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Monday, September 16, 2024

Mobile interaction

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Mobile_interaction
Mobile phone device

Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s.

Mobile devices are a pervasive part of people's everyday lives. People use mobile phones, PDAs, and portable media players almost everywhere. These devices are the first truly pervasive interaction devices that are currently used for a huge variety of services and applications. Mobile devices affect the way people interact, share, and communicate with others. They are growing in diversity and complexity, featuring new interaction paradigms, modalities, shapes, and purposes (e.g., e-readers, portable media players, handheld game consoles). The strong differentiating factors that characterize mobile devices from traditional personal computing (e.g., desktop computers), are their ubiquitous use, usual small size, and mixed interaction modalities.

The history of mobile interaction includes different design trends. The main six design trends are portability, miniaturization, connectivity, convergence, divergence, and application software (apps). The main reason behind those trends is to understand the requirements and needs of mobile users which is the main goal for mobile interaction. Mobile interaction is a multidisciplinary area with various academic subjects making contributions to it. The main disciplines involved in mobile interaction are psychology, computer science, sociology, design, and information systems. The processes in mobile interaction design includes three main activities: understanding users, developing prototype designs, and evaluation.

History

The history of mobile interaction can be divided into a number of eras, or waves, each characterized by a particular technological focus, interaction design trends, and by leading to fundamental changes in the design and use of mobile devices. Although not strictly sequential, they provide a good overview of the legacy on which current mobile computing research and design is built.

  1. Portability
    One of the first work in the mobile interaction discipline was the concept of the Dynabook by Alan Kay in 1968. However, at that time the necessary hardware to build such system was not available. When the first laptops were built in the early 1980s they were seen as transportable desktop computers.
  2. Miniaturization
    By the early 1990s, many types of handheld devices were introduced such as labelled palmtop computers, digital organizers, or personal digital assistants (PDAs).
  3. Connectivity
    By 1973, Martin Cooper worked at Motorola developed a handheld mobile phone concept, which later on by 1983, led to the introduction of the first commercial mobile phone called the DynaTAC 8000X.
iPhone 2G and iPhone 3G
Android smartphones
  1. Convergence
    During this era, different types of specialized mobile devices started to converge into new types of hybrid devices with primarily different form factors and interaction designs. On 1992, the first device of such technique, the "smartphones" was introduced. The first smart phone was the IBM Simon and it was used for making phone calls, calendars, addresses, notes, e-mail, fax and games.
  2. Divergence
    During the 2000s, a trend toward a single function many devices started to spread. the basic idea behind divergence is that specialized tools facilitate optimization of functionality over time and enhancement of use. The most famous device of this era was the Apple iPod on 2001.
  3. Apps
    During 2007, Apple Inc. introduced the first truly "smart" cellular phone; the iPhone. It was a converged mobile device with different features functionality. The most important thing is that it represents a significant rethinking of the design of mobile interactions and a series of notable interaction design choices. In less than a decade Apple Inc. would sell over one-billion iPhones

Goals

With the evolution of both software and hardware on the mobile devices, the users are becoming more demanding of the user interface that provide both functionality and pleasant user experience. The goal of mobile interaction researches is to understand the requirements and needs of mobile users. Compared with stationary devices mobile devices have specific, often restricted, input and output requirements. A goal that is often named is to overcome the limitations of mobile devices. However, exploiting the special opportunities of mobile usage can also be seen as a central goal.

Disciplines involved

Mobile interaction is a multidisciplinary area with various academic subjects making contributions. This is a reflection of the complicated nature of an individual's interaction with a computer system. This includes factors such as an understanding of the user and the task the user wants to perform with the system, understanding of the design tools, software packages that are needed to achieve this and an understanding of software engineering tools. The following are the main disciplines involved in mobile interaction:

1. Psychology

Many of the research methods and system evaluation techniques currently used in mobile human-computer interaction research are borrowed from psychology. As well as attitude measures, performance measures that are used in mobile human-computer interaction research studies come from the area of experimental psychology. Understanding users and their needs is a key aspect in the design of mobile systems, devices, and applications so that they will be easy and enjoyable to use. Individual user characteristics such as age, or personality physical disabilities such as blindness, all have an effect on users' performance when they are using mobile applications and systems, and these individual differences can also affect people's attitude towards the mobile service or device that they interact with. A study from 2020, for example, found that smartphone users initiated 89% of the interactions with their phones, with only 11% of the interactions resulting from a notification.

2. Computer science

Computer science (along with software engineering) is responsible for providing software tools to develop the interfaces that users need to interact with system. These include the software development tools.

3. Sociology

Sociologists working in this area are responsible for looking at socio-technical aspects of human-computer interaction. They bring methods and techniques from the social sciences (e.g., observational studies, ethnography) that can be used in the design and evaluation of mobile devices and applications.

4. Design

People working in this area are concerned with looking at the design layout of the interface (e.g., colors, positioning of text or graphics on a screen of a PDA). This is a crucial area of mobile human-computer interaction research due to the limited screen space available for most mobile devices. Therefore, it is crucial that services and applications reflect this limitation by reducing information complexity to fit the parameters of the mobile device, without losing any substantial content.

5. Information systems

People who work in information systems are interested in investigating how people interact with information and technologies in an organisational, managerial, and business context. In an organisational context, information system professionals and researchers are interested in looking at ways in which mobile technologies and mobile applications can be used to make an organisation more effective in conducting its business on a day-to-day business.

