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Saturday, June 26, 2021

Machine learning

From Wikipedia, the free encyclopedia

Machine learning (ML) is the study of computer algorithms that improve automatically through experience and by the use of data. It is seen as a part of artificial intelligence. Machine learning algorithms build a model based on sample data, known as "training data", in order to make predictions or decisions without being explicitly programmed to do so. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks.

A subset of machine learning is closely related to computational statistics, which focuses on making predictions using computers; but not all machine learning is statistical learning. The study of mathematical optimization delivers methods, theory and application domains to the field of machine learning. Data mining is a related field of study, focusing on exploratory data analysis through unsupervised learning. In its application across business problems, machine learning is also referred to as predictive analytics.

Overview

Machine learning involves computers discovering how they can perform tasks without being explicitly programmed to do so. It involves computers learning from data provided so that they carry out certain tasks. For simple tasks assigned to computers, it is possible to program algorithms telling the machine how to execute all steps required to solve the problem at hand; on the computer's part, no learning is needed. For more advanced tasks, it can be challenging for a human to manually create the needed algorithms. In practice, it can turn out to be more effective to help the machine develop its own algorithm, rather than having human programmers specify every needed step.

The discipline of machine learning employs various approaches to teach computers to accomplish tasks where no fully satisfactory algorithm is available. In cases where vast numbers of potential answers exist, one approach is to label some of the correct answers as valid. This can then be used as training data for the computer to improve the algorithm(s) it uses to determine correct answers. For example, to train a system for the task of digital character recognition, the MNIST dataset of handwritten digits has often been used.

History and relationships to other fields

The term machine learning was coined in 1959 by Arthur Samuel, an American IBMer and pioneer in the field of computer gaming and artificial intelligence. A representative book of the machine learning research during the 1960s was the Nilsson's book on Learning Machines, dealing mostly with machine learning for pattern classification. Interest related to pattern recognition continued into the 1970s, as described by Duda and Hart in 1973. In 1981 a report was given on using teaching strategies so that a neural network learns to recognize 40 characters (26 letters, 10 digits, and 4 special symbols) from a computer terminal.

Tom M. Mitchell provided a widely quoted, more formal definition of the algorithms studied in the machine learning field: "A computer program is said to learn from experience E with respect to some class of tasks T and performance measure P if its performance at tasks in T, as measured by P, improves with experience E." This definition of the tasks in which machine learning is concerned offers a fundamentally operational definition rather than defining the field in cognitive terms. This follows Alan Turing's proposal in his paper "Computing Machinery and Intelligence", in which the question "Can machines think?" is replaced with the question "Can machines do what we (as thinking entities) can do?".

Modern day machine learning has two objectives, one is to classify data based on models which have been developed, the other purpose is to make predictions for future outcomes based on these models. A hypothetical algorithm specific to classifying data may use computer vision of moles coupled with supervised learning in order to train it to classify the cancerous moles. Where as, a machine learning algorithm for stock trading may inform the trader of future potential predictions.

Artificial intelligence

Machine learning as subfield of AI
 
Part of machine learning as subfield of AI or part of AI as subfield of machine learning

As a scientific endeavor, machine learning grew out of the quest for artificial intelligence. In the early days of AI as an academic discipline, some researchers were interested in having machines learn from data. They attempted to approach the problem with various symbolic methods, as well as what was then termed "neural networks"; these were mostly perceptrons and other models that were later found to be reinventions of the generalized linear models of statistics. Probabilistic reasoning was also employed, especially in automated medical diagnosis.

However, an increasing emphasis on the logical, knowledge-based approach caused a rift between AI and machine learning. Probabilistic systems were plagued by theoretical and practical problems of data acquisition and representation. By 1980, expert systems had come to dominate AI, and statistics was out of favor. Work on symbolic/knowledge-based learning did continue within AI, leading to inductive logic programming, but the more statistical line of research was now outside the field of AI proper, in pattern recognition and information retrieval. Neural networks research had been abandoned by AI and computer science around the same time. This line, too, was continued outside the AI/CS field, as "connectionism", by researchers from other disciplines including Hopfield, Rumelhart and Hinton. Their main success came in the mid-1980s with the reinvention of backpropagation.

Machine learning (ML), reorganized as a separate field, started to flourish in the 1990s. The field changed its goal from achieving artificial intelligence to tackling solvable problems of a practical nature. It shifted focus away from the symbolic approaches it had inherited from AI, and toward methods and models borrowed from statistics and probability theory.

As of 2020, many sources continue to assert that machine learning remains a subfield of AI. The main disagreement is whether all of ML is part of AI, as this would mean that anyone using ML could claim they are using AI. Others have the view that not all of ML is part of AI where only an 'intelligent' subset of ML is part of AI.

The question to what is the difference between ML and AI is answered by Judea Pearl in The Book of Why. Accordingly ML learns and predicts based on passive observations, whereas AI implies an agent interacting with the environment to learn and take actions that maximize its chance of successfully achieving its goals.

Data mining

Machine learning and data mining often employ the same methods and overlap significantly, but while machine learning focuses on prediction, based on known properties learned from the training data, data mining focuses on the discovery of (previously) unknown properties in the data (this is the analysis step of knowledge discovery in databases). Data mining uses many machine learning methods, but with different goals; on the other hand, machine learning also employs data mining methods as "unsupervised learning" or as a preprocessing step to improve learner accuracy. Much of the confusion between these two research communities (which do often have separate conferences and separate journals, ECML PKDD being a major exception) comes from the basic assumptions they work with: in machine learning, performance is usually evaluated with respect to the ability to reproduce known knowledge, while in knowledge discovery and data mining (KDD) the key task is the discovery of previously unknown knowledge. Evaluated with respect to known knowledge, an uninformed (unsupervised) method will easily be outperformed by other supervised methods, while in a typical KDD task, supervised methods cannot be used due to the unavailability of training data.

Optimization

Machine learning also has intimate ties to optimization: many learning problems are formulated as minimization of some loss function on a training set of examples. Loss functions express the discrepancy between the predictions of the model being trained and the actual problem instances (for example, in classification, one wants to assign a label to instances, and models are trained to correctly predict the pre-assigned labels of a set of examples).

