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Friday, July 2, 2021

Alternate history

Alternate history, alternative history (in British English and Commonwealth English), or simply althist, sometimes abbreviated as AH, is a genre of speculative fiction consisting of stories in which one or more historical events occur differently. These stories usually contain "what if" scenarios at crucial points in history and present outcomes other than those in the historical record. The stories are conjectural but are sometimes based on fact. Alternate history has been seen as a subgenre of literary fiction, science fiction, or historical fiction; alternate history works may use tropes from any or all of these genres. Another term occasionally used for the genre is "allohistory" (literally "other history").

Since the 1950s, this type of fiction has, to a large extent, merged with science fiction tropes involving time travel between alternate histories, psychic awareness of the existence of one universe by the people in another, or time travel that results in history splitting into two or more timelines. Cross-time, time-splitting, and alternate history themes have become so closely interwoven that it is impossible to discuss them fully apart from one another.

In Spanish, French, German, Portuguese, Italian, Catalan and Galician, the genre of alternate history is called uchronie / ucronia / ucronía / Uchronie, which has given rise to the term Uchronia in English. This neologism is based on the prefix ου- (which in Ancient Greek means "not/not any/no") and the Greek χρόνος (chronos), meaning "time". A uchronia means literally "(in) no time," by analogy to utopia, etymologically "(in) no place." This term apparently also inspired the name of the alternate history book list, uchronia.net.

Definition

The Collins English Dictionary defines alternative history as "a genre of fiction in which the author speculates on how the course of history might have been altered if a particular historical event had had a different outcome." According to Steven H Silver, an American science fiction editor, alternate history requires three things: a point of divergence from the history of our world prior to the time at which the author is writing, a change that would alter history as it is known, and an examination of the ramifications of that change.

Several genres of fiction have been misidentified as alternate history. Science fiction set in what was the future but is now the past, like Arthur C. Clarke's 2001: A Space Odyssey (1968) or George Orwell's Nineteen Eighty-Four (1949), is not alternate history because the author did not make the choice to change the past at the time of writing. Secret history, which can take the form of fiction or nonfiction, documents events that may or may not have happened historically but did not have an effect on the overall outcome of history, and so is not to be confused with alternate history. A different definition of "secret history" by the same writer is also searchable.

Alternate history is related to, but distinct from, counterfactual history. This term is used by some professional historians to describe the practice of using thoroughly researched and carefully reasoned speculations on "what might have happened if..." as a tool of academic historical research, as opposed to a literary device.

History of literature

Antiquity and medieval

Title page of the first Castilian-language translation of Joanot Martorell's Tirant lo Blanch

The earliest example of alternate (or counterfactual) history is found in Livy's Ab Urbe Condita Libri (book IX, sections 17–19). Livy contemplated an alternative 4th century BC in which Alexander the Great had survived to attack Europe as he had planned; asking, "What would have been the results for Rome if she had been engaged in a war with Alexander?" Livy concluded that the Romans would likely have defeated Alexander. An even earlier possibility is Herodotus's Histories, which contains speculative material.

Another example of counterfactual history was posited by cardinal and Doctor of the Church Peter Damian in the 11th century. In his famous work De Divina Omnipotentia, a long letter in which he discusses God's omnipotence, he treats questions related to the limits of divine power, including the question of whether God can change the past, for example, bringing about that Rome was never founded:

I see I must respond finally to what many people, on the basis of your holiness’s [own] judgment, raise as an objection on the topic of this dispute. For they say: If, as you assert, God is omnipotent in all things, can he manage this, that things that have been made were not made? He can certainly destroy all things that have been made, so that they do not exist now. But it cannot be seen how he can bring it about that things that have been made were not made. To be sure, it can come about that from now on and hereafter Rome does not exist; for it can be destroyed. But no opinion can grasp how it can come about that it was not founded long ago...

One early work of fiction detailing an alternate history is Joanot Martorell's 1490 epic romance Tirant lo Blanch, which was written when the loss of Constantinople to the Turks was still a recent and traumatic memory for Christian Europe. It tells the story of the knight Tirant the White from Brittany who travels to the embattled remnants of the Byzantine Empire. He becomes a Megaduke and commander of its armies and manages to fight off the invading Ottoman armies of Mehmet II. He saves the city from Islamic conquest, and even chases the Turks deeper into lands they had previously conquered.

19th century

One of the earliest works of alternate history published in large quantities for the reception of a large audience may be Louis Geoffroy's Histoire de la Monarchie universelle: Napoléon et la conquête du monde (1812–1832) (History of the Universal Monarchy: Napoleon and the Conquest of the World) (1836), which imagines Napoleon's First French Empire emerging victorious in the French invasion of Russia in 1811 and in an invasion of England in 1814, later unifying the world under Bonaparte's rule.

In the English language, the first known complete alternate history is Nathaniel Hawthorne's short story "P.'s Correspondence", published in 1845. It recounts the tale of a man who is considered "a madman" due to his perceptions of a different 1845, a reality in which long-dead famous people, such as the poets Robert Burns, Lord Byron, Percy Bysshe Shelley and John Keats, the actor Edmund Kean, the British politician George Canning, and Napoleon Bonaparte, are still alive.

The first novel-length alternate history in English would seem to be Castello Holford's Aristopia (1895). While not as nationalistic as Louis Geoffroy's Napoléon et la conquête du monde, 1812–1823, Aristopia is another attempt to portray a Utopian society. In Aristopia, the earliest settlers in Virginia discover a reef made of solid gold and are able to build a Utopian society in North America.

Early 20th century and the era of the pulps

In 1905, H. G. Wells published A Modern Utopia. As explicitly noted in the book itself, Wells's main aim in writing it was to set out his social and political ideas, the plot serving mainly as a vehicle to expound them. This book introduced the idea of a person being transported from a point in our familiar world to the precise geographical equivalent point in an alternate world in which history had gone differently. The protagonists undergo various adventures in the alternate world, and then are finally transported back to our world, again to the precise geographical equivalent point. Since then, that has become a staple of the alternate history genre.