Mobile interaction design

Mobile interaction design is part of the interaction design which heavily focused on satisfying the needs and desires of the majority of people who will use the product. The processes in mobile interaction design are in the following main types of activity:

  1. Understanding users – having a sense of people's capabilities and limitations; gaining a rich picture of what makes up the detail of their lives, the things they do and use.
  2. Developing prototype designs – representing a proposed interaction design in such a way that it can be demonstrated, altered, and discussed.
  3. Evaluation – each prototype is a stepping stone to the next, better, refined design. Evaluation techniques identify the strengths and weaknesses of a design but can also lead the team to propose a completely different approach, discarding the current line of design thinking for a radical approach.

Google Assistant

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Google_Assistant

Google Assistant
Developer(s)Google
Initial releaseMay 18, 2016; 8 years ago
Written inC++
Operating systemAndroid, ChromeOS, iOS, iPadOS, KaiOS, Linux, Android TV, Wear OS
Platform
PredecessorGoogle Now
SuccessorGoogle Gemini
Available inEnglish, Arabic, Bengali, Chilean Spanish, Colombian Spanish, Chinese (Simplified), Chinese (Traditional), Danish, Dutch, French, German, Gujarati, Hindi, Indonesian, Italian, Japanese, Kannada, Korean, Malayalam, Marathi, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, Tamil, Telugu, Thai, Turkish, Urdu, Vietnamese
TypeVirtual assistant
Websiteassistant.google.com

The Google Assistant is a virtual assistant software application developed by Google that is primarily available on home automation and mobile devices. Based on artificial intelligence, The Google Assistant can engage in two-way conversations, unlike the company's previous virtual assistant, Google Now.

The Google Assistant debuted in May 2016 as part of Google's messaging app Allo, and its voice-activated speaker Google Nest. After a period of exclusivity on the Google Pixel smartphones, it was deployed on other Android devices starting in February 2017, including third-party smartphones and Android Wear (now Wear OS), and was released as a standalone app on the iOS operating system in May 2017. Alongside the announcement of a software development kit in April 2017, Assistant has been further extended to support a large variety of devices, including cars and third-party smart home appliances. The functionality of the Assistant can also be enhanced by third-party developers. At CES 2018, the first Assistant-powered smart displays (Smart speakers with video screens) were announced, with the first one being released in July 2018. In 2020, Google Assistant is already available on more than 1 billion devices.

Users primarily interact with the Google Assistant through natural voice, though keyboard input is also supported. Assistant is able to answer questions, schedule events and alarms, adjust hardware settings on the user's device, show information from the user's Google account, play games, and more. Google has also announced that Assistant will be able to identify objects and gather visual information through the device's camera, and support purchasing products as well as sending money. Google Assistant is available in more than 90 countries and over 30 languages, and is used by more than 500 million users monthly.

In October 2023, a mobile version of the Gemini chatbot, originally titled Assistant with Bard and simply just Bard, was unveiled during the Pixel 8 event. It is set to replace Assistant as the main assistant on Android devices, although the original Assistant will remain optional. The chatbot released on February 8, 2024, in the United States.

History

The Google Assistant was unveiled during Google's developer conference on May 18, 2016, as part of the unveiling of the Google Nest smart speaker and new messaging app Allo; Google CEO Sundar Pichai explained that the Assistant was designed to be a conversational and two-way experience, and "an ambient experience that extends across devices". Later that month, Google assigned Google Doodle leader Ryan Germick and hired former Pixar animator Emma Coats to develop "a little more of a personality".

Platform expansion

For system-level integration outside of the Allo app and Google Nest, the Google Assistant was initially exclusive to the Google Pixel smartphones. In February 2017, Google announced that it had begun to enable access to the Assistant on Android smartphones running Android Marshmallow or Nougat, beginning in select English-speaking markets. Android tablets did not receive the Assistant as part of this rollout. The Assistant is also integrated in Wear OS 2.0, and will be included in future versions of Android TV and Android Auto. In October 2017, the Google Pixelbook became the first laptop to include Google Assistant. Google Assistant later came to the Google Pixel Buds. In December 2017, Google announced that the Assistant would be released for phones running Android Lollipop through an update to Google Play Services, as well as tablets running 6.0 Marshmallow and 7.0 Nougat. In February 2019, Google reportedly began testing ads in Google Assistant results.

On May 15, 2017, Android Police reported that the Google Assistant would be coming to the iOS operating system as a separate app. The information was confirmed two days later at Google's developer conference.

Smart displays

In January 2018 at the Consumer Electronics Show, the first Assistant-powered "smart displays" were released. Smart displays were shown at the event from Lenovo, Sony, JBL and LG. These devices have support for Google Duo video calls, YouTube videos, GMaps directions, a GCalendar agenda, viewing of smart camera footage, in addition to services which work with Google Home devices.

These devices are based on Android Things and Google-developed software. Google unveiled its own smart display, Google Nest Hub in October 2018, and later Google Nest Hub Max, which utilizes a different system platform.

