The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems.
X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard.
X does not mandate the user interface – this is handled by individual
programs. As such, the visual styling of X-based environments varies
greatly; different programs may present radically different interfaces.
X originated at the Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open source software under the MIT License and similar permissive licenses.
Purpose and abilities
X
is an architecture-independent system for remote graphical user
interfaces and input device capabilities. Each person using a networked terminal has the ability to interact with the display with any type of user input device.
In its standard distribution it is a complete, albeit simple, display and interface solution which delivers a standard toolkit and protocol stack for building graphical user interfaces on most Unix-like operating systems and OpenVMS, and has been ported to many other contemporary general purpose operating systems.
X provides the basic framework, or primitives, for building such GUI environments: drawing and moving windows on the display and interacting with a mouse, keyboard or touchscreen. X does not mandate the user interface;
individual client programs handle this. Programs may use X's graphical
abilities with no user interface. As such, the visual styling of X-based
environments varies greatly; different programs may present radically
different interfaces.
Unlike most earlier display protocols, X was specifically
designed to be used over network connections rather than on an integral
or attached display device. X features network transparency,
which means an X program running on a computer somewhere on a network
(such as the Internet) can display its user interface on an X server
running on some other computer on the network. The X server is typically
the provider of graphics resources and keyboard/mouse events to X clients,
meaning that the X server is usually running on the computer in front
of a human user, while the X client applications run anywhere on the
network and communicate with the user's computer to request the
rendering of graphics content and receive events from input devices
including keyboards and mice.
The fact that the term "server" is applied to the software in
front of the user is often surprising to users accustomed to their
programs being clients to services on remote computers. Here, rather
than a remote database being the resource for a local app, the user's
graphic display and input devices become resources made available by the
local X server to both local and remotely hosted X client programs who
need to share the user's graphics and input devices to communicate with
the user.
X's network protocol is based on X command primitives. This
approach allows both 2D and (through extensions like GLX) 3D operations
by an X client application which might be running on a different
computer to still be fully accelerated on the X server's display. For
example, in classic OpenGL (before version 3.0), display lists
containing large numbers of objects could be constructed and stored
entirely in the X server by a remote X client program, and each then
rendered by sending a single glCallList(which) across the network.
X provides no native support for audio; several projects exist to fill this niche, some also providing transparent network support.
Software architecture
X uses a client–server model: an X server communicates with various client
programs. The server accepts requests for graphical output (windows)
and sends back user input (from keyboard, mouse, or touchscreen). The
server may function as:
- an application displaying to a window of another display system
- a system program controlling the video output of a PC
- a dedicated piece of hardware
This client–server terminology – the user's terminal being the
server and the applications being the clients – often confuses new X
users, because the terms appear reversed. But X takes the perspective of
the application, rather than that of the end-user: X provides display
and I/O services to applications, so it is a server; applications use
these services, thus they are clients.
The communication protocol between server and client operates network-transparently: the client and server may run on the same machine or on different ones, possibly with different architectures and operating systems. A client and server can even communicate securely over the Internet by tunneling the connection over an encrypted network session.
An X client itself may emulate an X server by providing display
services to other clients. This is known as "X nesting". Open-source
clients such as Xnest and Xephyr support such X nesting.
To use an X client application on a remote machine, the user may do the following:
- on the local machine, open a terminal window
- use ssh with the X forwarding argument to connect to the remote machine
- request local display/input service (e.g., export DISPLAY=[user's machine]:0 if not using SSH with X forwarding enabled)
The remote X client application will then make a connection to the
user's local X server, providing display and input to the user.
Alternatively, the local machine may run a small program that connects to the remote machine and starts the client application.
Practical examples of remote clients include:
- administering a remote machine graphically (similar to using remote desktop, but with single windows)
- using a client application to join with large numbers of other terminal users in collaborative workgroups
- running a computationally intensive simulation on a remote machine and displaying the results on a local desktop machine
- running graphical software on several machines at once, controlled by a single display, keyboard and mouse
Principles
In 1984, Bob Scheifler and Jim Gettys set out the early principles of X:
- Do not add new functionality unless an implementor cannot complete a real application without it.