A number of alternate history stories and novels appeared in the late 19th and early 20th centuries (see, for example, Joseph Edgar Chamberlin's The Ifs of History [1907] and Charles Petrie's If: A Jacobite Fantasy [1926]). In 1931, British historian Sir John Squire collected a series of essays from some of the leading historians of the period for his anthology If It Had Happened Otherwise. In that work, scholars from major universities, as well as important non-academic authors, turned their attention to such questions as "If the Moors in Spain Had Won" and "If Louis XVI Had Had an Atom of Firmness". The essays range from serious scholarly efforts to Hendrik Willem van Loon's fanciful and satiric portrayal of an independent 20th-century New Amsterdam, a Dutch city-state on the island of Manhattan. Among the authors included were Hilaire Belloc, André Maurois, and Winston Churchill.

A 1952 world map from the universe of Ward Moore's Bring the Jubilee in which the Confederacy wins the "War of Southern Independence," the counterfactual American Civil War

One of the entries in Squire's volume was Churchill's "If Lee Had Not Won [sic] the Battle of Gettysburg", written from the viewpoint of a historian in a world in which the Confederacy had won the American Civil War. The entry considers what would have happened if the North had been victorious (in other words, a character from an alternate world imagines a world more like the real one we live in, although it is not identical in every detail). Speculative work that narrates from the point of view of an alternate history is variously known as "recursive alternate history", a "double-blind what-if", or an "alternate-alternate history". Churchill's essay was one of the influences behind Ward Moore's alternate history novel Bring the Jubilee in which General Robert E. Lee won the Battle of Gettysburg and paved the way for the eventual victory of the Confederacy in the American Civil War (named the "War of Southron Independence" in this timeline). The protagonist, the autodidact Hodgins Backmaker, travels back to the aforementioned battle and inadvertently changes history, which results in the emergence of our own timeline and the consequent victory of the Union instead.

The American humorist author James Thurber parodied alternate history stories about the American Civil War in his 1930 story "If Grant Had Been Drinking at Appomattox", which he accompanied with this very brief introduction: "Scribner's magazine is publishing a series of three articles: 'If Booth Had Missed Lincoln', 'If Lee Had Won the Battle of Gettysburg', and 'If Napoleon Had Escaped to America'. This is the fourth".

Another example of alternate history from this period (and arguably the first that explicitly posited cross-time travel from one universe to another as anything more than a visionary experience) is H.G. Wells' Men Like Gods (1923) in which the London-based journalist Mr. Barnstable, along with two cars and their passengers, is mysteriously teleported into "another world", which the "Earthlings" call Utopia. Being far more advanced than Earth, Utopia is some 3000 years ahead of humanity in its development. Wells describes a multiverse of alternative worlds, complete with the paratime travel machines that would later become popular with American pulp writers. However, since his hero experiences only a single alternate world, the story is not very different from conventional alternate history.

In the 1930s, alternate history moved into a new arena. The December 1933 issue of Astounding published Nat Schachner's "Ancestral Voices", which was quickly followed by Murray Leinster's "Sidewise in Time". While earlier alternate histories examined reasonably-straightforward divergences, Leinster attempted something completely different. In his "World gone mad", pieces of Earth traded places with their analogs from different timelines. The story follows Professor Minott and his students from a fictitious Robinson College as they wander through analogues of worlds that followed a different history.

The world in 1964 in the novel Fatherland in which the Nazis won World War II.

A somewhat similar approach was taken by Robert A. Heinlein in his 1941 novelette Elsewhen in which a professor trains his mind to move his body across timelines. He then hypnotizes his students so that they can explore more of them. Eventually, each settles into the reality that is most suitable for him or her. Some of the worlds they visit are mundane, some are very odd, and others follow science fiction or fantasy conventions.

World War II produced alternate history for propaganda: both British and American authors wrote works depicting Nazi invasions of their respective countries as cautionary tales.

Time travel to create historical divergences

The period around World War II also saw the publication of the time travel novel Lest Darkness Fall by L. Sprague de Camp in which an American academic travels to Italy at the time of the Byzantine invasion of the Ostrogoths. De Camp's time traveler, Martin Padway, is depicted as making permanent historical changes and implicitly forming a new time branch, thereby making the work an alternate history.

In William Tenn's short story Brooklyn Project (1948), a tyrannical US Government brushes aside the warnings of scientists about the dangers of time travel and goes on with a planned experiment - with the result that minor changes to the prehistoric past cause Humanity to never have existed, its place taken by tentacled underwater intelligent creatures - who also have a tyrannical government which also insists on experimenting with time-travel.

Time travel as the cause of a point of divergence (POD), which can denote either the bifurcation of a historical timeline or a simple replacement of the future that existed before the time-travelling event, has continued to be a popular theme. In Ward Moore's Bring the Jubilee, the protagonist lives in an alternate history in which the Confederacy has won the American Civil War. He travels backward through time and brings about a Union victory at the Battle of Gettysburg.

When a story's assumptions about the nature of time travel lead to the complete replacement of the visited time's future, rather than just the creation of an additional time line, the device of a "time patrol" is often used where guardians move through time to preserve the "correct" history.

A more recent example is Making History by Stephen Fry in which a time machine is used to alter history so that Adolf Hitler was never born. That ironically results in a more competent leader of the Third Reich and results in the country's ascendancy and longevity in the altered timeline.

Cross-time stories

H.G. Wells' "cross-time" or "many universes" variant (see above) was fully developed by Murray Leinster in his 1934 short story "Sidewise in Time", in which sections of the Earth's surface begin changing places with their counterparts in alternate timelines.

Fredric Brown employed this subgenre to satirize the science fiction pulps and their adolescent readers—and fears of foreign invasion—in the classic What Mad Universe (1949). In Clifford D. Simak's Ring Around the Sun (1953), the hero ends up in an alternate earth of thick forests in which humanity never developed but a band of mutants is establishing a colony; the story line appears to frame the author's anxieties regarding McCarthyism and the Cold War.

