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Monday, February 15, 2021

Affect heuristic

From Wikipedia, the free encyclopedia

The affect heuristic is a heuristic, a mental shortcut that allows people to make decisions and solve problems quickly and efficiently, in which current emotionfear, pleasure, surprise, etc.—influences decisions. In other words, it is a type of heuristic in which emotional response, or "affect" in psychological terms, plays a lead role. It is a subconscious process that shortens the decision-making process and allows people to function without having to complete an extensive search for information. It is shorter in duration than a mood, occurring rapidly and involuntarily in response to a stimulus. Reading the words "lung cancer" usually generates an affect of dread, while reading the words "mother's love" usually generates a feeling of affection and comfort. The affect heuristic is typically used while judging the risks and benefits of something, depending on the positive or negative feelings that people associate with a stimulus. It is the equivalent of "going with your gut". If their feelings towards an activity are positive, then people are more likely to judge the risks as low and the benefits high. On the other hand, if their feelings towards an activity are negative, they are more likely to perceive the risks as high and benefits low.

Concept

The theory of affect heuristic is that a human being's affect can influence how he or she makes decisions. Research has shown that risk and benefits are negatively correlated in people's minds. This was found after researchers found that the inverse relationship between perceived risk and perceived benefit of an activity was linked to the strength of positive or negative affect associated with the activity as measured by rating the activity on bipolar scales (e.g. good/bad). This implies that people base their judgements of an activity or a technology not only on what they think about it, but also on how they feel about it. The affect heuristic gained early attention in 1980 when Robert B. Zajonc argued that affective reactions to stimuli are often the first reaction which occur automatically and subsequently influencing the way in which we process and judge information. The affect heuristic received more recent attention when it was used to explain the unexpected negative correlation between benefit and risk perception. Finucane, Alhakami, Slovic and Johnson theorized in 2000 that a good feeling towards a situation (i.e., positive affect) would lead to a lower risk perception and a higher benefit perception, even when this is logically not warranted for that situation. This implies that a strong emotional response to a word or other stimulus might alter a person's judgment. He or she might make different decisions based on the same set of facts and might thus make an illogical decision. Overall, the affect heuristic is of influence in nearly every decision-making arena.

Theoretical accounts of affect

An alternative thought to the “gut feeling” response is Antonio Damasio's somatic marker hypothesis. It is the opinion that thought is made largely from images which include perceptual and symbolic representations. These images then become “marked” by positive or negative feelings linked directly or indirectly to somatic states. When a negative somatic marker is linked to an image of a future outcome, it sounds an alarm in the brain. When a positive marker is linked to an image, it becomes a signal of incentive. He hypothesized that somatic markers increase the accuracy of the decision process and the absence of these markers, mostly seen in people with certain types of brain damage, degrades the ability to make good decisions. This hypothesis arose when observing patients with damage to their prefrontal cortex who had severe impairments in personal and social decision-making despite their other abilities.

Thought and feeling

It has been argued by researchers that people use affect heuristics as a first response to an issue, they rely on spontaneous affective reactions which make it more efficient than having to research and analyze external information. Slovic, Finucane, Peters and MacGregor (2005) contrast two modes of thinking: the analytic system and the experiential system. The analytic system, also referred to as the rational system, is thought that is considered to be slow and requires effort; it requires consciousness, probabilities, logical reasoning, and substantial evidence. The experiential system is the exact opposite. It is intuitive and mostly automatic which makes it more convenient for people because it does not require effort or consciousness. It relies on images, metaphors, and narratives which are then used to estimate the probability of a hazard. This is due to the experience of affect, in other words, a “gut feeling.” Multiple studies including the one done by Miller and Ireland (2005) show how "gut feeling" or intuitive decisions affect various executives and managers of many companies. Many of the individuals studied use intuition as an effective approach to making important decisions. The experimenters' goal is to evaluate the risk and benefits of using intuition. Their results show that this is a troublesome decision tool. Affective reactions that accompany judgements are not necessarily voluntary, but are automatic responses. Zajonc states that “one might be able to control the expression of emotion, but not the experience of it itself.” However, he also clarifies that feelings are not free of thought and that thoughts are not free of feeling. The experiential system also takes past experiences into account. In other words, if a person has already experienced a certain issue, he or she is more likely to take more precautions towards the issue.

Experimental findings

Many studies have been done to further look into affect heuristics and many have found that these heuristics shape our attitudes and opinions towards our decisions, especially risk perception. These studies demonstrate how affect is an important characteristic of the decision-making process in many different domains and aspects as well as how it can lead to a strong conditioner of preference. As demonstrated below, affect is independent of cognition which indicate that there are conditions where affect does not require cognition.

Subliminal affective response

The cause of affect does not necessarily have to be consciously perceived. A study conducted by Winkielman, Zajonc and Schwarz (1997) demonstrated the speed at which an affective reaction can influence judgements. To do this they used a subliminal priming paradigm where participants were "primed" through exposure to either a smiling face, a frowning face, or a neutral polygon presented at about ​1250 of a second. This was considered an amount of time where the nature of the stimuli could not be recalled. Participants were then exposed to an ideograph (e.g. a Chinese character) for two seconds and asked to rate the ideograph on a scale of liking. Researchers found that participants preferred the ideograph preceded with a smiling face as opposed to those preceded by a frowning face or neutral polygon despite the fact that the smiling face was only shown for ​1250 of a second.

The same experiment demonstrated the persistence of initial affect. During a second session, participations were primed with the same characters, but these characters were preceded by a different face that they were not previously exposed to (e.g. those previously exposed to the smiling face were now exposed to the neutral polygon). Participants continued to show preference for the characters based on the first association, even though the second exposure was preceded by a different affective stimulus. In other words, the second priming was ineffective because the effects of the first priming still remained. If the participant liked a character following exposure to a smiling face, they would continue to like the character even when it was preceded by a frowning face during the second exposure. (The experimental outcome was statistically significant and adjusted for variables such as non-affective preference for certain characters).

Insensitivity to numbers

Sometimes affective responses to certain stimuli are a result of a lack of sensitivity to other factors, for example, numbers. Slovic and Peters (2006) did a study on psychophysical numbing, the inability to discriminate change in a physical stimulus as the magnitude of the stimulus increases, and found that students more strongly supported an airport-safety measure that was expected to save a high percentage of 150 lives at risk as opposed to a measure that was expected to save 150 lives. This is thought to have occurred because although saving 150 lives is good, it is somewhat harder to comprehend and thus the decision comes from the positive feeling associated with the higher percentage.

The influence of time

Research has been conducted in the influence that time plays in decision-making. In two experiments, Finucane, Alhakami, Slovic and Johnson (2000) studied the affect heuristic under time pressure and the influence that providing risk and benefit information has on the affect heuristic. The researchers compared individuals under no time pressure and those with time pressure. They predicted that individuals under time pressure would rely more heavily on their affect in order to be more efficient in their responses whereas those under no time pressure would use more logic in their decision-making. To do this, university students were randomly assigned to one of the two conditions (time pressure or no time pressure) and one of the two counterbalancing orders (risk judgements followed by benefit judgements or vice versa). They were then given a task in which they had to make judgements about the risk or benefit of certain activities and technologies. As predicted, individuals in the time-pressure condition took less time to make risk judgements than did individuals in the no time pressure condition. In the second experiment, students again had to make judgements about certain activities, but this time were given additional information about the risk and benefits. Information was framed as being high risk, low risk, high benefit or low benefit. The researchers found that this additional information did in fact influence their judgements.

