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Friday, November 18, 2022

Programming language

From Wikipedia, the free encyclopedia
 
The source code for a simple computer program written in the C programming language. The gray lines are comments that help explain the program to humans in a natural language. When compiled and run, it will give the output "Hello, world!".

A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language.

The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common.

Programming language theory is a subfield of computer science that deals with the design, implementation, analysis, characterization, and classification of programming languages.

Definitions

There are many considerations when defining what constitutes a programming language.

Computer languages vs programming languages

The term computer language is sometimes used interchangeably with programming language. However, the usage of both terms varies among authors, including the exact scope of each. One usage describes programming languages as a subset of computer languages. Similarly, languages used in computing that have a different goal than expressing computer programs are generically designated computer languages. For instance, markup languages are sometimes referred to as computer languages to emphasize that they are not meant to be used for programming. One way of classifying computer languages is by the computations they are capable of expressing, as described by the theory of computation. The majority of practical programming languages are Turing complete, and all Turing complete languages can implement the same set of algorithms. ANSI/ISO SQL-92 and Charity are examples of languages that are not Turing complete, yet are often called programming languages. However, some authors restrict the term "programming language" to Turing complete languages.

Another usage regards programming languages as theoretical constructs for programming abstract machines and computer languages as the subset thereof that runs on physical computers, which have finite hardware resources. John C. Reynolds emphasizes that formal specification languages are just as much programming languages as are the languages intended for execution. He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.

Domain and target

In most practical contexts, a programming language involves a computer; consequently, programming languages are usually defined and studied this way. Programming languages differ from natural languages in that natural languages are only used for interaction between people, while programming languages also allow humans to communicate instructions to machines.

The domain of the language is also worth consideration. Markup languages like XML, HTML, or troff, which define structured data, are not usually considered programming languages. Programming languages may, however, share the syntax with markup languages if computational semantics is defined. XSLT, for example, is a Turing complete language entirely using XML syntax. Moreover, LaTeX, which is mostly used for structuring documents, also contains a Turing complete subset.

Abstractions

Programming languages usually contain abstractions for defining and manipulating data structures or controlling the flow of execution. The practical necessity that a programming language support adequate abstractions is expressed by the abstraction principle. This principle is sometimes formulated as a recommendation to the programmer to make proper use of such abstractions.

History

Early developments

Very early computers, such as Colossus, were programmed without the help of a stored program, by modifying their circuitry or setting banks of physical controls.

Slightly later, programs could be written in machine language, where the programmer writes each instruction in a numeric form the hardware can execute directly. For example, the instruction to add the value in two memory locations might consist of 3 numbers: an "opcode" that selects the "add" operation, and two memory locations. The programs, in decimal or binary form, were read in from punched cards, paper tape, magnetic tape or toggled in on switches on the front panel of the computer. Machine languages were later termed first-generation programming languages (1GL).

The next step was the development of the so-called second-generation programming languages (2GL) or assembly languages, which were still closely tied to the instruction set architecture of the specific computer. These served to make the program much more human-readable and relieved the programmer of tedious and error-prone address calculations.

The first high-level programming languages, or third-generation programming languages (3GL), were written in the 1950s. An early high-level programming language to be designed for a computer was Plankalkül, developed for the German Z3 by Konrad Zuse between 1943 and 1945. However, it was not implemented until 1998 and 2000.

John Mauchly's Short Code, proposed in 1949, was one of the first high-level languages ever developed for an electronic computer. Unlike machine code, Short Code statements represented mathematical expressions in an understandable form. However, the program had to be translated into machine code every time it ran, making the process much slower than running the equivalent machine code.

At the University of Manchester, Alick Glennie developed Autocode in the early 1950s. As a programming language, it used a compiler to automatically convert the language into machine code. The first code and compiler was developed in 1952 for the Mark 1 computer at the University of Manchester and is considered to be the first compiled high-level programming language.

The second auto code was developed for the Mark 1 by R. A. Brooker in 1954 and was called the "Mark 1 Autocode". Brooker also developed an auto code for the Ferranti Mercury in the 1950s in conjunction with the University of Manchester. The version for the EDSAC 2 was devised by D. F. Hartley of University of Cambridge Mathematical Laboratory in 1961. Known as EDSAC 2 Autocode, it was a straight development from Mercury Autocode adapted for local circumstances and was noted for its object code optimization and source-language diagnostics which were advanced for the time. A contemporary but separate thread of development, Atlas Autocode was developed for the University of Manchester Atlas 1 machine.

In 1954, FORTRAN was invented at IBM by John Backus. It was the first widely used high-level general-purpose programming language to have a functional implementation, as opposed to just a design on paper. It is still a popular language for high-performance computing and is used for programs that benchmark and rank the world's fastest supercomputers.

Another early programming language was devised by Grace Hopper in the US, called FLOW-MATIC. It was developed for the UNIVAC I at Remington Rand during the period from 1955 until 1959. Hopper found that business data processing customers were uncomfortable with mathematical notation, and in early 1955, she and her team wrote a specification for an English programming language and implemented a prototype. The FLOW-MATIC compiler became publicly available in early 1958 and was substantially complete in 1959. FLOW-MATIC was a major influence in the design of COBOL, since only it and its direct descendant AIMACO were in actual use at the time.

Refinement

The increased use of high-level languages introduced a requirement for low-level programming languages or system programming languages. These languages, to varying degrees, provide facilities between assembly languages and high-level languages. They can be used to perform tasks that require direct access to hardware facilities but still provide higher-level control structures and error-checking.

The period from the 1960s to the late 1970s brought the development of the major language paradigms now in use:

Each of these languages spawned descendants, and most modern programming languages count at least one of them in their ancestry.

The 1960s and 1970s also saw considerable debate over the merits of structured programming, and whether programming languages should be designed to support it. Edsger Dijkstra, in a famous 1968 letter published in the Communications of the ACM, argued that Goto statements should be eliminated from all "higher level" programming languages.

Consolidation and growth

A small selection of programming language textbooks

The 1980s were years of relative consolidation. C++ combined object-oriented and systems programming. The United States government standardized Ada, a systems programming language derived from Pascal and intended for use by defense contractors. In Japan and elsewhere, vast sums were spent investigating the so-called "fifth-generation" languages that incorporated logic programming constructs. The functional languages community moved to standardize ML and Lisp. Rather than inventing new paradigms, all of these movements elaborated upon the ideas invented in the previous decades.