Quantum theory of many worlds

While many justifications for alternate histories involve a multiverse, the "many world" theory would naturally involve many worlds, in fact a continually exploding array of universes. In quantum theory, new worlds would proliferate with every quantum event, and even if the writer uses human decisions, every decision that could be made differently would result in a different timeline. A writer's fictional multiverse may, in fact, preclude some decisions as humanly impossible, as when, in Night Watch, Terry Pratchett depicts a character informing Vimes that while anything that can happen, has happened, nevertheless there is no history whatsoever in which Vimes has ever murdered his wife. When the writer explicitly maintains that all possible decisions are made in all possible ways, one possible conclusion is that the characters were neither brave, nor clever, nor skilled, but simply lucky enough to happen on the universe in which they did not choose the cowardly route, take the stupid action, fumble the crucial activity, etc.; few writers focus on this idea, although it has been explored in stories such as Larry Niven's story All the Myriad Ways, where the reality of all possible universes leads to an epidemic of suicide and crime because people conclude their choices have no moral import.

In any case, even if it is true that every possible outcome occurs in some world, it can still be argued that traits such as bravery and intelligence might still affect the relative frequency of worlds in which better or worse outcomes occurred (even if the total number of worlds with each type of outcome is infinite, it is still possible to assign a different measure to different infinite sets). The physicist David Deutsch, a strong advocate of the many-worlds interpretation of quantum mechanics, has argued along these lines, saying that "By making good choices, doing the right thing, we thicken the stack of universes in which versions of us live reasonable lives. When you succeed, all the copies of you who made the same decision succeed too. What you do for the better increases the portion of the multiverse where good things happen." This view is perhaps somewhat too abstract to be explored directly in science fiction stories, but a few writers have tried, such as Greg Egan in his short story The Infinite Assassin, where an agent is trying to contain reality-scrambling "whirlpools" that form around users of a certain drug, and the agent is constantly trying to maximize the consistency of behavior among his alternate selves, attempting to compensate for events and thoughts he experiences, he guesses are of low measure relative to those experienced by most of his other selves.

Many writers—perhaps the majority—avoid the discussion entirely. In one novel of this type, H. Beam Piper's Lord Kalvan of Otherwhen, a Pennsylvania State Police officer, who knows how to make gunpowder, is transported from our world to an alternate universe where the recipe for gunpowder is a tightly held secret and saves a country that is about to be conquered by its neighbors. The paratime patrol members are warned against going into the timelines immediately surrounding it, where the country will be overrun, but the book never depicts the slaughter of the innocent thus entailed, remaining solely in the timeline where the country is saved.

The cross-time theme was further developed in the 1960s by Keith Laumer in the first three volumes of his Imperium sequence, which would be completed in Zone Yellow (1990). Piper's politically more sophisticated variant was adopted and adapted by Michael Kurland and Jack Chalker in the 1980s; Chalker's G.O.D. Inc trilogy (1987–89), featuring paratime detectives Sam and Brandy Horowitz, marks the first attempt at merging the paratime thriller with the police procedural. Kurland's Perchance (1988), the first volume of the never-completed "Chronicles of Elsewhen", presents a multiverse of secretive cross-time societies that utilize a variety of means for cross-time travel, ranging from high-tech capsules to mutant powers. Harry Turtledove has launched the Crosstime Traffic series for teenagers featuring a variant of H. Beam Piper's paratime trading empire.

Rival paratime worlds

The concept of a cross-time version of a world war, involving rival paratime empires, was developed in Fritz Leiber's Change War series, starting with the Hugo Award winning The Big Time (1958); followed by Richard C. Meredith's Timeliner trilogy in the 1970s, Michael McCollum's A Greater Infinity (1982) and John Barnes' Timeline Wars trilogy in the 1990s.

Such "paratime" stories may include speculation that the laws of nature can vary from one universe to the next, providing a science fictional explanation—or veneer—for what is normally fantasy. Aaron Allston's Doc Sidhe and Sidhe Devil take place between our world, the "grim world" and an alternate "fair world" where the Sidhe retreated to. Although technology is clearly present in both worlds, and the "fair world" parallels our history, about fifty years out of step, there is functional magic in the fair world. Even with such explanation, the more explicitly the alternate world resembles a normal fantasy world, the more likely the story is to be labelled fantasy, as in Poul Anderson's "House Rule" and "Loser's Night". In both science fiction and fantasy, whether a given parallel universe is an alternate history may not be clear. The writer might allude to a POD only to explain the existence and make no use of the concept, or may present the universe without explanation of its existence.

Major writers explore alternate histories

Isaac Asimov's short story "What If—" (1952) is about a couple who can explore alternate realities by means of a television-like device. This idea can also be found in Asimov's novel The End of Eternity (1955), in which the "Eternals" can change the realities of the world, without people being aware of it. Poul Anderson's Time Patrol stories feature conflicts between forces intent on changing history and the Patrol who work to preserve it. One story, Delenda Est, describes a world in which Carthage triumphed over the Roman Republic. The Big Time, by Fritz Leiber, describes a Change War ranging across all of history.

Keith Laumer's Worlds of the Imperium is one of the earliest alternate history novels; it was published by Fantastic Stories of the Imagination in 1961, in magazine form, and reprinted by Ace Books in 1962 as one half of an Ace Double. Besides our world, Laumer describes a world ruled by an Imperial aristocracy formed by the merger of European empires, in which the American Revolution never happened, and a third world in post-war chaos ruled by the protagonist's doppelganger.

A map of the contiguous United States as depicted in The Man in the High Castle TV series, based on Philip K. Dick's The Man in the High Castle

Philip K. Dick's novel, The Man in the High Castle (1962), is an alternate history in which Nazi Germany and Imperial Japan won World War II. This book contains an example of "alternate-alternate" history, in that one of its characters authored a book depicting a reality in which the Allies won the war, itself divergent from real-world history in several aspects. The several characters live within a divided United States, in which the Empire of Japan takes the Pacific states, governing them as a puppet, Nazi Germany takes the East Coast of the United States and parts of the Midwest, with the remnants of the old United States' government as the Neutral Zone, a buffer state between the two superpowers. The book has inspired an Amazon series of the same name.

Vladimir Nabokov's novel, Ada or Ardor: A Family Chronicle (1969), is a story of incest that takes place within an alternate North America settled in part by Czarist Russia and that borrows from Dick's idea of "alternate-alternate" history (the world of Nabokov's hero is wracked by rumors of a "counter-earth" that apparently is ours). Some critics believe that the references to a counter-earth suggest that the world portrayed in Ada is a delusion in the mind of the hero (another favorite theme of Dick's novels). Strikingly, the characters in Ada seem to acknowledge their own world as the copy or negative version, calling it "Anti-Terra", while its mythical twin is the real "Terra". Like history, science has followed a divergent path on Anti-Terra: it boasts all the same technology as our world, but all based on water instead of electricity; e.g., when a character in Ada makes a long-distance call, all the toilets in the house flush at once to provide hydraulic power.