- It is as important to decide what a system is not as to decide what it is. Do not serve all the world's needs; rather, make the system extensible so that additional needs can be met in an upwardly compatible fashion.
- The only thing worse than generalizing from one example is generalizing from no examples at all.
- If a problem is not completely understood, it is probably best to provide no solution at all.
- If you can get 90 percent of the desired effect for 10 percent of the work, use the simpler solution. (See also worse is better.)
- Isolate complexity as much as possible.
- Provide mechanism rather than policy. In particular, place user interface policy in the clients' hands.
The first principle was modified during the design of X11 to: "Do not add new functionality unless you know of some real application that will require it."
X has largely kept to these principles. The sample implementation
is developed with a view to extension and improvement of the
implementation, while remaining compatible with the original 1987
protocol.
User interfaces
X primarily defines protocol and graphics primitives – it deliberately contains no specification for application user-interface design, such as button, menu, or window title-bar styles. Instead, application software – such as window managers, GUI widget toolkits and desktop environments, or application-specific graphical user interfaces – define and provide such details. As a result, there is no typical X interface and several different desktop environments have become popular among users.
A window manager controls the placement and appearance of
application windows. This may result in desktop interfaces reminiscent
of those of Microsoft Windows or of the Apple Macintosh (examples include GNOME 2, KDE, Xfce) or have radically different controls (such as a tiling window manager, like wmii or Ratpoison). Some interfaces such as Sugar or Chrome OS eschew the desktop metaphor
altogether, simplifying their interfaces for specialized applications.
Window managers range in sophistication and complexity from the
bare-bones (e.g., twm,
the basic window manager supplied with X, or evilwm, an extremely light
window-manager) to the more comprehensive desktop environments such as Enlightenment and even to application-specific window-managers for vertical markets such as point-of-sale.
Many users use X with a desktop environment, which, aside from
the window manager, includes various applications using a consistent
user-interface. Popular desktop environments include GNOME, KDE Software
Compilation and Xfce. The UNIX 98 standard environment is the Common Desktop Environment (CDE). The freedesktop.org initiative addresses interoperability between desktops and the components needed for a competitive X desktop.
Implementations
The X.Org implementation is the canonical implementation of X. Owing to liberal licensing, a number of variations, both free and open source and proprietary,
have appeared. Commercial Unix vendors have tended to take the
reference implementation and adapt it for their hardware, usually
customizing it and adding proprietary extensions.
Up until 2004, XFree86 provided the most common X variant on free Unix-like systems. XFree86 started as a port of X to 386-compatible PCs and, by the end of the 1990s, had become the greatest source of technical innovation in X and the de facto standard of X development. Since 2004, however, the X.Org Server, a fork of XFree86, has become predominant.
While it is common to associate X with Unix, X servers also exist
natively within other graphical environments. VMS Software Inc.'s OpenVMS operating system includes a version of X with Common Desktop Environment (CDE), known as DECwindows, as its standard desktop environment. Apple originally ported X to macOS in the form of X11.app, but that has been deprecated in favor of the XQuartz
implementation. Third-party servers under Apple's older operating
systems in the 1990s, System 7, and Mac OS 8 and 9, included Apple's MacX and White Pine Software's eXodus.
Microsoft Windows is not shipped with support for X, but many third-party implementations exist, as free and open source software such as Cygwin/X, and proprietary products such as Exceed, MKS X/Server, Reflection X, X-Win32 and Xming.
There are also Java implementations of X servers. WeirdX runs on any platform supporting Swing 1.1, and will run as an applet within most browsers. The Android X Server is an open source Java implementation that runs on Android devices.
When an operating system with a native windowing system hosts X
in addition, the X system can either use its own normal desktop in a
separate host window or it can run rootless, meaning the X
desktop is hidden and the host windowing environment manages the
geometry and appearance of the hosted X windows within the host screen.
X terminals
An X terminal is a thin client
that only runs an X server. This architecture became popular for
building inexpensive terminal parks for many users to simultaneously use
the same large computer server to execute application programs as
clients of each user's X terminal. This use is very much aligned with
the original intention of the MIT project.
X terminals explore the network (the local broadcast domain) using the X Display Manager Control Protocol to generate a list of available hosts that are allowed as clients. One of the client hosts should run an X display manager.
