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Saturday, December 8, 2018

Cyberpunk derivatives

From Wikipedia, the free encyclopedia

A number of cyberpunk derivatives have become recognized as distinct subgenres in speculative fiction. These derivatives, though they do not share cyberpunk's computers-focused setting, may display other qualities drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level (this may even be a fantastical or anachronistic technology, akin to retro-futurism), a gritty transreal urban style, or a particular approach to social themes.

One of the most well-known of these subgenres, steampunk, has been defined as a "kind of technological fantasy", and others in this category sometimes also incorporate aspects of science fantasy and historical fantasy. Scholars have written of these subgenres' stylistic place in postmodern literature, and also their ambiguous interaction with the historical perspective of postcolonialism.

American author Bruce Bethke coined the term "cyberpunk" in his 1980 short story of the same name, proposing it as a label for a new generation of punk teenagers inspired by the perceptions inherent to the Information Age. The term was quickly appropriated as a label to be applied to the works of William Gibson, Bruce Sterling, John Shirley, Rudy Rucker, Michael Swanwick, Pat Cadigan, Lewis Shiner, Richard Kadrey, and others. Science fiction author Lawrence Person, in defining postcyberpunk, summarized the characteristics of cyberpunk thus:
Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.
The relevance of cyberpunk as a genre to punk subculture is debatable and further hampered by the lack of a defined cyberpunk subculture; where the small cyber movement shares themes with cyberpunk fiction and draws inspiration from punk and goth alike, cyberculture is much more popular though much less defined, encompassing virtual communities and cyberspace in general and typically embracing optimistic anticipations about the future. Cyberpunk is nonetheless regarded as a successful genre, as it ensnared many new readers and provided the sort of movement that postmodern literary critics found alluring. Furthermore, author David Brin argues, cyberpunk made science fiction more attractive and profitable for mainstream media and the visual arts in general.

Futuristic derivatives

Biopunk

Biopunk emerged during the 1990s and focuses on the near-future unintended consequences of the biotechnology revolution following the discovery of recombinant DNA. Biopunk fiction typically describes the struggles of individuals or groups, often the product of human experimentation, against a backdrop of totalitarian governments or megacorporations which misuse biotechnologies as means of social control or profiteering. Unlike cyberpunk, it builds not on information technology but on biorobotics and synthetic biology. As in postcyberpunk however, individuals are usually modified and enhanced not with cyberware, but by genetic manipulation of their chromosomes.

Nanopunk

Nanopunk refers to an emerging subgenre of speculative science fiction still very much in its infancy in comparison to other genres like that of cyberpunk. The genre is similar to biopunk, but describes a world in which the use of biotechnology is limited or prohibited, and only nanites and nanotechnology is in wide use (while in biopunk bio- and nanotechnologies often coexist). Currently the genre is more concerned with the artistic and physiological impact of nanotechnology, than of aspects of the technology itself. Still, one of the most prominent examples of nanopunk is Crysis video game series. And much lesser famous examples is Generator Rex and Transcendence.

Postcyberpunk

As new writers and artists began to experiment with cyberpunk ideas, new varieties of fiction emerged, sometimes addressing the criticisms leveled at the original cyberpunk stories. Lawrence Person wrote in an essay he posted to the Internet forum Slashdot in 1998:
The best of cyberpunk conveyed huge cognitive loads about the future by depicting (in best "show, don't tell" fashion) the interaction of its characters with the quotidian minutia of their environment. In the way they interacted with their clothes, their furniture, their decks and spex, cyberpunk characters told you more about the society they lived in than "classic" SF stories did through their interaction with robots and rocketships.

Postcyberpunk uses the same immersive world-building technique, but features different characters, settings, and, most importantly, makes fundamentally different assumptions about the future. Far from being alienated loners, postcyberpunk characters are frequently integral members of society (i.e., they have jobs). They live in futures that are not necessarily dystopic (indeed, they are often suffused with an optimism that ranges from cautious to exuberant), but their everyday lives are still impacted by rapid technological change and an omnipresent computerized infrastructure.
Person advocates using the term "postcyberpunk" for the strain of science fiction he describes. In this view, typical postcyberpunk stories explore themes related to a "world of accelerating technological innovation and ever-increasing complexity in ways relevant to our everyday lives" with a continued focus on social aspects within a post-third industrial-era society, such as of ubiquitous dataspheres and cybernetic augmentation of the human body. Unlike cyberpunk its works may portray a utopia or to blend elements of both extremes into a more mature (to cyberpunk) societal vision. Rafael Miranda Huereca states:
In this fictional world, the unison in the hive becomes a power mechanism which is executed in its capillary form, not from above the social body but from within. This mechanism as Foucault remarks is a form of power, which "reaches into the very grain of individuals, touches their bodies and inserts itself into their actions and attitudes, their discourses, learning processes and everyday lives." In postcyberpunk unitopia 'the capillary mechanism' that Foucault describes is literalized. Power touches the body through the genes, injects viruses to the veins, takes the forms of pills and constantly penetrates the body through its surveillance systems; collects samples of body substance, reads finger prints, even reads the ‘prints’ that are not visible, the ones which are coded in the genes. The body responds back to power, communicates with it; supplies the information that power requires and also receives its future conduct as a part of its daily routine. More importantly, power does not only control the body, but also designs, (re)produces, (re)creates it according to its own objectives. Thus, human body is re-formed as a result of the transformations of the relations between communication and power.
The Daemon novels by Daniel Suarez could be considered postcyberpunk in that sense. In addition to themes of its ancestral genre postcyberpunk might also combine elements of nanopunk and biopunk. Often named examples of postcyberpunk novels are Neal Stephenson's The Diamond Age and Bruce Sterling's Holy Fire. In television, Ghost in the Shell: Stand Alone Complex has been called "the most interesting, sustained postcyberpunk media work in existence". In 2007, SF writers James Patrick Kelly and John Kessel published Rewired: The Post-Cyberpunk Anthology. Like all categories discerned within science fiction, the boundaries of postcyberpunk are likely to be fluid or ill defined.

Retrofuturistic derivatives

As a wider variety of writers began to work with cyberpunk concepts, new subgenres of science fiction emerged, playing off the cyberpunk label, and focusing on technology and its social effects in different ways. Many derivatives of cyberpunk are retro-futuristic, based either on the futuristic visions of past eras, especially from the first and second industrial revolution technological-eras, or more recent extrapolations or exaggerations of the actual technology of those eras.

Steampunk

The word "steampunk" was invented in 1987 as a jocular reference to some of the novels of Tim Powers, James P. Blaylock, and K. W. Jeter. When Gibson and Sterling entered the subgenre with their 1990 collaborative novel The Difference Engine the term was being used earnestly as well. Alan Moore's and Kevin O'Neill's 1999 The League of Extraordinary Gentlemen historical fantasy comic book series (and the subsequent 2003 film adaption) popularized the steampunk genre and helped propel it into mainstream fiction.

