In computer science, a universal Turing machine (UTM) is a Turing machine
that can simulate an arbitrary Turing machine on arbitrary input. The
universal machine essentially achieves this by reading both the
description of the machine to be simulated as well as the input there of
from its own tape. Alan Turing introduced the idea of such a machine in 1936–1937. This principle is considered to be the origin of the idea of a stored-program computer used by John von Neumann in 1946 for the "Electronic Computing Instrument" that now bears von Neumann's name: the von Neumann architecture.
In terms of computational complexity, a multi-tape universal Turing machine need only be slower by logarithmic factor compared to the machines it simulates.
In terms of computational complexity, a multi-tape universal Turing machine need only be slower by logarithmic factor compared to the machines it simulates.
Introduction
Every Turing machine computes a certain fixed partial computable function from the input strings over its alphabet.
In that sense it behaves like a computer with a fixed program. However,
we can encode the action table of any Turing machine in a string. Thus
we can construct a Turing machine that expects on its tape a string
describing an action table followed by a string describing the input
tape, and computes the tape that the encoded Turing machine would have
computed. Turing described such a construction in complete detail in his
1936 paper:
- "It is possible to invent a single machine which can be used to compute any computable sequence. If this machine U is supplied with a tape on the beginning of which is written the S.D ["standard description" of an action table] of some computing machine M, then U will compute the same sequence as M."
Stored-program computer
Davis
makes a persuasive argument that Turing's conception of what is now
known as "the stored-program computer", of placing the "action
table"—the instructions for the machine—in the same "memory" as the
input data, strongly influenced John von Neumann's conception of the first American discrete-symbol (as opposed to analog) computer—the EDVAC. Davis quotes Time
magazine to this effect, that "everyone who taps at a keyboard... is
working on an incarnation of a Turing machine," and that "John von
Neumann [built] on the work of Alan Turing" (Davis 2000:193 quoting Time magazine of 29 March 1999).
Davis makes a case that Turing's Automatic Computing Engine (ACE) computer "anticipated" the notions of microprogramming (microcode) and RISC processors (Davis 2000:188). Knuth
cites Turing's work on the ACE computer as designing "hardware to
facilitate subroutine linkage" (Knuth 1973:225); Davis also references
this work as Turing's use of a hardware "stack" (Davis 2000:237 footnote
18).
As the Turing Machine was encouraging the construction of computers, the UTM was encouraging the development of the fledgling computer sciences.
An early, if not the very first, assembler was proposed "by a young
hot-shot programmer" for the EDVAC (Davis 2000:192). Von Neumann's
"first serious program ... [was] to simply sort data efficiently" (Davis
2000:184). Knuth observes that the subroutine return embedded in the
program itself rather than in special registers is attributable to von
Neumann and Goldstine. Knuth furthermore states that
- "The first interpretive routine may be said to be the "Universal Turing Machine" ... Interpretive routines in the conventional sense were mentioned by John Mauchly in his lectures at the Moore School in 1946 ... Turing took part in this development also; interpretive systems for the Pilot ACE computer were written under his direction" (Knuth 1973:226).
Davis briefly mentions operating systems and compilers as outcomes of the notion of program-as-data (Davis 2000:185).
Some, however, might raise issues with this assessment. At the
time (mid-1940s to mid-1950s) a relatively small cadre of researchers
were intimately involved with the architecture of the new "digital
computers". Hao Wang (1954), a young researcher at this time, made the following observation:
- Turing's theory of computable functions antedated but has not much influenced the extensive actual construction of digital computers. These two aspects of theory and practice have been developed almost entirely independently of each other. The main reason is undoubtedly that logicians are interested in questions radically different from those with which the applied mathematicians and electrical engineers are primarily concerned. It cannot, however, fail to strike one as rather strange that often the same concepts are expressed by very different terms in the two developments." (Wang 1954, 1957:63)
Wang hoped that his paper would "connect the two approaches." Indeed,
Minsky confirms this: "that the first formulation of Turing-machine
theory in computer-like models appears in Wang (1957)" (Minsky
1967:200). Minsky goes on to demonstrate Turing equivalence of a counter machine.
With respect to the reduction of computers to simple Turing
equivalent models (and vice versa), Minsky's designation of Wang as
having made "the first formulation" is open to debate. While both
Minsky's paper of 1961 and Wang's paper of 1957 are cited by Shepherdson
and Sturgis (1963), they also cite and summarize in some detail the
work of European mathematicians Kaphenst (1959), Ershov (1959), and
Péter (1958). The names of mathematicians Hermes (1954, 1955, 1961) and
Kaphenst (1959) appear in the bibliographies of both Sheperdson-Sturgis
(1963) and Elgot-Robinson (1961). Two other names of importance are
Canadian researchers Melzak (1961) and Lambek (1961).
