Search This Blog

Sunday, January 12, 2020

Desktop environment

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Desktop_environment

In computing, a desktop environment (DE) is an implementation of the desktop metaphor made of a bundle of programs running on top of a computer operating system, which share a common graphical user interface (GUI), sometimes described as a graphical shell. The desktop environment was seen mostly on personal computers until the rise of mobile computing. Desktop GUIs help the user to easily access and edit files, while they usually do not provide access to all of the features found in the underlying operating system. Instead, the traditional command-line interface (CLI) is still used when full control over the operating system is required.

A desktop environment typically consists of icons, windows, toolbars, folders, wallpapers and desktop widgets. A GUI might also provide drag and drop functionality and other features that make the desktop metaphor more complete. A desktop environment aims to be an intuitive way for the user to interact with the computer using concepts which are similar to those used when interacting with the physical world, such as buttons and windows.

While the term desktop environment originally described a style of user interfaces following the desktop metaphor, it has also come to describe the programs that realize the metaphor itself. This usage has been popularized by projects such as the Common Desktop Environment, K Desktop Environment, and GNOME.

Implementation

On a system that offers a desktop environment, a window manager in conjunction with applications written using a widget toolkit are generally responsible for most of what the user sees. The window manager supports the user interactions with the environment, while the toolkit provides developers a software library for applications with a unified look and behavior.

A windowing system of some sort generally interfaces directly with the underlying operating system and libraries. This provides support for graphical hardware, pointing devices, and keyboards. The window manager generally runs on top of this windowing system. While the windowing system may provide some window management functionality, this functionality is still considered to be part of the window manager, which simply happens to have been provided by the windowing system.

Applications that are created with a particular window manager in mind usually make use of a windowing toolkit, generally provided with the operating system or window manager. A windowing toolkit gives applications access to widgets that allow the user to interact graphically with the application in a consistent way. 

History and common use

The interim Dynabook desktop environment (1976; aka Smalltalk-76 running on Alto)
 
The first desktop environment was created by Xerox and was sold with the Xerox Alto in the 1970s. The Alto was generally considered by Xerox to be a personal office computer; it failed in the marketplace because of poor marketing and a very high price tag.[dubious ][2] With the Lisa, Apple introduced a desktop environment on an affordable personal computer, which also failed in the market.
The desktop metaphor was popularized on commercial personal computers by the original Macintosh from Apple in 1984, and was popularized further by Windows from Microsoft since the 1990s. As of 2014, the most popular desktop environments are descendants of these earlier environments, including the Aero environment used in Windows Vista and Windows 7, and the Aqua environment used in macOS. When compared with the X-based desktop environments available for Unix-like operating systems such as Linux and FreeBSD, the proprietary desktop environments included with Windows and macOS have relatively fixed layouts and static features, with highly integrated "seamless" designs that aim to provide mostly consistent customer experiences across installations.

Microsoft Windows dominates in marketshare among personal computers with a desktop environment. Computers using Unix-like operating systems such as macOS, Chrome OS, Linux, BSD or Solaris are much less common; however, as of 2015 there is a growing market for low-cost Linux PCs using the X Window System or Wayland with a broad choice of desktop environments. Among the more popular of these are Google's Chromebooks and Chromeboxes, Intel's NUC, the Raspberry Pi, etc.

On tablets and smartphones, the situation is the opposite, with Unix-like operating systems dominating the market, including the iOS (BSD-derived), Android, Tizen, Sailfish and Ubuntu (all Linux-derived). Microsoft's Windows phone, Windows RT and Windows 10 are used on a much smaller number of tablets and smartphones. However, the majority of Unix-like operating systems dominant on handheld devices do not use the X11 desktop environments used by other Unix-like operating systems, relying instead on interfaces based on other technologies. 

Desktop environments for the X Window System

A brief timeline of the most popular modern desktop environments for Unix-like operating systems (greyscale logos indicate when the project's development started, while colorized logos indicate the project's first release)
On systems running the X Window System (typically Unix-family systems such as Linux, the BSDs, and formal UNIX distributions), desktop environments are much more dynamic and customizable to meet user needs. In this context, a desktop environment typically consists of several separate components, including a window manager (such as Mutter or KWin), a file manager (such as Files or Dolphin), a set of graphical themes, together with toolkits (such as GTK+ and Qt) and libraries for managing the desktop. All these individual modules can be exchanged and independently configured to suit users, but most desktop environments provide a default configuration that works with minimal user setup. 

