The field of AI research was founded at a workshop held on the campus of Dartmouth College during the summer of 1956.
Those who attended would become the leaders of AI research for decades.
Many of them predicted that a machine as intelligent as a human being
would exist in no more than a generation and they were given millions of
dollars to make this vision come true.
Eventually, it became obvious that they had grossly underestimated the difficulty of the project. In 1973, in response to the criticism from James Lighthill and ongoing pressure from congress, the U.S. and British Governments stopped funding undirected research into artificial intelligence, and the difficult years that followed would later be known as an "AI winter". Seven years later, a visionary initiative by the Japanese Government inspired governments and industry to provide AI with billions of dollars, but by the late 80s the investors became disillusioned by the absence of the needed computer power (hardware) and withdrew funding again.
Investment and interest in AI boomed in the first decades of the 21st century, when machine learning was successfully applied to many problems in academia and industry due to the presence of powerful computer hardware.
Eventually, it became obvious that they had grossly underestimated the difficulty of the project. In 1973, in response to the criticism from James Lighthill and ongoing pressure from congress, the U.S. and British Governments stopped funding undirected research into artificial intelligence, and the difficult years that followed would later be known as an "AI winter". Seven years later, a visionary initiative by the Japanese Government inspired governments and industry to provide AI with billions of dollars, but by the late 80s the investors became disillusioned by the absence of the needed computer power (hardware) and withdrew funding again.
Investment and interest in AI boomed in the first decades of the 21st century, when machine learning was successfully applied to many problems in academia and industry due to the presence of powerful computer hardware.
AI in myth, fiction and speculation
Mechanical men and artificial beings appear in Greek myths, such as the golden robots of Hephaestus and Pygmalion's Galatea.
In the Middle Ages, there were rumors of secret mystical or alchemical means of placing mind into matter, such as Jābir ibn Hayyān's Takwin, Paracelsus' homunculus and Rabbi Judah Loew's Golem.
By the 19th century, ideas about artificial men and thinking machines were developed in fiction, as in Mary Shelley's Frankenstein or Karel Čapek's R.U.R. (Rossum's Universal Robots),
and speculation, such as Samuel Butler's "Darwin among the Machines."
AI has continued to be an important element of science fiction into the present.
Automatons
Realistic humanoid automatons were built by craftsman from every civilization, including Yan Shi,
Hero of Alexandria,
Al-Jazari, Pierre Jaquet-Droz,
and Wolfgang von Kempelen.
The oldest known automatons were the sacred statues of ancient Egypt and Greece. The faithful believed that craftsman had imbued these figures with very real minds, capable of wisdom and emotion—Hermes Trismegistus wrote that "by discovering the true nature of the gods, man has been able to reproduce it."
Formal reasoning
Artificial
intelligence is based on the assumption that the process of human
thought can be mechanized. The study of mechanical—or "formal"—reasoning
has a long history. Chinese, Indian and Greek
philosophers all developed structured methods of formal deduction in
the first millennium BCE. Their ideas were developed over the centuries
by philosophers such as Aristotle (who gave a formal analysis of the syllogism), Euclid (whose Elements was a model of formal reasoning), al-Khwārizmī (who developed algebra and gave his name to "algorithm") and European scholastic philosophers such as William of Ockham and Duns Scotus.
Majorcan philosopher Ramon Llull (1232–1315) developed several logical machines devoted to the production of knowledge by logical means;
Llull described his machines as mechanical entities that could combine
basic and undeniable truths by simple logical operations, produced by
the machine by mechanical meanings, in such ways as to produce all the
possible knowledge. Llull's work had a great influence on Gottfried Leibniz, who redeveloped his ideas.
In the 17th century, Leibniz, Thomas Hobbes and René Descartes explored the possibility that all rational thought could be made as systematic as algebra or geometry.
Hobbes famously wrote in Leviathan: "reason is nothing but reckoning".
Leibniz envisioned a universal language of reasoning (his characteristica universalis)
which would reduce argumentation to calculation, so that "there would
be no more need of disputation between two philosophers than between two
accountants. For it would suffice to take their pencils in hand, down
to their slates, and to say each other (with a friend as witness, if
they liked): Let us calculate."
These philosophers had begun to articulate the physical symbol system hypothesis that would become the guiding faith of AI research.
In the 20th century, the study of mathematical logic
provided the essential breakthrough that made artificial intelligence
seem plausible. The foundations had been set by such works as Boole's The Laws of Thought and Frege's Begriffsschrift. Building on Frege's system, Russell and Whitehead presented a formal treatment of the foundations of mathematics in their masterpiece, the Principia Mathematica in 1913. Inspired by Russell's success, David Hilbert
challenged mathematicians of the 1920s and 30s to answer this
fundamental question: "can all of mathematical reasoning be formalized?"
His question was answered by Gödel's incompleteness proof, Turing's machine and Church's Lambda calculus.
Their answer was surprising in two ways. First, they proved that
there were, in fact, limits to what mathematical logic could accomplish.
