Search This Blog

Thursday, October 30, 2025

Distributed artificial intelligence

Distributed artificial intelligence (DAI) also called Decentralized Artificial Intelligence is a subfield of artificial intelligence research dedicated to the development of distributed solutions for problems. DAI is closely related to and a predecessor of the field of multi-agent systems.

Multi-agent systems and distributed problem solving are the two main DAI approaches. There are numerous applications and tools.

Definition

Distributed Artificial Intelligence (DAI) is an approach to solving complex learning, planning, and decision-making problems. It is embarrassingly parallel, thus able to exploit large scale computation and spatial distribution of computing resources. These properties allow it to solve problems that require the processing of very large data sets. DAI systems consist of autonomous learning processing nodes (agents), that are distributed, often at a very large scale. DAI nodes can act independently, and partial solutions are integrated by communication between nodes, often asynchronously. By virtue of their scale, DAI systems are robust and elastic, and by necessity, loosely coupled. Furthermore, DAI systems are built to be adaptive to changes in the problem definition or underlying data sets due to the scale and difficulty in redeployment.

DAI systems do not require all the relevant data to be aggregated in a single location, in contrast to monolithic or centralized Artificial Intelligence systems which have tightly coupled and geographically close processing nodes. Therefore, DAI systems often operate on sub-samples or hashed impressions of very large datasets. In addition, the source dataset may change or be updated during the course of the execution of a DAI system.

Development

In 1975 distributed artificial intelligence emerged as a subfield of artificial intelligence that dealt with interactions of intelligent agents. Distributed artificial intelligence systems were conceived as a group of intelligent entities, called agents, that interacted by cooperation, by coexistence or by competition. DAI is categorized into multi-agent systems and distributed problem solving. In multi-agent systems the main focus is how agents coordinate their knowledge and activities. For distributed problem solving the major focus is how the problem is decomposed and the solutions are synthesized.

Goals

The objectives of Distributed Artificial Intelligence are to solve the reasoning, planning, learning and perception problems of artificial intelligence, especially if they require large data, by distributing the problem to autonomous processing nodes (agents). To reach the objective, DAI requires:

  • A distributed system with robust and elastic computation on unreliable and failing resources that are loosely coupled
  • Coordination of the actions and communication of the nodes
  • Subsamples of large data sets and online machine learning

There are many reasons for wanting to distribute intelligence or cope with multi-agent systems. Mainstream problems in DAI research include the following:

  • Parallel problem solving: mainly deals with how classic artificial intelligence concepts can be modified, so that multiprocessor systems and clusters of computers can be used to speed up calculation.
  • Distributed problem solving (DPS): the concept of agent, autonomous entities that can communicate with each other, was developed to serve as an abstraction for developing DPS systems. See below for further details.
  • Multi-Agent Based Simulation (MABS): a branch of DAI that builds the foundation for simulations that need to analyze not only phenomena at macro level but also at micro level, as it is in many social simulation scenarios.

Approaches

Two types of DAI has emerged:

  • In Multi-agent systems agents coordinate their knowledge and activities and reason about the processes of coordination. Agents are physical or virtual entities that can act, perceive its environment and communicate with other agents. The agent is autonomous and has skills to achieve goals. The agents change the state of their environment by their actions. There are a number of different coordination techniques.
  • In distributed problem solving the work is divided among nodes and the knowledge is shared. The main concerns are task decomposition and synthesis of the knowledge and solutions.

DAI can apply a bottom-up approach to AI, similar to the subsumption architecture as well as the traditional top-down approach of AI. In addition, DAI can also be a vehicle for emergence.

Challenges

The challenges in Distributed AI are:

  1. How to carry out communication and interaction of agents and which communication language or protocols should be used.
  2. How to ensure the coherency of agents.
  3. How to synthesise the results among 'intelligent agents' group by formulation, description, decomposition and allocation.

Applications and tools

Areas where DAI have been applied are:

DAI integration in tools has included:

  • ECStar is a distributed rule-based learning system.

Agents

Systems: Agents and multi-agents

Notion of Agents: Agents can be described as distinct entities with standard boundaries and interfaces designed for problem solving.

Notion of Multi-Agents: Multi-Agent system is defined as a network of agents which are loosely coupled working as a single entity like society for problem solving that an individual agent cannot solve.

Software agents

The key concept used in DPS and MABS is the abstraction called software agents. An agent is a virtual (or physical) autonomous entity that has an understanding of its environment and acts upon it. An agent is usually able to communicate with other agents in the same system to achieve a common goal, that one agent alone could not achieve. This communication system uses an agent communication language.

A first classification that is useful is to divide agents into:

  • reactive agent – A reactive agent is not much more than an automaton that receives input, processes it and produces an output.
  • deliberative agent – A deliberative agent in contrast should have an internal view of its environment and is able to follow its own plans.
  • hybrid agent – A hybrid agent is a mixture of reactive and deliberative, that follows its own plans, but also sometimes directly reacts to external events without deliberation.

Well-recognized agent architectures that describe how an agent is internally structured are:

  • ASMO (emergence of distributed modules)
  • BDI (Believe Desire Intention, a general architecture that describes how plans are made)
  • InterRAP (A three-layer architecture, with a reactive, a deliberative and a social layer)
  • PECS (Physics, Emotion, Cognition, Social, describes how those four parts influences the agents behavior).
  • Soar (a rule-based approach)

Swarm intelligence

From Wikipedia, the free encyclopedia
A flock of starlings reacting to a predator

Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems.

Swarm intelligence systems consist typically of a population of simple agents or boids interacting locally with one another and with their environment. The inspiration often comes from nature, especially biological systems. The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unknown to the individual agents. Examples of swarm intelligence in natural systems include ant colonies, bee colonies, bird flocking, hawks hunting, animal herding, bacterial growth, fish schooling and microbial intelligence.

The application of swarm principles to robots is called swarm robotics while swarm intelligence refers to the more general set of algorithms. Swarm prediction has been used in the context of forecasting problems. Similar approaches to those proposed for swarm robotics are considered for genetically modified organisms in synthetic collective intelligence.

Models of swarm behavior

Boids (Reynolds 1987)

Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates flocking. It was published in 1987 in the proceedings of the ACM SIGGRAPH conference. The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like object.

As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules. The rules applied in the simplest Boids world are as follows:

  • separation: steer to avoid crowding local flockmates
  • alignment: steer towards the average heading of local flockmates
  • cohesion: steer to move toward the average position (center of mass) of local flockmates

More complex rules can be added, such as obstacle avoidance and goal seeking.

Self-propelled particles (Vicsek et al. 1995)

Self-propelled particles (SPP), also referred to as the Vicsek model, was introduced in 1995 by Vicsek et al. as a special case of the boids model introduced in 1986 by Reynolds. A swarm is modelled in SPP by a collection of particles that move with a constant speed but respond to a random perturbation by adopting at each time increment the average direction of motion of the other particles in their local neighbourhood. SPP models predict that swarming animals share certain properties at the group level, regardless of the type of animals in the swarm. Swarming systems give rise to emergent behaviours which occur at many different scales, some of which are turning out to be both universal and robust. It has become a challenge in theoretical physics to find minimal statistical models that capture these behaviours.

Metaheuristics

Evolutionary algorithms (EA), particle swarm optimization (PSO), differential evolution (DE), ant colony optimization (ACO) and their variants dominate the field of nature-inspired metaheuristics. This list includes algorithms published up to circa the year 2000. A large number of more recent metaphor-inspired metaheuristics have started to attract criticism in the research community for hiding their lack of novelty behind an elaborate metaphor. For algorithms published since that time, see List of metaphor-based metaheuristics.

