A compiler is a computer program that transforms computer code written in one programming language (the source language) into another programming language (the target language). Compilers are a type of translator that support digital devices, primarily computers. The name compiler is primarily used for programs that translate source code from a high-level programming language to a lower level language (e.g., assembly language, object code, or machine code) to create an executable program.
However, there are many different types of compilers. If the compiled program can run on a computer whose CPU or operating system is different from the one on which the compiler runs, the compiler is a cross-compiler. A bootstrap compiler is written in the language that it intends to compile. A program that translates from a low-level language to a higher level one is a decompiler. A program that translates between high-level languages is usually called a source-to-source compiler or transpiler. A language rewriter is usually a program that translates the form of expressions without a change of language. The term compiler-compiler refers to tools used to create parsers that perform syntax analysis.
A compiler is likely to perform many or all of the following operations: preprocessing, lexical analysis, parsing, semantic analysis (syntax-directed translation), conversion of input programs to an intermediate representation, code optimization and code generation. Compilers implement these operations in phases that promote efficient design and correct transformations of source input to target output. Program faults caused by incorrect compiler behavior can be very difficult to track down and work around; therefore, compiler implementers invest significant effort to ensure compiler correctness.
Compilers are not the only translators used to transform source programs. An interpreter is computer software that transforms and then executes the indicated operations. The translation process influences the design of computer languages which leads to a preference of compilation or interpretation. In practice, an interpreter can be implemented for compiled languages and compilers can be implemented for interpreted languages.
However, there are many different types of compilers. If the compiled program can run on a computer whose CPU or operating system is different from the one on which the compiler runs, the compiler is a cross-compiler. A bootstrap compiler is written in the language that it intends to compile. A program that translates from a low-level language to a higher level one is a decompiler. A program that translates between high-level languages is usually called a source-to-source compiler or transpiler. A language rewriter is usually a program that translates the form of expressions without a change of language. The term compiler-compiler refers to tools used to create parsers that perform syntax analysis.
A compiler is likely to perform many or all of the following operations: preprocessing, lexical analysis, parsing, semantic analysis (syntax-directed translation), conversion of input programs to an intermediate representation, code optimization and code generation. Compilers implement these operations in phases that promote efficient design and correct transformations of source input to target output. Program faults caused by incorrect compiler behavior can be very difficult to track down and work around; therefore, compiler implementers invest significant effort to ensure compiler correctness.
Compilers are not the only translators used to transform source programs. An interpreter is computer software that transforms and then executes the indicated operations. The translation process influences the design of computer languages which leads to a preference of compilation or interpretation. In practice, an interpreter can be implemented for compiled languages and compilers can be implemented for interpreted languages.
History
Theoretical computing concepts developed by scientists,
mathematicians, and engineers formed the basis of digital modern
computing development during World War II. Primitive binary languages
evolved because digital devices only understand ones and zeros and the
circuit patterns in the underlying machine architecture. In the late
1940s, assembly languages were created to offer a more workable
abstraction of the computer architectures. Limited memory
capacity of early computers led to substantial technical challenges
when the first compilers were designed. Therefore, the compilation
process needed to be divided into several small programs. The front end
programs produce the analysis products used by the back end programs to
generate target code. As computer technology provided more resources,
compiler designs could align better with the compilation process.
It is usually more productive for a programmer to use a
high-level language, so the development of high-level languages followed
naturally from the capabilities offered by digital computers.
High-level languages are formal languages
that are strictly defined by their syntax and semantics which form the
high-level language architecture. Elements of these formal languages
include:
- Alphabet, any finite set of symbols;
- String, a finite sequence of symbols;
- Language, any set of strings on an alphabet.
The sentences in a language may be defined by a set of rules called a grammar.
Backus–Naur form (BNF) describes the syntax of "sentences" of a language and was used for the syntax of Algol 60 by John Backus. The ideas derive from the context-free grammar concepts by Noam Chomsky, a linguist.
"BNF and its extensions have become standard tools for describing the
syntax of programming notations, and in many cases parts of compilers
are generated automatically from a BNF description."