But second (and more important for AI) their work suggested that,
within these limits, any form of mathematical reasoning could be mechanized. The Church-Turing thesis
implied that a mechanical device, shuffling symbols as simple as 0 and
1, could imitate any conceivable process of mathematical deduction. The
key insight was the Turing machine—a
simple theoretical construct that captured the essence of abstract
symbol manipulation. This invention would inspire a handful of
scientists to begin discussing the possibility of thinking machines.
Computer science
Calculating machines were built in antiquity and improved throughout
history by many mathematicians, including (once again) philosopher Gottfried Leibniz. In the early 19th century, Charles Babbage designed a programmable computer (the Analytical Engine), although it was never built. Ada Lovelace speculated that the machine "might compose elaborate and scientific pieces of music of any degree of complexity or extent". (She is often credited as the first programmer because of a set of notes she wrote that completely detail a method for calculating Bernoulli numbers with the Engine.)
The first modern computers were the massive code breaking machines of the Second World War (such as Z3, ENIAC and Colossus). The latter two of these machines were based on the theoretical foundation laid by Alan Turing and developed by John von Neumann.
The birth of artificial intelligence 1952–1956
In the 1940s and 50s, a handful of scientists from a variety of
fields (mathematics, psychology, engineering, economics and political
science) began to discuss the possibility of creating an artificial
brain. The field of artificial intelligence research was founded as an academic discipline in 1956.
Cybernetics and early neural networks
The
earliest research into thinking machines was inspired by a confluence
of ideas that became prevalent in the late 1930s, 1940s, and early
1950s. Recent research in neurology had shown that the brain was an electrical network of neurons that fired in all-or-nothing pulses. Norbert Wiener's cybernetics described control and stability in electrical networks. Claude Shannon's information theory described digital signals (i.e., all-or-nothing signals). Alan Turing's theory of computation
showed that any form of computation could be described digitally. The
close relationship between these ideas suggested that it might be
possible to construct an electronic brain.
Examples of work in this vein includes robots such as W. Grey Walter's turtles and the Johns Hopkins Beast.
These machines did not use computers, digital electronics or symbolic
reasoning; they were controlled entirely by analog circuitry.
Walter Pitts and Warren McCulloch analyzed networks of idealized artificial neurons
and showed how they might perform simple logical functions. They were
the first to describe what later researchers would call a neural network. One of the students inspired by Pitts and McCulloch was a young Marvin Minsky, then a 24-year-old graduate student. In 1951 (with Dean Edmonds) he built the first neural net machine, the SNARC.
Minsky was to become one of the most important leaders and innovators in AI for the next 50 years.
Turing's test
In 1950 Alan Turing published a landmark paper in which he speculated about the possibility of creating machines that think.
He noted that "thinking" is difficult to define and devised his famous Turing Test. If a machine could carry on a conversation (over a teleprinter)
that was indistinguishable from a conversation with a human being, then
it was reasonable to say that the machine was "thinking". This
simplified version of the problem allowed Turing to argue convincingly
that a "thinking machine" was at least plausible and the paper answered all the most common objections to the proposition. The Turing Test was the first serious proposal in the philosophy of artificial intelligence.
Game AI
In 1951, using the Ferranti Mark 1 machine of the University of Manchester, Christopher Strachey wrote a checkers program and Dietrich Prinz wrote one for chess. Arthur Samuel's
checkers program, developed in the middle 50s and early 60s, eventually
achieved sufficient skill to challenge a respectable amateur. Game AI would continue to be used as a measure of progress in AI throughout its history.
Symbolic reasoning and the Logic Theorist
When access to digital computers
became possible in the middle fifties, a few scientists instinctively
recognized that a machine that could manipulate numbers could also
manipulate symbols and that the manipulation of symbols could well be
the essence of human thought. This was a new approach to creating
thinking machines.
In 1955, Allen Newell and (future Nobel Laureate) Herbert A. Simon created the "Logic Theorist" (with help from J. C. Shaw). The program would eventually prove 38 of the first 52 theorems in Russell and Whitehead's Principia Mathematica, and find new and more elegant proofs for some.
Simon said that they had "solved the venerable mind/body problem, explaining how a system composed of matter can have the properties of mind."
(This was an early statement of the philosophical position John Searle would later call "Strong AI": that machines can contain minds just as human bodies do.)
Dartmouth Conference 1956: the birth of AI
The Dartmouth Conference of 1956
was organized by Marvin Minsky, John McCarthy and two senior scientists: Claude Shannon and Nathan Rochester of IBM.
The proposal for the conference included this assertion: "every aspect
of learning or any other feature of intelligence can be so precisely
described that a machine can be made to simulate it".
The participants included Ray Solomonoff, Oliver Selfridge, Trenchard More, Arthur Samuel, Allen Newell and Herbert A. Simon, all of whom would create important programs during the first decades of AI research.
At the conference Newell and Simon debuted the "Logic Theorist" and McCarthy persuaded the attendees to accept "Artificial Intelligence" as the name of the field.
The 1956 Dartmouth conference was the moment that AI gained its name,
its mission, its first success and its major players, and is widely
considered the birth of AI.
The golden years 1956–1974
The
years after the Dartmouth conference were an era of discovery, of
sprinting across new ground. The programs that were developed during
this time were, to most people, simply "astonishing":
computers were solving algebra word problems, proving theorems in
geometry and learning to speak English. Few at the time would have
believed that such "intelligent" behavior by machines was possible at
all.