Mathematical theory
With
this encoding of action tables as strings it becomes possible in
principle for Turing machines to answer questions about the behaviour of
other Turing machines. Most of these questions, however, are undecidable,
meaning that the function in question cannot be calculated
mechanically. For instance, the problem of determining whether an
arbitrary Turing machine will halt on a particular input, or on all
inputs, known as the Halting problem, was shown to be, in general, undecidable in Turing's original paper. Rice's theorem shows that any non-trivial question about the output of a Turing machine is undecidable.
A universal Turing machine can calculate any recursive function, decide any recursive language, and accept any recursively enumerable language. According to the Church–Turing thesis, the problems solvable by a universal Turing machine are exactly those problems solvable by an algorithm or an effective method of computation,
for any reasonable definition of those terms. For these reasons, a
universal Turing machine serves as a standard against which to compare
computational systems, and a system that can simulate a universal Turing
machine is called Turing complete.
An abstract version of the universal Turing machine is the universal function, a computable function which can be used to calculate any other computable function. The UTM theorem proves the existence of such a function.
Efficiency
Without
loss of generality, the input of Turing machine can be assumed to be in
the alphabet {0, 1}; any other finite alphabet can be encoded over {0,
1}. The behavior of a Turing machine M is determined by its
transition function. This function can be easily encoded as a string
over the alphabet {0, 1} as well. The size of the alphabet of M,
the number of tapes it has, and the size of the state space can be
deduced from the transition function's table. The distinguished states
and symbols can be identified by their position, e.g. the first two
states can by convention be the start and stop states. Consequently,
every Turing machine can be encoded as a string over the alphabet {0,
1}. Additionally, we convene that every invalid encoding maps to a
trivial Turing machine that immediately halts, and that every Turing
machine can have an infinite number of encodings by padding the encoding
with an arbitrary number of (say) 1's at the end, just like comments
work in a programming language. It should be no surprise that we can
achieve this encoding given the existence of a Gödel number and computational equivalence between Turing machines and μ-recursive functions. Similarly, our construction associates to every binary string α, a Turing machine Mα.
Starting from the above encoding, in 1966 F. C. Hennie and R. E. Stearns showed that given a Turing machine Mα that halts on input x within N steps, then there exists a multi-tape universal Turing machine that halts on inputs α, x (given on different tapes) in CN log N, where C is a machine-specific constant that does not depend on the length of the input x, but does depend on M's alphabet size, number of tapes, and number of states. Effectively this is an simulation, using Donald Knuth's Big O notation.
Smallest machines
When
Alan Turing came up with the idea of a universal machine he had in mind
the simplest computing model powerful enough to calculate all possible
functions that can be calculated. Claude Shannon
first explicitly posed the question of finding the smallest possible
universal Turing machine in 1956. He showed that two symbols were
sufficient so long as enough states were used (or vice versa), and that
it was always possible to exchange states for symbols.
Marvin Minsky discovered a 7-state 4-symbol universal Turing machine in 1962 using 2-tag systems. Other small universal Turing machines have since been found by Yurii Rogozhin and others by extending this approach of tag system simulation. If we denote by (m, n) the class of UTMs with m states and n symbols the following tuples have been found: (15, 2), (9, 3), (6, 4), (5, 5), (4, 6), (3, 9), and (2, 18). Rogozhin's (4, 6) machine uses only 22 instructions, and no standard UTM of lesser descriptional complexity is known.
However, generalizing the standard Turing machine model admits
even smaller UTMs. One such generalization is to allow an infinitely
repeated word on one or both sides of the Turing machine input, thus
extending the definition of universality and known as "semi-weak" or
"weak" universality, respectively. Small weakly universal Turing
machines that simulate the Rule 110 cellular automaton have been given for the (6, 2), (3, 3), and (2, 4) state-symbol pairs. The proof of universality for Wolfram's 2-state 3-symbol Turing machine
further extends the notion of weak universality by allowing certain
non-periodic initial configurations. Other variants on the standard
Turing machine model that yield small UTMs include machines with
multiple tapes or tapes of multiple dimension, and machines coupled with
a finite automaton.
Machines with no internal states
If
you allow multiple heads on the Turing machine then you can have a
Turing machine with no internal states at all. The "states" are encoded
as part of the tape. For example, consider a tape with 6 colours: 0, 1,
2, 0A, 1A, 2A. Consider a tape such as 0,0,1,2,2A,0,2,1 where a 3-headed
Turing machine is situated over the triple (2,2A,0). The rules then
convert any triple to another triple and move the 3-heads left or right.