A limitation of X terminals and most thin clients is that they
are not capable of any input or output other than the keyboard, mouse,
and display. All relevant data is assumed to exist solely on the remote
server, and the X terminal user has no methods available to save or load
data from a local peripheral device.
Dedicated (hardware) X terminals have fallen out of use; a PC or modern thin client with an X server typically provides the same functionality at the same, or lower, cost.
Limitations and criticism
The Unix-Haters Handbook (1994) devoted a full chapter to the problems of X. Why X Is Not Our Ideal Window System (1990) by Gajewska, Manasse and McCormack detailed problems in the protocol with recommendations for improvement.
User interface issues
The
lack of design guidelines in X has resulted in several vastly different
interfaces, and in applications that have not always worked well
together. The Inter-Client Communication Conventions Manual
(ICCCM), a specification for client interoperability, has a reputation
for being difficult to implement correctly. Further standards efforts
such as Motif and CDE did not alleviate problems. This has frustrated users and programmers. Graphics programmers now generally address consistency of application look and feel
and communication by coding to a specific desktop environment or to a
specific widget toolkit, which also avoids having to deal directly with
the ICCCM.
X also lacks native support for user-defined stored procedures on the X server, in the manner of NeWS – there is no Turing-complete scripting facility. Various desktop environments may thus offer their own (usually mutually incompatible) facilities.
Systems built upon X may have accessibility issues that make utilization of a computer difficult for disabled users, including right click, double click, middle click, mouse-over, and focus stealing.
Some X11 clients deal with accessibility issues better than others, so
persons with accessibility problems are not locked out of using X11.
However, there is no accessibility standard or accessibility guidelines
for X11. Within the X11 standards process there is no working group on
accessibility, however, accessibility needs are being addressed by
software projects to provide these features on top of X.
The Orca project adds accessibility support to the X Window System, including implementing an API (AT-SPI). This is coupled with Gnome's ATK to allow for accessibility features to be implemented in X programs using the Gnome/GTK APIs. KDE provides a different set of accessibility software, including a text-to-speech converter and a screen magnifier. The other major desktops (LXDE, Xfce and Enlightenment) attempt to be compatible with ATK.
Network
An X client cannot generally be detached from one server and
reattached to another unless its code specifically provides for it (emacs
is one of the few common programs with this ability). As such, moving
an entire session from one X server to another is generally not
possible. However, approaches like Virtual Network Computing (VNC), NX and Xpra allow a virtual session to be reached from different X servers (in a manner similar to GNU Screen in relation to terminals), and other applications and toolkits provide related facilities.
Workarounds like x11vnc (VNC :0 viewers),
Xpra's shadow mode and NX's nxagent shadow mode also exist to make the
current X-server screen available. This ability allows the user
interface (mouse, keyboard, monitor) of a running application to be
switched from one location to another without stopping and restarting
the application.
Network traffic between an X server and remote X clients is not encrypted by default. An attacker with a packet sniffer
can intercept it, making it possible to view anything displayed to or
sent from the user's screen. The most common way to encrypt X traffic is
to establish a Secure Shell (SSH) tunnel for communication.
Like all thin clients, when using X across a network, bandwidth limitations can impede the use of bitmap-intensive
applications that require rapidly updating large portions of the screen
with low latency, such as 3D animation or photo editing. Even a
relatively small uncompressed 640x480x24 bit 30 fps video stream can
easily outstrip the bandwidth of a 100 Mbit/s network for a single
client. In contrast, modern versions of X generally have extensions such
as MESA
allowing local display of a local program's graphics to be optimized to
bypass the network model and directly control the video card, for use
of full-screen video, rendered 3D applications, and other such
applications.
Client–server separation
X's
design requires the clients and server to operate separately, and
device independence and the separation of client and server incur
overhead. Most of the overhead comes from network round-trip delay time between client and server (latency) rather than from the protocol itself: the best solutions to performance issues depend on efficient application design.
A common criticism of X is that its network features result in
excessive complexity and decreased performance if only used locally.
Modern X implementations use Unix domain sockets for efficient connections on the same host. Additionally shared memory (via the MIT-SHM extension) can be employed for faster client–server communication.