Some window managers‍—‌such as IceWM, Fluxbox, Openbox, ROX Desktop and Window Maker‍—‌contain relatively sparse desktop environment elements, such as an integrated spatial file manager, while others like evilwm and wmii do not provide such elements. Not all of the program code that is part of a desktop environment has effects which are directly visible to the user. Some of it may be low-level code. KDE, for example, provides so-called KIO slaves which give the user access to a wide range of virtual devices. These I/O slaves are not available outside the KDE environment.

In 1996 the KDE was announced, followed in 1997 by the announcement of GNOME. Xfce is a smaller project that was also founded in 1996, and focuses on speed and modularity, just like LXDE which was started in 2006. A comparison of X Window System desktop environments demonstrates the differences between environments. GNOME and KDE were usually seen as dominant solutions, and these are still often installed by default on Linux systems. Each of them offers:
  • To programmers, a set of standard APIs, a programming environment, and human interface guidelines.
  • To translators, a collaboration infrastructure. KDE and GNOME are available in many languages.
  • To artists, a workspace to share their talents.
  • To ergonomics specialists, the chance to help simplify the working environment.
  • To developers of third-party applications, a reference environment for integration. OpenOffice.org is one such application.
  • To users, a complete desktop environment and a suite of essential applications. These include a file manager, web browser, multimedia player, email client, address book, PDF reader, photo manager, and system preferences application.
In the early 2000s, KDE reached maturity. The Appeal and ToPaZ projects focused on bringing new advances to the next major releases of both KDE and GNOME respectively. Although striving for broadly similar goals, GNOME and KDE do differ in their approach to user ergonomics. KDE encourages applications to integrate and interoperate, is highly customizable, and contains many complex features, all whilst trying to establish sensible defaults. GNOME on the other hand is more prescriptive, and focuses on the finer details of essential tasks and overall simplification. Accordingly, each one attracts a different user and developer community. Technically, there are numerous technologies common to all Unix-like desktop environments, most obviously the X Window System. Accordingly, the freedesktop.org project was established as an informal collaboration zone with the goal being to reduce duplication of effort. 

As GNOME and KDE focus on high-performance computers, users of less powerful or older computers often prefer alternative desktop environments specifically created for low-performance systems. Most commonly used lightweight desktop environments include LXDE and Xfce; they both use GTK+, which is the same underlying toolkit GNOME uses. The MATE desktop environment, a fork of GNOME 2, is comparable to Xfce in its use of RAM and processor cycles, but is often considered more as an alternative to other lightweight desktop environments.

For a while, GNOME and KDE enjoyed the status of the most popular Linux desktop environments; later, other desktop environments grew in popularity. In April 2011, GNOME introduced a new interface concept with its version 3, while a popular Linux distribution Ubuntu introduced its own new desktop environment, Unity. Some users preferred to keep the traditional interface concept of GNOME 2, resulting in the creation of MATE as a GNOME 2 fork.

Examples of desktop environments

The most common desktop environment on personal computers is Microsoft Windows' built-in interface. It was titled Luna in Windows XP, Aero in Windows Vista and Windows 7, Metro in Windows 8 and 8.1, and Fluent in Windows 10. Also common is Aqua, included with Apple's macOS.

Mainstream desktop environments for Unix-like operating systems use the X Window System, and include KDE, GNOME, Xfce, and LXDE, any of which may be selected by users and are not tied exclusively to the operating system in use.

A number of other desktop environments also exist, including (but not limited to) CDE, EDE, GEM, IRIX Interactive Desktop, Sun's Java Desktop System, Jesktop, Mezzo, Project Looking Glass, ROX Desktop, UDE, Xito, XFast. Moreover, there exists FVWM-Crystal, which consists of a powerful configuration for the FVWM window manager, a theme and further adds, altogether forming a "construction kit" for building up a desktop environment. 

X window managers that are meant to be usable stand-alone — without another desktop environment — also include elements reminiscent of those found in typical desktop environments, most prominently Enlightenment. Other examples include OpenBox, Fluxbox, WindowLab, Fvwm, as well as Window Maker and AfterStep, which both feature the NeXTSTEP GUI look and feel. However newer versions of some operating systems make self configure.