One important trend in language design for programming large-scale systems during the 1980s was an increased focus on the use of modules or large-scale organizational units of code. Modula-2, Ada, and ML all developed notable module systems in the 1980s, which were often wedded to generic programming constructs.

The rapid growth of the Internet in the mid-1990s created opportunities for new languages. Perl, originally a Unix scripting tool first released in 1987, became common in dynamic websites. Java came to be used for server-side programming, and bytecode virtual machines became popular again in commercial settings with their promise of "Write once, run anywhere" (UCSD Pascal had been popular for a time in the early 1980s). These developments were not fundamentally novel; rather, they were refinements of many existing languages and paradigms (although their syntax was often based on the C family of programming languages).

Programming language evolution continues, in both industry and research. Current directions include security and reliability verification, new kinds of modularity (mixins, delegates, aspects), and database integration such as Microsoft's LINQ.

Fourth-generation programming languages (4GL) are computer programming languages that aim to provide a higher level of abstraction of the internal computer hardware details than 3GLs. Fifth-generation programming languages (5GL) are programming languages based on solving problems using constraints given to the program, rather than using an algorithm written by a programmer.

Elements

All programming languages have some primitive building blocks for the description of data and the processes or transformations applied to them (like the addition of two numbers or the selection of an item from a collection). These primitives are defined by syntactic and semantic rules which describe their structure and meaning respectively.

Syntax

Parse tree of Python code with inset tokenization
 
Syntax highlighting is often used to aid programmers in recognizing elements of source code. The language above is Python.

A programming language's surface form is known as its syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, some programming languages are more graphical in nature, using visual relationships between symbols to specify a program.

The syntax of a language describes the possible combinations of symbols that form a syntactically correct program. The meaning given to a combination of symbols is handled by semantics (either formal or hard-coded in a reference implementation). Since most languages are textual, this article discusses textual syntax.

The programming language syntax is usually defined using a combination of regular expressions (for lexical structure) and Backus–Naur form (for grammatical structure). Below is a simple grammar, based on Lisp:

expression ::= atom | list
atom       ::= number | symbol
number     ::= [+-]?['0'-'9']+
symbol     ::= ['A'-'Z''a'-'z'].*
list       ::= '(' expression* ')'

This grammar specifies the following:

  • an expression is either an atom or a list;
  • an atom is either a number or a symbol;
  • a number is an unbroken sequence of one or more decimal digits, optionally preceded by a plus or minus sign;
  • a symbol is a letter followed by zero or more of any characters (excluding whitespace); and
  • a list is a matched pair of parentheses, with zero or more expressions inside it.

The following are examples of well-formed token sequences in this grammar: 12345, () and (a b c232 (1)).

Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules; and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit undefined behavior. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it.

Using natural language as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false:

The following C language fragment is syntactically correct, but performs operations that are not semantically defined (the operation *p >> 4 has no meaning for a value having a complex type and p->im is not defined because the value of p is the null pointer):

complex *p = NULL;
complex abs_p = sqrt(*p >> 4 + p->im);

If the type declaration on the first line were omitted, the program would trigger an error on the undefined variable p during compilation. However, the program would still be syntactically correct since type declarations provide only semantic information.

The grammar needed to specify a programming language can be classified by its position in the Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars. Some languages, including Perl and Lisp, contain constructs that allow execution during the parsing phase. Languages that have constructs that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable problem, and generally blur the distinction between parsing and execution. In contrast to Lisp's macro system and Perl's BEGIN blocks, which may contain general computations, C macros are merely string replacements and do not require code execution.

Semantics

The term semantics refers to the meaning of languages, as opposed to their form (syntax).

Static semantics

Static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms. For compiled languages, static semantics essentially include those semantic rules that can be checked at compile time. Examples include checking that every identifier is declared before it is used (in languages that require such declarations) or that the labels on the arms of a case statement are distinct. Many important restrictions of this type, like checking that identifiers are used in the appropriate context (e.g. not adding an integer to a function name), or that subroutine calls have the appropriate number and type of arguments, can be enforced by defining them as rules in a logic called a type system. Other forms of static analyses like data flow analysis may also be part of static semantics. Newer programming languages like Java and C# have definite assignment analysis, a form of data flow analysis, as part of their static semantics.

Dynamic semantics

Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the strategy by which expressions are evaluated to values, or the manner in which control structures conditionally execute statements. The dynamic semantics (also known as execution semantics) of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research went into formal semantics of programming languages, which allows execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia.

Type system

A type system defines how a programming language classifies values and expressions into types, how it can manipulate those types and how they interact. The goal of a type system is to verify and usually enforce a certain level of correctness in programs written in that language by detecting certain incorrect operations. Any decidable type system involves a trade-off: while it rejects many incorrect programs, it can also prohibit some correct, albeit unusual programs. In order to bypass this downside, a number of languages have type loopholes, usually unchecked casts that may be used by the programmer to explicitly allow a normally disallowed operation between different types. In most typed languages, the type system is used only to type check programs, but a number of languages, usually functional ones, infer types, relieving the programmer from the need to write type annotations. The formal design and study of type systems is known as type theory.

Typed versus untyped languages

A language is typed if the specification of every operation defines types of data to which the operation is applicable. For example, the data represented by "this text between the quotes" is a string, and in many programming languages dividing a number by a string has no meaning and will not be executed. The invalid operation may be detected when the program is compiled ("static" type checking) and will be rejected by the compiler with a compilation error message, or it may be detected while the program is running ("dynamic" type checking), resulting in a run-time exception. Many languages allow a function called an exception handler to handle this exception and, for example, always return "-1" as the result.

A special case of typed languages are the single-typed languages. These are often scripting or markup languages, such as REXX or SGML, and have only one data type–—most commonly character strings which are used for both symbolic and numeric data.

In contrast, an untyped language, such as most assembly languages, allows any operation to be performed on any data, generally sequences of bits of various lengths. High-level untyped languages include BCPL, Tcl, and some varieties of Forth.

In practice, while few languages are considered typed from the type theory (verifying or rejecting all operations), most modern languages offer a degree of typing. Many production languages provide means to bypass or subvert the type system, trading type safety for finer control over the program's execution (see casting).