Generalization

The difference between optimization and machine learning arises from the goal of generalization: while optimization algorithms can minimize the loss on a training set, machine learning is concerned with minimizing the loss on unseen samples. Characterizing the generalization of various learning algorithms is an active topic of current research, especially for deep learning algorithms.

Statistics

Machine learning and statistics are closely related fields in terms of methods, but distinct in their principal goal: statistics draws population inferences from a sample, while machine learning finds generalizable predictive patterns. According to Michael I. Jordan, the ideas of machine learning, from methodological principles to theoretical tools, have had a long pre-history in statistics. He also suggested the term data science as a placeholder to call the overall field.

Leo Breiman distinguished two statistical modeling paradigms: data model and algorithmic model, wherein "algorithmic model" means more or less the machine learning algorithms like Random forest.

Some statisticians have adopted methods from machine learning, leading to a combined field that they call statistical learning.

Theory

A core objective of a learner is to generalize from its experience. Generalization in this context is the ability of a learning machine to perform accurately on new, unseen examples/tasks after having experienced a learning data set. The training examples come from some generally unknown probability distribution (considered representative of the space of occurrences) and the learner has to build a general model about this space that enables it to produce sufficiently accurate predictions in new cases.

The computational analysis of machine learning algorithms and their performance is a branch of theoretical computer science known as computational learning theory. Because training sets are finite and the future is uncertain, learning theory usually does not yield guarantees of the performance of algorithms. Instead, probabilistic bounds on the performance are quite common. The bias–variance decomposition is one way to quantify generalization error.

For the best performance in the context of generalization, the complexity of the hypothesis should match the complexity of the function underlying the data. If the hypothesis is less complex than the function, then the model has under fitted the data. If the complexity of the model is increased in response, then the training error decreases. But if the hypothesis is too complex, then the model is subject to overfitting and generalization will be poorer.

In addition to performance bounds, learning theorists study the time complexity and feasibility of learning. In computational learning theory, a computation is considered feasible if it can be done in polynomial time. There are two kinds of time complexity results. Positive results show that a certain class of functions can be learned in polynomial time. Negative results show that certain classes cannot be learned in polynomial time.

Approaches

Machine learning approaches are traditionally divided into three broad categories, depending on the nature of the "signal" or "feedback" available to the learning system:

  • Supervised learning: The computer is presented with example inputs and their desired outputs, given by a "teacher", and the goal is to learn a general rule that maps inputs to outputs.
  • Unsupervised learning: No labels are given to the learning algorithm, leaving it on its own to find structure in its input. Unsupervised learning can be a goal in itself (discovering hidden patterns in data) or a means towards an end (feature learning).
  • Reinforcement learning: A computer program interacts with a dynamic environment in which it must perform a certain goal (such as driving a vehicle or playing a game against an opponent). As it navigates its problem space, the program is provided feedback that's analogous to rewards, which it tries to maximize.

Supervised learning

A support-vector machine is a supervised learning model that divides the data into regions separated by a linear boundary. Here, the linear boundary divides the black circles from the white.

Supervised learning algorithms build a mathematical model of a set of data that contains both the inputs and the desired outputs. The data is known as training data, and consists of a set of training examples. Each training example has one or more inputs and the desired output, also known as a supervisory signal. In the mathematical model, each training example is represented by an array or vector, sometimes called a feature vector, and the training data is represented by a matrix. Through iterative optimization of an objective function, supervised learning algorithms learn a function that can be used to predict the output associated with new inputs. An optimal function will allow the algorithm to correctly determine the output for inputs that were not a part of the training data. An algorithm that improves the accuracy of its outputs or predictions over time is said to have learned to perform that task.

Types of supervised learning algorithms include active learning, classification and regression. Classification algorithms are used when the outputs are restricted to a limited set of values, and regression algorithms are used when the outputs may have any numerical value within a range. As an example, for a classification algorithm that filters emails, the input would be an incoming email, and the output would be the name of the folder in which to file the email.

Similarity learning is an area of supervised machine learning closely related to regression and classification, but the goal is to learn from examples using a similarity function that measures how similar or related two objects are. It has applications in ranking, recommendation systems, visual identity tracking, face verification, and speaker verification.

Unsupervised learning

Unsupervised learning algorithms take a set of data that contains only inputs, and find structure in the data, like grouping or clustering of data points. The algorithms, therefore, learn from test data that has not been labeled, classified or categorized. Instead of responding to feedback, unsupervised learning algorithms identify commonalities in the data and react based on the presence or absence of such commonalities in each new piece of data. A central application of unsupervised learning is in the field of density estimation in statistics, such as finding the probability density function. Though unsupervised learning encompasses other domains involving summarizing and explaining data features.

Cluster analysis is the assignment of a set of observations into subsets (called clusters) so that observations within the same cluster are similar according to one or more predesignated criteria, while observations drawn from different clusters are dissimilar. Different clustering techniques make different assumptions on the structure of the data, often defined by some similarity metric and evaluated, for example, by internal compactness, or the similarity between members of the same cluster, and separation, the difference between clusters. Other methods are based on estimated density and graph connectivity.

Semi-supervised learning

Semi-supervised learning falls between unsupervised learning (without any labeled training data) and supervised learning (with completely labeled training data). Some of the training examples are missing training labels, yet many machine-learning researchers have found that unlabeled data, when used in conjunction with a small amount of labeled data, can produce a considerable improvement in learning accuracy.

In weakly supervised learning, the training labels are noisy, limited, or imprecise; however, these labels are often cheaper to obtain, resulting in larger effective training sets.

Reinforcement learning

Reinforcement learning is an area of machine learning concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward. Due to its generality, the field is studied in many other disciplines, such as game theory, control theory, operations research, information theory, simulation-based optimization, multi-agent systems, swarm intelligence, statistics and genetic algorithms. In machine learning, the environment is typically represented as a Markov decision process (MDP). Many reinforcement learning algorithms use dynamic programming techniques. Reinforcement learning algorithms do not assume knowledge of an exact mathematical model of the MDP, and are used when exact models are infeasible. Reinforcement learning algorithms are used in autonomous vehicles or in learning to play a game against a human opponent.

