply means that citizens must take measures to be safe by practicing using secure passwords, virus protection, backing up data, and so forth.

Digital citizenship in education

According to Mike Ribble, an author who has worked on the topic of digital citizenship for more than a decade, digital access is the first element that is prevalent in today's educational curriculum. He cited a widening gap between the impoverished and the wealthy, as 41% of African Americans and Hispanics use computers in the home when compared to 77% of white students. Other crucial digital elements include commerce, communication, literacy, and etiquette. He also emphasized that educators must understand that technology is important for all students, not only those who already have access to it, in order to decrease the digital divide that currently exists.

Furthermore, in research brought up by Common Sense Media, approximately six out of ten American K-12 teachers used some type of digital citizenship curriculum, and seven out of ten taught some sort of competency skill utilizing digital citizenship. Many of the sections that these teachers focused in on included hate speech, cyberbullying, and digital drama. A problem with digital technology that still exists is that over 35% of students were observed to not possess the proper skills to critically evaluate information online, and these issues and statistics increased as the grade levels rose. Online videos such as those found on YouTube and Netflix have been used approximately by 60% of the K-12 teachers in classrooms, while educational tools such as Microsoft Office and Google G Suite have been used by around half of the teachers. Social media was used the least, at around 13% in comparison to other digital methods of education. When analyzing the social class differences between schools, it was found that Title I schools were more likely to use digital citizenship curricula than teachers in more affluent schools.

In the past two years, there has been a major shift to move students from digital citizenship to digital leadership in order to make a greater impact on online interactions. Though digital citizens take a responsible approach to act ethically, digital leadership is a more proactive approach, encompassing the "use of internet and social media to improve the lives, well-being, and circumstances of others" as part of one's daily life. In February 2018, after the Valentine's Day shooting in Parkland, Florida, students became dynamic digital citizens, using social media and other web platforms to engage proactively on the issue and push back against cyberbullies and misinformation. Students from Marjory Stoneman Douglas High School specifically rallied against gun violence, engaging in live tweeting, texting, videoing, and recording the attack as it happened, utilizing onside digital tools to not only witness what was happening at the time but to allow the world to witness it as well. This allowed the nation to see and react, and as a result, students built a web page and logo for their new movement. They gave interviews to major media outlets and at rallies and protects and coordinated a nationwide march online on March 24 against elected officials at meetings and town halls. The idea of this shift in youth is to express empathy beyond one's self, and moving to seeing this self in the digital company of others.

Nonetheless, several critics state that just as empathy can be spread to a vast number of individuals, hatred can be spread as well. Though the United Nations and groups have been establishing fronts against hate speech, there is no legal definition of hate speech used internationally, and more research needs to be done on its impact.

Along with educational trends, there are overlapping goals of digital citizenship education. Altogether, these facets contribute to one another in the development of a healthy and effective education for digital technology and communication.

  1. Digital footprint: An acknowledgment that posting and receiving information online can be tracked, customized, and marketed for users to click and follow. Not only the internet use but individuals' digital footprints can lead to both beneficial and negative outcomes, but the ability to manage one's digital footprints can be a sub-part of digital literacy. Digital footprints do not simply consist of the active participation of content production as well as sharing of ideas on different media sites, but they can also be generated by other internet users (both active and passive forms of digital participation). Examples of digital footprints includes liking, favoriting, following, or commenting on a certain online content creation, or other data can be found by searching through history, purchases, and searches.
  2. Digital literacy: Almost 20 years ago, Gilster (1997) defined digital literacy as "the ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers." Digital literacy includes the locating and consumption of content online, the creation of content, and the way that this content is communicated amongst a group of people.
  3. Information literacy: The American Library Association defines information literacy as the overall ability for an individual to target information that is valuable, being able to find it, evaluate it, and use it. This can be through information creation, research, scholarly conversations, or simply plugging in keywords into a search engine.
  4. Copyright, intellectual property respect, attribution: By knowing who published sources and whether or not content creation is credible, users can be better educated as to what and what not to believe when engaging in digital participation.
  5. Health and wellness: A healthy community allows for an interactive conversation to take place between educated citizens who are knowledgeable about their environment.
  6. Empowering student voice, agency, advocacy: Utilizing nonprofits as well as government-affiliated organizations in order to empower students to speak up for policy changes that need to be made. Currently, more than 10 different mobile applications aim to allow students the opportunity to speak up and advocate for rights online.
  7. Safety, security and privacy: Addressing freedoms extended to everyone in a digital world and the balance between the right to privacy and the safety hazards that go along with it. This area of digital citizenship includes the assistance of students to understand when they are provided the right opportunities, including the proper access to the internet and products that are sold online. It is on the part of educators to assist students in understanding that it is crucial to protect others online.
  8. Character education and ethics: Knowing that ethically speaking, everyone will come with different viewpoints online and it is crucial to remain balanced and moral in online behavior.
  9. Parenting: Emphasizing the efforts of educators, many want to continue preaching rules and policies addressing issues related to the online world. Cyberbullying, sexting, and other negative issues that are brought up are regulated by the School Resource Officers and other school counsel.

