Technology society and life or technology and culture refers to cyclical co-dependence, co-influence, and co-production of technology and society
upon the other (technology upon culture, and vice versa). This
synergistic relationship occurred from the dawn of humankind, with the
invention of simple tools and continues into modern technologies such as
the printing press and computers. The academic discipline studying the impacts of science, technology, and society, and vice versa is called science and technology studies.
Pre-historical
The importance of stone tools, circa 2.5 million years ago, is considered fundamental in the human development in the hunting hypothesis.
Primatologist, Richard Wrangham, theorizes that the control of fire by early humans and the associated development of cooking was the spark that radically changed human evolution. Texts such as Guns, Germs, and Steel
suggest that early advances in plant agriculture and husbandry
fundamentally shifted the way that collective groups of individuals, and
eventually societies, developed.
Modern examples and effects
Technology
has become a huge part in society and day-to-day life. When societies
know more about the development in a technology, they become able to
take advantage of it. When an innovation achieves a certain point after
it has been presented and promoted, this technology becomes part of the
society.The use of technology in education provides students with
technology literacy, information literacy, capacity for life-long
learning and other skills necessary for the 21st century workplace. Digital technology has entered each process and activity made by the social system. In fact, it constructed another worldwide communication system in addition to its origin.
A 1982 study by The New York Times described a technology assessment study by the Institute for the Future,
"peering into the future of an electronic world." The study focused on
the emerging videotex industry, formed by the marriage of two older
technologies, communications and computing. It estimated that 40 percent
of American households will have two-way videotex service by the end of
the century. By comparison, it took television 16 years to penetrate 90
percent of households from the time commercial service was begun.
Since the creation of computers achieved an entire better approach to transmit and store data. Digital technology became commonly used for downloading music and watching movies at home either by DVDs or purchasing it online.
Digital music records are not quite the same as traditional recording media. Obviously, because digital ones are reproducible, portable and free.
Several states started to implement education technology in
schools, universities and colleges. According to the statistics, in the
early beginnings of 1990s the use of Internet in schools was ,on
average, 2-3%. Continuously, by the end of 1990s the evolution of
technology increases rapidly and reaches to 60%, and by the year of 2008
nearly 100% of schools use Internet on educational form. According to
ISTE researchers, technological improvements can lead to numerous
achievements in classrooms. E-learning system, collaboration of students
on project based learning, and technological skills for future results
in motivation of students.
Although these previous examples only show a few of the positive
aspects of technology in society, there are negative side effects as
well. Within this virtual realm, social media platforms such as Instagram, Facebook, and Snapchat have altered the way Generation Y culture
is understanding the world and thus how they view themselves. In recent
years, there has been more research on the development of social media
depression in users of sites like these. "Facebook Depression" is when
users are so affected by their friends' posts and lives that their own
jealousy depletes their sense of self-worth. They compare themselves to
the posts made by their peers and feel unworthy or monotonous because
they feel like their lives are not nearly as exciting as the lives of
others.
Another instance of the negative effects of technology in
society, is how quickly it is pushing younger generations into maturity.
With the world at their fingertips, children can learn anything they
wish to. But with the uncensored sources from the internet, without proper supervision, children can be exposed to explicit material at inappropriate ages.
This comes in the forms of premature interests in experimenting with
makeup or opening an email account or social media page—all of which can
become a window for predators and other dangerous entities that
threaten a child's innocence. Technology has a serious effect on youth's
health. The overuse of technology is said to be associated with sleep
deprivation which is linked to obesity and poor academic performance in
the lives of adolescents.
Economics and technological development
In ancient history, economics
began when spontaneous exchange of goods and services was replaced over
time by deliberate trade structures. Makers of arrowheads, for example,
might have realized they could do better by concentrating on making
arrowheads and barter for other needs. Regardless of goods and services
bartered, some amount of technology was involved—if no more than in the
making of shell and bead jewelry. Even the shaman's potions and sacred
objects can be said to have involved some technology. So, from the very
beginnings, technology can be said to have spurred the development of
more elaborate economies.Technology is seen as primary source in
economic development.
Technology advancement and economic growth are related to each
other.The level of technology is important to determine the economic
growth.It is the technological process which keeps the economy moving.
In the modern world, superior technologies, resources, geography,
and history give rise to robust economies; and in a well-functioning,
robust economy, economic excess naturally flows into greater use of
technology. Moreover, because technology is such an inseparable part of
human society, especially in its economic aspects, funding sources for
(new) technological endeavors are virtually illimitable. However, while
in the beginning, technological investment involved little more than the
time, efforts, and skills of one or a few men, today, such investment
may involve the collective labor and skills of many millions.
Funding
Consequently,
the sources of funding for large technological efforts have
dramatically narrowed, since few have ready access to the collective
labor of a whole society, or even a large part. It is conventional to
divide up funding sources into governmental (involving whole, or nearly
whole, social enterprises) and private (involving more limited, but generally more sharply focused) business or individual enterprises.