The most immediate form of steampunk subculture is the community of fans surrounding the genre. Others move beyond this, attempting to adopt a "steampunk" aesthetic through fashion, home decor and even music. This movement may also be (perhaps more accurately) described as "Neo-Victorianism", which is the amalgamation of Victorian aesthetic principles with modern sensibilities and technologies. This characteristic is particularly evident in steampunk fashion which tends to synthesize punk, goth and rivet styles as filtered through the Victorian era. As an object style, however, steampunk adopts more distinct characteristics with various craftspersons modding modern-day devices into a pseudo-Victorian mechanical "steampunk" style. The goal of such redesigns is to employ appropriate materials (such as polished brass, iron, and wood) with design elements and craftsmanship consistent with the Victorian era.

Dieselpunk

Dieselpunk

Dieselpunk is a genre and art style based on the aesthetics popular between World War I and the end of World War II. The style combines the artistic and genre influences of the period (including pulp magazines, serial films, film noir, art deco, and wartime pin-ups) with retro-futuristic technology and postmodern sensibilities. First coined in 2001 as a marketing term by game designer Lewis Pollak to describe his role-playing game Children of the Sun, dieselpunk has grown to describe a distinct style of visual art, music, motion pictures, fiction, and engineering. Examples include the movies Iron Sky, Rocketeer, K-20: Legend of the Mask, Sky Captain and the World of Tomorrow and Dark City, and the games Crimson Skies, Greed Corp, Gatling Gears, BioShock and its sequel BioShock 2, The Legend of Korra and Skullgirls.

Other proposed retrofuturistic derivatives

There have been a handful of divergent terms based on the general concepts of steampunk. These are typically considered unofficial and are often invented by readers, or by authors referring to their own works, often humorously.

A large number of terms have been used by the GURPS roleplaying game Steampunk to describe anachronistic technologies and settings, including stonepunk, bronzepunk, sandalpunk, candlepunk, and transistorpunk. These terms have seen very little use outside GURPS.

Stonepunk

Stonepunk refers to works set roughly during the Stone Age in which the characters utilize Neolithic Revolution–era technology constructed from materials more or less consistent with the time period, but possessing anachronistic complexity and function. The Flintstones franchise and its various spin offs, Roland Emmerich's 10,000 BC, and the flashback scenes in Cro fall under this category. Literary examples include Edgar Rice Burrough's Back to the Stone Age and The Land that Time Forgot, and Jean M. Auel's "Earth’s Children" series, starting with The Clan of the Cave Bear.

Clockpunk

Clockpunk portrays Renaissance-era science and technology based on pre-modern designs, in the vein of Mainspring by Jay Lake, and Whitechapel Gods by S. M. Peters. Examples of clockpunk include The Blazing World by Margaret Cavendish,[26] Astro-Knights Island in the nonlinear game Poptropica, the 2011 film version of The Three Musketeers, as well as the videogames Thief: The Dark Project, Syberia and Assassins Creed 2.

The term was coined by the GURPS role playing system.

Rococopunk

Rococopunk is a whimsical punk derivative that thrusts punk attitude into the late baroque period. Although it is a fairly recent derivative, it is a style that is visually very similar to the New Romantic movement of the 1980s (particularly such groups as Adam and the Ants). As one steampunk scholar put it, "Imagine a world where the Rococo period never ended, and it had a lovechild with Sid Vicious. Rococopunk has most recently been featured on The X Factor through the artist known as Prince Poppycock. Fashion designer Vivienne Westwood, often known as "the Queen of Punk Fashion", also mixes Rococo with punk stylings.

Raypunk

Raypunk is a distinctive (sub)genre which deals with scenarios, technologies, beings or environments, very different from everything that we know or what is possible here on Earth or by science. Covers space surrealism, parallel worlds, alien art, technological psychedelia, non-standard "science", alternative or distorted/twisted reality and so on. Predecessor to atompunk with similar "cosmic" themes but mostly without explicit nuclear power or exactly described technology and with more archaic/schematic/artistic style, dark, obscure, cheesy, weird, mysterious, dreamy, hazy or etheric atmosphere (origins before 1880-1950), parallel to steampunk, dieselpunk and teslapunk.

Nowpunk

Nowpunk is a term invented by Bruce Sterling, which he applied to contemporary fiction set in the time period (particularly in the post-Cold War 1990s to the present) in which the fiction is being published, i.e. all contemporary fiction. Sterling used the term to describe his book The Zenith Angle, which follows the story of a hacker whose life is changed by the September 11, 2001 attacks.

Decopunk

Decopunk is a recent subset of Dieselpunk, centered around the art deco and Streamline Moderne art styles, and based around the period between the 1920s and 1950s. In an interview at CoyoteCon, steampunk author Sara M. Harvey made the distinctions "shinier than dieselpunk, more like decopunk", and "Dieselpunk is a gritty version of steampunk set in the 1920s–1950s. The big war eras, specifically. Decopunk is the sleek, shiny very art deco version; same time period, but everything is chrome!" Its fandom arose around 2008. Possibly the most notable examples of this are the first two BioShock games, and the cartoon Batman: The Animated Series which included neo-noir elements along with modern elements such as the use of VHS cassettes.

Atompunk

Atompunk (sometimes called "atomicpunk") relates to the pre-digital short twentieth century, specifically the period of 1945–1965, including mid-century Modernism, the Atomic Age, Jet Age and Space Age, Communism and concern about it exaggerated as paranoia in the U.S. along with Neo-Soviet styling, underground cinema, Googie architecture, Sputnik and the Space Race, early Cold War espionage, superhero fiction and comic books, the rise of the US military/industrial powers and the fall-out of Chernobyl. Its aesthetic tends toward Populuxe and Raygun Gothic, which describe a retro-futuristic vision of the world. Notable examples of Atompunk in popular media include the Fallout and S.T.A.L.K.E.R. series of videogames, both receiving widespread distribution and critical acclaim.

Steelpunk

Steelpunk focuses on the technologies that had their heyday in the late 20th century. In a post describing Steelpunk on the SFFWorld website it is characterised as being “about hardware, not software, the real not the virtual, megatech not nanotech. The artefacts of Steelpunk aren’t grown, printed or programmed, they’re built. With rivets.” Examples given in the post include Mad Max, Iron Man and Snowpiercer. Other writers suggest Harry Harrison’s Stainless Steel Rat series, the Heinlein juveniles and the film Sky Captain and the World of Tomorrow.

Cyberprep

Cyberprep is a term with a very similar meaning to postcyberpunk. The word is an amalgam of the prefix "cyber-", referring to cybernetics, and "preppy", reflecting its divergence from the punk elements of cyberpunk. A cyberprep world assumes that all the technological advancements of cyberpunk speculation have taken place but life is utopian rather than gritty and dangerous. Since society is largely leisure-driven, advanced body modifications are used for sports, pleasure and self-improvement. An example would be Scott Westerfeld's Uglies series.