Digital Citizenship Curricula

There are free and open curricula developed by different organizations for teaching Digital Citizenship skills in schools:

  1. Be Internet Awesome: Developed by Google in collaboration with The Net Safety Collaborative, and the Internet Keep Safe Coalition.
  2. Digital Citizenship Curriculum: Developed by Common Sense Media, licensed under Creative Commons License CC-BY-NC-ND.
  3. Open Curriculum for Teaching Digital Citizenship & Internet Maturity: Developed by iMature EdTech, licensed under Creative Commons License CC-BY-NC-ND.

Social aspects of television

From Wikipedia, the free encyclopedia
 

The medium of television has had many influences on society since its inception. The belief that this impact has been dramatic has been largely unchallenged in media theory since its inception. However, there is much dispute as to what those effects are, how serious the ramifications are and if these effects are more or less evolutionary with human communication.

Positive effects of television

Social surrogacy hypothesis

Current research is discovering that individuals suffering from social isolation can employ television to create what is termed a parasocial or faux relationship with characters from their favorite television shows and movies as a way of deflecting feelings of loneliness and social deprivation. Just as an individual would spend time with a real person sharing opinions and thoughts, pseudo-relationships are formed with TV characters by becoming personally invested in their lives as if they were a close friend so that the individual can satiate the human desire to form meaningful relationships and establish themselves in society. Jaye Derrick and Shira Gabriel of the University of Buffalo, and Kurt Hugenberg of Miami University found that when an individual is not able to participate in interactions with real people, they are less likely to indicate feelings of loneliness when watching their favorite TV show.

They refer to this finding as the social surrogacy hypothesis. Furthermore, when an event such as a fight or argument disrupts a personal relationship, watching a favorite TV show was able to create a cushion and prevent the individual from experiencing reduced self-esteem and feelings of inadequacy that can often accompany the perceived threat. By providing a temporary substitute for acceptance and belonging that is experienced through social relationships, TV helps to relieve feelings of depression and loneliness when those relationships are not available. This benefit is considered a positive consequence of watching television, as it can counteract the psychological damage that is caused by isolation from social relationships.

Educational advantages

Several studies have found that educational television has many advantages. The Media Awareness Network explains in its article "The Good Things about Television" that television can be a very powerful and effective learning tool for children if used wisely. The article states that television can help young people discover where they fit into society, develop closer relationships with peers and family, and teach them to understand complex social aspects of communication. Dimitri Christakis cites studies in which those who watched Sesame Street and other educational programs as preschoolers had higher grades, were reading more books, placed more value on achievement and were more creative. Similarly, while those exposed to negative role models suffered, those exposed to positive models behaved better.

Health effects

In the Parent Circle, by PC exclusives, Priscilla J. S. Selvaraj points out several benefits of watching TV on an educational level and on an emotional level. She explains that it can, "... be used... both at home as well as in classrooms. With the range of channels on offer, there is no dearth [lack] of educational content." In addition to these benefits watching television brings awareness to their society, and can also help people become bilingual. Because they are learning things outside the classroom, it is making things easier for children inside it. This creates happiness and can raise the energy too. Being energetic and happy allows your body to be more active. More activity makes people healthier.

Emotionally, watching television can help strengthen the bond of a family. This being said spending time with family or loved ones can cause your body to release endorphins that can make you happier as well.

Negative effects of television

The rich array of pejoratives for television (for example, "boob tube" and "chewing gum for the mind" and so forth) indicate a disdain held by many people for this medium. Newton N. Minow spoke of the "vast wasteland" that was the television programming of the day in his 1961 speech.