Developer support

In December 2016, Google launched "Actions on Google", a developer platform for the Google Assistant. Actions on Google allows 3rd party developers to build apps for Google Assistant. In March 2017, Google added new tools for developing on Actions on Google to support the creation of games for Google Assistant. Originally limited to the Google Nest smart speaker, Actions on Google was made available to Android and iOS devices in May 2017, at which time Google also introduced an app directory or application directory for overview of compatible products and services. To incentivize developers to build Actions, Google announced a competition, in which first place won tickets to Google's 2018 developer conference, $10,000, and a walk-through of Google's campus, while second place and third place received $7,500 and $5,000, respectively, and a Google Home.

In April 2017, a software development kit (SDK) was released, allowing third-party developers to build their own hardware that can run the Google Assistant. It has been integrated into Raspberry Pi,cars from Audi and Volvo, and Home automation appliances, including fridges, washers, and ovens, from companies including iRobot, LG, General Electric, and D-Link. Google updated the SDK in December 2017 to add several features that only the Google Home smart speakers and Google Assistant smartphone apps had previously supported.

The features include:

  • Third-party device makers can incorporate their own "Actions on Google" commands for their respective products
  • Text-based interactions and many languages
  • Users can set a precise geographic location for the device to enable improved location-specific queries.

On May 2, 2018, Google announced a new program that focuses on investing in the future of Google Assistant through early-stage startups. Their focus was to build an environment where developers could build richer experiences for their users. This includes startups that broaden Assistant's features, are building new hardware devices, or simply differentiating in different industries.

Voices

Google Assistant launched using the voice of Kiki Baessell for the American female voice, the same actress for the Google Voice voicemail system since 2010.

On October 11, 2019, Google announced that Issa Rae had been added to Google Assistant as an optional voice, which could be enabled by the user by saying "Okay, Google, talk like Issa". Although, as of April 2022, Google Assistant response with "Sorry, that voice isn't available anymore, but you can try out another by asking me to change voices." if the command is given.

Interaction

The Google Assistant on the Google Pixel XL phone

Google Assistant, in the nature and manner of Google Now, can search the Internet, schedule events and alarms, adjust hardware settings on the user's device, and show information from the user's Google account. Unlike Google Now, however, the Assistant can engage in a two-way conversation, using Google's natural language processing algorithm. Search results are presented in a card format that users can tap to open the page. In February 2017, Google announced that users of Google Home would be able to shop entirely by voice for products through its Google Express shopping service, with products available from Whole Foods Market, Costco, Walgreens, PetSmart, and Bed Bath & Beyond at launch, and other retailers added in the following months as new partnerships were formed.Google Assistant can maintain a shopping list; this was previously done within the notetaking service GKeep, but the feature was moved to Google Express and the Google Home app in April 2017, resulting in a severe loss of functionality.

In May 2017, Google announced that the Assistant would support a keyboard for typed input and visual responses, support identifying objects and gather visual information through the device's camera, and support purchasing products and sending money. Through the use of the keyboard, users can see a history of queries made to the Google Assistant, and edit or delete previous inputs. The Assistant warns against deleting, however, due to its use of previous inputs to generate better answers in the future. In November 2017, it became possible to identify songs currently playing by asking the Assistant.

The Google Assistant allows users to activate and modify vocal shortcut commands in order to perform actions on their device (both Android and iPad/iPhone) or configure it as a hub for home automation.

This feature of the speech recognition is available in English, among other languages. In July 2018, the Google Home version of Assistant gained support for multiple actions triggered by a single vocal shortcut command.

At the annual I/O developers conference on May 8, 2018, Google's SEO announced the addition of six new voice options for the Google Assistant, one of which being John Legend's. This was made possible by WaveNet, a voice synthesizer developed by DeepMind, which significantly reduced the amount of audio samples that a voice actor was required to produce for creating a voice model. However, John Legend's Google Assistant cameo voice was discontinued on March 23, 2020.

In August 2018, Google added bilingual capabilities to the Google Assistant for existing supported languages on devices. Recent reports say that it may support multilingual support by setting a third default language on Android Phone.

Speech-to-Text can recognize commas, question marks, and periods in transcription requests.

In April 2019, the most popular audio games in the Assistant, Crystal Ball, and Lucky Trivia, have had the biggest voice changes in the application's history. The voice in the assistant has been able to add expression to the games. For instance, in the Crystal Ball game, the voice would speak slowly and softly during the intro and before the answer is revealed to make the game more exciting, and in the Lucky Trivia game, the voice would become excitable like a game show host. In the British accent voice of Crystal Ball, the voice would say the word 'probably' in a downward slide like she's not too sure. The games used the text-to-speech voice which makes the voice more robotic. In May 2019 however, it turned out to be a bug in the speech API that caused the games to lose the studio-quality voices. These audio games were fixed in May 2019.

Interpreter Mode

On December 12, 2019, Google debuted an interpreter mode in Google Assistant smartphone apps for Android and iOS. It provides translation of conversations in real-time and was previously only available on Google Home smart speakers and displays. Google Assistant won the 2020 Webby Award for Best User Experience in the category: Apps, Mobile & Voice.

On March 5, 2020, Google introduced a feature on Google Assistant that read webpages aloud in 42 languages.

On October 15, 2020, Google announced a new 'hum to search' function to find a song by simply humming, whistling, or singing the song.