Metaheuristics lack a confidence in a solution. When appropriate parameters are determined, and when sufficient convergence stage is achieved, they often find a solution that is optimal, or near close to optimum – nevertheless, if one does not know optimal solution in advance, a quality of a solution is not known. In spite of this obvious drawback it has been shown that these types of algorithms work well in practice, and have been extensively researched, and developed. On the other hand, it is possible to avoid this drawback by calculating solution quality for a special case where such calculation is possible, and after such run it is known that every solution that is at least as good as the solution a special case had, has at least a solution confidence a special case had. One such instance is Ant-inspired Monte Carlo algorithm for Minimum Feedback Arc Set where this has been achieved probabilistically via hybridization of Monte Carlo algorithm with Ant Colony Optimization technique.

Ant colony optimization (Dorigo 1992)

Ant colony optimization (ACO), introduced by Dorigo in his doctoral dissertation, is a class of optimization algorithms modeled on the actions of an ant colony. ACO is a probabilistic technique useful in problems that deal with finding better paths through graphs. Artificial 'ants'—simulation agents—locate optimal solutions by moving through a parameter space representing all possible solutions. Natural ants lay down pheromones directing each other to resources while exploring their environment. The simulated 'ants' similarly record their positions and the quality of their solutions, so that in later simulation iterations more ants locate for better solutions.

Particle swarm optimization (Kennedy, Eberhart & Shi 1995)

Particle swarm optimization (PSO) is a global optimization algorithm for dealing with problems in which a best solution can be represented as a point or surface in an n-dimensional space. Hypotheses are plotted in this space and seeded with an initial velocity, as well as a communication channel between the particles. Particles then move through the solution space, and are evaluated according to some fitness criterion after each timestep. Over time, particles are accelerated towards those particles within their communication grouping which have better fitness values. The main advantage of such an approach over other global minimization strategies such as simulated annealing is that the large number of members that make up the particle swarm make the technique impressively resilient to the problem of local minima.

Artificial bee colony algorithm (Karaboga 2005)

Karaboga introduced ABC metaheuristic in 2005 as an answer to optimize numerical problems. Inspired by honey bee foraging behavior, Karaboga's model had three components. The employed, onlooker, and scout. In practice, the artificial scout bee would expose all food source positions (solutions) good or bad. The employed bee would search for the shortest route to each position to extract the food amount (quality) of the source. If the food was depleted from the source, the employed bee would become a scout and randomly search for other food sources. Each source that became abandoned created negative feedback meaning, the answers found were poor solutions. The onlooker bees wait for employed bees to either abandon a source or give information that the source has a large quantity of food and is worth sending additional resources to. The more an onlooker bee is recruited, the more positive the feedback is meaning that the answer is likely a good solution.

Artificial Swarm Intelligence (2015)

Artificial Swarm Intelligence (ASI) is method of amplifying the collective intelligence of networked human groups using control algorithms modeled after natural swarms. Sometimes referred to as Human Swarming or Swarm AI, the technology connects groups of human participants into real-time systems that deliberate and converge on solutions as dynamic swarms when simultaneously presented with a question ASI has been used for a wide range of applications, from enabling business teams to generate highly accurate financial forecasts to enabling sports fans to outperform Vegas betting markets. ASI has also been used to enable groups of doctors to generate diagnoses with significantly higher accuracy than traditional methods. ASI has been used by the Food and Agriculture Organization (FAO) of the United Nations to help forecast famines in hotspots around the world.

Applications

Swarm Intelligence-based techniques can be used in a number of applications. The U.S. military is investigating swarm techniques for controlling unmanned vehicles. The European Space Agency is thinking about an orbital swarm for self-assembly and interferometry. NASA is investigating the use of swarm technology for planetary mapping. A 1992 paper by M. Anthony Lewis and George A. Bekey discusses the possibility of using swarm intelligence to control nanobots within the body for the purpose of killing cancer tumors. Conversely al-Rifaie and Aber have used stochastic diffusion search to help locate tumours. Swarm intelligence (SI) is increasingly applied in Internet of Things (IoT) systems, and by association to Intent-Based Networking (IBN), due to its ability to handle complex, distributed tasks through decentralized, self-organizing algorithms. Swarm intelligence has also been applied for data mining and cluster analysis. Ant-based models are further subject of modern management theory.

Ant-based routing

The use of swarm intelligence in telecommunication networks has also been researched, in the form of ant-based routing. This was pioneered separately by Dorigo et al. and Hewlett-Packard in the mid-1990s, with a number of variants existing. Basically, this uses a probabilistic routing table rewarding/reinforcing the route successfully traversed by each "ant" (a small control packet) which flood the network. Reinforcement of the route in the forwards, reverse direction and both simultaneously have been researched: backwards reinforcement requires a symmetric network and couples the two directions together; forwards reinforcement rewards a route before the outcome is known (but then one would pay for the cinema before one knows how good the film is). As the system behaves stochastically and is therefore lacking repeatability, there are large hurdles to commercial deployment. Mobile media and new technologies have the potential to change the threshold for collective action due to swarm intelligence (Rheingold: 2002, P175).

The location of transmission infrastructure for wireless communication networks is an important engineering problem involving competing objectives. A minimal selection of locations (or sites) are required subject to providing adequate area coverage for users. A very different, ant-inspired swarm intelligence algorithm, stochastic diffusion search (SDS), has been successfully used to provide a general model for this problem, related to circle packing and set covering. It has been shown that the SDS can be applied to identify suitable solutions even for large problem instances.

Airlines have also used ant-based routing in assigning aircraft arrivals to airport gates. At Southwest Airlines a software program uses swarm theory, or swarm intelligence—the idea that a colony of ants works better than one alone. Each pilot acts like an ant searching for the best airport gate. "The pilot learns from his experience what's the best for him, and it turns out that that's the best solution for the airline," Douglas A. Lawson explains. As a result, the "colony" of pilots always go to gates they can arrive at and depart from quickly. The program can even alert a pilot of plane back-ups before they happen. "We can anticipate that it's going to happen, so we'll have a gate available," Lawson says.

Crowd simulation

Artists are using swarm technology as a means of creating complex interactive systems or simulating crowds.

Instances

The Lord of the Rings film trilogy made use of similar technology, known as Massive (software), during battle scenes. Swarm technology is particularly attractive because it is cheap, robust, and simple.

Stanley and Stella in: Breaking the Ice was the first movie to make use of swarm technology for rendering, realistically depicting the movements of groups of fish and birds using the Boids system.

Tim Burton's Batman Returns also made use of swarm technology for showing the movements of a group of bats.

Airlines have used swarm theory to simulate passengers boarding a plane. Southwest Airlines researcher Douglas A. Lawson used an ant-based computer simulation employing only six interaction rules to evaluate boarding times using various boarding methods.(Miller, 2010, xii-xviii).

Human swarming

Networks of distributed users can be organized into "human swarms" through the implementation of real-time closed-loop control systems. Developed by Louis Rosenberg in 2015, human swarming, also called artificial swarm intelligence, allows the collective intelligence of interconnected groups of people online to be harnessed. The collective intelligence of the group often exceeds the abilities of any one member of the group.

Stanford University School of Medicine published in 2018 a study showing that groups of human doctors, when connected together by real-time swarming algorithms, could diagnose medical conditions with substantially higher accuracy than individual doctors or groups of doctors working together using traditional crowd-sourcing methods. In one such study, swarms of human radiologists connected together were tasked with diagnosing chest x-rays and demonstrated a 33% reduction in diagnostic errors as compared to the traditional human methods, and a 22% improvement over traditional machine-learning.

The University of California San Francisco (UCSF) School of Medicine released a preprint in 2021 about the diagnosis of MRI images by small groups of collaborating doctors. The study showed a 23% increase in diagnostic accuracy when using Artificial Swarm Intelligence (ASI) technology compared to majority voting.

Swarm grammars

Swarm grammars are swarms of stochastic grammars that can be evolved to describe complex properties such as found in art and architecture. These grammars interact as agents behaving according to rules of swarm intelligence. Such behavior can also suggest deep learning algorithms, in particular when mapping of such swarms to neural circuits is considered.