Static vis-à-vis dynamic typing

In static typing, all expressions have their types determined prior to when the program is executed, typically at compile-time. For example, 1 and (2+2) are integer expressions; they cannot be passed to a function that expects a string or stored in a variable that is defined to hold dates.

Statically typed languages can be either manifestly typed or type-inferred. In the first case, the programmer must explicitly write types at certain textual positions (for example, at variable declarations). In the second case, the compiler infers the types of expressions and declarations based on context. Most mainstream statically typed languages, such as C++, C# and Java, are manifestly typed. Complete type inference has traditionally been associated with less mainstream languages, such as Haskell and ML. However, many manifestly typed languages support partial type inference; for example, C++, Java, and C# all infer types in certain limited cases. Additionally, some programming languages allow for some types to be automatically converted to other types; for example, an int can be used where the program expects a float.

Dynamic typing, also called latent typing, determines the type-safety of operations at run time; in other words, types are associated with run-time values rather than textual expressions. As with type-inferred languages, dynamically typed languages do not require the programmer to write explicit type annotations on expressions. Among other things, this may permit a single variable to refer to values of different types at different points in the program execution. However, type errors cannot be automatically detected until a piece of code is actually executed, potentially making debugging more difficult. Lisp, Smalltalk, Perl, Python, JavaScript, and Ruby are all examples of dynamically typed languages.

Weak and strong typing

Weak typing allows a value of one type to be treated as another, for example treating a string as a number. This can occasionally be useful, but it can also allow some kinds of program faults to go undetected at compile time and even at run time.

Strong typing prevents these program faults. An attempt to perform an operation on the wrong type of value raises an error. Strongly typed languages are often termed type-safe or safe.

An alternative definition for "weakly typed" refers to languages, such as Perl and JavaScript, which permit a large number of implicit type conversions. In JavaScript, for example, the expression 2 * x implicitly converts x to a number, and this conversion succeeds even if x is null, undefined, an Array, or a string of letters. Such implicit conversions are often useful, but they can mask programming errors. Strong and static are now generally considered orthogonal concepts, but usage in the literature differs. Some use the term strongly typed to mean strongly, statically typed, or, even more confusingly, to mean simply statically typed. Thus C has been called both strongly typed and weakly, statically typed.

It may seem odd to some professional programmers that C could be "weakly, statically typed". However, notice that the use of the generic pointer, the void* pointer, does allow casting pointers to other pointers without needing to do an explicit cast. This is extremely similar to somehow casting an array of bytes to any kind of datatype in C without using an explicit cast, such as (int) or (char).

Standard library and run-time system

Most programming languages have an associated core library (sometimes known as the "standard library", especially if it is included as part of the published language standard), which is conventionally made available by all implementations of the language. Core libraries typically include definitions for commonly used algorithms, data structures, and mechanisms for input and output.

The line between a language and its core library differs from language to language. In some cases, the language designers may treat the library as a separate entity from the language. However, a language's core library is often treated as part of the language by its users, and some language specifications even require that this library be made available in all implementations. Indeed, some languages are designed so that the meanings of certain syntactic constructs cannot even be described without referring to the core library. For example, in Java, a string literal is defined as an instance of the java.lang.String class; similarly, in Smalltalk, an anonymous function expression (a "block") constructs an instance of the library's BlockContext class. Conversely, Scheme contains multiple coherent subsets that suffice to construct the rest of the language as library macros, and so the language designers do not even bother to say which portions of the language must be implemented as language constructs, and which must be implemented as parts of a library.

Design and implementation

Programming languages share properties with natural languages related to their purpose as vehicles for communication, having a syntactic form separate from its semantics, and showing language families of related languages branching one from another. But as artificial constructs, they also differ in fundamental ways from languages that have evolved through usage. A significant difference is that a programming language can be fully described and studied in its entirety since it has a precise and finite definition. By contrast, natural languages have changing meanings given by their users in different communities. While constructed languages are also artificial languages designed from the ground up with a specific purpose, they lack the precise and complete semantic definition that a programming language has.

Many programming languages have been designed from scratch, altered to meet new needs, and combined with other languages. Many have eventually fallen into disuse. Although there have been attempts to design one "universal" programming language that serves all purposes, all of them have failed to be generally accepted as filling this role. The need for diverse programming languages arises from the diversity of contexts in which languages are used:

  • Programs range from tiny scripts written by individual hobbyists to huge systems written by hundreds of programmers.
  • Programmers range in expertise from novices who need simplicity above all else to experts who may be comfortable with considerable complexity.
  • Programs must balance speed, size, and simplicity on systems ranging from microcontrollers to supercomputers.
  • Programs may be written once and not change for generations, or they may undergo continual modification.
  • Programmers may simply differ in their tastes: they may be accustomed to discussing problems and expressing them in a particular language.

One common trend in the development of programming languages has been to add more ability to solve problems using a higher level of abstraction. The earliest programming languages were tied very closely to the underlying hardware of the computer. As new programming languages have developed, features have been added that let programmers express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer. This lets them write more functionality per time unit.

Natural language programming has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. Edsger W. Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs, and dismissed natural language programming as "foolish". Alan Perlis was similarly dismissive of the idea. Hybrid approaches have been taken in Structured English and SQL.

A language's designers and users must construct a number of artifacts that govern and enable the practice of programming. The most important of these artifacts are the language specification and implementation.

Specification

The specification of a programming language is an artifact that the language users and the implementors can use to agree upon whether a piece of source code is a valid program in that language, and if so what its behavior shall be.

A programming language specification can take several forms, including the following:

Implementation

An implementation of a programming language provides a way to write programs in that language and execute them on one or more configurations of hardware and software. There are, broadly, two approaches to programming language implementation: compilation and interpretation. It is generally possible to implement a language using either technique.

The output of a compiler may be executed by hardware or a program called an interpreter. In some implementations that make use of the interpreter approach, there is no distinct boundary between compiling and interpreting. For instance, some implementations of BASIC compile and then execute the source one line at a time.

Programs that are executed directly on the hardware usually run much faster than those that are interpreted in software.

One technique for improving the performance of interpreted programs is just-in-time compilation. Here the virtual machine, just before execution, translates the blocks of bytecode which are going to be used to machine code, for direct execution on the hardware.