Google Duplex

In May 2018, Google revealed Duplex, an extension of the Google Assistant that allows it to carry out natural conversations by mimicking human voice, in a manner not dissimilar to robocalling. The assistant can autonomously complete tasks such as calling a hair salon to book an appointment, scheduling a restaurant reservation, or calling businesses to verify holiday store hours. While Duplex can complete most of its tasks fully autonomously, it is able to recognize situations that it is unable to complete and can signal a human operator to finish the task. Duplex was created to speak in a more natural voice and language by incorporating speech disfluencies such as filler words like "hmm" and "uh" and using common phrases such as "mhm" and "gotcha", along with more human-like intonation and response latency. Duplex is currently in development and had a limited release in late 2018 for Google Pixel users. During the limited release, Pixel phone users in Atlanta, New York, Phoenix, and San Francisco were only able to use Duplex to make restaurant reservations. As of October 2020, Google has expanded Duplex to businesses in eight countries.

Criticism

After the announcement, concerns were made over the ethical and societal questions that artificial intelligence technology such as Duplex raises. For instance, human operators may not notice that they are speaking with a digital robot when conversing with Duplex, which some critics view as unethical or deceitful. Concerns over privacy were also identified, as conversations with Duplex are recorded in order for the virtual assistant to analyze and respond. Privacy advocates have also raised concerns around how the millions of vocal samples gathered from consumers are fed back into the algorithms of virtual assistants, making these forms of AI smarter with each use. Though these features individualize the user experience, critics are unsure about the long term implications of giving "the company unprecedented access to human patterns and preferences that are crucial to the next phase of artificial intelligence".

While transparency was referred to as a key part to the experience when the technology was revealed, Google later further clarified in a statement saying, "We are designing this feature with disclosure built-in, and we'll make sure the system is appropriately identified." Google further added that, in certain jurisdictions, the assistant would inform those on the other end of the phone that the call is being recorded.

Reception

PC World's Mark Hachman gave a favorable review of the Google Assistant, saying that it was a "step up on Cortana and Siri." Digital Trends called it "smarter than Google Now ever was".

Criticism

In July 2019 Belgian public broadcaster VRT NWS published an article revealing that third-party contractors paid to transcribe audio clips collected by Google Assistant listened to sensitive information about users. Sensitive data collected from Google Home devices and Android phones included names, addresses, and other private conversations after mistaken hot word triggering, such as business calls or bedroom conversations. From more than 1,000 recordings analyzed, 153 were recorded without the "OK Google" command. Google officially acknowledged that 0.2% of recordings are being listened to by language experts to improve Google's services. On August 1, 2019, Germany's Hamburg Commissioner for Data Protection and Freedom of Information initiated an administrative procedure to prohibit Google from carrying out corresponding evaluations by employees or third parties for the period of three months to provisionally protect the rights of privacy of data subjects for the time being, citing GDPR. A Google spokesperson stated that Google paused "language reviews" in all European countries while it investigated recent media leaks.

Cortana (virtual assistant)

From Wikipedia, the free encyclopedia
 
Cortana
Developer(s)Microsoft
Initial releaseApril 2, 2014; 10 years ago
Stable release(s) [±]
Android3.3.3.2753-enus-release / November 29, 2019; 4 years ago
iOS3.3.3 / November 30, 2019; 4 years ago
Preview release(s) [±]
Android3.3.3.2753 / November 29, 2019; 4 years ago
Operating systemWindows, Windows Phone, iOS, Android, Xbox OS
Platform
SuccessorMicrosoft Copilot
Available in
TypeIntelligent personal assistant
LicenseProprietary
Websitewww.microsoft.com/en-us/cortana

Cortana was a virtual assistant developed by Microsoft that used the Bing search engine to perform tasks such as setting reminders and answering questions for users.

Cortana was available in English, Portuguese, French, German, Italian, Spanish, Chinese, and Japanese language editions, depending on the software platform and region in which it was used.

In 2019, Microsoft began reducing the prevalence of Cortana and converting it from an assistant into different software integrations. It was split from the Windows 10 search bar in April 2019. In January 2020, the Cortana mobile app was removed from certain markets, and on March 31, 2021, the Cortana mobile app was shut down globally. On June 2, 2023, Microsoft announced that support for the Cortana standalone app on Microsoft Windows would end in late 2023 and would be replaced by Microsoft Copilot. Support for Cortana in the Microsoft Outlook and Microsoft 365 mobile apps was discontinued in fall of 2023.

History

Beginnings (2009–2014)

The development of Cortana started in 2009 in the Microsoft Speech products team with general manager Zig Serafin and Chief Scientist Larry Heck. Heck and Serafin established the vision, mission, and long-range plan for Microsoft's digital personal assistant and they built a team with the expertise to create the initial prototypes for Cortana. Some of the key researchers in these early efforts included Microsoft Research researchers Dilek Hakkani-Tür, Gokhan Tur, Andreas Stolcke, and Malcolm Slaney, research software developer Madhu Chinthakunta, and user experience designer Lisa Stifelman. To develop the Cortana digital assistant, the team interviewed human personal assistants. The interviews inspired a number of unique features in Cortana, including the assistant's "notebook" feature. Originally, Cortana was meant to be only a codename, but a petition on Windows Phone's UserVoice site proved to be popular and made the codename official.

Cortana was demonstrated for the first time at the Microsoft Build developer conference in San Francisco in April 2014. It was launched as a key ingredient of Microsoft's planned "makeover" of future operating systems for Windows Phone and Windows.

It was named after Cortana, a synthetic intelligence character in Microsoft's Halo video game franchise originating in Bungie folklore, with Jen Taylor, the character's voice actress, returning to voice the personal assistant's US-specific version.