However, the programmer must still explicitly activate and use the
shared memory extension. It is also necessary to provide fallback paths
in order to stay compatible with older implementations, and in order to
communicate with non-local X servers.
Competitors
Some people have attempted writing alternatives to and replacements for X. Historical alternatives include Sun's NeWS and NeXT's Display PostScript, both PostScript-based systems supporting user-definable display-side procedures, which X lacked. Current alternatives include:
- macOS (and its mobile counterpart, iOS) implements its windows system, which is known as Quartz. When Apple Inc. bought NeXT, and used NeXTSTEP to construct Mac OS X, it replaced Display PostScript with Quartz. Mike Paquette, one of the authors of Quartz, explained that if Apple had added support for all the features it wanted to include into X11, it would not bear much resemblance to X11 nor be compatible with other servers anyway.
- Android, which runs on the Linux kernel, uses its own system for drawing the user interface known as SurfaceFlinger. 3D rendering is handled by EGL.
- Wayland is being developed by several X.Org developers as a prospective replacement for X. It works directly with the GPU hardware, via DRI. Wayland can run an X.org server as a client, which can be rootless. A proprietary port of the Wayland backend to the Raspberry Pi was completed in 2013. The project reached version 1.0 in 2012. Like Android, Wayland is EGL-based.
- Mir is a project from Canonical Ltd. with goals similar to Wayland.[16] Mir is intended to work with mobile devices using ARM chipsets (a stated goal is compatibility with Android device-drivers) as well as x86 desktops. Like Android, Mir/UnityNext are EGL-based. Backwards compatibility with X client-applications is accomplished via Xmir.
- Other alternatives attempt to avoid the overhead of X by working directly with the hardware; such projects include DirectFB. (The Direct Rendering Infrastructure (DRI), which aims to provide a reliable kernel-level interface to the framebuffer, might make these efforts redundant.)
Additional ways to achieve a functional form of the "network
transparency" feature of X, via network transmissibility of graphical
services, include:
- Virtual Network Computing (VNC), a very low-level system which sends compressed bitmaps across the network; the Unix implementation includes an X server
- Remote Desktop Protocol (RDP), which is similar to VNC in purpose, but originated on Microsoft Windows before being ported to Unix-like systems; cf NX, GotoMyPc, etc.
- Citrix XenApp, an X-like protocol and application stack for Microsoft Windows
- Tarantella, which provides a Java-based remote-gui-client for use in web browsers
History
Predecessors
Several bitmap display systems preceded X. From Xerox came the Alto (1973) and the Star (1981). From Apollo Computer came Display Manager (1981). From Apple came the Lisa (1983) and the Macintosh (1984). The Unix world had the Andrew Project (1982) and Rob Pike's Blit terminal (1982).
Carnegie Mellon University produced a remote-access application
called Alto Terminal, that displayed overlapping windows on the Xerox
Alto, and made remote hosts (typically DEC VAX systems running Unix)
responsible for handling window-exposure events and refreshing window
contents as necessary.
X derives its name as a successor to a pre-1983 window system called W (the letter preceding X in the English alphabet). W ran under the V operating system. W used a network protocol supporting terminal and graphics windows, the server maintaining display lists.
Origin and early development
From: rws@mit-bold (Robert W. Scheifler) To: window@athena Subject: window system X Date: 19 Jun 1984 0907-EDT (Tuesday) I've spent the last couple weeks writing a window system for the VS100. I stole a fair amount of code from W, surrounded it with an asynchronous rather than a synchronous interface, and called it X. Overall performance appears to be about twice that of W. The code seems fairly solid at this point, although there are still some deficiencies to be fixed up. We at LCS have stopped using W, and are now actively building applications on X. Anyone else using W should seriously consider switching. This is not the ultimate window system, but I believe it is a good starting point for experimentation. Right at the moment there is a CLU (and an Argus) interface to X; a C interface is in the works. The three existing applications are a text editor (TED), an Argus I/O interface, and a primitive window manager. There is no documentation yet; anyone crazy enough to volunteer? I may get around to it eventually. Anyone interested in seeing a demo can drop by NE43-531, although you may want to call 3-1945 first. Anyone who wants the code can come by with a tape. Anyone interested in hacking deficiencies, feel free to get in touch.