Complaints about the social influence of television have been heard from the U.S. justice system as investigators and prosecutors decry what they refer to as "the CSI syndrome". They complain that, because of the popularity and considerable viewership of CSI and its spin-offs, juries today expect to be "dazzled", and will acquit criminals of charges unless presented with impressive physical evidence, even when motive, testimony, and lack of alibi are presented by the prosecution.

Television has also been credited with changing the norms of social propriety, although the direction and value of this change are disputed. Milton Shulman, writing about television in the 1960s, wrote that "TV cartoons showed cows without udders and not even a pause was pregnant," and noted that on-air vulgarity was highly frowned upon. Shulman suggested that, even by the 1970s, television was shaping the ideas of propriety and appropriateness in the countries the medium blanketed. He asserted that, as a particularly "pervasive and ubiquitous" medium, television could create a comfortable familiarity with and acceptance of language and behavior once deemed socially unacceptable. Television, as well as influencing its viewers, evoked an imitative response from other competing media as they struggle to keep pace and retain viewer- or readership.

According to a study published in 2008, conducted by John Robinson and Steven Martin from the University of Maryland, people who are not satisfied with their lives spend 30% more time watching TV than satisfied people do. The research was conducted with 30,000 people during the period between 1975 and 2006. This contrasted with a previous study, which indicated that watching TV was the happiest time of the day for some people. Based on his study, Robinson commented that the pleasurable effects of television may be likened to an addictive activity, producing "momentary pleasure but long-term misery and regret."

Psychological effects

In 1989 and 1994, social psychologists Douglas T. Kenrick and Steven Neuberg with co-authors demonstrated experimentally that following exposure to photographs or stories about desirable potential mates, human subjects decrease their ratings of commitment to their current partners. Citing the Kenrick and Neuberg studies, in 1994, evolutionary biologist George C. Williams and psychiatrist Randolph M. Nesse observed that television (and other mass communications such as films) were arousing envy by broadcasting the lives of most successful members of society (e.g. Lifestyles of the Rich and Famous) and were causing lower feelings of commitment to spouses as a consequence of the television industry's hiring of physically attractive actors and actresses. In 1948, 1 percent of U.S. households owned at least one television while 75 percent did by 1955, and by 1992, 60 percent of all U.S. households received cable television subscriptions. In 1980, 1 percent of U.S. households owned at least one videocassette recorder while 75 percent did by 1992. From 1960 to 2011, the percentage of all U.S. adults who were married declined from 72 percent to a record low of 51 percent, with the percentage of U.S. adults over the age of 25 who had never married rising to a record high of one-fifth by 2014 and the percentage of U.S. adults living without spouses or partners rising to 42 percent by 2017.

One theory says that when a person plays video games or watches TV, the basal ganglia portion of the brain becomes very active and dopamine is released. Some scientists believe that release of high amounts of dopamine reduces the amount of the neurotransmitter available for control of movement, perception of pain and pleasure and formation of feelings. A study conducted by Herbert Krugman found that in television viewers, the right side of the brain is twice as active as the left side, which causes a state of hypnosis.

Research shows that watching television starting at a young age can profoundly affect children's development. These effects include obesity, language delays, and learning disabilities. Physical inactivity while viewing TV reduces necessary exercise and leads to over-eating. Language delays occur when a child doesn't interact with others. Children learn language best from live interaction with parents or other individuals. Resulting learning disabilities from over-watching TV include ADHD, concentration problems and even reduction of IQ. Children who watch too much television can thus have difficulties starting school because they aren't interested in their teachers. Children should watch a maximum of 2 hours daily if any television.

Many scientific studies has been published about the embedded use of subliminal messages in songs, video and digital TV, trying to manipulate the choices of watchers and the public opinion. This point of view has hold up some countries to approve law, with the purpose of protecting citizens and their children.

In his book Bowling Alone, Robert D. Putnam noted a decline of public engagement in local social and civic groups from the 1960s to the 1990s. He suggested that television and other technology that individualizes leisure time accounted for 25% of this change.

