Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g., in the forms of decisions.
Understanding in this context means the transformation of visual images
(the input of the retina) into descriptions of the world that can
interface with other thought processes and elicit appropriate action.
This image understanding can be seen as the disentangling of symbolic
information from image data using models constructed with the aid of
geometry, physics, statistics, and learning theory.
As a scientific discipline, computer vision is concerned with the theory behind artificial systems that extract information from images. The image data can take many forms, such as video sequences, views from multiple cameras, or multi-dimensional data from a medical scanner. As a technological discipline, computer vision seeks to apply its theories and models for the construction of computer vision systems.
Sub-domains of computer vision include scene reconstruction, event detection, video tracking, object recognition, 3D pose estimation, learning, indexing, motion estimation, and image restoration.
As a scientific discipline, computer vision is concerned with the theory behind artificial systems that extract information from images. The image data can take many forms, such as video sequences, views from multiple cameras, or multi-dimensional data from a medical scanner. As a technological discipline, computer vision seeks to apply its theories and models for the construction of computer vision systems.
Sub-domains of computer vision include scene reconstruction, event detection, video tracking, object recognition, 3D pose estimation, learning, indexing, motion estimation, and image restoration.
Definition
Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to automate tasks that the human visual system can do.
"Computer vision is concerned with the automatic extraction, analysis
and understanding of useful information from a single image or a
sequence of images. It involves the development of a theoretical and
algorithmic basis to achieve automatic visual understanding." As a scientific discipline,
computer vision is concerned with the theory behind artificial systems
that extract information from images. The image data can take many
forms, such as video sequences, views from multiple cameras, or
multi-dimensional data from a medical scanner.
As a technological discipline, computer vision seeks to apply its
theories and models for the construction of computer vision systems.
History
In the late 1960s, computer vision began at universities that were pioneering artificial intelligence. It was meant to mimic the human visual system, as a stepping stone to endowing robots with intelligent behavior.
In 1966, it was believed that this could be achieved through a summer
project, by attaching a camera to a computer and having it "describe
what it saw".
What distinguished computer vision from the prevalent field of digital image processing at that time was a desire to extract three-dimensional
structure from images with the goal of achieving full scene
understanding. Studies in the 1970s formed the early foundations for
many of the computer vision algorithms that exist today, including extraction of edges from images, labeling of lines, non-polyhedral and polyhedral modeling, representation of objects as interconnections of smaller structures, optical flow, and motion estimation.
The next decade saw studies based on more rigorous mathematical
analysis and quantitative aspects of computer vision. These include the
concept of scale-space, the inference of shape from various cues such as shading, texture and focus, and contour models known as snakes. Researchers also realized that many of these mathematical concepts could be treated within the same optimization framework as regularization and Markov random fields.
By the 1990s, some of the previous research topics became more active than the others. Research in projective 3-D reconstructions led to better understanding of camera calibration.
With the advent of optimization methods for camera calibration, it was
realized that a lot of the ideas were already explored in bundle adjustment theory from the field of photogrammetry. This led to methods for sparse 3-D reconstructions of scenes from multiple images. Progress was made on the dense stereo correspondence problem and further multi-view stereo techniques. At the same time, variations of graph cut were used to solve image segmentation.
This decade also marked the first time statistical learning techniques
were used in practice to recognize faces in images. Toward the end of the 1990s, a significant change came about with the increased interaction between the fields of computer graphics and computer vision. This included image-based rendering, image morphing, view interpolation, panoramic image stitching and early light-field rendering.
Recent work has seen the resurgence of feature-based methods, used in conjunction with machine learning techniques and complex optimization frameworks.
Related fields
Artificial intelligence
Areas of artificial intelligence deal with autonomous planning or deliberation for robotical systems to navigate through an environment.
A detailed understanding of these environments is required to navigate
through them. Information about the environment could be provided by a
computer vision system, acting as a vision sensor and providing
high-level information about the environment and the robot.
Artificial intelligence and computer vision share other topics such as pattern recognition
and learning techniques. Consequently, computer vision is sometimes
seen as a part of the artificial intelligence field or the computer
science field in general.
Information engineering
Computer vision is often considered to be part of information engineering.
Solid-state physics
Solid-state physics is another field that is closely related to computer vision. Most computer vision systems rely on image sensors, which detect electromagnetic radiation, which is typically in the form of either visible or infra-red light. The sensors are designed using quantum physics. The process by which light interacts with surfaces is explained using physics. Physics explains the behavior of optics which are a core part of most imaging systems. Sophisticated image sensors even require quantum mechanics to provide a complete understanding of the image formation process. Also, various measurement problems in physics can be addressed using computer vision, for example motion in fluids.