Proprietary languages

Although most of the most commonly used programming languages have fully open specifications and implementations, many programming languages exist only as proprietary programming languages with the implementation available only from a single vendor, which may claim that such a proprietary language is their intellectual property. Proprietary programming languages are commonly domain specific languages or internal scripting languages for a single product; some proprietary languages are used only internally within a vendor, while others are available to external users.

Some programming languages exist on the border between proprietary and open; for example, Oracle Corporation asserts proprietary rights to some aspects of the Java programming language, and Microsoft's C# programming language, which has open implementations of most parts of the system, also has Common Language Runtime (CLR) as a closed environment.

Many proprietary languages are widely used, in spite of their proprietary nature; examples include MATLAB, VBScript, and Wolfram Language. Some languages may make the transition from closed to open; for example, Erlang was originally Ericsson's internal programming language.

Use

Thousands of different programming languages have been created, mainly in the computing field. Individual software projects commonly use five programming languages or more.

Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers "do exactly what they are told to do", and cannot "understand" what code the programmer intended to write. The combination of the language definition, a program, and the program's inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using pseudocode, which interleaves natural language with code written in a programming language.

A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A programmer uses the abstractions present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available (called primitives). Programming is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment.

Programs for a computer might be executed in a batch process without human interaction, or a user might type commands in an interactive session of an interpreter. In this case the "commands" are simply programs, whose execution is chained together. When a language can run its commands through an interpreter (such as a Unix shell or other command-line interface), without compiling, it is called a scripting language.

Measuring language usage

Determining which is the most widely used programming language is difficult since the definition of usage varies by context. One language may occupy the greater number of programmer hours, a different one has more lines of code, and a third may consume the most CPU time. Some languages are very popular for particular kinds of applications. For example, COBOL is still strong in the corporate data center, often on large mainframes; Fortran in scientific and engineering applications; Ada in aerospace, transportation, military, real-time, and embedded applications; and C in embedded applications and operating systems. Other languages are regularly used to write many different kinds of applications.

Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed:

  • counting the number of job advertisements that mention the language
  • the number of books sold that teach or describe the language
  • estimates of the number of existing lines of code written in the language – which may underestimate languages not often found in public searches
  • counts of language references (i.e., to the name of the language) found using a web search engine.

Combining and averaging information from various internet sites, stackify.com reported the ten most popular programming languages (in descending order by overall popularity): Java, C, C++, Python, C#, JavaScript, VB .NET, R, PHP, and MATLAB.

Dialects, flavors and implementations

A dialect of a programming language or a data exchange language is a (relatively small) variation or extension of the language that does not change its intrinsic nature. With languages such as Scheme and Forth, standards may be considered insufficient, inadequate, or illegitimate by implementors, so often they will deviate from the standard, making a new dialect. In other cases, a dialect is created for use in a domain-specific language, often a subset. In the Lisp world, most languages that use basic S-expression syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly, as do, say, Racket and Clojure. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The BASIC programming language has many dialects.

Taxonomies

There is no overarching classification scheme for programming languages. A given programming language does not usually have a single ancestor language. Languages commonly arise by combining the elements of several predecessor languages with new ideas in circulation at the time. Ideas that originate in one language will diffuse throughout a family of related languages, and then leap suddenly across familial gaps to appear in an entirely different family.

The task is further complicated by the fact that languages can be classified along multiple axes. For example, Java is both an object-oriented language (because it encourages object-oriented organization) and a concurrent language (because it contains built-in constructs for running multiple threads in parallel). Python is an object-oriented scripting language.

In broad strokes, programming languages are classified by programming paradigm and intended domain of use, with general-purpose programming languages distinguished from domain-specific programming languages. Traditionally, programming languages have been regarded as describing computation in terms of imperative sentences, i.e. issuing commands. These are generally called imperative programming languages. A great deal of research in programming languages has been aimed at blurring the distinction between a program as a set of instructions and a program as an assertion about the desired answer, which is the main feature of declarative programming. More refined paradigms include procedural programming, object-oriented programming, functional programming, and logic programming; some languages are hybrids of paradigms or multi-paradigmatic. An assembly language is not so much a paradigm as a direct model of an underlying machine architecture. By purpose, programming languages might be considered general purpose, system programming languages, scripting languages, domain-specific languages, or concurrent/distributed languages (or a combination of these). Some general purpose languages were designed largely with educational goals.

A programming language may also be classified by factors unrelated to the programming paradigm. For instance, most programming languages use English language keywords, while a minority do not. Other languages may be classified as being deliberately esoteric or not.

Markup language

From Wikipedia, the free encyclopedia
 
A screenshot of an XML file.
 
Example of RecipeBook, a simple markup language based on XML for creating recipes. The markup can be converted programmatically for display into, for example, HTML, PDF or Rich Text Format.

Markup language refers to a text-encoding system consisting of a set of symbols inserted in a text document to control its structure, formatting, or the relationship between its parts. Markup is often used to control the display of the document or to enrich its content to facilitating automated processing. A markup language is a set of rules governing what markup information may be included in a document and how it is combined with the content of the document in a way to facilitate use by humans and computer programs. The idea and terminology evolved from the "marking up" of paper manuscripts (i.e., the revision instructions by editors), which is traditionally written with a red pen or blue pencil on authors' manuscripts.

Older markup languages, which typically focus on typography and presentation, include troff, TeX, and LaTeX. Scribe and most modern markup languages, for example XML, identify document components (for example headings, paragraphs, and tables), with the expectation that technology such as stylesheets will be used to apply formatting or other processing.

Some markup languages, such as the widely used HTML, have pre-defined presentation semantics, meaning that their specification prescribes some aspects of how to present the structured data on particular media. HTML, like DocBook, Open eBook, JATS, and many others is based on the markup meta-languages SGML and XML. That is, SGML and XML allow designers to specify particular schemas, which determine which elements, attributes, and other features are permitted, and where.

One extremely important characteristic of most markup languages is that they allow intermingling markup with document content such as text and pictures. For example, if a few words in a sentence need to be emphasized, or identified as a proper name, defined term, or another special item, the markup may be inserted between the characters of the sentence. This is quite different structurally from traditional databases, where it is by definition impossible to have data that is within a record but not within any field. Furthermore, markup for human-readable texts must maintain order: it would not suffice to make each paragraph of a book into a "paragraph" record, where those records do not maintain order.

