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Thursday, May 15, 2025

Embryo space colonization

From Wikipedia, the free encyclopedia
8-cell embryo for transfer in in-vitro fertilization

Embryo space colonization is a theoretical interstellar space colonization concept that involves sending a robotic mission to a habitable terrestrial planet, dwarf planet, minor planet or natural satellite transporting frozen early-stage human embryos or the technological or biological means to create human embryos. The proposal circumvents the most severe technological problems of other mainstream interstellar colonization concepts. In contrast to the sleeper ship proposal, it does not require the more technically challenging 'freezing' of fully developed humans (see cryonics).

Various concepts

Embryo space colonization concepts involve various concepts of delivering the embryos from Earth to an extrasolar planet around another star system.

  • The most straightforward concept is to make use of embryo cryopreservation. Modern medicine has made it possible to store frozen embryos in various low-development stages (up to several weeks into the development of the embryo).
  • The technologically more challenging but more flexible scenario calls for just carrying the biological means to create embryos, that is various samples of donated sperm and egg cells.
  • Self replicating machines could spread out to interstellar space, bring uploaded human minds with them and/or receive them via radio or laser transmission and build artificial electronic brains/bodies as needed. The uploaded humans can raise the children.

Mission at target planet

Regardless of the cargo used in any embryo space colonization scenario, the basic concept is that upon arrival of the embryo-carrying spacecraft (EIS) at the target planet, fully autonomous robots would build the first settlement on the planet and start growing food. More ambitiously, the planet may be terraformed first. Thereafter the first embryos could be unfrozen (or created using biosequenced or natural sperm and egg cells as outlined above).

In any event, one of the technologies needed for the proposal are artificial uteri. The embryos would need to develop in such artificial uteri until a large enough population existed to procreate by natural biological means.

Comparison to other interstellar colonization concepts

  • Proposals of sleeper ships and generation ships require very large spacecraft to transport humans, life support systems and other equipment or food as well as an even larger propulsion system for a long period in time. Even optimistic proposals would require such a major effort for such ships that the resources required on Earth would involve a large part of humankind devoted to the mission or would even exceed available resources. In contrast, an EIS would have feasible small dimensions in the range of today's spacecraft, as the most important "cargo" would not need much space or weigh very much.
  • Sleeper ship proposals call for freezing adult humans. While there is research into hibernation, the complexity of a living fully developed human body may make the sleeper ship proposals much more difficult.
  • While sleeper ships and generation ships would deliver to a prospective colony world a population that has undergone some degree of education, training, and socialization in areas reconcilable with those of the sponsor culture (e.g. historical, scientific, and technical education, language acquisition, an understanding of the original mission and broader cultural norms), individuals who are born into colony worlds through embryo space colonization would initially lack this education.

Difficulties in implementing the concept

Artist's impression from 2005 of the planet HD 69830 d. Embryo space colonization depends on the existence of a habitable terrestrial exoplanet.

Like every proposal for interstellar colonization, embryo space colonization depends on solutions to still-unsolved technological problems. Some of these are:

  • Robotics: Whether it will be possible to develop fully autonomous robots that can build the first settlement on the target planet and raise the first humans, is unclear. Because the initial probe must be maximally compact, the industrial robots that build the habitat would themselves have to be built autonomously from local materials. Though such technology does not yet exist, there are strong economic incentives to develop it, which are unrelated to space colonization.
  • Artificial Intelligence: It would be challenging to create an artificial intelligence that could serve as an adequate artificial parent and successfully raise human children who have no contact with other human beings. Its design would have to include strategies for the transmission of terrestrial culture and language, as well as the prerequisites for healthy psychological functioning, to persons who cannot interact with Earth.
  • Artificial uterus: Artificial wombs exist today but they are not available for full-term development of fetuses. Human embryos have been successfully grown in artificial uteri for 13 days. There is a 14-day rule, codified into law in twelve countries, preventing human embryos from being kept in artificial uteri past 14 days.
  • Long-duration computers: Computer hardware would need to function reliably over long periods of time, in the range of several thousands of years.
  • Propulsion: Furthermore, a propulsion system would be required that could accelerate the EIS to a high speed and slow it down again upon nearing the destination. Even assuming a speed one hundred times faster than any of today's space probes and a target planet within a couple of hundred light years would lead to a journey lasting several thousands of years.
  • Exoplanet found: Finally this depends on the existence of an exoplanet qualifying for colonization within a reachable distance. Current or future science missions like the Hubble, James Webb, or TESS space telescopes may very well yield results for this requirement in the near future.

Further unknowns that affect the feasibility of embryo space colonization are:

  • Biological: Will genetic material survive intact on a space mission that could potentially last centuries? Exposure to cosmic rays is known to irreparably damage DNA. What other symbiotic lifeforms does a human need to live a healthy life? For example, gut flora and many other species of microorganisms may be necessary for proper biological and immunological functioning. Babies normally acquire these from their mothers and the wider environment, but this would not be the case for embryos in colonization ships.
  • Ethical: In addition to the question of whether it is technically feasible to raise children without human contact, there is the further question of whether this is morally permissible. It is found to be unethical to deliberately create children that will grow up without parents, yet embryo space colonization requires this. Controversial value judgments would also need to be made about whose DNA should be the basis of the space colony. Should they be selected by some metric of merit, or randomly from the general population? Either choice presents ethical problems. Should the parenting AI firmly steer the children to maximize the chances of the colony's success, or should it accept the risk of allowing them significant autonomy? Which languages and cultural values should be transmitted to the colonists? Should they be raised according to some value system that exists on Earth, or create one that is somehow optimized? Are there truths that should be kept from them? The possibility of a new civilization that starts without a cultural legacy might appeal to cults that want their values to become a norm for an entire society. Is it permissible to allow them have their own embryo colonies, where the AI indoctrinates the colonists only in the cult's value system? The difficulty of answering these and other ethical questions may become a non-technological obstacle to embryo space colonization.