Two similar studies were conducted by Wilson and Arvai in 2006, in which they also looked at the affect heuristic affects high and low risk options. These experiments examine the affect heuristic and the “evaluability hypothesis”, the joint evaluation when options are evaluated in a side-by-side comparison and separate evaluation where options are evaluated on their own. They take this concept and discuss how it relates to the affect heuristic by specifically looking at making traits of an option more or less meaningful in terms of the context of choice, more specifically, affect. To examine this relationship more closely, they conducted two experiments where participants received quantitative information about the nature of risks and were placed in one of two groups: affect-poor combined with high risks and affect-rich combined with low risks. In their first study, they looked how the influence of affect on evaluability in joint evaluations as compared to separate evaluations. To this, participants were asked to make choices about the affect-rich problem of crime and the affect-poor problem of deer overpopulation. Participants were asked to rate how they perceived crime and deer overpopulation by rating on a scale from "very good" to "very bad." They found that participants ignored the quantitative information and focused on the affect characteristics.

Fear appeals

Health campaigns often use “fear appeals” to grab the attention of their audience. Fear appeals are a type of advertising that specifically uses methods of creating anxiety in the consumer which results in the consumer wanting to cure this fear by purchasing the product. In a study by Averbeck, Jones, and Robertson (2011), researchers look at how prior knowledge influences one's response to fear appeals. Surveys were distributed which manipulated prior knowledge as low or high and two different topics: sleep deprivation or spinal meningitis. Various scale were used to test how prior knowledge affects certain health-related issues. Researchers found that individuals who had prior knowledge in a certain subject exhibited less fear and were least likely to fall prey to the affect heuristic as opposed to individuals that did not have prior knowledge who exhibited more fear and were more likely to fall prey.

Another example of how fear appeals are used in marketing today is through the findings presented in the experiment by Schmitt and Blass (2008). They produced two versions of an anti-smoking film. One contained high fear arousal and one did not. When exposed to these films, the participants (46 non-smoking students and 5 smoking students) expressed stronger anti-smoking behavioral intentions than when they viewed the low fear-arousal version.

Climate change

Research has shown that Americans are aware of climate change, but do not consider it to be a serious problem due to the lack of an affective response. Many people report as not having experienced the consequences of climate change or that it is a long-term consequence that will not happen in the near future. Therefore, it is considered to be of lower priority and not much is done as a solution to global climate change.

Risk communication

Research on the affect heuristic had its origin in risk perception. Communicating risk is meant to improve the correspondence between the magnitude of the risk of an issue and the magnitude to which people respond to that risk. Affect, specifically negative affect, is an important method for increasing perceived risk considering its influences on perceived risk and thus has been utilized as essential for communicating risk to the public.

Raising risk awareness is thought to be increased when risk information is presented in the form of frequences (e.g. “Within 40 years there is a 33% probability of flood”) or probabilities (e.g. “Each year there is a 1% probability of flood). This method is thought to evoke an affective response which then increases the availability of risk which results in greater perceived risk. This demonstrates how the way in which information is presented influences the way in which people interpret the information, more specifically, potential risks. Research also shows that people's financial risk taking is affected by their emotional state.

The affect heuristic is certainly evident in product innovations we see in the market. The processes consumers use to weigh the potential risk and benefits associated with purchasing such innovations are in constant motion. A study by Slovic and King (2014) tries to explain this specific phenomenon. Their experiment addresses the extent to which feelings dominate early perceptions of new products. Participants were exposed to three innovations in pretest and posttest design. Through this study, they concluded that risks and benefits associated with innovations are related to the consumer's evaluations of the products.

Cancer

Researchers have looked at the affective and experiential modes of thinking in terms of cancer prevention. Research has shown that affect plays a significant role in whether people choose to get screened for certain types of cancer. Current research is now looking into how to communicate the risks and benefits of cancer prevention and treatment options. So far research has shown that the way in which information is framed does play a role in the way in which the information is interpreted. Research has also shown that treatment options may not have significant meaning to patients unless it has an affective connection. It is for this reason that researchers are looking into using affective coding such as icon arrays to make numerical information easier to understand and process.

Air Pollution

An experiment composed by Hine and Marks (2007) examines the role of affect heuristics in maintaining wood-burning behavior. The individuals analyzed in this study were 256 residents of a small Australian city where high levels of wood smoke pollution are present. With the negative effects of air pollution evident, their studies found that individuals who used wood heaters exhibited less support for wood smoke control policies. These individuals were aware that their wood heaters were part of the problem. Even with that awareness, their positive affections and emotions towards wood heating trumped all negative evidence for it.

Smiling

Research has been done on how smiling can cause affective responses and thus influence our opinions of others. An experiment by LaFrance and Hecht (1995) investigated whether a smiling target would elicit more leniency than those that do not. Participants judged a case of potential academic misconduct and were asked to rate a list of subjects. Materials included photos of a female target either showing a neutral expression, felt smile, false smile, or miserable smile. Researchers found that the student pictured as smiling received less punishment than did the student who did not smile despite the fact that the smiling student was not seen as less guilty. They did not find a significant difference between the different smiles. Smiling students were also rated as more trustworthy, honest, genuine, good, obedient, sincere, and admirable compared to the student that did not smile.

To the previous studies evidence, there is further evidence on the effect of smiling on a person’s perception. They contain it in the experiment by Delevati and Cesar (1994). Brazilian undergraduates perceived a slide of a male and female person. Smiling faces were portrayed and non-smiling faces were portrayed. The participants used 12 different adjectives to judge the portraits. Results showed those persons showing a smile received more favorable perceptions than those who did not. Generally speaking, a smiling person can produce warmer feelings in the perceiver than the non-smiling person.

Memory load

Researchers have studied how one's memory load increases one's chances of using the affect heuristic. In a study by Shiv and Fedorikhin (1999), participants were asked to either memorize a two-digit number (low cognitive demand) or a seven-digit number (high cognitive demand). Participants were then asked to enter another room where they would report their number. On the way there, they were asked for their preference for two snacks: chocolate cake (more favorable affect, less favorable cognition) or fruit salad (less favorable affect, more favorable cognition). Researchers predicted that participants given the seven-digits to remember (high cognitive load) would reduce their deliberation process due to having to remember a large amount of information. This would increase the chances of these participants choosing the cake over the fruit salad due to it being the more affectively favorable option. This hypothesis proved true with participants choosing the chocolate cake 63% of the time when given a high cognitive load and only 41% when given a low cognitive load. In the same study they also tested the impulsiveness of the participants in moderating the effects of processing-resources of choice and at the time they were asked for their preference for the two snacks high cognitive demand chose the chocolate cake 84.2%. This provides evidence that people's decisions can be influenced by affect heuristic in a relatively spontaneous manner from the stimulus, with little involvement of higher-order cognitive demand.

