Mechanism design is a field in economics and game theory that takes an engineering approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory.
It has broad applications, from economics and politics (markets,
auctions, voting procedures) to networked-systems (internet interdomain
routing, sponsored search auctions).
Mechanism design studies solution concepts for a class of private-information games. Leonid Hurwicz
explains that 'in a design problem, the goal function is the main
"given", while the
mechanism is the unknown. Therefore, the design problem is the "inverse"
of traditional economic theory, which is typically devoted to the
analysis of the performance of a given mechanism.' So, two distinguishing features of these games are:
- that a game "designer" chooses the game structure rather than inheriting one,
- that the designer is interested in the game's outcome.
The 2007 Nobel Memorial Prize in Economic Sciences was awarded to Leonid Hurwicz, Eric Maskin, and Roger Myerson "for having laid the foundations of mechanism design theory".
Intuition
In an interesting class of Bayesian games,
one player, called the "principal", would like to condition his
behavior on information privately known to other players. For example,
the principal would like to know the true quality of a used car a
salesman is pitching. He cannot learn anything simply by asking the
salesman, because it is in his interest to distort the truth. However,
in mechanism design the principal does have one advantage: He may design
a game whose rules can influence others to act the way he would like.
Without mechanism design theory, the principal's problem would be
difficult to solve. He would have to consider all the possible games
and choose the one that best influences other players' tactics. In
addition, the principal would have to draw conclusions from agents who
may lie to him. Thanks to mechanism design, and particularly the revelation principle, the principal only needs to consider games in which agents truthfully report their private information.
Foundations
Mechanism
A
game of mechanism design is a game of private information in which one
of the agents, called the principal, chooses the payoff structure.
Following Harsanyi (1967),
the agents receive secret "messages" from nature containing information
relevant to payoffs. For example, a message may contain information
about their preferences or the quality of a good for sale. We call this
information the agent's "type" (usually noted and accordingly the space of types ). Agents then report a type to the principal (usually noted with a hat )
that can be a strategic lie. After the report, the principal and the
agents are paid according to the payoff structure the principal chose.
The timing of the game is:
- The principal commits to a mechanism that grants an outcome as a function of reported type;
- The agents report, possibly dishonestly, a type profile ;
- The mechanism is executed (agents receive outcome ).
In order to understand who gets what, it is common to divide the outcome into a goods allocation and a money transfer, where stands for an allocation of goods rendered or received as a function of type, and stands for a monetary transfer as a function of type.
As a benchmark the designer often defines what would happen under full information. Define a mapping the (true) type profile directly to the allocation of goods received or rendered,
- .
In contrast a mechanism maps the reported type profile to an outcome (again, both a goods allocation and a money transfer )
- .
Revelation principle
A proposed mechanism constitutes a Bayesian game (a game of private information), and if it is well-behaved the game has a Bayesian Nash equilibrium. At equilibrium agents choose their reports strategically as a function of type
- .
It is difficult to solve for Bayesian equilibria in such a setting
because it involves solving for agents' best-response strategies and for
the best inference from a possible strategic lie. Thanks to a sweeping
result called the revelation principle, no matter the mechanism a
designer can confine attention to equilibria in which agents truthfully report type. The revelation principle
states: "To every Bayesian Nash equilibrium there corresponds a
Bayesian game with the same equilibrium outcome but in which players
truthfully report type."
This is extremely useful. The principle allows one to solve for a
Bayesian equilibrium by assuming all players truthfully report type
(subject to an incentive compatibility constraint). In one blow it eliminates the need to consider either strategic behavior or lying.
Its proof is quite direct. Assume a Bayesian game in which the
agent's strategy and payoff are functions of its type and what others
do, . By definition agent i's equilibrium strategy is Nash in expected utility:
- .
Simply define a mechanism that would induce agents to choose the same
equilibrium. The easiest one to define is for the mechanism to commit
to playing the agents' equilibrium strategies for them.
- .
Under such a mechanism the agents of course find it optimal to reveal
type since the mechanism plays the strategies they found optimal
anyway. Formally, choose such that
- .
Implementability
The designer of a mechanism generally hopes either
- to design a mechanism that "implements" a social choice function;
- to find the mechanism that maximizes some value criterion (e.g. profit).
To implement a social choice function is to find some transfer function that motivates agents to pick outcome .
Formally, if the equilibrium strategy profile under the mechanism maps
to the same goods allocation as a social choice function,
- ,
we say the mechanism implements the social choice function.