Swarmic art

In a series of works, al-Rifaie et al. have successfully used two swarm intelligence algorithms—one mimicking the behaviour of one species of ants (Leptothorax acervorum) foraging (stochastic diffusion search, SDS) and the other algorithm mimicking the behaviour of birds flocking (particle swarm optimization, PSO)—to describe a novel integration strategy exploiting the local search properties of the PSO with global SDS behaviour. The resulting hybrid algorithm is used to sketch novel drawings of an input image, exploiting an artistic tension between the local behaviour of the 'birds flocking'—as they seek to follow the input sketch—and the global behaviour of the "ants foraging"—as they seek to encourage the flock to explore novel regions of the canvas. The "creativity" of this hybrid swarm system has been analysed under the philosophical light of the "rhizome" in the context of Deleuze's "Orchid and Wasp" metaphor.

A more recent work of al-Rifaie et al., "Swarmic Sketches and Attention Mechanism", introduces a novel approach deploying the mechanism of 'attention' by adapting SDS to selectively attend to detailed areas of a digital canvas. Once the attention of the swarm is drawn to a certain line within the canvas, the capability of PSO is used to produce a 'swarmic sketch' of the attended line. The swarms move throughout the digital canvas in an attempt to satisfy their dynamic roles—attention to areas with more details—associated with them via their fitness function. Having associated the rendering process with the concepts of attention, the performance of the participating swarms creates a unique, non-identical sketch each time the 'artist' swarms embark on interpreting the input line drawings. In other works, while PSO is responsible for the sketching process, SDS controls the attention of the swarm.

In a similar work, "Swarmic Paintings and Colour Attention", non-photorealistic images are produced using SDS algorithm which, in the context of this work, is responsible for colour attention.

The "computational creativity" of the above-mentioned systems are discussed in through the two prerequisites of creativity (i.e. freedom and constraints) within the swarm intelligence's two infamous phases of exploration and exploitation.

Michael Theodore and Nikolaus Correll use swarm intelligent art installation to explore what it takes to have engineered systems to appear lifelike.

Psychedelic experience

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Psychedelic_experience

A psychedelic experience (known colloquially as a trip) is a temporary altered state of consciousness induced by the consumption of a psychedelic substance (most commonly LSD, mescaline, psilocybin mushrooms, or DMT). For example, an acid trip is a psychedelic experience brought on by the use of LSD, while a mushroom trip is a psychedelic experience brought on by the use of psilocybin. Psychedelic experiences feature alterations in normal perception such as visual distortions and a subjective loss of self-identity, sometimes interpreted as mystical experiences . Psychedelic experiences lack predictability, as they can range from being highly pleasurable (known as a good trip) to frightening (known as a bad trip). The outcome of a psychedelic experience is heavily influenced by the person's mood, personality, expectations, and environment (also known as set and setting).

Researchers have interpreted psychedelic experiences in light of a range of scientific theories, including model psychosis theory, filtration theory, psychoanalytic theory, entropic brain theory, integrated information theory, and predictive processing. Psychedelic experiences are also induced and interpreted in religious and spiritual contexts.

Along with psilocybin's unique effect on the state of mind, psilocybin has been subject to the idea of being used for therapeutic treatments. This rapidly developing field of psilocybin-assisted therapy has produced promising results in studies targeting mental disorders like depression, post-traumatic stress disorder (PTSD), and obsessive-compulsive disorder (OCD).

Etymology

The term psychedelic was coined by the psychiatrist Humphrey Osmond during written correspondence with author Aldous Huxley and presented to the New York Academy of Sciences by Osmond in 1957. It is derived from the Greek words ψυχή, psychḗ, 'soul, mind' and δηλείν, dēleín, 'to manifest' thus meaning "mind manifesting," the implication being that psychedelics can develop untapped potentials of the human mind. The term trip was first coined by US Army scientists during the 1950s when they were experimenting with LSD.

Phenomenology

Despite several attempts that have been made, starting in the 19th and 20th centuries, to define common phenomenological structures of the effects produced by classic psychedelics, a universally accepted taxonomy does not yet exist.

Visual alteration

A prominent element of psychedelic experiences is visual alteration. Psychedelic visual alteration often includes spontaneous formation of complex flowing geometric visual patterning in the visual field. When the eyes are open, the visual alteration is overlaid onto the objects and spaces in the physical environment; when the eyes are closed the visual alteration is seen in the "inner world" behind the eyelids. These visual effects increase in complexity with higher dosages, and also when the eyes are closed. The visual alteration does not normally constitute hallucinations, because the person undergoing the experience can still distinguish between real and imagined visual phenomena, though in some cases, true hallucinations are present. More rarely, psychedelic experiences can include complex hallucinations of objects, animals, people, or even whole landscapes. Visual alterations also include other effects such as afterimages, shifting of color hues, and pareidolia. The appearance of colors and light are usually enhanced.

The visuals of psychedelics have been reproduced in video and image form using artificial intelligence.

Mystical experiences

A number of studies by Roland R. Griffiths and other researchers have concluded that high doses of psilocybin and other classic psychedelics trigger mystical experiences in most research participants. Mystical experiences have been measured by a number of psychometric scales, including the Hood Mysticism Scale, the Spiritual Transcendence Scale, and the Mystical Experience Questionnaire. The revised version of the Mystical Experience Questionnaire, for example, asks participants about four dimensions of their experience, namely the "mystical" quality, positive mood such as the experience of amazement, the loss of the usual sense of time and space, and the sense that the experience cannot be adequately conveyed through words. The questions on the "mystical" quality in turn probe multiple aspects: the sense of "pure" being, the sense of unity with one's surroundings, the sense that what one experienced was real, and the sense of sacredness. Some researchers have questioned the interpretation of the results from these studies and whether the framework and terminology of mysticism are appropriate in a scientific context, while other researchers have responded to those criticisms and argued that descriptions of mystical experiences are compatible with a scientific worldview.

A group of researchers concluded in a 2011 study that psilocybin "occasions personally and spiritually significant mystical experiences that predict long-term changes in behaviors, attitudes and values".

Some research has found similarities between psychedelic experiences and non-ordinary forms of consciousness experienced in meditation and near-death experiences. The phenomenon of ego dissolution is often described as a key feature of the psychedelic experience.

Individuals who have psychedelic experiences often describe what they experienced as "more real" than ordinary experience. For example, the psychologist Benny Shanon, after observing ayahuasca trips, referred to "the assessment, very common with ayahuasca, that what is seen and thought during the course of intoxication defines the real, whereas the world that is ordinarily perceived is actually an illusion." Similarly, the psychiatrist Stanislav Grof described the LSD experience as "complex revelatory insights into the nature of existence… typically accompanied by a sense of certainty that this knowledge is ultimately more relevant and 'real' than the perceptions and beliefs we share in everyday life."

Bad trips

A "bad trip" is a highly unpleasant psychedelic experience. A bad trip on psilocybin, for instance, often features intense anxiety, confusion, agitation, or even psychotic episodes. Bad trips can be connected to the anxious ego-dissolution (AED) dimension of the APZ questionnaire used in research on psychedelic experiences. As of 2011, exact data on the frequency of bad trips are not available. Some research suggests that the risk of a bad trip on psilocybin is higher when multiple drugs are used, when the user has a history of certain mental illnesses, and when the user is not supervised by a sober person.

In clinical research settings, precautions including the screening and preparation of participants, the training of the session monitors who will be present during the experience, and the selection of appropriate physical setting can minimize the likelihood of psychological distress. Researchers have suggested that the presence of professional "trip sitters" (i.e., session monitors) may significantly reduce the negative experiences associated with a bad trip. In most cases in which anxiety arises during a supervised psychedelic experience, reassurance from the session monitor is adequate to resolve it; however, if distress becomes intense it can be treated pharmacologically, for example with the benzodiazepine diazepam.Research shows that preparing for the psychedelic experience, as well as the set and setting of the individual and environment they will be in, can help mitigate "bad trips''. Harvard Psychologist Timothy Leary has said that "set" and "setting" are important to the experience. Set refers to the participants' internal state – their mental, emotional and physical state, as well as their intentions for the experience (whether they want to solve a complex problem, discover the underlying secrets of the universe, or heal from a past trauma) – the better these preliminary conditions, the better the experience usually goes. Setting refers to the environment the experience will take place in. Leary and others have found that, due to the highly suggestible nature of the psychedelic experience, the environment the participant is in plays a critical role. For example, a warmly decorated room with a comfortable couch, nice music and an overall welcoming atmosphere will have a much more positive effect than a cold stainless steel and concrete reinforced hospital room. Taking these necessary precautions before a psychedelic experience, along with the presence of trained professionals, have been shown to significantly reduce an overall negative experience.