Other proposed fantastic derivatives

Elfpunk

Elfpunk is subgenre of urban fantasy in which traditional mythological creatures such as faeries and elves are transplanted from rural folklore into modern urban settings and has been seen in books since the 1980s including works such as War of the Oaks by Emma Bull, Gossamer Axe by Gael Baudino, and The Iron Dragons' Daughter by Michael Swanwick. During the awards ceremony for the 2007 National Book Awards, judge Elizabeth Partridge expounded on the distinction between elfpunk and urban fantasy, citing fellow judge Scott Westerfeld's thoughts on the works of Holly Black who is considered "classic elfpunk—there's enough creatures already, and she's using them. Urban fantasy, though, can have some totally made-up f*cked-up [sic] creatures".

Mythpunk

Catherynne M. Valente uses the term "mythpunk" to describe a subgenre of mythic fiction which starts in folklore and myth and adds elements of postmodern literary techniques. As the -punk appendage implies, mythpunk is subversive. In particular, it uses aspects of folklore to subvert or question dominant societal norms, often bringing in a feminist and/or multicultural approach. It confronts, instead of conforms to, societal norms. Valente describes mythpunk as breaking "mythologies that defined a universe where women, queer folk, people of color, people who deviate from the norm were invisible or never existed" and then "piecing it back together to make something strange and different and wild".

Typically, mythpunk narratives focus on transforming folkloric source material rather than retelling it, often through postmodern literary techniques such as non-linear storytelling, worldbuilding, confessional poetry, as well as modern linguistic and literary devices. The use of folklore is especially important because folklore is "often a battleground between subversive and conservative forces" and a medium for constructing new societal norms. Through postmodern literary techniques, mythpunk authors change the structures and traditions of folklore, "negotiating—and validating—different norms".

Most works of mythpunk have been published by small presses, such as Strange Horizons, because "anything playing out on the edge is going to have truck with the small presses at some point, because small presses take big risks". Writers whose works would fall under the mythpunk label include Ekaterina Sedia, Theodora Goss, Neil Gaiman, Sonya Taaffe, Adam Christopher, and the anonymous author behind the pen name "B.L.A. and G.B. Gabbler". Valente's novel Deathless is a good example of mythpunk, drawing from classic Russian folklore to tell the tale of Koshchei the Deathless from a female perspective.

Swordpunk

Another punk subgenre that depicts a highly technological society where societal issues remain stagnant around the middle ages. It could be considered a more extreme version of swordpunk where society is pushed further back and technology centuries forward, coexisting feudal kingdoms and sword fights with gene recombination, AI and such.

Posthuman

From Wikipedia, the free encyclopedia

Posthuman or post-human is a concept originating in the fields of science fiction, futurology, contemporary art, and philosophy that literally means a person or entity that exists in a state beyond being human. The concept addresses questions of ethics and justice, language and trans-species communication, social systems, and the intellectual aspirations of interdisciplinarity.

Posthumanism is not to be confused with transhumanism (the nanobiotechnological enhancement of human beings) and narrow definitions of the posthuman as the hoped-for transcendence of materiality. The notion of the posthuman comes up both in posthumanism as well as transhumanism, but it has a special meaning in each tradition. In 2017, Penn State University Press in cooperation with Stefan Lorenz Sorgner and James Hughes (sociologist) established the "Journal of Posthuman Studies" in which all aspects of the concept "posthuman" can be analysed.

Posthumanism

In critical theory, the posthuman is a speculative being that represents or seeks to re-conceive the human. It is the object of posthumanist criticism, which critically questions humanism, a branch of humanist philosophy which claims that human nature is a universal state from which the human being emerges; human nature is autonomous, rational, capable of free will, and unified in itself as the apex of existence. Thus, the posthuman position recognizes imperfectability and disunity within him or herself, and understands the world through heterogeneous perspectives while seeking to maintain intellectual rigour and a dedication to objective observations. Key to this posthuman practice is the ability to fluidly change perspectives and manifest oneself through different identities. The posthuman, for critical theorists of the subject, has an emergent ontology rather than a stable one; in other words, the posthuman is not a singular, defined individual, but rather one who can "become" or embody different identities and understand the world from multiple, heterogeneous perspectives.

Critical discourses surrounding posthumanism are not homogeneous, but in fact present a series of often contradictory ideas, and the term itself is contested, with one of the foremost authors associated with posthumanism, Manuel de Landa, decrying the term as "very silly." Covering the ideas of, for example, Robert Pepperell's The Posthuman Condition, and Hayles's How We Became Posthuman under a single term is distinctly problematic due to these contradictions. 

The posthuman is roughly synonymous with the "cyborg" of A Cyborg Manifesto by Donna Haraway. Haraway's conception of the cyborg is an ironic take on traditional conceptions of the cyborg that inverts the traditional trope of the cyborg whose presence questions the salient line between humans and robots. Haraway's cyborg is in many ways the "beta" version of the posthuman, as her cyborg theory prompted the issue to be taken up in critical theory. Following Haraway, Hayles, whose work grounds much of the critical posthuman discourse, asserts that liberal humanism—which separates the mind from the body and thus portrays the body as a "shell" or vehicle for the mind—becomes increasingly complicated in the late 20th and 21st centuries because information technology puts the human body in question. Hayles maintains that we must be conscious of information technology advancements while understanding information as "disembodied," that is, something which cannot fundamentally replace the human body but can only be incorporated into it and human life practices.

Post-posthumanism and post-cyborg ethics

The idea of post-posthumanism (post-cyborgism) has recently been introduced. This body of work outlines the after-effects of long-term adaptation to cyborg technologies and their subsequent removal, e.g., what happens after 20 years of constantly wearing computer-mediating eyeglass technologies and subsequently removing them, and of long-term adaptation to virtual worlds followed by return to "reality." and the associated post-cyborg ethics (e.g. the ethics of forced removal of cyborg technologies by authorities, etc.).

Posthuman political and natural rights have been framed on a spectrum with animal rights and human rights. Posthumanism broadens the scope of what it means to be a valued life form and to be treated as such (in contrast to certain life forms being seen as less-than and being taken advantage of or killed off); it “calls for a more inclusive definition of life, and a greater moral-ethical response, and responsibility, to non-human life forms in the age of species blurring and species mixing. … [I]t interrogates the hierarchic ordering – and subsequently exploitation and even eradication – of life forms.” 

Transhumanism

Definition

According to transhumanist thinkers, a posthuman is a hypothetical future being "whose basic capacities so radically exceed those of present humans as to be no longer unambiguously human by our current standards." Posthumans primarily focus on cybernetics, the posthuman consequent and the relationship to digital technology. The emphasis is on systems. Transhumanism does not focus on either of these. Instead, transhumanism focuses on the modification of the human species via any kind of emerging science, including genetic engineering, digital technology, and bioengineering.