In the 1940s, Konrad Zuse designed an algorithmic programming language called Plankalkül ("Plan Calculus"). While no actual implementation occurred until the 1970s, it presented concepts later seen in APL designed by Ken Iverson in the late 1950s. APL is a language for mathematical computations.
High-level language design during the formative years of digital
computing provided useful programming tools for a variety of
applications:
- FORTRAN (Formula Translation) for engineering and science applications is considered to be the first high-level language.
- COBOL (Common Business-Oriented Language) evolved from A-0 and FLOW-MATIC to become the dominant high-level language for business applications.
- LISP (List Processor) for symbolic computation.
Compiler technology evolved from the need for a strictly defined
transformation of the high-level source program into a low-level target
program for the digital computer. The compiler could be viewed as a
front end to deal with the analysis of the source code and a back end to
synthesize the analysis into the target code. Optimization between the
front end and back end could produce more efficient target code.
Some early milestones in the development of compiler technology:
- 1952 – An Autocode compiler developed by Alick Glennie for the Manchester Mark I computer at the University of Manchester is considered by some to be the first compiled programming language.
- 1952 – Grace Hopper's team at Remington Rand wrote the compiler for the A-0 programming language (and coined the term compiler to describe it), although the A-0 compiler functioned more as a loader or linker than the modern notion of a full compiler.
- 1954-1957 – A team led by John Backus at IBM developed FORTRAN which is usually considered the first high-level language. In 1957, they completed a FORTRAN compiler that is generally credited as having introduced the first unambiguously complete compiler.
- 1959 – The Conference on Data Systems Language (CODASYL) initiated development of COBOL. The COBOL design drew on A-0 and FLOW-MATIC. By the early 1960s COBOL was compiled on multiple architectures.
- 1958-1962 – John McCarthy at MIT designed LISP. The symbol processing capabilities provided useful features for artificial intelligence research. In 1962, LISP 1.5 release noted some tools: an interpreter written by Stephen Russell and Daniel J. Edwards, a compiler and assembler written by Tim Hart and Mike Levin.
Early operating systems and software were written in assembly
language. In the 60s and early 70s, the use of high-level languages for
system programming was still controversial due to resource limitations.
However, several research and industry efforts began the shift toward
high-level systems programming languages, for example, BCPL, BLISS, B, and C.
BCPL (Basic Combined Programming Language) designed in 1966 by Martin Richards at the University of Cambridge was originally developed as a compiler writing tool. Several compilers have been implemented, Richards' book provides insights to the language and its compiler. BCPL was not only an influential systems programming language that is still used in research but also provided a basis for the design of B and C languages.
BLISS
(Basic Language for Implementation of System Software) was developed
for a Digital Equipment Corporation (DEC) PDP-10 computer by W.A. Wulf's
Carnegie Mellon University (CMU) research team. The CMU team went on to
develop BLISS-11 compiler one year later in 1970.
Multics (Multiplexed Information and Computing Service), a time-sharing operating system project, involved MIT, Bell Labs, General Electric (later Honeywell) and was led by Fernando Corbató from MIT. Multics was written in the PL/I language developed by IBM and IBM User Group.
IBM's goal was to satisfy business, scientific, and systems programming
requirements. There were other languages that could have been
considered but PL/I offered the most complete solution even though it
had not been implemented.
For the first few years of the Mulitics project, a subset of the
language could be compiled to assembly language with the Early PL/I
(EPL) compiler by Doug McIlory and Bob Morris from Bell Labs. EPL supported the project until a boot-strapping compiler for the full PL/I could be developed.
Bell Labs left the Multics project in 1969: "Over time, hope was
replaced by frustration as the group effort initially failed to produce
an economically useful system."
Continued participation would drive up project support costs. So
researchers turned to other development efforts. A system programming
language B based on BCPL concepts was written by Dennis Ritchie and Ken Thompson. Ritchie created a boot-strapping compiler for B and wrote Unics (Uniplexed Information and Computing Service) operating system for a PDP-7 in B. Unics eventually became spelled Unix.