Health effects

Studies in both children and adults have found an association between the number of hours of television watched and obesity. A study found that watching television decreases the metabolic rate in children to below that found in children at rest. Author John Steinbeck describes television watchers:

"I have observed the physical symptoms of television-looking on children as well as on adults. The mouth grows slack and the lips hang open; the eyes take on a hypnotized or doped look; the nose runs rather more than usual; the backbone turns to water and the fingers slowly and methodically pick the designs out of brocade furniture. Such is the appearance of semi-consciousness that one wonders how much of the 'message' of television is getting through to the brain."

The American Academy of Pediatrics (AAP) recommends that children under two years of age should not watch any television and children two and older should watch one to two hours at most. Children who watch more than four hours of television a day are more likely to become overweight.

TV watching and other sedentary activities are associated with greater risk of heart attack, diabetes, cardiovascular disease, and death.

Alleged dangers

Legislators, scientists and parents are debating the effects of television violence on viewers, particularly youth. Fifty years of research on the impact of television on children's emotional and social development have not ended this debate.

Some scholars have claimed that the evidence clearly supports a causal relationship between media violence and societal violence. However, other authors note significant methodological problems with the literature and mismatch between increasing media violence and decreasing crime rates in the United States.

A 2002 article in Scientific American suggested that compulsive television watching, television addiction, was no different from any other addiction, a finding backed up by reports of withdrawal symptoms among families forced by circumstance to cease watching. However, this view has not yet received widespread acceptance among all scholars, and "television addiction" is not a diagnoseable condition according to the Diagnostic and Statistical Manual -IV -TR.

A longitudinal study in New Zealand involving 1000 people (from childhood to 26 years of age) demonstrated that "television viewing in childhood and adolescence is associated with poor educational achievement by 12 years of age". The same paper noted that there was a significant negative association between time spent watching television per day as a child and educational attainment by age 26: the more time a child spent watching television at ages 5 to 15, the less likely they were to have a university degree by age 26. However, recent research (Schmidt et al., 2009) has indicated that, once other factors are controlled for, television viewing appears to have little to no impact on cognitive performance, contrary to previous thought. However, this study was limited to cognitive performance in childhood. Numerous studies have also examined the relationship between TV viewing and school grades.

A study published in Sexuality Research and Social Policy concluded that parental television involvement was associated with greater body satisfaction among adolescent girls, less sexual experience amongst both male and female adolescents, and that parental television involvement may influence self-esteem and body image, in part by increasing parent-child closeness. However, a more recent article by Christopher Ferguson, Benjamin Winegard, and Bo Winegard cautioned that the literature on media and body dissatisfaction is weaker and less consistent than often claimed and that media effects have been overemphasized. Similarly recent work by Laurence Steinbrerg and Kathryn Monahan has found that, using propensity score matching to control for other variables, television viewing of sexual media had no impact on teen sexual behavior in a longitudinal analysis.

Many studies have found little or no effect of television viewing on viewers (see Freedman, 2002). For example, a recent long-term outcome study of youth found no long-term relationship between watching violent television and youth violence or bullying.

On July 26, 2000 the American Academy of Pediatrics, the American Medical Association, the American Psychological Association, the American Academy of Family Physicians, and the American Academy of Child and Adolescent Psychiatry stated that "prolonged viewing of media violence can lead to emotional desensitization toward violence in real life." However, scholars have since analyzed several statements in this release, both about the number of studies conducted, and a comparison with medical effects, and found many errors.

Propaganda

Television is used to promote commercial, social and political agendas. Public service announcements (including those paid for by governing bodies or politicians), news and current affairs, television advertisements, advertorials and talk shows are used to influence public opinion. The Cultivation Hypothesis suggests that some viewers may begin to repeat questionable or even blatantly fictitious information gleaned from the media as if it were factual. Considerable debate remains, however, whether the Cultivation Hypothesis is well supported by scientific literature, however, the effectiveness of television for propaganda (including commercial advertising) is unsurpassed. The US military and State Department often turn to media to broadcast into hostile territories or nations.

Political polarization

While the effects of television programs depend on what is actually consumed, Neil Postman argues that the dominance of entertaining, but not informative programming, creates a politically ignorant society, undermining democracy: "Americans are the best entertained and quite likely the least-informed people in the Western world." In a four-part documentary series released by Frontline in 2007, former Nightline anchor Ted Koppel stated, "To the extent that we're now judging journalism by the same standards that we apply to entertainment – in other words, give the public what it wants, not necessarily what it ought to hear, what it ought to see, what it needs, but what it wants – that may prove to be one of the greatest tragedies in the history of American journalism." Koppel also suggested that the decline in American journalism was made worse since the revocation of the FCC fairness doctrine provisions during the Reagan Administration, while in an interview with Reason, Larry King argued that the revocation of the Zapple doctrine's equal-time provisions in particular led to a decline in the public discourse and the quality of candidates running in U.S. elections.