Expansion (2015–2018)

Cortana white interface on Windows 10 Mobile

In January 2015, Microsoft announced the availability of Cortana for Windows 10 desktops and mobile devices as part of merging Windows Phone into the operating system at large.

On May 26, 2015, Microsoft announced that Cortana would also be available on other mobile platforms. An Android release was set for July 2015, but the Android APK file containing Cortana was leaked ahead of its release. It was officially released, along with an iOS version, in December 2015.

During E3 2015, Microsoft announced that Cortana would come to the Xbox One as part of a universally designed Windows 10 update for the console.

Microsoft integrated Cortana into numerous products such as Microsoft Edge. Microsoft's Cortana assistant was deeply integrated into the browser. Cortana was able to find opening hours when on restaurant sites, show retail coupons for websites, or show weather information in the address bar. At the Worldwide Partners Conference 2015 Microsoft demonstrated Cortana integration with products such as GigJam. Conversely, Microsoft announced in late April 2016 that it would block anything other than Bing and Edge from being used to complete Cortana searches, again raising questions of anti-competitive practices by the company.

Microsoft's "Windows in the car" concept included Cortana. The concept makes it possible for drivers to make restaurant reservations and see places before they go there.

At Microsoft Build 2016, Microsoft announced plans to integrate Cortana into Skype (Microsoft's video-conferencing and instant messaging service) as a bot to allow users to order food, book trips, transcribe video messages and make calendar appointments through Cortana in addition to other bots. As of 2016, Cortana was able to underline certain words and phrases in Skype conversations that relate to contacts and corporations. A writer from Engadget has criticised the Cortana integration in Skype for responding only to very specific keywords, feeling as if she was "chatting with a search engine" due to the impersonal way the bots replied to certain words such as "Hello" causing the Bing Music bot to bring up Adele's song of that name.

Microsoft also announced at Microsoft Build 2016 that Cortana would be able to cloud-synchronise notifications between Windows 10 Mobile's and Windows 10's Action Center, as well as notifications from Android devices.

In December 2016, Microsoft announced the preview of Calendar.help, a service that enabled people to delegate the scheduling of meetings to Cortana. Users interact with Cortana by including her in email conversations. Cortana would then check people's availability in Outlook Calendar or Google Calendar, and work with others Cc'd on the email to schedule the meeting. The service relied on automation and human-based computation.

In May 2017, Microsoft announced INVOKE, a voice-activated speaker featuring Cortana, in collaboration with Harman Kardon. The premium speaker has a cylindrical design and offers 360-degree sound, the ability to make and receive calls with Skype, and all of the other features currently available with Cortana.

In 2017, Microsoft partnered with Amazon to integrate Echo and Cortana with each other, allowing users of each smart assistant to summon the other via a command. This feature preview was released in August 2018. Windows 10 users were able to just say "Hey Cortana, open Alexa" and Echo users were able to say "Alexa, open Cortana" to summon the other assistant.

The Harman Kardon Invoke speaker, powered by Cortana

Decreasing focus and discontinuation (2019–2024)

In January 2019, Microsoft CEO Satya Nadella stated that he no longer sees Cortana as a direct competitor against Alexa and Siri.

Shortly thereafter, Microsoft began reducing the prevalence of Cortana and converting it from an assistant into different software integrations. It was split from the Windows 10 search bar in April 2019.

In January 2020, the Cortana mobile app was removed from certain markets, and then, on July 24, 2020, Cortana was removed from the Xbox dashboard as part of a redesign. On January 31, 2021, Microsoft removed the Cortana mobile application in many markets, including the UK, Australia, Germany, Mexico, China, Spain, Canada, and India.

On March 31, 2021, Microsoft shut down the Cortana apps globally for iOS and Android and removed the apps entirely from their corresponding app stores. To access previously recorded content, users had to use Cortana on Windows 10 or other specialized Microsoft applications.

Microsoft also reduced emphasis on Cortana in Windows with the 2021 release of Windows 11. Cortana was not used during the device setup process or pinned to the taskbar by default.

On June 2, 2023, Microsoft announced the Cortana standalone app on Windows 10 and Windows 11 which would shut down later in the year. In its support article, Microsoft listed several alternatives, most of which have since been rebranded as Microsoft Copilot. They also added that the change would not impact Cortana in Office 365 and Teams environments.

On August 11, 2023, Microsoft updated the Cortana standalone app in Windows, informing that it was deprecated and can no longer be used. Microsoft's support article announcing the deprecation of Cortana was updated to reflect this change. Along with the deprecation of the standalone app, it was announced that Cortana support in Teams mobile, Microsoft Teams displays, and Teams rooms would end in late 2023. The support article states that Cortana in the “Play my emails” feature of the Microsoft Outlook mobile app would continue to be available.

Finally, later in June 2024, the support article was updated, stating that Cortana in the voice search and the "Play my emails" feature is now removed from the Microsoft Outlook mobile app, officially marking the discontinuation of Cortana across all Microsoft products.