Dimensionality Reduction

The Dimensionality reduction is a process of reducing the number of random variables under the consideration by obtaining a set of principal variables. In other words, it is a process of reducing the dimension of your feature set also called no of features. Most of the dimensionality reduction techniques can be considered as either feature elimination or extraction. One of the popular method of dimensionality reduction is called as principal component analysis.

  • Principal Component Analysis (PCA)

The PCA involves changing higher dimensional data (eg. 3D) to a smaller space (eg. 2D). This results in a smaller dimension of data, (2D instead of 3D) while keeping all original variables in the model without changing the data.

Other types

Other approaches have been developed which don't fit neatly into this three-fold categorisation, and sometimes more than one is used by the same machine learning system. For example topic modeling, meta learning.

As of 2020, deep learning has become the dominant approach for much ongoing work in the field of machine learning.

Self learning

Self-learning as a machine learning paradigm was introduced in 1982 along with a neural network capable of self-learning named crossbar adaptive array (CAA). It is a learning with no external rewards and no external teacher advice. The CAA self-learning algorithm computes, in a crossbar fashion, both decisions about actions and emotions (feelings) about consequence situations. The system is driven by the interaction between cognition and emotion. The self-learning algorithm updates a memory matrix W =||w(a,s)|| such that in each iteration executes the following machine learning routine:

 In situation s perform an action a;
 Receive consequence situation s’;
 Compute emotion of being in consequence situation v(s’);
 Update crossbar memory  w’(a,s) = w(a,s) + v(s’).

It is a system with only one input, situation s, and only one output, action (or behavior) a. There is neither a separate reinforcement input nor an advice input from the environment. The backpropagated value (secondary reinforcement) is the emotion toward the consequence situation. The CAA exists in two environments, one is the behavioral environment where it behaves, and the other is the genetic environment, wherefrom it initially and only once receives initial emotions about situations to be encountered in the behavioral environment. After receiving the genome (species) vector from the genetic environment, the CAA learns a goal-seeking behavior, in an environment that contains both desirable and undesirable situations.

Feature learning

Several learning algorithms aim at discovering better representations of the inputs provided during training. Classic examples include principal components analysis and cluster analysis. Feature learning algorithms, also called representation learning algorithms, often attempt to preserve the information in their input but also transform it in a way that makes it useful, often as a pre-processing step before performing classification or predictions. This technique allows reconstruction of the inputs coming from the unknown data-generating distribution, while not being necessarily faithful to configurations that are implausible under that distribution. This replaces manual feature engineering, and allows a machine to both learn the features and use them to perform a specific task.

Feature learning can be either supervised or unsupervised. In supervised feature learning, features are learned using labeled input data. Examples include artificial neural networks, multilayer perceptrons, and supervised dictionary learning. In unsupervised feature learning, features are learned with unlabeled input data. Examples include dictionary learning, independent component analysis, autoencoders, matrix factorization and various forms of clustering.

Manifold learning algorithms attempt to do so under the constraint that the learned representation is low-dimensional. Sparse coding algorithms attempt to do so under the constraint that the learned representation is sparse, meaning that the mathematical model has many zeros. Multilinear subspace learning algorithms aim to learn low-dimensional representations directly from tensor representations for multidimensional data, without reshaping them into higher-dimensional vectors. Deep learning algorithms discover multiple levels of representation, or a hierarchy of features, with higher-level, more abstract features defined in terms of (or generating) lower-level features. It has been argued that an intelligent machine is one that learns a representation that disentangles the underlying factors of variation that explain the observed data.

Feature learning is motivated by the fact that machine learning tasks such as classification often require input that is mathematically and computationally convenient to process. However, real-world data such as images, video, and sensory data has not yielded to attempts to algorithmically define specific features. An alternative is to discover such features or representations through examination, without relying on explicit algorithms.

Sparse dictionary learning

Sparse dictionary learning is a feature learning method where a training example is represented as a linear combination of basis functions, and is assumed to be a sparse matrix. The method is strongly NP-hard and difficult to solve approximately. A popular heuristic method for sparse dictionary learning is the K-SVD algorithm. Sparse dictionary learning has been applied in several contexts. In classification, the problem is to determine the class to which a previously unseen training example belongs. For a dictionary where each class has already been built, a new training example is associated with the class that is best sparsely represented by the corresponding dictionary. Sparse dictionary learning has also been applied in image de-noising. The key idea is that a clean image patch can be sparsely represented by an image dictionary, but the noise cannot.

Anomaly detection

In data mining, anomaly detection, also known as outlier detection, is the identification of rare items, events or observations which raise suspicions by differing significantly from the majority of the data. Typically, the anomalous items represent an issue such as bank fraud, a structural defect, medical problems or errors in a text. Anomalies are referred to as outliers, novelties, noise, deviations and exceptions.

In particular, in the context of abuse and network intrusion detection, the interesting objects are often not rare objects, but unexpected bursts of inactivity. This pattern does not adhere to the common statistical definition of an outlier as a rare object, and many outlier detection methods (in particular, unsupervised algorithms) will fail on such data unless it has been aggregated appropriately. Instead, a cluster analysis algorithm may be able to detect the micro-clusters formed by these patterns.

Three broad categories of anomaly detection techniques exist. Unsupervised anomaly detection techniques detect anomalies in an unlabeled test data set under the assumption that the majority of the instances in the data set are normal, by looking for instances that seem to fit least to the remainder of the data set. Supervised anomaly detection techniques require a data set that has been labeled as "normal" and "abnormal" and involves training a classifier (the key difference to many other statistical classification problems is the inherently unbalanced nature of outlier detection). Semi-supervised anomaly detection techniques construct a model representing normal behavior from a given normal training data set and then test the likelihood of a test instance to be generated by the model.

Robot learning

In developmental robotics, robot learning algorithms generate their own sequences of learning experiences, also known as a curriculum, to cumulatively acquire new skills through self-guided exploration and social interaction with humans. These robots use guidance mechanisms such as active learning, maturation, motor synergies and imitation.

Association rules

Association rule learning is a rule-based machine learning method for discovering relationships between variables in large databases. It is intended to identify strong rules discovered in databases using some measure of "interestingness".