The Amiga approach to desktop environment was noteworthy: the original Workbench desktop environment in AmigaOS evolved through time to originate an entire family of descendants and alternative desktop solutions. Some of those descendants are the Scalos, the Ambient desktop of MorphOS, and the Wanderer desktop of the AROS open source OS. WindowLab also contains features reminiscent of the Amiga UI. Third-party Directory Opus software, which was originally just a navigational file manager program, evolved to become a complete Amiga desktop replacement called Directory Opus Magellan.

There is the Workplace Shell that runs on IBM OS/2 or eComStation.

The BumpTop project is an experimental desktop environment. Its main objective is to replace the 2D paradigm with a "real-world" 3D implementation, where documents can be freely manipulated across a virtual table.

Macintosh operating systems

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Macintosh_operating_systems
 
The original Macintosh System Software and Finder, released in 1984
 
The family of Macintosh operating systems developed by Apple Inc. includes the graphical user interface-based operating systems it has designed for use with its Macintosh series of personal computers since 1984, as well as the related system software it once created for compatible third-party systems.

In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "Mac OS" in 1996, was preinstalled on every Macintosh until 2002 and offered on Macintosh clones for a short time in the 1990s. Noted for its ease of use, it was also criticized for its lack of modern technologies compared to its competitors.

The current Mac operating system is macOS, originally named "Mac OS X" until 2012 and then "OS X" until 2016. Developed between 1997 and 2001 after Apple's purchase of NeXT, Mac OS X brought an entirely new architecture based on NeXTSTEP, a Unix system, that eliminated many of the technical challenges that the classic Mac OS faced. The current macOS is preinstalled with every Mac and is updated annually. It is the basis of Apple's current system software for its other devices – iOS, iPadOS, watchOS, and tvOS.

Prior to the introduction of Mac OS X, Apple experimented with several other concepts, releasing different products designed to bring the Macintosh interface or applications to Unix-like systems or vice versa, A/UX, MAE, and MkLinux. Apple's effort to expand upon and develop a replacement for its classic Mac OS in the 1990s led to a few cancelled projects, code named Star Trek, Taligent, and Copland

Although they have different architectures, the Macintosh operating systems share a common set of GUI principles, including a menu bar across the top of the screen; the Finder shell, featuring a desktop metaphor that represents files and applications using icons and relates concepts like directories and file deletion to real-world objects like folders and a trash can; and overlapping windows for multitasking

Classic Mac OS

Mac OS 9, released in 1999
 
The "classic" Mac OS is the original Macintosh operating system that was introduced in 1984 alongside the first Macintosh and remained in primary use on Macs through 2001.

Apple released the original Macintosh on January 24, 1984; its early system software was partially based on the Lisa OS and the Xerox PARC Alto computer, which former Apple CEO Steve Jobs previewed. It was originally named "System Software", or simply "System"; Apple rebranded it as "Mac OS" in 1996 due in part to its Macintosh clone program that ended a year later.

Classic Mac OS is characterized by its monolithic design. Initial versions of the System Software run one application at a time. System 5 introduced cooperative multitasking. System 7 supports 32-bit memory addressing and virtual memory, allowing larger programs. Later updates to the System 7 enable the transition to the PowerPC architecture. The system was considered user-friendly, but its architectural limitations were critiqued, such as limited memory management, lack of protected memory and access controls, and susceptibility to conflicts among extensions.

Releases

The text-only logo for Classic Mac OS starting with Mac OS 7.6, released in 1997
 
Nine major versions of the classic Mac OS were released. The name "Classic" that now signifies the system as a whole is a reference to a compatibility layer that helped ease the transition to Mac OS X.

Mac OS X / OS X / macOS

macOS Mojave, released in 2018
 
macOS (originally named "Mac OS X" until 2012 and then "OS X" until 2016) is the current Mac operating system that officially succeeded the classic Mac OS in 2001. 