The email in which X was introduced to the Project Athena community at MIT in June 1984
The original idea of X emerged at MIT in 1984 as a collaboration between Jim Gettys (of Project Athena) and Bob Scheifler (of the MIT Laboratory for Computer Science). Scheifler needed a usable display environment for debugging the Argus system. Project Athena (a joint project between Digital Equipment Corporation (DEC), MIT and IBM
to provide easy access to computing resources for all students) needed a
platform-independent graphics system to link together its heterogeneous
multiple-vendor systems; the window system then under development in Carnegie Mellon University's Andrew Project did not make licenses available, and no alternatives existed.
The project solved this by creating a protocol that could both
run local applications and call on remote resources. In mid-1983 an
initial port of W to Unix ran at one-fifth of its speed under V; in May
1984, Scheifler replaced the synchronous protocol of W with an asynchronous
protocol and the display lists with immediate mode graphics to make X
version 1. X became the first windowing system environment to offer true
hardware independence and vendor independence.
Scheifler, Gettys and Ron Newman set to work and X progressed
rapidly. They released Version 6 in January 1985. DEC, then preparing to
release its first Ultrix
workstation, judged X the only windowing system likely to become
available in time. DEC engineers ported X6 to DEC's QVSS display on MicroVAX.
In the second quarter of 1985, X acquired color support to function in the DEC VAXstation-II/GPX, forming what became version 9.
A group at Brown University ported version 9 to the IBM RT PC,
but problems with reading unaligned data on the RT forced an
incompatible protocol change, leading to version 10 in late 1985. By
1986, outside organizations had begun asking for X. X10R2 was released
in January 1986, then X10R3 in February 1986. Although MIT had licensed
X6 to some outside groups for a fee, it decided at this time to license
X10R3 and future versions under what became known as the MIT License,
intending to popularize X further and, in return, hoping that many more
applications would become available. X10R3 became the first version to
achieve wide deployment, with both DEC and Hewlett-Packard releasing products based on it. Other groups ported X10 to Apollo and to Sun workstations and even to the IBM PC/AT.
Demonstrations of the first commercial application for X (a mechanical
computer-aided engineering system from Cognition Inc. that ran on VAXes
and remotely displayed on PCs running an X server ported by Jim Fulton
and Jan Hardenbergh) took place at the Autofact trade show at that time.
The last version of X10, X10R4, appeared in December 1986.
Attempts were made to enable X servers as real-time collaboration
devices, much as Virtual Network Computing (VNC) would later allow a desktop to be shared. One such early effort was Philip J. Gust's SharedX tool.
Although X10 offered interesting and powerful functionality, it
had become obvious that the X protocol could use a more hardware-neutral
redesign before it became too widely deployed, but MIT alone would not
have the resources available for such a complete redesign. As it
happened, DEC's Western Software Laboratory found itself between projects with an experienced team. Smokey Wallace
of DEC WSL and Jim Gettys proposed that DEC WSL build X11 and make it
freely available under the same terms as X9 and X10. This process
started in May 1986, with the protocol finalized in August. Alpha
testing of the software started in February 1987, beta-testing in May;
the release of X11 finally occurred on 15 September 1987.
The X11 protocol design, led by Scheifler, was extensively
discussed on open mailing lists on the nascent Internet that were
bridged to USENET newsgroups. Gettys moved to California to help lead
the X11 development work at WSL from DEC's Systems Research Center,
where Phil Karlton and Susan Angebrandt led the X11 sample server design
and implementation. X therefore represents one of the first very
large-scale distributed free and open source software projects.
The MIT X Consortium and the X Consortium, Inc.
By the late 1980s X was, Simson Garfinkel
wrote in 1989, "Athena's most important single achievement to date".