Methods

Posthumans could be completely synthetic artificial intelligences, or a symbiosis of human and artificial intelligence, or uploaded consciousnesses, or the result of making many smaller but cumulatively profound technological augmentations to a biological human, i.e. a cyborg. Some examples of the latter are redesigning the human organism using advanced nanotechnology or radical enhancement using some combination of technologies such as genetic engineering, psychopharmacology, life extension therapies, neural interfaces, advanced information management tools, memory enhancing drugs, wearable or implanted computers, and cognitive techniques.

Posthuman future

As used in this article, "posthuman" does not necessarily refer to a conjectured future where humans are extinct or otherwise absent from the Earth. As with other species who speciate from one another, both humans and posthumans could continue to exist. However, the apocalyptic scenario appears to be a viewpoint shared among a minority of transhumanists such as Marvin Minsky and Hans Moravec, who could be considered misanthropes, at least in regard to humanity in its current state. Alternatively, others such as Kevin Warwick argue for the likelihood that both humans and posthumans will continue to exist but the latter will predominate in society over the former because of their abilities. Recently, scholars have begun to speculate that posthumanism provides an alternative analysis of apocalyptic cinema and fiction, often casting vampires, werewolves and even zombies as potential evolutions of the human form and being.

Posthuman god

A variation on the posthuman theme is the notion of a "posthuman god"; the idea that posthumans, being no longer confined to the parameters of human nature, might grow physically and mentally so powerful as to appear possibly god-like by present-day human standards. This notion should not be interpreted as being related to the idea portrayed in some science fiction that a sufficiently advanced species may "ascend" to a higher plane of existence—rather, it merely means that some posthuman beings may become so exceedingly intelligent and technologically sophisticated that their behaviour would not possibly be comprehensible to modern humans, purely by reason of their limited intelligence and imagination.

Friday, December 7, 2018

Ethics of technology

From Wikipedia, the free encyclopedia

Ethics in technology is a sub-field of ethics addressing the ethical questions specific to the Technology Age. Some prominent works of philosopher Hans Jonas are devoted to ethics of technology. The subject has also been explored, following the work of Mario Bunge, under the term technoethics.

Fundamental problems

It is often held that technology itself is incapable of possessing moral or ethical qualities, since "technology" is merely tool making. But many now believe that each piece of technology is endowed with and radiating ethical commitments all the time, given to it by those that made it, and those that decided how it must be made and used. Whether merely a lifeless amoral 'tool' or a solidified embodiment of human values "ethics of technology" refers to two basic subdivisions:-
  1. The ethics involved in the development of new technology—whether it is always, never, or contextually right or wrong to invent and implement a technological innovation.
  2. The ethical questions that are exacerbated by the ways in which technology extends or curtails the power of individuals—how standard ethical questions are changed by the new powers.
In the former case, ethics of such things as computer security and computer viruses asks whether the very act of innovation is an ethically right or wrong act. Similarly, does a scientist have an ethical obligation to produce or fail to produce a nuclear weapon? What are the ethical questions surrounding the production of technologies that waste or conserve energy and resources? What are the ethical questions surrounding the production of new manufacturing processes that might inhibit employment, or might inflict suffering in the third world

In the latter case, the ethics of technology quickly break down into the ethics of various human endeavors as they are altered by new technologies. For example, bioethics is now largely consumed with questions that have been exacerbated by the new life-preserving technologies, new cloning technologies, and new technologies for implantation. In law, the right of privacy is being continually attenuated by the emergence of new forms of surveillance and anonymity. The old ethical questions of privacy and free speech are given new shape and urgency in an Internet age. Such tracing devices as RFID, biometric analysis and identification, genetic screening, all take old ethical questions and amplify their significance.

Technoethics

Technoethics (TE) is an interdisciplinary research area that draws on theories and methods from multiple knowledge domains (such as communications, social sciences information studies, technology studies, applied ethics, and philosophy) to provide insights on ethical dimensions of technological systems and practices for advancing a technological society.

Technoethics views technology and ethics as socially embedded enterprises and focuses on discovering the ethical use of technology, protecting against the misuse of technology, and devising common principles to guide new advances in technological development and application to benefit society. Typically, scholars in technoethics have a tendency to conceptualize technology and ethics as interconnected and embedded in life and society. Technoethics denotes a broad range of ethical issues revolving around technology – from specific areas of focus affecting professionals working with technology to broader social, ethical, and legal issues concerning the role of technology in society and everyday life.

Technoethical perspectives are constantly in transition as technology advances in areas unseen by creators, as users change the intended uses of new technologies. Humans cannot be separated from these technologies because it is an inherent part of consciousness and meaning in life therefore, requiring an ethical model. The short term and longer term ethical considerations for technologies do not just engage the creator and producer but makes the user question their beliefs in correspondence with this technology and how governments must allow, react to, change, and/or deny technologies.

Definitions

Using theories and methods from multiple domains, technoethics provides insights on ethical aspects of technological systems and practices, examines technology-related social policies and interventions, and provides guidelines for how to ethically use new advancements in technology. Technoethics provides a systems theory and methodology to guide a variety of separate areas of inquiry into human-technological activity and ethics. Moreover, the field unites both technocentric and bio-centric philosophies, providing "conceptual grounding to clarify the role of technology to those affected by it and to help guide ethical problem solving and decision making in areas of activity that rely on technology." As a bio-techno-centric field, technoethics "has a relational orientation to both technology and human activity"; it provides "a system of ethical reference that justifies that profound dimension of technology as a central element in the attainment of a 'finalized' perfection of man.'
  • Ethics address the issues of what is 'right', what is 'just', and what is 'fair'. Ethics describe moral principles influencing conduct; accordingly, the study of ethics focuses on the actions and values of people in society (what people do and how they believe they should act in the world).
  • Technology is the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment; it may draw upon a variety of fields, including industrial arts, engineering, applied science, and pure science. Technology "is core to human development and a key focus for understanding human life, society and human consciousness."

History of technoethics

Though the ethical consequences of new technologies have existed since Socrates' attack on writing in Plato's dialogue, Phaedrus, the formal field of technoethics had only existed for a few decades. The first traces of TE can be seen in Dewey and Peirce's pragmatism. With the advent of the industrial revolution, it was easy to see that technological advances were going to influence human activity. This is why they put emphasis on the responsible use of technology.

The term "technoethics" was coined in 1977 by the philosopher Mario Bunge to describe the responsibilities of technologists and scientists to develop ethics as a branch of technology. Bunge argued that the current state of technological progress was guided by ungrounded practices based on limited empirical evidence and trial-and-error learning. He recognized that "the technologist must be held not only technically but also morally responsible for whatever he designs or executes: not only should his artifacts be optimally efficient but, far from being harmful, they should be beneficial, and not only in the short run but also in the long term." He recognized a pressing need in society to create a new field called 'Technoethics' to discover rationally grounded rules for guiding science and technological progress.

