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Saturday, February 23, 2019

Tablet computer

From Wikipedia, the free encyclopedia

Apple's iPad (left) and Amazon's Fire (right), two popular tablet computers.

A tablet computer, commonly shortened to tablet, is a mobile device, typically with a mobile operating system and LCD touchscreen display processing circuitry, and a rechargeable battery in a single thin, flat package. Tablets, being computers, do what other personal computers do, but lack some I/O capabilities that others have. Modern tablets largely resemble modern smartphones, the only differences being that tablets are relatively larger than smartphones, with screens 7 inches (18 cm) or larger, measured diagonally, and may not support access to a cellular network

The touchscreen display is operated by gestures executed by finger or stylus instead of the mouse, trackpad, and keyboard of larger computers. Portable computers can be classified according to the presence and appearance of physical keyboards. Two species of tablet, the "slate" and "booklet", do not have physical keyboards and usually accept text and other input by use of a virtual keyboard shown on their touchscreen displays. To compensate for their lack of a physical keyboard, most tablets can connect to independent physical keyboards by wireless Bluetooth or USB; 2-in-1 PCs have keyboards, distinct from tablets. 

The form of the tablet was conceptualized in the middle of the 20th century (Stanley Kubrick depicted fictional tablets in the 1968 science fiction film 2001: A Space Odyssey) and prototyped and developed in the last two decades of that century. In 2010, Apple released the iPad, the first mass-market tablet to achieve widespread popularity. Thereafter tablets rapidly rose in ubiquity and briefly became a large product category used for personal, educational and workplace applications, with sales stabilizing in the mid-2010s.

History

1888 telautograph patent schema
 
Wireless tablet device portrayed in the movie 2001: A Space Odyssey (1968)

The tablet computer and its associated operating system began with the development of pen computing. Electrical devices with data input and output on a flat information display existed as early as 1888 with the telautograph, which used a sheet of paper as display and a pen attached to electromechanical actuators. Throughout the 20th century devices with these characteristics have been imagined and created whether as blueprints, prototypes, or commercial products. In addition to many academic and research systems, several companies released commercial products in the 1980s, with various input/output types tried out:

Fictional and prototype tablets

Tablet computers appeared in a number of works of science fiction in the second half of the 20th century; all helped to promote and disseminate the concept to a wider audience. Examples include:
Additionally, real-life projects either proposed or created tablet computers, such as:
  • In 1968, computer scientist Alan Kay envisioned a KiddiComp; he developed and described the concept as a Dynabook in his proposal, A personal computer for children of all ages (1972), which outlines functionality similar to that supplied via a laptop computer, or (in some of its other incarnations) a tablet or slate computer, with the exception of near eternal battery life. Adults could also use a Dynabook, but the target audience was children.
  • In 1979, the idea of a touchscreen tablet that could detect an external force applied to one point on the screen was patented in Japan by a team at Hitachi consisting of Masao Hotta, Yoshikazu Miyamoto, Norio Yokozawa and Yoshimitsu Oshima, who later received a US patent for their idea.
  • In 1992, Atari showed developers the Stylus, later renamed ST-Pad. The ST-Pad was based on the TOS/GEM Atari ST Platform and prototyped early handwriting recognition. Shiraz Shivji's company Momentus demonstrated in the same time a failed x86 MS-DOS based Pen Computer with its own GUI.
  • In 1994, the European Union initiated the NewsPad project, inspired by Clarke and Kubrick's fictional work. Acorn Computers developed and delivered an ARM-based touch screen tablet computer for this program, branding it the "NewsPad"; the project ended in 1997.
  • During the November 2000 COMDEX, Microsoft used the term Tablet PC to describe a prototype handheld device they were demonstrating.
  • In 2001, Ericsson Mobile Communications announced an experimental product named the DelphiPad, which was developed in cooperation with the Centre for Wireless Communications in Singapore, with a touch-sensitive screen, Netscape Navigator as a web browser, and Linux as its operating system.

Early tablets

Apple Newton MessagePad, Apple's first produced tablet, released in 1993.
 
Following earlier tablet computer products such as the Pencept PenPad, and the CIC Handwriter, in September 1989, GRiD Systems released the first commercially successful tablet computer, the GRiDPad. All three products were based on extended versions of the MS-DOS operating system. In 1992, IBM announced (in April) and shipped to developers (in October) the 2521 ThinkPad, which ran the GO Corporation's PenPoint OS. Also based on PenPoint was AT&T's EO Personal Communicator from 1993, which ran on AT&T's own hardware, including their own AT&T Hobbit CPU. Apple Computer launched the Apple Newton personal digital assistant in 1993. It used Apple's own new Newton OS, initially running on hardware manufactured by Motorola and incorporating an ARM CPU, that Apple had specifically co-developed with Acorn Computers. The operating system and platform design were later licensed to Sharp and Digital Ocean, who went on to manufacture their own variants. 

In 1996, Palm, Inc. released the first of the Palm OS based PalmPilot touch and stylus based PDA, the touch based devices initially incorporating a Motorola Dragonball (68000) CPU. Also in 1996 Fujitsu released the Stylistic 1000 tablet format PC, running Microsoft Windows 95, on a 100 MHz AMD486 DX4 CPU, with 8 MB RAM offering stylus input, with the option of connecting a conventional Keyboard and mouse. Intel announced a StrongARM processor-based touchscreen tablet computer in 1999, under the name WebPAD. It was later re-branded as the "Intel Web Tablet". In 2000, Norwegian company Screen Media AS and the German company Dosch & Amand Gmbh released the " FreePad". It was based on Linux and used the Opera browser. Internet access was provided by DECT DMAP, only available in Europe and provided up to 10Mbit/s. The device had 16 MB storage, 32 MB of RAM and x86 compatible 166 MHz "Geode"-Microcontroller by National Semiconductor. The screen was 10.4" or 12.1" and was touch sensitive. It had slots for SIM cards to enable support of television set-up box. FreePad were sold in Norway and the Middle East; but the company was dissolved in 2003. 

A Fujitsu Siemens Lifebook tablet running Windows XP, released in 2003
 
In April 2000, Microsoft launched the Pocket PC 2000, using their touch capable Windows CE 3.0 operating system. The devices were manufactured by several manufacturers, based on a mix of: x86, MIPS, ARM, and SuperH hardware. In 2002, Microsoft attempted to define the Microsoft Tablet PC as a mobile computer for field work in business, though their devices failed, mainly due to pricing and usability decisions that limited them to their original purpose - such as the existing devices being too heavy to be held with one hand for extended periods, and having legacy applications created for desktop interfaces and not well adapted to the slate format.

 
Nokia had plans for an Internet tablet since before 2000. An early model was test manufactured in 2001, the Nokia M510, which was running on EPOC and featuring an Opera browser, speakers and a 10-inch 800×600 screen, but it was not released because of fears that the market was not ready for it. Nokia entered the tablet space in May 2005 with the Nokia 770 running Maemo, a Debian-based Linux distribution custom-made for their Internet tablet line. The user interface and application framework layer, named Hildon, was an early instance of a software platform for generic computing in a tablet device intended for internet consumption. But Nokia didn't commit to it as their only platform for their future mobile devices and the project competed against other in-house platforms and later replaced it with the Series 60. Nokia used the term internet tablet to refer to a portable information appliance that focused on Internet use and media consumption, in the range between a personal digital assistant (PDA) and an Ultra-Mobile PC (UMPC). They made two mobile phones, the N900 that runs Maemo, and N9 that run Meego.

Before the release of iPad, Axiotron introduced an aftermarket, heavily modified Apple MacBook called Modbook, a Mac OS X-based tablet computer. The Modbook uses Apple's Inkwell for handwriting and gesture recognition, and uses digitization hardware from Wacom. To get Mac OS X to talk to the digitizer on the integrated tablet, the Modbook was supplied with a third-party driver.