Bell Labs started development and expansion of C
based on B and BCPL. The BCPL compiler had been transported to Multics
by Bell Labs and BCPL was a preferred language at Bell Labs.
Initially, a front-end program to Bell Labs' B compiler was used while a
C compiler was developed. In 1971, a new PDP-11 provided the resource
to define extensions to B and rewrite the compiler. By 1973 the design
of C language was essentially complete and the Unix kernel for a PDP-11
was rewritten in C. Steve Johnson started development of Portable C
Compiler (PCC) to support retargeting of C compilers to new machines.
Object-oriented programming
(OOP) offered some interesting possibilities for application
development and maintenance. OOP concepts go further back but were part
of LISP and Simula language science. At Bell Labs, the development of C++ became interested in OOP.
C++ was first used in 1980 for systems programming. The initial design
leveraged C language systems programming capabilities with Simula
concepts. Object-oriented facilities were added in 1983.
The Cfront program implemented a C++ front-end for C84 language
compiler. In subsequent years several C++ compilers were developed as
C++ popularity grew.
In many application domains, the idea of using a higher-level
language quickly caught on. Because of the expanding functionality
supported by newer programming languages and the increasing complexity of computer architectures, compilers became more complex.
DARPA
(Defense Advanced Research Projects Agency) sponsored a compiler
project with Wulf's CMU research team in 1970. The Production Quality
Compiler-Compiler PQCC design would produce a Production Quality Compiler (PQC) from formal definitions of source language and the target. PQCC tried to extend the term compiler-compiler beyond the traditional meaning as a parser generator (e.g., Yacc) without much success. PQCC might more properly be referred to as a compiler generator.
PQCC research into code generation process sought to build a
truly automatic compiler-writing system. The effort discovered and
designed the phase structure of the PQC. The BLISS-11 compiler provided
the initial structure.
The phases included analyses (front end), intermediate translation to
virtual machine (middle end), and translation to the target (back end).
TCOL was developed for the PQCC research to handle language specific
constructs in the intermediate representation.
Variations of TCOL supported various languages. The PQCC project
investigated techniques of automated compiler construction. The design
concepts proved useful in optimizing compilers and compilers for the
object-oriented programming language Ada.
The Ada Stoneman Document formalized the program support
environment (APSE) along with the kernel (KAPSE) and minimal (MAPSE). An
Ada interpreter NYU/ED supported development and standardization
efforts with the American National Standards Institute (ANSI) and the
International Standards Organization (ISO). Initial Ada compiler
development by the U.S. Military Services included the compilers in a
complete integrated design environment along the lines of the Stoneman
Document. Army and Navy worked on the Ada Language System (ALS) project
targeted to DEC/VAX architecture while the Air Force started on the Ada
Integrated Environment (AIE) targeted to IBM 370 series. While the
projects did not provide the desired results, they did contribute to the
overal effort on Ada development.
Other Ada compiler efforts got underway in Britain at the
University of York and in Germany at the University of Karlsruhe. In the
U. S., Verdix (later acquired by Rational) delivered the Verdix Ada
Development System (VADS) to the Army. VADS provided a set of
development tools including a compiler. Unix/VADS could be hosted on a
variety of Unix platforms such as DEC Ultrix and the Sun 3/60 Solaris
targeted to Motorola 68020 in an Army CECOM evaluation.
There were soon many Ada compilers available that passed the Ada
Validation tests. The Free Software Foundation GNU project developed the
GNU Compiler Collection (GCC) which provides a core capability to support multiple languages and targets. The Ada version GNAT
is one of the most widely used Ada compilers. GNAT is free but there is
also commercial support, for example, AdaCore, was founded in 1994 to
provide commercial software solutions for Ada. GNAT Pro includes the GNU
GCC based GNAT with a tool suite to provide an integrated development environment.