With the spurt in technological advances came technological inquiry. Societal views of technology were changing; people were becoming more critical of the developments that were occurring and scholars were emphasizing the need to understand and to take a deeper look and study the innovations. Associations were uniting scholars from different disciplines to study the various aspects of technology. The main disciplines being philosophy, social sciences and science and technology studies (STS). Though many technologies were already focused on ethics, each technology discipline was separated from each other, despite the potential for the information to intertwine and reinforce itself. As technologies became increasingly developed in each discipline, their ethical implications paralleled their development, and became increasingly complex. Each branch eventually became united, under the term technoethics, so that all areas of technology could be studied and researched based on existing, real-world examples and a variety of knowledge, rather than just discipline-specific knowledge.

Ethics theories

Technoethics involves the ethical aspects of technology within a society that is shaped by technology. This brings up a series of social and ethical questions regarding new technological advancements and new boundary crossing opportunities. Before moving forward and attempting to address any ethical questions and concerns, it is important to review the three major ethical theories to develop a perspective foundation :
  • Utilitarianism (Bentham, J) is an ethical theory which attempts to maximize happiness and reduce suffering for the greatest number of people. Utilitarianism focused on results and consequences rather than rules.
  • Duty Ethics (Kant) notes the obligations that one has to society and follows society's universal rules. It focuses on the rightness of actions instead of the consequences, focusing on what an individual should do.
  • Virtue Ethics is another main perspective in normative ethics. It highlights the role and virtues that an individual's character contains to be able to determine or evaluate ethical behaviour in society.
  • Relationship ethics states that care and consideration are both derived from human communication. Therefore, ethical communication is the core substance to maintain healthy relationships.

Historical framing of technology – four main periods

  1. Greek civilization defined technology as techné. Techné is "the set principles, or rational method, involved in the production of an object or the accomplishment of an end; the knowledge such as principles of method; art." This conceptualization of technology used during the early Greek and Roman period to denote the mechanical arts, construction, and other efforts to create, in Cicero's words, a "second nature" within the natural world.
  2. Modern conceptualization of technology as invention materialized in the 17th century in Bacon's futuristic vision of a perfect society governed by engineers and scientists in Saloman's House, to raise the importance of technology in society.
  3. The German term "Tecknik" was used in the 19th-20th century. Technik is the totality of processes, machines, tools and systems employed in the practical arts and Engineering. Webber popularized it when it was used in broader fields. Mumford said it was underlying a civilization. Known as: before 1750: Eotechnic, in 1750-1890: Paleoethnic and in 1890: Neoethnic. Place it at the center of social life in close connection to social progress and societal change. Mumford says that a machine cannot be divorced from its larger social pattern, for it is the pattern that gives it meaning and purpose.
  4. Rapid advances in technology provoked a negative reaction from scholars who saw technology as a controlling force in society with the potential to destroy how people live (Technological Determinism). Heidegger warned people that technology was dangerous in that it exerted control over people through its mediating effects, thus limiting authenticity of experience in the world that defines life and gives life meaning. It is an intimate part of the human condition, deeply entrenched in all human history, society and mind.

Significant technoethical developments in society

Many advancements within the past decades have added to the field of technoethics. There are multiple concrete examples that have illustrated the need to consider ethical dilemmas in relation to technological innovations. Beginning in the 1940s influenced by the British eugenic movement, the Nazis conduct "racial hygiene" experiments causing widespread, global anti-eugenic sentiment. In the 1950s the first satellite Sputnik 1 orbited the earth, the Obninsk Nuclear Power Plant was the first nuclear power plant to be opened, the American nuclear tests take place. The 1960s brought about the first manned moon landing, ARPANET created which leads to the later creation of the Internet, first heart transplantation completed, and the Telstar communications satellite is launched. The 70s, 80s, 90s, 2000s and 2010s also brought multiple developments.

Technological consciousness

Technological consciousness is the relationship between humans and technology. Technology is seen as an integral component of human consciousness and development. Technology, consciousness and society are intertwined in a relational process of creation that is key to human evolution. Technology is rooted in the human mind, and is made manifest in the world in the form of new understandings and artifacts. The process of technological consciousness frames the inquiry into ethical responsibility concerning technology by grounding technology in human life. 

The structure of technological consciousness is relational but also situational, organizational, aspectual and integrative. Technological consciousness situates new understandings by creating a context of time and space. As well, technological consciousness organizes disjointed sequences of experience under a sense of unity that allows for a continuity of experience. The aspectual component of technological consciousness recognizes that individuals can only be conscious of aspects of an experience, not the whole thing. For this reason, technology manifests itself in processes that can be shared with others. The integrative characteristics of technological consciousness are assimilation, substitution and conversation. Assimilation allows for unfamiliar experiences to be integrated with familiar ones. Substitution is a metaphorical process allowing for complex experiences to be codified and shared with others — for example, language. Conversation is the sense of an observer within an individual's consciousness, providing stability and a standpoint from which to interact with the process.

Misunderstandings of consciousness and technology

The common misunderstandings about consciousness and technology are listed as follows. The first misunderstanding is that consciousness is only in the head when in fact, consciousness is not only in the head meaning that "[c]onsciousness is responsible for the creation of new conscious relations wherever imagined, be it in the head, on the street or in the past." The second misunderstanding is technology is not a part of consciousness. The truth is that technology is a part of consciousness as "the conceptualization of technology has gone through drastic changes." The third misunderstanding is that technology controls society and consciousness, when really technology does not control society and consciousness; meaning "that technology is rooted in consciousness as an integral part of mental life for everyone. This understanding will most likely alter how both patients and psychologists deal with the trials and tribunes of living with technology." The last misunderstanding is society controls technology and consciousness which is not true, society does not control technology and consciousness. "…(other) accounts fail to acknowledge the complex relational nature of technology as an operation within mind and society. This realization shifts the focus on technology to its origins within the human mind as explained through the theory of technological consciousness."
  • Consciousness (C) is only a part of the head: C is responsible for the creation of new conscious relations
  • Technology (T) is not part of C: Humans cannot be separated from technology
  • T controls society and C: Technology cannot control the mind
  • Society controls T and C: Society fails to take in account the consideration of society shaping what technology gets developed?