Researchers expressed an intense optimism in private and in print,
predicting that a fully intelligent machine would be built in less than
20 years. Government agencies like DARPA poured money into the new field.
The work
There were many successful programs and new directions in the late 50s and 1960s. Among the most influential were these:
Reasoning as search
Many early AI programs used the same basic algorithm.
To achieve some goal (like winning a game or proving a theorem), they
proceeded step by step towards it (by making a move or a deduction) as
if searching through a maze, backtracking whenever they reached a dead end. This paradigm was called "reasoning as search".
The principal difficulty was that, for many problems, the number
of possible paths through the "maze" was simply astronomical (a
situation known as a "combinatorial explosion"). Researchers would reduce the search space by using heuristics or "rules of thumb" that would eliminate those paths that were unlikely to lead to a solution.
Newell and Simon tried to capture a general version of this algorithm in a program called the "General Problem Solver". Other "searching" programs were able to accomplish impressive tasks like solving problems in geometry and algebra, such as Herbert Gelernter's Geometry Theorem Prover (1958) and SAINT, written by Minsky's student James Slagle (1961). Other programs searched through goals and subgoals to plan actions, like the STRIPS system developed at Stanford to control the behavior of their robot Shakey.
Natural language
An important goal of AI research is to allow computers to communicate in natural languages like English. An early success was Daniel Bobrow's program STUDENT, which could solve high school algebra word problems.
A semantic net
represents concepts (e.g. "house","door") as nodes and relations among
concepts (e.g. "has-a") as links between the nodes. The first AI program
to use a semantic net was written by Ross Quillian and the most successful (and controversial) version was Roger Schank's Conceptual dependency theory.
Joseph Weizenbaum's ELIZA
could carry out conversations that were so realistic that users
occasionally were fooled into thinking they were communicating with a
human being and not a program. But in fact, ELIZA had no idea what she
was talking about. She simply gave a canned response or repeated back what was said to her, rephrasing her response with a few grammar rules. ELIZA was the first chatterbot.
Micro-worlds
In the late 60s, Marvin Minsky and Seymour Papert of the MIT
AI Laboratory proposed that AI research should focus on artificially
simple situations known as micro-worlds. They pointed out that in
successful sciences like physics, basic principles were often best
understood using simplified models like frictionless planes or perfectly
rigid bodies. Much of the research focused on a "blocks world," which consists of colored blocks of various shapes and sizes arrayed on a flat surface.
This paradigm led to innovative work in machine vision by Gerald Sussman (who led the team), Adolfo Guzman, David Waltz (who invented "constraint propagation"), and especially Patrick Winston. At the same time, Minsky and Papert
built a robot arm that could stack blocks, bringing the blocks world to
life. The crowning achievement of the micro-world program was Terry Winograd's SHRDLU. It could communicate in ordinary English sentences, plan operations and execute them.
The optimism
The first generation of AI researchers made these predictions about their work:
- 1958, H. A. Simon and Allen Newell: "within ten years a digital computer will be the world's chess champion" and "within ten years a digital computer will discover and prove an important new mathematical theorem."
- 1965, H. A. Simon: "machines will be capable, within twenty years, of doing any work a man can do."
- 1967, Marvin Minsky: "Within a generation ... the problem of creating 'artificial intelligence' will substantially be solved."
- 1970, Marvin Minsky (in Life Magazine): "In from three to eight years we will have a machine with the general intelligence of an average human being."
The money
In June 1963, MIT received a $2.2 million grant from the newly created Advanced Research Projects Agency (later known as DARPA). The money was used to fund project MAC which subsumed the "AI Group" founded by Minsky and McCarthy five years earlier. DARPA continued to provide three million dollars a year until the 70s.
DARPA made similar grants to Newell and Simon's program at CMU and to the Stanford AI Project (founded by John McCarthy in 1963). Another important AI laboratory was established at Edinburgh University by Donald Michie in 1965.
These four institutions would continue to be the main centers of AI research (and funding) in academia for many years.
The money was proffered with few strings attached: J. C. R. Licklider, then the director of ARPA,
believed that his organization should "fund people, not projects!" and
allowed researchers to pursue whatever directions might interest them. This created a freewheeling atmosphere at MIT that gave birth to the hacker culture, but this "hands off" approach would not last.
Robotics
In Japan, Waseda University initiated the WABOT project in 1967, and in 1972 completed the WABOT-1, the world's first full-scale intelligent humanoid robot, or android.
Its limb control system allowed it to walk with the lower limbs, and to
grip and transport objects with hands, using tactile sensors. Its
vision system allowed it to measure distances and directions to objects
using external receptors, artificial eyes and ears. And its conversation
system allowed it to communicate with a person in Japanese, with an
artificial mouth.
The first AI winter 1974–1980
In
the 1970s, AI was subject to critiques and financial setbacks. AI
researchers had failed to appreciate the difficulty of the problems they
faced. Their tremendous optimism had raised expectations impossibly
high, and when the promised results failed to materialize, funding for
AI disappeared. At the same time, the field of connectionism (or neural nets) was shut down almost completely for 10 years by Marvin Minsky's devastating criticism of perceptrons.