Although the system was originally marketed as simply "version 10" of Mac OS, it has a history that is largely independent of the classic Mac OS. It is a Unix-based operating system built on NeXTSTEP and other technology developed at NeXT from the late 1980s until early 1997, when Apple purchased the company and its CEO Steve Jobs returned to Apple. Precursors to the original release of Mac OS X include OpenStep, Apple's Rhapsody project, and the Mac OS X Public Beta.

macOS makes use of the BSD codebase and the XNU kernel, and its core set of components is based upon Apple's open source Darwin operating system

macOS is the basis for some of Apple's other operating systems, including iPhone OS/iOS, iPadOS, watchOS, and tvOS

Releases

The "X" logo for Mac OS X versions 10.0 "Cheetah" and 10.1 "Puma", released in 2001

Desktop

The first desktop version of the system was released on March 24, 2001, supporting the Aqua user interface. Since then, several more versions adding newer features and technologies have been released. Since 2011, new releases have been offered on an annual basis.
  • Mac OS X 10.0 – code name "Cheetah", released to end users on Saturday, March 24, 2001
  • Mac OS X 10.1 – code name "Puma", released to end users on Tuesday, September 25, 2001
  • Mac OS X 10.2 – also marketed as "Jaguar", released to end users on Friday, August 23, 2002
  • Mac OS X Panther – version 10.3, released to end users on Friday, October 24, 2003
  • Mac OS X Tiger – version 10.4, released to end users on Friday, April 29, 2005
  • Mac OS X Leopard – version 10.5, released to end users on Friday, October 26, 2007
  • Mac OS X Snow Leopard – version 10.6, publicly unveiled on Monday, June 8, 2009
  • Mac OS X Lion – version 10.7, released to end users on Wednesday, July 20, 2011
  • OS X Mountain Lion – version 10.8, released to end users on Wednesday, July 25, 2012
  • OS X Mavericks – version 10.9, released to end users on Tuesday, October 22, 2013
  • OS X Yosemite – version 10.10, released to end users on Thursday, October 16, 2014
  • OS X El Capitan – version 10.11, released to end users on Wednesday, September 30, 2015
  • macOS Sierra – version 10.12, released to end users on Tuesday, September 20, 2016
  • macOS High Sierra – version 10.13, released to end users on Monday, September 25, 2017
  • macOS Mojave – version 10.14, released to end users on Monday, September 24, 2018
  • macOS Catalina – version 10.15, released to end users on Monday, October 7, 2019

Server

An early server computing version of the system was released in 1999 as a technology preview. It was followed by several more official server-based releases. Server functionality has instead been offered as an add-on for the desktop system since 2011.

Other projects


Shipped


A/ROSE

The Apple Real-time Operating System Environment (A/ROSE) was a small embedded operating system which ran on the Macintosh Coprocessor Platform, an expansion card for the Macintosh. The idea was to offer a single "overdesigned" hardware platform on which third-party vendors could build practically any product, reducing the otherwise heavy workload of developing a NuBus-based expansion card. The first version of the system was ready for use in February 1988.

A/UX

In 1988, Apple released its first UNIX-based OS, A/UX, which was a UNIX operating system with the Mac OS look and feel. It was not very competitive for its time, due in part to the crowded UNIX market and Macintosh hardware lacking high-end design features present on workstation-class computers. A/UX had most of its success in sales to the U.S. government, where POSIX compliance was a requirement that Mac OS could not meet.

MAE

The Macintosh Application Environment (MAE) was a software package introduced by Apple in 1994 that allowed users of certain Unix-based computer workstations to run Apple Macintosh application software. MAE used the X Window System to emulate a Macintosh Finder-style graphical user interface. The last version, MAE 3.0, was compatible with System 7.5.3. MAE was available for Sun Microsystems SPARCstation and Hewlett-Packard systems. It was discontinued on May 14, 1998.

MkLinux

Announced at the 1996 Worldwide Developers Conference (WWDC), MkLinux is an open source operating system that was started by the OSF Research Institute and Apple in February 1996 to port Linux to the PowerPC platform, and thus Macintosh computers. In mid 1998, the community-led MkLinux Developers Association took over development of the operating system. MkLinux is short for "Microkernel Linux," which refers to the project's adaptation of the Linux kernel to run as a server hosted atop the Mach microkernel. MkLinux is based on version 3.0 of Mach.