Neurobiology
A third field which plays an important role is neurobiology,
specifically the study of the biological vision system. Over the last
century, there has been an extensive study of eyes, neurons, and the
brain structures devoted to processing of visual stimuli in both humans
and various animals. This has led to a coarse, yet complicated,
description of how "real" vision systems operate in order to solve
certain vision-related tasks. These results have led to a subfield
within computer vision where artificial systems are designed to mimic
the processing and behavior of biological systems, at different levels
of complexity. Also, some of the learning-based methods developed within
computer vision (e.g. neural net and deep learning based image and feature analysis and classification) have their background in biology.
Some strands of computer vision research are closely related to the study of biological vision
– indeed, just as many strands of AI research are closely tied with
research into human consciousness, and the use of stored knowledge to
interpret, integrate and utilize visual information. The field of
biological vision studies and models the physiological processes behind
visual perception in humans and other animals. Computer vision, on the
other hand, studies and describes the processes implemented in software
and hardware behind artificial vision systems. Interdisciplinary
exchange between biological and computer vision has proven fruitful for
both fields.
Signal processing
Yet another field related to computer vision is signal processing.
Many methods for processing of one-variable signals, typically temporal
signals, can be extended in a natural way to processing of two-variable
signals or multi-variable signals in computer vision. However, because
of the specific nature of images there are many methods developed within
computer vision which have no counterpart in processing of one-variable
signals. Together with the multi-dimensionality of the signal, this
defines a subfield in signal processing as a part of computer vision.
Other fields
Beside
the above-mentioned views on computer vision, many of the related
research topics can also be studied from a purely mathematical point of
view. For example, many methods in computer vision are based on statistics, optimization or geometry.
Finally, a significant part of the field is devoted to the
implementation aspect of computer vision; how existing methods can be
realized in various combinations of software and hardware, or how these
methods can be modified in order to gain processing speed without losing
too much performance. Computer vision is also used in fashion
ecommerce, inventory management, patent search, furniture, and the
beauty industry.
Distinctions
The fields most closely related to computer vision are image processing, image analysis and machine vision.
There is a significant overlap in the range of techniques and
applications that these cover. This implies that the basic techniques
that are used and developed in these fields are similar, something which
can be interpreted as there is only one field with different names. On
the other hand, it appears to be necessary for research groups,
scientific journals, conferences and companies to present or market
themselves as belonging specifically to one of these fields and, hence,
various characterizations which distinguish each of the fields from the
others have been presented.
Computer graphics produces image data from 3D models, computer vision often produces 3D models from image data. There is also a trend towards a combination of the two disciplines, e.g., as explored in augmented reality.
The following characterizations appear relevant but should not be taken as universally accepted:
- Image processing and image analysis tend to focus on 2D images, how to transform one image to another, e.g., by pixel-wise operations such as contrast enhancement, local operations such as edge extraction or noise removal, or geometrical transformations such as rotating the image. This characterization implies that image processing/analysis neither require assumptions nor produce interpretations about the image content.
- Computer vision includes 3D analysis from 2D images. This analyzes the 3D scene projected onto one or several images, e.g., how to reconstruct structure or other information about the 3D scene from one or several images. Computer vision often relies on more or less complex assumptions about the scene depicted in an image.
- Machine vision is the process of applying a range of technologies & methods to provide imaging-based automatic inspection, process control and robot guidance in industrial applications. Machine vision tends to focus on applications, mainly in manufacturing, e.g., vision-based robots and systems for vision-based inspection, measurement, or picking (such as bin picking). This implies that image sensor technologies and control theory often are integrated with the processing of image data to control a robot and that real-time processing is emphasised by means of efficient implementations in hardware and software. It also implies that the external conditions such as lighting can be and are often more controlled in machine vision than they are in general computer vision, which can enable the use of different algorithms.
- There is also a field called imaging which primarily focuses on the process of producing images, but sometimes also deals with processing and analysis of images. For example, medical imaging includes substantial work on the analysis of image data in medical applications.
- Finally, pattern recognition is a field which uses various methods to extract information from signals in general, mainly based on statistical approaches and artificial neural networks. A significant part of this field is devoted to applying these methods to image data.
Photogrammetry also overlaps with computer vision, e.g., stereophotogrammetry vs. computer stereo vision.
Applications
Applications range from tasks such as industrial machine vision
systems which, say, inspect bottles speeding by on a production line,
to research into artificial intelligence and computers or robots that
can comprehend the world around them. The computer vision and machine
vision fields have significant overlap. Computer vision covers the core
technology of automated image analysis which is used in many fields.