The psychiatrist Stanislav Grof wrote that unpleasant psychedelic experiences are not necessarily unhealthy or undesirable, arguing that they may have potential for psychological healing and lead to breakthrough and resolution of unresolved psychic issues. Drawing on narrative theory, the authors of a 2021 study of 50 users of psychedelics found that many described bad trips as having been sources of insight or even turning points in life.

Scientific models

Link R. Swanson divides scientific frameworks for understanding psychedelic experiences into two waves. In the first wave, encompassing nineteenth- and twentieth-century frameworks, he includes model psychosis theory (the psychotomimetic paradigm), filtration theory, and psychoanalytic theory. In the second wave of theories, encompassing twenty-first-century frameworks, Swanson includes entropic brain theory, integrated information theory, and predictive processing.

Model psychosis theory

Researchers studying mescaline in the early twentieth century and LSD in the mid-twentieth century took interest in these drugs as producing a temporary "model psychosis" that could assist researchers and medical students in understanding the experiences of patients with schizophrenia and other psychotic disorders.

It was popular to compare between experiences of psychedelics and psychosis in the mid-20th century. The scales used in psychosis and psychedelic research, in the late-20th and 21st century, are more different. Despite the many similarities that were observed between experiences of psychedelics and psychosis in the past, contemporary psychosis and psychedelic research highlight some features more than others (since they have different goals and assumptions), such as mysticism, connectedness, awe, peace, ego dissolution, hallucinations, suspiciousness, disorganization, hostility, grandiosity, and withdrawal.

Filtration theory

Aldous Huxley and Humphrey Osmond applied the pre-existing ideas of filtration theory, which held that the brain filters what enters into consciousness, to explain psychedelic experiences (and it is from this paradigm that the term psychedelic is derived). Huxley believed that the brain was filtering reality itself and that psychedelics granted conscious access to "Mind at Large," whereas Osmond believed that the brain was filtering aspects of the mind out of consciousness. Swanson writes that Osmond's view seems "less radical, more compatible with materialist science, and less epistemically and ontologically committed" than Huxley's.

Psychoanalytic theory

Psychoanalytic theory was the predominant interpretive framework in mid-twentieth-century psychedelic-assisted psychotherapy. For instance, Czech psychiatrist Stanislav Grof characterised psychedelic experiencing as "non-specific amplification of unconscious mental processes", and he analysed the phenomenology of the LSD experience (particularly the experience of what he termed psychospiritual death and rebirth) in terms of Otto Rank's theory of the unresolved memory of the primal birth trauma.

Entropic brain theory

Entropic brain theory is a theory of consciousness proposed in 2014 by neuroscientist Robin Carhart-Harris and colleagues that was inspired by research on psychedelic drugs. The theory suggests that the entropy of brain activity within certain limits indexes the richness of conscious states, particularly under the influence of psychedelics. This theory posits that elevated brain entropy correlates with heightened informational richness, suggesting that psychedelics increase brain criticality, making it more sensitive to internal and external perturbations. This enhanced state of brain activity is proposed to influence susceptibility to environmental factors ("set" and "setting") and potentially offer new insights for treating psychiatric and neurological disorders, including depression and disorders of consciousness.

Integrated information theory

Integrated information theory is a theory of consciousness proposing to explain all forms of consciousness, and has been applied specifically to psychedelic experiences by Andrew Gallimore.

Predictive processing

Sarit Pink-Hashkes and colleagues have applied the predictive processing paradigm in neuroscience to psychedelic experiences in order to formalize the idea of the entropic brain.

In religious and spiritual contexts

Alan Watts likened psychedelic experiencing to the transformations of consciousness that are undertaken in Taoism and Zen, which he says is, "more like the correction of faulty perception or the curing of a disease… not an acquisitive process of learning more and more facts or greater and greater skills, but rather an unlearning of wrong habits and opinions." Watts further described the LSD experience as, "revelations of the secret workings of the brain, of the associative and patterning processes, the ordering systems which carry out all our sensing and thinking."

According to Luis Luna, psychedelic experiences have a distinctly gnosis-like quality; it is a learning experience that elevates consciousness and makes a profound contribution to personal development. For this reason, the plant sources of some psychedelic drugs such as ayahuasca and mescaline-containing cacti are sometimes referred to as "plant teachers" by those using those drugs.

Furthermore, psychedelic drugs have a history of religious use across the world that extends back for hundreds or perhaps thousands of years. They are often called entheogens because of the kinds of experiences they can induce, however various entheogens happen to also be hypnotics (muscimol mushrooms), deliriants (jimsonweed) or atypical/quasi-psychedelics like cannabis. Some small contemporary religious movements base their religious activities and beliefs around psychedelic experiences, such as Santo Daime and the Native American Church.

Psilocybin-assisted therapy

Depression

Studies on psilocybin-assisted therapy have found participants experience reduced depressive symptoms afterwards, as well as reduced anxiety symptoms. Studies have also found that reductions in symptoms continued long afterwards, suggesting psilocybin could potentially be effective as a long-term treatment.

Post-traumatic stress disorder

Individuals who suffer from post-traumatic stress disorder (PTSD) may also benefit from psilocybin-assisted therapy. Based on studies so far, MDMA-assisted therapy appears to be effective for reducing symptoms of PTSD, leading a group of researchers to argue that psilocybin-assisted therapy may also be effective in PTSD and call for a study on the topic.

Obsessive-compulsive disorder

In a study that reviewed a variety of drugs to determine if it had an impact on symptoms of OCD, psilocybin was also tested and determined effective in reducing symptoms. This reduction in symptoms applied to all individuals who participated in the study, proving psilocybin to be very reliable along with efficiency in reducing OCD symptoms.

Slaughterhouse-Five

From Wikipedia, the free encyclopedia
 
Slaughterhouse-Five, or the Children's Crusade
First edition cover
AuthorKurt Vonnegut
LanguageEnglish
GenreDark comedy
Satire
Science fiction
War novel
Metafiction
Postmodernism
PublisherDelacorte
Publication date
March 31, 1969
Publication placeUnited States
Pages190 (First Edition)
ISBN0-385-31208-3 (first edition, hardback)
OCLC29960763
813.54
LC ClassPS3572.O5 S6 1994

Slaughterhouse-Five, or, The Children's Crusade: A Duty-Dance with Death is a 1969 semi-autobiographic science fiction-infused anti-war novel by Kurt Vonnegut. It follows the life experiences of Billy Pilgrim, from his early years, to his time as an American soldier and chaplain's assistant during World War II, to the post-war years. Throughout the novel, Billy frequently travels back and forth through time. The protagonist deals with a temporal crisis as a result of his post-war psychological trauma. The text centers on Billy's capture by the German Army and his survival of the Allied firebombing of Dresden as a prisoner of war, an experience that Vonnegut endured as an American serviceman. The work has been called an example of "unmatched moral clarity" and "one of the most enduring anti-war novels of all time".

Plot

The novel's first chapter begins with "All this happened, more or less"; this introduction implies that an unreliable narrator tells the story. Vonnegut utilizes a non-linear, non-chronological description of events to reflect Billy Pilgrim's psychological state. Events become clear through flashbacks and descriptions of time travel experiences. In the first chapter, the narrator describes his writing of the book, his experiences as a University of Chicago anthropology student and a Chicago City News Bureau correspondent, his research on the Children's Crusade and the history of Dresden, and his visit to Cold War–era Europe with his wartime friend Bernard V. O'Hare. In the second chapter, Vonnegut introduces Billy Pilgrim, an American man from the fictional town of Ilium, New York. Billy believes that an extraterrestrial species from the planet Tralfamadore held him captive in an alien zoo and that he has experienced time travel.