Government funding for new technology
The
government is a major contributor to the development of new technology
in many ways. In the United States alone, many government agencies
specifically invest billions of dollars in new technology.
[In 1980, the UK government invested just over six million pounds
in a four-year program, later extended to six years, called the Microelectronics Education Programme
(MEP), which was intended to give every school in Britain at least one
computer, software, training materials, and extensive teacher training.
Similar programs have been instituted by governments around the world.]
Technology has frequently been driven by the military, with many
modern applications developed for the military before they were adapted
for civilian use. However, this has always been a two-way flow, with
industry often developing and adopting a technology only later adopted
by the military.
Entire government agencies are specifically dedicated to research, such as America's National Science Foundation, the United Kingdom's scientific research institutes, America's Small Business Innovative Research effort. Many other government agencies dedicate a major portion of their budget to research and development.
Private funding
Research and development is one of the smallest areas of investments made by corporations toward new and innovative technology.
Many foundations and other nonprofit organizations contribute to the development of technology. In the OECD, about two-thirds of research and development in scientific and technical fields is carried out by industry, and 98 percent and 10 percent, respectively, by universities and government. But in poorer countries such as Portugal and Mexico
the industry contribution is significantly less. The U.S. government
spends more than other countries on military research and development,
although the proportion has fallen from about 30 percent in the 1980s to
less than 10 percent.
The 2009 founding of Kickstarter allows individuals to receive funding via crowdsourcing
for many technology related products including both new physical
creations as well as documentaries, films, and webseries that focus on technology management.
This circumvents the corporate or government oversight most inventors
and artists struggle against but leaves the accountability of the
project completely with the individual receiving the funds.
Other economic considerations
- Appropriate technology, sometimes called "intermediate" technology, more of an economics concern, refers to compromises between central and expensive technologies of developed nations and those that developing nations find most effective to deploy given an excess of labour and scarcity of cash.
- Persuasion technology: In economics, definitions or assumptions of progress or growth are often related to one or more assumptions about technology's economic influence. Challenging prevailing assumptions about technology and its usefulness has led to alternative ideas like uneconomic growth or measuring well-being. These, and economics itself, can often be described as technologies, specifically, as persuasion technology.
- Technocapitalism
- Technological diffusion
- Technology acceptance model
- Technology life cycle
- Technology transfer
Sociological factors and effects
Values
The implementation of technology influences the values
of a society by changing expectations and realities. The implementation
of technology is also influenced by values. There are (at least) three
major, interrelated values that inform, and are informed by,
technological innovations:
- Mechanistic world view: Viewing the universe as a collection of parts (like a machine), that can be individually analyzed and understood. This is a form of reductionism that is rare nowadays. However, the "neo-mechanistic world view" holds that nothing in the universe cannot be understood by the human intellect. Also, while all things are greater than the sum of their parts (e.g., even if we consider nothing more than the information involved in their combination), in principle, even this excess must eventually be understood by human intelligence. That is, no divine or vital principle or essence is involved.
- Efficiency: A value, originally applied only to machines, but now applied to all aspects of society, so that each element is expected to attain a higher and higher percentage of its maximal possible performance, output, or ability.
- Social progress: The belief that there is such a thing as social progress, and that, in the main, it is beneficent. Before the Industrial Revolution, and the subsequent explosion of technology, almost all societies believed in a cyclical theory of social movement and, indeed, of all history and the universe. This was, obviously, based on the cyclicity of the seasons, and an agricultural economy's and society's strong ties to that cyclicity. Since much of the world is closer to their agricultural roots, they are still much more amenable to cyclicity than progress in history. This may be seen, for example, in Prabhat Rainjan Sarkar's modern social cycles theory. For a more westernized version of social cyclicity, see Generations: The History of America's Future, 1584 to 2069 (Paperback) by Neil Howe and William Strauss; Harper Perennial; Reprint edition (September 30, 1992); ISBN 0-688-11912-3, and subsequent books by these authors.
Institutions and groups
Technology
often enables organizational and bureaucratic group structures that
otherwise and heretofore were simply not possible. Examples of this
might include:
- The rise of very large organizations: e.g., governments, the military, health and social welfare institutions, supranational corporations.
- The commercialization of leisure: sports events, products, etc. (McGinn)
- The almost instantaneous dispersal of information (especially news) and entertainment around the world.
International
Technology
enables greater knowledge of international issues, values, and
cultures. Due mostly to mass transportation and mass media, the world
seems to be a much smaller place, due to the following:
- Globalization of ideas
- Embeddedness of values
- Population growth and control
Environment
Technology provides an understanding, and an appreciation for the world around us.