Self-replicating spacecraft

From Wikipedia, the free encyclopedia

The concept of self-replicating spacecraft, as envisioned by mathematician John von Neumann, has been described by futurists and has been discussed across a wide breadth of hard science fiction novels and stories. Self-replicating probes are sometimes referred to as von Neumann probes. Self-replicating spacecraft would in some ways either mimic or echo the features of living organisms or viruses.

Theory

Von Neumann argued that the most effective way of performing large-scale mining operations such as mining an entire moon or asteroid belt would be by self-replicating spacecraft, taking advantage of their exponential growth. In theory, a self-replicating spacecraft could be sent to a neighboring planetary system, where it would seek out raw materials (extracted from asteroids, moons, gas giants, etc.) to create replicas of itself. These replicas would then be sent out to other planetary systems. The original "parent" probe could then pursue its primary purpose within the star system. This mission varies widely depending on the variant of self-replicating starship proposed.

Given this pattern, and its similarity to the reproduction patterns of bacteria, it has been pointed out that von Neumann machines might be considered a form of life. In his short story "Lungfish", David Brin touches on this idea, pointing out that self-replicating machines launched by different species might actually compete with one another (in a Darwinistic fashion) for raw material, or even have conflicting missions. Given enough variety of "species" they might even form a type of ecology, or – should they also have a form of artificial intelligence – a society. They may even mutate with thousands of "generations".

The first quantitative engineering analysis of such a spacecraft was published in 1980 by Robert Freitas, in which the non-replicating Project Daedalus design was modified to include all subsystems necessary for self-replication. The design's strategy was to use the probe to deliver a "seed" factory with a mass of about 443 tons to a distant site, have the seed factory produce many copies of itself there to increase its total manufacturing capacity over a 500-year period, and then use the resulting automated industrial complex to construct more probes with a single seed factory on board each.

It has been theorized that a self-replicating starship utilizing relatively conventional theoretical methods of interstellar travel (i.e., no exotic faster-than-light propulsion, and speeds limited to an "average cruising speed" of 0.1c.) could spread throughout a galaxy the size of the Milky Way in as little as half a million years.

Debate on Fermi's paradox

In 1981, Frank Tipler put forth an argument that extraterrestrial intelligences do not exist, based on the fact that von Neumann probes have not been observed. Given even a moderate rate of replication and the history of the galaxy, such probes should already be common throughout space and thus, we should have already encountered them. Because we have not, this shows that extraterrestrial intelligences do not exist. This is thus a resolution to the Fermi paradox – that is, the question of why we have not already encountered extraterrestrial intelligence if it is common throughout the universe.

A response came from Carl Sagan and William Newman. Now known as Sagan's Response, it pointed out that in fact Tipler had underestimated the rate of replication, and that von Neumann probes should have already started to consume most of the mass in the galaxy. Any intelligent race would therefore, Sagan and Newman reasoned, not design von Neumann probes in the first place, and would try to destroy any von Neumann probes found as soon as they were detected. As Robert Freitas has pointed out, the assumed capacity of von Neumann probes described by both sides of the debate is unlikely in reality, and more modestly reproducing systems are unlikely to be observable in their effects on our solar system or the galaxy as a whole.

Another objection to the prevalence of von Neumann probes is that civilizations that could potentially create such devices may have a high probability of self-destruction before being capable of producing such machines. This could be through events such as biological or nuclear warfare, nanoterrorism, resource exhaustion, ecological catastrophe, or pandemics. This obstacle to the creation of von Neumann probes is one potential candidate for the concept of a Great Filter.

Simple workarounds exist to avoid the over-replication scenario. Radio transmitters, or other means of wireless communication, could be used by probes programmed not to replicate beyond a certain density (such as five probes per cubic parsec) or arbitrary limit (such as ten million within one century), analogous to the Hayflick limit in cell reproduction. One problem with this defence against uncontrolled replication is that it would only require a single probe to malfunction and begin unrestricted reproduction for the entire approach to fail – essentially a technological cancer – unless each probe also has the ability to detect such malfunction in its neighbours and implements a seek and destroy protocol (which in turn could lead to probe-on-probe space wars if faulty probes first managed to multiply to high numbers before they were found by sound ones, which could then well have programming to replicate to matching numbers so as to manage the infestation). Another workaround is based on the need for spacecraft heating during long interstellar travel. The use of plutonium as a thermal source would limit the ability to self-replicate. The spacecraft would have no programming to make more plutonium even if it found the required raw materials. Another is to program the spacecraft with a clear understanding of the dangers of uncontrolled replication.

Applications for self-replicating spacecraft

The details of the mission of self-replicating starships can vary widely from proposal to proposal, and the only common trait is the self-replicating nature.