For example, the rules might convert (2,2A,0) to (2,1,0) and move the
head left. Thus in this example the machine acts like a 3-colour Turing
machine with internal states A and B (represented by no letter). The
case for a 2-headed Turing machine is very similar. Thus a 2-headed
Turing machine can be Universal with 6 colours. It is not known what the
smallest number of colours needed for a multi-headed Turing machine are
or if a 2-colour Universal Turing machine is possible with multiple
heads. It also means that rewrite rules
are Turing complete since the triple rules are equivalent to rewrite
rules. Extending the tape to two dimensions with a head sampling a
letter and it's 8 neighbours, only 2 colours are needed, as for example,
a colour can be encoded in a vertical triple pattern such as 110.
Example of universal-machine coding
The following example is taken from Turing (1936). For more about this example see the page Turing machine examples.
Turing used seven symbols { A, C, D, R, L, N, ; } to encode each 5-tuple; as described in the article Turing machine,
his 5-tuples are only of types N1, N2, and N3. The number of each
"m-configuration" (instruction, state) is represented by "D" followed by
a unary string of A's, e.g. "q3" = DAAA. In a similar manner he encodes
the symbols blank as "D", the symbol "0" as "DC", the symbol "1" as
DCC, etc. The symbols "R", "L", and "N" remain as is.
After encoding each 5-tuple is then "assembled" into a string in order as shown in the following table
Current m-configuration | Tape symbol | Print-operation | Tape-motion | Final m-configuration |
|
Current m-configuration code | Tape symbol code | Print-operation code | Tape-motion code | Final m-configuration code | 5-tuple assembled code |
---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
q1 | blank | P0 | R | q2 |
|
DA | D | DC | R | DAA | DADDCRDAA |
q2 | blank | E | R | q3 |
|
DAA | D | D | R | DAAA | DAADDRDAAA |
q3 | blank | P1 | R | q4 |
|
DAAA | D | DCC | R | DAAAA | DAAADDCCRDAAAA |
q4 | blank | E | R | q1 |
|
DAAAA | D | D | R | DA | DAAAADDRDA |
Finally, the codes for all four 5-tuples are strung together into a code started by ";" and separated by ";" i.e.:
- ;DADDCRDAA;DAADDRDAAA;DAAADDCCRDAAAA;DAAAADDRDA
This code he placed on alternate squares—the "F-squares" – leaving
the "E-squares" (those liable to erasure) empty. The final assembly of
the code on the tape for the U-machine consists of placing two special
symbols ("e") one after the other, then the code separated out on
alternate squares, and lastly the double-colon symbol "::" (blanks shown here with "." for clarity):
- ee..D.A.D.D.C.R.D.A.A..D.A.A.D.D.R.D.A.A.A..D.A.A.A.D.D.C.C.R.D.A.A.A.A..D.A.A.A.A.D.D.R.D.A.......
The U-machine's action-table (state-transition table) is responsible
for decoding the symbols. Turing's action table keeps track of its place
with markers "u", "v", "x", "y", "z" by placing them in "E-squares" to
the right of "the marked symbol" – for example, to mark the current
instruction z is placed to the right of ";" x is keeping
the place with respect to the current "m-configuration" DAA. The
U-machine's action table will shuttle these symbols around (erasing them
and placing them in different locations) as the computation progresses:
- ee.; .D.A.D.D.C.R.D.A.A. ; zD.A.AxD.D.R.D.A.A.A.;.D.A.A.A.D.D.C.C.R.D.A.A.A.A.;.D.A.A.A.A.D.D.R.D.A.::......
Turing's action-table for his U-machine is very involved.
A number of other commentators (notably Penrose 1989)
provide examples of ways to encode instructions for the Universal
machine. As does Penrose, most commentators use only binary symbols i.e.
only symbols { 0, 1 }, or { blank, mark | }. Penrose goes further and
writes out his entire U-machine code (Penrose 1989:71–73). He asserts
that it truly is a U-machine code, an enormous number that spans almost 2
full pages of 1's and 0's. For readers interested in simpler encodings
for the Post–Turing machine the discussion of Davis in Steen (Steen 1980:251ff) may be useful.
Asperti and Ricciotti described a multi-tape UTM defined by
composing elementary machines with very simple semantics, rather than
explicitly giving its full action table. This approach was sufficiently
modular to allow them to formally prove the correctness of the machine
in the Matita proof assistant.
Programming Turing machines
Various higher level languages are designed to be compiled into a Turing machine. Examples include Laconic and Turing Machine Descriptor.