Most modern technological processes produce unwanted by products
in addition to the desired products, which is known as industrial waste
and pollution. While most material waste is re-used in the industrial
process, many forms are released into the environment, with negative
environmental side effects, such as pollution and lack of
sustainability. Different social and political systems establish
different balances between the value they place on additional goods
versus the disvalues of waste products and pollution. Some technologies
are designed specifically with the environment in mind, but most are
designed first for economic or ergonomic effects. Historically, the
value of a clean environment and more efficient productive processes has
been the result of an increase in the wealth of society, because once
people are able to provide for their basic needs, they are able to focus
on less tangible goods such as clean air and water.
The effects of technology on the environment are both obvious and
subtle. The more obvious effects include the depletion of nonrenewable
natural resources (such as petroleum, coal, ores), and the added pollution
of air, water, and land. The more subtle effects include debates over
long-term effects (e.g., global warming, deforestation, natural habitat
destruction, coastal wetland loss.)
Each wave of technology creates a set of waste previously unknown by humans: toxic waste, radioactive waste, electronic waste.
One of the main problems is the lack of an effective way to
remove these pollutants on a large scale expediently. In nature,
organisms "recycle" the wastes of other organisms, for example, plants
produce oxygen as a by-product of photosynthesis, oxygen-breathing
organisms use oxygen to metabolize food, producing carbon dioxide as a
by-product, which plants use in a process to make sugar, with oxygen as a
waste in the first place. No such mechanism exists for the removal of
technological wastes.
Construction and shaping
Choice
Society
also controls technology through the choices it makes. These choices
not only include consumer demands; they also include:
- the channels of distribution, how do products go from raw materials to consumption to disposal;
- the cultural beliefs regarding style, freedom of choice, consumerism, materialism, etc.;
- the economic values we place on the environment, individual wealth, government control, capitalism, etc.
According to Williams and Edge,
the construction and shaping of technology includes the concept of
choice (and not necessarily conscious choice). Choice is inherent in
both the design of individual artifacts and systems, and in the making
of those artifacts and systems.
The idea here is that a single technology may not emerge from the
unfolding of a predetermined logic or a single determinant, technology
could be a garden of forking paths, with different paths potentially
leading to different technological outcomes. This is a position that has
been developed in detail by Judy Wajcman. Therefore, choices could have differing implications for society and for particular social groups.
Autonomous technology
In
one line of thought, technology develops autonomously, in other words,
technology seems to feed on itself, moving forward with a force
irresistible by humans. To these individuals, technology is "inherently
dynamic and self-augmenting."
Jacques Ellul
is one proponent of the irresistibleness of technology to humans. He
espouses the idea that humanity cannot resist the temptation of
expanding our knowledge and our technological abilities. However, he
does not believe that this seeming autonomy of technology is inherent.
But the perceived autonomy is because humans do not adequately consider
the responsibility that is inherent in technological processes.
Langdon Winner critiques the idea that technological evolution
is essentially beyond the control of individuals or society in his book
Autonomous Technology. He argues instead that the apparent autonomy of
technology is a result of "technological somnambulism," the tendency of
people to uncritically and unreflectively embrace and utilize new
technologies without regard for their broader social and political
effects.
In 1980, Mike Cooley
published a critique of the automation and computerization of
engineering work under the title "Architect or Bee? The human/technology
relationship". The title alludes to a comparison made by Karl Marx, on the issue of the creative achievements of human imaginative power.
According to Cooley ""Scientific and technological developments have
invariably proved to be double-edged. They produced the beauty of Venice
and the hideousness of Chernobyl; the caring therapies of Rontgen's
X-rays and the destruction of Hiroshima."
Government
Individuals rely on governmental assistance to control the side effects and negative consequences of technology.
- Supposed independence of government. An assumption commonly made about the government is that their governance role is neutral or independent. However, some argue that governing is a political process, so government will be influenced by political winds of influence. In addition, because government provides much of the funding for technological research and development, it has a vested interest in certain outcomes. Other point out that the world's biggest ecological disasters, such as the Aral Sea, Chernobyl, and Lake Karachay have been caused by government projects, which are not accountable to consumers.
- Liability. One means for controlling technology is to place responsibility for the harm with the agent causing the harm. Government can allow more or less legal liability to fall to the organizations or individuals responsible for damages.
- Legislation. A source of controversy is the role of industry versus that of government in maintaining a clean environment. While it is generally agreed that industry needs to be held responsible when pollution harms other people, there is disagreement over whether this should be prevented by legislation or civil courts, and whether ecological systems as such should be protected from harm by governments.
Recently, the social shaping of technology has had new influence in the fields of e-science and e-social science in the United Kingdom, which has made centers focusing on the social shaping of science and technology a central part of their funding programs.
Negative Criticism
Governments have been criticized for collaborating with Google Earth to spy on us. "Google’s Earth: how the tech giant is helping the state spy on us" is the title of a The Guardian
article by Yasha Levin who goes on to state 'We knew that being
connected had a price – our data. But we didn’t care. Then it turned out
that Google’s main clients included the military and intelligence
agencies`.