Lasting effects

Another common situation involving affect heuristic is where a strong, emotional first impression can inform a decision, even if subsequent evidence weight cognitively against the original decision made. In a study by Sherman, Kim and Zajonc (1998), they investigated how long the induced effects of an affective response could last. Participants were asked to study Chinese characters and their English meanings. Half of the meanings were positive (e.g. beauty) and the other half negative (e.g. disease). Participants were then tested on these meanings, which was followed by a task in which they were given pairs of characters and asked to choose which character they preferred. Researchers found that participants preferred the character with a positive meaning.

In the same experiment, participants were given a new task where the characters were presented with a neutral meaning (e.g. linen) and participants were told that these were the true meanings of the character. The testing procedure was the same and despite exposing participants with the new meanings, their preferences in characters remained the same. Characters that were paired with positive meanings continued to be preferred.

Disadvantages

While heuristics can be helpful in many situations, it can also lead to biases which can result in poor decision-making habits. Like other heuristics, the affect heuristic can provide efficient and adaptive responses, but relying on affect can also cause decisions to be misleading.

Smoking

Studies have looked at how the affect influences smoking behavior. Smokers tend to act experientially in the sense that they give little conscious thought to the risks before they start. It is usually as a result of affective responses in the moment that occur when seeing others partake in the behavior. Epstein (1995) found that there has been quite a bit of manipulation of consumers when it comes to packaging and marketing products. This is especially the case with tobacco companies. Research has shown that cigarette advertisements were designed to increase the positive affect associated with smoking and decrease the perceptions of risk. Therefore, seeing this advertisement could lead people astray to start smoking because of its induced appeal. In a study by Slovic et al. (2005), he released a survey to smokers in which he asked “If you had it to do all over again, would you start smoking?” and more than 85% of adult smokers and about 80% of young smokers (between the ages of 14-22) answered “No.” He found that most smokers, especially those that start at a younger age, do not take the time and think about how their future selves will perceive the risks associated with smoking. Essentially, smokers give little conscious thought to smoking before they start and it is usually after they have started smoking and have become addicted that they learn new information about health risk.

Idée fixe (psychology)

From Wikipedia, the free encyclopedia

An idée fixe is a preoccupation of mind believed to be firmly resistant to any attempt to modify it, a fixation. The name originates from the French idée [i.de], "idea" and fixe [fiks], "fixed."

Background

The initial introduction of the term idée fixe, according to intellectual historian Jan E. Goldstein, was as a medical term around 1812 in connection with monomania. As originally employed in the nineteenth and early twentieth centuries, idée fixe was "a single pathology of the intellect", distinct from monomania, a broader term that included idée fixe, but also a wider range of pathologies that did not stem from "a single compelling idea or from an emotional excess". A second difference is that the victim of idée fixe was understood to be unaware of the unreality of their frame of mind, while the victim of monomania might be aware. At that time, idée fixe was discussed as a form of neurosis or monomania.

The meaning of monomania in the technical medical sense in which it was first used, was very close to the popular meaning it would soon acquire. It denoted an idée fixe, a single pathological preoccupation in an otherwise sound mind.

— Jan E. Goldstein, Console and Classify, p. 155

The idea of monomania was developed by Jean-Étienne Dominique Esquirol as a diagnostic category in his work Des Malades Mentales (1839) and related to the idée fixe by Wilhelm Griesinger (1845) who viewed "every single idée fixe [as] the expression of a deeply deranged psychic individuality and probably an indicator of an incipient form of mania".

The "pathologicalization" of political convictions was used to discredit political anarchists. The further historical evolution of idée fixe was much entangled with the introduction of psychologists into legal matters such as the insanity defense, and is found in a number of texts.

Legal implications

Possibly the best example of the role of idée fixe in an insanity defense today is its use in identifying the paranoid personality disorder.

A frequent manifestation of ... paranoid personality is the presence of an overvalued idea ... a fixed idea (idée fixe) ... which might seem reasonable both to the patient and to other people. However, it comes to dominate completely the person's thinking and life. ... It is quite distinct phenomenologically from both delusion and obsessional idea.

— Femi Oyebode, The expression of disordered personality

The development of the notion

The concept of idées fixes has been expanded and refined by Emil Kraepelin (1904), Carl Wernicke (1906), and Karl Jaspers (1963), evolving into a concept of overvalued ideas. An overvalued idea is a false or exaggerated and sustained belief that is maintained with much less than delusional intensity (i.e., the individual is able to acknowledge the possibility that the ideas may not be true).

In literature

An example of an idée fixe is in Cervantes's Don Quixote:

Don Quixote reveals his kinship to the most commonly encountered of Cervantes's character types: the head-in-clouds fantasist, obsessed by his idée fixe.

— Anthony J Close, Miguel de Cervantes, Don Quixote

Molière also used the idée fixe repeatedly:

Molière's more celebrated comic characters, Arnolphe, Orgon, Alceste, Harpagon, Monsieur Jourdain, Argan: each of them displays to the very end the obsession or idée fixe which colors his outlook on life. It is a characteristic of Molière's heroes that they are never ‘converted’: in every case the dénouement, far from curing them of their folly, merely confirms them in it.

— William Driver Howarth, Molière, a playwright and his audience'

Although Melville's Captain Ahab may come to mind as another famous example of idée fixe, and it is sometimes referred to this way, more often Ahab's obsession is referred to as monomania (the more inclusive term), and Melville himself does that. It would seem from the description of Ahab's possession that idée fixe applies quite accurately, as the following description suggests:

"Not one jot of his great natural intellect had perished." ... "Yielding up all his thoughts and fancies to his one supreme purpose", Ahab has let his mind's guiding and directing power be usurped by the "sheer inveteracy" of a will driven by "one unachieved revengeful desire"

— Quotes from Moby-Dick, pp. 990, 1007, Thomas Cooley, The ivory leg in the ebony cabinet: madness, race, and gender in Victorian America

However, what makes monomania the better term is that "Captain Ahab ... has an inkling of his true state of mind: 'my means are sane, my motive and my object mad.'"

The words idée fixe also occur explicitly: for example, in Arthur Conan Doyle's Sherlock Holmes:

There is the condition which the modern French psychologists have called the 'idée fixe', which may be trifling in character, and accompanied by complete sanity in every other way. A man might form such an idée fixe... and under its influence be capable of any fantastic outrage.

— Arthur Conan Doyle, The return of Sherlock Holmes

and in Abraham B. Yehoshua's novel about the Mani family through six generations:

...I had begun to despair of his accursed idée fixe which devoured every other idée that it encountered...

— Abraham B. Yehoshua, Mr. Mani

and in the account of the war on terror by George Bush's counter-terrorism chief Richard A. Clarke:

Iraq was portrayed as the most dangerous thing in national security. It was an idée fixe, a rigid belief, received wisdom, a decision already made and one that no fact or event could derail.