Machine vision usually refers to a process of combining automated image
analysis with other methods and technologies to provide automated
inspection and robot guidance in industrial applications. In many
computer-vision applications, the computers are pre-programmed to solve a
particular task, but methods based on learning are now becoming
increasingly common. Examples of applications of computer vision include
systems for:
- Automatic inspection, e.g., in manufacturing applications;
- Assisting humans in identification tasks, e.g., a species identification system;
- Controlling processes, e.g., an industrial robot;
- Detecting events, e.g., for visual surveillance or people counting;
- Interaction, e.g., as the input to a device for computer-human interaction;
- Modeling objects or environments, e.g., medical image analysis or topographical modeling;
- Navigation, e.g., by an autonomous vehicle or mobile robot; and
- Organizing information, e.g., for indexing databases of images and image sequences.
One of the most prominent application fields is medical computer
vision, or medical image processing, characterized by the extraction of
information from image data to diagnose a patient. An example of this is detection of tumours, arteriosclerosis
or other malign changes; measurements of organ dimensions, blood flow,
etc. are another example. It also supports medical research by providing
new information: e.g., about the structure of the brain, or
about the quality of medical treatments. Applications of computer vision
in the medical area also includes enhancement of images interpreted by
humans—ultrasonic images or X-ray images for example—to reduce the
influence of noise.
A second application area in computer vision is in industry, sometimes called machine vision,
where information is extracted for the purpose of supporting a
manufacturing process. One example is quality control where details or
final products are being automatically inspected in order to find
defects. Another example is measurement of position and orientation of
details to be picked up by a robot arm. Machine vision is also heavily
used in agricultural process to remove undesirable food stuff from bulk
material, a process called optical sorting.
Military applications are probably one of the largest areas for
computer vision. The obvious examples are detection of enemy soldiers or
vehicles and missile guidance.
More advanced systems for missile guidance send the missile to an area
rather than a specific target, and target selection is made when the
missile reaches the area based on locally acquired image data. Modern
military concepts, such as "battlefield awareness", imply that various
sensors, including image sensors, provide a rich set of information
about a combat scene which can be used to support strategic decisions.
In this case, automatic processing of the data is used to reduce
complexity and to fuse information from multiple sensors to increase
reliability.
One of the newer application areas is autonomous vehicles, which include submersibles, land-based vehicles (small robots with wheels, cars or trucks), aerial vehicles, and unmanned aerial vehicles (UAV).
The level of autonomy ranges from fully autonomous (unmanned) vehicles
to vehicles where computer-vision-based systems support a driver or a
pilot in various situations. Fully autonomous vehicles typically use
computer vision for navigation, e.g. for knowing where it is, or for producing a map of its environment (SLAM) and for detecting obstacles. It can also be used for detecting certain task specific events, e.g.,
a UAV looking for forest fires. Examples of supporting systems are
obstacle warning systems in cars, and systems for autonomous landing of
aircraft. Several car manufacturers have demonstrated systems for autonomous driving of cars,
but this technology has still not reached a level where it can be put
on the market. There are ample examples of military autonomous vehicles
ranging from advanced missiles to UAVs for recon missions or missile
guidance. Space exploration is already being made with autonomous
vehicles using computer vision, e.g., NASA's Mars Exploration Rover and ESA's ExoMars Rover.
Other application areas include:
- Support of visual effects creation for cinema and broadcast, e.g., camera tracking (matchmoving).
- Surveillance.
- Tracking and counting organisms in the biological sciences
Typical tasks
Each
of the application areas described above employ a range of computer
vision tasks; more or less well-defined measurement problems or
processing problems, which can be solved using a variety of methods.
Some examples of typical computer vision tasks are presented below.
Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g., in the forms of decisions.
Understanding in this context means the transformation of visual images
(the input of the retina) into descriptions of the world that can
interface with other thought processes and elicit appropriate action.
This image understanding can be seen as the disentangling of symbolic
information from image data using models constructed with the aid of
geometry, physics, statistics, and learning theory.
Recognition
The classical problem in computer vision, image processing, and machine vision
is that of determining whether or not the image data contains some
specific object, feature, or activity. Different varieties of the
recognition problem are described in the literature:
- Object recognition (also called object classification) – one or several pre-specified or learned objects or object classes can be recognized, usually together with their 2D positions in the image or 3D poses in the scene. Blippar, Google Goggles and LikeThat provide stand-alone programs that illustrate this functionality.