Following the launch of the Ultra-mobile PC, Intel started the Mobile Internet Device initiative, which took the same hardware and combined it with a tabletized Linux configuration. Intel co-developed the lightweight Moblin (mobile Linux) operating system following the successful launch of the Atom CPU series on netbooks. In 2010, Nokia and Intel combined the Maemo and Moblin projects to form MeeGo, a Linux-based operating system supports netbooks and tablets. The first tablet using MeeGo was the Neofonie WeTab launched September 2010 in Germany. The WeTab used an extended version of the MeeGo operating system called WeTab OS. WeTab OS adds runtimes for Android and Adobe AIR and provides a proprietary user interface optimized for the WeTab device. On September 27, 2011 the Linux Foundation announced that MeeGo would be replaced in 2012 by Tizen.

Modern tablets

Apple's iPad and iPad Pro
 
Android was the first of the 2000s-era dominating platforms for tablet computers to reach the market. In 2008, the first plans for Android-based tablets appeared. The first products were released in 2009. Among them was the Archos 5, a pocket-sized model with a 5-inch touchscreen, that was first released with a proprietary operating system and later (in 2009) released with Android 1.4. The Camangi WebStation was released in Q2 2009. The first LTE Android tablet appeared late 2009 and was made by ICD for Verizon. This unit was called the Ultra, but a version called Vega was released around the same time. Ultra had a 7-inch display while Vega's was 15 inches. Many more products followed in 2010. Several manufacturers waited for Android Honeycomb, specifically adapted for use with tablets, which debuted in February 2011.

Apple is often credited for defining a new class of consumer device with the iPad, which shaped the commercial market for tablets in the following years, and was the most successful tablet at the time of its release. iPads and competing devices were tested by the US military in 2011 and cleared for secure use in 2013. Its debut in 2010 pushed tablets into the mainstream. Samsung's Galaxy Tab and others followed, continuing the trends towards the features listed above. In March 2012, PC Magazine reported that 31% of U.S. Internet users owned a tablet, used mainly for viewing published content such as video and news. The top-selling line of devices was Apple's iPad with 100 million sold between its release in April 2010 and mid-October 2012, but iPad market share (number of units) dropped to 36% in 2013 with Android tablets climbing to 62%. Android tablet sales volume was 121 million devices, plus 52 million, between 2012 and 2013 respectively. Individual brands of Android operating system devices or compatibles follow iPad with Amazon's Kindle Fire with 7 million, and Barnes & Noble's Nook with 5 million.

The BlackBerry PlayBook was announced in September 2010 that ran the BlackBerry Tablet OS. The BlackBerry PlayBook was officially released to US and Canadian consumers on April 19, 2011. Hewlett Packard announced that the TouchPad, running WebOS 3.0 on a 1.2 GHz Qualcomm Snapdragon CPU, would be released in June 2011. On August 18, 2011, HP announced the discontinuation of the TouchPad, due to sluggish sales. In 2013, the Mozilla Foundation announced a prototype tablet model with Foxconn which ran on Firefox OS. Firefox OS was discontinued in 2016. The Canonical hinted that Ubuntu would be available on tablets by 2014. In February 2016 there was a commercial release of the BQ Aquaris Ubuntu tablet utilizing the Ubuntu Touch operating system. Canonical terminated support for the project due to lack of market interest on 5 April 2017 and it was then adopted by the UBports as a community project.

As of February 2014, 83% of mobile app developers were targeting tablets, but 93% of developers were targeting smartphones. By 2014 around 23% of B2B companies were said to have deployed tablets for sales-related activities, according to a survey report by Corporate Visions. The iPad holds majority use in North America, Western Europe, Japan, Australia, and most of the Americas. Android tablets are more popular in most of Asia (China and Russia an exception), Africa and Eastern Europe. In 2015 tablet sales did not increase. Apple remained the largest seller but its market share declined below 25%. Samsung vice president Gary Riding said early in 2016 that tablets were only doing well among those using them for work. Newer models were more expensive and designed for a keyboard and stylus, which reflected the changing uses. As of early 2016, Android reigns over the market with 65%. Apple takes the number 2 spot with 26%, and Windows take a distant third with the remaining 9%. In 2018, out of 4.4 billion computing devices Android accounted for 2 billion, iOS for 1 billion, and the remainder were PCs, in various forms (desktop, notebook, or tablet), running various operating systems (Windows, macOS, ChromeOS, Linux, etc.).

In late 2017, the iPad Pro received the iOS 11 update, adding the ability to run multiple windows, drag and drop from one app to another, and browse a user's files.

Types

Crossover tablet device types from 2014: Microsoft Surface Pro 3 laplet and Sony Xperia Z Ultra phablet, next to a generic blue lighter to indicate their sizes.
 
Comparison of several mini tablet computers: Amazon Kindle Fire (left), iPad Mini (center), and Google Nexus 7 (right)
 
Samsung's Galaxy Note series were the first commercially successful phablets
 
Microsoft Surface Pro 3, a prominent 2-in-1 detachable tablet
 
Lenovo Yoga, a 2-in-1 convertible tablet, with a physical keyboard that can be folded at any angle
 
Asus Transformer Pad, a 2-in-1 detachable tablet, powered by the Android operating system
 
Nvidia Shield Tablet, notable gaming tablet
 
Tablets can be loosely grouped into several categories by physical size, kind of operating system installed, input and output technology, and uses.

Slate

The size of a slate varies, but slates begin at 6 inches (approximately 15 cm). Some models in the larger than 10-inch (25 cm) category include the Samsung Galaxy Tab Pro 12.2 at 12.2 inches (31 cm), the Toshiba Excite at 13.3 inches (33 cm) and the Dell XPS 18 at 18.4 inches (47 cm). As of March 2013, the thinnest tablet on the market was the Sony Xperia Tablet Z at only 0.27 inches (6.9 mm) thick. On September 9, 2015, Apple released the iPad Pro with a 12.9 inches (33 cm) screen size, larger than the regular iPad.

Mini tablet

Mini tablets are smaller and weigh less than slates, with typical screen sizes between 7–8 inches (18–20 cm). The first commercially successful mini tablets were introduced by Amazon.com (Kindle Fire), Barnes & Noble (Nook Tablet), and Samsung (Galaxy Tab) in 2011; and by Google (Nexus 7) in 2012. They operate identically to ordinary tablets but have lower specifications compared to them.
On September 14, 2012, Amazon, Inc. released an upgraded version of the Kindle Fire, the Kindle Fire HD, with higher screen resolution and more features compared to its predecessor, yet remaining only 7 inches. In October 2012, Apple released the iPad Mini with a 7.9 inch screen size, about 2 inches smaller than the regular iPad, but less powerful than the then current iPad 3. On July 24, 2013, Google released an upgraded version of the Nexus 7, with FHD display, dual cameras, stereo speakers, more color accuracy, performance improvement, built-in wireless charging, and a variant with 4G LTE support for AT&T, T-Mobile, and Verizon. In September 2013, Amazon further updated the Fire tablet with the Kindle Fire HDX. In November 2013, Apple released the iPad Mini 2, which remained at 7.9 inches and nearly matched the hardware of the iPad Air.

Phablet

Smartphones and tablets are similar devices, differentiated by the former typically having smaller screens and most tablets lacking cellular network capability. Since 2010, crossover touchscreen smartphones with screens larger than 5 inches have been released. That size is generally considered larger than a traditional smartphone, creating the hybrid category of the phablet by Forbes and other publications. "Phablet" is a portmanteau of "phone" and "tablet".

At the time of the introduction of the first phablets, they had screens of 5.3 to 5.5 inches, but as of 2017 screen sizes up to 5.5 inches are considered typical. Examples of phablets from 2017 and onward are the Samsung Galaxy Note series (newer models of 5.7 inches), the LG V10/V20 (5.7 inches), the Sony Xperia XA Ultra [6 inches], the Huawei Mate 9 (5.9 inches), and the Huawei Honor (MediaPad) X2 (7 inches).

