The AI boom of the 2020s has increased the ubiquity of information. The relevant neologism is the Fourth Industrial Revolution, popularized in 2016 based on transformative developments shifting the nature of industrial capitalism.
One conception is that the rise of an immersive virtual reality (the metaverse or the cyberspace) will raise the value of "imagination work" done by designers, artists, et cetera, over rational thinking as a foundation of culture and economics.
Origins of the term
The terms Imagination Age as well as Age of Imagination were first introduced in an essay by designer and writer Charlie Magee in 1993. His essay, "The Age of Imagination: Coming Soon to a Civilization Near You"
proposes the idea that the best way to assess the evolution of human civilization is through the lens of communication.
The most successful groups throughout human history have
had one thing in common: when compared to their competition they had the
best system of communication. The fittest communicators—whether tribe,
citystate, kingdom, corporation, or nation—had (1) a larger percentage
of people with (2) access to (3) higher quality information, (4) a greater ability to transform that information into knowledge and action, (5) and more freedom to communicate that new knowledge to the other members of their group.
Imagination Age, as a philosophical tenet heralding a new wave of cultural and economicinnovation, appears to have been first introduced by artist, writer and cultural critic Rita J. King in November 2007 essay for the British Council entitled, "The Emergence of a New Global Culture in the Imagination Age", where she began using the phrase, "Toward a New Global Culture and Economy in the Imagination Age":
Rather
than exist as an unwitting victim of circumstance, all too often
unaware of the impact of having been born in a certain place at a
certain time, to parents firmly nestled within particular values and
socioeconomic brackets, millions of people are creating new virtual
identities and meaningful relationships with others who would have
remained strangers, each isolated within their respective realities.
King further refined the development of her thinking in a 2008 Paris
essay entitled, "Our Vision for Sustainable Culture in the Imagination
Age" in which she states,
Active participants in the Imagination Age are becoming
cultural ambassadors by introducing virtual strangers to unfamiliar
customs, costumes, traditions, rituals and beliefs, which humanizes
foreign cultures, contributes to a sense of belonging to one's own
culture and fosters an interdependent perspective on sharing the riches
of all systems. Cultural transformation is a constant process, and the
challenges of modernization can threaten identity, which leads to unrest
and eventually, if left unchecked, to violent conflict. Under such
conditions it is tempting to impose homogeneity, which undermines the
highly specific systems that encompass the myriad luminosity of the
human experience.
King has expanded her interpretation of the Imagination Age concept through speeches at the O'Reilly Media, TED, Cusp, and Business Innovation Factory conferences.
The term Imagination Age was subsequently popularized in techno-cultural discourse by other writers, futurists and technologists, who attributed the term to King, including Jason Silva.
The ideas of the Imagination Age depend in large part upon an idea of progress through history because of technology, notably outlined by Karl Marx.
That cultural progress has been categorized into a number of
major stages of development. According to this idea civilization has
progressed through the following ages, or epochs:
Agricultural Age – economy dominated by physical work with wooden tools and animals in order to produce food
Industrial Age – economy dominated by factories to produce commodities
Following this is a new paradigm created by virtual technology, high speed internet,
massive data storage, and other technologies. This new paradigm, the
argument goes, will create a new kind of global culture and economy
called the Imagination Age. The next and current age might have started recently:
The Imagination Age includes a society and culture dominated by the imagination economy. The idea relies on a key Marxist
concept that culture is a superstructure fully conditioned by the
economic substructure. According to Marxist thinking certain kinds of
culture and art were made possible by the adoption of farming
technology. Then with the rise of industry new forms of political
organization (democracy, militarism, fascism, communism) were made
possible along with new forms of culture (mass media, news papers,
films). These resulted in people changing. In the case of
industrialization people were trained to become more literate, to follow
time routines, to live in urban communities.
The concept of the Imagination Age extends this to a new order emerging presently.
An imagination economy is defined by some thinkers as an economy where intuitive and creativethinking create economic value, after logical and rational thinking has been outsourced to other economies.
Michael Cox Chief Economist at Federal Reserve Bank of Dallas argues that economic trends
show a shift away from information sector employment and job growth
towards creative jobs. Jobs in publishing, he has pointed out are
declining while jobs for designers, architects, actors & directors,
software engineers and photographers are all growing. This shift in job
creation is a sign of the beginning of the Imagination Age. The 21st century has seen a growth in games and interactivemediajobs.
Cox argues that the skills can be viewed as a "hierarchy of human talents", with raw physical effort as the lowest form of value creation, above
this skilled labor and information entry to creative reasoning and emotional intelligence. Each layer provides more value creation than the skills below it, and the outcome of globalization and automation
is that labor is made available for higher level skills that create
more value. Presently these skills tend to be around imagination,
social and emotional intelligence.