— Richard A Clarke, Against All Enemies: Inside America's War on Terror

Today's usage

As an everyday term, idée fixe may indicate a mindset akin to prejudice or stereotyping:

However, idée fixe has also a pathological dimension, denoting serious psychological issues, as in this account of Japanese culture for a popular audience:

Although her husband did not reproach her, she became like a woman possessed, continually begging for his forgiveness. This he readily gave, but her guilt—and his imagined umbrage—had become for her an idée fixe. Unable to stomach food, she went into a decline and died soon thereafter.

— Jack Seward, The Japanese

The pathology is what is denoted in psychology and in the law, as in this technical article about anorexia nervosa:

The idée fixe—staying thin—becomes at its furthest extreme so powerful as to render any other ideas or life projects meaningless. ... "I felt all inner development was ceasing, that all becoming and growing were being choked, because a single idea was filling my entire soul"

— Susan Bordo, Toward a new psychology of gender

Idée fixe began as a parent category of obsession, and as a preoccupation of mind the idée fixe resembles today's obsessive-compulsive disorder: although the afflicted person can think, reason and act like other people, they are unable to stop a particular train of thought or action. However, in obsessive-compulsive disorder, the victim recognizes the absurdity of the obsession or compulsion, not necessarily the case with an idée fixe, which normally is a delusion. Today, the term idée fixe does not denote a specific disorder in psychology, and does not appear as a technical designation in the Diagnostic and statistical manual of mental disorders. Nonetheless, idée fixe is used still as a descriptive term,[10] and appears in dictionaries of psychology.

Sunday, February 14, 2021

Embodied cognition

From Wikipedia, the free encyclopedia

Embodied cognition is the theory that many features of cognition, whether human or otherwise, are shaped by aspects of the entire body of the organism. The features of cognition include high level mental constructs (such as concepts and categories) and performance on various cognitive tasks (such as reasoning or judgment). The aspects of the body include the motor system, the perceptual system, bodily interactions with the environment (situatedness), and the assumptions about the world that are built into the structure of the organism.

The embodied mind thesis challenges other theories, such as cognitivism, computationalism, and Cartesian dualism. It is closely related to the extended mind thesis, situated cognition, and enactivism. The modern version depends on insights drawn from recent research in psychology, linguistics, cognitive science, dynamical systems, artificial intelligence, robotics, animal cognition, plant cognition and neurobiology.

Embodiment thesis

In philosophy, embodied cognition holds that an agent's cognition is strongly influenced by aspects of an agent's body beyond the brain itself. In their proposal for an enactive approach to cognition Varela et al. defined "embodied" as:

"By using the term embodied we mean to highlight two points: first that cognition depends upon the kinds of experience that come from having a body with various sensorimotor capacities, and second, that these individual sensorimotor capacities are themselves embedded in a more encompassing biological, psychological and cultural context."
Francisco J. Varela, Evan Thompson, Eleanor Rosch : The Embodied Mind: Cognitive Science and Human Experience pages 172–173

The Varela enactive definition is broad enough to overlap the views of extended cognition and situated cognition, and indeed, these ideas are not always carefully separated.

Some authors explain the dependence of cognition upon the body and its environmental interactions by saying that cognition, in real biological systems, is not an end in itself but is constrained by the system's goals and capacities. However, they argue, such constraints do not mean cognition is set by adaptive behavior (or autopoiesis) alone, but rather that cognition requires “some kind of information processing...the transformation or communication of incoming information”, the acquiring of which involves "exploration and modification of the environment".

"It would be a mistake, however, to suppose that cognition consists simply of building maximally accurate representations of input information...the gaining of knowledge is a stepping stone to achieving the more immediate goal of guiding behavior in response to the system's changing surroundings."
— Marcin Miłkowski: Explaining the Computational Mind, p. 4

The separation of embodied cognition from extended cognition and situated cognition can be based upon the embodiment thesis, a narrower view of embodiment than that of Varela et al. or that of Dawson:

Embodiment thesis: Many features of cognition are embodied in that they are deeply dependent upon characteristics of the physical body of an agent, such that the agent's beyond-the-brain body plays a significant causal role, or a physically constitutive role, in that agent's cognitive processing.
—RA Wilson and L Foglia, Embodied Cognition in the Stanford Encyclopedia of Philosophy

This thesis omits direct mention of some aspects of the "more encompassing biological, psychological and cultural context" included by Varela et al. The Extended mind thesis, in contrast with the Embodiment thesis, limits cognitive processing neither to the brain nor even to the body, but extends it outward into the agent's world. Situated cognition emphasizes that this extension is not just a matter of including resources outside the head, but stresses the role of probing and modifying interaction with the agent's world.

Philosophical background

In his Universal Natural History and Theory of Heaven (1755), philosopher Immanuel Kant advocated a view of the mind–body problem with parallels to the embodied view. Some difficulties with this interpretation of Kant include (i) the view that Kant holds the empirical, and specific knowledge of the body, which cannot support a priori transcendental claims, and (ii) the view that Kant holds that transcendental philosophy, although charged with the responsibility of explaining how we can have empirical knowledge, is not itself empirical.

José Ortega y Gasset, George Santayana, Miguel de Unamuno, Maurice Merleau-Ponty and others in the broadly existential tradition have proposed philosophies of mind influencing the development of the modern 'embodiment' thesis.

The embodiment movement in artificial intelligence has fueled the embodiment argument in philosophy and a revised view of ethology:

"Species-typical activity patterns must be thought of as emergent phenomena in three different senses of the word. They have emerged...through natural selection, ....by a process of maturation and/or learning, ...and from interactions between the creature's low-level activities and its species-typical environment."
—Horst Hendriks-Jansen Catching Ourselves in the Act, p. 10

These developments have also given emotions a new status in philosophy of mind as an indispensable constituent, rather than a non-essential addition to rational intellectual thought. In philosophy of mind, the idea that cognition is embodied is sympathetic with other views of cognition such as situated cognition or externalism. This is a radical move towards a total re-localization of mental processes out of the neural domain.

Connections with the sciences

Embodied cognition is a topic of research in social and cognitive psychology, covering issues such as social interaction and decision-making. Embodied cognition reflects the argument that the motor system influences our cognition, just as the mind influences bodily actions. For example, when participants hold a pencil in their teeth and engaging the muscles of a smile, they comprehend pleasant sentences faster than unpleasant ones. On the other hand, holding a pencil between their nose and upper lip to engage the muscles of a frown has the reverse effect.

George Lakoff (a cognitive scientist and linguist) and his collaborators (including Mark Johnson, Mark Turner, and Rafael E. Núñez) have written a series of books promoting and expanding the thesis based on discoveries in cognitive science, such as conceptual metaphor and image schema. Irina Trofimova around the same time experimentally confirmed the phenomena "projection through capacities", as a prototype of the embodiment theory 

Robotics researchers such as Rodney Brooks, Hans Moravec and Rolf Pfeifer have argued that true artificial intelligence can only be achieved by machines that have sensory and motor skills and are connected to the world through a body. The insights of these robotics researchers have in turn inspired philosophers like Andy Clark and Horst Hendriks-Jansen.