Ethical challenges

Ethical challenges arise in many different situations:
  • Human knowledge processes;
  • Workplace discrimination;
  • Strained work life balance in technologically enhanced work environments;
  • digital divide: Inequalities in information access for parts of the population;
  • Unequal opportunities for scientific and technological development;
  • Norris says access to information and knowledge resources within a knowledge society tend to favour the economically privileged who have greater access to technological tools needed to access information and knowledge resources disseminated online and the privatization of knowledge;
  • Inequality in terms of how scientific and technological knowledge is developed around the globe. Developing countries do not have the same opportunities as developed countries to invest in costly large-scale research and expensive research facilities and instrumentation;
  • Organizational responsibility and accountability issues;
  • Intellectual property issues;
  • Information overload: Information processing theory is working memory that has a limited capacity and too much information can lead to cognitive overload resulting in loss of information from short term memory;
  • Limit an organization's ability to innovate and respond for change;
  • Knowledge society is intertwined with changing technology requiring new skills of its workforce. Cutler says that there is the perception that older workers lack experience with new technology and that retaining programs may be less effective and more expensive for older workers. Cascio says that there is a growth of virtual organizations. Saetre & Sornes say that it is a blurring of the traditional time and space boundaries has also led to many cases in the blurring of work and personal life;
  • Negative impacts of many scientific and technological innovations have on humans and the environment has led to some skepticism and resistance to increasing dependence on technology within the Knowledge Society. Doucet calls for city empowerment to have the courage and foresight to make decisions that are acceptable to its inhabitants rather that succumb to global consumer capitalism and the forces of international corporations on national and local governments;
  • Scientific and technological innovations that have transformed organizational life within a global economy have also supplanted human autonomy and control in work within a technologically oriented workplace;
  • The persuasive potential of technology raises the question of "how sensitive ... designers and programmers [should] be to the ethics of the persuasive technology they design." Technoethics can be used to determine the level of ethical responsibility that should be associated with outcomes of the use of technology, whether intended or unintended;
  • Rapidly changing organizational life and the history of unethical business practices have given rise to public debates concerning organizational responsibility and trust. The advent of virtual organizations and telework has bolstered ethical problems by providing more opportunities for fraudulent behaviour and the production of misinformation. Concerted efforts are required to uphold ethical values in advancing new knowledge and tools within societal relations which do not exclude people or limit liberties of some people at the expense of others.

Current issues

Copyright

Digital copyrights are a heated issue because there are so many sides to the discussion. There are ethical considerations surrounding the artist, producer, end user, and the country are intertwined. Not to mention the relationships with other countries and the impact on the use (or no use) of content housed in their countries. In Canada, national laws such as the Copyright Act and the history behind Bill C-32 are just the beginning of the government's attempt to shape the "wild west" of Canadian Internet activities. The ethical considerations behind Internet activities such a peer-to-peer file sharing involve every layer of the discussion – the consumer, artist, producer, music/movie/software industry, national government, and international relations. Overall, technoethics forces the "big picture" approach to all discussions on technology in society. Although time consuming, this "big picture" approach offers some level of reassurance when considering that any law put in place could drastically alter the way we interact with our technology and thus the direction of work and innovation in the country. 

The use of copyrighted material to create new content is a hotly debated topic. The emergence of the musical "mashup" genre has compounded the issue of creative licensing. A moral conflict is created between those who believe that copyright protects any unauthorized use of content, and those who maintain that sampling and mash-ups are acceptable musical styles and, though they use portions of copyrighted material, the end result is a new creative piece which is the property of the creator, and not of the original copyright holder. Whether or not the mashup genre should be allowed to use portions of copyrighted material to create new content is one which is currently under debate.

Cybercriminality

For many years, new technologies took an important place in social, cultural, political, and economic life. Thanks to the democratization of informatics access and the network's globalization, the number of exchanges and transaction is in perpetual progress. 

Many people are exploiting the facilities and anonymity that modern technologies offer in order to commit multiple criminal activities. Cybercrime is one of the fastest growing areas of crime. The problem is that some laws that profess to protect people from those who would do wrong things via digital means also threaten to take away people's freedom.

Privacy vs. security: Full-body airport scanners

Since the introduction of full body X-ray scanners to airports in 2007, many concerns over traveler privacy have arisen. Individuals are asked to step inside a rectangular machine that takes an alternate wavelength image of the person's naked body for the purpose of detecting metal and non-metal objects being carried under the clothes of the traveler. This screening technology comes in two forms, millimeter wave technology (MM-wave technology) or backscatter X-rays (similar to x-rays used by dentists). Full-body scanners were introduced into airports to increase security and improve the quality of screening for objects such as weapons or explosives due to an increase of terrorist attacks involving airplanes occurring in the early 2000s

Ethical concerns of both travelers and academic groups include fear of humiliation due to the disclosure of anatomic or medical details, exposure to a low level of radiation (in the case of backscatter X-ray technology), violation of modesty and personal privacy, clarity of operating procedures, the use of this technology to discriminate against groups, and potential misuse of this technology for reasons other than detecting concealed objects. Also people with religious beliefs that require them to remain physically covered (arms, legs, face etc.) at all times will be unable and morally opposed to stepping inside of this virtually intrusive scanning technology. The Centre for Society, Science and Citizenship have discussed their ethical concerns including the ones mentioned above and suggest recommendations for the use of this technology in their report titled "Whole Body Imaging at airport checkpoints: the ethical and policy context" (2010).

Privacy and GPS technologies

The discourse around GPS tracking devices and geolocation technologies and this contemporary technology's ethical ramifications on privacy is growing as the technology becomes more prevalent in society. As discussed in the New York Times's Sunday Review on September 22, 2012, the editorial focused on the ethical ramifications that imprisoned a drug offender because of the GPS technology in his cellphone was able to locate the criminal's position. Now that most people carry on the person a cell, the authorities have the ability to constantly know the location of a large majority of citizens. The ethical discussion now can be framed from a legal perspective. As raised in the editorial, there are stark infractions that these geolocation devices on citizens' Fourth Amendment and their protection against unreasonable searches. This reach of this issue is not just limited to the United States but affects more democratic state that uphold similar citizens' rights and freedoms against unreasonable searches.

These geolocation technologies are not only affecting how citizens interact with their state but also how employees interact with their workplaces. As discussed in article by the Canadian Broadcasting Company, "GPS and privacy", that a growing number of employers are installing geolocation technologies in "company vehicles, equipment and cellphones" (Hein, 2007). Both academia and unions are finding these new powers of employers to be indirect contradiction with civil liberties. This changing relationship between employee and employer because of the integration of GPS technology into popular society is demonstrating a larger ethical discussion on what are appropriate privacy levels. This discussion will only become more prevalent as the technology becomes more popular.

Genetically modified organisms

Genetically modified foods have become quite common in developed countries around the world, boasting greater yields, higher nutritional value, and greater resistance to pests, but there are still many ethical concerns regarding their use. Even commonplace genetically modified crops like corn raise questions of the ecological consequences of unintended cross pollination, potential horizontal gene transfer, and other unforeseen health concerns for humans and animals.

Trademarked organisms like the "Glofish" are a relatively new occurrence. These zebrafish, genetically modified to appear in several fluorescent colours and sold as pets in the United States, could have unforeseen effects on freshwater environments were they ever to breed in the wild.