Guido Morselli described the defeat of Italy (and subsequently France) in World War I in his novel, Past Conditional (1975; Contro-passato prossimo), wherein the static Alpine front line which divided Italy from Austria during that war collapses when the Germans and the Austrians forsake trench warfare and adopt blitzkrieg twenty years in advance.

Kingsley Amis set his novel, The Alteration (1976), in the 20th century, but major events in the Reformation did not take place, and Protestantism is limited to the breakaway Republic of New England. Martin Luther was reconciled to the Roman Catholic Church and later became Pope Germanian I.

In Nick Hancock and Chris England's 1997 book What Didn't Happen Next: An Alternative History of Football it is suggested that, had Gordon Banks been fit to play in the 1970 FIFA World Cup quarter-final, there would have been no Thatcherism and the post-war consensus would have continued indefinitely.

Kim Stanley Robinson's novel, The Years of Rice and Salt (2002), starts at the point of divergence with Timur turning his army away from Europe, and the Black Death has killed 99% of Europe's population, instead of only a third. Robinson explores world history from that point in AD 1405 (807 AH) to about AD 2045 (1467 AH). Rather than following the great man theory of history, focusing on leaders, wars, and major events, Robinson writes more about social history, similar to the Annales School of history theory and Marxist historiography, focusing on the lives of ordinary people living in their time and place.

Philip Roth's novel, The Plot Against America (2004), looks at an America where Franklin D. Roosevelt is defeated in 1940 in his bid for a third term as President of the United States, and Charles Lindbergh is elected, leading to a US that features increasing fascism and anti-Semitism.

Michael Chabon, occasionally an author of speculative fiction, contributed to the genre with his novel The Yiddish Policemen's Union (2007), which explores a world in which the State of Israel was destroyed in its infancy and many of the world's Jews instead live in a small strip of Alaska set aside by the US government for Jewish settlement. The story follows a Jewish detective solving a murder case in the Yiddish-speaking semi-autonomous city state of Sitka. Stylistically, Chabon borrows heavily from the noir and detective fiction genres, while exploring social issues related to Jewish history and culture. Apart from the alternate history of the Jews and Israel, Chabon also plays with other common tropes of alternate history fiction; in the book, Germany actually loses the war even harder than they did in reality, getting hit with a nuclear bomb instead of just simply losing a ground war (subverting the common "what if Germany won WWII?" trope).

Contemporary alternate history in popular literature

The world of 1942, as depicted at the start of S. M. Stirling's The Domination series
 
World War I from Harry Turtledove's Southern Victory ("Timeline 191") series

The late 1980s and the 1990s saw a boom in popular-fiction versions of alternate history, fueled by the emergence of the prolific alternate history author Harry Turtledove, as well as the development of the steampunk genre and two series of anthologies—the What Might Have Been series edited by Gregory Benford and the Alternate ... series edited by Mike Resnick. This period also saw alternate history works by S. M. Stirling, Kim Stanley Robinson, Harry Harrison, Howard Waldrop, Peter Tieryas, and others.

In 1986, a sixteen-part epic comic book series called Captain Confederacy began examining a world where the Confederate States of America won the American Civil War. In the series, the Captain and others heroes are staged government propaganda events featuring the feats of these superheroes.

Since the late 1990s, Harry Turtledove has been the most prolific practitioner of alternate history and has been given the title "Master of Alternate History" by some. His books include those of Timeline 191 (a.k.a. Southern Victory, also known as TL-191), in which, while the Confederate States of America won the American Civil War, the Union and Imperial Germany defeat the Entente Powers in the two "Great War"s of the 1910s and 1940s (with a Nazi-esque Confederate government attempting to exterminate its Black population), and the Worldwar series, in which aliens invaded Earth during World War II. Other stories by Turtledove include A Different Flesh, in which America was not colonized from Asia during the last ice age; In the Presence of Mine Enemies, in which the Nazis won World War II; and Ruled Britannia, in which the Spanish Armada succeeded in conquering England in the Elizabethan era, with William Shakespeare being given the task of writing the play that will motivate the Britons to rise up against their Spanish conquerors. He also co-authored a book with actor Richard Dreyfuss, The Two Georges, in which the United Kingdom retained the American colonies, with George Washington and King George III making peace. He did a two-volume series in which the Japanese not only bombed Pearl Harbor but also invaded and occupied the Hawaiian Islands.

Perhaps the most incessantly explored theme in popular alternate history focuses on worlds in which the Nazis won World War Two. In some versions, the Nazis and/or Axis Powers conquer the entire world; in others, they conquer most of the world but a "Fortress America" exists under siege; while in others, there is a Nazi/Japanese Cold War comparable to the US/Soviet equivalent in 'our' timeline. Fatherland (1992), by Robert Harris, is set in Europe following the Nazi victory. The novel Dominion by C.J. Sansom (2012) is similar in concept but is set in England, with Churchill the leader of an anti-German Resistance and other historic persons in various fictional roles. In the Mecha Samurai Empire series (2016), Peter Tieryas focuses on the Asian-American side of the alternate history, exploring an America ruled by the Japanese Empire while integrating elements of Asian pop culture like mechas and videogames.

Several writers have posited points of departure for such a world but then have injected time splitters from the future or paratime travel, for instance James P. Hogan's The Proteus Operation. Norman Spinrad wrote The Iron Dream in 1972, which is intended to be a science fiction novel written by Adolf Hitler after fleeing from Europe to North America in the 1920s.

In Jo Walton's "Small Change" series, the United Kingdom made peace with Hitler before the involvement of the United States in World War II, and slowly collapses due to severe economic depression. Former House Speaker Newt Gingrich and William R. Forstchen have written a novel, 1945, in which the US defeated Japan but not Germany in World War II, resulting in a Cold War with Germany rather than the Soviet Union. Gingrich and Forstchen neglected to write the promised sequel; instead, they wrote a trilogy about the American Civil War, starting with Gettysburg: A Novel of the Civil War, in which the Confederates win a victory at the Battle of Gettysburg - however, after Lincoln responds by bringing Grant and his forces to the eastern theater, the Army of Northern Virginia is soon trapped and destroyed in Maryland, and the war ends within weeks. Also from that general era, Martin Cruz Smith, in his first novel, posited an independent American Indian nation following the defeat of Custer in The Indians Won (1970).