Despite the difficulties with public perception of AI in the late 70s, new ideas were explored in logic programming, commonsense reasoning and many other areas.
The problems
In
the early seventies, the capabilities of AI programs were limited. Even
the most impressive could only handle trivial versions of the problems
they were supposed to solve; all the programs were, in some sense,
"toys".
AI researchers had begun to run into several fundamental limits that
could not be overcome in the 1970s. Although some of these limits would
be conquered in later decades, others still stymie the field to this
day.
- Limited computer power: There was not enough memory or processing speed to accomplish anything truly useful. For example, Ross Quillian's successful work on natural language was demonstrated with a vocabulary of only twenty words, because that was all that would fit in memory. Hans Moravec argued in 1976 that computers were still millions of times too weak to exhibit intelligence. He suggested an analogy: artificial intelligence requires computer power in the same way that aircraft require horsepower. Below a certain threshold, it's impossible, but, as power increases, eventually it could become easy. With regard to computer vision, Moravec estimated that simply matching the edge and motion detection capabilities of human retina in real time would require a general-purpose computer capable of 109 operations/second (1000 MIPS). As of 2011, practical computer vision applications require 10,000 to 1,000,000 MIPS. By comparison, the fastest supercomputer in 1976, Cray-1 (retailing at $5 million to $8 million), was only capable of around 80 to 130 MIPS, and a typical desktop computer at the time achieved less than 1 MIPS.
- Intractability and the combinatorial explosion. In 1972 Richard Karp (building on Stephen Cook's 1971 theorem) showed there are many problems that can probably only be solved in exponential time (in the size of the inputs). Finding optimal solutions to these problems requires unimaginable amounts of computer time except when the problems are trivial. This almost certainly meant that many of the "toy" solutions used by AI would probably never scale up into useful systems.
- Commonsense knowledge and reasoning. Many important artificial intelligence applications like vision or natural language require simply enormous amounts of information about the world: the program needs to have some idea of what it might be looking at or what it is talking about. This requires that the program know most of the same things about the world that a child does. Researchers soon discovered that this was a truly vast amount of information. No one in 1970 could build a database so large and no one knew how a program might learn so much information.
- Moravec's paradox: Proving theorems and solving geometry problems is comparatively easy for computers, but a supposedly simple task like recognizing a face or crossing a room without bumping into anything is extremely difficult. This helps explain why research into vision and robotics had made so little progress by the middle 1970s.
- The frame and qualification problems. AI researchers (like John McCarthy) who used logic discovered that they could not represent ordinary deductions that involved planning or default reasoning without making changes to the structure of logic itself. They developed new logics (like non-monotonic logics and modal logics) to try to solve the problems.
The end of funding
The agencies which funded AI research (such as the British government, DARPA and NRC)
became frustrated with the lack of progress and eventually cut off
almost all funding for undirected research into AI. The pattern began as
early as 1966 when the ALPAC report appeared criticizing machine translation efforts. After spending 20 million dollars, the NRC ended all support.
In 1973, the Lighthill report
on the state of AI research in England criticized the utter failure of
AI to achieve its "grandiose objectives" and led to the dismantling of
AI research in that country.
(The report specifically mentioned the combinatorial explosion problem as a reason for AI's failings.)
DARPA was deeply disappointed with researchers working on the Speech Understanding Research program at CMU and canceled an annual grant of three million dollars.
By 1974, funding for AI projects was hard to find.
Hans Moravec
blamed the crisis on the unrealistic predictions of his colleagues.
"Many researchers were caught up in a web of increasing exaggeration."
However, there was another issue: since the passage of the Mansfield Amendment in 1969, DARPA
had been under increasing pressure to fund "mission-oriented direct
research, rather than basic undirected research". Funding for the
creative, freewheeling exploration that had gone on in the 60s would not
come from DARPA.
Instead, the money was directed at specific projects with clear
objectives, such as autonomous tanks and battle management systems.
Critiques from across campus
Several philosophers had strong objections to the claims being made by AI researchers. One of the earliest was John Lucas, who argued that Gödel's incompleteness theorem showed that a formal system (such as a computer program) could never see the truth of certain statements, while a human being could. Hubert Dreyfus
ridiculed the broken promises of the 1960s and critiqued the
assumptions of AI, arguing that human reasoning actually involved very
little "symbol processing" and a great deal of embodied, instinctive, unconscious "know how". John Searle's Chinese Room
argument, presented in 1980, attempted to show that a program could not
be said to "understand" the symbols that it uses (a quality called "intentionality"). If the symbols have no meaning for the machine, Searle argued, then the machine can not be described as "thinking".
These critiques were not taken seriously by AI researchers, often because they seemed so far off the point. Problems like intractability and commonsense knowledge seemed much more immediate and serious. It was unclear what difference "know how" or "intentionality" made to an actual computer program. Minsky said of Dreyfus and Searle "they misunderstand, and should be ignored." Dreyfus, who taught at MIT, was given a cold shoulder: he later said that AI researchers "dared not be seen having lunch with me." Joseph Weizenbaum, the author of ELIZA, felt his colleagues' treatment of Dreyfus
was unprofessional and childish. Although he was an outspoken critic of
Dreyfus' positions, he "deliberately made it plain that theirs was not
the way to treat a human being."