Technology
Key to the idea that imagination is becoming the key commodity of our time is a confidence that virtual realitytechnology like Oculus Rift and HoloLens will emerge to take much of the place of the current text-and-graphic dominated internet. This will provide a 3D internet where imagination and creativity (over information and search) will be key to creating user experience and value.
The concept
is not limited to just virtual reality. Charlie Magee states that the
technology that will develop during the Imagination Age would include:
In The Singularity is Near, Raymond Kurzweil
states that future combination of AI, nano-technology, and
biotechnology will create a world where anything that can be imagined
will be possible, raising the importance of imagination as the key mode
of human thinking.
Global implications
Rita
J. King has been the single major advocate of the Imagination Age
concept and its implications on cultural relations, identity and the
transformation of the global economy and culture. King has expounded on
the concept through speeches at the O'Reilly Media and TED conferences and has argued that virtual world technology and changes in people's ability to imagine other lives could promote world understanding and reduce cultural conflict. Some public policy
experts have argued the emergence of the Imagination Age out of the
Information Age will have a major impact on overall public policy. All are concepts discussed in The Purpose Economy by Aaron Hurst, and in the creation of The Purpose Revolution discussed in the Golden Age Companion Textbook.
A
laptop connected to the Internet displaying information from Wikipedia;
long-distance communication between computer systems is a hallmark of
the Information Age
The Information Age is a historical period
that began in the mid-20th century. It is characterized by a rapid
shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology. The onset of the Information Age has been linked to the development of the transistor in 1947. This technological advance has had a significant impact on the way information is processed and transmitted.
The digital revolution converted technology from analog format to
digital format. By doing this, it became possible to make copies that
were identical to the original. In digital communications, for example,
repeating hardware was able to amplify the digital signal
and pass it on with no loss of information in the signal. Of equal
importance to the revolution was the ability to easily move the digital
information between media, and to access or distribute it remotely. One
turning point of the revolution was the change from analog to digitally
recorded music. During the 1980s the digital format of optical compact discs gradually replaced analog formats, such as vinyl records and cassette tapes, as the popular medium of choice.
Previous inventions
Humans have manufactured tools for counting and calculating since ancient times, such as the abacus, astrolabe, equatorium, and mechanical timekeeping devices. More complicated devices started appearing in the 1600s, including the slide rule and mechanical calculators. By the early 1800s, the Industrial Revolution had produced mass-market calculators like the arithmometer and the enabling technology of the punch card. Charles Babbage proposed a mechanical general-purpose computer called the Analytical Engine,
but it was never successfully built, and was largely forgotten by the
20th century and unknown to most of the inventors of modern computers.
The Second Industrial Revolution in the last quarter of the 19th century developed useful electrical circuits and the telegraph. In the 1880s, Herman Hollerith developed electromechanical tabulating and calculating devices using punch cards and unit record equipment, which became widespread in business and government.
Meanwhile, various analog computer systems used electrical, mechanical, or hydraulic systems to model problems and calculate answers. These included an 1872 tide-predicting machine, differential analysers, perpetual calendar machines, the Deltar for water management in the Netherlands, network analyzers
for electrical systems, and various machines for aiming military guns
and bombs. The construction of problem-specific analog computers
continued in the late 1940s and beyond, with FERMIAC for neutron transport, Project Cyclone for various military applications, and the Phillips Machine for economic modeling.
Building on the complexity of the Z1 and Z2, German inventor Konrad Zuse used electromechanical systems to complete in 1941 the Z3,
the world's first working programmable, fully automatic digital
computer. Also during World War II, Allied engineers constructed
electromechanical bombes to break German Enigma machine encoding. The base-10 electromechanical Harvard Mark I was completed in 1944, and was to some degree improved with inspiration from Charles Babbage's designs.
In 1947, the first working transistor, the germanium-based point-contact transistor, was invented by John Bardeen and Walter Houser Brattain while working under William Shockley at Bell Labs. This led the way to more advanced digital computers.
From the late 1940s, universities, military, and businesses developed
computer systems to digitally replicate and automate previously manually
performed mathematical calculations, with the LEO being the first commercially available general-purpose computer.
Digital communication became economical for widespread adoption after the invention of the personal computer in the 1970s. Claude Shannon, a Bell Labs mathematician, is credited for having laid out the foundations of digitalization in his pioneering 1948 article, A Mathematical Theory of Communication.
In 1948, Bardeen and Brattain patented an insulated-gate
transistor (IGFET) with an inversion layer. Their concept, forms the
basis of CMOS and DRAM technology today. In 1957 at Bell Labs, Frosch and Derick were able to manufacture planar silicon dioxide transistors, later a team at Bell Labs demonstrated a working MOSFET. The first integrated circuit milestone was achieved by Jack Kilby in 1958.