Etymology

The noun markup is derived from the traditional publishing practice called "marking up" a manuscript, which involves adding handwritten annotations in the form of conventional symbolic printer's instructions — in the margins and the text of a paper or a printed manuscript.

For centuries, this task was done primarily by skilled typographers known as "markup men" or "d markers" who marked up text to indicate what typeface, style, and size should be applied to each part, and then passed the manuscript to others for typesetting by hand or machine.

The markup was also commonly applied by editors, proofreaders, publishers, and graphic designers, and indeed by document authors, all of whom might also mark other things, such as corrections, changes, etc.

Types of markup language

There are three main general categories of electronic markup, articulated in Coombs, Renear, and DeRose (1987), and Bray (2003).

Presentational markup

The kind of markup used by traditional word-processing systems: binary codes embedded within document text that produce the WYSIWYG ("what you see is what you get") effect. Such markup is usually hidden from human users, even authors and editors. Properly speaking, such systems use procedural and/or descriptive markup underneath but convert it to "present" to the user as geometric arrangements of type.

Procedural markup

Markup is embedded in text which provides instructions for programs to process the text. Well-known examples include troff, TeX, and Markdown. It is assumed that software processes the text sequentially from beginning to end, following the instructions as encountered. Such text is often edited with the markup visible and directly manipulated by the author. Popular procedural markup systems usually include programming constructs, especially macros, allowing complex sets of instructions to be invoked by a simple name (and perhaps a few parameters). This is much faster, less error-prone, and more maintenance-friendly than re-stating the same or similar instructions in many places.

Descriptive markup

Markup is specifically used to label parts of the document for what they are, rather than how they should be processed. Well-known systems that provide many such labels include LaTeX, HTML, and XML. The objective is to decouple the structure of the document from any particular treatment or rendition of it. Such markup is often described as "semantic". An example of a descriptive markup would be HTML's <cite> tag, which is used to label a citation. Descriptive markup — sometimes called logical markup or conceptual markup — encourages authors to write in a way that describes the material conceptually, rather than visually.

There is a considerable blurring of the lines between the types of markup. In modern word-processing systems, presentational markup is often saved in descriptive-markup-oriented systems such as XML, and then processed procedurally by implementations. The programming in procedural-markup systems, such as TeX, may be used to create higher-level markup systems that are more descriptive in nature, such as LaTeX.

In recent years, a number of markup languages have been developed with ease of use as a key goal, and without input from standards organizations, aimed at allowing authors to create formatted text via web browsers, for example in wikis and in web forums. These are sometimes called lightweight markup languages. Markdown, BBCode, and the markup language used by Wikipedia are examples of such languages.

History of markup languages

GenCode

The first well-known public presentation of markup languages in computer text processing was made by William W. Tunnicliffe at a conference in 1967, although he preferred to call it generic coding. It can be seen as a response to the emergence of programs such as RUNOFF that each used their own control notations, often specific to the target typesetting device. In the 1970s, Tunnicliffe led the development of a standard called GenCode for the publishing industry and later was the first chairman of the International Organization for Standardization committee that created SGML, the first standard descriptive markup language. Book designer Stanley Rice published speculation along similar lines in 1970.

Brian Reid, in his 1980 dissertation at Carnegie Mellon University, developed the theory and a working implementation of descriptive markup in actual use. However, IBM researcher Charles Goldfarb is more commonly seen today as the "father" of markup languages. Goldfarb hit upon the basic idea while working on a primitive document management system intended for law firms in 1969, and helped invent IBM GML later that same year. GML was first publicly disclosed in 1973.

In 1975, Goldfarb moved from Cambridge, Massachusetts to Silicon Valley and became a product planner at the IBM Almaden Research Center. There, he convinced IBM's executives to deploy GML commercially in 1978 as part of IBM's Document Composition Facility product, and it was widely used in business within a few years.

SGML, which was based on both GML and GenCode, was an ISO project worked on by Goldfarb beginning in 1974. Goldfarb eventually became chair of the SGML committee. SGML was first released by ISO as the ISO 8879 standard in October 1986.

troff and nroff

Some early examples of computer markup languages available outside the publishing industry can be found in typesetting tools on Unix systems such as troff and nroff. In these systems, formatting commands were inserted into the document text so that typesetting software could format the text according to the editor's specifications. It was a trial and error iterative process to get a document printed correctly. Availability of WYSIWYG ("what you see is what you get") publishing software supplanted much use of these languages among casual users, though serious publishing work still uses markup to specify the non-visual structure of texts, and WYSIWYG editors now usually save documents in a markup-language-based format.

TeX

Another major publishing standard is TeX, created and refined by Donald Knuth in the 1970s and '80s. TeX concentrated on the detailed layout of text and font descriptions to typeset mathematical books. This required Knuth to spend considerable time investigating the art of typesetting. TeX is mainly used in academia, where it is a de facto standard in many scientific disciplines. A TeX macro package known as LaTeX provides a descriptive markup system on top of TeX, and is widely used both among the scientific community and the publishing industry.

Scribe, GML, and SGML

The first language to make a clean distinction between structure and presentation was Scribe, developed by Brian Reid and described in his doctoral thesis in 1980. Scribe was revolutionary in a number of ways, not least that it introduced the idea of styles separated from the marked-up document, and of a grammar controlling the usage of descriptive elements. Did scribe influence the development of Generalized Markup Language (later SGML), and is a direct ancestor to HTML and LaTeX.

In the early 1980s, the idea that markup should focus on the structural aspects of a document and leave the visual presentation of that structure to the interpreter led to the creation of SGML. The language was developed by a committee chaired by Goldfarb. It incorporated ideas from many different sources, including Tunnicliffe's project, GenCode. Sharon Adler, Anders Berglund, and James A. Marke were also key members of the SGML committee.

SGML specified a syntax for including the markup in documents, as well as one for separately describing what tags were allowed, and where (the Document Type Definition (DTD), later known as a schema). This allowed authors to create and use any markup they wished, selecting tags that made the most sense to them and were named in their own natural languages, while also allowing automated verification. Thus, SGML is properly a meta-language, and many particular markup languages are derived from it. From the late '80s onward, most substantial new markup languages have been based on the SGML system, including for example TEI and DocBook. SGML was promulgated as an International Standard by International Organization for Standardization, ISO 8879, in 1986.