Cancelled


Star Trek

Star Trek (as in "to boldly go where no Mac has gone before") was a relatively unknown secret prototype beginning in 1992, whose goal was to create a version of the classic Mac OS that would run on Intel-compatible x86 personal computers. In partnership with Apple and with support from Intel, the project was instigated by Novell, which was looking to integrate its DR-DOS with the Mac OS GUI as a mutual response to the monopoly of Microsoft's Windows 3.0 and MS-DOS. A team consisting of four from Apple and four from Novell was able to get the Macintosh Finder and some basic applications such as QuickTime, running smoothly on the x86 architecture. The project was canceled a year later in early 1993, but some of the code was later reused when porting the Mac OS to PowerPC.

Taligent

Taligent (a portmanteau of "talent" and "intelligent") was the name of an object-oriented operating system and the company dedicated to producing it. Started as a project within Apple to provide a replacement for the classic Mac OS, it was later spun off into a joint venture with IBM as part of the AIM alliance, with the purpose of building a competing platform to Microsoft Cairo and NeXTSTEP. The development process never worked, and Taligent is often cited as an example of a project death march. Apple pulled out of the project in 1995 before the code had been delivered.

Copland

Copland was a project at Apple to create an updated version of the classic Mac OS. It was to have introduced protected memory, preemptive multitasking and a number of new underlying operating system features, yet still be compatible with existing Mac software. As originally planned, a follow-up release known as "Gershwin" would add multithreading and other advanced features. New features were added more rapidly than they could be completed, and the completion date slipped into the future with no sign of a release. In 1996, Apple decided to cancel the project outright and find a suitable third-party system to replace it. Copland development ended in August 1996, and in December 1996, Apple announced that it was buying NeXT for its NeXTSTEP operating system.

Timeline

Timeline of Macintosh operating systems
Apple–Intel architecturePower Mac G5Power Mac G4iMac G3Power MacintoshMacintosh QuadraMacintosh PortableMacintosh SE/30Macintosh IIMacintosh PlusMacintosh 128KA/UXA/UXA/UXmacOS MojavemacOS High SierramacOS SierraOS X El CapitanOS X YosemiteOS X MavericksOS X Mountain LionMac OS X LionMac OS X Snow LeopardMac OS X LeopardMac OS X TigerMac OS X PantherMac OS X 10.2Mac OS X 10.1Mac OS X 10.0Mac OS X Public BetaMac OS X Server 1.0MacWorks XLMacWorks XLSun RemarketingMacWorks XLMac OS 9Mac OS 9Mac OS 9Mac OS 8Mac OS 8Mac OS 8Mac OS 8System 7System 7System 7System 7System 6Classic Mac OSClassic Mac OSClassic Mac OSClassic Mac OSSystem 1Finder (software)Finder (software)Finder (software)Finder (software)Finder (software)Finder (software)Finder (software)Finder (software)

Related systems

Before the arrival of the Macintosh in 1984, Apple's history of operating systems began with its Apple II series computers in 1977, which ran Apple DOS, ProDOS, and later GS/OS; the Apple III in 1980, which ran Apple SOS; and the Apple Lisa in 1983, which ran Lisa OS and later MacWorks XL, a Macintosh emulator. Apple also developed the Newton OS for its Newton personal digital assistant from 1993 to 1997.

In recent years, Apple has also launched several new operating systems based on the core of macOS, including iOS in 2007 for its iPhone, iPad, and iPod Touch mobile devices and in 2017 for its HomePod smart speakers; watchOS in 2015 for the Apple Watch; tvOS in 2015 for the Apple TV set-top box.

Macintosh Classic

From Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Macintosh_Classic

Macintosh Classic
Macintosh classic.jpg
Macintosh Classic
Also known as"XO"
ManufacturerApple Computer, Inc.
Product familyCompact Macintosh
TypeAll-in-one
Release dateOctober 15, 1990
Introductory priceUS$999.99 (equivalent to $1,957 in 2019)
DiscontinuedSeptember 14, 1992
Operating system6.0.77.5.5
CPUMotorola 68000 8 MHz
Memory1MB, expandable to 4MB (requires a RAM card); 120-ns, 30-pin DRAM chips required
Display9 inches (23 cm) monochrome, 512x342
PredecessorMacintosh Plus
Macintosh SE
SuccessorMacintosh Classic II

The Macintosh Classic is a personal computer designed, manufactured and sold by Apple Computer, Inc. from October 1990 to September 1992. It was the first Macintosh to sell for less than US$1,000.