High-level languages continued to drive compiler research and
development. Focus areas included optimization and automatic code
generation. Trends in programming languages and development environments
influenced compiler technology. More compilers became included in
language distributions (PERL, Java Development Kit) and as a component
of an IDE (VADS, Eclipse, Ada Pro). The interrelationship and
interdependence of technologies grew. The advent of web services
promoted growth of web languages and scripting languages. Scripts trace
back to the early days of Command Line Interfaces (CLI) where the user
could enter commands to be executed by the system. User Shell concepts
developed with languages to write shell programs. Early Windows designs
offered a simple batch programming capability. The conventional
transformation of these language used an interpreter. While not widely
used, Bash and Batch compilers have been written. More recently
sophisticated interpreted languages became part of the developers tool
kit. Modern scripting languages include PHP, Python, Ruby and Lua. (Lua
is widely used in game development.) All of these have interpreter and
compiler support.
"When the field of compiling began in the late 50s, its focus was
limited to the translation of high-level language programs into machine
code ... The compiler field is increasingly intertwined with other
disciplines including computer architecture, programming languages,
formal methods, software engineering, and computer security."
The "Compiler Research: The Next 50 Years" article noted the importance
of object-oriented languages and Java. Security and parallel computing
were cited among the future research targets.
Compiler construction
A compiler implements a formal transformation from a high-level
source program to a low-level target program. Compiler design can define
an end to end solution or tackle a defined subset that interfaces with
other compilation tools e.g. preprocessors, assemblers, linkers. Design
requirements include rigorously defined interfaces both internally
between compiler components and externally between supporting toolsets.
In the early days, the approach taken to compiler design was
directly affected by the complexity of the computer language to be
processed, the experience of the person(s) designing it, and the
resources available. Resource limitations led to the need to pass
through the source code more than once.
A compiler for a relatively simple language written by one person
might be a single, monolithic piece of software. However, as the source
language grows in complexity the design may be split into a number of
interdependent phases. Separate phases provide design improvements that
focus development on the functions in the compilation process.
One-pass versus multi-pass compilers
Classifying
compilers by number of passes has its background in the hardware
resource limitations of computers. Compiling involves performing lots of
work and early computers did not have enough memory to contain one
program that did all of this work. So compilers were split up into
smaller programs which each made a pass over the source (or some
representation of it) performing some of the required analysis and
translations.
The ability to compile in a single pass
has classically been seen as a benefit because it simplifies the job of
writing a compiler and one-pass compilers generally perform
compilations faster than multi-pass compilers.
Thus, partly driven by the resource limitations of early systems, many
early languages were specifically designed so that they could be
compiled in a single pass (e.g., Pascal).
In some cases the design of a language feature may require a
compiler to perform more than one pass over the source. For instance,
consider a declaration appearing on line 20 of the source which affects
the translation of a statement appearing on line 10. In this case, the
first pass needs to gather information about declarations appearing
after statements that they affect, with the actual translation happening
during a subsequent pass.
The disadvantage of compiling in a single pass is that it is not possible to perform many of the sophisticated optimizations
needed to generate high quality code. It can be difficult to count
exactly how many passes an optimizing compiler makes. For instance,
different phases of optimization may analyse one expression many times
but only analyse another expression once.
Splitting a compiler up into small programs is a technique used
by researchers interested in producing provably correct compilers.
Proving the correctness of a set of small programs often requires less
effort than proving the correctness of a larger, single, equivalent
program.
Three-stage compiler structure
Regardless of the exact number of phases in the compiler design, the
phases can be assigned to one of three stages. The stages include a
front end, a middle end, and a back end.
- The front end verifies syntax and semantics according to a specific source language. For statically typed languages it performs type checking by collecting type information. If the input program is syntactically incorrect or has a type error, it generates errors and warnings, highlighting them on the source code. Aspects of the front end include lexical analysis, syntax analysis, and semantic analysis. The front end transforms the input program into an intermediate representation (IR) for further processing by the middle end. This IR is usually a lower-level representation of the program with respect to the source code.
- The middle end performs optimizations on the IR that are independent of the CPU architecture being targeted. This source code/machine code independence is intended to enable generic optimizations to be shared between versions of the compiler supporting different languages and target processors. Examples of middle end optimizations are removal of useless (dead code elimination) or unreachable code (reachability analysis), discovery and propagation of constant values (constant propagation), relocation of computation to a less frequently executed place (e.g., out of a loop), or specialization of computation based on the context. Eventually producing the "optimized" IR that is used by the back end.