Von Neumann probes

A von Neumann probe is a spacecraft capable of replicating itself. It is a concatenation of two concepts: a Von Neumann universal constructor (self-replicating machine) and a probe (an instrument to explore or examine something). The concept is named after Hungarian American mathematician and physicist John von Neumann, who rigorously studied the concept of self-replicating machines that he called "Universal Assemblers" and which are often referred to as "von Neumann machines". Such constructs could be theorised to comprise five basic components (variations of this template could create other machines such as Bracewell probes):

  • Probe: which would contain the actual probing instruments & goal-directed AI to guide the construct.
  • Life-support systems: mechanisms to repair and maintain the construct.
  • Factory: mechanisms to harvest resources & replicate itself.
  • Memory banks: store programs for all its components & information gained by the probe.
  • Engine: motor to move the probe.

Andreas M. Hein and science fiction author Stephen Baxter proposed different types of von Neumann probes, termed "Philosopher" and "Founder", where the purpose of the former is exploration and for the latter preparing future settlement.

A near-term concept of a self-replicating probe has been proposed by the Initiative for Interstellar Studies, achieving about 70% self-replication, based on current and near-term technologies.

If a self-replicating probe finds evidence of primitive life (or a primitive, low-level culture) it might be programmed to lie dormant, silently observe, attempt to make contact (this variant is known as a Bracewell probe), or even interfere with or guide the evolution of life in some way.

Physicist Paul Davies of University of Adelaide has "raised the possibility of a probe resting on our own Moon", having arrived at some point in Earth's ancient prehistory and remained to monitor Earth, a concept that, per Michio Kaku, was what Stanley Kubrick used as the basis of his film, 2001: A Space Odyssey (though the director cut the relevant monolith scene from the movie). Kubrick's work was based on Arthur C. Clarke's story, "The Sentinel", expanded by the pair in the form of a novel that became the basis for the movie and so Davies' lunar probe/observatory concept is also considered reminiscent of Clarke.

A variant idea on the interstellar von Neumann probe idea is that of the "Astrochicken", proposed by Freeman Dyson.[citation needed] While it has the common traits of self-replication, exploration, and communication with its "home base", Dyson conceived the Astrochicken to explore and operate within our own planetary system, and not explore interstellar space.

Anders Sandberg and Stuart Armstrong argued that launching the colonization of the entire reachable universe through self-replicating probes is well within the capabilities of a star-spanning civilization, and proposed a theoretical approach for achieving it in 32 years, by mining planet Mercury for resources and constructing a Dyson Swarm around the Sun.

Berserkers

A variant of the self-replicating starship is the Berserker. Unlike the benign probe concept, Berserkers are programmed to seek out and exterminate lifeforms and life-bearing exoplanets whenever they are encountered.

The name is derived from the Berserker series of novels by Fred Saberhagen which describes a war between humanity and such machines. Saberhagen points out (through one of his characters) that the Berserker warships in his novels are not von Neumann machines themselves, but the larger complex of Berserker machines – including automated shipyards – do constitute a von Neumann machine. This again brings up the concept of an ecology of von Neumann machines, or even a von Neumann hive entity.

It is speculated in fiction that Berserkers could be created and launched by a xenophobic civilization (see Anvil of Stars, by Greg Bear, in the section In fiction below) or could theoretically "mutate" from a more benign probe. For instance, a von Neumann ship designed for terraforming processes – mining a planet's surface and adjusting its atmosphere to more human-friendly conditions – could be interpreted as attacking previously inhabited planets, killing their inhabitants in the process of changing the planetary environment, and then self-replicating to dispatch more ships to "attack" other planets.

Replicating seeder ships

Yet another variant on the idea of the self-replicating starship is that of the seeder ship. Such starships might store the genetic patterns of lifeforms from their home world, perhaps even of the species which created it. Upon finding a habitable exoplanet, or even one that might be terraformed, it would try to replicate such lifeforms – either from stored embryos or from stored information using molecular nanotechnology to build zygotes with varying genetic information from local raw materials.

Such ships might be terraforming vessels, preparing colony worlds for later colonization by other vessels, or – should they be programmed to recreate, raise, and educate individuals of the species that created it – self-replicating colonizers themselves. Seeder ships would be a suitable alternative to generation ships as a way to colonize worlds too distant to travel to in one lifetime.