Beginning with The Probability Broach in 1980, L. Neil Smith wrote several novels that postulated the disintegration of the US Federal Government after Albert Gallatin joins the Whiskey Rebellion in 1794 and eventually leads to the creation of a libertarian utopia.

A recent time traveling splitter variant involves entire communities being shifted elsewhere to become the unwitting creators of new time branches. These communities are transported from the present (or the near-future) to the past or to another time-line via a natural disaster, the action of technologically advanced aliens, or a human experiment gone wrong. S. M. Stirling wrote the Island in the Sea of Time trilogy, in which Nantucket Island and all its modern inhabitants are transported to Bronze Age times to become the world's first superpower. In Eric Flint's 1632 series, a small town in West Virginia is transported to 17th century central Europe and drastically changes the course of the Thirty Years' War, which was then underway. John Birmingham's Axis of Time trilogy deals with the culture shock when a United Nations naval task force from 2021 finds itself back in 1942 helping the Allies against the Empire of Japan and the Germans (and doing almost as much harm as good in spite of its advanced weapons). Similarly, Robert Charles Wilson's Mysterium depicts a failed US government experiment which transports a small American town into an alternative version of the US run by believers in a form of Christianity known as Gnosticism, who are engaged in a bitter war with the "Spanish" in Mexico (the chief scientist at the laboratory where the experiment occurred is described as a Gnostic, and references to Christian Gnosticism appear repeatedly in the book). In Time for Patriots by retired astronomer Thomas Wm. Hamilton (4897 Tomhamilton) a town and military academy on Long Island are transported back to 1770, where they shorten the American Revolution, rewrite the Constitution, prolong Mozart's life, battle Barbary pirates, and have other adventures.

Although not dealing in physical time travel, in his alt-history novel Marx Returns, Jason Barker introduces anachronisms into the life and times of Karl Marx, such as when his wife Jenny sings a verse from the Sex Pistols's song "Anarchy in the U.K.", or in the games of chess she plays with the Marxes' housekeeper Helene Demuth, which on one occasion involves a Caro–Kann Defence. In her review of the novel, Nina Power writes of "Jenny’s 'utopian' desire for an end to time", an attitude which, according to Power, is inspired by her husband's co-authored book The German Ideology. However, in keeping with the novel's anachronisms, the latter was not published until 1932. By contrast, the novel's timeline ends in 1871.

In fantasy genre

The Angevin Empire in 1172, before the point of divergence of Randall Garrett's Lord Darcy series

Many works of straight fantasy and science fantasy take place in historical settings, though with the addition of, for example, magic or mythological beasts. Some present a secret history in which the modern day world no longer believes that these elements ever existed. Many ambiguous alternate/secret histories are set in Renaissance or pre-Renaissance times, and may explicitly include a "retreat" from the world, which would explain the current absence of such phenomena. Other stories make plan a divergence of some kind.

In Poul Anderson's Three Hearts and Three Lions in which the Matter of France is history and the fairy folk are real and powerful. The same author's A Midsummer Tempest, occurs in a world in which the plays of William Shakespeare (called here "the Great Historian"), presented the literal truth in every instance. The novel itself takes place in the era of Oliver Cromwell and Charles I. Here, the English Civil War had a different outcome, and the Industrial Revolution has occurred early.

Randall Garrett's "Lord Darcy" series presents a point of divergence: a monk systemizes magic rather than science, so the use of foxglove to treat heart disease is regarded as superstition. Another point of divergence occurs in 1199, when Richard the Lionheart survives the Siege of Chaluz and returns to England and makes the Angevin Empire so strong that it survives into the 20th century.

Jonathan Strange & Mr Norrell by Susanna Clarke takes place in an England where a separate Kingdom ruled by the Raven King and founded on magic existed in Northumbria for over 300 years. In Patricia Wrede's Regency fantasies, Great Britain has a Royal Society of Wizards.

The Tales of Alvin Maker series by Orson Scott Card (a parallel to the life of Joseph Smith, founder of the Latter Day Saint movement) takes place in an alternate America, beginning in the early 19th century. Prior to that time, a POD occurred: England, under the rule of Oliver Cromwell, had banished "makers", or anyone else demonstrating "knacks" (an ability to perform seemingly supernatural feats) to the North American continent. Thus the early American colonists embraced as perfectly ordinary these gifts, and counted on them as a part of their daily lives. The political division of the continent is considerably altered, with two large English colonies bookending a smaller "American" nation, one aligned with England, and the other governed by exiled Cavaliers. Actual historical figures are seen in a much different light: Ben Franklin is revered as the continent's finest "maker", George Washington was executed after being captured, and "Tom" Jefferson is the first president of "Appalachia", the result of a compromise between the Continentals and the Crown.

On the other hand, when the "Old Ones" (fairies) still manifest themselves in England in Keith Roberts's Pavane, which takes place in a technologically backward world after a Spanish assassination of Elizabeth I allowed the Spanish Armada to conquer England, the possibility that the fairies were real but retreated from modern advances makes the POD possible: the fairies really were present all along, in a secret history.

Again, in the English Renaissance fantasy Armor of Light by Melissa Scott and Lisa A. Barnett, the magic used in the book, by Dr. John Dee and others, actually was practiced in the Renaissance; positing a secret history of effective magic makes this an alternate history with a point of departure. Sir Philip Sidney survives the Battle of Zutphen in 1586, and shortly thereafter saving the life of Christopher Marlowe.