As a chaplain's assistant in the United States Army during World War II, Billy is an ill-trained, disoriented and fatalistic American soldier who discovers that he does not like war and refuses to fight. He is transferred from a base in South Carolina to the front line in Luxembourg during the Battle of the Bulge. He narrowly escapes death as the result of a string of events. He also meets Roland Weary, a patriot, warmonger, and sadistic bully who derides Billy's cowardice. The two of them are captured in 1944 by the Germans, who confiscate all of Weary's belongings and force him to wear wooden clogs that cut painfully into his feet; the resulting wounds become gangrenous, which eventually kills him. While Weary is dying in a rail car full of prisoners, he convinces a fellow soldier, Paul Lazzaro, that Billy is to blame for his death. Lazzaro vows to avenge Weary's death by killing Billy, because revenge is "the sweetest thing in life."

At this exact time, Billy becomes "unstuck in time"; Billy travels through time to moments from his past and future. The novel describes the transportation of Billy and the other prisoners into Germany. The German soldiers held their prisoners in the German city of Dresden; the prisoners had to work in "contract labor" (forced labor); these events occurred in 1945. The Germans detained Billy and his fellow prisoners in an empty slaughterhouse called Schlachthof-fünf ("slaughterhouse five"). During the Allied bombing of Dresden, German guards hid their captives in the partially underground setting of the slaughterhouse; this protected those captives from complete annihilation.  As a result, they are among the few survivors of the firestorm that raged in the city between February 13 and 15, 1945. After V-E Day in May 1945, Billy was transferred to the United States and received an honorable discharge in July 1945.

Billy is hospitalized with symptoms similar to post-traumatic stress disorder and placed under psychiatric care at a Veterans Affairs hospital in Lake Placid. During Billy's stay at the hospital, Eliot Rosewater introduces him to the work of an obscure science fiction writer named Kilgore Trout. After his release, Billy marries Valencia Merble, whose father owns the Ilium School of Optometry that Billy later attends. Billy becomes a successful and wealthy optometrist. In 1947, Billy and Valencia conceive their first child, Robert, on their honeymoon in Cape Ann, Massachusetts. Two years later, their second child, Barbara, was born. On Barbara's wedding night, Billy is abducted by a flying saucer and taken to a planet many light-years away from Earth called Tralfamadore. The Tralfamadorians have the power to see in four dimensions; they simultaneously observe all points in the space-time continuum. They universally adopt a fatalistic worldview: death means nothing to them, and their typical response to hearing about death is "so it goes."

The Tralfamadorians transport Billy to Tralfamadore and place him inside a transparent geodesic dome exhibit in a zoo; the inside resembles a house on planet Earth. The Tralfamadorians later abduct a pornographic film star named Montana Wildhack, who had disappeared on Earth and supposedly drowned in San Pedro Bay. The Tralfamadorians intend to have her mate with Billy. Montana and Billy fall in love and have a child together. Billy is instantaneously sent back to Earth in a time warp to re-live past or future moments of his life.

In 1968, Billy and a co-pilot are the only survivors of a plane crash in Vermont. While driving to visit Billy in the hospital, Valencia crashes her car and dies of carbon monoxide poisoning. Billy shares a hospital room with Bertram Rumfoord, a Harvard University history professor researching an official war history of the USAAF in World War II. They discuss the bombing of Dresden, which the professor initially refuses to believe Billy witnessed. Despite the significant loss of civilian life and the destruction of Dresden, they both regard the bombing as a justifiable act.

Billy's daughter takes him home to Ilium. He escapes and flees to New York City. In Times Square he visits a pornographic book store, where he discovers books written by Kilgore Trout and reads them. He discovers a science fiction novel titled The Big Board at the bookstore. The novel is about a couple abducted by extraterrestrials. The aliens trick the abductees into thinking they are managing investments on Earth, which excites the humans and, in turn, sparks interest in the observers. He also finds some magazine covers that mention Montana Wildhack's disappearance. While Billy surveys the bookstore, one of Montana's pornographic films plays in the background. Later in the evening, when he discusses his time travels to Tralfamadore on a radio talk show, he is ejected from the studio. He returns to his hotel room, falls asleep, and time-travels back to 1945 in Dresden. Billy and his fellow prisoners are tasked with locating and burying the dead. After a Maori New Zealand soldier working with Billy dies of dry heaves the Germans begin cremating the bodies en masse with flamethrowers. German soldiers execute Billy's friend Edgar Derby for stealing a teapot. Eventually all of the German soldiers leave to fight on the Eastern Front, leaving Billy and the other prisoners alone with tweeting birds as the war ends.

Through non-chronological storytelling, other parts of Billy's life are told throughout the book. After Billy is evicted from the radio studio, Barbara treats Billy as a child and often monitors him. Robert becomes starkly anti-communist, enlists as a Green Beret and fights in the Vietnam War. Billy is eventually killed in 1976, at which point the United States has been partitioned into twenty countries and attacked by China with thermonuclear weapons. He gives a speech in a baseball stadium in Chicago in which he predicts his own death and proclaims that "if you think death is a terrible thing, then you have not understood a word I've said." Billy soon after is shot with a laser gun by an assassin commissioned by the elderly Lazzaro.