Following the first presidential debate between John F. Kennedy and Richard Nixon during the 1960 U.S. presidential election (for which the equal-time rule was suspended), most television viewers thought Kennedy had won the debate while most radio listeners believed that Nixon had won. Gallup polls in October 1960 showed Kennedy moving into a slight but consistent lead over Nixon after the candidates were in a statistical tie for most of August and September before the debates occurred. Kennedy would ultimately win the election with 49.7 percent of the popular vote to Nixon's 49.5 percent. Other polls revealed that more than half of all voters had been influenced by the debates and 6 percent alone claimed that the debates alone had decided their choice. Although the actual influence of television in these debates has been argued over time, recent studies by political scientist James N. Druckman determined that the visually-based television may have allowed viewers to evaluate the candidates more on their image (including perceived personality traits) than radio which allowed the transmission of voice alone. Termed "viewer-listener disagreement", this phenomenon may still affect the political scene of today.

In A Treatise of Human Nature (1739), philosopher David Hume observed that "reason is, and ought only to be the slave of the passions, and can never pretend to any other office than to serve and obey them." Citing Hume, social psychologist Jonathan Haidt argues that his research with anthropologist Richard Shweder on moral dumbfounding along with research about the evolution of morality vindicates an intuitionist model of human moral reasoning, and Haidt cites verse 326 of the Dhammapada where Siddhārtha Gautama compares the dual process nature of human moral reasoning metaphorically to a wild elephant and a trainer as a preferable descriptive analogy in comparison to a metaphor introduced by Plato in Phaedrus of a charioteer and a pair of horses.

Along with differential psychologist Dan P. McAdams, Haidt also argues that the Big Five personality traits constitute the lowest in a three-tiered model of personality with the highest level being a personal narrative identity constituted of events from episodic memory with moral developmental salience. As an example, Haidt cites how Rolling Stones guitarist Keith Richards recollects his experience as a choirboy in secondary school in his autobiography as being formative in the development of Richards political views along what Haidt refers to as the "authority/respect" moral foundation. Along with political scientist Sam Abrams, Haidt argues that political elites in the United States became more polarized beginning in the 1990s as the Greatest Generation and the Silent Generation (fundamentally shaped by their living memories of World War I, World War II, and the Korean War) were gradually replaced with Baby boomers, Generation Jones, and Generation X (fundamentally shaped by their living memories of the U.S. culture war of the 1960s and 1970s).

Haidt argues that because of the difference in their life experience relevant to moral foundations, Baby boomers and Generation Jones may be more prone to what he calls "Manichean thinking," and along with Abrams and FIRE President Greg Lukianoff, Haidt argues that changes made by Newt Gingrich to the parliamentary procedure of the U.S. House of Representatives beginning in 1995 made the chamber more partisan. In 1923, 1 percent of U.S. households owned at least one radio receiver which grew to a majority by 1931 and 75 percent did by 1937, while from 1948 to 1955, the percentage of U.S. households that owned at least one television increased from 1 percent to 75 percent. Because of this, many Baby boomers, Generation Jones, and Geneation X have never known a world without television, and unlike during World War II (1939–1945) and the Korean War (1950–1953) when most U.S. households owned radios but did not have television (and while radio broadcasts were regulated under the FCC Mayflower doctrine), during the Vietnam War (1955–1975) most U.S. households did own at least one television set.

Also, unlike the first half of the 20th century, protests of the 1960s civil rights movement (such as the Selma to Montgomery marches in 1965) were televised, along with police brutality and the urban race rioting during the latter half of the decade, as well as the multi-decade surge in the U.S. homicide rate (that increased by a factor of 2.5 between 1957 and 1980), rates of rape, assault, robbery, theft, and other crime that began in the mid-1960s and did not return to comparable levels until the mid-to-late 1990s (after experiencing declining homicide rates during the Great Depression, World War II, and during the initial Cold War). In 1992, 60 percent of U.S. households held cable television subscriptions in the United States, and Haidt, Abrams, and Lukianoff argue that the expansion of cable television since the 1990s, and Fox News in particular since 2015 in their coverage of student activism over political correctness at colleges and universities in the United States, is one of the principal factors amplifying political polarization in the United States. In September and December 2006 respectively, Luxembourg and the Netherlands became the first countries to completely transition from analog to digital television, while the United States commenced its transition in 2008.