Providing they receive approval from the U.S. Food and Drug Administration (FDA), another new type of fish may be arriving soon. The "AquAdvantage salmon", engineered to reach maturity within roughly 18 months (as opposed to three years in the wild), could help meet growing global demand. There are health and environmental concerns associated with the introduction any new GMO, but more importantly this scenario highlights the potential economic impact a new product may have. The FDA does perform an economic impact analysis to weigh, for example, the consequences these new genetically modified fish may have on the traditional salmon fishing industry against the long term gain of a cheaper, more plentiful source of salmon. These technoethical assessments, which regulatory organizations like the FDA are increasingly faced with worldwide, are vitally important in determining how GMOs—with all of their potential beneficial and harmful effects—will be handled moving forward.

Pregnancy screening technology

For over 40 years, newborn screening has been a triumph of the 20th century public health system.[citation needed] Through this technology, millions of parents are given the opportunity to screen for and test a number of disorders, sparing the death of their children or complications such as mental retardation. However, this technology is growing at a fast pace, disallowing researchers and practitioners from being able to fully understand how to treat diseases and provide families in need with the resources to cope. 

A version of pre-natal testing, called tandem mass spectrometry, is a procedure that "measures levels and patterns of numerous metabolites in a single drop of blood, which are then used to identify potential diseases. Using this same drop of blood, tandem mass spectrometry enables the detection of at least four times the number of disorders than was possible with previous technologies." This allows for a cost-effective and fast method of pre-natal testing.

However, critics of tandem mass spectrometry and technologies like it are concerned about the adverse consequences of expanding newborn screen technology and the lack of appropriate research and infrastructure needed to provide optimum medical services to patients. Further concerns include "diagnostic odysseys", a situation in which the patient aimlessly continues to search for diagnoses where none exists. 

Among other consequences, this technology raises the issue of whether individuals other than newborn will benefit from newborn screening practices. A reconceptualization of the purpose of this screening will have far reaching economic, health and legal impact. This discussion is only just beginning and requires informed citizenry to reach legal if not moral consensus on how far we as a society are comfortable with taking this technology.

Citizen journalism

Citizen journalism is a concept describing citizens who wish to act as a professional journalist or media person by "collecting, reporting, analyzing, and disseminating news and information." According to Jay Rosen, citizen journalists are "the people formerly known as the audience," who "were on the receiving end of a media system that ran one way, in a broadcasting pattern, with high entry fees and a few firms competing to speak very loudly while the rest of the population listened in isolation from one another— and who today are not in a situation like that at all. ... The people formerly known as the audience are simply the public made realer, less fictional, more able, less predictable".

The internet has provided society with a modern and accessible public space. Due to the openness of the internet, there are discernible effects on the traditional profession of journalism. Although the concept of citizen journalism is a seasoned one, "the presence of online citizen journalism content in the marketplace may add to the diversity of information that citizens have access to when making decisions related to the betterment of their community or their life". The emergence of online citizen journalism is fueled by the growing use of social media websites to share information about current events and issues locally, nationally and internationally. 

The open and instantaneous nature of the internet affects the criteria of information quality on the web. A journalistic code of ethics is not instilled for those who are practicing citizen journalism. Journalists, whether professional or citizen, have needed to adapt to new priorities of current audiences: accessibility, quantity of information, quick delivery and aesthetic appeal. Thus, technology has affected the ethical code of the profession of journalism with the popular free and instant sharing qualities of the internet. Professional journalists have had to adapt to these new practices to ensure that truthful and quality reporting is being distributed. The concept can be seen as a great advancement in how society communicates freely and openly or can be seen as contributing to the decay of traditional journalistic practices and codes of ethics.

Other issues to consider:
  • Privacy concerns: location services on cell devices which tell all users where a person is should they decide to turn on this feature, social media, online banking, new capabilities of cellular devices, Wi-fi, etc.
  • New music technology: People see more electronic music today with the new technology able to create it, as well as more advanced recording technology

Recent developments

Despite the amassing body of scholarly work related to technoethics beginning in the 1970s, only recently has it become institutionalized and recognized as an important interdisciplinary research area and field of study. In 1998, the Epson Foundation founded the Instituto de Tecnoética in Spain under the direction of Josep Esquirol. This institute has actively promoted technoethical scholarship through awards, conferences, and publications. This helped encourage scholarly work for a largely European audience. The major driver for the emergence of technoethics can be attributed to the publication of major reference works available in English and circulated globally. The "Encyclopedia of Science, Technology, and Ethics" included a section on technoethics which helped bring it into mainstream philosophy. This helped to raise further interest leading to the publication of the first reference volume in the English language dedicated to the emerging field of Technoethics. The two volume Handbook of Research on Technoethics explores the complex connections between ethics and the rise of new technologies (e.g., life-preserving technologies, stem cell research, cloning technologies, new forms of surveillance and anonymity, computer networks, Internet advancement, etc.) This recent major collection provides the first comprehensive examination of technoethics and its various branches from over 50 scholars around the globe. The emergence of technoethics can be juxtaposed with a number of other innovative interdisciplinary areas of scholarship which have surfaced in recent years such as technoscience and technocriticism.

With all the developments we've had in technology it has created a lot advancement for the music industry both positive and negative. A main concern is piracy and illegal downloading; with all that is available through the internet a lot of music (TV shows and movies as well) have become easily accessible to download and upload for free. This does create new challenges for artist, producers, and copyright laws. The advances it has positively made for the industry is a whole new genre of music. Computers are being used to create electronic music, as well as synthesizers (computerized/electronic piano). This type of music is becoming rapidly more common and listened to. These advances have allowed the industry to try new things and make new explorations.

Future developments

The future of technoethics is a promising, yet evolving field. The studies of e-technology in workplace environments are an evolving trend in technoethics. With the constant evolution of technology, and innovations coming out daily, technoethics is looking to be a rather promising guiding framework for the ethical assessments of new technologies. Some of the questions regarding technoethics and the workplace environment that have yet to be examined and treated are listed below:

UNESCO

UNESCO – a specialized intergovernmental agency of the United Nations, focusing on promotion of education, culture social and natural sciences and communication and information. In the future, the use of principles as expressed in the UNESCO Universal Declaration on Bioethics and Human Rights (2005) will also be analyzed to broaden the description of bioethical reasoning (Adell & Luppicini, 2009).

Areas of technoethical inquiry

Biotech ethics

Biotech ethics concerned with ethical dilemmas surrounding the use of biotechnologies in fields including medical research, health care, and industrial applications. Topics such as cloning ethics, e-health ethics, telemedicine ethics, genetics ethics, neuroethics, and sport and nutrition ethics fall into this category; examples of specific issues include the debates surrounding euthanasia and reproductive rights.