2-in-1

Distinct from tablets, 2-in-1 PCs all have physical keyboards, but they are either concealable by folding them back and under the touchscreen ("2-in-1 convertible") or detachable ("2-in-1 detachable"), but 2-in-1s typically also can display a virtual keyboard on their touchscreens when their physical keyboards are concealed or detached. Some 2-in-1s have processors and operating systems like those of laptops, while having the flexibility of operation as a tablet. A 2-in-1 PC is a hybrid or combination of a tablet and laptop computer that has features of both. An essential feature of a 2-in-1 is a desktop operating system, such as Windows 10, as opposed to a mobile operating system. Additionally, 2-in-1s may have typical laptop I/O ports, such as USB 3 and DisplayPort, and may connect to traditional PC peripheral devices and external displays. Therefore, they are distinct from tablets, although they can operate just like them. Simple tablets are primarily used as media consumption devices, while 2-in-1s have capacity for both media consumption and content creation, and therefore 2-in-1s are often called "laptop" or "desktop replacement computers".

There are two species of 2-in-1s:
  • Convertibles have a chassis design by which their physical keyboard may be concealed by flipping/folding the keyboard behind the chassis. Examples include 2-in-1 PCs of the Lenovo Yoga series.
  • Detachables or Hybrids have physical keyboards that may be detached from their chassis, even while the 2-in-1 is operating. Examples include 2-in-1 PCs of the Asus Transformer Pad series, the iPad Pro, and the Microsoft Surface Book and Surface Pro.

Gaming tablet

Some tablets are modified by adding physical gamepad buttons such as D-pad and thumb sticks for better gaming experience combined with the touchscreen and all other features of a typical tablet computer. Most of these tablets are targeted to run native OS games and emulator games. Nvidia's Shield Tablet, with an 8-inch (200 mm) display, and running Android, is an example. It runs Android games purchased from Google Play store. PC games can also be streamed to the tablet from computers with some higher end models of Nvidia-powered video cards. The Nintendo Switch hybrid console is also a gaming tablet that runs on Nintendo Switch system software, features detachable Joy-Con controllers with motion controls and three gaming modes: table-top mode using its kickstand, traditional docked/TV mode and handheld mode.

Booklet

Booklets are dual-touchscreen tablet computers with a clamshell design that can fold like a laptop. Examples include the Microsoft Courier, which was discontinued in 2010, the Sony Tablet P (which was considered a flop), and the Toshiba Libretto W100.

Customized business tablet

Customized business tablets are built specifically for a business customer's particular needs from a hardware and software perspective, and delivered in a business-to-business transaction. For example, in hardware, a transportation company may find that the consumer-grade GPS module in an off-the-shelf tablet provides insufficient accuracy, so a tablet can be customized and embedded with a professional-grade antenna to provide a better GPS signal. Such tablets may also be ruggedized for field use. For a software example, the same transportation company might remove certain software functions in the Android system, such as the internet browser, to reduce costs from unnecessary cellular network data consumption of an employee, and add custom package management software. Other applications may call for a resistive touchscreen and other special hardware and software.

Games on a Ziosk table ordering tablet at an Olive Garden restaurant
 
A table ordering tablet is a touchscreen tablet computer designed for use in casual restaurants. Such devices allow users to order food and drinks, play games and pay their bill. Since 2013, restaurant chains including Chili's, Olive Garden, and Red Robin have adopted them. As of 2014, the two most popular brands were Ziosk and Presto. The devices have been criticized by servers who claim that some restaurants determine their hours based on customer feedback in areas unrelated to service.

Hardware

System architecture

Two major architectures dominate the tablet market, ARM Holdings' ARM architecture and Intel's and AMD's x86. Intel's x86, including x86-64 has powered the "IBM compatible" PC since 1981 and Apple's Macintosh computers since 2006. The CPUs have been incorporated into tablet PCs over the years and generally offer greater performance along with the ability to run full versions of Microsoft Windows, along with Windows desktop and enterprise applications. Non-Windows based x86 tablets include the JooJoo. Intel announced plans to enter the tablet market with its Atom in 2010. In October 2013, Intel's foundry operation announced plans to build FPGA-based quad cores for ARM and x86 processors.

ARM has been the CPU architecture of choice for manufacturers of smartphones (95% ARM), PDAs, digital cameras (80% ARM), set-top boxes, DSL routers, smart televisions (70% ARM), storage devices and tablet computers (95% ARM). This dominance began with the release of the mobile-focused and comparatively power-efficient 32-bit ARM610 processor originally designed for the Apple Newton in 1993 and ARM3-using Acorn A4 laptop in 1992. The chip was adopted by Psion, Palm and Nokia for PDAs and later smartphones, camera phones, cameras, etc. ARM's licensing model supported this success by allowing device manufacturers to license, alter and fabricate custom SoC derivatives tailored to their own products. This has helped manufacturers extend battery life and shrink component count along with the size of devices.

The multiple licensees ensured that multiple fabricators could supply near-identical products, while encouraging price competition. This forced unit prices down to a fraction of their x86 equivalents. The architecture has historically had limited support from Microsoft, with only Windows CE available, but with the 2012 release of Windows 8, Microsoft announced additional support for the architecture, shipping their own ARM-based tablet computer, branded the Microsoft Surface, as well as an x86-64 Intel Core i5 variant branded as Microsoft Surface Pro. Intel tablet chip sales were 1 million units in 2012, and 12 million units in 2013. Intel chairman Andy Bryant has stated that its 2014 goal is to quadruple its tablet chip sales to 40 million units by the end of that year, as an investment for 2015.

Display

 
A key component among tablet computers is touch input on a touchscreen liquid-crystal display (LCD). This allows the user to navigate easily and type with a virtual keyboard on the screen or press other icons on the screen to open apps or files. The first tablet to do this was the GRiDPad by GRiD Systems Corporation; the tablet featured both a stylus, a pen-like tool to aid with precision in a touchscreen device as well as an on-screen keyboard. The system must respond to on-screen touches rather than clicks of a keyboard or mouse. This operation makes precise use of our eye–hand coordination.

Touchscreens usually come in one of two forms:
  1. Resistive touchscreens are passive and respond to pressure on the screen. They allow a high level of precision, useful in emulating a pointer (as is common in tablet computers) but may require calibration. Because of the high resolution, a stylus or fingernail is often used. Stylus-oriented systems are less suited to multi-touch.
  2. Capacitive touchscreens tend to be less accurate, but more responsive than resistive devices. Because they require a conductive material, such as a finger tip, for input, they are not common among stylus-oriented devices, but are prominent on consumer devices. Most finger-driven capacitive screens do not currently support pressure input (except for the iPhone 6S and later models), but some tablets use a pressure-sensitive stylus or active pen.
  3. Some tablets can recognize individual palms, while some professional-grade tablets use pressure-sensitive films, such as those on graphics tablets. Some capacitive touch-screens can detect the size of the touched area and the pressure used.
Since mid-2010s, most tablets use capacitive touchscreens with multi-touch, unlike earlier resistive touchscreen devices which users needed styluses in order to perform inputs.

Handwriting recognition

Chinese characters like this one meaning "person" can be written by handwriting recognition (人 animation, Mandarin: rén, Korean: in, Japanese: jin, nin; hito, Cantonese: jan4). The character has two strokes, the first shown here in brown, and the second in red. The black area represents the starting position of the writing instrument.
 
Some ARM powered tablets, such as the Galaxy Note 10, support a stylus and support handwriting recognition. Wacom and N-trig digital pens provide approximately 2500 DPI resolution for handwriting, exceeding the resolution of capacitive touch screens by more than a factor of 10. These pens also support pressure sensitivity, allowing for "variable-width stroke-based" characters, such as Chinese/Japanese/Korean writing, due to their built-in capability of "pressure sensing". Pressure is also used in digital art applications such as Autodesk Sketchbook. Apps exist on both iOS and Android platforms for handwriting recognition and in 2015 Google introduced its own handwriting input with support for 82 languages.

Other features

After 2007, with access to capacitive screens and the success of the iPhone, other features became common, such as multi-touch features (in which the user can touch the screen in multiple places to trigger actions and other natural user interface features, as well as flash memory solid state storage and "instant on" warm-booting; external USB and Bluetooth keyboards defined tablets.

Most tablets released since mid-2010 use a version of an ARM processor for longer battery life. The ARM Cortex family is powerful enough for tasks such as internet browsing, light production work and mobile games.