Thanks to the revelation principle, the designer can usually find a transfer function to implement a social choice by solving an associated truth-telling game. If agents find it optimal to truthfully report type,
- ,
we say such a mechanism is truthfully implementable (or just "implementable"). The task is then to solve for a truthfully implementable and impute this transfer function to the original game. An allocation is truthfully implementable if there exists a transfer function such that
- ,
which is also called the incentive compatibility (IC) constraint.
In applications, the IC condition is the key to describing the shape of
in any useful way. Under certain conditions it can even isolate the
transfer function analytically. Additionally, a participation (individual rationality) constraint is sometimes added if agents have the option of not playing.
Necessity
Consider a setting in which all agents have a type-contingent utility function . Consider also a goods allocation that is vector-valued and size (which permits number of goods) and assume it is piecewise continuous with respect to its arguments.
The function is implementable only if
- ,
whenever and and x is continuous at .
This is a necessary condition and is derived from the first- and
second-order conditions of the agent's optimization problem assuming
truth-telling.
Its meaning can be understood in two pieces. The first piece says the agent's marginal rate of substitution (MRS) increases as a function of the type,
- .
In short, agents will not tell the truth if the mechanism does not
offer higher agent types a better deal. Otherwise, higher types facing
any mechanism that punishes high types for reporting will lie and
declare they are lower types, violating the truthtelling IC constraint.
The second piece is a monotonicity condition waiting to happen,
which, to be positive, means higher types must be given more of the good.
There is potential for the two pieces to interact. If for some type range the contract offered less quantity to higher types ,
it is possible the mechanism could compensate by giving higher types a
discount. But such a contract already exists for low-type agents, so
this solution is pathological. Such a solution sometimes occurs in the
process of solving for a mechanism. In these cases it must be "ironed."
In a multiple-good environment it is also possible for the designer to
reward the agent with more of one good to substitute for less of another
(e.g. butter for margarine). Multiple-good mechanisms are an ongoing problem in mechanism design theory.
Sufficiency
Mechanism design papers usually make two assumptions to ensure implementability:
- .
This is known by several names: the single-crossing condition,
the sorting condition and the Spence–Mirrlees condition. It means the
utility function is of such a shape that the agent's MRS is increasing
in type.
- ,
This is a technical condition bounding the rate of growth of the MRS.
These assumptions are sufficient to provide that any monotonic is implementable (a
exists that can implement it). In addition, in the single-good setting
the single-crossing condition is sufficient to provide that only a
monotonic is implementable, so the designer can confine his search to a monotonic .
Highlighted results
Revenue equivalence theorem
Vickrey (1961)
gives a celebrated result that any member of a large class of auctions
assures the seller of the same expected revenue and that the expected
revenue is the best the seller can do. This is the case if
- The buyers have identical valuation functions (which may be a function of type)
- The buyers' types are independently distributed
- The buyers types are drawn from a continuous distribution
- The type distribution bears the monotone hazard rate property
- The mechanism sells the good to the buyer with the highest valuation
The last condition is crucial to the theorem. An implication is that
for the seller to achieve higher revenue he must take a chance on giving
the item to an agent with a lower valuation. Usually this means he must
risk not selling the item at all.
Vickrey–Clarke–Groves mechanisms
The Vickrey (1961) auction model was later expanded by Clarke (1971)
and Groves to treat a public choice problem in which a public project's
cost is borne by all agents, e.g. whether to build a municipal bridge.
The resulting "Vickrey–Clarke–Groves" mechanism can motivate agents to
choose the socially efficient allocation of the public good even if
agents have privately known valuations. In other words, it can solve the
"tragedy of the commons"—under certain conditions, in particular quasilinear utility or if budget balance is not required.
Consider a setting in which number of agents have quasilinear utility with private valuations where the currency
is valued linearly. The VCG designer designs an incentive compatible
(hence truthfully implementable) mechanism to obtain the true type
profile, from which the designer implements the socially optimal
allocation
- .
The cleverness of the VCG mechanism is the way it motivates truthful
revelation. It eliminates incentives to misreport by penalizing any
agent by the cost of the distortion he causes. Among the reports the
agent may make, the VCG mechanism permits a "null" report saying he is
indifferent to the public good and cares only about the money transfer.
This effectively removes the agent from the game. If an agent does
choose to report a type, the VCG mechanism charges the agent a fee if
his report is pivotal, that is if his report changes the optimal allocation x so as to harm other agents. The payment is calculated
- ,
which sums the distortion in the utilities of the other agents (and not his own) caused by one agent reporting.
Gibbard–Satterthwaite theorem
Gibbard (1973) and Satterthwaite (1975) give an impossibility result similar in spirit to Arrow's impossibility theorem. For a very general class of games, only "dictatorial" social choice functions can be implemented.