Characters

A 1965 photograph of Vonnegut by Bernard Gotfryd
  • Narrator: Recurring as a minor character, the narrator seems anonymous while also clearly identifying himself as Kurt Vonnegut, when he says, "That was I. That was me. That was the author of this book." As noted above, as an American soldier during World War II, Vonnegut was captured by Germans at the Battle of the Bulge and transported to Dresden. He and fellow prisoners-of-war survived the bombing while being held in a deep cellar of Schlachthof Fünf ("Slaughterhouse-Five"). The narrator begins the story by describing his connection to the firebombing of Dresden and his reasons for writing Slaughterhouse-Five.
  • Billy Pilgrim: A fatalistic optometrist ensconced in a dull, safe marriage in Ilium, New York. During World War II, he was held as a prisoner-of-war in Dresden and survived the firebombing, experiences which had a lasting effect on his post-war life. His time travel occurs at desperate times in his life; he relives past and future events and becomes fatalistic (though not a defeatist) because he claims to have seen when, how and why he will die.
  • Roland Weary: A weak man dreaming of grandeur and obsessed with gore and vengeance, who saves Billy several times (despite Billy's protests) in hopes of attaining military glory. He coped with his unpopularity in his home city of Pittsburgh by befriending and then beating people less well-liked than him, and is obsessed with his father's collection of torture equipment. Weary is also a bully who beats Billy and gets them both captured, leading to the loss of his winter uniforms and boots. Weary dies of gangrene on the train en route to the POW camp, and blames Billy in his dying words.
  • Paul Lazzaro: Another POW. A sickly, ill-tempered car thief from Cicero, Illinois who takes Weary's dying words as a revenge commission to kill Billy. He keeps a mental list of his enemies, claiming he can have anyone "killed for a thousand dollars plus traveling expenses." Lazzaro eventually fulfills his promise to Weary and has Billy assassinated by a laser gun in 1976.
  • Kilgore Trout: A failed science fiction writer whose hometown is also Ilium, New York, and who makes money by managing newspaper delivery boys. He has received only one fan letter (from Eliot Rosewater; see below). After Billy meets him in a back alley in Ilium, he invites Trout to his wedding anniversary celebration. There, Kilgore follows Billy, thinking the latter has seen through a "time window." Kilgore Trout is also a main character in Vonnegut's 1973 novel Breakfast of Champions.
  • Edgar Derby: A middle-aged high school teacher who felt that he needed to participate in the war rather than just send off his students to fight. One of his sons is serving with the marines in the Pacific Theatre. Though relatively unimportant, Derby seems to be the only American before the bombing of Dresden to understand what war can do to people. During Campbell's presentation he stands up and castigates him, defending American democracy and the alliance with the Soviet Union. German forces summarily execute him for looting after they catch him taking a teapot from catacombs after the bombing. The undamaged teapot is identical to one he has at home, and it is his astonishment at the find amongst the rubble, that gives him away to the guards. Vonnegut has said that this death is the climax of the book as a whole.
  • Howard W. Campbell Jr.: An American-born Nazi. Before the war, he lived in Germany where he was a noted German-language playwright recruited by the Nazi Ministry of Propaganda. In an essay, he connects the misery of American poverty to the disheveled appearance and behavior of the American POWs. Edgar Derby confronts him when Campbell tries to recruit American POWs into the American Free Corps to fight the Communist Soviet Union on behalf of the Nazis. He appears wearing swastika-adorned cowboy hat and boots and with a red, white and blue Nazi armband. Campbell is the protagonist of Vonnegut's 1962 novel Mother Night.
  • Valencia Merble: Billy's wife and the mother of their children, Robert and Barbara. Billy is emotionally distant from her. She dies from carbon monoxide poisoning after an automobile accident en route to the hospital to see Billy after his airplane crash.
  • Robert Pilgrim: Son of Billy and Valencia. A troubled, middle-class boy and disappointing son who becomes an alcoholic at age 16, drops out of high school, and is arrested for vandalizing a Catholic cemetery. He later so absorbs the anti-Communist worldview that he metamorphoses from suburban adolescent rebel to Green Beret sergeant. He wins a Purple Heart, Bronze Star and Silver Star in the Vietnam War.
  • Barbara Pilgrim: Daughter of Billy and Valencia. She is a "bitchy flibbertigibbet" from having had to assume the family's leadership at the age of twenty. She has "legs like an Edwardian grand piano," marries an optometrist, and treats her widowed father as a childish invalid.
  • Tralfamadorians: The race of extraterrestrial beings who appear (to humans) like upright toilet plungers with a hand atop, in which is set a single green eye. They abduct Billy and teach him about time's relation to the world (as a fourth dimension), fate, and the nature of death. The Tralfamadorians are featured in several Vonnegut novels. In Slaughterhouse Five, they reveal that the universe will be accidentally destroyed by one of their test pilots, and there is nothing they can do about it.
  • Montana Wildhack: A beautiful young model who is abducted and placed alongside Billy in the zoo on Tralfamadore. She and Billy develop an intimate relationship and they have a child. She apparently remains on Tralfamadore with the child after Billy is sent back to Earth. Billy sees her in a film showing in a pornographic book store when he stops to look at the Kilgore Trout novels sitting in the window. Her unexplained disappearance is featured on the covers of magazines sold in the store.
  • "Wild Bob": A superannuated army officer Billy meets in the war. He tells his fellow POWs to call him "Wild Bob", as he thinks they are the 451st Infantry Regiment and under his command. He explains "If you're ever in Cody, Wyoming, ask for Wild Bob", which is a phrase that Billy repeats to himself throughout the novel. He dies of pneumonia.
  • Eliot Rosewater: Billy befriends him in the veterans' hospital; he introduces Billy to the sci-fi novels of Kilgore Trout. Rosewater wrote the only fan letter Trout ever received. Rosewater had also suffered a terrible event during the war. Billy and Rosewater find the Trout novels helpful in dealing with the trauma of war. Rosewater is featured in other Vonnegut novels, such as God Bless You, Mr. Rosewater (1965).
  • Bertram Copeland Rumfoord: A Harvard history professor, retired U.S. Air Force brigadier general, and millionaire. He shares a hospital room with Billy and is interested in the Dresden bombing. He is in the hospital after breaking his leg on his honeymoon with his fifth wife Lily, a barely literate high school drop-out and go-go girl. He is described as similar in appearance and mannerisms to Theodore Roosevelt. Bertram is likely a relative of Winston Niles Rumfoord, a character in Vonnegut's 1959 novel The Sirens of Titan.
  • The Scouts: Two American infantry scouts trapped behind German lines who find Roland Weary and Billy. Roland refers to himself and the scouts as the "Three Musketeers". The scouts abandon Roland and Billy because the latter are slowing them down. They are revealed to have been shot and killed by Germans in ambush.
  • Bernard V. O'Hare: The narrator's old war friend who was also held in Dresden and accompanies him there after the war. He is the husband of Mary O'Hare, and is a district attorney from Pennsylvania.
  • Mary O'Hare: The wife of Bernard V. O'Hare, to whom Vonnegut promised to name the book The Children's Crusade. She is briefly discussed in the beginning of the book. When the narrator and Bernard try to recollect their war experiences Mary complains that they were just "babies" during the war and that the narrator will portray them as valorous men. The narrator befriends Mary by promising that he will portray them as she said and that in his book "there won't be a part for Frank Sinatra or John Wayne."
  • Werner Gluck: The sixteen-year-old German charged with guarding Billy and Edgar Derby when they are first placed at Slaughterhouse Five in Dresden. He does not know his way around and accidentally leads Billy and Edgar into a communal shower where some German refugee girls from Breslau are bathing. He is described as appearing similar to Billy.

Style

In keeping with Vonnegut's signature style, the novel's syntax and sentence structure are simple, and irony, sentimentality, black humor, and didacticism are prevalent throughout the work. Like much of his oeuvre, Slaughterhouse-Five is broken into small pieces, and in this case, into brief experiences, each focused on a specific point in time. Vonnegut has noted that his books "are essentially mosaics made up of a whole bunch of tiny little chips...and each chip is a joke." Vonnegut also includes hand-drawn illustrations in Slaughterhouse-Five, and also in his next novel, Breakfast of Champions (1973). Characteristically, Vonnegut makes heavy use of repetition, frequently using the phrase, "So it goes". He uses it as a refrain when events of death, dying, and mortality occur or are mentioned; as a narrative transition to another subject; as a memento mori; as comic relief; and to explain the unexplained. The phrase appears 106 times.

The book has been categorized as a postmodern, meta-fictional novel. The first chapter of Slaughterhouse-Five is written in the style of an author's preface about how he came to write the novel. The narrator introduces the novel's genesis by telling of his connection to the Dresden bombing, and why he is recording it. He provides a description of himself and of the book, saying that it is a desperate attempt at creating a scholarly work. He ends the first chapter by discussing the beginning and end of the novel. He then segues to the story of Billy Pilgrim: "Listen: Billy Pilgrim has come unstuck in time", thus the transition from the writer's perspective to that of the third-person, omniscient narrator. (The use of "Listen" as an opening interjection has been said to mimic the opening "Hwaet!" of the medieval epic poem Beowulf.) The fictional "story" appears to begin in Chapter Two, although there is no reason to presume that the first chapter is not also fiction. This technique is common in postmodern meta-fiction.

The narrator explains that Billy Pilgrim experiences his life discontinuously, so that he randomly lives (and re-lives) his birth, youth, old age and death, rather than experiencing them in the normal linear order. There are two main narrative threads: a description of Billy's World War II experience, which, though interrupted by episodes from other periods and places in his life, is mostly linear; and a description of his discontinuous pre-war and post-war lives. A main idea is that Billy's existential perspective had been compromised by his having witnessed Dresden's destruction (although he had come "unstuck in time" before arriving in Dresden). Slaughterhouse-Five is told in short, declarative sentences, which create the impression that one is reading a factual report.

The first sentence says, "All this happened, more or less." (In 2010, the line was ranked No. 38 on the American Book Review's list of "100 Best First Lines from Novels".) The opening sentences of the novel have been said to contain the aesthetic "method statement" of the entire novel.

Themes

War and death

In Slaughterhouse-Five, Vonnegut attempts to come to terms with war through the narrator's eyes, Billy Pilgrim. An example within the novel, showing Vonnegut's aim to accept his past war experiences, occurs in chapter one, when he states that "All this happened, more or less. The war parts, anyway, are pretty much true. One guy I knew really was shot in Dresden for taking a teapot that wasn't his. Another guy I knew really did threaten to have his personal enemies killed by hired gunmen after the war. And so on. I've changed all the names." As the novel continues, it is relevant that the reality is death.