Production of the Classic was prompted by the success of the Macintosh Plus and the Macintosh SE. The system specifications of the Classic are very similar to its predecessors, with the same 9-inch (23 cm) monochrome CRT display, 512×342 pixel resolution, and 4 megabyte (MB) memory limit of the older Macintosh computers. Apple's decision to not update the Classic with newer technology such as a 68010 CPU, higher RAM capacity or color display resulted in criticism from reviewers, with Macworld describing it as having "nothing to gloat about beyond its low price" and "unexceptional".[6] But, it ensured compatibility with the Mac's by-then healthy software base as well as enabled it to fit the lower price Apple intended for it. Nevertheless, the Classic featured several improvements over the aging Macintosh Plus, which it replaced as Apple's low-end Mac computer. It was up to 25 percent faster than the Plus and included an Apple SuperDrive 3.5-inch (9 cm) floppy disk drive as standard.

The Classic is an adaptation of Jerry Manock's and Terry Oyama's 1984 Macintosh 128K industrial design, as had been the earlier Macintosh SE. Apple released two versions that ranged in price from $1,000 to $1,500. The price and the availability of education software led to the Classic's popularity in education. It was sold alongside the more powerful Macintosh Classic II in 1991 until its discontinuation the next year.

History


Development

After Apple co-founder Steve Jobs left Apple in 1985, product development was handed to Jean-Louis Gassée, formerly the manager of Apple France. Gassée consistently pushed the Apple product line in two directions, towards more "openness" in terms of expandability and interoperability, and towards higher price. Gassée long argued that Apple should not market their computers towards the low end of the market, where profits were thin, but instead concentrate on the high end and higher profit margins. He illustrated the concept using a graph showing the price/performance ratio of computers with low-power, low-cost machines in the lower left and high-power high-cost machines in the upper right. The "high-right" goal became a mantra among the upper management, who said "fifty-five or die", referring to Gassée's goal of a 55 percent profit margin.

The high-right policy led to a series of machines with ever-increasing prices. The original Macintosh plans called for a system around $1,000, but by the time it had morphed from Jef Raskin's original vision of an easy-to-use machine for composing text documents to Jobs' concept incorporating ideas gleaned during a trip to Xerox PARC, the Mac's list price had ballooned to $2,495. From there, the price of Mac systems continued to climb: the Macintosh Plus was slightly more expensive at $2,599, the SE was $2,900 or $3,900 depending on the model, and a basic Macintosh II with a 40 MB hard drive was at least $5,500 (at launch, with the price increasing in late 1988). More modern machines cost even more: the Macintosh IIcx was $5,369, the IIci $6,269, and the IIfx $9,900 - all without monitors or keyboards. Color CRTs were relatively expensive in the late 1980s; Apple's 14-inch 640×480 monitor had a list price of $999 and Apple's ADB keyboards, while of high quality, were similarly expensive. The only inexpensive machine in the lineup by the late 1980s was the several-year-old Mac Plus, which was now selling for around $1,800.

With the "low-left" of the market it had abandoned years earlier booming with Turbo XTs, and being ignored on the high end for UNIX workstations from the likes of Sun Microsystems and SGI, Apple's fortunes of the 1980s quickly reversed. The Christmas season of 1989 drove this point home, with the first decrease in sales in years, and an accompanying 20 percent drop in Apple's stock price for the quarter.

In January 1990, Gassée resigned and his authority over product development was divided among several successors. Many Apple engineers had long been pressing for lower-cost options in order to build market share and increase demand across the entire price spectrum. With Gassée out, a rush started to quickly introduce a series of low-cost machines. Three market points were identified, a very low-cost machine aimed at costing $1,000, a low-cost machine with color graphics, and a more upscale color machine for small business use. In time, these would develop as the Classic, Macintosh LC, and Macintosh IIsi. Unlike the '020 and '030 based models, the Macintosh Classic has the original Macintosh startup sound.