DEC reportedly believed that its development alone had made the
company's donation to MIT worthwhile. Gettys joined the design team for
the VAXstation 2000 to ensure that X—which DEC called DECwindows—would run on it, and the company assigned 1,200 employees to port X to both Ultrix and VMS.[19][20]
In 1987, with the success of X11 becoming apparent, MIT wished to
relinquish the stewardship of X, but at a June 1987 meeting with nine
vendors, the vendors told MIT that they believed in the need for a
neutral party to keep X from fragmenting in the marketplace. In January
1988, the MIT X Consortium formed as a non-profit vendor group,
with Scheifler as director, to direct the future development of X in a
neutral atmosphere inclusive of commercial and educational interests.
Jim Fulton joined in January 1988 and Keith Packard in March 1988 as senior developers, with Jim focusing on Xlib, fonts, window managers, and utilities; and Keith re-implementing the server. Donna Converse, Chris D. Peterson,
and Stephen Gildea joined later that year, focusing on toolkits and
widget sets, working closely with Ralph Swick of MIT Project Athena. The
MIT X Consortium produced several significant revisions to X11, the
first (Release 2 – X11R2) in February 1988. Jay Hersh joined the staff
in January 1991 to work on the PEX
and X113D functionality. He was followed soon after by Ralph Mor (who
also worked on PEX) and Dave Sternlicht. In 1993, as the MIT X
Consortium prepared to depart from MIT, the staff were joined by R. Gary
Cutbill, Kaleb Keithley, and David Wiggins.
In 1993, the X Consortium, Inc. (a non-profit corporation) formed as
the successor to the MIT X Consortium. It released X11R6 on 16 May 1994.
In 1995 it took on the development of the Motif toolkit and of the Common Desktop Environment
for Unix systems. The X Consortium dissolved at the end of 1996,
producing a final revision, X11R6.3, and a legacy of increasing
commercial influence in the development.
The Open Group
In January 1997, the X Consortium passed stewardship of X to The Open Group, a vendor group formed in early 1996 by the merger of the Open Software Foundation and X/Open.
The Open Group released X11R6.4 in early 1998. Controversially,
X11R6.4 departed from the traditional liberal licensing terms, as the
Open Group sought to assure funding for the development of X, and
specifically cited XFree86 as not significantly contributing to X. The new terms would have made X no longer free software: zero-cost for noncommercial use, but a fee otherwise. After XFree86 seemed poised to fork, the Open Group relicensed X11R6.4 under the traditional license in September 1998. The Open Group's last release came as X11R6.4 patch 3.
X.Org and XFree86
XFree86 originated in 1992 from the X386 server for IBM PC compatibles
included with X11R5 in 1991, written by Thomas Roell and Mark W.
Snitily and donated to the MIT X Consortium by Snitily Graphics
Consulting Services (SGCS). XFree86 evolved over time from just one port
of X to the leading and most popular implementation and the de facto standard of X's development.
In May 1999, The Open Group formed X.Org. X.Org supervised the
release of versions X11R6.5.1 onward. X development at this time had
become moribund; most technical innovation since the X Consortium had dissolved had taken place in the XFree86 project. In 1999, the XFree86 team joined X.Org as an honorary (non-paying) member, encouraged by various hardware companies interested in using XFree86 with Linux and in its status as the most popular version of X.
By 2003, while the popularity of Linux (and hence the installed base of X) surged, X.Org remained inactive,
and active development took place largely within XFree86. However,
considerable dissent developed within XFree86. The XFree86 project
suffered from a perception of a far too cathedral-like development model; developers could not get CVS commit access and vendors had to maintain extensive patch sets.
In March 2003, the XFree86 organization expelled Keith Packard, who had
joined XFree86 after the end of the original MIT X Consortium, with
considerable ill feeling.
X.Org and XFree86 began discussing a reorganisation suited to properly nurturing the development of X. Jim Gettys had been pushing strongly for an open development model since at least 2000.
Gettys, Packard and several others began discussing in detail the
requirements for the effective governance of X with open development.
Finally, in an echo of the X11R6.4 licensing dispute, XFree86
released version 4.4 in February 2004 under a more restrictive license
which many projects relying on X found unacceptable. The added clause to the license was based on the original BSD license's advertising clause, which was viewed by the Free Software Foundation and Debian as incompatible with the GNU General Public License. Other groups saw it as against the spirit of the original X. Theo de Raadt of OpenBSD, for instance, threatened to fork XFree86 citing license concerns. The license issue, combined with the difficulties in getting changes in, left many feeling the time was ripe for a fork.