In fiction

Von Neumann probes

  • 2001: A Space Odyssey: The monoliths in Arthur C. Clarke's book and Stanley Kubrick's film 2001: A Space Odyssey were intended to be self-replicating probes, though the artifacts in "The Sentinel", Clarke's original short story upon which 2001 was based, were not. The film was to begin with a series of scientists explaining how probes like these would be the most efficient method of exploring outer space. Kubrick cut the opening segment from his film at the last minute, however, and these monoliths became almost mystical entities in both the film and Clarke's novel.
  • Cold As Ice: In the novel by Charles Sheffield, there is a segment where the author (a physicist) describes Von Neumann machines harvesting sulfur, nitrogen, phosphorus, helium-4, and various metals from the atmosphere of Jupiter.
  • Destiny's Road: Larry Niven frequently refers to Von Neumann probes in many of his works. In his 1998 book Destiny's Road, Von Neumann machines are scattered throughout the human colony world Destiny and its moon Quicksilver in order to build and maintain technology and to make up for the lack of the resident humans' technical knowledge; the Von Neumann machines primarily construct a stretchable fabric cloth capable of acting as a solar collector which serves as the humans' primary energy source. The Von Neumann machines also engage in ecological maintenance and other exploratory work.
  • The Devil's Blind Spot: See also Alexander Kluge, The Devil's Blind Spot (New Directions; 2004.)
  • Grey Goo: In the video game Grey Goo, the "Goo" faction is composed entirely of Von Neumann probes sent through various microscopic wormholes to map the Milky Way Galaxy. The faction's units are configurations of nanites used during their original mission of exploration, which have adapted to a combat role. The Goo starts as an antagonist to the Human and Beta factions, but their true objective is revealed during their portion of the single-player campaign. Related to, and inspired by, the Grey Goo doomsday scenario.
  • Spin: In the novel by Robert Charles Wilson, Earth is veiled by a temporal field. Humanity tries to understand and escape this field by using Von Neumann probes. It is later revealed that the field itself was generated by Von Neumann probes from another civilization, and that a competition for resources had taken place between earth's and the aliens' probes.
  • The Third Millennium: A History of the World AD 2000–3000: In the book by Brian Stableford and David Langford (published by Alfred A. Knopf, Inc., 1985) humanity sends cycle-limited Von Neumann probes out to the nearest stars to do open-ended exploration and to announce humanity's existence to whoever might encounter them.
  • Von Neumann's War: In Von Neumann's War by John Ringo and Travis S. Taylor (published by Baen Books in 2007) Von Neumann probes arrive in the Solar System, moving in from the outer planets, and converting all metals into gigantic structures. Eventually, they arrive on Earth, wiping out much of the population before being beaten back when humanity reverse engineers some of the probes.
  • We Are Legion (We Are Bob) by Dennis E. Taylor: Bob Johansson, the former owner of a software company, dies in a car accident, only to wake up a hundred years later as a computer emulation of Bob. Given a Von Neumann probe by America's religious government, he is sent out to explore, exploit, expand, and experiment for the good of the human race.
  • ARMA 3: In the "First Contact" single-player campaign introduced in the Contact expansion, a series of extraterrestrial network structures are found in various locations on Earth, one being the fictional country of Livonia, the campaign's setting. In the credits of the campaign, a radio broadcast reveals that a popular theory surrounding the networks is that they are a type of Von Neumann probe that arrived on Earth during the time of a supercontinent.
  • Questionable Content: In Jeph Jacques' webcomic, Faye Whitaker refers to the "Floating Black Slab Emitting A Low Hum" as a possible Von Neumann probe in Episode 4645: Accessorized.
  • In the third act of the incremental game Universal Paperclips, after all of Earth's matter has been converted into paperclips, players are tasked with sending Von Neumann probes into the universe to find and consume all matter in service of making paperclips, eventually entering a war with another class of probes called "drifters" that are created as a result of random mutations.
  • In the game Satisfactory developed by Coffee Stain Studios, the player arrives on a distant alien planet and is tasked with constructing another spaceship. The player is guided by an artificial intelligence which provides the instructions for creating the spaceship (specifically, which resources are required). When complete, it then leaves to presumably repeat the process on another planet. This is not explicitly explained by the game but lore suggests you are simply a clone created by the previous iteration of the process, and it has been going on for a long, long time.