Functionality

Cortana was able to set reminders, recognize natural voice without the requirement for keyboard input, and answer questions using information from the Bing search engine. Searches using Windows 10 are made only with the Microsoft Bing search engine, and all links will open with Microsoft Edge, except when a screen reader such as Narrator was being used, where the links will open in Internet Explorer. Windows Phone 8.1's universal Bing SmartSearch features were incorporated into Cortana, which replaced the previous Bing Search app, which was activated when a user presses the "Search" button on their device. Cortana includes a music recognition service. Cortana was able to simulate rolling dice and flipping a coin. Cortana's "Concert Watch" monitored Bing searches to determine the bands or musicians that interest the user. It integrates with the Microsoft Band watch band for Windows Phone devices if connected via Bluetooth, it was able to make reminders and phone notifications.

Since the Lumia Denim mobile phone series, launched in October 2014, active listening was added to Cortana enabling it to be invoked with the phrase: "Hey Cortana". It was able to then be controlled as usual. Some devices from the United Kingdom by O2 received the Lumia Denim update without the feature, but this was later clarified as a bug and Microsoft has since fixed it.

Cortana integrated with services such as Foursquare to provide restaurant and local attraction recommendations and LIFX to control smart light bulbs.

Notebook

Cortana stored personal information such as interests, location data, reminders, and contacts in the "Notebook". It was able to draw upon and add to this data to learn a user's specific patterns and behaviors. Users were able to view and specify what information was collected to allow some control over privacy, said to be "a level of control that goes beyond comparable assistants". Users were able to delete information from the "Notebook".

Reminders

Cortana had a built-in system of reminders, which were able to, for example, be associated with a specific contact; Cortana would then remind a user when in communication with that contact, possibly at a specific time or when the phone was in a specific location. Originally, these reminders were specific to the device Cortana was installed on but starting on February 12, 2015, Cortana synchronized reminders across devices.

Design

Most versions of Cortana took the form of two nested circles, which were animated to indicate activities such as searching or talking. The main color scheme would include a black or white background and shades of blue for the respective circles.

Phone notification syncing

Cortana on Windows mobile and Android were capable of capturing device notifications and sending them to a Windows 10 device. This allowed a computer user to view notifications from their phone in the Windows 10 Action Center. The feature was announced in early 2016 and released later in the year.

Miscellaneous

Cortana had a "do-not-disturb" mode in which users were able to specify "quiet hours", as was available for Windows Phone 8.1 users. Users were able to change the settings so that Cortana calls users by their names or nicknames. It also had a library of "Easter Eggs", pre-determined remarks.

When asked for a prediction, Cortana correctly predicted the winners of the first 14 matches of the football 2014 FIFA World Cup knockout stage, including the semi-finals, before it incorrectly picked Brazil over the Netherlands in the third place play-off match; this streak topped Paul the Octopus who correctly predicted all 7 of Germany's 2010 FIFA World Cup matches as well as the Final. Cortana was able to forecast results in various other sports such as the NBA, the NFL, the Super Bowl, the ICC Cricket World Cup and various European football leagues. Cortana was able to solve mathematical equations, convert units of measurement, and determine the exchange rates between currencies including Bitcoin.

Integrations

Microsoft integrated Cortana into numerous products such as Microsoft Edge. Microsoft's Cortana assistant was deeply integrated into the browser. Cortana was able to find opening hours when on restaurant sites, show retail coupons for websites, or show weather information in the address bar. At the Worldwide Partners Conference 2015 Microsoft demonstrated Cortana integration with products such as GigJam. Conversely, Microsoft announced in late April 2016 that it would block anything other than Bing and Edge from being used to complete Cortana searches, again raising questions of anti-competitive practices by the company.

Microsoft's "Windows in the car" concept included Cortana. The concept makes it possible for drivers to make restaurant reservations and see places before they go there.

Cortana was able to integrate with third-party apps on Windows 10 or directly through the service. Starting in late 2016, Cortana integrated with Microsoft's Wunderlist service, allowing Cortana to add and act on reminders.

At Microsoft's Build 2017 conference, Microsoft announced that Cortana would get a consumer third-party skills capability, similar to that in Amazon Alexa.

On February 16, 2018, Microsoft announced connected home skills were added for Ecobee, Honeywell Lyric, Honeywell Total Connect Comfort, LIFX, TP-Link Kasa, and Geeni, as well as support for IFTTT. At Microsoft's Ignite 2018 conference, Microsoft announced an Technology Adopters Program that Enterprises could build skills that could be developed and deployed into Azure tenants, accessible by organizational units or security groups.

Privacy concerns

Cortana indexed and stored user information. Cortana could be disabled; this would cause Windows search to search Bing as well as the local computer, but that could also be disabled. Turning Cortana off did not in itself delete user data stored on Microsoft's servers, but data was able to be deleted by user action. Microsoft was further criticized for requests to Bing's website for a file called "threshold.appcache", which contained Cortana's information through searches made through the Start Menu, even when Cortana was disabled on Windows 10.

As of April 2014, Cortana was disabled for users aged under 13 years.

Regions and languages

The Chinese version of Cortana, Xiao Na

The British version of Cortana spoke with a British accent and used British idioms, while the Chinese version, known as Xiao Na, spoke Mandarin Chinese and had an icon featuring a face and two eyes, which was not used in other regions.

As of 2020 the English version of Cortana on Windows devices was available to all users in the United States (American English), Canada (French/English), Australia, India, and the United Kingdom (British English). Other language versions of Cortana are available in France (French), China (Simplified Chinese), Japan (Japanese), Germany (German), Italy (Italian), Brazil (Portuguese), Mexico, and Spain (Spanish). Cortana listens generally to the hot word "Hey Cortana" in addition to certain languages' customized versions, such as "Hola Cortana" in Spanish.