SGML found wide acceptance and use in fields with very large-scale documentation requirements. However, many found it cumbersome and difficult to learn — a side effect of its design attempting to do too much and being too flexible. For example, SGML made end tags (or start-tags, or even both) optional in certain contexts, because its developers thought markup would be done manually by overworked support staff who would appreciate saving keystrokes.

HTML

In 1989, computer scientist Sir Tim Berners-Lee wrote a memo proposing an Internet-based hypertext system, then specified HTML and wrote the browser and server software in the last part of 1990. The first publicly available description of HTML was a document called "HTML Tags", first mentioned on the Internet by Berners-Lee in late 1991. It describes 18 elements comprising the initial, relatively simple design of HTML. Except for the hyperlink tag, these were strongly influenced by SGMLguid, an in-house SGML-based documentation format at CERN, and very similar to the sample schema in the SGML standard. Eleven of these elements still exist in HTML 4.

Berners-Lee considered HTML an SGML application. The Internet Engineering Task Force (IETF) formally defined it as such with the mid-1993 publication of the first proposal for an HTML specification: "Hypertext Markup Language (HTML)" Internet-Draft by Berners-Lee and Dan Connolly, which included an SGML Document Type Definition to define the grammar. Many of the HTML text elements are found in the 1988 ISO technical report TR 9537 Techniques for using SGML, which in turn covers the features of early text formatting languages such as that used by the RUNOFF command developed in the early 1960s for the CTSS (Compatible Time-Sharing System) operating system. These formatting commands were derived from those used by typesetters to manually format documents. Steven DeRose argues that HTML's use of descriptive markup (and the influence of SGML in particular) was a major factor in the success of the Web, because of the flexibility and extensibility that it enabled. HTML became the main markup language for creating web pages and other information that can be displayed in a web browser and is quite likely the most used markup language in the world today.

XML

XML (Extensible Markup Language) is a meta markup language that is very widely used. XML was developed by the World Wide Web Consortium, in a committee created and chaired by Jon Bosak. The main purpose of XML was to simplify SGML by focusing on a particular problem — documents on the Internet. XML remains a meta-language like SGML, allowing users to create any tags needed (hence "extensible") and then describing those tags and their permitted uses.

XML adoption was helped because every XML document can be written in such a way that it is also an SGML document, and existing SGML users and software could switch to XML fairly easily. However, XML eliminated many of the more complex features of SGML to simplify implementation environments such as documents and publications. It appeared to strike a happy medium between simplicity and flexibility, as well as supporting very robust schema definition and validation tools, and was rapidly adopted for many other uses. XML is now widely used for communicating data between applications, for serializing program data, for hardware communications protocols, vector graphics, and many other uses as well as documents.

XHTML

From January 2000 until HTML 5 was released, all W3C Recommendations for HTML have been based on XML, using the abbreviation XHTML (Extensible HyperText Markup Language). The language specification requires that XHTML Web documents be well-formed XML documents. This allows for more rigorous and robust documents, by avoiding many syntax errors which historically led to incompatible browser behaviors, while still using document components that are familiar with HTML.

One of the most noticeable differences between HTML and XHTML is the rule that all tags must be closed: empty HTML tags such as <br> must either be closed with a regular end-tag, or replaced by a special form: <br /> (the space before the '/' on the end tag is optional, but frequently used because it enables some pre-XML Web browsers, and SGML parsers, to accept the tag). Another difference is that all attribute values in tags must be quoted. Both these differences are commonly criticized as verbose but also praised because they make it far easier to detect, localize, and repair errors. Finally, all tag and attribute names within the XHTML namespace must be lowercase to be valid. HTML, on the other hand, was case-insensitive.

Other XML-based applications

Many XML-based applications now exist, including the Resource Description Framework as RDF/XML, XForms, DocBook, SOAP, and the Web Ontology Language (OWL). For a partial list of these, see List of XML markup languages.

Features of markup languages

A common feature of many markup languages is that they intermix the text of a document with markup instructions in the same data stream or file. This is not necessary; it is possible to isolate markup from text content, using pointers, offsets, IDs, or other methods to coordinate the two. Such "standoff markup" is typical for the internal representations that programs use to work with marked-up documents. However, embedded or "inline" markup is much more common elsewhere. Here, for example, is a small section of text marked up in HTML:

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <title>My test page</title>
  </head>
  <body>
    <h1>Mozilla is cool</h1>
    <img src="images/firefox-icon.png" alt="The Firefox logo: a flaming fox surrounding the Earth.">

    <p>At Mozilla, we’re a global community of</p>

    <ul> <!-- changed to list in the tutorial -->
      <li>technologists</li>
      <li>thinkers</li>
      <li>builders</li>
    </ul>

    <p>working together to keep the Internet alive and accessible, so people worldwide can be informed contributors and creators of the Web. We believe this act of human collaboration across an open platform is essential to individual growth and our collective future.</p>

    <p>Read the <a href="https://www.mozilla.org/en-US/about/manifesto/">Mozilla Manifesto</a> to learn even more about the values and principles that guide the pursuit of our mission.</p>
  </body>
</html>

The codes enclosed in angle-brackets < like this> are markup instructions (known as tags), while the text between these instructions is the actual text of the document. The codes h1, p, and em are examples of semantic markup, in that they describe the intended purpose or the meaning of the text they include. Specifically, h1 means "this is a first-level heading", p means "this is a paragraph", and em means "this is an emphasized word or phrase". A program interpreting such structural markup may apply its own rules or styles for presenting the various pieces of text, using different typefaces, boldness, font size, indentation, color, or other styles, as desired. For example, a tag such as "h1" (header level 1) might be presented in a large bold sans-serif typeface in an article, or it might be underscored in a monospaced (typewriter-style) document – or it might simply not change the presentation at all.