In 1962 AT&T deployed the T-carrier for long-haul pulse-code modulation
(PCM) digital voice transmission. The T1 format carried 24 pulse-code
modulated, time-division multiplexed speech signals each encoded in
64 kbit/s streams, leaving 8 kbit/s of framing information which
facilitated the synchronization and demultiplexing at the receiver. Over
the subsequent decades the digitisation of voice became the norm for
all but the last mile (where analogue continued to be the norm right
into the late 1990s).
Following the development of MOS integrated circuit chips in the early 1960s, MOS chips reached higher transistor density and lower manufacturing costs than bipolar integrated circuits by 1964. MOS chips further increased in complexity at a rate predicted by Moore's law, leading to large-scale integration (LSI) with hundreds of transistors on a single MOS chip by the late 1960s. The application of MOS LSI chips to computing was the basis for the first microprocessors, as engineers began recognizing that a complete computer processor could be contained on a single MOS LSI chip. In 1968, Fairchild engineer Federico Faggin improved MOS technology with his development of the silicon-gate MOS chip, which he later used to develop the Intel 4004, the first single-chip microprocessor. It was released by Intel in 1971, and laid the foundations for the microcomputer revolution that began in the 1970s.
A visualization of the various routes through a portion of the Internet (created via The Opte Project)
The public was first introduced to the concepts that led to the Internet when a message was sent over the ARPANET in 1969. Packet switched networks such as ARPANET, Mark I, CYCLADES, Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of protocols. The ARPANET in particular led to the development of protocols for internetworking, in which multiple separate networks could be joined into a network of networks.
The Whole Earth movement of the 1960s advocated the use of new technology.
In the 1970s, the home computer was introduced, time-sharing computers, the video game console, the first coin-op video games, and the golden age of arcade video games began with Space Invaders.
As digital technology proliferated, and the switch from analog to
digital record keeping became the new standard in business, a relatively
new job description was popularized, the data entry clerk.
Culled from the ranks of secretaries and typists from earlier decades,
the data entry clerk's job was to convert analog data (customer records,
invoices, etc.) into digital data.
In developed nations, computers achieved semi-ubiquity during the
1980s as they made their way into schools, homes, business, and
industry. Automated teller machines, industrial robots, CGI in film and television, electronic music, bulletin board systems,
and video games all fueled what became the zeitgeist of the 1980s.
Millions of people purchased home computers, making household names of
early personal computer manufacturers such as Apple,
Commodore, and Tandy. To this day the Commodore 64 is often cited as
the best selling computer of all time, having sold 17 million units (by
some accounts) between 1982 and 1994.
In 1984, the U.S. Census Bureau began collecting data on computer
and Internet use in the United States; their first survey showed that
8.2% of all U.S. households owned a personal computer in 1984, and that
households with children under the age of 18 were nearly twice as likely
to own one at 15.3% (middle and upper middle class households were the
most likely to own one, at 22.9%). By 1989, 15% of all U.S. households owned a computer, and nearly 30% of households with children under the age of 18 owned one. By the late 1980s, many businesses were dependent on computers and digital technology.
Motorola created the first mobile phone, Motorola DynaTac, in 1983. However, this device used analog communication – digital cell phones were not sold commercially until 1991 when the 2G
network started to be opened in Finland to accommodate the unexpected
demand for cell phones that was becoming apparent in the late 1980s.
Compute! magazine predicted that CD-ROM would be the centerpiece of the revolution, with multiple household devices reading the discs.
The first true digital camera was created in 1988, and the first were marketed in December 1989 in Japan and in 1990 in the United States. By the early 2000s, digital cameras had eclipsed traditional film in popularity.
Tim Berners-Lee invented the World Wide Web in 1989. The "Web 1.0 era" ended in 2005, coinciding with the development of
further advanced technologies during the start of the 21st century.
The first public digital HDTV broadcast was of the 1990 World Cup
that June; it was played in 10 theaters in Spain and Italy. However,
HDTV did not become a standard until the mid-2000s outside Japan.
The World Wide Web became publicly accessible in 1991, which had been available only to government and universities. In 1993 Marc Andreessen and Eric Bina introduced Mosaic, the first web browser capable of displaying inline images and the basis for later browsers such as Netscape Navigator and Internet Explorer. Stanford Federal Credit Union was the first financial institution to offer online internet banking services to all of its members in October 1994. In 1996 OP Financial Group, also a cooperative bank, became the second online bank in the world and the first in Europe. The Internet expanded quickly, and by 1996, it was part of mass culture and many businesses listed websites in their ads. By 1999, almost every country had a connection, and nearly half of Americans and people in several other countries used the Internet on a regular basis. However throughout the 1990s, "getting online" entailed complicated configuration, and dial-up was the only connection type affordable by individual users; the present day mass Internet culture was not possible.