The X.Org Foundation
In early 2004, various people from X.Org and freedesktop.org formed the X.Org Foundation, and the Open Group gave it control of the
x.org
domain name.
This marked a radical change in the governance of X. Whereas the
stewards of X since 1988 (including the prior X.Org) had been vendor
organizations, the Foundation was led by software developers and used
community development based on the bazaar model,
which relies on outside involvement. Membership was opened to
individuals, with corporate membership being in the form of sponsorship.
Several major corporations such as Hewlett-Packard currently support the X.Org Foundation.
The Foundation takes an oversight role over X development:
technical decisions are made on their merits by achieving rough
consensus among community members. Technical decisions are not made by
the board of directors; in this sense, it is strongly modelled on the
technically non-interventionist GNOME Foundation. The Foundation employs no developers.
The Foundation released X11R6.7, the X.Org Server,
in April 2004, based on XFree86 4.4RC2 with X11R6.6 changes merged.
Gettys and Packard had taken the last version of XFree86 under the old
license and, by making a point of an open development model and
retaining GPL compatibility, brought many of the old XFree86 developers
on board.
While X11 had received extensions such as OpenGL support during
the 1990s, its architecture had remained fundamentally unchanged during
the decade. In the early part of the 2000s, however, it was overhauled
to resolve a number of problems that had surfaced over the years,
including a "flawed" font architecture, a 2-d graphics system "which had always been intended to be augmented and/or replaced", and latency issues.
X11R6.8 came out in September 2004. It added significant new features,
including preliminary support for translucent windows and other
sophisticated visual effects, screen magnifiers and thumbnailers, and
facilities to integrate with 3D immersive display systems such as Sun's Project Looking Glass and the Croquet project. External applications called compositing window managers provide policy for the visual appearance.
On 21 December 2005, X.Org released X11R6.9, the monolithic source
tree for legacy users, and X11R7.0, the same source code separated into
independent modules, each maintainable in separate projects. The Foundation released X11R7.1 on 22 May 2006, about four months after 7.0, with considerable feature improvements.
XFree86 development continued for a few more years, 4.8.0 being released on 15 December 2008.
Nomenclature
The
proper names for the system are listed in the manual page as X; X
Window System; X Version 11; X Window System, Version 11; or X11.
The term "X-Windows" (in the manner of the subsequently released
"Microsoft Windows") is not officially endorsed – with X Consortium
release manager Matt Landau stating in 1993, "There is no such thing as
'X Windows' or 'X Window', despite the repeated misuse of the forms by
the trade rags" – though it has been in common informal use since early in the history of X and has been used deliberately for provocative effect, for example in the Unix-Haters Handbook.
Key terms
The
X Window System has nuanced usage of a number of terms when compared to
common usage, particularly "display" and "screen", a subset of which is
given here for convenience:
- device
- A graphics device such as a computer graphics card or a computer motherboard's integrated graphics chipset.
- monitor
- A physical device such as a CRT or a flat screen computer display.
- screen
- An area into which graphics may be rendered, either through software alone into system memory as with VNC, or within a graphics device, some of which can render into more than one screen simultaneously, either viewable simultaneously or interchangeably. Interchangeable screens are often set up to be notionally left and right from one another, flipping from one to the next as the mouse pointer reaches the edge of the monitor.
- virtual screen
- Two different meanings are associated with this term:
- A technique allowing panning a monitor around a screen running at a larger resolution than the monitor is currently displaying.
- An effect simulated by a window manager by maintaining window position information in a larger coordinate system than the screen and allowing panning by simply moving the windows in response to the user.
- display
- A collection of screens, often involving multiple monitors, generally configured to allow the mouse to move the pointer to any position within them. Linux-based workstations are usually capable of having multiple displays, among which the user can switch with a special keyboard combination such as control-alt-function-key, simultaneously flipping all the monitors from showing the screens of one display to the screens in another.
The term "display" should not be confused with the more specialized jargon "Zaphod display".
The latter is a rare configuration allowing multiple users of a single
computer to each have an independent set of display, mouse, and
keyboard, as though they were using separate computers, but at a lower
per-seat cost.