In contrast, the i tag in HTML 4 is an example of presentational markup, which is generally used to specify a particular characteristic of the text without specifying the reason for that appearance. In this case, the i element dictates the use of an italic typeface. However, in HTML 5, this element has been repurposed with a more semantic usage: to denote a span of text in an alternate voice or mood, or otherwise offset from the normal prose in a manner indicating a different quality of text. For example, it is appropriate to use the i element to indicate a taxonomic designation or a phrase in another language. The change was made to ease the transition from HTML 4 to HTML 5 as smoothly as possible so that deprecated uses of presentational elements would preserve the most likely intended semantics.

The Text Encoding Initiative (TEI) has published extensive guidelines for how to encode texts of interest in the humanities and social sciences, developed through years of international cooperative work. These guidelines are used by projects encoding historical documents, the works of particular scholars, periods, genres, and so on.

Language

While the idea of markup language originated with text documents, there is increasing use of markup languages in the presentation of other types of information, including playlists, vector graphics, web services, content syndication, and user interfaces. Most of these are XML applications because XML is a well-defined and extensible language.

The use of XML has also led to the possibility of combining multiple markup languages into a single profile, like XHTML+SMIL and XHTML+MathML+SVG.

Blue screen of death

From Wikipedia, the free encyclopedia

The Blue Screen of Death in Windows 10, which includes a QR code for quick troubleshooting alongside a sad emoticon

The Blue Screen of Death (BSoD), officially known as a Stop error or Blue Screen error, is an error screen that the Windows operating system displays in the event of a fatal system error. It indicates a system crash, in which the operating system has reached a critical condition where it can no longer operate safely, e.g., hardware failure or an unexpected termination of a crucial process.

History

Blue screen on Windows 1.01
The "Incorrect DOS Version" screen on Windows 1.01/2.03, featuring random characters

Blue error screens have been around since the beta version of Windows 1.0; if Windows found a newer DOS version than it expected, it would generate a blue screen with white text saying "Incorrect DOS version", before starting normally. In the final release (version 1.01), however, this screen prints random characters as a result of bugs in the Windows logo code. It is not a crash screen, however; upon crashing, Windows 1.0 either locks up or exits to DOS.

Windows 3.0 uses a text-mode screen for displaying important system messages, usually from digital device drivers in 386 Enhanced Mode or other situations where a program could not run. Windows 3.1 changed the color of this screen from black to blue. Windows 3.1 also displays a blue screen when the user presses the Ctrl+Alt+Delete key combination while no programs were unresponsive. As with prior versions, Windows 3.x exits to DOS if an error condition is severe enough.

The original Blue Screen of Death from Windows NT 3.51 (Italian localization)

The first blue screen of death appeared in Windows NT 3.1 (the first version of the Windows NT family, released in 1993) and all Windows operating systems released afterwards. In its first iteration, the error screens started with *** STOP:, hence it became known as a "stop error."

BSoDs can be caused by poorly written device drivers or malfunctioning hardware, such as faulty memory, power supply issues, overheating of components, or hardware running beyond its specification limits. In the Windows 9x era, incompatible DLLs or bugs in the operating system kernel could also cause BSoDs. Because of the instability and lack of memory protection in Windows 9x, BSoDs were much more common.

Incorrect attribution

On September 4, 2014, several online journals, including Business Insider, DailyTech, Engadget, Gizmodo, Lifehacker, Neowin, Softpedia, TechSpot, The Register, and The Verge incorrectly attributed the creation of the Blue Screen of Death to Steve Ballmer, Microsoft's former CEO, citing an article by Microsoft employee Raymond Chen, entitled "Who wrote the text for the Ctrl+Alt+Del dialog in Windows 3.1?". The article focused on the creation of the first rudimentary task manager in Windows 3.x, which shared visual similarities with a BSoD. In a follow-up on September 9, 2014, Raymond Chen complained about this widespread mistake, claimed responsibility for revising the BSoD in Windows 95 and panned BGR.com for having "entirely fabricated a scenario and posited it as real". Engadget later updated its article to correct the mistake.

Formats

BSoDs originally showed silver text on a royal blue background with information about current memory values and register values. Starting with Windows Server 2012 (released in September 2012), Windows adopted a cerulean background. Windows 11 initially used a black background, but starting from build number 22000.348, switched to a dark blue background. Preview builds of Windows 10, Windows 11, and Windows Server (available from the Windows Insider program) feature a dark green background instead of a blue one. Windows 3.1, 95, and 98 support customizing the color of the screen. In the Windows NT family, however, the color is hard-coded.

Windows 95, 98 and ME render their BSoDs in the 80×25 text mode. BSoDs in the Windows NT family initially used the 80×50 text mode on a 720×400 screen. Windows 2000, Windows XP, Vista, and 7 BSoDs use the 640×480 screen resolution. Windows 2000 used the built-in kernel mode font while XP, Vista, and 7 use the Lucida Console font. Windows 8 and Windows Server 2012 use Segoe UI. On UEFI machines, the BSoDs use the highest screen resolution available. On legacy BIOS machines, they use the 1024×768 resolution by default, but they can also be configured to use the highest resolution available (via the 'highestmode' parameter in Boot Configuration Data). Windows 10, versions 1607 and later, uses the same format as Windows 8, but has a QR code which leads to a Microsoft Support web page that tries to troubleshoot the issue step-by-step.

Windows NT

The Blue Screen of Death in Windows 2000
The Blue Screen of Death in Windows 2000
 
The Blue Screen of Death in Windows XP, Windows Vista and Windows 7
 
The Blue screen of death on Windows 8 and 8.1.
The Blue Screen of Death in Windows 8/8.1, which includes a sad emoticon and an Internet search for quick troubleshooting
 
The blue screen of death in Windows 11 builds prior to 22000.348, which was black except for the QR code

In the Windows NT family of operating systems, the blue screen of death (referred to as "bug check" in the Windows software development kit and driver development kit documentation) occurs when the kernel or a driver running in kernel mode encounters an error from which it cannot recover. This is usually caused by an illegal operation being performed. The only safe action the operating system can take in this situation is to restart the computer. As a result, data may be lost, as users are not given an opportunity to save it.