In 1989, about 15% of all households in the United States owned a personal computer. For households with children, nearly 30% owned a computer in 1989, and in 2000, 65% owned one.
Cell phones
became as ubiquitous as computers by the early 2000s, with movie
theaters beginning to show ads telling people to silence their phones.
They also became much more advanced than phones of the 1990s, most of which only took calls or at most allowed for the playing of simple games.
Text messaging became widely used in the late 1990s worldwide,
except for in the United States of America where text messaging didn't
become commonplace till the early 2000s.
The digital revolution became truly global in this time as well – after revolutionizing society in the developed world in the 1990s, the digital revolution spread to the masses in the developing world in the 2000s.
By 2000, a majority of U.S. households had at least one personal computer and internet access the following year. In 2002, a majority of U.S. survey respondents reported having a mobile phone.
2005–present: Web 2.0, social media, smartphones, digital TV
In late 2005 the population of the Internet reached 1 billion, and 3 billion people worldwide used cell phones by the end of the decade. HDTV
became the standard television broadcasting format in many countries by
the end of the decade. In September and December 2006 respectively, Luxembourg and the Netherlands became the first countries to completely transition from analog to digital television. In September 2007, a majority of U.S. survey respondents reported having broadband internet at home. According to estimates from the Nielsen Media Research,
approximately 45.7 million U.S. households in 2006 (or approximately 40
percent of approximately 114.4 million) owned a dedicated home video game console, and by 2015, 51 percent of U.S. households owned a dedicated home video game console according to an Entertainment Software Association annual industry report. By 2012, over 2 billion people used the Internet, twice the number using it in 2007. Cloud computing had entered the mainstream by the early 2010s. In January 2013, a majority of U.S. survey respondents reported owning a smartphone. By 2016, half of the world's population was connected and as of 2020, that number has risen to 67%.
In
the late 1980s, less than 1% of the world's technologically stored
information was in digital format, while it was 94% in 2007, with more
than 99% by 2014.
It is estimated that the world's capacity to store information has increased from 2.6 (optimally compressed) exabytes in 1986, to some 5,000 exabytes in 2014 (5 zettabytes).
Number of cell phone subscribers and internet users
Year
Cell phone subscribers (% of world pop.)
Internet users (% of world pop.)
1990
12.5 million (0.25%)
2.8 million (0.05%)
2002
1.5 billion (19%)
631 million (11%)
2010
4 billion (68%)
1.8 billion (26.6%)
2020
4.78 billion (62%)
4.54 billion (59%)
2023
6.31 billion (78%)
5.4 billion (67%)
A university computer lab containing many desktop PCs
Library expansion was calculated in 1945 by Fremont Rider to double in capacity every 16 years where sufficient space made available. He advocated replacing bulky, decaying printed works with miniaturizedmicroformanalog photographs, which could be duplicated on-demand for library patrons and other institutions.
By the early 1980s, along with improvements in computing power, the proliferation of the smaller and less expensive personal computers allowed for immediate access to information and the ability to share and store it. Connectivity between computers within organizations enabled access to greater amounts of information.
Hilbert & López (2011). The World's Technological Capacity to
Store, Communicate, and Compute Information. Science, 332(6025), 60–65.
The world's technological capacity to store information grew from 2.6 (optimally compressed) exabytes (EB) in 1986 to 15.8 EB in 1993; over 54.5 EB in 2000; and to 295 (optimally compressed) EB in 2007. This is the informational equivalent to less than one 730-megabyte (MB) CD-ROM
per person in 1986 (539 MB per person); roughly four CD-ROM per person
in 1993; twelve CD-ROM per person in the year 2000; and almost sixty-one
CD-ROM per person in 2007. It is estimated that the world's capacity to store information has reached 5 zettabytes in 2014, the informational equivalent of 4,500 stacks of printed books from the earth to the sun.
The amount of digital data stored appears to be growing approximately exponentially, reminiscent of Moore's law. As such, Kryder's law prescribes that the amount of storage space available appears to be growing approximately exponentially.
Information transmission
The world's technological capacity to receive information through one-way broadcast networks was 432 exabytes of (optimally compressed) information in 1986; 715 (optimally compressed) exabytes in 1993; 1.2 (optimally compressed) zettabytes in 2000; and 1.9 zettabytes in 2007, the information equivalent of 174 newspapers per person per day.
The world's effective capacity to exchange information through two-wayTelecommunications networks was 281 petabytes
of (optimally compressed) information in 1986; 471 petabytes in 1993;
2.2 (optimally compressed) exabytes in 2000; and 65 (optimally
compressed) exabytes in 2007, the information equivalent of six
newspapers per person per day. In the 1990s, the spread of the Internet caused a sudden leap in access
to and ability to share information in businesses and homes globally. A
computer that cost $3000 in 1997 would cost $2000 two years later and
$1000 the following year, due to the rapid advancement of technology.