- Identification – an individual instance of an object is recognized. Examples include identification of a specific person's face or fingerprint, identification of handwritten digits, or identification of a specific vehicle.
- Detection – the image data are scanned for a specific condition. Examples include detection of possible abnormal cells or tissues in medical images or detection of a vehicle in an automatic road toll system. Detection based on relatively simple and fast computations is sometimes used for finding smaller regions of interesting image data which can be further analyzed by more computationally demanding techniques to produce a correct interpretation.
Currently, the best algorithms for such tasks are based on convolutional neural networks. An illustration of their capabilities is given by the ImageNet Large Scale Visual Recognition Challenge;
this is a benchmark in object classification and detection, with
millions of images and hundreds of object classes. Performance of
convolutional neural networks, on the ImageNet tests, is now close to
that of humans.
The best algorithms still struggle with objects that are small or thin,
such as a small ant on a stem of a flower or a person holding a quill
in their hand. They also have trouble with images that have been
distorted with filters (an increasingly common phenomenon with modern
digital cameras). By contrast, those kinds of images rarely trouble
humans. Humans, however, tend to have trouble with other issues. For
example, they are not good at classifying objects into fine-grained
classes, such as the particular breed of dog or species of bird, whereas
convolutional neural networks handle this with ease.
Several specialized tasks based on recognition exist, such as:
- Content-based image retrieval – finding all images in a larger set of images which have a specific content. The content can be specified in different ways, for example in terms of similarity relative a target image (give me all images similar to image X), or in terms of high-level search criteria given as text input (give me all images which contains many houses, are taken during winter, and have no cars in them).
- Pose estimation – estimating the position or orientation of a specific object relative to the camera. An example application for this technique would be assisting a robot arm in retrieving objects from a conveyor belt in an assembly line situation or picking parts from a bin.
- Optical character recognition (OCR) – identifying characters in images of printed or handwritten text, usually with a view to encoding the text in a format more amenable to editing or indexing (e.g. ASCII).
- 2D code reading – reading of 2D codes such as data matrix and QR codes.
- Facial recognition
- Shape Recognition Technology (SRT) in people counter systems differentiating human beings (head and shoulder patterns) from objects
Motion analysis
Several
tasks relate to motion estimation where an image sequence is processed
to produce an estimate of the velocity either at each points in the
image or in the 3D scene, or even of the camera that produces the images
. Examples of such tasks are:
- Egomotion – determining the 3D rigid motion (rotation and translation) of the camera from an image sequence produced by the camera.
- Tracking – following the movements of a (usually) smaller set of interest points or objects (e.g., vehicles, humans or other organisms) in the image sequence.
- Optical flow – to determine, for each point in the image, how that point is moving relative to the image plane, i.e., its apparent motion. This motion is a result both of how the corresponding 3D point is moving in the scene and how the camera is moving relative to the scene.
Scene reconstruction
Given one or (typically) more images of a scene, or a video, scene reconstruction aims at computing a 3D model
of the scene. In the simplest case the model can be a set of 3D points.
More sophisticated methods produce a complete 3D surface model. The
advent of 3D imaging not requiring motion or scanning, and related
processing algorithms is enabling rapid advances in this field.
Grid-based 3D sensing can be used to acquire 3D images from multiple
angles. Algorithms are now available to stitch multiple 3D images
together into point clouds and 3D models.
Image restoration
The
aim of image restoration is the removal of noise (sensor noise, motion
blur, etc.) from images. The simplest possible approach for noise
removal is various types of filters such as low-pass filters or median
filters. More sophisticated methods assume a model of how the local
image structures look, to distinguish them from noise. By first
analysing the image data in terms of the local image structures, such as
lines or edges, and then controlling the filtering based on local
information from the analysis step, a better level of noise removal is
usually obtained compared to the simpler approaches.
An example in this field is inpainting.
System methods
The
organization of a computer vision system is highly
application-dependent. Some systems are stand-alone applications that
solve a specific measurement or detection problem, while others
constitute a sub-system of a larger design which, for example, also
contains sub-systems for control of mechanical actuators, planning,
information databases, man-machine interfaces, etc. The specific
implementation of a computer vision system also depends on whether its
functionality is pre-specified or if some part of it can be learned or
modified during operation. Many functions are unique to the application.
There are, however, typical functions that are found in many computer
vision systems.