When the magical version of our world's history is set in contemporary times, the distinction becomes clear between alternate history on the one hand and contemporary fantasy, using in effect a form of secret history (as when Josepha Sherman's Son of Darkness has an elf living in New York City, in disguise) on the other. In works such as Robert A. Heinlein's Magic, Incorporated where a construction company can use magic to rig up stands at a sporting event and Poul Anderson's Operation Chaos and its sequel Operation Luna, where djinns are serious weapons of war—with atomic bombs—the use of magic throughout the United States and other modern countries makes it clear that this is not secret history—although references in Operation Chaos to degaussing the effects of cold iron make it possible that it is the result of a POD. The sequel clarifies this as the result of a collaboration of Einstein and Planck in 1901, resulting in the theory of "rhea tics". Henry Moseley applies this theory to "degauss the effects of cold iron and release the goetic forces." This results in the suppression of ferromagnetism and the re-emergence of magic and magical creatures.

Alternate history shades off into other fantasy subgenres when the use of actual, though altered, history and geography decreases, although a culture may still be clearly the original source; Barry Hughart's Bridge of Birds and its sequels take place in a fantasy world, albeit one clearly based on China, and with allusions to actual Chinese history, such as the Empress Wu. Richard Garfinkle's Celestial Matters incorporates ancient Chinese physics and Greek Aristotelian physics, using them as if factual.

Alternate history has long been a staple of Japanese speculative fiction with such authors as Futaro Yamada and Ryō Hanmura writing novels set in recognizable historical settings withaddded supernatural or science fiction elements. Ryō Hanmura's 1973 Musubi no Yama Hiroku which recreated 400 years of Japan's history from the perspective of a secret magical family with psychic abilities. The novel has since come to be recognized as a masterpiece of Japanese speculative fiction. Twelve years later, author Hiroshi Aramata wrote the groundbreaking Teito Monogatari which reimagined the history of Tokyo across the 20th century in a world heavily influenced by the supernatural.

The TV show Sliders explores different possible alternate realities by having the protagonist "slide" into different parallel dimensions of the same planet Earth. Another TV show Motherland: Fort Salem explores a female-dominated world in which witchcraft is real. Its world diverged from our timeline when the Salem witch trials are resolved by an agreement between witches and ungifted humans.

Video games

For the same reasons that this genre is explored by role-playing games, alternate history is also an intriguing backdrop for the storylines of many video games. A famous example of an alternate history game is Command & Conquer: Red Alert. Released in 1996, the game presents a point of divergence in 1946 in which Albert Einstein goes back in time to prevent World War II from ever taking place by erasing Adolf Hitler from time after he is released from Landsberg Prison in 1924. Einstein is successful in his mission, but in the process, he allows Joseph Stalin and the Soviet Union to become powerful enough to launch a massive campaign to conquer Europe.

In the Civilization series, the player guides a civilization from prehistory to the present and creates radically altered versions of history on a long time scale. Several scenarios recreate a particular period, which becomes the "point of divergence" in an alternate history shaped by the player's actions. Popular examples in Sid Meier's Civilization IV include Desert War, set in the Mediterranean theatre of World War II and featuring scripted events tied to possible outcomes of battles; Broken Star, set in a hypothetical Russian civil war in 2010; and Rhye's and Fall of Civilization, an 'Earth simulator' designed to mirror a history as closely as possible but incorporating unpredictable elements to provide realistic alternate settings.

In some games such as the Metal Gear and Resident Evil series, events that were originally intended to represent the near future when the games were originally released later ended up becoming alternate histories in later entries in those franchises. For example, Metal Gear 2: Solid Snake (1990), set in 1999, depicted a near future that ended up becoming an alternate history in Metal Gear Solid (1998). Likewise, Resident Evil (1996) and Resident Evil 2 (1998), both set in 1998, depicted near-future events that had later become an alternative history by the time Resident Evil 4 (2005) was released.

In the 2009 steampunk shooter, Damnation is set on an alternate version of planet Earth, in the early 20th century after the American Civil War, which had spanned over several decades, and steam engines replace combustion engines. The game sees the protagonists fighting off a rich industrialist who wants to do away with both the Union and the Confederacy in one swift movement and turn the United States of America into a country called the "American Empire" with a totalitarian dictatorship.

A balkanized 1930s North America from the Crimson Skies franchise

Crimson Skies is one example of an alternate history spawning multiple interpretations in multiple genres. The stories and games in Crimson Skies take place in an alternate 1930s United States in which the nation crumbled into many hostile states following the effects of the Great Depression, the Great War, and Prohibition. With the road and railway system destroyed, commerce took to the skies, which led to the emergence of air pirate gangs who plunder the aerial commerce.

The game Freedom Fighters portrays a situation similar to that of the movie Red Dawn and Red Alert 2 but less comically than the latter. The point of divergence is during World War II in which the Soviet Union develops an atomic bomb first and uses it on Berlin. With the balance of power and influence tipped in Russia's favor, history diverges. Brief summaries at the beginning of the game inform the player of the Communist bloc's complete takeover of Europe by 1953, a different ending to the Cuban Missile Crisis, and the spread of Soviet influence into South America and Mexico.

Similarly, the 2007 video game World in Conflict is set in 1989, with the Soviet Union on the verge of collapse. The point of divergence is several months before the opening of the game, when Warsaw Pact forces staged a desperate invasion of Western Europe. As the game begins, a Soviet invasion force lands in Seattle and takes advantage of the fact that most of the US military is in Europe.

The game Battlestations: Pacific, released in 2008, offered in alternate history campaign for the Imperial Japanese Navy in which Japan destroys all three carriers in the Battle of Midway, which is followed by a successful invasion of the island. That causes the United States to lack any sort of aerial power to fight the Japanese and to be continuously forced onto the defense.

Turning Point: Fall of Liberty, released in February 2008, is an alternate history first-person shooter in which Winston Churchill died in 1931 from being struck by a taxi cab. Therefore, Great Britain lacks the charismatic leader needed to keep the country together and allows it to be successfully conquered by Nazi Germany during Operation Sea Lion in 1940. Germany later conquers the rest of Europe, as well as North Africa and the Middle East, and produces a massive number of Wunderwaffe. The Axis powers launch a surprise invasion of the isolationist United States in the Eastern Seaboard in 1953, which forces the country to surrender and submit to a puppet government.

Promotional booth for Fallout: New Vegas from PAX 2010

Another alternate history game involving Nazis is War Front: Turning Point in which Hitler died during the early days of World War II and so a much more effective leadership rose to power. Under the command of a new Führer (who is referred to as "Chancellor", with his real name never being revealed), Operation Sealion succeeds, and the Nazis successfully conquer Britain and spark a cold war between them and the Allied Powers.