Release

MacWEEK magazine reported on July 10, 1990, that Apple had paid $1 million to Modular Computer Systems Inc., a subsidiary of Daimler-Benz AG, for the right to use the "Classic" name as part of a five-year contract. Apple did not renew the contract when it ended.[11] MacWEEK speculated the Macintosh Classic would use the same 8 megahertz (MHz) Motorola 68000 microprocessor and 9-inch (23 cm) display as its predecessors and that the Classic would be priced from $1,500 to $2,150.

On December 12, 1990, John Sculley (then Apple CEO) introduced the Classic at a press conference, announcing that pricing would start at $1,000 and saying, "To reach new customers, we didn't just lower the prices of our existing products. We redesigned these computers from the ground up with the features customers have told us they value most." Apple's new pricing strategy caused concern among investors, who thought it would reduce profit margins. Brodie Keast, an Apple product marketing manager, said, "We are prepared to do whatever it takes to reach more people with Macintosh .... The plan is to get as aggressive on price as we need to be." After the release of the Classic, Apple's share price closed at $27.75 per share, down 50 cents from October 12, 1990, and far below its previous 12-month high of $50.37.

The Classic was released in Europe and Japan concurrently with the United States release. In Japan, the Classic retailed for 198,000 yen ($1,523), more than in the US but matching the price of the Toshiba Dynabook laptop computer.

After spending $40 million marketing the Classic to first-time buyers, Apple had difficulty meeting the high demand. Apple doubled its manufacturing space in 1990 by expanding its Singapore and Cork, Ireland factories, where the Classic was assembled. Air freight, rather than sea shipping, was used to speed delivery. The shortage caused concern among dealers, who blamed Apple's poor business planning.

Macintosh Classics and LCs had been given to Scholastic Software 12 weeks before they were officially announced, and Scholastic planned to release 16 new Macintosh products in 1991. Peter Kelman, Scholastic's publisher, predicted that the Macintosh would become "the school machine of the nineties." The Classic was sold to schools for $800. This, and the availability of educational software, led to the Classic's popularity in the education sector.

Features

The low-end model was sold with 1 MB of memory, a 1.44 MB floppy drive, no hard disk, and included a keyboard for $999.[5] The high-end model cost $1,499 but contained an expansion card with an additional 1 MB of memory (totaling 2 MB; expandable up to 4 MB using 2 30-pin 1 MB SIMMs) and a 40 MB hard disk. 

The Classic features several improvements over the Macintosh Plus, which it replaced as Apple's low-end Mac computer: it is up to 25 percent faster than the Plus, about as fast as the SE,[6] and includes an Apple SuperDrive 3.5" floppy disk drive as standard. The SuperDrive can read and write to Macintosh, MS-DOS, OS/2, and ProDOS disks. Also, the Classic is the last compact Mac to use the Motorola 68000 central processing unit (CPU). 

The Classic uses the System 6.0.7 operating system with support for all versions up to System 7.5.5. A hidden Hierarchical File System (HFS) disk volume contained in the read-only memory (ROM) includes System 6.0.3. The Mac Classic can be booted into System 6.0.3 by holding down the ⌘ Command+⌥ Option+X+O keys during boot.

Some dealers included a software bundle called Smartbundle with the Classic. Also sold separately for $349, this includes T/Maker's WriteNow word processor, Ashton-Tate's Full Impact spreadsheet program, RecordHolderPlus database, and Silicon Beach Software's SuperPaint 2.0 paint and draw program.

Design

The Apple Keyboard II is the Macintosh Classic's standard keyboard.
 
The Macintosh Classic is the final adaptation of Jerry Manock's and Terry Oyama's Macintosh 128K industrial design, bringing back some elements of the original, while retaining little of the Snow White design language used in the Macintosh SE's design. The only remnant of the SE is the stripe across the front panel (bezel) for the floppy drive; the distinctive front bezel lines of the SE were not used on the Classic, and the vertical lines around its base are replaced by four horizontal vent lines, more reminiscent of the original design. Also, the curve of the front bezel was increased to the same 50-inch (1.3 m) radial curve as on the front of both the Macintosh LC and Macintosh IIsi. The screen brightness dial on this bezel was also removed in favor of a software control. This broad, curved front bezel became a signature of Apple product design for much of the 1990s.