Berserkers

  • In the science fiction short story collection Berserker by Fred Saberhagen, a series of short stories include accounts of battles fought against extremely destructive Berserker machines. This and subsequent books set in the same fictional universe are the origin of the term "Berserker probe".
  • In the 2003 miniseries reboot of Battlestar Galactica (and the subsequent 2004 series) the Cylons are similar to Berserkers in their wish to destroy human life. They were created by humans in a group of fictional planets called the Twelve Colonies. The Cylons created special models that look like humans in order to destroy the twelve colonies and later, the fleeing fleet of surviving humans.
  • The Borg of Star Trek – a self-replicating bio-mechanical race that is dedicated to the task of achieving perfection through the assimilation of useful technology and lifeforms. Their ships are massive mechanical cubes (a close step from the Berserker's massive mechanical Spheres).
  • Science fiction author Larry Niven later borrowed this notion in his short story "A Teardrop Falls".
  • In the computer game Star Control II, the Slylandro Probe is an out-of-control self-replicating probe that attacks starships of other races. They were not originally intended to be a berserker probe; they sought out intelligent life for peaceful contact, but due to a programming error, they would immediately switch to "resource extraction" mode and attempt to dismantle the target ship for raw materials. While the plot claims that the probes reproduce "at a geometric rate", the game itself caps the frequency of encountering these probes. It is possible to deal with the menace in a side-quest, but this is not necessary to complete the game, as the probes only appear one at a time, and the player's ship will eventually be fast and powerful enough to outrun them or destroy them for resources – although the probes will eventually dominate the entire game universe.
  • In Iain Banks' novel Excession, hegemonising swarms are described as a form of Outside Context Problem. An example of an "Aggressive Hegemonising Swarm Object" is given as an uncontrolled self-replicating probe with the goal of turning all matter into copies of itself. After causing great damage, they are somehow transformed using unspecified techniques by the Zetetic Elench and become "Evangelical Hegemonising Swarm Objects". Such swarms (referred to as "smatter") reappear in the later novels Surface Detail (which features scenes of space combat against the swarms) and The Hydrogen Sonata.
  • The Inhibitors from Alastair Reynolds' Revelation Space series are self-replicating machines whose purpose is to inhibit the development of intelligent star-faring cultures. They are dormant for extreme periods of time until they detect the presence of a space-faring culture and proceed to exterminate it even to the point of sterilizing entire planets. They are very difficult to destroy as they seem to have faced every type of weapon ever devised and only need a short time to 'remember' the necessary counter-measures.
  • Also from Alastair Reynolds' books, the "Greenfly" terraforming machines are another form of berserker machines. For unknown reasons, but probably an error in their programming, they destroy planets and turn them into trillions of domes filled with vegetation – after all, their purpose is to produce a habitable environment for humans, however in doing so they inadvertently decimate the human race. By 10,000, they have wiped out most of the Galaxy.
  • The Reapers in the video game series Mass Effect are also self-replicating probes bent on destroying any advanced civilization encountered in the galaxy. They lie dormant in the vast spaces between the galaxies and follow a cycle of extermination. It is seen in Mass Effect 2 that they assimilate any advanced species.
  • Mantrid Drones from the science fiction television series Lexx were an extremely aggressive type of self-replicating Berserker machine, eventually converting the majority of the matter in the universe into copies of themselves in the course of their quest to thoroughly exterminate humanity.
  • The Babylon 5 episode "Infection" showed a smaller scale berserker in the form of the Icarran War Machine. After being created with the goal of defeating an unspecified enemy faction, the War Machines proceeded to exterminate all life on the planet Icarra VII because they had been programmed with standards for what constituted a 'Pure Icaran' based on religious teachings, which no actual Icaran could satisfy. Because the Icaran were pre-starflight, the War Machines became dormant after completing their task rather than spreading. One unit was reactivated on-board Babylon 5 after being smuggled past quarantine by an unscrupulous archaeologist, but after being confronted with how they had rendered Icara VII a dead world, the simulated personality of the War Machine committed suicide.
  • The Babylon 5 episode "A Day in the Strife" features a probe that threatens the station with destruction unless a series of questions designed to test a civilization's level of advancement are answered correctly. The commander of the station correctly surmises that the probe is actually a berserker and that if the questions are answered the probe would identify them as a threat to its originating civilization and detonate.
  • Greg Bear's novel The Forge of God deals directly with the concept of "Berserker" von Neumann probes and their consequences. The idea is further explored in the novel's sequel, Anvil of Stars, which explores the reaction other civilizations have to the creation and release of Berserkers.
  • In Gregory Benford's Galactic Center Saga series, an antagonist berserker machine race is encountered by Earth, first as a probe in In the Ocean of Night, and then in an attack in Across the Sea of Suns. The berserker machines do not seek to completely eradicate a race if merely throwing it into a primitive low technological state will do as they did to the EMs encountered in Across the Sea of Suns. The alien machine Watchers would not be considered von Neumann machines themselves, but the collective machine race could.
  • On Stargate SG-1 the Replicators were a vicious race of insect-like robots that were originally created by an android named Reese to serve as toys. They grew beyond her control and began evolving, eventually spreading throughout at least two galaxies. In addition to ordinary autonomous evolution they were able to analyze and incorporate new technologies they encountered into themselves, ultimately making them one of the most advanced "races" known.
  • On Stargate Atlantis, a second race of replicators created by the Ancients were encountered in the Pegasus Galaxy. They were created as a means to defeat the Wraith. The Ancients attempted to destroy them after they began showing signs of sentience and requested that their drive to kill the wraith be removed. This failed, and an unspecified length of time after the Ancients retreated to the Milky Way Galaxy, the replicators nearly succeeded in destroying the Wraith. The Wraith were able to hack into the replicators and deactivate the extermination drive, at which point they retreated to their home world and were not heard from again until encountered by the Atlantis Expedition. After the Atlantis Expedition reactivated this dormant directive, the replicators embarked on a plan to kill the Wraith by removing their food source, i.e. all humans in the Pegasus Galaxy.
  • In Stargate Universe Season 2, a galaxy billions of light years distant from the Milky Way is infested with drone ships that are programmed to annihilate intelligent life and advanced technology. The drone ships attack other space ships (including Destiny) as well as humans on planetary surfaces, but don't bother destroying primitive technology such as buildings unless they are harboring intelligent life or advanced technology.
  • In the Justice League Unlimited episode "Dark Heart", an alien weapon based on this same idea lands on Earth.
  • In the Homeworld: Cataclysm video game, a bio-mechanical virus called Beast has the ability to alter organic and mechanic material to suit its needs, and the ships infected become self-replicating hubs for the virus.
  • In the SF MMO EVE Online, experiments to create more autonomous drones than the ones used by player's ships accidentally created 'rogue drones' which form hives in certain parts of space and are used extensively in missions as difficult opponents.
  • In the computer game Sword of the Stars, the player may randomly encounter "Von Neumann". A Von Neumann mothership appears along with smaller Von Neumann probes, which attack and consume the player's ships. The probes then return to the mothership, returning the consumed material. If probes are destroyed, the mothership will create new ones. If all the player's ships are destroyed, the Von Neumann probes will reduce the planets resource levels before leaving. The probes appear as blue octahedrons, with small spheres attached to the apical points. The mothership is a larger version of the probes. In the 2008 expansion A Murder of Crows, Kerberos Productions also introduces the VN Berserker, a combat oriented ship, which attacks player planets and ships in retaliation to violence against VN Motherships. If the player destroys the Berserker things will escalate and a System Destroyer will attack.
  • In the X Computer Game Series, the Xenon are a malevolent race of artificially intelligent machines descended from terraforming ships sent out by humans to prepare worlds for eventual colonization; the result caused by a bugged software update. They are continual antagonists in the X-Universe.
  • In the comic Transmetropolitan a character mentions "Von Neumann rectal infestations" which are apparently caused by "Shit-ticks that build more shit-ticks that build more shit-ticks".
  • In the anime Vandread, harvester ships attack vessels from both male- and female-dominated factions and harvest hull, reactors, and computer components to make more of themselves. To this end, Harvester ships are built around mobile factories. Earth-born humans also view the inhabitants of the various colonies to be little more than spare parts.
  • In Earth 2160, the Morphidian Aliens rely on Mantain strain aliens for colonization. Most Mantain-derived aliens can absorb water, then reproduce like a colony of cells. In this manner, even one Mantain Lady (or Princess, or Queen) can create enough clones to cover the map. Once they have significant numbers, they "choose an evolutionary path" and swarm the enemy, taking over their resources.
  • In the European comic series Storm, numbers 20 & 21, a kind of berserk von Neumann probe is set on a collision course with the Pandarve system.
  • In PC role-playing game Space Rangers and its sequel Space Rangers 2: Dominators, a league of 5 nations battles three different types of Berserker robots. One that focuses on invading planets, another that battles normal space and third that lives in hyperspace.
  • In the Star Wolves video game series, Berserkers are a self-replicating machine menace that threatens the known universe for purposes of destruction and/or assimilation of humanity.
  • The Star Wars expanded universe features the World Devastators, large ships designed and built by the Galactic Empire that tear apart planets to use its materials to build other ships or even upgrade or replicate themselves.
  • The Tet in the 2013 film Oblivion is revealed to be a Berserker of sorts: a sentient machine that travels from planet to planet, exterminating the indigenous population using armies of robotic drones and cloned members of the target species. The Tet then proceeds to harvest the planet's water in order to extract hydrogen for nuclear fusion.
  • In Eclipse Phase, an ETI probe is believed to have infected the TITAN computer systems with the Exsurgent virus to cause them to go berserk and wage war on humanity. This would make ETI probes a form of berserker, albeit one that uses pre-existing computer systems as its key weapons.
  • In Herr aller Dinge by Andreas Eschbach, an ancient nano machine complex is discovered buried in a glacier off the coast of Russia. When it comes in contact with materials it needs to fulfill its mission, it creates a launch facility and launches a space craft. It is later revealed that the nano machines were created by a pre-historic human race with the intention of destroying other interstellar civilizations (for an unknown reason). It is proposed that the reason there is no evidence of the race is because of the nano-machines themselves and their ability to manipulate matter at an atomic level. It is even suggested that viruses could be ancient nano machines that have evolved over time.
  • In Dead Space brother moons could be considered as berserkers.