- The back end takes the optimized IR from the middle end. It may perform more analysis, transformations and optimizations that are specific for the target CPU architecture. The back end generates the target-dependent assembly code, performing register allocation in the process. The back end performs instruction scheduling, which re-orders instructions to keep parallel execution units busy by filling delay slots. Although most algorithms for optimization are NP-hard, heuristic techniques are well-developed and currently implemented in production-quality compilers. Typically the output of a back end is machine code specialized for a particular processor and operating system.
This front/middle/back-end approach makes it possible to combine
front ends for different languages with back ends for different CPUs while sharing the optimizations of the middle end. Practical examples of this approach are the GNU Compiler Collection, LLVM, and the Amsterdam Compiler Kit, which have multiple front-ends, shared optimizations and multiple back-ends.
Front end
The front end analyzes the source code to build an internal representation of the program, called the intermediate representation (IR). It also manages the symbol table, a data structure mapping each symbol in the source code to associated information such as location, type and scope.
While the frontend can be a single monolithic function or program, as in a scannerless parser,
it is more commonly implemented and analyzed as several phases, which
may execute sequentially or concurrently. This method is favored due to
its modularity and separation of concerns. Most commonly today, the frontend is broken into three phases: lexical analysis (also known as lexing), syntax analysis (also known as scanning or parsing), and semantic analysis.
Lexing and parsing comprise the syntactic analysis (word syntax and
phrase syntax, respectively), and in simple cases these modules (the
lexer and parser) can be automatically generated from a grammar for the
language, though in more complex cases these require manual
modification. The lexical grammar and phrase grammar are usually context-free grammars,
which simplifies analysis significantly, with context-sensitivity
handled at the semantic analysis phase. The semantic analysis phase is
generally more complex and written by hand, but can be partially or
fully automated using attribute grammars. These phases themselves can be further broken down: lexing as scanning and evaluating, and parsing as building a concrete syntax tree (CST, parse tree) and then transforming it into an abstract syntax tree (AST, syntax tree). In some cases additional phases are used, notably line reconstruction and preprocessing, but these are rare.
The main phases of the front end include the following:
- Line reconstruction converts the input character sequence to a canonical form ready for the parser. Languages which strop their keywords or allow arbitrary spaces within identifiers require this phase. The top-down, recursive-descent, table-driven parsers used in the 1960s typically read the source one character at a time and did not require a separate tokenizing phase. Atlas Autocode and Imp (and some implementations of ALGOL and Coral 66) are examples of stropped languages whose compilers would have a Line Reconstruction phase.
- Preprocessing supports macro substitution and conditional compilation. Typically the preprocessing phase occurs before syntactic or semantic analysis; e.g. in the case of C, the preprocessor manipulates lexical tokens rather than syntactic forms. However, some languages such as Scheme support macro substitutions based on syntactic forms.
- Lexical analysis (also known as lexing or tokenization) breaks the source code text into a sequence of small pieces called lexical tokens. This phase can be divided into two stages: the scanning, which segments the input text into syntactic units called lexemes and assign them a category; and the evaluating, which converts lexemes into a processed value. A token is a pair consisting of a token name and an optional token value. Common token categories may include identifiers, keywords, separators, operators, literals and comments, although the set of token categories varies in different programming languages. The lexeme syntax is typically a regular language, so a finite state automaton constructed from a regular expression can be used to recognize it. The software doing lexical analysis is called a lexical analyzer. This may not be a separate step—it can be combined with the parsing step in scannerless parsing, in which case parsing is done at the character level, not the token level.
- Syntax analysis (also known as parsing) involves parsing the token sequence to identify the syntactic structure of the program. This phase typically builds a parse tree, which replaces the linear sequence of tokens with a tree structure built according to the rules of a formal grammar which define the language's syntax. The parse tree is often analyzed, augmented, and transformed by later phases in the compiler.