Slaughterhouse-Five focuses on human imagination while interrogating the novel's overall theme, which is the catastrophic impact that war leaves behind. Death is something that happens fairly often in Slaughterhouse-Five. When a death occurs in the novel, Vonnegut marks the occasion with the saying "so it goes." Bergenholtz and Clark write about what Vonnegut actually means when he uses that saying: "Presumably, readers who have not embraced Tralfamadorian determinism will be both amused and disturbed by this indiscriminate use of 'So it goes.' Such humor is, of course, black humor."

Religion and philosophy

Christian philosophy

Christian philosophy is present in Vonnegut's Slaughterhouse-Five, though not generally in a well-regarded manner. When God and Christianity is brought up in the work, it is often mentioned in a bitter or disregarding tone, particularly with regard to how the soldiers react to the mention of it. Though Billy Pilgrim had adopted some part of Christianity, he did not ascribe to all of it. JC Justus summarizes it the best when he mentions that, "'Tralfamadorian determinism and passivity' that Pilgrim later adopts as well as Christian fatalism wherein God himself has ordained the atrocities of war...". Following Justus's argument, Pilgrim was a character that had been through war and traveled through time. Having experienced all of these horrors in his lifetime, Pilgrim ended up adopting the Christian ideal that God had everything planned and he had given his approval for the war to happen.

Tralfamadorian philosophy

As Billy Pilgrim becomes "unstuck in time", he is faced with a new type of philosophy. Upon making acquaintance with the Tralfamadorians, he learns a different viewpoint concerning fate and free will. While Christianity may state that fate and free will are matters of God's divine choice and human interaction, Tralfamadorianism would disagree. According to Tralfamadorian philosophy, things are and always will be, and there is nothing that can change them. When Billy asks why they had chosen him, the Tralfamadorians reply, "Why you? Why us for that matter? Why anything? Because this moment simply is." The mindset of the Tralfamadorian is not one in which free will exists. Things happen because they were always destined to be happening. The narrator of the story explains that the Tralfamadorians see time all at once. This concept of time is best explained by the Tralfamadorians themselves, as they speak to Billy Pilgrim on the matter stating, "I am a Tralfamadorian, seeing all time as you might see a stretch of the Rocky Mountains. All time is all time. It does not change. It does not lend itself to warnings or explanations. It simply is." After this particular conversation on seeing time, Billy makes the statement that this philosophy does not seem to evoke any sense of free will. To this, the Tralfamadorian reply that free will is a concept that, out of the "visited thirty-one inhabited planets in the universe" and "studied reports on one hundred more," "only on Earth is there any talk of free will."

Using the Tralfamadorian passivity of fate, Pilgrim learns to overlook death and the shock involved with death. He claims the Tralfamadorian philosophy on death to be his most important lesson:

The most important thing I learned on Tralfamadore was that when a person dies he only appears to die. He is still very much alive in the past, so it is very silly for people to cry at his funeral. All moments, past, present, and future, always have existed, always will exist. ... When a Tralfamadorian sees a corpse, all he thinks is that the dead person is in bad condition in that particular moment, but that the same person is just fine in plenty of other moments. Now, when I myself hear that somebody is dead, I simply shrug and say what the Tralfamadorians say about dead people, which is "So it goes."

Postmodernism

The significance of postmodernism is a reoccurring theme in Vonnegut's works. Postmodernism arose as a rejection of modernist narratives and structures. According to one critic, Tralfamadorianism is a restatement of Christian teleology: There is no purpose to life, effects do not have causes; the only reason for anything is that God has ordained it. This juxtaposition is displayed throughout the book, rather directly asking the reader to confront the logical absurdities inherent in both Christian faith and Tralfamadorianism. The rigid and dogmatic approach of Christianity is dismissed, while determinism is critiqued.

Mental illness

Some have argued that Vonnegut is speaking out for veterans, many of whose post-war states are untreatable. Pilgrim's symptoms have been identified as what is now called post-traumatic stress disorder, which didn't exist as a term when the novel was written. In the words of one writer, "perhaps due to the fact that PTSD was not officially recognized as a mental disorder yet, the establishment fails Billy by neither providing an accurate diagnosis nor proposing any coping mechanisms." Billy found life meaningless due to his experiences in the war, which desensitized and forever changed him.

Symbols

Dresden

The Alter Schlachthof (Old Slaughterhouse) where Vonnegut sheltered from the bombing of Dresden.

Vonnegut was in the city of Dresden when it was bombed; he came home traumatized and unable to properly communicate the horror of what happened there. Slaughterhouse-Five is the product of the twenty years of work it took for him to articulate the experience in a way that satisfied him. William Allen says, "Precisely because the story was so hard to tell, and because Vonnegut was willing to take two decades necessary to tell it – to speak the unspeakable – Slaughterhouse-Five is a great novel, a masterpiece sure to remain a permanent part of American literature."

Food

Billy Pilgrim ended up owning "half of three Tastee-Freeze stands. Tastee-Freeze was a sort of frozen custard. It gave all the pleasure that ice cream could give, without the stiffness and bitter coldness of ice cream" (61). Throughout Slaughterhouse-Five, when Billy is eating or near food, he thinks of food in positive terms. This is partly because food is both a status symbol and comforting to people in Billy's situation. "Food may provide nourishment, but its more important function is to soothe ... Finally, food also functions as a status symbol, a sign of wealth. For instance, en route to the German prisoner-of-war camp, Billy gets a glimpse of the guards' boxcar and is impressed by its contents ... In sharp contrast, the Americans' boxcar proclaims their dependent prisoner-of-war status."

The Bird

Throughout the novel, the bird sings "Poo-tee-weet?" After the Dresden firebombing, the bird breaks out in song. The bird also sings outside of Billy's hospital window. The song has been interpreted as symbolizing a loss of words, or the inadequacy of words to describe traumatic situations.

Allusions and references

Allusions to other works

As in other novels by Vonnegut, certain characters cross over from other stories, making cameo appearances and connecting the discrete novels to a greater opus. Fictional novelist Kilgore Trout, often an important character in other Vonnegut novels, is a social commentator and a friend to Billy Pilgrim in Slaughterhouse-Five. In one case, he is the only non-optometrist at a party; therefore, he is the odd man out. He ridicules everything the Ideal American Family holds true, such as Heaven, Hell, and Sin. In Trout's opinion, people do not know if the things they do turn out to be good or bad, and if they turn out to be bad, they go to Hell, where "the burning never stops hurting." Other crossover characters are Eliot Rosewater, from God Bless You, Mr. Rosewater; Howard W. Campbell Jr., from Mother Night; and Bertram Copeland Rumfoord, relative of Winston Niles Rumfoord, from The Sirens of Titan. While Vonnegut re-uses characters, the characters are frequently rebooted and do not necessarily maintain the same biographical details from appearance to appearance. Trout in particular is palpably a different person (although with distinct, consistent character traits) in each of his appearances in Vonnegut's work.

In the Twayne's United States Authors series volume on Kurt Vonnegut, about the protagonist's name, Stanley Schatt says:

By naming the unheroic hero Billy Pilgrim, Vonnegut contrasts John Bunyan's "Pilgrim's Progress" with Billy's story. As Wilfrid Sheed has pointed out, Billy's solution to the problems of the modern world is to "invent a heaven, out of 20th century materials, where Good Technology triumphs over Bad Technology. His scripture is Science Fiction, Man's last, good fantasy".

The city in which the novel is set, Ilium, New York, is another allusion. This city appears in many of his books.

Cultural and historical allusions

Slaughterhouse-Five makes numerous cultural, historical, geographical, and philosophical allusions. It tells of the bombing of Dresden in World War II, and refers to the Battle of the Bulge, the Vietnam War, and the civil rights protests in American cities during the 1960s. Billy's wife, Valencia, has a "Reagan for President!" bumper sticker on her Cadillac, referring to Ronald Reagan's failed 1968 Republican presidential nomination campaign. Another bumper sticker is mentioned, reading "Impeach Earl Warren," referencing a real-life campaign by the far-right John Birch Society.