Computation
The world's technological capacity to compute information with human-guided general-purpose computers grew from 3.0 × 108MIPS in 1986, to 4.4 × 109 MIPS in 1993; to 2.9 × 1011 MIPS in 2000; to 6.4 × 1012 MIPS in 2007. An article featured in the journalTrends in Ecology and Evolution in 2016 reported that:
Digital technology has vastly exceeded the cognitivecapacity
of any single human being and has done so a decade earlier than
predicted. In terms of capacity, there are two measures of importance:
the number of operations a system can perform and the amount of
information that can be stored. The number of synaptic operations per second in a human brain has been estimated to lie between 10^15 and 10^17. While this number is impressive, even in 2007 humanity's general-purpose computers
were capable of performing well over 10^18 instructions per second.
Estimates suggest that the storage capacity of an individual human brain
is about 10^12 bytes. On a per capita basis, this is matched by current
digital storage (5x10^21 bytes per 7.2x10^9 people).
Genetic information
Genetic code may also be considered part of the information revolution. Now that sequencing has been computerized, genome can be rendered and manipulated as data. This started with DNA sequencing, invented by Walter Gilbert and Allan Maxam in 1976–1977 and Frederick Sanger in 1977, grew steadily with the Human Genome Project, initially conceived by Gilbert and finally, the practical applications of sequencing, such as gene testing, after the discovery by Myriad Genetics of the BRCA1 breast cancer gene mutation. Sequence data in GenBank
has grown from the 606 genome sequences registered in December 1982 to
the 231 million genomes in August 2021. An additional 13 trillion
incomplete sequences are registered in the Whole Genome Shotgun submission database as of August 2021. The information contained in these registered sequences has doubled every 18 months.
Different stage conceptualizations
During rare times in human history, there have been periods of innovation that have transformed human life. The Neolithic Age, the Scientific Age and the Industrial Age
all, ultimately, induced discontinuous and irreversible changes in the
economic, social and cultural elements of the daily life of most people.
Traditionally, these epochs have taken place over hundreds, or in the
case of the Neolithic Revolution, thousands of years, whereas the
Information Age swept to all parts of the globe in just a few years, as a
result of the rapidly advancing speed of information exchange.
Between 7,000 and 10,000 years ago during the Neolithic period,
humans began to domesticate animals, began to farm grains and to replace
stone tools with ones made of metal. These innovations allowed nomadic
hunter-gatherers to settle down. Villages formed along the Yangtze River in China in 6,500 B.C., the Nile River region of Africa and in Mesopotamia (Iraq) in 6,000 B.C. Cities emerged between 6,000 B.C. and 3,500 B.C. The development of written communication (cuneiform in Sumeria and hieroglyphs in Egypt in 3,500 B.C. and writing in Egypt in 2,560 B.C. and in Minoa
and China around 1,450 B.C.) enabled ideas to be preserved for extended
periods to spread extensively. In all, Neolithic developments,
augmented by writing as an information tool, laid the groundwork for the
advent of civilization.
The Scientific Age began in the period between Galileo's 1543 proof that the planets orbit the Sun and Newton's publication of the laws of motion and gravity in Principia in 1697. This age of discovery continued through the 18th century, accelerated by widespread use of the moveable type printing press by Johannes Gutenberg.
The Industrial Age began in Great Britain in 1760 and continued
into the mid-19th century. The invention of machines such as the
mechanical textile weaver by Edmund Cartwrite, the rotating shaft steam engine by James Watt and the cotton gin by Eli Whitney,
along with processes for mass manufacturing, came to serve the needs of
a growing global population. The Industrial Age harnessed steam and
waterpower to reduce the dependence on animal and human physical labor
as the primary means of production. Thus, the core of the Industrial
Revolution was the generation and distribution of energy from coal and
water to produce steam and, later in the 20th century, electricity.
The Information Age also requires electricity to power the global networks
of computers that process and store data. However, what dramatically
accelerated the pace of The Information Age's adoption, as compared to
previous ones, was the speed by which knowledge could be transferred and
pervaded the entire human family in a few short decades. This
acceleration came about with the adoptions of a new form of power.
Beginning in 1972, engineers devised ways to harness light to convey
data through fiber optic cable. Today, light-based optical networking
systems at the heart of telecom networks and the Internet span the
globe and carry most of the information traffic to and from users and
data storage systems.
Three stages of the Information Age
There
are different conceptualizations of the Information Age. Some focus on
the evolution of information over the ages, distinguishing between the
Primary Information Age and the Secondary Information Age. Information
in the Primary Information Age was handled by newspapers, radio and
television. The Secondary Information Age was developed by the Internet,
satellite televisions and mobile phones.
The Tertiary Information Age was emerged by media of the Primary
Information Age interconnected with media of the Secondary Information
Age as presently experienced.