Rule-based machine learning is a general term for any machine learning method that identifies, learns, or evolves "rules" to store, manipulate or apply knowledge. The defining characteristic of a rule-based machine learning algorithm is the identification and utilization of a set of relational rules that collectively represent the knowledge captured by the system. This is in contrast to other machine learning algorithms that commonly identify a singular model that can be universally applied to any instance in order to make a prediction. Rule-based machine learning approaches include learning classifier systems, association rule learning, and artificial immune systems.

Based on the concept of strong rules, Rakesh Agrawal, Tomasz Imieliński and Arun Swami introduced association rules for discovering regularities between products in large-scale transaction data recorded by point-of-sale (POS) systems in supermarkets. For example, the rule found in the sales data of a supermarket would indicate that if a customer buys onions and potatoes together, they are likely to also buy hamburger meat. Such information can be used as the basis for decisions about marketing activities such as promotional pricing or product placements. In addition to market basket analysis, association rules are employed today in application areas including Web usage mining, intrusion detection, continuous production, and bioinformatics. In contrast with sequence mining, association rule learning typically does not consider the order of items either within a transaction or across transactions.

Learning classifier systems (LCS) are a family of rule-based machine learning algorithms that combine a discovery component, typically a genetic algorithm, with a learning component, performing either supervised learning, reinforcement learning, or unsupervised learning. They seek to identify a set of context-dependent rules that collectively store and apply knowledge in a piecewise manner in order to make predictions.

Inductive logic programming (ILP) is an approach to rule-learning using logic programming as a uniform representation for input examples, background knowledge, and hypotheses. Given an encoding of the known background knowledge and a set of examples represented as a logical database of facts, an ILP system will derive a hypothesized logic program that entails all positive and no negative examples. Inductive programming is a related field that considers any kind of programming language for representing hypotheses (and not only logic programming), such as functional programs.

Inductive logic programming is particularly useful in bioinformatics and natural language processing. Gordon Plotkin and Ehud Shapiro laid the initial theoretical foundation for inductive machine learning in a logical setting. Shapiro built their first implementation (Model Inference System) in 1981: a Prolog program that inductively inferred logic programs from positive and negative examples. The term inductive here refers to philosophical induction, suggesting a theory to explain observed facts, rather than mathematical induction, proving a property for all members of a well-ordered set.

Models

Performing machine learning involves creating a model, which is trained on some training data and then can process additional data to make predictions. Various types of models have been used and researched for machine learning systems.

Artificial neural networks


An artificial neural network is an interconnected group of nodes, akin to the vast network of neurons in a brain. Here, each circular node represents an artificial neuron and an arrow represents a connection from the output of one artificial neuron to the input of another.

Artificial neural networks (ANNs), or connectionist systems, are computing systems vaguely inspired by the biological neural networks that constitute animal brains. Such systems "learn" to perform tasks by considering examples, generally without being programmed with any task-specific rules.

An ANN is a model based on a collection of connected units or nodes called "artificial neurons", which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit information, a "signal", from one artificial neuron to another. An artificial neuron that receives a signal can process it and then signal additional artificial neurons connected to it. In common ANN implementations, the signal at a connection between artificial neurons is a real number, and the output of each artificial neuron is computed by some non-linear function of the sum of its inputs. The connections between artificial neurons are called "edges". Artificial neurons and edges typically have a weight that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Artificial neurons may have a threshold such that the signal is only sent if the aggregate signal crosses that threshold. Typically, artificial neurons are aggregated into layers. Different layers may perform different kinds of transformations on their inputs. Signals travel from the first layer (the input layer) to the last layer (the output layer), possibly after traversing the layers multiple times.

The original goal of the ANN approach was to solve problems in the same way that a human brain would. However, over time, attention moved to performing specific tasks, leading to deviations from biology. Artificial neural networks have been used on a variety of tasks, including computer vision, speech recognition, machine translation, social network filtering, playing board and video games and medical diagnosis.

Deep learning consists of multiple hidden layers in an artificial neural network. This approach tries to model the way the human brain processes light and sound into vision and hearing. Some successful applications of deep learning are computer vision and speech recognition.

Decision trees

Decision tree learning uses a decision tree as a predictive model to go from observations about an item (represented in the branches) to conclusions about the item's target value (represented in the leaves). It is one of the predictive modeling approaches used in statistics, data mining, and machine learning. Tree models where the target variable can take a discrete set of values are called classification trees; in these tree structures, leaves represent class labels and branches represent conjunctions of features that lead to those class labels. Decision trees where the target variable can take continuous values (typically real numbers) are called regression trees. In decision analysis, a decision tree can be used to visually and explicitly represent decisions and decision making. In data mining, a decision tree describes data, but the resulting classification tree can be an input for decision making.

Support-vector machines

Support-vector machines (SVMs), also known as support-vector networks, are a set of related supervised learning methods used for classification and regression. Given a set of training examples, each marked as belonging to one of two categories, an SVM training algorithm builds a model that predicts whether a new example falls into one category or the other. An SVM training algorithm is a non-probabilistic, binary, linear classifier, although methods such as Platt scaling exist to use SVM in a probabilistic classification setting. In addition to performing linear classification, SVMs can efficiently perform a non-linear classification using what is called the kernel trick, implicitly mapping their inputs into high-dimensional feature spaces.

Illustration of linear regression on a data set.

Regression analysis

Regression analysis encompasses a large variety of statistical methods to estimate the relationship between input variables and their associated features. Its most common form is linear regression, where a single line is drawn to best fit the given data according to a mathematical criterion such as ordinary least squares. The latter is often extended by regularization (mathematics) methods to mitigate overfitting and bias, as in ridge regression. When dealing with non-linear problems, go-to models include polynomial regression (for example, used for trendline fitting in Microsoft Excel), logistic regression (often used in statistical classification) or even kernel regression, which introduces non-linearity by taking advantage of the kernel trick to implicitly map input variables to higher-dimensional space.

Bayesian networks

A simple Bayesian network. Rain influences whether the sprinkler is activated, and both rain and the sprinkler influence whether the grass is wet.

A Bayesian network, belief network, or directed acyclic graphical model is a probabilistic graphical model that represents a set of random variables and their conditional independence with a directed acyclic graph (DAG). For example, a Bayesian network could represent the probabilistic relationships between diseases and symptoms. Given symptoms, the network can be used to compute the probabilities of the presence of various diseases. Efficient algorithms exist that perform inference and learning. Bayesian networks that model sequences of variables, like speech signals or protein sequences, are called dynamic Bayesian networks. Generalizations of Bayesian networks that can represent and solve decision problems under uncertainty are called influence diagrams.