- Semantic analysis adds semantic information to the parse tree and builds the symbol table. This phase performs semantic checks such as type checking (checking for type errors), or object binding (associating variable and function references with their definitions), or definite assignment (requiring all local variables to be initialized before use), rejecting incorrect programs or issuing warnings. Semantic analysis usually requires a complete parse tree, meaning that this phase logically follows the parsing phase, and logically precedes the code generation phase, though it is often possible to fold multiple phases into one pass over the code in a compiler implementation.
Middle end
The
middle end performs optimizations on the intermediate representation in
order to improve the performance and the quality of the produced
machine code. The middle end contains those optimizations that are independent of the CPU architecture being targeted.
The main phases of the middle end include the following:
- Analysis: This is the gathering of program information from the intermediate representation derived from the input; data-flow analysis is used to build use-define chains, together with dependence analysis, alias analysis, pointer analysis, escape analysis, etc. Accurate analysis is the basis for any compiler optimization. The control flow graph of every compiled function and the call graph of the program are usually also built during the analysis phase.
- Optimization: the intermediate language representation is transformed into functionally equivalent but faster (or smaller) forms. Popular optimizations are inline expansion, dead code elimination, constant propagation, loop transformation and even automatic parallelization.
Compiler analysis is the prerequisite for any compiler optimization, and they tightly work together. For example, dependence analysis is crucial for loop transformation.
The scope of compiler analysis and optimizations vary greatly; their scope may range from operating within a basic block,
to whole procedures, or even the whole program. There is a trade-off
between the granularity of the optimizations and the cost of
compilation. For example, peephole optimizations
are fast to perform during compilation but only affect a small local
fragment of the code, and can be performed independently of the context
in which the code fragment appears. In contrast, interprocedural optimization
requires more compilation time and memory space, but enable
optimizations which are only possible by considering the behavior of
multiple functions simultaneously.
Interprocedural analysis and optimizations are common in modern commercial compilers from HP, IBM, SGI, Intel, Microsoft, and Sun Microsystems. The free software GCC
was criticized for a long time for lacking powerful interprocedural
optimizations, but it is changing in this respect. Another open source
compiler with full analysis and optimization infrastructure is Open64, which is used by many organizations for research and commercial purposes.
Due to the extra time and space needed for compiler analysis and
optimizations, some compilers skip them by default. Users have to use
compilation options to explicitly tell the compiler which optimizations
should be enabled.
Back end
The back end is responsible for the CPU architecture specific optimizations and for code generation.
The main phases of the back end include the following:
- Machine dependent optimizations: optimizations that depend on the details of the CPU architecture that the compiler targets. A prominent example is peephole optimizations, which rewrites short sequences of assembler instructions into more efficient instructions.
- Code generation: the transformed intermediate language is translated into the output language, usually the native machine language of the system. This involves resource and storage decisions, such as deciding which variables to fit into registers and memory and the selection and scheduling of appropriate machine instructions along with their associated addressing modes (see also Sethi-Ullman algorithm). Debug data may also need to be generated to facilitate debugging.
Compiler correctness
Compiler correctness is the branch of software engineering that deals with trying to show that a compiler behaves according to its language specification. Techniques include developing the compiler using formal methods and using rigorous testing (often called compiler validation) on an existing compiler.
Compiled versus interpreted languages
Higher-level programming languages usually appear with a type of translation in mind: either designed as compiled language or interpreted language. However, in practice there is rarely anything about a language that requires
it to be exclusively compiled or exclusively interpreted, although it
is possible to design languages that rely on re-interpretation at run
time. The categorization usually reflects the most popular or widespread
implementations of a language — for instance, BASIC is sometimes called an interpreted language, and C a compiled one, despite the existence of BASIC compilers and C interpreters.
Interpretation does not replace compilation completely. It only
hides it from the user and makes it gradual. Even though an interpreter
can itself be interpreted, a directly executed program is needed
somewhere at the bottom of the stack.
Further, compilers can contain interpreters for optimization
reasons. For example, where an expression can be executed during
compilation and the results inserted into the output program, then it
prevents it having to be recalculated each time the program runs, which
can greatly speed up the final program. Modern trends toward just-in-time compilation and bytecode interpretation at times blur the traditional categorizations of compilers and interpreters even further.