Weizenbaum began to have serious ethical doubts about AI when Kenneth Colby wrote a "computer program which can conduct psychotherapeutic dialogue" based on ELIZA.
Weizenbaum was disturbed that Colby saw a mindless program as a
serious therapeutic tool. A feud began, and the situation was not helped
when Colby did not credit Weizenbaum for his contribution to the
program. In 1976, Weizenbaum published Computer Power and Human Reason which argued that the misuse of artificial intelligence has the potential to devalue human life.
Perceptrons and the dark age of connectionism
A perceptron was a form of neural network introduced in 1958 by Frank Rosenblatt, who had been a schoolmate of Marvin Minsky at the Bronx High School of Science.
Like most AI researchers, he was optimistic about their power,
predicting that "perceptron may eventually be able to learn, make
decisions, and translate languages." An active research program into the
paradigm was carried out throughout the 1960s but came to a sudden halt
with the publication of Minsky and Papert's 1969 book Perceptrons. It suggested that there were severe limitations to what perceptrons could do and that Frank Rosenblatt's predictions had been grossly exaggerated. The effect of the book was devastating: virtually no research at all was done in connectionism
for 10 years. Eventually, a new generation of researchers would revive
the field and thereafter it would become a vital and useful part of
artificial intelligence. Rosenblatt would not live to see this, as he died in a boating accident shortly after the book was published.
The neats: logic and symbolic reasoning
Logic was introduced into AI research as early as 1958, by John McCarthy in his Advice Taker proposal.
In 1963, J. Alan Robinson had discovered a simple method to implement deduction on computers, the resolution and unification
algorithm. However, straightforward implementations, like those
attempted by McCarthy and his students in the late 1960s, were
especially intractable: the programs required astronomical numbers of
steps to prove simple theorems. A more fruitful approach to logic was developed in the 1970s by Robert Kowalski at the University of Edinburgh, and soon this led to the collaboration with French researchers Alain Colmerauer and Philippe Roussel who created the successful logic programming language Prolog.
Prolog uses a subset of logic (Horn clauses, closely related to "rules" and "production rules") that permit tractable computation. Rules would continue to be influential, providing a foundation for Edward Feigenbaum's expert systems and the continuing work by Allen Newell and Herbert A. Simon that would lead to Soar and their unified theories of cognition.
Critics of the logical approach noted, as Dreyfus had, that human beings rarely used logic when they solved problems. Experiments by psychologists like Peter Wason, Eleanor Rosch, Amos Tversky, Daniel Kahneman and others provided proof.
McCarthy responded that what people do is irrelevant. He argued that
what is really needed are machines that can solve problems—not machines
that think as people do.
The scruffies: frames and scripts
Among the critics of McCarthy's approach were his colleagues across the country at MIT. Marvin Minsky, Seymour Papert and Roger Schank were trying to solve problems like "story understanding" and "object recognition" that required
a machine to think like a person. In order to use ordinary concepts
like "chair" or "restaurant" they had to make all the same illogical
assumptions that people normally made. Unfortunately, imprecise concepts
like these are hard to represent in logic. Gerald Sussman observed that "using precise language to describe essentially imprecise concepts doesn't make them any more precise." Schank described their "anti-logic" approaches as "scruffy", as opposed to the "neat" paradigms used by McCarthy, Kowalski, Feigenbaum, Newell and Simon.
In 1975, in a seminal paper, Minsky noted that many of his fellow "scruffy" researchers were using the same kind of tool: a framework that captures all our common sense assumptions
about something. For example, if we use the concept of a bird, there is
a constellation of facts that immediately come to mind: we might assume
that it flies, eats worms and so on. We know these facts are not always
true and that deductions using these facts will not be "logical", but
these structured sets of assumptions are part of the context of everything we say and think. He called these structures "frames". Schank used a version of frames he called "scripts" to successfully answer questions about short stories in English. Many years later object-oriented programming would adopt the essential idea of "inheritance" from AI research on frames.
Boom 1980–1987
In the 1980s a form of AI program called "expert systems" was adopted by corporations around the world and knowledge became the focus of mainstream AI research. In those same years, the Japanese government aggressively funded AI with its fifth generation computer project. Another encouraging event in the early 1980s was the revival of connectionism in the work of John Hopfield and David Rumelhart. Once again, AI had achieved success.
The rise of expert systems
An expert system is a program that answers questions or solves problems about a specific domain of knowledge, using logical rules that are derived from the knowledge of experts. The earliest examples were developed by Edward Feigenbaum and his students. Dendral, begun in 1965, identified compounds from spectrometer readings. MYCIN, developed in 1972, diagnosed infectious blood diseases. They demonstrated the feasibility of the approach.
Expert systems restricted themselves to a small domain of specific knowledge (thus avoiding the commonsense knowledge
problem) and their simple design made it relatively easy for programs
to be built and then modified once they were in place. All in all, the
programs proved to be useful: something that AI had not been able to achieve up to this point.
In 1980, an expert system called XCON was completed at CMU for the Digital Equipment Corporation. It was an enormous success: it was saving the company 40 million dollars annually by 1986.