Genetic algorithms

A genetic algorithm (GA) is a search algorithm and heuristic technique that mimics the process of natural selection, using methods such as mutation and crossover to generate new genotypes in the hope of finding good solutions to a given problem. In machine learning, genetic algorithms were used in the 1980s and 1990s. Conversely, machine learning techniques have been used to improve the performance of genetic and evolutionary algorithms.

Training models

Usually, machine learning models require a lot of data in order for them to perform well. Usually, when training a machine learning model, one needs to collect a large, representative sample of data from a training set. Data from the training set can be as varied as a corpus of text, a collection of images, and data collected from individual users of a service. Overfitting is something to watch out for when training a machine learning model. Trained models derived from biased data can result in skewed or undesired predictions. Algorithmic bias is a potential result from data not fully prepared for training.

Federated learning

Federated learning is an adapted form of distributed artificial intelligence to training machine learning models that decentralizes the training process, allowing for users' privacy to be maintained by not needing to send their data to a centralized server. This also increases efficiency by decentralizing the training process to many devices. For example, Gboard uses federated machine learning to train search query prediction models on users' mobile phones without having to send individual searches back to Google.

Applications

There are many applications for machine learning, including:

In 2006, the media-services provider Netflix held the first "Netflix Prize" competition to find a program to better predict user preferences and improve the accuracy of its existing Cinematch movie recommendation algorithm by at least 10%. A joint team made up of researchers from AT&T Labs-Research in collaboration with the teams Big Chaos and Pragmatic Theory built an ensemble model to win the Grand Prize in 2009 for $1 million. Shortly after the prize was awarded, Netflix realized that viewers' ratings were not the best indicators of their viewing patterns ("everything is a recommendation") and they changed their recommendation engine accordingly. In 2010 The Wall Street Journal wrote about the firm Rebellion Research and their use of machine learning to predict the financial crisis. In 2012, co-founder of Sun Microsystems, Vinod Khosla, predicted that 80% of medical doctors' jobs would be lost in the next two decades to automated machine learning medical diagnostic software. In 2014, it was reported that a machine learning algorithm had been applied in the field of art history to study fine art paintings and that it may have revealed previously unrecognized influences among artists. In 2019 Springer Nature published the first research book created using machine learning. In 2020, machine learning technology was used to help make diagnoses and aid researchers in developing a cure for COVID-19. Machine learning is recently applied to predict the green behavior of human-being. Recently, machine learning technology is also applied to optimise smartphone's performance and thermal behaviour based on the user's interaction with the phone.

Limitations

Although machine learning has been transformative in some fields, machine-learning programs often fail to deliver expected results. Reasons for this are numerous: lack of (suitable) data, lack of access to the data, data bias, privacy problems, badly chosen tasks and algorithms, wrong tools and people, lack of resources, and evaluation problems.

In 2018, a self-driving car from Uber failed to detect a pedestrian, who was killed after a collision. Attempts to use machine learning in healthcare with the IBM Watson system failed to deliver even after years of time and billions of dollars invested.

Machine learning has been used as a strategy to update the evidence related to systematic review and increased reviewer burden related to the growth of biomedical literature. While it has improved with training sets, it has not yet developed sufficiently to reduce the workload burden without limiting the necessary sensitivity for the findings research themselves.

Bias

Machine learning approaches in particular can suffer from different data biases. A machine learning system trained specifically on current customers may not be able to predict the needs of new customer groups that are not represented in the training data. When trained on man-made data, machine learning is likely to pick up the constitutional and unconscious biases already present in society. Language models learned from data have been shown to contain human-like biases. Machine learning systems used for criminal risk assessment have been found to be biased against black people. In 2015, Google photos would often tag black people as gorillas, and in 2018 this still was not well resolved, but Google reportedly was still using the workaround to remove all gorillas from the training data, and thus was not able to recognize real gorillas at all. Similar issues with recognizing non-white people have been found in many other systems. In 2016, Microsoft tested a chatbot that learned from Twitter, and it quickly picked up racist and sexist language. Because of such challenges, the effective use of machine learning may take longer to be adopted in other domains. Concern for fairness in machine learning, that is, reducing bias in machine learning and propelling its use for human good is increasingly expressed by artificial intelligence scientists, including Fei-Fei Li, who reminds engineers that "There’s nothing artificial about AI...It’s inspired by people, it’s created by people, and—most importantly—it impacts people. It is a powerful tool we are only just beginning to understand, and that is a profound responsibility.”

Model assessments

Classification of machine learning models can be validated by accuracy estimation techniques like the holdout method, which splits the data in a training and test set (conventionally 2/3 training set and 1/3 test set designation) and evaluates the performance of the training model on the test set. In comparison, the K-fold-cross-validation method randomly partitions the data into K subsets and then K experiments are performed each respectively considering 1 subset for evaluation and the remaining K-1 subsets for training the model. In addition to the holdout and cross-validation methods, bootstrap, which samples n instances with replacement from the dataset, can be used to assess model accuracy.

In addition to overall accuracy, investigators frequently report sensitivity and specificity meaning True Positive Rate (TPR) and True Negative Rate (TNR) respectively. Similarly, investigators sometimes report the false positive rate (FPR) as well as the false negative rate (FNR). However, these rates are ratios that fail to reveal their numerators and denominators. The total operating characteristic (TOC) is an effective method to express a model's diagnostic ability. TOC shows the numerators and denominators of the previously mentioned rates, thus TOC provides more information than the commonly used receiver operating characteristic (ROC) and ROC's associated area under the curve (AUC).

Ethics

Machine learning poses a host of ethical questions. Systems which are trained on datasets collected with biases may exhibit these biases upon use (algorithmic bias), thus digitizing cultural prejudices. For example, in 1988, the UK's Commission for Racial Equality found that St. George's Medical School had been using a computer program trained from data of previous admissions staff and this program had denied nearly 60 candidates who were found to be either women or had non-European sounding names. Using job hiring data from a firm with racist hiring policies may lead to a machine learning system duplicating the bias by scoring job applicants by similarity to previous successful applicants. 