Stages of development expressed as Kondratiev waves
Others classify it in terms of the well-established Schumpeterianlong waves or Kondratiev waves. Here authors distinguish three different long-term metaparadigms, each with different long waves. The first focused on the transformation of material, including stone, bronze, and iron. The second, often referred to as Industrial Revolution, was dedicated to the transformation of energy, including water, steam, electric, and combustion power.
Finally, the most recent metaparadigm aims at transforming information.
It started out with the proliferation of communication and stored data and has now entered the age of algorithms, which aims at creating automated processes to convert the existing information into actionable knowledge.
Information in social and economic activities
The main feature of the information revolution is the growing economic, social and technological role of information. Information-related activities did not come up with the Information
Revolution. They existed, in one form or the other, in all human
societies, and eventually developed into institutions, such as the Platonic Academy, Aristotle's Peripatetic school in the Lyceum, the Musaeum and the Library of Alexandria, or the schools of Babylonian astronomy. The Agricultural Revolution and the Industrial Revolution
came up when new informational inputs were produced by individual
innovators, or by scientific and technical institutions. During the
Information Revolution all these activities are experiencing continuous
growth, while other information-oriented activities are emerging.
Information is the central theme of several new sciences, which emerged in the 1940s, including Shannon's (1949) Information Theory and Wiener's (1948) Cybernetics.
Wiener stated: "information is information not matter or energy". This
aphorism suggests that information should be considered along with matter and energy as the third constituent part of the Universe; information is carried by matter or by energy. By the 1990s some writers believed that changes implied by the
Information revolution will lead to not only a fiscal crisis for
governments but also the disintegration of all "large structures".
The theory of information revolution
The term information revolution may relate to, or contrast with, such widely used terms as Industrial Revolution and Agricultural Revolution.
Note, however, that you may prefer mentalist to materialist paradigm.
The following fundamental aspects of the theory of information
revolution can be given:
The object of economic activities can be conceptualized
according to the fundamental distinction between matter, energy, and
information. These apply both to the object of each economic activity,
as well as within each economic activity or enterprise. For instance, an
industry may process matter (e.g. iron) using energy and information
(production and process technologies, management, etc.).
All products have use value, exchange value, and informational
value. The latter can be measured by the information content of the
product, in terms of innovation, design, etc.
Industries develop information-generating activities, the so-called Research and Development (R&D) functions.
Enterprises, and society at large, develop the information control
and processing functions, in the form of management structures; these
are also called "white-collar workers", "bureaucracy", "managerial functions", etc.
Labor can be classified according to the object of labor, into information labor and non-information labor.
Information activities constitute a large, new economic sector, the information sector along with the traditional primary sector, secondary sector, and tertiary sector, according to the three-sector hypothesis. These should be restated because they are based on the ambiguous definitions made by Colin Clark
(1940), who included in the tertiary sector all activities that have
not been included in the primary (agriculture, forestry, etc.) and
secondary (manufacturing) sectors. The quaternary sector and the quinary sector of the economy
attempt to classify these new activities, but their definitions are not
based on a clear conceptual scheme, although the latter is considered
by some as equivalent with the information sector.
Innovations are the result of the production of new information, as new products, new methods of production, patents, etc. Diffusion of innovations manifests saturation effects (related term: market saturation), following certain cyclical patterns and creating "economic waves", also referred to as "business cycles". There are various types of waves, such as Kondratiev wave (54 years), Kuznets swing (18 years), Juglar cycle (9 years) and Kitchin (about 4 years, see also Joseph Schumpeter) distinguished by their nature, duration, and, thus, economic impact.
Diffusion of innovations causes structural-sectoral shifts in the
economy, which can be smooth or can create crisis and renewal, a process
which Joseph Schumpeter called vividly "creative destruction".
From a different perspective, Irving E. Fang
(1997) identified six 'Information Revolutions': writing, printing,
mass media, entertainment, the 'tool shed' (which we call 'home' now),
and the information highway. In this work the term 'information
revolution' is used in a narrow sense, to describe trends in
communication media.
Measuring and modeling the information revolution
Porat (1976) measured the information sector in the US using the input-output analysis; OECD has included statistics on the information sector in the economic reports of its member countries. Veneris (1984, 1990) explored the theoretical, economic and regional aspects of the informational revolution and developed a systems dynamicssimulationcomputer model.
These works can be seen as following the path originated with the work of Fritz Machlup
who in his (1962) book "The Production and Distribution of Knowledge in
the United States", claimed that the "knowledge industry represented
29% of the US gross national product", which he saw as evidence that the
Information Age had begun. He defines knowledge as a commodity and
attempts to measure the magnitude of the production and distribution of
this commodity within a modern economy. Machlup divided information use
into three classes: instrumental, intellectual, and pastime knowledge.