The logic board, the central circuit board of the computer, is based on the Macintosh SE design. Its size, however, was reduced using surface mount technology to 9×5 inches (23×13 cm), half the size of the SE board. This redesign, and the absence of expansion slots, kept manufacturing costs low. This lack of expansion abilities, along with the small screen size and Macintosh's popularity in desktop publishing, led to such oddities as video displays that connected through the SCSI port by users seeking to connect a larger full- or dual-page display to their Mac. The Classic design was used once more in 1991 for the Classic II, which succeeded the Classic and replaced the Macintosh SE/30.

Reception

Some reviewers of the Macintosh Classic focused on the processor performance and lack of expansion slots. Liza Schafer of Home Office Computing praised the Classic's ease of use and price, but criticized the 9-inch (230 mm) display because a full US letter page (​8 12 × 11 inches) would not fit at full size, and warned those who required high-end graphics and desktop publishing capabilities against buying the Classic. Schafer concluded: "The Classic's value is more impressive than its performance, but its performance will get you working on that novel, database, or spreadsheet." PC Week criticized the lack of a faster processor, stating, "The 7.8 MHz speed is adequate for text applications and limited graphics work, but it is not suitable for power users. As such, the Classic is appropriate as a home computer or for limited computing on the road." Similarly, PC User's review concluded, "The slow processor and lack of expansion slots on the Macintosh Classic offset the low prices". MacWEEK described it as a "fine, inexpensive replacement for the Macintosh Plus that best embodies the original Macintosh vision six and a half years later". Computer Gaming World was more skeptical, doubting that consumers would purchase a black-and-white computer with no hard drive that was only slightly faster than the Mac Plus.

In the February 1991 edition of Electronic Learning, Robert McCarthy wrote: "Teachers, educational administrators and software developers are enthusiastic about the new, lower cost Apple Macintosh computers". Steve Taffe, manager of instructional strategy at MECC, a developer and publisher of educational software, explained his excitement about the Classic: "[it] is terrific – both because it's a Mac and because of that low price. Everyone can now afford a Macintosh." Scholastic, an educational software developer, was also confident of Apple's ability to compete with MS-DOS machines, stating: "They are just as cost-effective and as powerful as MS-DOS computers, but the Apples will have a superior comfort-level." Sue Talley, Apple's manager of strategic planning in education, said of the Classic: "we see it going into applications where you need a fair number of powerful stations, but where color is not a big issue." Talley mentioned that it was most suited for writing labs and other basic productivity uses. Many schools decided not to buy the Macintosh Classic because of the lack of a color monitor, an option which the higher-priced Macintosh LC had. The popular Apple IIe Card also increased the LC's appeal to schools. Although the Classic was more popular at first, by May 1992 the LC (560,000 sold) was outselling the Classic (1.2 million).

Specifications

Component Specification
Display 9-inch (23 cm) monochrome CRT display, 512 × 342 pixel resolution
Storage 40 MB SCSI hard disk drive optional, Built-in SuperDrive 3.5 in floppy disk drive
Processor MHz Motorola 68000
Bus Speed 8 MHz
Random Access Memory MB, expandable to 2 or 4 MB using 120 ns 30-pin SIMMs and optional custom RAM-slot expansion card
Read-only Memory 512 KB
Networking AppleTalk
Battery 3.6 V lithium
Physical dimensions 13.2 in × 9.7 in × 11.2 in (33.5 cm × 24.6 cm × 28.4 cm; height by width by depth)
16 lb (7.26 kg)
Port connections ADB (keyboard, mouse)
mini-DIN-8 RS-422 serial ports (printer, modem, AppleTalk)
DB-19 (ext. floppy drive)
DB-25 SCSI connector (ext. hard drive, scanner)
1× 3.5 mm Headphone jack socket
Expansion slots none
Audio 8-bit mono 22 kHz
Gestalt ID 17 (computer identification code)
Codename XO[33]

Timeline of compact Macintosh models

Power MacintoshMacintosh LC 520PowerBookMacintosh LCMacintosh PortableMacintosh II seriesApple IIeMacintosh Classic IIMacintosh Color ClassicMacintosh SE/30Macintosh ClassicMacintosh PlusMacintosh PlusMacintosh XLMacintosh SEMacintosh 512KeApple LisaMacintosh 128KMacintosh 512K


Representation of a Lie group

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Representation_of_a_Lie_group...