The Fallout series of computer role-playing games is set in a divergent US, whose history after World War II diverges from the real world to follow a retro-futuristic timeline. For example, fusion power was invented quite soon after the end of the war, but the transistor was never developed. The result was a future that has a 1950s "World of Tomorrow" feel to it, with extremely high technology like artificial intelligence implemented with thermionic valves and other technologies that are now considered obsolete.

Many game series by the Swedish developer Paradox Interactive start at a concise point in history and allow the player to immerse in the role of a contemporary leader and alter the course of in-game history. The most prominent game with that setting is Crusader Kings II.

S.T.A.L.K.E.R. games have an alternate history at the Chernobyl Exclusion Zone in which a special area called "The Zone" is formed.

Wolfenstein: The New Order is set in an alternate 1960 in which the Nazis won World War II and do so also by acquiring high technology. The sequel Wolfenstein II: The New Colossus continues that but is set in the conquered United States of America.

Online

Fans of alternate history have made use of the internet from a very early point to showcase their own works and provide useful tools for those fans searching for anything alternate history, first in mailing lists and usenet groups, later in web databases and forums. The "Usenet Alternate History List" was first posted on April 11, 1991, to the Usenet newsgroup rec.arts.sf-lovers. In May 1995, the dedicated newsgroup soc.history.what-if was created for showcasing and discussing alternate histories. Its prominence declined with the general migration from unmoderated usenet to moderated web forums, most prominently AlternateHistory.com, the self-described "largest gathering of alternate history fans on the internet" with over 10,000 active members.

In addition to these discussion forums, in 1997 Uchronia: The Alternate History List was created as an online repository, now containing over 2,900 alternate history novels, stories, essays, and other printed materials in several different languages. Uchronia was selected as the Sci Fi Channel's "Sci Fi Site of the Week" twice.

 

Cargo cult

From Wikipedia, the free encyclopedia

Ceremonial cross of John Frum cargo cult, Tanna island, New Hebrides (now Vanuatu), 1967
 
A cargo cult is a indigenist millenarian belief system in which adherents perform rituals which they believe will cause a more technologically advanced society to deliver goods. These cults were first described in Melanesia in the wake of contact with allied military forces during the Second World War.

Isolated and pre-industrial island cultures that were lacking technology found soldiers and supplies arriving in large numbers, often by airdrop. The soldiers would trade with the islanders. After the war, the soldiers departed. Cargo cults arose, attempting to imitate the behaviors of the soldiers, thinking that this would cause the soldiers and their cargo to return. Some cult behaviors involved mimicking the day-to-day activities and dress styles of soldiers, such as performing parade ground drills with wooden or salvaged rifles.

Causes, beliefs, and practices  

Cargo cults are marked by a number of common characteristics, including a "myth-dream" that is a synthesis of indigenous and foreign elements, the expectation of help from the ancestors, charismatic leaders, and lastly, belief in the appearance of an abundance of goods. The indigenous societies of Melanesia were typically characterized by a "big man" political system in which individuals gained prestige through gift exchanges. The more wealth a man could distribute, the more people who were in his debt, and the greater his renown. Those who were unable to reciprocate were identified as "rubbish men." Faced, through colonialism, with foreigners with a seemingly unending supply of goods for exchange, indigenous Melanesians experienced "value dominance.” That is, they were dominated by others in terms of their own (not the foreign) value system, and exchange with foreigners left them feeling like rubbish men.

Since the modern manufacturing process is unknown to them, members, leaders, and prophets of the cults maintain that the manufactured goods of the non-native culture have been created by spiritual means, such as through their deities and ancestors. These goods are intended for the local indigenous people, but the foreigners have unfairly gained control of these objects through malice or mistake. Thus, a characteristic feature of cargo cults is the belief that spiritual agents will, at some future time, give much valuable cargo and desirable manufactured products to the cult members.

Symbols associated with Christianity and modern Western society tend to be incorporated into their rituals: For example, the use of cross-shaped grave markers. Notable examples of cargo cult activity include the setting up of mock airstrips, airports, airplanes, offices, and dining rooms, as well as the fetishization and attempted construction of Western goods, such as radios made of coconuts and straw. Believers may stage "drills" and "marches" with sticks for rifles and use military-style insignia and national insignia painted on their bodies to make them look like soldiers, thereby treating the activities of Western military personnel as rituals to be performed for the purpose of attracting the cargo.

Examples

First occurrences

Discussions of cargo cults usually begin with a series of movements that occurred in the late nineteenth century and early twentieth century. The earliest recorded cargo cult was the Tikka Movement that began in Fiji in 1885 at the height of the colonial era's plantation-style economy. The movement began with a promised return to a golden age of ancestral potency. Minor alterations to priestly practices were undertaken to update them and attempt to recover some kind of ancestral efficacy. Colonial authorities saw the leader of the movement, Tuka, as a troublemaker, and he was exiled, although their attempts to stop him returning proved fruitless.

Cargo cults occurred periodically in many parts of the island of New Guinea, including the Taro Cult in northern Papua New Guinea and the Vailala Madness that arose from 1919 to 1922. The last was documented by Francis Edgar Williams, one of the first anthropologists to conduct fieldwork in Papua New Guinea. Less dramatic cargo cults have appeared in western New Guinea as well, including the Asmat and Dani areas.

Pacific cults of World War II

The most widely known period of cargo cult activity occurred among the Melanesian islanders in the years during and after World War II. A small population of indigenous peoples observed, often directly in front of their dwellings, the largest war ever fought by technologically advanced nations. The Japanese arrived first with a great deal of supplies. Later the Allied forces followed.

The vast amounts of military equipment and supplies that both sides airdropped (or airlifted to airstrips) to troops on these islands meant drastic changes to the lifestyle of the islanders, many of whom had never seen outsiders before. Manufactured clothing, medicine, canned food, tents, weapons and other goods arrived in vast quantities for the soldiers, who often shared some of it with the islanders who were their guides and hosts. This was true of the Japanese Army as well, at least initially before relations deteriorated in most regions.