Other features are: High-definition, anti-glare display, touchscreen, lower weight and longer battery life than a comparably-sized laptop, wireless local area and internet connectivity (usually with Wi-Fi standard and optional mobile broadband), Bluetooth for connecting peripherals and communicating with local devices, ports for wired connections and charging, for example USB ports, Early devices had IR support and could work as a TV remote controller, docking station, keyboard and additional connectivity, on-board flash memory, ports for removable storage, various cloud storage services for backup and syncing data across devices, Local storage on a LAN
  • Speech recognition Google introduced voice input in Android 2.1 in 2009 and voice actions in 2.2 in 2010, with up to five languages (now around 40). Siri was introduced as a system-wide personal assistant on the iPhone 4S in 2011 and now supports nearly 20 languages. In both cases the voice input is sent to central servers to perform general speech recognition and therefore requires a network connection for more than simple commands.
  • Near field communication with other compatible devices including ISO/IEC 14443 RFID tags.

Software

Operating system

Tablets, like conventional PCs, use several different operating systems, though dual-booting is rare. Tablet operating systems come in two classes:
Desktop OS-based tablets are currently thicker and heavier. They require more storage and more cooling and give less battery life. They can run processor-intensive graphical applications in addition to mobile apps, and have more ports.

Mobile-based tablets are the reverse, and run only mobile apps. They can use battery life conservatively because the processor is significantly smaller. This allows the battery to last much longer than the common laptop.

In Q1 2018, Android tablets had 62% of the market, Apple's iOS had 23.4% of the market and Windows 10 had 14.6% of the market.

Android

Android is a Linux-based operating system that Google offers as open source under the Apache license. It is designed primarily for mobile devices such as smartphones and tablet computers. Android supports low-cost ARM systems and others. The first tablets running Android were released in 2009. Vendors such as Motorola and Lenovo delayed deployment of their tablets until after 2011, when Android was reworked to include more tablet features. Android 3.0 (Honeycomb), released in 2011 and later versions support larger screen sizes, mainly tablets, and have access to the Google Play service. Android includes operating system, middleware and key applications. Other vendors sell customized Android tablets, such as Kindle Fire and Nook, which are used to consume mobile content and provide their own app store, rather than using the larger Google Play system, thereby fragmenting the Android market.

Chrome OS

Several devices that run Chrome OS came on the market in 2017-2019, as tablets, or as 2-in-1s with touchscreen and 360-degree hinge.

iOS

The iPad runs on iOS, which was created for the iPhone and iPod Touch. The first iPad was released in 2011. Although built on the same underlying Unix implementation as MacOS, its user interface is radically different. iOS is designed for fingers and has none of the features that required a stylus on earlier tablets. Apple introduced multi-touch gestures, such as moving two fingers apart or together to zoom in or out, also known as "pinch to zoom". iOS is built for the ARM architecture.

Windows

Following Windows for Pen Computing for Windows 3.1 in 1991, Microsoft supported tablets running Windows XP under the Microsoft Tablet PC name. Microsoft Tablet PCs were pen-based, fully functional x86 PCs with handwriting and voice recognition functionality. Windows XP Tablet PC Edition provided pen support. Tablet support was added to both Home and Business versions of Windows Vista and Windows 7. Tablets running Windows could use the touchscreen for mouse input, hand writing recognition and gesture support. Following Tablet PC, Microsoft announced the Ultra-mobile PC initiative in 2006 which brought Windows tablets to a smaller, touch-centric form factor. In 2008, Microsoft showed a prototype of a two-screen tablet called Microsoft Courier, but cancelled the project. 

In 2012, Microsoft released Windows 8, which features significant changes to various aspects of the operating system's user interface and platform which are designed for touch-based devices such as tablets. The operating system also introduced an application store and a new style of application optimized primarily for use on tablets. Microsoft also introduced Windows RT, an edition of Windows 8 for use on ARM-based devices. The launch of Windows 8 and RT was accompanied by the release of devices with the two operating systems by various manufacturers (including Microsoft themselves, with the release of Surface), such as slate tablets, hybrids, and convertibles.

Released in July 2015, Windows 10 introduces what Microsoft described as "universal apps"; expanding on Metro-style apps, these apps can be designed to run across multiple Microsoft product families with nearly identical code‍—‌including PCs, tablets, smartphones, embedded systems, Xbox One, Surface Hub and Windows Holographic. The Windows user interface was revised to handle transitions between a mouse-oriented interface and a touchscreen-optimized interface based on available input devices‍—‌particularly on 2-in-1 PCs; both interfaces include an updated Start menu. Windows 10 replaced all earlier editions of Windows.

Hybrid OS operation

Several hardware companies have built hybrid devices with the possibility to work with both the Windows 10 and Android operating systems.

Application store

Apps that do not come pre-installed with the system are supplied through online distribution. These sources, known as "app stores", provide centralized catalogs of software and allow "one click" on-device software purchasing, installation and updates.

Mobile device suppliers may adopt a "walled garden" approach, wherein the supplier controls what software applications ("apps") are available. Software development kits are restricted to approved software developers. This can be used to reduce the impact of malware, provide software with an approved content rating, control application quality and exclude competing vendors. Apple, Google, Amazon, Microsoft and Barnes & Noble all adopted the strategy. B&N originally allowed arbitrary apps to be installed, but, in December 2011, excluded third parties. Apple and IBM have agreed to cooperate in cross-selling IBM-developed applications for iPads and iPhones in enterprise-level accounts. Proponents of open source software say that it violates the spirit of personal control that traditional personal computers have always provided.

Sales

Around 2010, tablet use by businesses jumped, as business have started to use them for conferences, events, and trade shows. In 2012, Intel reported that their tablet program improved productivity for about 19,000 of their employees by an average of 57 minutes a day. In October 2012, display screen shipments for tablets began surpassing shipments for laptop display screens. Tablets are increasingly used in the construction industry to look at blueprints, field documentation and other relevant information on the device instead of carrying around large amounts of paper.

As of the beginning of 2014, 44% of US online consumers own tablets, a significant jump from 5% in 2011. Tablet use has also become increasingly common among children. A 2014 survey found that mobiles were the most frequently used object for play among American children under the age of 12. Mobiles were used more often in play than video game consoles, board games, puzzles, play vehicles, blocks and dolls/action figures. Despite this, the majority of parents said that a mobile was "never" or only "sometimes" a toy. As of 2014, nearly two-thirds of American 2- to 10-year-olds have access to a tablet or e-reader. The large use of tablets by adults is as a personal internet-connected TV. A 2015 study found that a third of children under five have their own tablet device. By 2017, tablet sales worldwide had surpassed sales of desktop computers, and worldwide PC sales were flat for the first quarter of 2018.

By manufacturer

Tablet market share (in percent)
Vendor Q3 2012 Q3 2013 Q3 2014 Q3 2015 Q3 2016 Q3 2017 Q3 2018
Apple 40.2 29.7 22.1 19.6 21.5 25.9 26.6
Samsung 12.4 22.2 17.4 16.0 15.1 15.0 14.6
Others 47.3 49.1 60.9 64.4 63.4 59.2 58.8

By operating system

According to a survey conducted by the Online Publishers Association (OPA) now called Digital Content Next (DCN) in March 2012, it found that 72% of tablet owners had an iPad, while 32% had an Android tablet. By 2012, Android tablet adoption had increased. 52% of tablet owners owned an iPad, while 51% owned an Android-powered tablet (percentages do not add up to 100% because some tablet owners own more than one type). By end of 2013, Android's market share rose to 61.9%, followed by iOS at 36%. By late 2014, Android's market share rose to 72%, followed by iOS at 22.3% and Windows at 5.7%. As of early 2016, Android has 65% marketshare, Apple has 26% and Windows has 9% marketshare. In Q1 2018, Android tablets had 62% of the market, Apple's iOS had 23.4% of the market and Windows 10 had 14.6% of the market.

Use

Sleep

The blue wavelength of light from back-lit tablets may impact one's ability to fall asleep when reading at night, through the suppression of melatonin. Experts at Harvard Medical School suggest limiting tablets for reading use in the evening. Those who have a delayed body clock, such as teenagers, which makes them prone to stay up late in the evening and sleep later in the morning, may be at particular risk for increases in sleep deficiencies. A PC app such as F.lux and Android apps such as CF.lumen and Twilight attempt to decrease the impact on sleep by filtering blue wavelengths from the display. iOS 9.3 includes Night Shift that shifts the colors of the device's display to be warmer during the later hours.