Neuroscientists Gerald Edelman, António Damásio and others have outlined the connection between the body, individual structures in the brain and aspects of the mind such as consciousness, emotion, self-awareness and will. Biology has also inspired Gregory Bateson, Humberto Maturana, Francisco Varela, Eleanor Rosch and Evan Thompson to develop a closely related version of the idea, which they call enactivism. The motor theory of speech perception proposed by Alvin Liberman and colleagues at the Haskins Laboratories argues that the identification of words is embodied in perception of the bodily movements by which spoken words are made. In related work at Haskins, Paul Mermelstein, Philip Rubin, Louis Goldstein, and colleagues developed articulatory synthesis tools for computationally modeling the physiology and aeroacoustics of the vocal tract, demonstrating how cognition and perception of speech can be shaped by biological constraints. This was extended into the audio-visual domain by the "talking heads" approach of Eric Vatikiotis-Bateson, Rubin, and other colleagues.

Psychology

Visual search

Graph of the visual search task results showing that participants made fewer object orientation errors when grasping than pointing.

One embodied cognition study shows that action intention can affect processing in visual search, with more orientation errors for pointing than for grasping. Participants either pointed to or grasped target objects of 2 colors and 2 orientations (45° and 135°). There were randomized numbers of distractors as well (0, 3, 6, or 9), which differed from the target in color, orientation, or both. A tone sounded to inform participants which target orientation to find. Participants kept their eyes on a fixation point until it turned from red to the target color. The screen then lit up and the participants searched for the target, either pointing to it or grasping it (depending on the block). There were 2 blocks for pointing and 2 for grasping, with the order counterbalanced. Each block had 64 trials.

Results from the experiment show that accuracy decreases with an increase in the number of distractors. Overall, participants made more orientation errors than color errors. There was no main effect of accuracy between the pointing and grasping conditions, but participants made significantly fewer orientation errors in the grasping condition than in the pointing condition. Color errors were the same in both conditions. Because orientation is important in grasping an object, these results fit with the researchers' hypothesis that the plan to grasp an object will aid in orientation accuracy. This supports embodied cognition because action intention (planning to grasp an object) can affect visual processing of task-relevant information (orientation).

Distance perception

Internal states can affect distance perception, which relates to embodied cognition. Researchers randomly assigned college student participants to high-choice, low-choice, and control conditions. The high-choice condition signed a “freedom of choice” consent form indicating their decision to wear a Carmen Miranda costume and walk across a busy area of campus. Low-choice participants signed an “experimenter choice” consent form, indicating the experimenter assigned the participant to wear the costume. A control group walked across campus but did not wear a costume. At the conclusion of the experiment, each participant completed a survey which asked them to estimate the distance they walked.

The high-choice participants perceived the distance walked as significantly shorter than participants in the low-choice and control groups, even though they walked the same distance. The manipulation caused high-choice participants to feel responsible for the choice to walk in the embarrassing costume. This created cognitive dissonance, which refers to a discrepancy between attitudes and behaviors. High-choice participants reconciled their thoughts and actions by perceiving the distance as shorter. These results show the ability of internal states to affect perception of physical distance moved, which illustrates the reciprocal relationship of the body and mind in embodied cognition.

Perspective

Graph depicting the percentage of responses by perspective for each photograph condition.

Researchers have found that when making judgements about objects in photographs, people will take the perspective of a person in the picture instead of their own. They showed college undergraduate participants 1 of 3 photographs and asked where 1 object in the picture was compared to the other object. For example, if the 2 objects were an apple and a banana, the participants would have to respond to a question about the location of the apple compared to the banana. The photographs either had no person, a person looking at the object, in this case the banana, or a person reaching for the banana. The photograph and question appeared in a larger set of questionnaires not related to the study.

Results show that participants who viewed photographs that included a person were significantly more likely to respond from another's perspective than those who saw photographs with no person. There were no differences in perspective of responses for the person looking versus reaching. Participants who saw the scene without a person were significantly more likely to respond from their own perspective. This means that the presence of a person in the photograph affected the perspective used even though the question focused solely on the two objects. The researchers state that these results suggest disembodied cognition, in which the participants put themselves into the body of the person in the photograph.

Language comprehension

Some researchers extend embodied cognition to include language. They describe language as a tool that aids in broadening our sense of body. For instance, when asked to identify “this” object, participants most often choose an object near to them. Conversely, when asked to identify “that” object, participants choose an object further away from them. Language allows us to distinguish between distances in more complex ways than the simple perceptual difference between near and far objects.

The change in "relative phase shift" for different conditions in the study. Participants had a significantly larger change for "performable" sentences than "inanimate" sentences and swinging only.

The motor system is involved in language comprehension, in this case when sentences were performable by a human, there was a change in participants' overall movement of a pendulum. Researchers performed an experiment in which college undergraduate participants swung a pendulum while completing a "sentence judgement task." Participants would swing the pendulum with both hands for 10 seconds before a prompt and then a sentence would appear on the screen until the participant responded. In the control condition, participants swung the pendulum without performing the "sentence judgement task." Each trial had half "plausible" and half "implausible" sentences. The "plausible" sentences made sense semantically, while the "implausible" ones did not. The "performable" sentences could be performed by a human, while the "inanimate" sentences could not. Participants responded by saying "yes" to the "plausible" sentences.

Results show a significant "relative phase shift," or overall change in movement of the swinging pendulum, for the "performable" sentences. This change did not occur for "inanimate" sentences or the control condition. The researchers did not expect an overall phase shift, instead they expected a change in the variability of movement, or the "standard deviation of relative phase shift." Although not entirely expected, these results support embodied cognition and show that the motor system is involved in the understanding of language. The researchers suggest that the nature of this relationship needs to be further studied to determine the exact correlation this task has to bi-manual motor movements.

Embodiment effects emerge in the way in which people of different sex and temperament perceive verbal material, such as common adjectives and abstract and neutral nouns. Trofimova, who first described this phenomenon in her experiments, called it "projection through capacities". This phenomenon emerges when people's lexical perception depends upon their capacities to handle the events; when their information processing registers mostly those aspects of objects or of a situation that they can properly react to and deal with according to their inherent capacities. For example, in these studies males with stronger motor-physical endurance estimated abstractions describing people-, work/reality- and time-related concepts in more positive terms than males with a weaker endurance. Females with stronger social or physical endurance estimated social attractors in more positive terms than weaker females. Both male and female temperament groups with higher sociability showed a universal positive bias in their estimations of neutral words, especially for social and work/reality-related concepts, in comparison to participants with lower sociability. Capacities related to the tempo of activities also appeared to impact the perception of lexical material: men with faster motor-physical tempo estimated neutral, abstract time-related concepts significantly in more positive terms than men with slower tempo.