Haidt and journalists Bill Bishop and Harry Enten have noted the growing percentage of the U.S. presidential electorate living in "landslide counties", counties where the popular vote margin between the Democratic and Republican candidate is 20 percentage points or greater. In 1976, only 27 percent of U.S. voters lived in landslide counties, which increased to 39 percent by 1992. Nearly half of U.S. voters resided in counties that voted for George W. Bush or John Kerry by 20 percentage points or more in 2004. In 2008, 48 percent of U.S. voters lived in such counties, which increased to 50 percent in 2012 and increased further to 61 percent in 2016. In 2020, 58 percent of U.S. voters lived in landslide counties.

At the same time, the 2020 U.S. presidential election marked the ninth consecutive presidential election where the victorious major party nominee did not win a popular vote majority by a double-digit margin over the losing major party nominee(s), continuing the longest sequence of such presidential elections in U.S. history that began in 1988 and in 2016 eclipsed the previous longest sequences from 1836 through 1860 and from 1876 through 1900. In contrast, in 14 of the 17 U.S. presidential elections from 1920 through 1984 (or approximately 82 percent) the victorious candidate received more than 50 percent of the vote (with 1948, 1960, and 1968 excepted) while in 10 of the 17 elections (or approximately 59 percent) the victorious candidate received a majority of the popular vote by a double-digit margin (1920, 1924, 1928, 1932, 1936, 1952, 1956, 1964, 1972, and 1984).

Gender and television

While women, who were "traditionally more isolated than men" were given equal opportunity to consume shows about more "manly" endeavors, men's "feminine" sides are tapped by the emotional nature of many television programs.

Television played a significant role in the feminist movement. Although most of the women portrayed on television conformed to stereotypes, television also showed the lives of men as well as news and current affairs. These "other lives" portrayed on television left many women unsatisfied with their current socialization.

The representation of males and females on the television screen has been a subject of much discussion since the television became commercially available in the late 1930s. In 1964 Betty Friedan claimed that "television has represented the American Woman as a "stupid, unattractive, insecure little household drudge who spends her martyred mindless, boring days dreaming of love—and plotting nasty revenge against her husband." As women started to revolt and protest to become equals in society in the 1960s and 1970s, their portrayal on the television was an issue that they addressed. Journalist Susan Faludi suggested, "The practices and programming of network television in the 1980s were an attempt to get back to those earlier stereotypes of women." Through television, even the most homebound women can experience parts of our culture once considered primarily male, such as sports, war, business, medicine, law, and politics. Since at least the 1990s there has been a trend of showing males as insufferable and possibly spineless fools (e.g. Homer Simpson, Ray Barone).

The inherent intimacy of television makes it one of the few public arenas in our society where men routinely wear makeup and are judged as much on their personal appearance and their "style" as on their "accomplishments."

From 1930 till today daytime television hasn't changed much. Soap operas and talk shows still dominate the daytime time slot. Primetime television since the 1950s has been aimed at and catered towards males. In 1952, 68% of characters in primetime dramas were male; in 1973, 74% of characters in these shows were male. In 1970 the National Organization for Women (NOW) took action. They formed a task force to study and change the "derogatory stereotypes of women on television." In 1972 they challenged the licences of two network-owned stations on the basis of their sexist programming. In the 1960s the shows I Dream of Jeannie and Bewitched insinuated that the only way that a woman could escape her duties was to use magic. Industry analysis Shari Anne Brill of Carat USA states, "For years, when men were behind the camera, women were really ditsy. Now you have female leads playing superheroes, or super business women." Current network broadcasting features a range of female portrayals. This is evident in a 2014 study showing that "42% of all major characters on television are female".