A social choice function f() is dictatorial if one agent always receives his most-favored goods allocation,
- .
The theorem states that under general conditions any truthfully implementable social choice function must be dictatorial,
- X is finite and contains at least three elements,
- Preferences are rational,
- .
Myerson–Satterthwaite theorem
Myerson and Satterthwaite (1983)
show there is no efficient way for two parties to trade a good when
they each have secret and probabilistically varying valuations for it,
without the risk of forcing one party to trade at a loss. It is among
the most remarkable negative results in economics—a kind of negative
mirror to the fundamental theorems of welfare economics.
Examples
Price discrimination
Mirrlees (1971) introduces a setting in which the transfer function t()
is easy to solve for. Due to its relevance and tractability it is a
common setting in the literature. Consider a single-good, single-agent
setting in which the agent has quasilinear utility with an unknown type parameter
- ,
and in which the principal has a prior CDF over the agent's type . The principal can produce goods at a convex marginal cost c(x) and wants to maximize the expected profit from the transaction
- ,
subject to IC and IR conditions
- ,
- .
The principal here is a monopolist trying to set a profit-maximizing
price scheme in which it cannot identify the type of the customer. A
common example is an airline setting fares for business, leisure and
student travelers. Due to the IR condition it has to give every type a
good enough deal to induce participation. Due to the IC condition it has
to give every type a good enough deal that the type prefers its deal to
that of any other.
A trick given by Mirrlees (1971) is to use the envelope theorem to eliminate the transfer function from the expectation to be maximized,
- ,
- .
Integrating,
- ,
where is some index type. Replacing the incentive-compatible in the maximand,
- , ,
after an integration by parts. This function can be maximized pointwise.
Because
is incentive-compatible already the designer can drop the IC
constraint. If the utility function satisfies the Spence–Mirrlees
condition then a monotonic
function exists. The IR constraint can be checked at equilibrium and
the fee schedule raised or lowered accordingly. Additionally, note the
presence of a hazard rate in the expression. If the type distribution bears the monotone hazard ratio property, the FOC is sufficient to solve for t(). If not, then it is necessary to check whether the monotonicity constraint (see sufficiency, above) is satisfied everywhere along the allocation and fee schedules. If not, then the designer must use Myerson ironing.
Myerson ironing
In some applications the designer may solve the first-order
conditions for the price and allocation schedules yet find they are not
monotonic. For example, in the quasilinear setting this often happens
when the hazard ratio is itself not monotone. By the Spence–Mirrlees
condition the optimal price and allocation schedules must be monotonic,
so the designer must eliminate any interval over which the schedule
changes direction by flattening it.
Intuitively, what is going on is the designer finds it optimal to bunch
certain types together and give them the same contract. Normally the
designer motivates higher types to distinguish themselves by giving them
a better deal. If there are insufficiently few higher types on the
margin the designer does not find it worthwhile to grant lower types a
concession (called their information rent) in order to charge higher types a type-specific contract.
Consider a monopolist principal selling to agents with quasilinear utility, the example above. Suppose the allocation schedule satisfying the first-order conditions has a single interior peak at and a single interior trough at , illustrated at right.
- Following Myerson (1981) flatten it by choosing satisfying
- where is the inverse function of x mapping to and is the inverse function of x mapping to . That is, returns a before the interior peak and returns a after the interior trough.
- If the nonmonotonic region of borders the edge of the type space, simply set the appropriate function (or both) to the boundary type. If there are multiple regions, see a textbook for an iterative procedure; it may be that more than one troughs should be ironed together.
Proof
The proof uses the theory of optimal control. It considers the set of intervals in the nonmonotonic region of over which it might flatten the schedule. It then writes a Hamiltonian to obtain necessary conditions for a within the intervals
- that does satisfy monotonicity,
- for which the monotonicity constraint is not binding on the boundaries of the interval.
Condition two ensures that the
satisfying the optimal control problem reconnects to the schedule in
the original problem at the interval boundaries (no jumps). Any satisfying the necessary conditions must be flat because it must be monotonic and yet reconnect at the boundaries.
As before maximize the principal's expected payoff, but this time subject to the monotonicity constraint
- ,
and use a Hamiltonian to do it, with shadow price ,
- ,
where is a state variable and the control. As usual in optimal control the costate evolution equation must satisfy
- .
Taking advantage of condition 2, note the monotonicity constraint is not binding at the boundaries of the interval,
- ,
meaning the costate variable condition can be integrated and also equals 0;
- .
The average distortion of the principal's surplus must be 0. To flatten the schedule, find an such that its inverse image maps to a interval satisfying the condition above.