Corporations around the world began to develop and deploy expert
systems and by 1985 they were spending over a billion dollars on AI,
most of it to in-house AI departments. An industry grew up to support
them, including hardware companies like Symbolics and Lisp Machines and software companies such as IntelliCorp and Aion.
The knowledge revolution
The
power of expert systems came from the expert knowledge they contained.
They were part of a new direction in AI research that had been gaining
ground throughout the 70s. "AI researchers were beginning to
suspect—reluctantly, for it violated the scientific canon of
parsimony—that intelligence might very well be based on the ability to
use large amounts of diverse knowledge in different ways," writes Pamela McCorduck.
"[T]he great lesson from the 1970s was that intelligent behavior
depended very much on dealing with knowledge, sometimes quite detailed
knowledge, of a domain where a given task lay". Knowledge based systems and knowledge engineering became a major focus of AI research in the 1980s.
The 1980s also saw the birth of Cyc, the first attempt to attack the commonsense knowledge problem directly, by creating a massive database that would contain all the mundane facts that the average person knows. Douglas Lenat,
who started and led the project, argued that there is no shortcut ― the
only way for machines to know the meaning of human concepts is to teach
them, one concept at a time, by hand. The project was not expected to
be completed for many decades.
Chess playing programs HiTech and Deep Thought defeated chess masters in 1989. Both were developed by Carnegie Mellon University; Deep Thought development paved the way for Deep Blue.
The money returns: the Fifth Generation project
In 1981, the Japanese Ministry of International Trade and Industry set aside $850 million for the Fifth generation computer
project. Their objectives were to write programs and build machines
that could carry on conversations, translate languages, interpret
pictures, and reason like human beings. Much to the chagrin of scruffies, they chose Prolog as the primary computer language for the project.
Other countries responded with new programs of their own. The UK began the ₤350 million Alvey project. A consortium of American companies formed the Microelectronics and Computer Technology Corporation (or "MCC") to fund large scale projects in AI and information technology. DARPA responded as well, founding the Strategic Computing Initiative and tripling its investment in AI between 1984 and 1988.
The revival of connectionism
In 1982, physicist John Hopfield was able to prove that a form of neural network (now called a "Hopfield net") could learn and process information in a completely new way. Around the same time, Geoffrey Hinton and David Rumelhart popularized a method for training neural networks called "backpropagation", also known as the reverse mode of automatic differentiation published by Seppo Linnainmaa (1970) and applied to neural networks by Paul Werbos. These two discoveries helped to revive the field of connectionism.
The new field was unified and inspired by the appearance of Parallel Distributed Processing in 1986—a two volume collection of papers edited by Rumelhart and psychologist James McClelland.
Neural networks would become commercially successful in the 1990s, when
they began to be used as the engines driving programs like optical character recognition and speech recognition.
Bust: the second AI winter 1987–1993
The business community's fascination with AI rose and fell in the 1980s in the classic pattern of an economic bubble. The collapse was in the perception of AI by government agencies and investors – the field continued to make advances despite the criticism. Rodney Brooks and Hans Moravec, researchers from the related field of robotics, argued for an entirely new approach to artificial intelligence.
AI winter
The term "AI winter"
was coined by researchers who had survived the funding cuts of 1974
when they became concerned that enthusiasm for expert systems had
spiraled out of control and that disappointment would certainly follow. Their fears were well founded: in the late 1980s and early 1990s, AI suffered a series of financial setbacks.
The first indication of a change in weather was the sudden
collapse of the market for specialized AI hardware in 1987. Desktop
computers from Apple and IBM had been steadily gaining speed and power and in 1987 they became more powerful than the more expensive Lisp machines made by Symbolics
and others. There was no longer a good reason to buy them. An entire
industry worth half a billion dollars was demolished overnight.
Eventually the earliest successful expert systems, such as XCON, proved too expensive to maintain. They were difficult to update, they could not learn, they were "brittle" (i.e., they could make grotesque mistakes when given unusual inputs), and they fell prey to problems (such as the qualification problem) that had been identified years earlier. Expert systems proved useful, but only in a few special contexts.
In the late 1980s, the Strategic Computing Initiative cut funding to AI "deeply and brutally." New leadership at DARPA
had decided that AI was not "the next wave" and directed funds towards
projects that seemed more likely to produce immediate results.
By 1991, the impressive list of goals penned in 1981 for Japan's Fifth Generation Project had not been met. Indeed, some of them, like "carry on a casual conversation" had not been met by 2010. As with other AI projects, expectations had run much higher than what was actually possible.
Over 300 AI companies had shutdown, gone bankrupt, or been
acquired by the end of 1993, effectively ending the first commercial
wave of AI.
The importance of having a body: nouvelle AI and embodied reason
In the late 1980s, several researchers advocated a completely new approach to artificial intelligence, based on robotics. They believed that, to show real intelligence, a machine needs to have a body
— it needs to perceive, move, survive and deal with the world. They
argued that these sensorimotor skills are essential to higher level
skills like commonsense reasoning and that abstract reasoning was actually the least interesting or important human skill. They advocated building intelligence "from the bottom up."