The English United Kingdom localized version of Cortana was voiced by voice actress Ginnie Watson, while the United States localised version was voiced by Jen Taylor. Taylor was the voice actress who voices Cortana, the namesake of the virtual assistant, in the Halo video game series.

Sunday, September 15, 2024

Biological patent

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Biological_patent

A biological patent is a patent on an invention in the field of biology that by law allows the patent holder to exclude others from making, using, selling, or importing the protected invention for a limited period of time. The scope and reach of biological patents vary among jurisdictions, and may include biological technology and products, genetically modified organisms and genetic material. The applicability of patents to substances and processes wholly or partially natural in origin is a subject of debate.

Biological patents in different jurisdictions

Australia

In February 2013, Judge Justice John Nicholas ruled in the Federal Court of Australia in favour of a Myriad Genetics patent on the BRCA1 gene. This was a landmark ruling, affirming the validity of patents on naturally occurring DNA sequences. However, the U.S. Supreme Court came to the opposite conclusion only a few months later. The Australian ruling has been appealed to the Full Bench of the Federal Court; submissions in the case include consideration of the U.S. Supreme Court ruling. This decision was decided in 2014, affirming Nicholas J's decision in favor of Myriad, confirming that isolated genetic material (genes) are valid subjects of patents. In October 2015, the High Court of Australia ruled that naturally occurring genes cannot be patented.

Canada

Per Canada's Patent Act, patents are granted by the Canadian Intellectual Property Office (CIPO). Patents will only be granted for “any new and useful art, process, machine, manufacture or composition of matter”, and improvements thereon. Patents will not be granted for “mere scientific principle or abstract theorem.” In the case of pharmaceuticals, along with obtaining a patent, applicants must also seek approval from Health Canada. This process is governed by the Patented Medicines (Notice of Compliance) Regulations.

In Harvard College v Canada (Commissioner of Patents), also referred to as the oncomouse case, the Supreme Court of Canada ruled that higher life forms were not patentable subject matter. The OncoMouse was one of the first transgenic mice developed for use in cancer research, and the first mammal to be the subject of a patent application. Writing for the majority, Bastarache J. asserted that it was the role of Parliament to address whether higher life forms should be patentable. In contrast, the United States Patent & Trademark Office issued the patents covering methods for providing a cell culture from a transgenic non-human anima to Harvard College. The patent was also allowed in Europe before eventually being revoked in 2006 for a failure to pay fees and file translations. Although animals cannot be patented, Canada allows for the patent of antibodies obtained through immunizing animals.

Methods of medical treatment cannot be patented in Canada, however, medical use claims such as the use of an antibody for the treatment of a particular disease is patentable. Further, antigens which have not been previously characterized are also patentable.

Gene patents confer a property right to the patent holder. While CIPO will grant patents for isolated gDNA and cDNA, the Supreme Court of Canada has not yet ruled on gene patentability. However, in 2016 the Children's Hospital of Eastern Ontario (CHEO) sought to invalidate five Canadian patents held by Transgenomic. The gene patents covered the genes associated with, and genetic testing for Long QT syndrome. The parties reached a settlement. The patent was not invalidated, but, Transgenomic provided Canadian health institutions the right to test Canadians for the disease on a non-profit basis. In Association for Molecular Pathology v Myriad, the United States Supreme Court determined that genes were unpatentable products of nature and that no intellectual property existed as nothing was invented. Given this decision, the majority of Canadian Long QT syndrome tests were previously outsourced to the United States. After the settlement, domestic testing levels increased in Canada. The terms of the settlement could set a precedent for the repatriation of further genetic testing.

Europe

European Union directive 98/44/EC (the Biotech Directive) reconciled the legislation of biological patents among certain countries under the jurisdiction of the European Patent Organisation. It allows for the patenting of natural biological products, including gene sequences, as long as they are "isolated from [their] natural environment or produced by means of a technical process."

The European Patent Office has ruled that European patents cannot be granted for processes that involve the destruction of human embryos.

In the case of the oncomouse, the European Patent Office (EPO) allowed for the patent. The EPO's patent standards prohibits patents for inventions contrary to ordre public and morality. Patents also could not be issued for “animal varieties or essentially biological processes for the production of…animals”. The EPO undertook a utilitarian balancing test to make their determination on the ordre public and morality exceptions. They found that the likelihood of advancing cancer research and medical benefits outweighed potential suffering of the animal. The EPO also determined that the oncomouse was not an animal variety, and thus not excluded. An amended patent with claims limited to mice was issued.

Japan

Under the umbrella of biotechnology, applications for patents on biological inventions are examined according to general guidelines for patents. In response to requests for additional clarity, the Japan Patent Office (JPO) set forth specific guidelines for biology-related inventions. Over the years, the JPO has continued to amend these guidelines to clarify their application to new technologies. These amendments have broadened the scope of patents within the biotechnology industry. The Japanese Patent Act requires that patented inventions be “industrially applicable”, i.e. they must have market or commercial potential. The JPO explicitly lists “medical activities” among inventions that fall outside the scope of industrially applicable inventions, meaning that methods of surgery, therapy, and the diagnosis of human diseases cannot be patented.