Memory

A study examining memory and embodied cognition illustrates that people remember more of the gist of a story when they physically act it out. Researchers divided female participants randomly into 5 groups, which were "Read Only," "Writing," "Collaborative Discussion," "Independent Discussion," and "Improvisation." All participants received a monologue about teen addiction and were told to pay attention to details about the character and action in the monologue. Participants were given 5 minutes to read the monologue twice, unaware of a future recall test. In the "Read Only" condition participants filled out unrelated questionnaires after reading the monologue. In the "Writing" condition participants responded to 5 questions about the story from the perspective of the character in the monologue. They had 6 minutes to answer each question. In the "Collaborative Discussion" condition participants responded from the character's perspective to the same questions as the "Writing" group, but in groups of 4 or 5 women. They were also given 6 minutes per question and everyone participated in answering each question. The "Independent Discussion" condition was the same as the "Collaborative Discussion," except 1 person answered each question. In the "Improvisation" condition participants acted out 5 scenes from the monologue in groups of 5 women. The researchers suggest that this condition involves embodied cognition and will produce better memory for the monologue. Every participant played the main character and a supporting character once. Participants were given short prompts from lines in the monologue, which were excluded from the memory test. Participants had 2 minutes to choose characters and 4 minutes for improvisations. The recall test was the monologue with 96 words or phrases missing. Participants had to fill in the blanks as accurately as possible.

Researchers gave the recall test to a group who did not read the monologue. They scored significantly lower than the other groups, which indicated that guessing was not easy. In coding the answers to the recall test, exact words were labeled "Verbatim", and correct content but varied wording was labeled "Gist". The combination of "Verbatim" and "Gist" was called "Total Memory." The "Improvisational" group had more "Gist" memories than any other group and had more "Total Memory" than both of the discussion groups. The results fit the researchers' hypothesis that the "Improvisational" group would remember more because they actively rehearsed the information from the monologue. Although other groups had also elaborately encoded the information, the "Improvisation" group remembered significantly more than the discussion groups and marginally more than the "Reading Only" and "Writing" groups. Simply experiencing the monologue in an active way aids in remembering the "Gist." There were no differences across groups for "Verbatim" memory, which they suggest could take longer than the limited time during the experiment to develop.

Learning

Ideas stemming from embodied cognition research have been applied to the field of learning. It has been shown that bodily activity can be used to enhance learning in several studies. Research on embodied learning often utilizes educational technology in the form of virtual reality, mixed reality, or motion capture to transform learning activities into immersive experiences. There are theoretical approaches that define the level of embodiment of these learning platforms based on factors such as their capabilities for immersion and sensorimotor activity. Other theoretical systems analyze embodied learning in terms of the degree of bodily engagement and whether the embodiment is integrated into a learning task.

Reasoning

A series of experiments demonstrated the interrelation between motor experience and high-level reasoning. For example, although most individuals recruit visual processes when presented with spatial problems such as mental rotation tasks motor experts favor motor processes to perform the same tasks, with higher overall performance. A related study showed that motor experts use similar processes for the mental rotation of body parts and polygons, whereas non-experts treated these stimuli differently. These results were not due to underlying confounds, as demonstrated by a training study which showed mental rotation improvements after a one-year motor training, compared with controls. Similar patterns were also found in working memory tasks, with the ability to remember movements being greatly disrupted by a secondary verbal task in controls and by a motor task in motor experts, suggesting the involvement of different processes to store movements depending on motor experience, namely verbal for controls and motor for experts.

Approach and avoidance

Table showing response times for the positive, negative, and neutral valence conditions in the approach and avoidance experiment. Participants were significantly faster for the "positive toward" condition regardless of the central word's valence.

In research focused on the approach and avoidance effect, people showed an approach effect for positive words. In the "positive toward condition," participants moved positive words toward the center of the screen and negative words away. In the "negative toward condition," participants moved negative words toward the center and positive words away. Participants were given feedback about their accuracy at the end of each of the 4 experimental blocks. In the first experiment the word at the center of the screen had a positive valence, while in the second experiment the central word had a negative valence. In the third experiment, the center of the screen had an empty box.

As predicted, in the first experiment participants in the "positive toward condition" responded significantly faster than those in the "negative toward condition." This fits the approach/avoidance effect in embodied cognition, which states that people are faster to approach positive things and avoid negative ones. In the second experiment, researchers expected participants in the "negative toward condition" to be faster, yet those in the "positive toward condition" responded significantly faster. Although effects were smaller in the third experiment, participants in the "positive toward condition" were still faster. Overall, people were faster in the "positive toward condition," regardless of the valence of the central word. Despite mixed results regarding the researchers' expectations, they maintain that the motor system is important in processing higher level representations such as the action goal. In this study, participants showed strong approach effects in the "positive toward condition," which supports embodied cognition.

As part of a larger study, researchers separated participants into 5 groups with different instructions. In the "approach" condition, participants were instructed to imagine physically moving the product toward them, but in the "avoid" condition, participants had to imagine moving the product away from them. In the "control" condition, participants were instructed to simply observe the product. The "correction" condition involved the same instructions as the approach condition, except participants were told that the body can affect judgment. In the "approach information" condition, participants had to list 5 reasons why they would obtain the product. After viewing a picture of an aversive product, participants rated on a scale of 1 to 7 how desirable the product was and how much they approached of or avoided the product. They also provided how much they would pay for the product.

An approach/avoidance effect was found in relation to product evaluation. Participants in the "approach" condition liked the aversive product significantly more and would pay more for it. There were no differences between the "avoidance," "control," "correction," and "approach information" conditions. Simulation of approach can affect liking and willingness to pay for a product, but the effect can be reversed if the person knows about this influence. This supports embodied cognition.

Self-regulation

As part of a larger study, one experiment randomly assigned college undergraduates to 2 groups. In the "muscle-firming" condition participants grasped a pen in their hand, while in the "control" condition participants held the pen in their fingers. The participants were then asked to fill out donations to Haiti for the Red Cross in sealed envelopes. They were told to return the envelope regardless of whether they donated. They also filled out questionnaires about their feelings about the Red Cross, their tendency to donate, their feelings about Haiti, what they thought the purpose of the study was, etc.

Significantly more participants in the "muscle-firming" condition than in the "control" condition donated money. Condition did not affect the actual amount donated when participants chose to donate. As the researchers predicted, the "muscle-firming" condition helped participants get over their physical aversion to viewing the devastation in Haiti and spend money. Muscle-firming in this experiment may also be related to an increase in self-control, suggesting embodied cognition can play a role in self-regulation.

Another set of studies was conducted by Shalev (2014), indicating that exposure to physical or conceptual thirst or dryness-related cues influence perceived energy and reduce self-regulation. In Study 1, participants primed with dryness-related concepts reported greater physical thirst and tiredness and lower subjective vitality. In Study 2, participants who were physically thirsty were less persistent in investing effort in an unsolvable anagram task. In Study 3, images of arid land influenced time preference regarding when to begin preparation to make a monetary investment. Finally, in Studies 4a and 4b, exposure to the names of dryness-related products influenced impressions of the vitality of a target person.

Some suggest that the embodied mind serves self-regulatory processes by combining movement and cognition to reach a goal. Thus, the embodied mind has a facilitative effect. Some judgments, such as the emotion of a face, are detected more quickly when a participant mimics the facial expression that is being evaluated. Individuals holding a pen in their mouths to freeze their facial muscles and make them unable to mimic the expression were less able to judge emotions. Goal-relevant actions may be encouraged by embodied cognition, as evidenced by the automated approach and avoidance of certain environmental cues. Embodied cognition is also influenced by the situation. If one moves in a way previously associated with danger, the body may require a greater level of information processing than if the body moves in a way associated with a benign situation.