Replicating seeder ships

  • Code of the Lifemaker by James P. Hogan describes the evolution of a society of humanoid-like robots who inhabit Saturn's moon Titan. The sentient machines are descended from an uncrewed factory ship that was to be self replicating, but suffered radiation damage and went off course, eventually landing on Titan around 1,000,000 BC.
  • Manifold: Space, Stephen Baxter's novel, starts with the discovery of alien self-replicating machines active within the Solar system.
  • In the Metroid Prime subseries of games, the massive Leviathans are probes routinely sent out from the planet Phaaze to infect other planets with Phazon radiation and eventually turn these planets into clones of Phaaze, where the self-replication process can continue.
  • In David Brin's short story collection, The River of Time (1986), the short story "Lungfish" prominently features von Neumann probes. Not only does he explore the concept of the probes themselves, but indirectly explores the ideas of competition between different designs of probes, evolution of von Neumann probes in the face of such competition, and the development of a type of ecology between von Neumann probes. One of the vessels mentioned is clearly a Seeder type.
  • In The Songs of Distant Earth by Arthur C. Clarke, humanity on a future Earth facing imminent destruction creates automated seedships that act as fire and forget lifeboats aimed at distant, habitable worlds. Upon landing, the ship begins to create new humans from stored genetic information, and an onboard computer system raises and trains the first few generations of new inhabitants. The massive ships are then broken down and used as building materials by their "children".
  • On the Stargate Atlantis episode "Remnants", the Atlantis team finds an ancient probe that they later learn was launched by a now-extinct, technologically advanced race in order to seed new worlds and re-propagate their silicon-based species. The probe communicated with inhabitants of Atlantis by means of hallucinations.
  • On the Stargate SG-1 episode "Scorched Earth", a species of newly relocated humanoids face extinction via an automated terraforming colony seeder ship controlled by an Artificial Intelligence.
  • On Stargate Universe, the human adventurers live on a ship called Destiny. Its mission was to connect a network of Stargates, placed by preceding seeder ships on planets capable of supporting life to allow instantaneous travel between them.
  • The trilogy of albums which conclude the comic book series Storm by Don Lawrence (starting with Chronicles of Pandarve 11: The Von Neumann machine) is based on self-replicating conscious machines containing the sum of all human knowledge employed to rebuild human society throughout the universe in case of disaster on Earth. The probe malfunctions and although new probes are built, they do not separate from the motherprobe, which eventually results in a cluster of malfunctioning probes so big that it can absorb entire moons.
  • In the Xeno series, a rogue seeder ship (technically a berserker) known as "Deus" created humanity.