Technoethics and cognition

This area of technoethical inquiry is concerned with technology's relation to the human mind, artificial agents, and society. Topics of study that would fit into this category would be artificial morality and moral agents, technoethical systems and techno-addiction.

An artificial agent describes any type of technology that is created to act as an agent, either of its own power or on behalf of another agent. An artificial agent may try to advance its own goals or those of another agent.

Technoethics and society

This field is concerned with the uses of technology to ethically regulate aspects of a society. For example: digital property ethics, social theory, law, science, organizational ethics and global ethics.

Technofeminism

Technoethics has concerned itself with society as a general group and made no distinctions between the genders, but considers technological effects and influences on each gender individually. This is an important consideration as some technologies are created for use by a specific gender, including birth control, abortion, fertility treatments, and Viagra. Feminists have had a significant influence on the prominence and development of reproductive technologies. Technoethical inquiry must examine these technologies' effects on the intended gender while also considering their influence on the other gender. Another dimension of technofeminism concerns female involvement in technological development: women's participation in the field of technology has broadened society's understanding of how technology affects the female experience in society.

Information and communication technoethics

Information and communication technoethics is "concerned with ethical issues and responsibilities arising when dealing with information and communication technology in the realm of communication." This field is related to internet ethics, rational and ethical decision making models, and information ethics. A major area of interest is the convergence of technologies: as technologies become more interdependent and provide people with multiple ways of accessing the same information, they transform society and create new ethical dilemmas. This is particularly evident in the realms of the internet. In recent years, users have had the unprecedented position of power in creating and disseminating news and other information globally via social networking; the concept of "citizen journalism" primarily relates to this. With developments in the media, has led to open media ethics as Ward writes, leading to citizen journalism.

In cases such as the 2004 Indian Ocean Tsunami or the 2011 Arab Spring movements, citizen journalists were seen to have been significant sources of facts and information in relation to the events. These were re-broadcast by news outlets, and more importantly, re-circulated by and to other internet users. As Jay David Bolter and Richard Grusin state in their book Remediation: Understanding New Media (1999): "The liveness of the Web is a refashioned version of the liveness of broadcast television" However, it is commonly political events (such as 'Occupy' movements or the Iran Elections of 2009) that tend to raise ethical questions and concerns. In the latter example, there had been efforts made by the Iranian government in censoring and prohibiting the spread of internal happenings to the outside by its citizen journalists. This occurrence questioned the importance of the spread of crucial information regarding the issue, and the source from which it came from (citizen journalists, government authorities, etc.). This goes to prove how the internet "enables new forms of human action and expression [but] at the same time it disables [it]" Information and Communication Technoethics also identifies ways to develop ethical frameworks of research structures in order to capture the essence of new technologies.

Educational and professional technoethics

Technoethical inquiry in the field of education examines how technology impacts the roles and values of education in society. This field considers changes in student values and behavior related to technology, including access to inappropriate material in schools, online plagiarism using material copied directly from the internet, or purchasing papers from online resources and passing them off as the student's own work. Educational technoethics also examines the digital divide that exists between educational institutions in developed and developing countries or between unequally-funded institutions within the same country: for instance, some schools offer students access to online material, while others do not. Professional technoethics focuses on the issue of ethical responsibility for those who work with technology within a professional setting, including engineers, medical professionals, and so on. Efforts have been made to delineate ethical principles in professions such as computer programming.

Environmental and engineering technoethics

Environmental technoethics originate from the 1960s and 1970s' interest in environment and nature. The field focuses on the human use of technologies that may impact the environment; areas of concern include transport, mining, and sanitation. Engineering technoethics emerged in the late 19th century. As the Industrial Revolution triggered a demand for expertise in engineering and a need to improve engineering standards, societies began to develop codes of professional ethics and associations to enforce these codes. Ethical inquiry into engineering examines the "responsibilities of engineers combining insights from both philosophy and the social sciences."

Technoethical assessment and design

A technoethical assessment (TEA) is an interdisciplinary, systems-based approach to assessing ethical dilemmas related to technology. TEAs aim to guide actions related to technology in an ethical direction by advancing knowledge of technologies and their effects; successful TEAs thus produce a shared understanding of knowledge, values, priorities, and other ethical aspects associated with technology. TEAs involve five key steps:
  1. Evaluate the intended ends and possible side effects of the technology in order to discern its overall value (interest).
  2. Compare the means and intended ends in terms of technical and non-technical (moral and social) aspects.
  3. Reject those actions where the output (overall value) does not balance the input in terms of efficiency and fairness.
  4. Consider perspectives from all stakeholder groups.
  5. Examine technological relations at a variety of levels (e.g. biological, physical, psychological, social, and environmental).
Technoethical design (TED) refers to the process of designing technologies in an ethical manner, involving stakeholders in participatory design efforts, revealing hidden or tacit technological relations, and investigating what technologies make possible and how people will use them. TED involves the following four steps:
  1. Ensure that the components and relations within the technological system are explicitly understood by those in the design context.
  2. Perform a TEA to identify relevant technical knowledge.
  3. Optimize the technological system in order to meet stakeholders' and affected individuals' needs and interests.
  4. Consult with representatives of stakeholder and affected groups in order to establish consensus on key design issues.
Both TEA and TED rely on systems theory, a perspective that conceptualizes society in terms of events and occurrences resulting from investigating system operations. Systems theory assumes that complex ideas can be studied as systems with common designs and properties which can be further explained using systems methodology. The field of technoethics regards technologies as self-producing systems that draw upon external resources and maintain themselves through knowledge creation; these systems, of which humans are a part, are constantly in flux as relations between technology, nature, and society change. TEA attempts to elicit the knowledge, goals, inputs, and outputs that comprise technological systems. Similarly, TED enables designers to recognize technology's complexity and power, to include facts and values in their designs, and to contextualize technology in terms of what it makes possible and what makes it possible.

Organizational technoethics

Recent advances in technology and their ability to transmit vast amounts of information in a short amount of time has changed the way information is being shared amongst co-workers and managers throughout organizations across the globe. Starting in the 1980s with information and communications technologies (ICTs), organizations have seen an increase in the amount of technology that they rely on to communicate within and outside of the workplace. However, these implementations of technology in the workplace create various ethical concerns and in turn a need for further analysis of technology in organizations. As a result of this growing trend, a subsection of technoethics known as organizational technoethics has emerged to address these issues.

Key scholarly contributions

Key scholarly contributions linking ethics, technology, and society can be found in a number of seminal works:
This resulting scholarly attention to ethical issues arising from technological transformations of work and life has helped given rise to a number of key areas (or branches) of technoethical inquiry under various research programs (i.e., computer ethics, engineering ethics, environmental technoethics, biotech ethics, Nanoethics, educational technoethics, information and communication ethics, media ethics, and Internet ethics).

Algorithmic information theory

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Algorithmic_information_theory ...