Responsible collection of data and documentation of algorithmic rules used by a system thus is a critical part of machine learning.

AI can be well-equipped to make decisions in technical fields, which rely heavily on data and historical information. These decisions rely on objectivity and logical reasoning. Because human languages contain biases, machines trained on language corpora will necessarily also learn these biases.

Other forms of ethical challenges, not related to personal biases, are seen in health care. There are concerns among health care professionals that these systems might not be designed in the public's interest but as income-generating machines. This is especially true in the United States where there is a long-standing ethical dilemma of improving health care, but also increasing profits. For example, the algorithms could be designed to provide patients with unnecessary tests or medication in which the algorithm's proprietary owners hold stakes. There is potential for machine learning in health care to provide professionals an additional tool to diagnose, medicate, and plan recovery paths for patients, but this requires these biases to be mitigated.

Hardware

Since the 2010s, advances in both machine learning algorithms and computer hardware have led to more efficient methods for training deep neural networks (a particular narrow subdomain of machine learning) that contain many layers of non-linear hidden units. By 2019, graphic processing units (GPUs), often with AI-specific enhancements, had displaced CPUs as the dominant method of training large-scale commercial cloud AI. OpenAI estimated the hardware compute used in the largest deep learning projects from AlexNet (2012) to AlphaZero (2017), and found a 300,000-fold increase in the amount of compute required, with a doubling-time trendline of 3.4 months.

Fuzzy logic

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Fuzzy_logic

In logic, fuzzy logic is a form of many-valued logic in which the truth value of variables may be any real number between 0 and 1 both inclusive. It is employed to handle the concept of partial truth, where the truth value may range between completely true and completely false. By contrast, in Boolean logic, the truth values of variables may only be the integer values 0 or 1.

The term fuzzy logic was introduced with the 1965 proposal of fuzzy set theory by Lotfi Zadeh. Fuzzy logic had, however, been studied since the 1920s, as infinite-valued logic—notably by Łukasiewicz and Tarski.

Fuzzy logic is based on the observation that people make decisions based on imprecise and non-numerical information. Fuzzy models or sets are mathematical means of representing vagueness and imprecise information (hence the term fuzzy). These models have the capability of recognising, representing, manipulating, interpreting, and utilising data and information that are vague and lack certainty.

Fuzzy logic has been applied to many fields, from control theory to artificial intelligence.

Overview

Classical logic only permits conclusions that are either true or false. However, there are also propositions with variable answers, such as one might find when asking a group of people to identify a color. In such instances, the truth appears as the result of reasoning from inexact or partial knowledge in which the sampled answers are mapped on a spectrum.

Both degrees of truth and probabilities range between 0 and 1 and hence may seem similar at first, but fuzzy logic uses degrees of truth as a mathematical model of vagueness, while probability is a mathematical model of ignorance.

Applying truth values

A basic application might characterize various sub-ranges of a continuous variable. For instance, a temperature measurement for anti-lock brakes might have several separate membership functions defining particular temperature ranges needed to control the brakes properly. Each function maps the same temperature value to a truth value in the 0 to 1 range. These truth values can then be used to determine how the brakes should be controlled. Fuzzy set theory provides a means for representing uncertainty.

Linguistic variables

In fuzzy logic applications, non-numeric values are often used to facilitate the expression of rules and facts.

A linguistic variable such as age may accept values such as young and its antonym old. Because natural languages do not always contain enough value terms to express a fuzzy value scale, it is common practice to modify linguistic values with adjectives or adverbs. For example, we can use the hedges rather and somewhat to construct the additional values rather old or somewhat young

Process

  1. Fuzzify all input values into fuzzy membership functions.
  2. Execute all applicable rules in the rulebase to compute the fuzzy output functions.
  3. De-fuzzify the fuzzy output functions to get "crisp" output values.

Fuzzification

Fuzzification is the process of assigning the numerical input of a system to fuzzy sets with some degree of membership. This degree of membership may be anywhere within the interval [0,1]. If it is 0 then the value does not belong to the given fuzzy set, and if it is 1 then the value completely belongs within the fuzzy set. Any value between 0 and 1 represents the degree of uncertainty that the value belongs in the set. These fuzzy sets are typically described by words, and so by assigning the system input to fuzzy sets, we can reason with it in a linguistically natural manner.

For example, in the image below the meanings of the expressions cold, warm, and hot are represented by functions mapping a temperature scale. A point on that scale has three "truth values"—one for each of the three functions. The vertical line in the image represents a particular temperature that the three arrows (truth values) gauge. Since the red arrow points to zero, this temperature may be interpreted as "not hot"; i.e. this temperature has zero membership in the fuzzy set "hot". The orange arrow (pointing at 0.2) may describe it as "slightly warm" and the blue arrow (pointing at 0.8) "fairly cold". Therefore, this temperature has 0.2 membership in the fuzzy set "warm" and 0.8 membership in the fuzzy set "cold". The degree of membership assigned for each fuzzy set is the result of fuzzification.

Fuzzy logic temperature

Fuzzy sets are often defined as triangle or trapezoid-shaped curves, as each value will have a slope where the value is increasing, a peak where the value is equal to 1 (which can have a length of 0 or greater) and a slope where the value is decreasing. They can also be defined using a sigmoid function. One common case is the standard logistic function defined as

which has the following symmetry property

From this it follows that

Fuzzy logic operators

Fuzzy logic works with membership values in a way that mimics Boolean logic. To this end, replacements for basic operators AND, OR, NOT must be available. There are several ways to this. A common replacement is called the Zadeh operators:

Boolean Fuzzy
AND(x,y) MIN(x,y)
OR(x,y) MAX(x,y)
NOT(x) 1 – x

For TRUE/1 and FALSE/0, the fuzzy expressions produce the same result as the Boolean expressions.

There are also other operators, more linguistic in nature, called hedges that can be applied. These are generally adverbs such as very, or somewhat, which modify the meaning of a set using a mathematical formula.

However, an arbitrary choice table does not always define a fuzzy logic function. In the paper, a criterion has been formulated to recognize whether a given choice table defines a fuzzy logic function and a simple algorithm of fuzzy logic function synthesis has been proposed based on introduced concepts of constituents of minimum and maximum. A fuzzy logic function represents a disjunction of constituents of minimum, where a constituent of minimum is a conjunction of variables of the current area greater than or equal to the function value in this area (to the right of the function value in the inequality, including the function value).