Social psychology

Results from the social embodied cognition study that illustrate the relationship between positive emotions, observed behavioral synchrony, and embodied rapport.

Some social psychologists examined embodied cognition and hypothesized that embodied cognition would be supported by embodied rapport. Embodied rapport would be demonstrated by pairs of same-sex strangers using Aron’s paradigm, which instructs participants to alternate asking certain questions and to progressively self-disclose. The researchers predicted that participants would mimic each other’s movements, reflecting embodied cognition. Half the participants completed a control task of reading and editing a scientific article, while half the participants completed a shortened version of Aron’s self-disclosure paradigm.

There is a significant correlation between self-disclosure and positive emotions towards the other participant. Participants randomly assigned to the self-disclosure task displayed more behavioral synchrony (rated by independent judges watching the tapes of each condition on mute) and reported more positive emotions than the control group. Since bodily movements influence the psychological experience of the task, the relationship between self-disclosure and positive feelings towards one's partner may be an example of embodied cognition.

Evolutionary view

Embodied cognition may also be defined from the perspective of evolutionary psychologists. Evolutionary psychologists view emotion as an important self-regulatory aspect of embodied cognition, and emotion as a motivator towards goal-relevant action. Emotion helps drive adaptive behavior. The evolutionary perspective cites language, both spoken and written, as types of embodied cognition. Pacing and non-verbal communication reflect embodied cognition in spoken language. Technical aspects of written language, such as italics, all caps, and emoticons promote an inner voice and thereby a sense of feeling rather than thinking about a written message.

Cognitive science and linguistics

George Lakoff and his collaborators have developed several lines of evidence that suggest that people use their understanding of familiar physical objects, actions and situations (such as containers, spaces, trajectories) to understand other more complex domains (such as mathematics, relationships or death). Lakoff argues that all cognition is based on knowledge that comes from the body and that other domains are mapped onto our embodied knowledge using a combination of conceptual metaphor, image schema and prototypes.

Conceptual metaphor

Lakoff and Mark Johnson showed that humans use metaphor ubiquitously and that metaphors operate at a conceptual level (i.e., they map one conceptual domain onto another), they involve an unlimited number of individual expressions and that the same metaphor is used conventionally throughout a culture. Lakoff and his collaborators have collected thousands of examples of conceptual metaphors in many domains.

For example, people will typically use language about journeys to discuss the history and status of a love affair, a metaphor Lakoff and Johnson call "LOVE IS A JOURNEY". It is used in such expression as: "we arrived at a crossroads," "we parted ways", "we hit the rocks" (as in a sea journey), "she's in the driver's seat", or, simply, "we're together". These metaphors involving the concept of love are tied to the physical embodied experience of traveling and the emotions associated with a journey.

Prototypes

Prototypes are "typical" members of a category, e.g. a robin is a prototypical bird, but a penguin is not. The role of prototypes in human cognition was first identified and studied by Eleanor Rosch in the 1970s. She was able to show that prototypical objects are more easily categorized than non-prototypical objects, and that people answered questions about a category as a whole by reasoning about a prototype. She also identified basic level categories: categories that have prototypes that are easily visualized (such as a chair) and are associated with basic physical motions (such as "sitting"). Prototypes of basic level categories are used to reason about more general categories.

Prototype theory has been used to explain human performance on many different cognitive tasks and in a large variety of domains. George Lakoff argues that prototype theory shows that the categories that people use are based on our experience of having a body and have no resemblance to logical classes or types. For Lakoff, this shows that traditional objectivist accounts of truth cannot be correct.

A classic argument against embodiment in its strict form is based on abstract meaning. Whereas the meanings of the words ‘eye’ and ‘grasp’ can be explained, to a degree, by pointing to objects and actions, those of ‘beauty’ and ‘freedom’ cannot. It may be that some common sensorimotor knowledge is immanent in freeing actions or instantiations of beauty, but it seems likely that additional semantic binding principles are behind such concepts. So might it be necessary, after all, to place abstract semantics in an amodal meaning system? A remarkable observation has recently been offered that may be of the essence in this context: abstract terms show an over-proportionally strong tendency to be semantically linked to knowledge about emotions. This additional embodied–semantic link accounts for advantages in processing speed for abstract emotional terms over otherwise matched control words. In addition, abstract words strongly activate anterior cingulate cortex, a site known to be relevant for emotion processing Thus, it appears that at least some abstract words are semantically grounded in emotion knowledge.

If abstract emotion words indeed receive their meaning through grounding in emotion it is of crucial relevance Therefore, the link between an abstract emotion word and its abstract concept is via manifestation of the latter in prototypical actions. The child learns an abstract emotion word such as 'joy' because it shows JOY-expressing action schemas, which language-teaching adults use as criteria for correct application of the abstract emotion word Thus, the manifestation of emotions in actions becomes the crucial link between word use and internal state, and hence between sign and meaning. Only after a stock of abstract emotion words has been grounded in emotion-expressing action can further emotion terms be learnt from context.

Artificial intelligence and robotics

History of artificial intelligence

The experience of AI research provides another line of evidence supporting the embodied mind thesis. In the early history of AI successes in programming high-level reasoning tasks such as chess-playing led to an unfounded optimism that all AI problems would be relatively quickly solved. These programs simulated intelligence using logic and high-level abstract symbols (an approach called Good old-fashioned AI). This "disembodied" approach ran into serious difficulties in the 1970s and 80s, as researchers discovered that abstract, disembodied reasoning was highly inefficient and could not achieve human-levels of competence on many simple tasks. Funding agencies (such as DARPA) withdrew funding because the field of AI had failed to achieve its stated objectives, leading to difficult period now known as the "AI winter". Many AI researchers began to doubt that high level symbolic reasoning could ever perform well enough to solve simple problems.

Rodney Brooks argued in the mid-80s that these symbolic approaches were failing because researchers did not appreciate the importance of sensorimotor skills to intelligence in general, and applied these principals to robotics (an approach he called "Nouvelle AI"). Another successful new direction was neural networks—programs based on the actual structures within human bodies that gave rise to intelligence and learning. In the 90s, statistical AI achieved high levels of success in industry without using any symbolic reasoning, but instead using probabilistic techniques to make "guesses" and improve them incrementally. This process is similar to the way human beings are able to make fast, intuitive choices without stopping to reason symbolically.

Moravec's paradox

Moravec's paradox is the discovery by artificial intelligence and robotics researchers that, contrary to traditional assumptions, high-level reasoning requires very little computation, but low-level sensorimotor skills require enormous computational resources. The principle was articulated by Hans Moravec (whence the name) and others in the 1980s.

As Moravec writes:

Encoded in the large, highly evolved sensory and motor portions of the human brain is a billion years of experience about the nature of the world and how to survive in it. The deliberate process we call reasoning is, I believe, the thinnest veneer of human thought, effective only because it is supported by this much older and much powerful, though usually unconscious, sensorimotor knowledge. We are all prodigious olympians in perceptual and motor areas, so good that we make the difficult look easy. Abstract thought, though, is a new trick, perhaps less than 100 thousand years old. We have not yet mastered it. It is not all that intrinsically difficult; it just seems so when we do it.