The approach revived ideas from cybernetics and control theory that had been unpopular since the sixties. Another precursor was David Marr, who had come to MIT in the late 1970s from a successful background in theoretical neuroscience to lead the group studying vision. He rejected all symbolic approaches (both McCarthy's logic and Minsky's
frames), arguing that AI needed to understand the physical machinery of
vision from the bottom up before any symbolic processing took place.
(Marr's work would be cut short by leukemia in 1980.)
In a 1990 paper, "Elephants Don't Play Chess," robotics researcher Rodney Brooks took direct aim at the physical symbol system hypothesis,
arguing that symbols are not always necessary since "the world is its
own best model. It is always exactly up to date. It always has every
detail there is to be known. The trick is to sense it appropriately and
often enough." In the 1980s and 1990s, many cognitive scientists
also rejected the symbol processing model of the mind and argued that
the body was essential for reasoning, a theory called the embodied mind thesis.
AI 1993–2011
The
field of AI, now more than a half a century old, finally achieved some
of its oldest goals. It began to be used successfully throughout the
technology industry, although somewhat behind the scenes. Some of the
success was due to increasing computer power and some was achieved by
focusing on specific isolated problems and pursuing them with the
highest standards of scientific accountability. Still, the reputation of
AI, in the business world at least, was less than pristine. Inside the
field there was little agreement on the reasons for AI's failure to
fulfill the dream of human level intelligence that had captured the
imagination of the world in the 1960s. Together, all these factors
helped to fragment AI into competing subfields focused on particular
problems or approaches, sometimes even under new names that disguised
the tarnished pedigree of "artificial intelligence". AI was both more cautious and more successful than it had ever been.
Milestones and Moore's law
On 11 May 1997, Deep Blue became the first computer chess-playing system to beat a reigning world chess champion, Garry Kasparov.
The super computer was a specialized version of a framework produced by
IBM, and was capable of processing twice as many moves per second as it
had during the first match (which Deep Blue had lost), reportedly
200,000,000 moves per second. The event was broadcast live over the
internet and received over 74 million hits.
In 2005, a Stanford robot won the DARPA Grand Challenge by driving autonomously for 131 miles along an unrehearsed desert trail. Two years later, a team from CMU won the DARPA Urban Challenge by autonomously navigating 55 miles in an Urban environment while adhering to traffic hazards and all traffic laws. In February 2011, in a Jeopardy! quiz show exhibition match, IBM's question answering system, Watson, defeated the two greatest Jeopardy! champions, Brad Rutter and Ken Jennings, by a significant margin.
These successes were not due to some revolutionary new paradigm,
but mostly on the tedious application of engineering skill and on the
tremendous increase in the speed and capacity of computer by the 90s. In fact, Deep Blue's computer was 10 million times faster than the Ferranti Mark 1 that Christopher Strachey taught to play chess in 1951. This dramatic increase is measured by Moore's law,
which predicts that the speed and memory capacity of computers doubles
every two years. The fundamental problem of "raw computer power" was
slowly being overcome.
Intelligent agents
A new paradigm called "intelligent agents" became widely accepted during the 1990s. Although earlier researchers had proposed modular "divide and conquer" approaches to AI, the intelligent agent did not reach its modern form until Judea Pearl, Allen Newell, Leslie P. Kaelbling, and others brought concepts from decision theory and economics into the study of AI. When the economist's definition of a rational agent was married to computer science's definition of an object or module, the intelligent agent paradigm was complete.
An intelligent agent
is a system that perceives its environment and takes actions which
maximize its chances of success. By this definition, simple programs
that solve specific problems are "intelligent agents", as are human
beings and organizations of human beings, such as firms. The intelligent agent paradigm
defines AI research as "the study of intelligent agents". This is a
generalization of some earlier definitions of AI: it goes beyond
studying human intelligence; it studies all kinds of intelligence.
The paradigm gave researchers license to study isolated problems
and find solutions that were both verifiable and useful. It provided a
common language to describe problems and share their solutions with each
other, and with other fields that also used concepts of abstract
agents, like economics and control theory. It was hoped that a complete agent architecture (like Newell's SOAR) would one day allow researchers to build more versatile and intelligent systems out of interacting intelligent agents.
"Victory of the neats"
AI researchers began to develop and use sophisticated mathematical tools more than they ever had in the past.
There was a widespread realization that many of the problems that AI
needed to solve were already being worked on by researchers in fields
like mathematics, economics or operations research.
The shared mathematical language allowed both a higher level of
collaboration with more established and successful fields and the
achievement of results which were measurable and provable; AI had become
a more rigorous "scientific" discipline. Russell & Norvig (2003) describe this as nothing less than a "revolution" and "the victory of the neats".
Judea Pearl's highly influential 1988 book brought probability and decision theory into AI. Among the many new tools in use were Bayesian networks, hidden Markov models, information theory, stochastic modeling and classical optimization. Precise mathematical descriptions were also developed for "computational intelligence" paradigms like neural networks and evolutionary algorithms.
AI behind the scenes
Algorithms
originally developed by AI researchers began to appear as parts of
larger systems. AI had solved a lot of very difficult problems
and their solutions proved to be useful throughout the technology industry, such as
data mining,
industrial robotics,
logistics,
speech recognition,
banking software,
medical diagnosis,
and Google's search engine.