Another set of AND/OR operators is based on multiplication, where

x AND y = x*y
NOT x = 1 - x

Hence, 
x OR y = NOT( AND( NOT(x), NOT(y) ) )
x OR y = NOT( AND(1-x, 1-y) )
x OR y = NOT( (1-x)*(1-y) )
x OR y = 1-(1-x)*(1-y)

Given any two of AND/OR/NOT, it is possible to derive the third. The generalization of AND is known as a t-norm.

IF-THEN rules

IF-THEN rules map input or computed truth values to desired output truth values. Example:

IF temperature IS very cold THEN fan_speed is stopped
IF temperature IS cold THEN fan_speed is slow
IF temperature IS warm THEN fan_speed is moderate
IF temperature IS hot THEN fan_speed is high

Given a certain temperature, the fuzzy variable hot has a certain truth value, which is copied to the high variable.

Should an output variable occur in several THEN parts, then the values from the respective IF parts are combined using the OR operator.

Defuzzification

The goal is to get a continuous variable from fuzzy truth values.

This would be easy if the output truth values were exactly those obtained from fuzzification of a given number. Since, however, all output truth values are computed independently, in most cases they do not represent such a set of numbers. One has then to decide for a number that matches best the "intention" encoded in the truth value. For example, for several truth values of fan_speed, an actual speed must be found that best fits the computed truth values of the variables 'slow', 'moderate' and so on.

There is no single algorithm for this purpose.

A common algorithm is

  1. For each truth value, cut the membership function at this value
  2. Combine the resulting curves using the OR operator
  3. Find the center-of-weight of the area under the curve
  4. The x position of this center is then the final output.

Forming a consensus of inputs and fuzzy rules

Since the fuzzy system output is a consensus of all of the inputs and all of the rules, fuzzy logic systems can be well behaved when input values are not available or are not trustworthy. Weightings can be optionally added to each rule in the rulebase and weightings can be used to regulate the degree to which a rule affects the output values. These rule weightings can be based upon the priority, reliability or consistency of each rule. These rule weightings may be static or can be changed dynamically, even based upon the output from other rules.

Early applications

Many of the early successful applications of fuzzy logic were implemented in Japan. The first notable application was on the subway train in Sendai, in which fuzzy logic was able to improve the economy, comfort, and precision of the ride. It has also been used in recognition of hand-written symbols in Sony pocket computers, flight aid for helicopters, controlling of subway systems in order to improve driving comfort, precision of halting, and power economy, improved fuel consumption for automobiles, single-button control for washing machines, automatic motor control for vacuum cleaners with recognition of surface condition and degree of soiling, and prediction systems for early recognition of earthquakes through the Institute of Seismology Bureau of Meteorology, Japan.

Current applications

In medical decision making

Fuzzy logic is an important concept when it comes to medical decision making. Since medical and healthcare data can be subjective or fuzzy, applications in this domain have a great potential to benefit a lot by using fuzzy logic based approaches. One of the common application areas that use fuzzy logic is computer-aided diagnosis (CAD) in medicine. CAD is a computerized set of inter-related tools that can be used to aid physicians in their diagnostic decision-making. For example, when a physician finds a lesion that is abnormal but still at a very early stage of development he/she may use a CAD approach to characterize the lesion and diagnose its nature. Fuzzy logic can be highly appropriate to describe key characteristics of this lesion. Fuzzy logic can be used in many different aspects within the CAD framework.

The biggest question in this application area is how much useful information can be derived when using fuzzy logic. A major challenge is how to derive the required fuzzy data. This is even more challenging when one has to elicit such data from humans (usually, patients). As it said "The envelope of what can be achieved and what cannot be achieved in medical diagnosis, ironically, is itself a fuzzy one" [Seven Challenges, 2019]. How to elicit fuzzy data, and how to validate the accuracy of the data is still an ongoing effort strongly related to the application of fuzzy logic. The problem of assessing the quality of fuzzy data is a difficult one. This is why fuzzy logic is a highly promising possibility within the CAD application area but still requires more research to achieve its full potential. Although the concepts of using fuzzy logic in CAD is exciting, there are still several challenges that fuzzy approaches face within the CAD framework.

Logical analysis

In mathematical logic, there are several formal systems of "fuzzy logic", most of which are in the family of t-norm fuzzy logics.

Propositional fuzzy logics

The most important propositional fuzzy logics are:

  • Monoidal t-norm-based propositional fuzzy logic MTL is an axiomatization of logic where conjunction is defined by a left continuous t-norm and implication is defined as the residuum of the t-norm. Its models correspond to MTL-algebras that are pre-linear commutative bounded integral residuated lattices.
  • Basic propositional fuzzy logic BL is an extension of MTL logic where conjunction is defined by a continuous t-norm, and implication is also defined as the residuum of the t-norm. Its models correspond to BL-algebras.
  • Łukasiewicz fuzzy logic is the extension of basic fuzzy logic BL where standard conjunction is the Łukasiewicz t-norm. It has the axioms of basic fuzzy logic plus an axiom of double negation, and its models correspond to MV-algebras.
  • Gödel fuzzy logic is the extension of basic fuzzy logic BL where conjunction is the Gödel t-norm (that is, minimum). It has the axioms of BL plus an axiom of idempotence of conjunction, and its models are called G-algebras.
  • Product fuzzy logic is the extension of basic fuzzy logic BL where conjunction is the product t-norm. It has the axioms of BL plus another axiom for cancellativity of conjunction, and its models are called product algebras.
  • Fuzzy logic with evaluated syntax (sometimes also called Pavelka's logic), denoted by EVŁ, is a further generalization of mathematical fuzzy logic. While the above kinds of fuzzy logic have traditional syntax and many-valued semantics, in EVŁ syntax is also evaluated. This means that each formula has an evaluation. Axiomatization of EVŁ stems from Łukasziewicz fuzzy logic. A generalization of the classical Gödel completeness theorem is provable in EVŁ.