Approach to artificial intelligence

Solving problems of perception and locomotion directly

Many artificial intelligence researchers have argued that a machine may need a human-like body to think and speak as well as a human being. As early as 1950, Alan Turing wrote:

It can also be maintained that it is best to provide the machine with the best sense organs that money can buy, and then teach it to understand and speak English. That process could follow the normal teaching of a child. Things would be pointed out and named, etc. (Turing, 1950).

Embodiment theory was brought into artificial intelligence most notably by Rodney Brooks who showed in the 1980s that robots could be more effective if they 'thought' (planned or processed) and perceived as little as possible. The robot's intelligence is geared towards only handling the minimal amount of information necessary to make its behavior be appropriate and/or as desired by its creator.

Others have argued for including the architecture of the human brain, and embodiment: otherwise we cannot accurately replicate language acquisition, comprehension, production, or non-linguistic actions. They suggest that while robots are unlike humans, they could benefit from strengthened associative connections in their optimization. Also robots could improve through reactivity and sensitivity to environmental stimuli, human-machine interaction, multisensory integration and linguistic input.

The embodied approach to AI has been given several names by different schools of researchers, including: Nouvelle AI (Brooks' term), Situated AI, Behavior based AI and Embodied cognitive science.

Neuroscience

The concept of embodiment theory has been inspired through research in cognitive neuroscience, such as the proposals of Gerald Edelman concerning how mathematical and computational models such as neuronal group selection and neural degeneracy result in emergent categorization.

Rohrer (2005) discusses how both our neural and developmental embodiment shape both our mental and linguistic categorizations. The degree of thought abstraction has been found to be associated with physical distance which then affects associated ideas and perception of risk.

The embodied mind thesis is compatible with some views of cognition promoted in neuropsychology, such as the theories of consciousness of Vilayanur S. Ramachandran, Gerald Edelman, and Antonio Damasio.

The modeling work of cognitive neuroscientists such as Francisco Varela and Walter Freeman seeks to explain embodied and situated cognition in terms of dynamical systems theory and neurophenomenology, but rejects the idea that the brain uses representations to do so (a position also espoused by Gerhard Werner).

Criticisms

Research on embodied cognition is extremely broad, covering a wide range of concepts. Methods to study how our cognition is embodied vary from experiment to experiment based on the operational definition used by researchers. There is much evidence for this embodiment, although interpretation of results and their significance may be disputed. Researchers continue to search for the best way to study and interpret the theory of embodied cognition.

Infants as examples

Some criticize the notion that pre-verbal children provide an ideal channel for studying embodied cognition, especially embodied social cognition. It may be impossible to know when a pre-verbal infant is a "pure model" of embodied cognition, since infants experience dramatic changes in social behavior throughout development. A 9-month old has reached a different developmental stage than a 2-month old. Looking-time and reaching measures of embodied cognition may not represent embodied cognition since infants develop object permanence of objects they can see before they develop object permanence with objects they can touch. True embodied cognition suggests that children would have to first physically engage with an object to understand object permanence.

The response to this critique is that infants are "ideal models" of embodied cognition. Infants are the best models because they utilize symbols less than adults do. Looking-time could likely be a better measure of embodied cognition than reaching because infants have not developed certain fine motor skills yet. Infants may first develop a passive mode of embodied cognition before they develop the active mode involving fine motor movements.

Overinterpretation?

Some criticize the conclusions made by researchers about embodied cognition. The pencil-in-teeth study is frequently cited as an example of these invalidly drawn conclusions. The researchers believed that the quicker responses to positive sentences by participants engaging their smiling muscles represented embodied cognition. However, opponents argue that the effects of this exercise were primed or facilitated by the engagement of certain facial muscles. Many cases of facilitative movements of the body may be incorrectly labeled as evidence of embodied cognition.

Six views of embodied cognition

The following "Six Views of Embodied Cognition" are taken from Margaret Wilson:

  1. "Cognition is situated. Cognitive activity takes place in the context of a real-world environment, and inherently involves perception and action." One example of this is moving around a room while, at the same time, trying to decide where the furniture should go.
  2. "Cognition is time-pressured. We are 'mind on the hoof' (Clark, 1997), and cognition must be understood in terms of how it functions under the pressure of real-time interaction with the environment." When you're under pressure to make a decision, the choice that is made emerges from the confluence of pressures that you're under. In the absence of pressure, a decision may be made differently.
  3. "We off-load cognitive work onto the environment. Because of limits on our information-processing abilities (e.g., limits on attention and working memory), we exploit the environment to reduce the cognitive workload. We make the environment hold or even manipulate information for us, and we harvest that information only on a need-to-know basis." This is seen when people have calendars, agendas, PDAs, or anything to help them with everyday functions. We write things down so we can use the information when we need it, instead of taking the time to memorize or encode it into our minds.
  4. "The environment is part of the cognitive system. The information flow between mind and world is so dense and continuous that, for scientists studying the nature of cognitive activity, the mind alone is not a meaningful unit of analysis." This statement means that the production of cognitive activity does not come from the mind alone, but rather is a mixture of the mind and the environmental situation that we are in. These interactions become part of our cognitive systems. Our thinking, decision-making, and future are all impacted by our environmental situations.
  5. "Cognition is for action. The function of the mind is to guide action and things such as perception and memory must be understood in terms of their contribution to situation-appropriate behavior." This claim has to do with the purpose of perception and cognition. For example, visual information is processed to extract identity, location, and affordances (ways that we might interact with objects). A prominent anatomical distinction is drawn between the "what" (ventral) and "where" (dorsal) pathways in visual processing. However, the commonly labeled "where" pathway is also the "how" pathway, at least partially dedicated to action.
  6. "Off-line cognition is body-based. Even when decoupled from the environment, the activity of the mind is grounded in mechanisms that evolved for interaction with the environment – that is, mechanisms of sensory processing and motor control." This is shown with infants or toddlers best. Children utilize skills and abilities they were born with, such as sucking, grasping, and listening, to learn more about the environment. The skills are broken down into five main categories that combine sensory with motor skills, sensorimotor functions. The five main skills are:
    1. Mental Imagery: Is visualizing something that is not currently present in your environment. For example, imagining a future activity, or recalling how many windows are on the first floor of a house you once lived in (even though you did not count them explicitly while living there).
    2. Working Memory: Short term memory
    3. Episodic Memory: Long term memory of specific events.
    4. Implicit Memory: means by which we learn certain skills until they become automatic for us. An example of this would be an adult brushing his/her teeth, or an expert race car driver putting the car in drive.
    5. Reasoning and Problem-Solving: Having a mental model of something will increase problem-solving approaches.

Criticism of the six claims

Margaret Wilson adds: "Some authors go so far as to complain that the phrase 'situated cognition' implies, falsely, that there also exists cognition that is not situated (Greeno & Moore, 1993, p. 50)." Of her six claims, she notes in her abstract, "the first three and the fifth claim appear to be at least partially true, and their usefulness is best evaluated in terms of the range of their applicability. The fourth claim, I argue, is deeply problematic. The sixth claim has received the least attention, but it may in fact be the best documented and most powerful of the six claims."

Operator (computer programming)

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