Proper interpretation and promotion of the increasing number of women working on and behind the scene of television projects are helping with the development of feminism, and now is the prime time to do so. In August of 2007, television was helping the woman of India by giving them female empowerment. In a survey from 2001 to 2003, "Indian Women don't have a lot of control over their lives. More than half need permission from their husbands to go shopping." India Women were expected to be the traditional house wife that cooked, cleaned, and give birth to many of their kids. But around that time cable television had arrived in Indian villages. One of their most popular shows was where, "Their emancipated female characters are well-educated, work outside the home, control their own money, and have fewer children than rural women." The women's attitudes that had access to the television changes profoundly. For example, "After a village got cable, women's preference for male children fell by 12 percentage points. The average number of situations in which women said that wife beating is acceptable fell by about 10 percent. And the authors' composite autonomy index jumped substantially, by an amount equivalent to the attitude difference associated with 5.5 years of additional education." By giving India women access to cable television it opened their eyes to see what their life could be like. It is said they should call it the "Empowerment Box" because of the awareness it brought to their country.

Stereotypes about social class in television

Children, TV
Children watching cartoons on television, circa 2012.

Some communications researchers argue that television serves as a developmental tool that teaches viewers about members of the upper, middle, working, and lower-poor classes. Research conducted by Kathleen Ryan and Deborah Macey support this theory by providing evidence collected from ethnographic surveys of television viewers along with critical observational analysis of characters and structure of America's most popular television shows. A limited scope of findings of such studies demonstrate a shared public understanding about social class difference, which were learned through the dialogue and behavior of their favorite on-screen characters.

Television, difference, and identity

Research has been conducted to determine how television informs self-identity while reinforcing stereotypes about culture. Some communication researchers have argued that television viewers have become reliant on prime-time reality shows and sitcoms to understand difference as well as the relationship between television and culture. According to a 2013 study on matriarchal figures on the shows The Sopranos and Six Feet Under, researchers stated that the characters of Carmela Soprano and Ruth Fisher were written as stereotypical non-feminists who rely upon their husbands to provide an upscale lifestyle. They posited that these portrayals served as evidence that the media influences stereotype ideologies about class and stressed the importance of obtaining oral histories from "actual mothers, caretakers, and domestic laborers" who have never been accurately portrayed.

Pop culture researchers have studied the social impacts of popular television shows, arguing that televised competition shows such as The Apprentice send out messages about identity that may cause viewers to feel inadequate. According to Justin Kidd television media perpetuates narrow stereotypes about social classes while also teaching viewers to see themselves as inferior and insufficient due to personal aspects such as "race or ethnicity, gender or gender identity, social class, disability or body type, sexuality, age, faith or lack thereof, nationality, values, education, or another other aspect of our identities."

Representation of race in television

Television has effects on society's behavior and beliefs by publicizing stereotypes,  especially with race. According to research done in 2015 by Dixon on misrepresentation of race in local news, Blacks, in particular, were accurately depicted as perpetrators, victims, and officers. However, although Latinos were accurately depicted as perpetrators, they continued to be underrepresented as victims and officers. Conversely, Whites remained significantly overrepresented as victims and officers.

Diversity and television

In 2018, Deadline Hollywood observed that portrayals of diversity, and intersectionality on television had risen, citing a poll about favorite characters and a number of new shows featuring diverse characters.

Technology trends

In its infancy, television was a time-dependent, fleeting medium; it acted on the schedule of the institutions that broadcast the television signal or operated the cable. Fans of regular shows planned their schedules so that they could be available to watch their shows at their time of broadcast. The term appointment television was coined by marketers to describe this kind of attachment.

The viewership's dependence on schedule lessened with the invention of programmable video recorders, such as the videocassette recorder and the digital video recorder. Consumers could watch programs on their own schedule once they were broadcast and recorded. More recently, television service providers also offer video on demand, a set of programs that can be watched at any time.

Both mobile phone networks and the Internet can give video streams, and video sharing websites have become popular. In addition, the jumps in processing power within smartphone and tablet devices has facilitated uptake of "hybridised" TV viewing, where viewers simultaneously watch programs on TV sets and interact with online social networks via their mobile devices. A 2012 study by Australian media company Yahoo!7 found 36% of Australians will call or text family and friends and 41% will post on Facebook while watching TV. Yahoo!7 has already experienced significant early uptake of its Fango mobile app, which encourages social sharing and discussion of TV programs on Australian free-to-air networks.

The Japanese manufacturer Scalar has developed a very small TV system attached to eyeglasses, called "Teleglass T3-F".

Inhalant

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