Wednesday, May 14, 2025

Extrasolar planets in fiction

From Wikipedia, the free encyclopedia
Refer to caption
Artist's impression of a planet in a far-off system

Planets outside of the Solar System have appeared in fiction since at least the 1850s, long before the first real ones were discovered in the 1990s. Most of these fictional planets do not differ significantly from the Earth and serve only as settings for the narrative. The majority host native lifeforms, sometimes with humans integrated into the ecosystems. Fictional planets that are not Earth-like vary in many different ways. They may have significantly stronger or weaker gravity on their surfaces, or have a particularly hot or cold climate. Both desert planets and ocean planets appear, as do planets with unusual chemical conditions. Various peculiar planetary shapes have been depicted, including flattened, cubic, and toroidal. Some fictional planets exist in multiple-star systems where the orbital mechanics can lead to exotic day–night or seasonal cycles, while others do not orbit any star at all. More fancifully, planets are occasionally portrayed as having sentience, though this is less common than stars receiving the same treatment or a planet's lifeforms having a collective consciousness.

General characteristics

[S]ince information about extrasolar planets remains limited and incomplete, science fiction writers can freely imagine various sorts of alien worlds where their heroes might experience different sorts of adventures and encounter exotic aliens. Indeed, one activity associated with hard science fiction is "world building", meticulously crafting bizarre planets that nonetheless accord with all scientific laws.

Most extrasolar planets in fiction are similar to Earth—referred to in the Star Trek franchise as Class M planets—and serve only as settings for the narrative. One reason for this, writes Stephen L. Gillett [Wikidata] in The Greenwood Encyclopedia of Science Fiction and Fantasy, is to enable satire. Nevertheless, there are also many fictional planets that differ significantly from Earth. Earth-like planets have become less common in fiction following the first detection of an exoplanet around a Sun-like star in 1995, reflecting the scarcity of such worlds among the thousands discovered since. The majority of extrasolar planets in fiction are inhabited by native species, and humans are variously depicted as being integrated into or remaining apart from such alien ecosystems. Some fictional planets are described as orbiting real stars; a 2024 article in the Journal of Science Communication analysed a sample of 142 fictional exoplanets, of which nearly a third fulfilled this criterion, and found "an absence of influence of whether or not the planet setting is in a real star system on other worldbuilding characteristics".

Exotic shapes

Various exotic planetary shapes appear in fiction. In Hal Clement's 1953 novel Mission of Gravity, the planet Mesklin's rapid rotation causes it to be shaped roughly like a flat disk and gravity is consequently about 200 times weaker at the equator than it is at the poles, while the moon Jinx in Larry Niven's 1975 short story "The Borderland of Sol" is instead stretched by tidal forces from the planet it orbits rather than flattened, resulting in a prolate spheroid shape where the equator is covered by an atmosphere but the poles rise up above it. Another disk-shaped planet is the Discworld of Terry Pratchett's 1983–2015 fantasy book series of that name, a flat world which is carried on the backs of elephants that are in turn carried on the back of a turtle, with the arrangement orbited by the world's sun. Bizarro World in the Superman franchise is a cubic planet, rendered that shape by the actions of Superman. Earth itself gets turned into a cube in Henry H. Gross's 1987 short story "Cubeworld", and an altogether artificial planet-sized cube is the setting of G. David Nordley's 2009 novel To Climb a Flat Mountain. Double planets close enough together to share an atmosphere through their Roche lobes appear in Homer Eon Flint's 1921 short story "The Devolutionist", Robert L. Forward's 1982 novel Rocheworld (a.k.a. The Flight of the Dragonfly), Bob Shaw's 1986 novel The Ragged Astronauts—which depicts an interplanetary hot air balloon expedition—and Charles Sheffield's 1990 novel Summertide. A planet in the shape of a torus is the setting of Flint's 1921 short story "The Emancipatrix", being the result of the protoplanetary disk condensing so quickly that it did not coalesce into a spherical shape first; an artificial planet-sized torus also appears in John P. Boyd [Wikidata]'s 1981 short story "Moonbow", while Niven wrote of a much larger toroidal megastructure in space in the 1970 novel Ringworld and a much smaller one in the 1973 novel Protector. Arthur C. Clarke's 1949 short story "The Wall of Darkness" is set on a planet bounded by a wall in the shape of an Alice handle, a kind of three-dimensional equivalent of a Möbius strip.

In multiple star systems

Refer to caption
Schematic diagram of the orbits in a binary star system. One planet is in a P-type, or circumbinary, orbit around both stars. Another planet is in an S-type, or circumstellar, orbit around only one of the two stars. Circumbinary planets are sometimes nicknamed "Tatooine worlds" after the Star Wars planet.

Planets in multiple star systems have attracted attention from science fiction writers, especially in terms of what kind of life would exist on planets with more than one sun and how history might be cyclical as a result of the "long year" that occurs if the orbital period around one of the stars is very lengthy. A particularly early example of this is C. I. Defontenay's 1854 novel Star ou Psi de Cassiopée (English title: Star: Psi Cassiopeia), described by science fiction editor David Pringle as "the first detailed evocation of an alien solar system", which depicts various alien species inhabiting the planets orbiting the stars. Isaac Asimov's 1941 short story "Nightfall" portrays a planet which is in constant daylight from at least one of its six suns for millennia at a time before a single night of true darkness, which is a much-anticipated event; the 1963 The Twilight Zone episode "On Thursday We Leave for Home" depicts a planet that is challenging for humans to inhabit due to the unending heat and light from a pair of suns; and Mark Hodder's 2012 novel A Red Sun Also Rises is set on a planet where a dim red sun rises at the same time as the planet's twin white suns set. Hal Clement's 1957 novel Cycle of Fire depicts a planet in a binary star system where the seasons last for decades and different species dominate the hot and cold parts of the year, Poul Anderson's 1974 novel Fire Time portrays a planet where the majority of the surface becomes uninhabitable approximately once a millennium when it makes a close approach to one of its stars and mass migration of the native lifeforms ensues, and Brian Aldiss's 1982–1985 Helliconia trilogy is set on a planet where the orbital mechanics lead to century-long seasons and there are two distinct ecosystems—one adapted to the short period around the closer star and another adapted to the long year around the more distant one. A similar effect appears in Aldiss's 1977 short story "Creatures of Apogee", albeit here as a result of a highly eccentric orbit around a single star where the distance to the star thus varies greatly between the nearest and farthest points in the orbit. The 1985 anthology Medea: Harlan's World is a collaborative effort between Harlan Ellison and several other science fiction writers consisting of several stories set on the same planet in a multiple star system. The 2002 television series Firefly is set in a system of five stars each orbited by its own planetary system, all close enough to each other to permit easy travel between the worlds.