By plane

Because of, among other things, electromagnetic waves emitted by this type of device, the use of any type of electronic device during the take-off and landing phases was totally prohibited on board commercial flights. On 13 November 2013, the European Aviation Safety Agency (EASA) announced that the use of mobile terminals could be authorized on the flights of European airlines during these phases from 2014 onward, on the condition that the cellular functions are deactivated ("airplane" mode activated). EASA then formally confirmed this information on December 11, 2013. Tablets, e-readers, smartphones, MP3 players, and portable gaming consoles are affected by these announcements.

Tourism

Some French historical monuments are equipped with digital tactile tablets called "HistoPad". It is an application integrated with an iPad mini offering an interaction in augmented and virtual reality with several pieces of the visit, the visitor being able to take control of his visit in an interactive and personalized way.

Professional use for specific sectors

Some professionals - for example, in the construction industry, insurance experts, lifeguards or surveyors - use so-called rugged shelf models in the field that can withstand extreme hot or cold shocks or climatic environments. even hardened. In addition, via satellite Iridium type of connectivity, this type of tablet, such as Thorium X for example, can be used in areas where there is no connectivity. United States Army helicopter pilots are moving to tablets as electronic flight bags, where the advantages are “Money saving, synchronization [of large groups of users], and relevance [of information]” — Chief Warrant Officer 5 Steve Donahue.

Friday, February 22, 2019

Smartphone

From Wikipedia, the free encyclopedia

Two smartphones: a Samsung Galaxy J5 (left) and an iPhone 6S (right)

Smartphones are a class of mobile phones and of multi-purpose mobile computing devices. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically include various sensors that can be leveraged by their software, such as a magnetometer, proximity sensors, barometer, gyroscope and accelerometer, and support wireless communications protocols such as Bluetooth, Wi-Fi, and satellite navigation

Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of standalone personal digital assistant (PDA) devices with support for cellular telephony, but were limited by their battery life, bulky form, and the immaturity of wireless data services. In the 2000s, BlackBerry, Nokia's Symbian platform, and Windows Phone began to gain market traction, with models often featuring QWERTY keyboards or resistive touchscreen input, and emphasizing access to push email and wireless internet. Since the unveiling of the iPhone in 2007, the majority of smartphones have featured thin, slate-like form factors, with large, capacitive screens with support for multi-touch gestures rather than physical keyboards, and offer the ability for users to download or purchase additional applications from a centralized store, and use cloud storage and synchronization, virtual assistants, as well as mobile payment services. 

Improved hardware and faster wireless communication (due to standards such as LTE) have bolstered the growth of the smartphone industry. In the third quarter of 2012, one billion smartphones were in use worldwide. Global smartphone sales surpassed the sales figures for feature phones in early 2013.

History

Forerunner

IBM Simon and charging base (1994)
 
The first commercially available device that could be properly referred to as a "smartphone" began as a prototype called "Angler" developed by Frank Canova in 1992 while at IBM and demonstrated in November of that year at the COMDEX computer industry trade show. A refined version was marketed to consumers in 1994 by BellSouth under the name Simon Personal Communicator. In addition to placing and receiving cellular calls, the touchscreen-equipped Simon could send and receive faxes and emails. It included an address book, calendar, appointment scheduler, calculator, world time clock, and notepad, as well as other visionary mobile applications such as maps, stock reports and news. The term "smart phone" or "smartphone" was not coined until a year after the introduction of the Simon, appearing in print as early as 1995, describing AT&T's PhoneWriter Communicator.

Early integration of data signals with telephony

The first caller identification receiver (1971)
 
The first integration of data signals with telephony was conceptualized by Nikola Tesla in 1909 and pioneered by Theodore Paraskevakos beginning in 1968 with his work on transmission of electronic data through telephone lines. In 1971, while he was working with Boeing in Huntsville, Alabama, Paraskevakos demonstrated a transmitter and receiver that provided additional ways to communicate with remote equipment. This formed the original basis for what is now known as caller ID. The first caller ID equipment was installed at Peoples' Telephone Company in Leesburg, Alabama and was demonstrated to several telephone companies. The original and historic working models are still in the possession of Paraskevakos.

PDA/phone hybrids

Beginning in the mid-late 1990s, many people who had mobile phones carried a separate dedicated PDA device, running early versions of operating systems such as Palm OS, Newton OS, Symbian or Windows CE/Pocket PC. These operating systems would later evolve into early mobile operating systems. Most of the "smartphones" in this era were hybrid devices that combined these existing familiar PDA OSes with basic phone hardware. The results were devices that were bulkier than either dedicated mobile phones or PDAs, but allowed a limited amount of cellular Internet access. The trend at the time, however, that manufacturers competed on in both mobile phones and PDAs was to make devices smaller and slimmer. The bulk of these smartphones combined with their high cost and expensive data plans, plus other drawbacks such as expansion limitations and decreased battery life compared to separate standalone devices, generally limited their popularity to "early adopters" and business users who needed portable connectivity.

In March 1996, Hewlett-Packard released the OmniGo 700LX, a modified HP 200LX palmtop PC with a Nokia 2110 mobile phone piggybacked onto it and ROM-based software to support it. It had a 640×200 resolution CGA compatible four-shade gray-scale LCD screen and could be used to place and receive calls, and to create and receive text messages, emails and faxes. It was also 100% DOS 5.0 compatible, allowing it to run thousands of existing software titles, including early versions of Windows.

The Nokia 9000 Communicator (right) and the updated 9110 model (left)
 
In August 1996, Nokia released the Nokia 9000 Communicator, a digital cellular PDA based on the Nokia 2110 with an integrated system based on the PEN/GEOS 3.0 operating system from Geoworks. The two components were attached by a hinge in what became known as a clamshell design, with the display above and a physical QWERTY keyboard below. The PDA provided e-mail; calendar, address book, calculator and notebook applications; text-based Web browsing; and could send and receive faxes. When closed, the device could be used as a digital cellular telephone.

In June 1999 Qualcomm released the "pdQ Smartphone", a CDMA digital PCS smartphone with an integrated Palm PDA and Internet connectivity.

Subsequent landmark devices included:
  • The Ericsson R380 (2000) by Ericsson Mobile Communications. The first device marketed as a "smartphone", it was the first Symbian-based phone, with PDA functionality and limited Web browsing on a resistive touchscreen utilizing a stylus. Users could not install their own software on the device, however.
  • The Kyocera 6035 (early 2001), a dual-nature device with a separate Palm OS PDA operating system and CDMA mobile phone firmware. It supported limited Web browsing with the PDA software treating the phone hardware as an attached modem.[16][17]
  • Handspring's Treo 180 (2002), the first smartphone that fully integrated the Palm OS on a GSM mobile phone having telephony, SMS messaging and Internet access built in to the OS. The 180 model had a thumb-type keyboard and the 180g version had a Graffiti handwriting recognition area, instead.

Japanese cell phones

In 1999, Japanese wireless provider NTT DoCoMo launched i-mode, a new mobile internet platform which provided data transmission speeds up to 9.6 kilobits per second, and access web services available through the platform such as online shopping. NTT DoCoMo's i-mode used cHTML, a language which restricted some aspects of traditional HTML in favor of increasing data speed for the devices. Limited functionality, small screens and limited bandwidth allowed for phones to use the slower data speeds available. The rise of i-mode helped NTT DoCoMo accumulate an estimated 40 million subscribers by the end of 2001, and ranked first in market capitalization in Japan and second globally. This power would later wane in the face of the rise of 3G and new phones with advanced wireless network capabilities. Japanese cell phones increasingly diverged from global standards and trends to offer other forms of advanced services and functionality, such as mobile payments, near-field communication (NFC), and 1seg mobile television.