The text on the error screen contains the code of the error and its symbolic name (e.g. "0x0000001E, KMODE_EXCEPTION_NOT_HANDLED") along with four error-dependent values in parentheses that are there to help software engineers fix the problem that occurred. Depending on the error code, it may display the address where the problem occurred, along with the driver which is loaded at that address. Under Windows NT, the second and third sections of the screen may contain information on all loaded drivers and a stack dump, respectively. The driver information is in three columns; the first lists the base address of the driver, the second lists the driver's creation date (as a Unix timestamp), and the third lists the name of the driver.By default, Windows will create a memory dump file when a stop error occurs. Depending on the OS version, there may be several formats this can be saved in, ranging from a 64kB "minidump" (introduced in Windows 2000) to a "complete dump" which is effectively a copy of the entire contents of physical memory (RAM). The resulting memory dump file may be debugged later, using a kernel debugger. For Windows, WinDBG or KD debuggers from Debugging Tools for Windows are used. A debugger is necessary to obtain a stack trace, and may be required to ascertain the true cause of the problem; as the information on-screen is limited and thus possibly misleading, it may hide the true source of the error. By default, Windows XP is configured to save only a 64kB minidump when it encounters a stop error, and to then automatically reboot the computer. Because this process happens very quickly, the blue screen may be seen only for an instant or not at all. Users have sometimes noted this as a random reboot rather than a traditional stop error, and are only aware of an issue after Windows reboots and displays a notification that it has recovered from a serious error. This happens only when the computer has a function called "Auto Restart" enabled, which can be disabled in the Control Panel which in turn shows the stop error.

Microsoft Windows can also be configured to send live debugging information to a kernel debugger running on a separate computer. If a stop error is encountered while a live kernel debugger is attached to the system, Windows will halt execution and cause the debugger to break in, rather than displaying the BSoD. The debugger can then be used to examine the contents of memory and determine the source of the problem.

A BSoD can also be caused by a critical boot loader error, where the operating system is unable to access the boot partition due to incorrect storage drivers, a damaged file system or similar problems. The error code in this situation is STOP 0x0000007B (INACCESSIBLE_BOOT_DEVICE). In such cases, there is no memory dump saved. Since the system is unable to boot from the hard drive in this situation, correction of the problem often requires using the repair tools found on the Windows installation disc.

Details

Before Windows Server 2012, each BSoD displayed an error name in uppercase (e.g. APC_INDEX_MISMATCH), a hexadecimal error number (e.g. 0x00000001) and four parameters. The last two are shown together in the following format:

error code (parameter 1, parameter 2, parameter 3, parameter 4) error name

Depending on the error number and its nature, all, some, or even none of the parameters contain data pertaining to what went wrong, and/or where it happened. In addition, the error screens showed four paragraphs of general explanation and advice and may have included other technical data such the file name of the culprit and memory addresses.

With the release of Windows Server 2012, the BSoD was changed, removing all of the above in favor of the error name and a concise description. Windows 8 also added a sad-emoticon as well (except on the Japanese versions). The hexadecimal error code and parameters can still be found in the Windows Event Log or in memory dumps. Since Windows 10 Build 14393, the screen features a QR code for quick troubleshooting. Windows 10 Build 19041 changed the text slightly from "Your PC ran into a problem" to "Your device ran into a problem".

Windows 9x

Windows 9x is a community nickname given for Microsoft's line of consumer-oriented operating systems released from 1995 to 2000. The series includes Windows 95, 98, and ME (even though the latter OS doesn't match the nickname's naming scheme). All Windows 9x operating systems are based on the Windows 95 kernel and MS-DOS.

Blue screen of death

A blue screen of death on Windows 9x, as it appears on Windows Me

The Windows 9x operating systems used the blue screen of death as the main way for virtual device drivers to report errors to the user. This version of the BSoD, internally referred to as "_VWIN32_FaultPopup", gives the user the option either to restart the computer or to continue using Windows. This behavior is in contrast with the Windows NT versions of the BSoD, which prevents the user from using the computer until it has been powered off or restarted (usually automatic).

The most common BSoD is displayed on an 80×25 text-mode screen, which is the operating system's way of reporting an interrupt caused by a processor exception; it is a more serious form of the general protection fault dialog boxes. The memory address of the error is given and the error type is a hexadecimal number from 00 to 11 (0 to 17 decimal). The error codes are as follows:

Reasons for BSoDs include:

  • Problems that occur with incompatible versions of DLLs: Windows loads these DLLs into memory when they are needed by application programs; if versions are changed, the next time an application loads the DLL it may be different from what the application expects. These incompatibilities increase over time as more new software is installed. It is also one of the main reasons why a clean install of Windows is more stable than an "old" one (or an in-place upgrade), according to most people.
  • Faulty or poorly written device drivers.
  • Hardware incompatibilities.
  • Damaged hardware may also cause a BSoD.

In Windows 95 and 98, a BSoD occurs when the system attempts to access the file "c:\con\con","c:\aux\aux",or"c:\prn\prn" on the hard drive. This could be inserted on a website to crash visitors' machines as a prank. In reality, however, they are reserved device names for DOS systems, and cause a BSoD when attempting to access them. On March 16, 2000, Microsoft released a security update to resolve this issue.

One famous instance of a Windows 9x BSoD occurred during a presentation of a Windows 98 beta given by Bill Gates at COMDEX on April 20, 1998: The demo PC crashed with a BSoD when his assistant, Chris Capossela, connected a scanner to the PC to demonstrate Windows 98's support for Plug and Play devices. This event brought thunderous applause from the crowd and Gates replied (after a nervous pause): "That must be why we're not shipping Windows 98 yet."

Similar screens

The Red Screen of Death in a post-reset Windows Longhorn build

Stop errors are comparable to kernel panics in macOS, Linux, and other Unix-like systems, and to bugchecks in OpenVMS. Windows 3.1 displays a Black Screen of Death instead of a blue one. Some versions of macOS (notably Mac OS X Lion) also displays a black screen of death as well, usually pointed to a graphics card or sleep/wake issue. Windows 98 displays a red error screen raised by the Advanced Configuration and Power Interface (ACPI) when the host computer's BIOS encounters a problem. The bootloader of the first beta version of Windows Vista also displays a red error screen in the event of a boot failure. The Xbox One has a Green Screen of Death instead of the blue one. In Windows 10, an Orange Screen of Death appears when there is a driver incompatibility present.

As mentioned earlier, the insider builds of Windows Server 2016 and later, Windows 10, and Windows 11 display a green screen.

Censorship of LGBTQ issues

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Censorship_of_LGBTQ_issues Censorsh...