- Image acquisition – A digital image is produced by one or several image sensors, which, besides various types of light-sensitive cameras, include range sensors, tomography devices, radar, ultra-sonic cameras, etc. Depending on the type of sensor, the resulting image data is an ordinary 2D image, a 3D volume, or an image sequence. The pixel values typically correspond to light intensity in one or several spectral bands (gray images or colour images), but can also be related to various physical measures, such as depth, absorption or reflectance of sonic or electromagnetic waves, or nuclear magnetic resonance.
- Pre-processing – Before a computer vision method can be
applied to image data in order to extract some specific piece of
information, it is usually necessary to process the data in order to
assure that it satisfies certain assumptions implied by the method.
Examples are:
- Re-sampling to assure that the image coordinate system is correct.
- Noise reduction to assure that sensor noise does not introduce false information.
- Contrast enhancement to assure that relevant information can be detected.
- Scale space representation to enhance image structures at locally appropriate scales.
- Feature extraction – Image features at various levels of complexity are extracted from the image data. Typical examples of such features are:
- Lines, edges and ridges.
- Localized interest points such as corners, blobs or points.
- More complex features may be related to texture, shape or motion.
- Detection/segmentation – At some point in the processing a
decision is made about which image points or regions of the image are
relevant for further processing. Examples are:
- Selection of a specific set of interest points.
- Segmentation of one or multiple image regions that contain a specific object of interest.
- Segmentation of image into nested scene architecture comprising foreground, object groups, single objects or salient object parts (also referred to as spatial-taxon scene hierarchy), while the visual salience is often implemented as spatial and temporal attention.
- Segmentation or co-segmentation of one or multiple videos into a series of per-frame foreground masks, while maintaining its temporal semantic continuity.
- High-level processing – At this step the input is typically a
small set of data, for example a set of points or an image region which
is assumed to contain a specific object. The remaining processing deals with, for example:
- Verification that the data satisfy model-based and application-specific assumptions.
- Estimation of application-specific parameters, such as object pose or object size.
- Image recognition – classifying a detected object into different categories.
- Image registration – comparing and combining two different views of the same object.
- Decision making Making the final decision required for the application, for example:
- Pass/fail on automatic inspection applications.
- Match/no-match in recognition applications.
- Flag for further human review in medical, military, security and recognition applications.
Image-understanding systems
Image-understanding
systems (IUS) include three levels of abstraction as follows: low level
includes image primitives such as edges, texture elements, or regions;
intermediate level includes boundaries, surfaces and volumes; and high
level includes objects, scenes, or events. Many of these requirements
are really topics for further research.
The representational requirements in the designing of IUS for
these levels are: representation of prototypical concepts, concept
organization, spatial knowledge, temporal knowledge, scaling, and
description by comparison and differentiation.
While inference refers to the process of deriving new, not
explicitly represented facts from currently known facts, control refers
to the process that selects which of the many inference, search, and
matching techniques should be applied at a particular stage of
processing. Inference and control requirements for IUS are: search and
hypothesis activation, matching and hypothesis testing, generation and
use of expectations, change and focus of attention, certainty and
strength of belief, inference and goal satisfaction.
Hardware
There
are many kinds of computer vision systems; however, all of them contain
these basic elements: a power source, at least one image acquisition
device (camera, ccd, etc.), a processor, and control and communication
cables or some kind of wireless interconnection mechanism. In addition, a
practical vision system contains software, as well as a display in
order to monitor the system. Vision systems for inner spaces, as most
industrial ones, contain an illumination system and may be placed in a
controlled environment. Furthermore, a completed system includes many
accessories such as camera supports, cables and connectors.
Most computer vision systems use visible-light cameras passively
viewing a scene at frame rates of at most 60 frames per second (usually
far slower).
A few computer vision systems use image-acquisition hardware with
active illumination or something other than visible light or both, such
as structured-light 3D scanners, thermographic cameras, hyperspectral imagers, radar imaging, lidar scanners, magnetic resonance images, side-scan sonar, synthetic aperture sonar,
etc. Such hardware captures "images" that are then processed often
using the same computer vision algorithms used to process visible-light
images.
While traditional broadcast and consumer video systems operate at a rate of 30 frames per second, advances in digital signal processing and consumer graphics hardware
has made high-speed image acquisition, processing, and display possible
for real-time systems on the order of hundreds to thousands of frames
per second. For applications in robotics, fast, real-time video systems
are critically important and often can simplify the processing needed
for certain algorithms. When combined with a high-speed projector, fast
image acquisition allows 3D measurement and feature tracking to be
realised.
Egocentric vision systems are composed of a wearable camera that automatically take pictures from a first-person perspective.
As of 2016, vision processing units are emerging as a new class of processor, to complement CPUs and graphics processing units (GPUs) in this role.