Early smartphones

Several BlackBerry smartphones, which were highly popular in the mid-late 2000s
 
Smartphones were still rare outside Japan until the introduction of the Danger Hiptop in 2002, which saw moderate success among U.S. consumers as the T-Mobile Sidekick. Later, in the mid-2000s, business users in the U.S. started to adopt devices based on Microsoft's Windows Mobile, and then BlackBerry smartphones from Research In Motion. American users popularized the term "CrackBerry" in 2006 due to the BlackBerry's addictive nature.

Outside the U.S. and Japan, Nokia was seeing success with its smartphones based on Symbian, originally developed by Psion for their personal organizers, and it was the most popular smartphone OS in Europe during the middle to late 2000s. Initially, Nokia's Symbian smartphones were focused on business with the Eseries, similar to Windows Mobile and BlackBerry devices at the time. From 2006 onward, Nokia started producing consumer-focused smartphones, popularized by the entertainment-focused Nseries. Until 2010, Symbian was the world's most widely used smartphone operating system.

Form factor shift

The original Apple iPhone; its introduction contributed to the steady rise of smartphones that feature large touchscreen interfaces without physical keypads
 
In the 2000s, it was common for smartphones to have a physical T9 numeric keypad or QWERTY keyboard in either a candybar or sliding form factor. Some smartphones had resistive touchscreens, which allowed for virtual keyboards and handwriting input with a finger or a stylus, thus also allowing easy entry of Asian characters.

In 2007, the LG Prada was the first mobile phone released with a large capacitive touchscreen. Later that year, Apple Computer introduced the iPhone. The iPhone was also designed around a large capacitive touchscreen, but added support for multi-touch gestures (for interactions such as "pinching" to zoom in and out on photos and web pages). Such phones were notable for abandoning the use of a stylus, keyboard, or keypad typical for smartphones at the time, in favor of a capacitive touchscreen for direct finger input as its only input type. The invention of the touchscreen smartphone is often attributed to Apple, but they actually made the smartphone as we know it today something mainstream due to the company's popularity in the US (and to a lesser extent worldwide) and they made popular the way that people interact with smartphones. Following the iPhone's success despite its original retail price of over US$500, other smartphone manufacturers started to use the same basic design of the iPhone. 

The iPhone was "not a smartphone by conventional terms, being that a smartphone is a platform device that allows software to be installed", until the opening of Apple's App Store a year later, which became a common means for smartphone software distribution and installation. The first iPhone also faced criticism for not supporting the latest 3G wireless network standards, but was praised for its hardware and software design, and its June 2007 release was met with heavy demand, with customers waiting in lines outside Apple Store locations to be among the first to purchase it.

The screen-focused hardware of phones centered around a capacitive touchscreen stimulated the software to focus on features such as a web browser designed to render full web pages (as opposed to stripped down WAP services), multimedia functionality (such as music and videos), and online services such as maps apps. This, along with the iPhone's appraisal and Apple's popularity and influence, was a key factor in the initial success of the iPhone.

The advantages of a design around a capacitive touchscreen affected the development of another smartphone OS platform, Android (and later Blackberry 10), with a more BlackBerry-like prototype device scrapped in favor of a touchscreen device with a slide-out physical keyboard, as Google's engineers thought at the time that a touchscreen could not completely replace a physical keyboard and buttons. The first Android device, the HTC Dream, was released in September 2008. Although Android's adoption was relatively slow at first, it started gaining widespread popularity in 2010, largely due to its functionality at a low price, and in early 2012 dominated the smartphone market share worldwide, which continues to this day. Android is based around a modified Linux kernel, which makes Linux the most widely used operating system worldwide, and it also makes Android the most widely used general purpose operating system worldwide. Apple's iPhones are more widespread in rich, developed countries than in relatively poor and developing countries, where having an iPhone or a high end Android smartphone is considered a luxury.

Android and iPhone devices popularized the smartphone form factor based on a large capacitive touchscreen, and led to the decline of earlier, keyboard- and keypad-focused platforms. Microsoft, for instance, discontinued Windows Mobile and started a new touchscreen-oriented OS from scratch, called Windows Phone. Nokia abandoned Symbian and partnered with Microsoft to use Windows Phone on its smartphones. Windows Phone became the third-most-popular smartphone OS, before being replaced by Windows 10 Mobile, which declined in share to become "largely irrelevant" at less than 0.5% of the smartphone market. Palm replaced their Palm OS with webOS. BlackBerry Limited, formerly known as Research In Motion, made a new platform based on QNX, BlackBerry 10, with which it was possible to control a device without having to press any physical buttons; this platform was later discontinued. 

By the mid-2010s, almost all smartphones were touchscreen-only, and Android and iPhone smartphones dominated the market, with Android being more popular in developing countries, and the iPhone being more popular in developed, rich countries.

Developments in the 2010s

The iPhone X.
 
In the early 2010's, larger smartphones dubbed "phablets" began to achieve popularity, with Samsung's Galaxy Note series gaining notably wide adoption.

In 2013, Fairphone launched its first "socially ethical" smartphone at the London Design Festival to address concerns regarding the sourcing of materials in the manufacturing followed by Shiftphone in 2015. In late 2013, QSAlpha commenced production of a smartphone designed entirely around security, encryption and identity protection. Some companies began to release smartphones incorporating flexible displays to create curved form factors, such as the Samsung Galaxy Round and LG G Flex.

In October 2013, Motorola Mobility announced Project Ara, a concept for a modular smartphone platform that would allow users to customize and upgrade their phones with add-on modules that attached magnetically to a frame. Ara was retained by Google following its sale of Motorola Mobility to Lenovo, but was shelved in 2016. That year, LG and Motorola both unveiled smartphones featuring a limited form of modularity for accessories; the LG G5 allowed accessories to be installed via the removal of its battery compartment, while the Moto Z utilizes accessories attached magnetically to the rear of the device.

The first smartphone with a fingerprint reader was the Motorola Atrix 4G in 2011. In September 2013, the iPhone 5S was unveiled as the first smartphone on a major U.S. carrier since the Atrix to feature this technology.

By 2014, 1440p displays began to appear on high-end smartphones. In 2015, Sony released the Xperia Z5 Premium, featuring a 4K resolution display, although only images and videos could actually be rendered at that resolution (all other software is upscaled from 1080p). Microsoft, expanding upon the concept of Motorola's short-lived "Webtop", unveiled functionality for its Windows 10 operating system for phones that allows supported devices to be docked for use with a PC-styled desktop environment. Other major technologies began to trend in 2016, including a focus on virtual reality and augmented reality experiences catered towards smartphones, the newly introduced USB-C connector, and improving LTE technologies. As of 2015, the global median for smartphone ownership was 43%. Statista forecast that 2.87 billion people would own smartphones in 2020.

New trends for smartphone displays began to emerge in 2017, with both LG and Samsung releasing flagship smartphones utilizing displays with taller aspect ratios than the common 16:9 ratio. These designs allow the display to have a larger diameter, but with a slimmer width than 16:9 displays with an equivalent screen size. Another trend popularized that year were designs—colloquially known as a "notch"—where the front-facing camera, and sometimes other sensors typically located along the top bezel of a device, are contained into a tab-like area at the top of the device that the display wraps around. These designs allow for "edge-to-edge" displays that take up nearly the entire height of the device, with little to no bezel along the top. This design characteristic was popularized by the Essential Phone (which featured a circular tab for its camera) and iPhone X (which used a wider tab to contain a camera and facial scanning system). In 2018, the first smartphones featuring fingerprint readers embedded within OLED displays were announced.

An example of a flexible display
 
Smartphones with foldable displays have been theorized as possible in the future, but that current manufacturing processes and costs made them commercially unfeasible. In November 2018, the startup company Royole unveiled the first commercially-available smartphone with a folding display, the FlexPai. Also that month, Samsung unveiled a concept of its "Infinity Flex Display" at its developers conference, with a prototype device featuring a smaller, outer display on its "cover", and revealing a larger, tablet-sized display when opened. Samsung stated that it also had to develop a new polymer material to coat the display as opposed to glass. Early examples of foldable phones from other manufacturers became the subject of rumors in early 2019.

Hardware

Central processing unit

Smartphones have central processing units (CPUs), similar to those in computers, but optimized to operate in low power environments. 