He identified also five types of knowledge: practical knowledge;
intellectual knowledge, that is, general culture and the satisfying of
intellectual curiosity; pastime knowledge, that is, knowledge satisfying
non-intellectual curiosity or the desire for light entertainment and
emotional stimulation; spiritual or religious knowledge; unwanted
knowledge, accidentally acquired and aimlessly retained.
More recent estimates have reached the following results:
the world's technological capacity to receive information
through one-way broadcast networks grew at a sustained compound annual
growth rate of 7% between 1986 and 2007;
the world's technological capacity to store information grew at a
sustained compound annual growth rate of 25% between 1986 and 2007;
the world's effective capacity to exchange information through
two-way telecommunications networks grew at a sustained compound annual
growth rate of 30% during the same two decades;
the world's technological capacity to compute information with the
help of humanly guided general-purpose computers grew at a sustained
compound annual growth rate of 61% during the same period.
The Information Age has affected the workforce in several ways, such as compelling workers to compete in a global job market.
One of the most evident concerns is the replacement of human labor by
computers that can do their jobs faster and more effectively, thus
creating a situation in which individuals who perform tasks that can
easily be automated are forced to find employment where their labor is not as disposable. This especially creates issue for those in industrial cities, where solutions typically involve lowering working time,
which is often highly resisted. Thus, individuals who lose their jobs
may be pressed to move up into more indispensable professions (e.g.
engineers, doctors, lawyers, teachers, professors, scientists, executives, journalists, consultants), who are able to compete successfully in the world market and receive (relatively) high wages.
Along with automation, jobs traditionally associated with the middle class (e.g. assembly line, data processing, management, and supervision) have also begun to disappear as result of outsourcing. Unable to compete with those in developing countries, production and service workers in post-industrial (i.e. developed) societies either lose their jobs through outsourcing, accept wage cuts, or settle for low-skill, low-wage service jobs. In the past, the economic fate of individuals would be tied to that of
their nation's. For example, workers in the United States were once well
paid in comparison to those in other countries. With the advent of the
Information Age and improvements in communication, this is no longer the
case, as workers must now compete in a global job market, whereby wages are less dependent on the success or failure of individual economies.
In effectuating a globalized workforce, the internet has just as well allowed for increased opportunity in developing countries,
making it possible for workers in such places to provide in-person
services, therefore competing directly with their counterparts in other
nations. This competitive advantage translates into increased opportunities and higher wages.
Automation, productivity, and job gain
The Information Age has affected the workforce in that automation and computerization have resulted in higher productivity coupled with net job loss
in manufacturing. In the United States, for example, from January 1972
to August 2010, the number of people employed in manufacturing jobs fell
from 17,500,000 to 11,500,000 while manufacturing value rose 270%. Although it initially appeared that job loss in the industrial sector might be partially offset by the rapid growth of jobs in information technology, the recession of March 2001 foreshadowed a sharp drop in the number of jobs in the sector. This pattern of decrease in jobs would continue until 2003, and data has shown that, overall, technology creates more jobs than it destroys even in the short run.
Industry has become more information-intensive while less labor- and capital-intensive. This has left important implications for the workforce, as workers have become increasingly productive as the value of their labor decreases. For the system of capitalism itself, the value of labor decreases, the value of capital increases.
In the classical model, investments in human and financial capital are important predictors of the performance of a new venture. However, as demonstrated by Mark Zuckerberg
and Facebook, it now seems possible for a group of relatively
inexperienced people with limited capital to succeed on a large scale.
Innovations
A visualization of the various routes through a portion of the Internet
The Information Age was enabled by technology developed in the Digital Revolution, which was itself enabled by building on the developments of the Technological Revolution.
The invention of the transistor enabled the era of mainframe computers (1950s–1970s), typified by the IBM 360. These large, room-sized computers provided data calculation and manipulation
that was much faster than humanly possible, but were expensive to buy
and maintain, so were initially limited to a few scientific
institutions, large corporations, and government agencies.
The first commercial single-chip microprocessor launched in 1971, the Intel 4004, which was developed by Federico Faggin using his silicon-gate MOS IC technology, along with Marcian Hoff, Masatoshi Shima and Stan Mazor.
The first developments for storing data were initially based on photographs, starting with microphotography in 1851 and then microform in the 1920s, with the ability to store documents on film, making them much more compact. Early information theory and Hamming codes were developed about 1950, but awaited technical innovations in data transmission and storage to be put to full use.
Magnetic-core memory was developed from the research of Frederick W. Viehe in 1947 and An Wang at Harvard University in 1949.With the advent of the MOS transistor, MOS semiconductor memory was developed by John Schmidt at Fairchild Semiconductor in 1964. In 1967, Dawon Kahng and Simon Sze
at Bell Labs described in 1967 how the floating gate of an MOS
semiconductor device could be used for the cell of a reprogrammable ROM. Following the invention of flash memory by Fujio Masuoka at Toshiba in 1980, Toshiba commercialized NAND flash memory in 1987.