The Serenity Prayer appears twice. Critic Tony Tanner suggested that it is employed to illustrate the contrast between Billy Pilgrim's and the Tralfamadorians' views of fatalism. Richard Hinchcliffe contends that Billy Pilgrim could be seen at first as typifying the Protestant work ethic, but he ultimately converts to evangelicalism.

Vonnegut's own experiences

In 1995, Vonnegut said that Billy Pilgrim was modeled on Edward "Joe" Crone, a thin soldier who died in Dresden. Vonnegut had told this to friends earlier, but waited until after he learned that both of Crone's parents were deceased to publicly disclose this information.

Edgar Derby, killed for looting a teapot, was modeled on Vonnegut's fellow prisoner Mike Palaia, who was executed for plundering a jar of food (variously described as beans, fruit, or cherries).

Reception

The reviews of Slaughterhouse-Five have been largely positive since the March 31, 1969 review in the New York Times stated: "you'll either love it, or push it back in the science-fiction corner." It was Vonnegut's first novel to become a bestseller, staying on the New York Times bestseller list for sixteen weeks and peaking at No. 4. In 1970, Slaughterhouse-Five was nominated for best-novel Nebula and Hugo Awards. It lost both to The Left Hand of Darkness by Ursula K. Le Guin. It has since been widely regarded as a classic anti-war novel, and has appeared in Time magazine's list of the 100 best English-language novels written since 1923.

Censorship controversy

Slaughterhouse-Five has been the subject of many attempts at censorship due to its irreverent tone, purportedly obscene content and depictions of sex, American soldiers' use of profanity, and perceived heresy. It was one of the first literary acknowledgments that homosexual men, referred to in the novel as "fairies", were among the victims of the Holocaust.

In the United States it has at times been banned from literature classes, removed from school libraries, and struck from literary curricula. In 1972, following the ruling of Todd v. Rochester Community Schools, it was banned from Rochester Community Schools in Oakland County, Michigan. The circuit judge described the book as "depraved, immoral, psychotic, vulgar and anti-Christian." It was later reinstated.

In 1973, Vonnegut learned of a school district in North Dakota that was antagonistic towards Slaughterhouse-Five. An English teacher at a high school in the district wanted to read the novel with their class. Charles McCarthy, the head of the school board, declared the novel inappropriate because of obscene language. All copies of Vonnegut's novel in the school were burned in a furnace.

In a letter to McCarthy in 1973, Vonnegut defended his credibility, his character, and his work. In the letter, entitled "I Am Very Real", Vonnegut wrote that his books "beg that people be kinder and more responsible than they often are". He contended that his work should not be censored based on the general message in the novel.

The U.S. Supreme Court considered the First Amendment implications of the removal of the book, among others, from public school libraries in the case of Island Trees School District v. Pico, 457 U.S. 853 (1982) and concluded that "local school boards may not remove books from school library shelves simply because they dislike the ideas contained in those books and seek by their removal to 'prescribe what shall be orthodox in politics, nationalism, religion, or other matters of opinion.'" Slaughterhouse-Five is the sixty-seventh entry to the American Library Association's list of the "Most Frequently Challenged Books of 1990–1999" and number forty-six on the ALA's "Most Frequently Challenged Books of 2000–2009". In August 2011, the novel was banned at the Republic High School in Missouri. The Kurt Vonnegut Memorial Library countered by offering 150 free copies of the novel to Republic High School students on a first-come, first-served basis.

In an effort to comply with a new 2024 Tennessee state law which added to the 2022 Age Appropriate Materials Act, Slaughterhouse-Five was banned - along with nearly 400 other titles - at the discretion of middle and high school librarians serving Wilson County Schools, a public school district in the greater metropolitan Nashville area. It has also been recently banned from school libraries in the state of Florida.

In 2024 the book was banned in Texas by the Katy Independent School District on the basis that the novel is "adopting, supporting, or promoting gender fluidity" despite also pronouncing a bullying policy that protects infringements on the rights of the student.

Criticism

On the book's philosophy

Slaughterhouse-Five has been described as a quietist work, because Billy Pilgrim believes that the notion of free will is a quaint Earthling illusion. According to Robert Merrill and Peter A. Scholl, "Vonnegut's critics seem to think that he is saying the same thing [as the Tralfamadorians]." For Anthony Burgess, "Slaughterhouse is a kind of evasion—in a sense, like J. M. Barrie's Peter Pan—in which we're being told to carry the horror of the Dresden bombing, and everything it implies, up to a level of fantasy..." For Charles Harris, "The main idea emerging from Slaughterhouse-Five seems to be that the proper response to life is one of resigned acceptance." For Alfred Kazin, "Vonnegut deprecates any attempt to see tragedy, that day, in Dresden...He likes to say, with arch fatalism, citing one horror after another, 'So it goes.'" For Tanner, "Vonnegut has...total sympathy with such quietistic impulses." The same notion is found throughout The Vonnegut Statement, a book of original essays written and collected by Vonnegut's most loyal academic fans. When confronted with the question of how the desire to improve the world fits with the notion of time presented in Slaughterhouse-Five, Vonnegut responded "you understand, of course, that everything I say is horseshit."

Historical inaccuracy

For certain elements of historical research, Vonnegut used (and quoted) The Destruction of Dresden, a book published in 1963 by British author David Irving. Irving was later denounced and discredited for being a Holocaust denier and a Nazi sympathizer. In Slaughterhouse-Five, Vonnegut quotes and bases claims on Irving's book, most notably that 135,000 people were killed in the bombing of Dresden. New, evidence-based research (published a year after Vonnegut's death) has found that Irving's claims are inaccurate, and the number of deaths in the Dresden bombing was fewer than 25,000. George Packer, in an essay published in The New Yorker, claimed that "For many readers of Irving and Vonnegut, the bombing of Dresden scrambled the order of perpetrators and victims in the Second World War and came close to establishing a moral equivalence", referring to the exaggeration that "reached the West through 'The Destruction of Dresden', a 1963 best-seller by David Irving".

Both before and for years after Vonnegut's book was initially published, the figure of 135,000 was used even by American officials, including U.S Air Force general Ira C. Eaker, who was quoted in Slaughterhouse-Five. Later editions of Slaughterhouse-Five have not featured any kind of explanatory note about, or correction to, this figure.

Adaptations

  • A film adaptation of the book was released in 1972. Although critically praised, the film was a box office flop. It won the Prix du Jury at the 1972 Cannes Film Festival, as well as a Hugo Award and Saturn Award. Vonnegut commended the film greatly. In 2013, Guillermo del Toro announced his intention to remake the 1972 film and work with a script by Charlie Kaufman.
  • In 1989, a theatrical adaptation was performed at the Everyman Theatre, in Liverpool, England.
  • In 1996, another theatrical adaptation of the novel premiered at the Steppenwolf Theatre Company in Chicago. The adaptation was written and directed by Eric Simonson and featured actors Rick Snyder, Robert Breuler and Deanna Dunagan. The play has subsequently been performed in several other theaters, including a New York premiere production in January 2008, by the Godlight Theatre Company. An operatic adaptation by Hans-Jürgen von Bose premiered in July 1996 at the Bavarian State Opera in Munich, Germany. Billy Pilgrim II was sung by Uwe Schonbeck.
  • In September 2009, BBC Radio 3 broadcast a feature-length radio drama based on the book, which was dramatised by Dave Sheasby, featured Andrew Scott as Billy Pilgrim and was scored by the group 65daysofstatic.
  • In September 2020, a graphic novel adaptation of the book, written by Ryan North and drawn by Albert Monteys, was published by BOOM! Studios, through their Archaia Entertainment imprint. It was the first time the book has been adapted into the comics medium.
  • Parallel evolution

    From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Par...