The field of AI received little or no credit for these successes
in the 1990s and early 2000s. Many of AI's greatest innovations have
been reduced to the status of just another item in the tool chest of
computer science. Nick Bostrom
explains "A lot of cutting edge AI has filtered into general
applications, often without being called AI because once something
becomes useful enough and common enough it's not labeled AI anymore."
Many researchers in AI in 1990s deliberately called their work by other names, such as informatics, knowledge-based systems, cognitive systems or computational intelligence.
In part, this may be because they considered their field to be
fundamentally different from AI, but also the new names help to procure
funding. In the commercial world at least, the failed promises of the AI Winter
continued to haunt AI research into the 2000s, as the New York Times
reported in 2005: "Computer scientists and software engineers avoided
the term artificial intelligence for fear of being viewed as wild-eyed
dreamers."
Where is HAL 9000?
In 1968, Arthur C. Clarke and Stanley Kubrick had imagined that by the year 2001,
a machine would exist with an intelligence that matched or exceeded the
capability of human beings. The character they created, HAL 9000, was based on a belief shared by many leading AI researchers that such a machine would exist by the year 2001.
In 2001, AI founder Marvin Minsky asked "So the question is why didn't we get HAL in 2001?" Minsky believed that the answer is that the central problems, like commonsense reasoning, were being neglected, while most researchers pursued things like commercial applications of neural nets or genetic algorithms. John McCarthy, on the other hand, still blamed the qualification problem. For Ray Kurzweil, the issue is computer power and, using Moore's Law, he predicted that machines with human-level intelligence will appear by 2029. Jeff Hawkins argued that neural net research ignores the essential properties of the human cortex, preferring simple models that have been successful at solving simple problems. There were many other explanations and for each there was a corresponding research program underway.
Deep learning, big data and artificial general intelligence: 2011–present
In the first decades of the 21st century, access to large amounts of data (known as "big data"), faster computers and advanced machine learning
techniques were successfully applied to many problems throughout the
economy. In fact, McKinsey Global Institute estimated in their famous
paper "Big data: The next frontier for innovation, competition, and
productivity" that "by 2009, nearly all sectors in the US economy had at
least an average of 200 terabytes of stored data".
By 2016, the market for AI-related products, hardware, and
software reached more than 8 billion dollars, and the New York Times
reported that interest in AI had reached a "frenzy". The applications of big data began to reach into other fields as well, such as training models in ecology and for various applications in economics. Advances in deep learning (particularly deep convolutional neural networks and recurrent neural networks) drove progress and research in image and video processing, text analysis, and even speech recognition.
Deep learning
Deep learning is a branch of machine learning that models high level
abstractions in data by using a deep graph with many processing layers. According to the Universal approximation theorem,
deep-ness isn't necessary for a neural network to be able to
approximate arbitrary continuous functions. Even so, there are many
problems that are common to shallow networks (such as overfitting) that deep networks help avoid.
As such, deep neural networks are able to realistically generate much
more complex models as compared to their shallow counterparts.
However, deep learning has problems of its own. A common problem for recurrent neural networks is the vanishing gradient problem,
which is where gradients passed between layers gradually shrink and
literally disappear as they are rounded off to zero. There have been
many methods developed to approach this problem, such as Long short-term memory units.
State-of-the-art deep neural network architectures can sometimes
even rival human accuracy in fields like computer vision, specifically
on things like the MNIST database, and traffic sign recognition.
Language processing engines powered by smart search engines can
easily beat humans at answering general trivia questions (such as IBM Watson),
and recent developments in deep learning have produced astounding
results in competing with humans, in things like Go and Doom (which,
being a First-Person Shooter game, has sparked some controversy).
Big Data
Big data refers to a collection of data that cannot be captured,
managed, and processed by conventional software tools within a certain
time frame. It is a massive amount of decision-making, insight, and
process optimization capabilities that require new processing models. In
the Big Data Era written by Victor Meyer Schonberg and Kenneth Cooke,
big data means that instead of random analysis (sample survey), all data
is used for analysis. The 5V characteristics of big data (proposed by
IBM): Volume, Velocity, Variety, Value, Veracity.
The strategic significance of big data technology is not to master huge
data information, but to specialize in these meaningful data. In other
words, if big data is likened to an industry, the key to realizing
profitability in this industry is to increase the “Process capability” of the data and realize the “Value added” of the data through “Processing”.
Artificial general intelligence
Artificial intelligence is a branch of computer science that attempts
to understand the essence of intelligence and produce a new intelligent
machine that responds in a manner similar to human intelligence.
Research in this area includes robotics, speech recognition, image recognition, Natural language processing
and expert systems. Since the birth of artificial intelligence, the
theory and technology have become more and more mature, and the
application fields have been expanding. It is conceivable that the
technological products brought by artificial intelligence in the future
will be the "container" of human wisdom. Artificial intelligence can
simulate the information process of human consciousness and thinking.
Artificial intelligence is not human intelligence, but it can be like
human thinking, and it may exceed human intelligence.
Artificial general intelligence is also referred to as "strong AI", "full AI"
or as the ability of a machine to perform "general intelligent
action". Academic sources reserve "strong AI" to refer to machines
capable of experiencing consciousness.