The John Frum cult, one of the most widely reported and longest-lived, formed on the island of Tanna, Vanuatu. This movement started before the war, and became a cargo cult afterwards. Cult members worshiped certain unspecified Americans having the name "John Frum" or "Tom Navy" who they claimed had brought cargo to their island during World War II and whom they identified as being the spiritual entity who would provide cargo to them in the future.

Postwar developments

With the end of the war, the military abandoned the airbases and stopped dropping cargo. In response, charismatic individuals developed cults among remote Melanesian populations that promised to bestow on their followers deliveries of food, arms, Jeeps, etc. The cult leaders explained that the cargo would be gifts from their own ancestors, or other sources, as had occurred with the outsider armies. In attempts to get cargo to fall by parachute or land in planes or ships again, islanders imitated the same practices they had seen the military personnel use. Cult behaviors usually involved mimicking the day-to-day activities and dress styles of US soldiers, such as performing parade ground drills with wooden or salvaged rifles. The islanders carved headphones from wood and wore them while sitting in fabricated control towers. They waved the landing signals while standing on the runways. They lit signal fires and torches to light up runways and lighthouses.

In a form of sympathetic magic, many built life-size replicas of airplanes out of straw and cut new military-style landing strips out of the jungle, hoping to attract more airplanes. The cult members thought that the foreigners had some special connection to the deities and ancestors of the natives, who were the only beings powerful enough to produce such riches.

Cargo cults were typically created by individual leaders, or big men in the Melanesian culture, and it is not at all clear if these leaders were sincere, or were simply running scams on gullible populations. The leaders typically held cult rituals well away from established towns and colonial authorities, thus making reliable information about these practices very difficult to acquire.

Current status

Some cargo cults are still active. These include:

Theoretical explanations

Anthropologist Anthony F. C. Wallace conceptualized the "Tuka movement" as a revitalization movement. Peter Worsley's analysis of cargo cults placed the emphasis on the economic and political causes of these popular movements. He viewed them as "proto-national" movements by indigenous peoples seeking to resist colonial interventions. He observed a general trend away from millenarianism towards secular political organization through political parties and cooperatives. Theodore Schwartz was the first to emphasize that both Melanesians and Europeans place great value on the demonstration of wealth. "The two cultures met on the common ground of materialistic competitive striving for prestige through entrepreneurial achievement of wealth." Melanesians felt "relative deprivation" in their standard of living, and thus came to focus on cargo as an essential expression of their personhood and agency.

Peter Lawrence was able to add greater historical depth to the study of cargo cults, and observed the striking continuity in the indigenous value systems from pre-cult times to the time of his study. Kenelm Burridge, in contrast, placed more emphasis on cultural change, and on the use of memories of myths to comprehend new realities, including the "secret" of European material possessions. His emphasis on cultural change follows from Worsley's argument on the effects of capitalism; Burridge points out these movements were more common in coastal areas which faced greater intrusions from European colonizers.

Cargo cults often develop during a combination of crises. Under conditions of social stress, such a movement may form under the leadership of a charismatic figure. This leader may have a "vision" (or "myth-dream") of the future, often linked to an ancestral efficacy ("mana") thought to be recoverable by a return to traditional morality. This leader may characterize the present state as a dismantling of the old social order, meaning that social hierarchy and ego boundaries have been broken down.

Contact with colonizing groups brought about a considerable transformation in the way indigenous peoples of Melanesia have thought about other societies. Early theories of cargo cults began from the assumption that practitioners simply failed to understand technology, colonization, or capitalist reform; in this model, cargo cults are a misunderstanding of the systems involved in resource distribution, and an attempt to acquire such goods in the wake of interrupted trade. However, many of these practitioners actually focus on the importance of sustaining and creating new social relationships, with material relations being secondary.

Since the late twentieth century, alternative theories have arisen. For example, some scholars, such as Kaplan and Lindstrom, focus on Europeans' characterization of these movements as a fascination with manufactured goods and what such a focus says about consumerism. Others point to the need to see each movement as reflecting a particularized historical context, even eschewing the term "cargo cult" for them unless there is an attempt to elicit an exchange relationship from Europeans.

The term was first used in print in 1945 by Norris Mervyn Bird, repeating a derogatory description used by planters and businessmen in the Australian Territory of Papua. The term was later adopted by anthropologists, and applied retroactively to movements in a much earlier era. In 1964, Peter Lawrence described the term as follows: "Cargo ritual was any religious activity designed to produce goods in this way and assumed to have been taught [to] the leader [of the cargo cult] by the deity"

In recent decades, anthropology has distanced itself from the term “cargo cult,” which is now seen as having been reductively applied to a lot of complicated and disparate social and religious movements that arose from the stress and trauma of colonialism, and sought to attain much more varied and amorphous goals—things like self-determination—than material cargo.

Cargoism: The discourse on cargo cults

More recent work has debated the suitability of the term cargo cult arguing that it does not refer to an identifiable empirical reality, and that the emphasis on "cargo" says more about Western ideological bias than it does about the movements concerned. Nancy McDowell argues that the focus on cargo cult isolates the phenomenon from the wider social and cultural field (such as politics and economics) that gives it meaning. She states that people experience change as dramatic and complete, rather than as gradual and evolutionary. This sense of a dramatic break is expressed through cargo cult ideology.

Lamont Lindstrom takes this analysis one step further through his examination of "cargoism", the discourse of the West about cargo cults. His analysis is concerned with Western fascination with the phenomenon in both academic and popular writing. In his opinion, the name "cargo cult" is deeply problematic because of its pejorative connotation of backwardness, since it imputes a goal (cargo) obtained through the wrong means (cult); the actual goal is not so much obtaining material goods as creating and renewing social relationships under threat. Martha Kaplan thus argues in favor of erasing the term altogether.

Other uses

Russian political analyst Yekaterina Shulman coined the term "reverse cargo-cult" to describe the Russian point of view on the hypocrisy of institutions in Western societies and their skill at hiding their hypocrisy. According to Shulman, "Cargo-cult is a belief that mock airplanes made of manure and straw-bale may summon the real airplanes who bring canned beef. Reverse cargo-cult is used by the political elites in countries lagging behind who proclaim that, in the developed world, airplanes are also made of manure and straw-bale, and there is also a shortage of canned beef."

Operator (computer programming)

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Operator_(computer_programmin...