Some language specifications spell out that implementations must include a compilation facility; for example, Common Lisp.
However, there is nothing inherent in the definition of Common Lisp
that stops it from being interpreted. Other languages have features that
are very easy to implement in an interpreter, but make writing a
compiler much harder; for example, APL, SNOBOL4,
and many scripting languages allow programs to construct arbitrary
source code at runtime with regular string operations, and then execute
that code by passing it to a special evaluation function. To implement these features in a compiled language, programs must usually be shipped with a runtime library that includes a version of the compiler itself.
Types
One classification of compilers is by the platform on which their generated code executes. This is known as the target platform.
A native or hosted compiler is one whose output is
intended to directly run on the same type of computer and operating
system that the compiler itself runs on. The output of a cross compiler is designed to run on a different platform. Cross compilers are often used when developing software for embedded systems that are not intended to support a software development environment.
The output of a compiler that produces code for a virtual machine
(VM) may or may not be executed on the same platform as the compiler
that produced it. For this reason such compilers are not usually
classified as native or cross compilers.
The lower level language that is the target of a compiler may itself be a high-level programming language. C, often viewed as some sort of portable assembler, can also be the target language of a compiler. E.g.: Cfront, the original compiler for C++ used C as target language. The C created by such a compiler is usually not intended to be read and maintained by humans. So indent style and pretty C intermediate code are irrelevant. Some features of C turn it into a good target language. E.g.: C code with
#line
directives can be generated to support debugging of the original source.
While a common compiler type outputs machine code, there are many other types:
- A source-to-source compiler is a type of compiler that takes a high-level language as its input and outputs a high-level language. For example, an automatic parallelizing
compiler will frequently take in a high-level language program as an
input and then transform the code and annotate it with parallel code
annotations (e.g. OpenMP) or language constructs (e.g. Fortran's
DOALL
statements). - Bytecode compilers that compile to assembly language of a theoretical machine, like some Prolog implementations
- This Prolog machine is also known as the Warren Abstract Machine (or WAM).
- Bytecode compilers for Java, Python are also examples of this category.
- A Just-in-time compiler (JIT compiler) defers compilation until runtime. JIT compilers exist for many modern languages including Python, Javascript, Smalltalk, Java, Microsoft .NET's Common Intermediate Language
(CIL) and others. A JIT compiler generally runs inside an interpreter.
When the interpreter detects that a code path is "hot", meaning it is
executed frequently, the JIT compiler will be invoked and compile the
"hot" code for increased performance.
- For some languages, such as Java, applications are first compiled using a bytecode compiler and delivered in a machine-independent intermediate representation. A bytecode interpreter executes the bytecode, but the JIT compiler will translate the bytecode to machine code when increased performance is necessary.
- hardware compilers
(also known as syntheses tools) are compilers whose output is a
description of the hardware configuration instead of a sequence of
instructions.
- The output of these compilers target computer hardware at a very low level, for example a field-programmable gate array (FPGA) or structured application-specific integrated circuit (ASIC). Such compilers are said to be hardware compilers, because the source code they compile effectively controls the final configuration of the hardware and how it operates. The output of the compilation is only an interconnection of transistors or lookup tables.
- An example of hardware compiler is XST, the Xilinx Synthesis Tool used for configuring FPGAs. Similar tools are available from Altera, Synplicity, Synopsys and other hardware vendors.
- An assembler is a program that compiles human readable assembly language to machine code, the actual instructions executed by hardware. The inverse program that translates machine code to assembly language is called a disassembler.
- A program that translates from a low-level language to a higher level one is a decompiler.
- A program that translates between high-level languages is usually called a language translator, source-to-source compiler, language converter, or language rewriter.[citation needed] The last term is usually applied to translations that do not involve a change of language.
- A program that translates into an object code format that is not supported on the compilation machine is called a cross compiler and is commonly used to prepare code for embedded applications.
- A program that rewrites object code back into the same type of object code while applying optimisations and transformations is a binary recompiler.