The performance of mobile CPU depends not only on the clock rate (generally given in multiples of hertz) but also on the memory hierarchy. Because of these challenges, the performance of mobile phone CPUs is often more appropriately given by scores derived from various standardized tests to measure the real effective performance in commonly used applications.

Display

A smartphone touchscreen
 
One of the main characteristics of smartphones is the screen. Depending on the device's design, the screen fills most or nearly all of the space on a device's front surface. Many smartphone displays have an aspect ratio of 16:9, but taller aspect ratios became more common in 2017.

Screen sizes are measured in diagonal inches. Phones with screens larger than 5.2 inches are often called "phablets". Smartphones with screens over 4.5 inches in size are commonly difficult to use with only a single hand, since most thumbs cannot reach the entire screen surface; they may need to be shifted around in the hand, held in one hand and manipulated by the other, or used in place with both hands. Due to design advances, some modern smartphones with large screen sizes and "edge-to-edge" designs have compact builds that improve their ergonomics, while the shift to taller aspect ratios have resulted in phones that have larger screen sizes whilst maintaining the ergonomics associated with smaller 16:9 displays.

Liquid-crystal displays are the most common; others are IPS, LED, OLED, and AMOLED displays. Some displays are integrated with pressure-sensitive digitizers, such as those developed by Wacom and Samsung, and Apple's Force Touch system.

Sound

Some audio quality enhancing features, such as Voice over LTE and HD Voice have appeared and are often available on newer smartphones. Sound quality can remain a problem due to the design of the phone, the quality of the cellular network and compression algorithms used in long distance calls. Audio quality can be improved using a VoIP application over WiFi. Cellphones have small speakers so that the user can use a speakerphone feature and talk to a person on the phone without holding it to their ear. The small speakers can also be used to listen to digital audio files of music or speech or watch videos with an audio component, without holding the phone close to the ear.

Battery

A high-capacity portable battery charger
 
By the end of 2017, smartphone battery life has become generally adequate; however, earlier smartphone battery life was poor due to the weak batteries that could not handle the significant power requirements of the smartphones' computer systems and color screens.

Smartphone users purchase additional chargers for use outside the home, at work, and in cars and by buying portable external "battery packs". External battery packs include generic models which are connected to the smartphone with a cable, and custom-made models that "piggyback" onto a smartphone's case. In 2016, Samsung had to recall millions of the Galaxy Note 7 smartphones due to an explosive battery issue. For consumer convenience, wireless charging stations have been introduced in some hotels, bars, and other public spaces.

Accessories

A wide range of accessories are sold for smartphones, including cases, screen protectors, power charging cables, wireless power stations, USB On-The-Go adapters (for connecting USB drives and or, in some cases, a HDMI cable to an external monitor), add-on batteries, headphones, combined headphone-microphones (which, for example, allow a person to privately conduct calls on the device without holding it to the ear), and Bluetooth-enabled powered speakers that enable users to listen to media from their smartphones wirelessly. 

Cases range from relatively inexpensive rubber or soft plastic cases which provide moderate protection from bumps and good protection from scratches to more expensive, heavy-duty cases that combine a rubber padding with a hard outer shell. Some cases have a "book"-like form, with a cover that the user opens to use the device; when the cover is closed, it protects the screen. Some "book"-like cases have additional pockets for credit cards, thus enabling people to use them as wallets

Accessories include products sold by the manufacturer of the smartphone and compatible products made by other manufacturers.

Software

Mobile operating systems

A mobile operating system (or mobile OS) is an operating system for phones, tablets, smartwatches, or other mobile devices

Mobile operating systems combine features of a personal computer operating system with other features useful for mobile or handheld use; usually including, and most of the following considered essential in modern mobile systems; a touchscreen, cellular, Bluetooth, Wi-Fi Protected Access, Wi-Fi, Global Positioning System (GPS) mobile navigation, video- and single-frame picture cameras, speech recognition, voice recorder, music player, near field communication, and infrared blaster. By Q1 2018, over 383 million smartphones were sold with 85.9 percent running Android, 14.1 percent running iOS and a negligible number of smartphones running other OSes. Android alone is more popular than the popular desktop operating system Windows, and in general smartphone use (even without tablets) exceeds desktop use. 

Mobile devices with mobile communications abilities (e.g., smartphones) contain two mobile operating systems – the main user-facing software platform is supplemented by a second low-level proprietary real-time operating system which operates the radio and other hardware. Research has shown that these low-level systems may contain a range of security vulnerabilities permitting malicious base stations to gain high levels of control over the mobile device.

Mobile app

A mobile app is a computer program designed to run on a mobile device, such as a smartphone. The term "app" is a short-form of the term "software application".

Application stores

The introduction of Apple's App Store for the iPhone and iPod Touch in July 2008 popularized manufacturer-hosted online distribution for third-party applications (software and computer programs) focused on a single platform. There are a huge variety of apps, including video games, music products and business tools. Up until that point, smartphone application distribution depended on third-party sources providing applications for multiple platforms, such as GetJar, Handango, Handmark, and PocketGear. Following the success of the App Store, other smartphone manufacturers launched application stores, such as Google's Android Market (later renamed to the Google Play Store) and RIM's BlackBerry App World and Android-related app stores like F-Droid. In February 2014, 93% of mobile developers were targeting smartphones first for mobile app development.

Sales

Since 1996, smartphone shipments have had positive growth. In November 2011, 27% of all photographs created were taken with camera-equipped smartphones. In September 2012, a study concluded that 4 out of 5 smartphone owners use the device to shop online. Global smartphone sales surpassed the sales figures for feature phones in early 2013. Worldwide shipments of smartphones topped 1 billion units in 2013, up 38% from 2012's 725 million, while comprising a 55% share of the mobile phone market in 2013, up from 42% in 2012. In Q1 2016 for the first time the shipments dropped by 3 percent year on year. The situation was caused by the maturing China market.

By manufacturer

In 2011, Samsung had the highest shipment market share worldwide, followed by Apple. In 2013, Samsung had 31.3% market share, a slight increase from 30.3% in 2012, while Apple was at 15.3%, a decrease from 18.7% in 2012. Huawei, LG and Lenovo were at about 5% each, significantly better than 2012 figures, while others had about 40%, the same as the previous years figure. Only Apple lost market share, although their shipment volume still increased by 12.9%; the rest had significant increases in shipment volumes of 36–92%. In Q1 2014, Samsung had a 31% share and Apple had 16%. In Q4 2014, Apple had a 20.4% share and Samsung had 19.9%. In Q2 2016, Samsung had a 22.3% share and Apple had 12.9%. In Q1 2017, IDC reported that Samsung was first placed, with 80 million units, followed by Apple with 50.8 million, Huawei with 34.6 million, Oppo with 25.5 million and Vivo with 22.7 million.

Samsung's mobile business is half the size of Apple's, by revenue. Apple business has been increasing very rapidly over the past 4 years.

Social

A 2012 University of Southern California study found that unprotected adolescent sexual activity was more common among owners of smartphones. A study conducted by the Rensselaer Polytechnic Institute's (RPI) Lighting Research Center (LRC) concluded that smartphones, or any backlit devices, can seriously affect sleep cycles. Some persons might become psychologically attached to smartphones resulting in anxiety when separated from the devices. A "smombie" (a combination of "smartphone" and "zombie") is a walking person using a smartphone and not paying attention as they walk, possibly risking an accident in the process, an increasing social phenomenon. The issue of slow-moving smartphone users led to the temporary creation of a "mobile lane" for walking in Chongqing, China. The issue of distracted smartphone users led the city of Augsburg, Germany to embed pedestrian traffic lights in the pavement.

Mobile banking and payment

Mobile payment system.
 
In many countries, mobile phones are used to provide mobile banking services, which may include the ability to transfer cash payments by secure SMS text message. Kenya's M-PESA mobile banking service, for example, allows customers of the mobile phone operator Safaricom to hold cash balances which are recorded on their SIM cards. Cash can be deposited or withdrawn from M-PESA accounts at Safaricom retail outlets located throughout the country and can be transferred electronically from person to person and used to pay bills to companies.

Branchless banking has been successful in South Africa and the Philippines. A pilot project in Bali was launched in 2011 by the International Finance Corporation and an Indonesian bank, Bank Mandiri.