Rogue planets

Planets that do not orbit any star, known as rogue planets, appear in several works. In the 1977 novel Dying of the Light by George R. R. Martin, such a planet becomes a temporary tourist destination as it passes by a star before leaving the star's vicinity and becoming uninhabitable again. Hal Clement's 1974 short story "The Logical Life" explores what kind of life could exist on a planet without a star, while the 2002 Star Trek: Enterprise episode "Rogue Planet" depicts how the lifeforms on a world of perpetual night might be exploited by outsiders.

Earth is threatened by impact with a rogue planet in the 1933 novel When Worlds Collide by Edwin Balmer and Philip Wylie and its 1951 film adaptation, and it becomes a rogue planet itself in Fritz Leiber's 1951 short story "A Pail of Air". A rogue planet on a collision course with a star-orbiting planet also appears in Neil R. Jones's 1934 short story "The Sunless World", though here the rogue planet is the inhabited one.

Physical environment

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Artist's impression of a chlorine planet

Portraying planets with conditions that differ significantly from Earth's in terms of physical environment has been a recurring practice since the middle of the 1900s. Many of these stories imagine how indigenous lifeforms might be adapted to those conditions, with Hal Clement and Poul Anderson being particularly prolific exponents of this craft. The high gravity of Mesklin in Clement's Mission of Gravity thus results in its inhabitants having a centipede-like body structure, while the low gravity yet dense atmosphere in Anderson's 1958 novel War of the Wing-Men (a.k.a. The Man Who Counts) makes it possible for humanoid creatures to fly using their own wings. Desert planets are common; astrophysicist Elizabeth Stanway posits that this is because the setting strikes the right balance between novelty and familiarity to most audiences, in addition to the relative inhospitality providing a survival aspect to the narrative. One of the most prominent examples thereof is Arrakis in Frank Herbert's 1965 novel Dune, where the extreme scarcity of water influences all aspects of the planet's ecology and society. Less extreme desert conditions are found on the Star Wars planet Tatooine, with more plentiful and varied lifeforms as a result. At the other end of the spectrum are planets covered entirely by water, an early example of which appears in Neil R. Jones's 1933 short story "Into the Hydrosphere". Joan Slonczewski's 1986 novel A Door into Ocean is a piece of feminist science fiction set on an ocean world with an all-female population, while Ursula K. Le Guin's 1969 novel The Left Hand of Darkness is set on a frigid world of perpetual winter where the inhabitants do not have a fixed sex. One of the planets in the 2014 film Interstellar is covered by a shallow ocean and orbits so closely around a black hole that there are both tidal waves the height of mountains and extreme time dilation. Other fictional planets differ in their chemical rather than physical environment. Chlorine planets appear in Isaac Asimov's 1951 short story "C-Chute" and the 1976 Space: 1999 episode "The AB Chrysalis", while C. J. Cherryh's 1988 novel Cyteen depicts a planet dominated by silicon-based life whose biochemistry creates byproducts extremely hazardous to human health.

Living

Planets themselves being portrayed as alive, while relatively rare (especially compared to stars receiving the same treatment), is a recurring theme. Sentient planets appear in Ray Bradbury's 1951 short story "Here There Be Tygers", Stanisław Lem's 1961 novel Solaris, and Terry Pratchett's 1976 novel The Dark Side of the Sun. Ego the Living Planet is a recurring character in Marvel Comics. The related concept known as the Gaia hypothesis—an entire planetary ecosphere functioning as a single organism, often but not always imbued with a planet-wide consciousness—is more common; examples include Murray Leinster's 1949 short story "The Lonely Planet", Isaac Asimov's 1982 novel Foundation's Edge, and the 2009 film Avatar.

List

The following are fictional extrasolar planets with stand-alone Wikipedia articles.

Planet Source
Abeir-Toril Dungeons & Dragons
Alderaan Star Wars
Apokolips DC Comics
Arrakis Dune
Bizarro World DC Comics
Coruscant Star Wars
Dagobah Star Wars
Darkover Darkover
Discworld Discworld
Ego the Living Planet Marvel Comics
Hoth Star Wars
Jakku Star Wars
The Known World A Song of Ice and Fire
Krypton Superman
Mesklin Mission of Gravity
Mogo DC Comics
Mongo Flash Gordon
Mystara Dungeons & Dragons
Riverworld To Your Scattered Bodies Go
Tatooine Star Wars

Operating system

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Operating_system   ...