Predicate fuzzy logics

These extend the above-mentioned fuzzy logics by adding universal and existential quantifiers in a manner similar to the way that predicate logic is created from propositional logic. The semantics of the universal quantifier in t-norm fuzzy logics is the infimum of the truth degrees of the instances of the quantified subformula while the semantics of the existential quantifier is the supremum of the same.

Decidability issues for fuzzy logic

The notions of a "decidable subset" and "recursively enumerable subset" are basic ones for classical mathematics and classical logic. Thus the question of a suitable extension of them to fuzzy set theory is a crucial one. A first proposal in such a direction was made by E.S. Santos by the notions of fuzzy Turing machine, Markov normal fuzzy algorithm and fuzzy program (see Santos 1970). Successively, L. Biacino and G. Gerla argued that the proposed definitions are rather questionable. For example, in one shows that the fuzzy Turing machines are not adequate for fuzzy language theory since there are natural fuzzy languages intuitively computable that cannot be recognized by a fuzzy Turing Machine. Then they proposed the following definitions. Denote by Ü the set of rational numbers in [0,1]. Then a fuzzy subset s : S [0,1] of a set S is recursively enumerable if a recursive map h : S×N Ü exists such that, for every x in S, the function h(x,n) is increasing with respect to n and s(x) = lim h(x,n). We say that s is decidable if both s and its complement –s are recursively enumerable. An extension of such a theory to the general case of the L-subsets is possible (see Gerla 2006). The proposed definitions are well related with fuzzy logic. Indeed, the following theorem holds true (provided that the deduction apparatus of the considered fuzzy logic satisfies some obvious effectiveness property).

Any "axiomatizable" fuzzy theory is recursively enumerable. In particular, the fuzzy set of logically true formulas is recursively enumerable in spite of the fact that the crisp set of valid formulas is not recursively enumerable, in general. Moreover, any axiomatizable and complete theory is decidable.

It is an open question to give support for a "Church thesis" for fuzzy mathematics, the proposed notion of recursive enumerability for fuzzy subsets is the adequate one. In order to solve this, an extension of the notions of fuzzy grammar and fuzzy Turing machine are necessary. Another open question is to start from this notion to find an extension of Gödel's theorems to fuzzy logic.

Fuzzy databases

Once fuzzy relations are defined, it is possible to develop fuzzy relational databases. The first fuzzy relational database, FRDB, appeared in Maria Zemankova's dissertation (1983). Later, some other models arose like the Buckles-Petry model, the Prade-Testemale Model, the Umano-Fukami model or the GEFRED model by J.M. Medina, M.A. Vila et al.

Fuzzy querying languages have been defined, such as the SQLf by P. Bosc et al. and the FSQL by J. Galindo et al. These languages define some structures in order to include fuzzy aspects in the SQL statements, like fuzzy conditions, fuzzy comparators, fuzzy constants, fuzzy constraints, fuzzy thresholds, linguistic labels etc.

Comparison to probability

Fuzzy logic and probability address different forms of uncertainty. While both fuzzy logic and probability theory can represent degrees of certain kinds of subjective belief, fuzzy set theory uses the concept of fuzzy set membership, i.e., how much an observation is within a vaguely defined set, and probability theory uses the concept of subjective probability, i.e., frequency of occurrence or likelihood of some event or condition. The concept of fuzzy sets was developed in the mid-twentieth century at Berkeley  as a response to the lacking of probability theory for jointly modelling uncertainty and vagueness.

Bart Kosko claims in Fuzziness vs. Probability that probability theory is a subtheory of fuzzy logic, as questions of degrees of belief in mutually-exclusive set membership in probability theory can be represented as certain cases of non-mutually-exclusive graded membership in fuzzy theory. In that context, he also derives Bayes' theorem from the concept of fuzzy subsethood. Lotfi A. Zadeh argues that fuzzy logic is different in character from probability, and is not a replacement for it. He fuzzified probability to fuzzy probability and also generalized it to possibility theory.

More generally, fuzzy logic is one of many different extensions to classical logic intended to deal with issues of uncertainty outside of the scope of classical logic, the inapplicability of probability theory in many domains, and the paradoxes of Dempster–Shafer theory.

Relation to ecorithms

Computational theorist Leslie Valiant uses the term ecorithms to describe how many less exact systems and techniques like fuzzy logic (and "less robust" logic) can be applied to learning algorithms. Valiant essentially redefines machine learning as evolutionary. In general use, ecorithms are algorithms that learn from their more complex environments (hence eco-) to generalize, approximate and simplify solution logic. Like fuzzy logic, they are methods used to overcome continuous variables or systems too complex to completely enumerate or understand discretely or exactly. Ecorithms and fuzzy logic also have the common property of dealing with possibilities more than probabilities, although feedback and feed forward, basically stochastic weights, are a feature of both when dealing with, for example, dynamical systems.

Compensatory fuzzy logic

Compensatory fuzzy logic (CFL) is a branch of fuzzy logic with modified rules for conjunction and disjunction. When the truth value of one component of a conjunction or disjunction is increased or decreased, the other component is decreased or increased to compensate. This increase or decrease in truth value may be offset by the increase or decrease in another component. An offset may be blocked when certain thresholds are met. Proponents claim that CFL allows for better computational semantic behaviors and mimic natural language.

Compensatory fuzzy logic consists of four continuous operators: conjunction (c); disjunction (d); fuzzy strict order (or); and negation (n). The conjunction is the geometric mean and its dual as conjunctive and disjunctive operators.

IEEE STANDARD 1855–2016 – IEEE Standard for Fuzzy Markup Language

The IEEE 1855, the IEEE STANDARD 1855–2016, is about a specification language named Fuzzy Markup Language (FML) developed by the IEEE Standards Association. FML allows modelling a fuzzy logic system in a human-readable and hardware independent way. FML is based on eXtensible Markup Language (XML). The designers of fuzzy systems with FML have a unified and high-level methodology for describing interoperable fuzzy systems. IEEE STANDARD 1855–2016 uses the W3C XML Schema definition language to define the syntax and semantics of the FML programs.

Prior to the introduction of FML, fuzzy logic practitioners could exchange information about their fuzzy algorithms by adding to their software functions the ability to read, correctly parse, and store the result of their work in a form compatible with the Fuzzy Control Language (FCL) described and specified by Part 7 of IEC 61131.

Inequality (mathematics)

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Inequality...