Copper wire cables transmitting digital data connected computer terminals and peripherals
to mainframes, and special message-sharing systems leading to email,
were first developed in the 1960s. Independent computer-to-computer
networking began with ARPANET in 1969. This expanded to become the Internet (coined in 1974). Access to the Internet improved with the invention of the World Wide Web in 1991. The capacity expansion from dense wave division multiplexing, optical amplification and optical networking
in the mid-1990s led to record data transfer rates. By 2018, optical
networks routinely delivered 30.4 terabits/s over a fiber optic pair,
the data equivalent of 1.2 million simultaneous 4K HD video streams.
MOSFET scaling, the rapid miniaturization of MOSFETs at a rate predicted by Moore's law, led to computers becoming smaller and more powerful, to the point where
they could be carried. During the 1980s–1990s, laptops were developed
as a form of portable computer, and personal digital assistants (PDAs) could be used while standing or walking. Pagers, widely used by the 1980s, were largely replaced by mobile phones beginning in the late 1990s, providing mobile networking features to some computers. Now commonplace, this technology is extended to digital cameras and other wearable devices. Starting in the late 1990s, tablets and then smartphones combined and extended these abilities of computing, mobility, and information sharing. Metal–oxide–semiconductor (MOS) image sensors, which first began appearing in the late 1960s, led to the transition from analog to digital imaging, and from analog to digital cameras, during the 1980s–1990s. The most common image sensors are the charge-coupled device (CCD) sensor and the CMOS (complementary MOS) active-pixel sensor (CMOS sensor).
Electronic paper, which has origins in the 1970s, allows digital information to appear as paper documents.
By 1976, there were several firms racing to introduce the first truly
successful commercial personal computers. Three machines, the Apple II, Commodore PET 2001 and TRS-80 were all released in 1977, becoming the most popular by late 1978. Byte magazine later referred to Commodore, Apple, and Tandy as the "1977 Trinity". Also in 1977, Sord Computer Corporation released the Sord M200 Smart Home Computer in Japan.
About 200 of the machines sold before the company announced the Apple II as a complete computer. It had color graphics,
a full QWERTY keyboard, and internal slots for expansion, which were
mounted in a high quality streamlined plastic case. The monitor and I/O
devices were sold separately. The original Apple II operating system was only the built-in BASIC interpreter contained in ROM. Apple DOS was added to support the diskette drive; the last version was "Apple DOS 3.3".
Its higher price and lack of floating point
BASIC, along with a lack of retail distribution sites, caused it to lag
in sales behind the other Trinity machines until 1979, when it
surpassed the PET. It was again pushed into 4th place when Atari, Inc. introduced its Atari 8-bit computers.
Despite slow initial sales, the lifetime of the Apple II
was about eight years longer than other machines, and so accumulated
the highest total sales. By 1985, 2.1 million had sold and more than 4
million Apple II's were shipped by the end of its production in 1993.
The two core technologies are the optical fiber and light amplification (the optical amplifier). In 1953, Bram van Heel demonstrated image transmission through bundles of optical fibers with a transparent cladding. The same year, Harold Hopkins and Narinder Singh Kapany at Imperial College
succeeded in making image-transmitting bundles with over 10,000 optical
fibers, and subsequently achieved image transmission through a 75 cm
long bundle which combined several thousand fibers.
Gordon Gould invented the optical amplifier and the laser, and also established the first optical telecommunications company, Optelecom, to design communication systems. The firm was a co-founder in Ciena Corp., the venture that popularized the optical amplifier with the introduction of the first dense wave division multiplexing system. This massive scale communication technology has emerged as the common basis of all telecommunications networksand, thus, a foundation of the Information Age.
Economy, society, and culture
Manuel Castells authored The Information Age: Economy, Society and Culture.
He writes of our global interdependence and the new relationships
between economy, state and society, what he calls "a new
society-in-the-making." He writes:
"It is in fact,
quite the opposite: history is just beginning, if by history we
understand the moment when, after millennia of a prehistoric battle with
Nature, first to survive, then to conquer it, our species has reached
the level of knowledge and social organization that will allow us to
live in a predominantly social world. It is the beginning of a new
existence, and indeed the beginning of a new age, The Information Age,
marked by the autonomy of culture vis-à-vis the material basis of our
existence."
Thomas Chatterton Williams wrote about the dangers of anti-intellectualism in the Information Age in a piece for The Atlantic.
Although access to information has never been greater, most information
is irrelevant or insubstantial. The Information Age's emphasis on speed
over expertise contributes to "superficial culture in which even the
elite will openly disparage as pointless our main repositories for the
very best that has been thought."