Another application of mobile banking technology is Zidisha, a US-based nonprofit micro-lending platform that allows residents of developing countries to raise small business loans from Web users worldwide. Zidisha uses mobile banking for loan disbursements and repayments, transferring funds from lenders in the United States to borrowers in rural Africa who have mobile phones and can use the Internet.

Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in Espoo were enabled to work with SMS payments. Eventually, the idea spread and in 1999, the Philippines launched the country's first commercial mobile payments systems with mobile operators Globe and Smart

Some mobile phones can make mobile payments via direct mobile billing schemes, or through contactless payments if the phone and the point of sale support near field communication (NFC). Enabling contactless payments through NFC-equipped mobile phones requires the co-operation of manufacturers, network operators, and retail merchants.

While driving

A New York City driver holding two phones
 
A user consulting a mapping app on a phone
 
Mobile phone use while driving—including calling, text messaging, playing media, web browsing, gaming, using mapping apps or operating other phone features—is common but controversial, since it is widely considered dangerous due to what is known as distracted driving. Being distracted while operating a motor vehicle has been shown to increase the risk of accidents. In September 2010, the US National Highway Traffic Safety Administration (NHTSA) reported that 995 people were killed by drivers distracted by phones. In March 2011 a US insurance company, State Farm Insurance, announced the results of a study which showed 19% of drivers surveyed accessed the Internet on a smartphone while driving. Many jurisdictions prohibit the use of mobile phones while driving. In Egypt, Israel, Japan, Portugal and Singapore, both handheld and hands-free calling on a mobile phone (which uses a speakerphone) is banned. In other countries including the UK and France and in many US states, only the use of calling on handheld phones is banned, while hands-free use is permitted.

A 2011 study reported that over 90% of college students surveyed text (initiate, reply or read) while driving. The scientific literature on the danger of driving while sending a text message from a mobile phone, or texting while driving, is limited. A simulation study at the University of Utah found a sixfold increase in distraction-related accidents when texting. Due to the complexity of smartphones that began to grow more after, this has introduced additional difficulties for law enforcement officials when attempting to distinguish one usage from another in drivers using their devices. This is more apparent in countries which ban both handheld and hands-free usage, rather than those which ban handheld use only, as officials cannot easily tell which function of the phone is being used simply by looking at the driver. This can lead to drivers being stopped for using their device illegally for a call when, in fact, they were using the device legally, for example, when using the phone's incorporated controls for car stereo, GPS or satnav

A sign along Bellaire Boulevard in Southside Place, Texas (Greater Houston) states that using mobile phones while driving is prohibited from 7:30 am to 9:30 am and from 2:00 pm to 4:15 pm
 
A 2010 study reviewed the incidence of phone use while cycling and its effects on behavior and safety. In 2013 a national survey in the US reported the number of drivers who reported using their phones to access the Internet while driving had risen to nearly one of four. A study conducted by the University of Vienna examined approaches for reducing inappropriate and problematic use of mobile phones, such as using phones while driving.

Accidents involving a driver being distracted by being in a call on a phone have begun to be prosecuted as negligence similar to speeding. In the United Kingdom, from 27 February 2007, motorists who are caught using a handheld phone while driving will have three penalty points added to their license in addition to the fine of £60. This increase was introduced to try to stem the increase in drivers ignoring the law. Japan prohibits all use of phones while driving, including use of hands-free devices. New Zealand has banned handheld phone use since 1 November 2009. Many states in the United States have banned text messaging on phones while driving. Illinois became the 17th American state to enforce this law. As of July 2010, 30 states had banned texting while driving, with Kentucky becoming the most recent addition on July 15.

Public Health Law Research maintains a list of distracted driving laws in the United States. This database of laws provides a comprehensive view of the provisions of laws that restrict the use of mobile devices while driving for all 50 states and the District of Columbia between 1992, when first law was passed through December 1, 2010. The dataset contains information on 22 dichotomous, continuous or categorical variables including, for example, activities regulated (e.g., texting versus talking, hands-free versus handheld calls, web browsing, gaming), targeted populations, and exemptions.

Legal

A "patent war" between Samsung and Apple started when the latter claimed that the original Galaxy S Android phone copied the interface‍—‌and possibly the hardware‍—‌of Apple's iOS for the iPhone 3GS. There was also smartphone patents licensing and litigation involving Sony Mobile, Google, Apple Inc., Samsung, Microsoft, Nokia, Motorola, HTC, Huawei and ZTE, among others. The conflict is part of the wider "patent wars" between multinational technology and software corporations. To secure and increase market share, companies granted a patent can sue to prevent competitors from using the methods the patent covers. Since the 2010s the number of lawsuits, counter-suits, and trade complaints based on patents and designs in the market for smartphones, and devices based on smartphone OSes such as Android and iOS, has increased significantly. Initial suits, countersuits, rulings, license agreements, and other major events began in 2009 as the smartphone market stated to grow more rapidly by 2012.

Facsimile

Some apps allows for sending and receiving facsimile (Fax), over a smartphone, including facsimile data (composed of raster bi-level graphics) generated directly and digitally from document and image file formats.

Medical

With the rise in number of mobile medical apps in the market place, government regulatory agencies raised concerns on the safety of the use of such applications. These concerns were transformed into regulation initiatives worldwide with the aim of safeguarding users from untrusted medical advice.

Security

Smartphone malware is easily distributed through an insecure app store. Often, malware is hidden in pirated versions of legitimate apps, which are then distributed through third-party app stores. Malware risk also comes from what is known as an "update attack", where a legitimate application is later changed to include a malware component, which users then install when they are notified that the app has been updated. As well, one out of three robberies in 2012 in the United States involved the theft of a mobile phone. An online petition has urged smartphone makers to install kill switches in their devices. In 2014, Apple's "Find my iPhone" and Google's "Android Device Manager" can locate, disable, and wipe the data from phones that have been lost or stolen. With BlackBerry Protect in OS version 10.3.2, devices can be rendered unrecoverable to even BlackBerry's own Operating System recovery tools if incorrectly authenticated or dissociated from their account.

Leaked documents published by WikiLeaks, code-named Vault 7 and dated from 2013–2016, detail the capabilities of the United States Central Intelligence Agency (CIA) to perform electronic surveillance and cyber warfare, including the ability to compromise the operating systems of most smartphones (including iOS and Android).

Guidelines for mobile device security were issued by NIST and many other organizations. For conducting a private, in-person meeting, at least one site recommends that the user switch the smartphone off and disconnect the battery.

Sleep

Using smartphones late at night can disturb sleep, due to the blue light and brightly lit screen, which affects melatonin levels and sleep cycles. In an effort to alleviate these issues, several apps that change the color temperature of a screen to a warmer hue based on the time of day to reduce the amount of blue light generated have been developed for Android, while iOS 9.3 integrated similar, system-level functionality known as "Night Shift". Amazon released a feature known as "blue shade" in their Fire OS "Bellini" 5.0 and later. It has also been theorized that for some users, addicted use of their phones, especially before they go to bed, can result in "ego depletion". Many people also use their phones as alarm clocks, which can also lead to loss of sleep.

Bokeh cameras

Pocket cameras have difficulty producing bokeh in images, but nowadays, some smartphones have dual-lens cameras that produce the bokeh effect easily, and can even rearrange the level of bokeh after shooting. The iPhone 7 Plus debuted with a dual-lens camera in the back of the smartphone. More advanced smartphones may come with 'quad cameras', or two dual-lens cameras such as the Honor 9 Lite smartphone. The back and front of the smartphone each have a 13MP main lens and a 2MP lens for capturing depth information. The Evercoss U50A Max smartphone has 4 cameras, and costs less than $100.

Huawei P20 Pro smartphone with triple lenses in the back of the smartphone has been launched as bokeh camera smartphone with optical zoom. First lens has 40MP RGB, second lens has 20MP monochrome and third lens has 8MP RGB telephoto 3x. The zoom can be enhanced to 5x with combination of the optical zoom and megapixel lens 40MP RGB to produce undeteriorated (optical+digital) zoom or digital zoom without loss of quality.

Inequality (mathematics)

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