United States

In the United States, up until 2013 natural biological substances themselves could have been patented (apart from any associated process or usage) if they were sufficiently "isolated" from their naturally occurring states. Prominent historical examples of such patents include those on adrenaline, insulin, vitamin B12, and various genes. A landmark ruling by the U.S. Supreme Court in June 2013 declared naturally occurring DNA sequences ineligible for patents.

Ethics

Patenting genes

Gene patents are a form of intellectual property which provide the patent holder with the exclusive right to exclude others from making, using, selling, or importing the invention for a specified period of time, typically twenty years.

The patenting of genes is a controversial issue in terms of bioethics. Some believe it is unethical to patent genetic material because it treats life as a commodity, or that it undermines the dignity of people and animals by allowing ownership of genes. Some say that living materials occur naturally, and therefore cannot be patented. Along with concerns about the commodification of human life, the medical community has also warned that gene patents can inhibit the practice of medicine and progress of science. For example, the American Medical Association's stance is that gene patents inhibit access to genetic testing for patients and hinder research on genetic disease. A contrary position is that forbidding patents on biotechnological innovations would also be unethical. Supporters of this idea suggest that patents allow the public, as well as policy makers, to hold the owner of the patent(s) accountable. They favour biological patents because they require disclosure of information to the public.

Agreements such as the Agreement on Trade-related Aspects of Intellectual Property Rights (TRIPS) require members of the World Trade Organization (WTO) to have intellectual property protection laws in place for most biological innovation. The cost of research and development for innovations such as biologics is extremely high. Such protection regimes help to protect innovators from free-riders. Based on these provisions, it is unlikely that many countries will prohibit patents on genes altogether.

Another area of controversy in genetic patenting is how gene samples are obtained. Prior consent is required to collect genetic samples, and collection of samples from people requires consent at the national and community levels as well as the individual level. Conflicts have resulted when consent is not obtained at all three levels. The question of benefit sharing also arises when obtaining genetic samples, specifically the potential responsibility of the collector to share any benefits or profits of the discoveries with the population or person from whom the sample came.

The last major ethical issue involving gene patents is how the patents are used post-issuance. The use of patented materials and processes will be very expensive or even prohibited to some degree by conditions the patent owner sets. Limiting access like this would directly impact agricultural institutes and university researchers, among others. There is potential that holders of biotechnology patents will exploit their rights in order to make larger profits, at the potential expense of farmers, healthcare patients, and other users of patented technologies. The ethics of using patents to increase profits are also debated. A typical argument in favour of biotech patents is that they enable companies to earn money that the companies in turn invest in further research. Without these patents, some worry that companies would no longer have the resources or motives to perform competitive, viable biotech research.

Patents relating to the diagnosis, treatment and prevention of COVID-19

In light of the COVID-19 pandemic, several companies around the world raced to develop testing, vaccines, and cures for COVID-19. This required a substantial investment of time and money, and patents were used to protect this innovation. Patent holders are able to refuse licensing for third-parties to manufacture the patented medicine, creating a monopoly for the patent holder and lower supply levels. Furthermore, patent-holders control pricing for licensing and access. This patent-regime has the potential to limit access to life-saving vaccines and cures, especially for those in poor countries. Pharmaceutical industry executives diminished the idea of sharing intellectual property, arguing that companies would have no incentive to innovate if their patents were considered worthless during a pandemic. However, health advocates argue that taxpayers substantially contributed to the development of the vaccines and they should thus be regarded as global public goods.

A lack of access to medication and vaccines is especially problematic during a global pandemic. In April 2020, the Director General of the World Health Organization supported a proposal by Carlos Alvarado, to create a pool of rights for testing medicine and vaccine with free access or affordable licensing terms for all countries. He asked all companies, countries, and research institutions to support “open data, open science, and open collaboration.” He warned that poorer countries would be the hardest hit by the pandemic and failure to assist could prolong the pandemic.

Instead, patent-holders have undertaken case-by-case negotiations to form exclusive licensing contracts. This approach is criticized by the global health community as being too slow, especially where variants are concerned. Further, some poor countries such as South Africa paid more per dose for vaccines than rich countries and the European Union.

One potential remedy is for States to implement compulsory patent licenses. These licenses give the State power to grant permission to third parties to formulate generic versions of the medicine for use in that state. This is beneficial to states with lesser buying power. However, such initiatives are not popular with industry. In March 2020, Israel became the first country to issue a COVID-19 related compulsory license under Section 104 of the Patent Statute. This provision allowed Israel to undermine the patent regime for national defence purposes. No consultation with the patent-holder is required and there is no right for judicial review. The permit allowed Israel to import a generic version of Kaletra from India to treat COVID patients. Canada's Bill C-13, which came into force in March 2020, allows the Commissioner of Patents to allow the country to produce, sell, and use a patented invention if the Federal Minister of Health deems there to be a public health emergency. Although no consultation with patent-holders is required, the country will compensate them with an amount “the Commissioner considers to be adequate remuneration in the circumstances.” Germany also has allowed its Federal Health Minister to take executive action to make medicines available in return for adequate compensation. France amended their patent law to preclude the need for amicable negotiations with patent-holders where urgency exists.

These issues may also be addressed through use of voluntary licensing proposals. Alternatively, public pressure on patent holders may play a significant role. For example, Labrador Diagnostics LLC, which purchased patents from the defunct Theranos, brought an action, and sought an injunction against BioFire Diagnostics for making COVID-19 diagnostic tests. The action was abandoned after public backlash.

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