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Technoself studies, commonly referred to as TSS, is an emerging, interdisciplinary domain of scholarly research dealing with all aspects of human identity in a technological society
focusing on the changing nature of relationships between the human and
technology. As new and constantly changing experiences of human identity
emerge due to constant technological change, technoself studies seeks
to map and analyze these mutually influential developments with a focus
on identity, rather than technical developments. Therefore, the self is a
key concept of TSS. The term "technoself", advanced by Luppicini
(2013), broadly denotes evolving human identity as a result of the
adoption of new technology, while avoiding ideological or philosophical
biases inherent in other related terms including cyborg, posthuman, transhuman, techno-human, beman (also known as bio-electric human), digital identity, avatar, and homotechnicus though Luppicini acknowledges that these categories "capture important aspects of human identity". Technoself is further elaborated and explored in Luppicini's "Handbook of Research on Technoself: Identity in a Technological Environment".
History and contextual framing
Technoself evolved from early groundwork in identity studies, philosophy of mind, and cognitive science. René Descartes is often credited as one of the first identity theorists of Modernity
to question the material world and the certainty of knowledge from the
self. Despite heavy criticism, the question he posed regarding the
necessary relation between the mind and body is still considered a
prevalent theme in contemporary discussions of identity and technology. Another major development in identity studies came from early social psychology, sociology and psychoanalysis. Beginning with Freud, the psychoanalytic tradition shed some light on the dynamics of identity and personality development. Erving Goffman expanded the inquiry of identity with his dramaturgical theory, which emphasized the centrality of the social realm and the notion of self-presentation to identity. Later, Foucault
further expanded the area of inquiry by contemplating how technologies
could facilitate the emergence of new ways of relating to oneself.
The most entrenched area of technoself studies is revolved around ontological considerations and conceptualizations of technoself.
The effort to identify the essence of human being is frequent in
philosophical circles and is entrenched within emerging theoretical
scholarship on technoself.
DeGrazia's (2005) examination on identify/numerical identity to shed
light on the ethics of human enhancement. According to DeGrazia, human
identity is divided into two parts: 1) numerical identity (concerns the
continuity of an individual as the same object over time or across
procedure), and 2) narrative identity (concerns the changes in
self-perception experienced by an individual over time). By dividing human identity into two parts, DeGrazia is facilitating a discussion on the ethics of human enhancements. Meanwhile, Croon Fors(2012)
research on the entanglement of the self and digitalization have helped
frame ontological considerations related to the conceptualization of
technoself studies. Furthermore, the changing nature of identity is a common theme within technoself studies.
As a result, this has given way for scholars to analyze questions such
as: How are advances in sensing technologies, biometrics, and genetics
changing the way we define and recognize identity? How are technologies
changing the way people define themselves and present themselves in
society? These types of questions are being heavily analyzed as the
conceptualization of identity is changing rapidly.
Central to the understanding of the development of technoself
studies as a field of research is the idea that human identity is shaped
by the adoption of new technologies and the relationship between humans
and technology. Advancements in digital technology have recently forced
researchers to consider the conception of the self in relation to the increasing reliance of society on the use of technologies (such as cellphones, tablets, and social media) in daily tasks in peoples' personal and professional lives. New technologies, particularly computer-mediated communication tools, have raised questions related to identity in relationship to privacy issues, virtual identity boundaries, online fraud,
citizen surveillance, etc. These issues come as our perspective on
technology shifts from one of functionality to one of interaction.
According to John Lester, in the future, "we won't simply enjoy using
our tools, we will come to care for them".
Related terms
Noeme
The noeme is a term coined in 2011 by biogerontologist Marios Kyriazis, and it denotes a "combination of a distinct physical brain function and that of an outsourced virtual one". A noeme is the intellectual "networked presence" of an individual within the global brain,
a meaningful synergy between each individual human, their social
interactions and artificial agents, globally connected to other noemes
through digital communications technology. Kyriazis further clarifies that:
...The noeme is structurally
coupled with its medium, i.e. the computer/internet. It continuously
generates its own organisation and specifies its operation and content.
As a self-organising system
it adjusts to external influences and reinvents itself in order to
adapt to its environment i.e. it reproduces (self-replicates)
horizontally in a process that can be termed 'noemic reproduction'. This
digital intellectual manifestation of a person, if successful, will
lead to others copying it, thus noemes are replicating... A noeme is not
just a collection of single ideas or solitary intellectual
achievements. It is the total sum of all individual cognitive efforts
and active information-sharing accomplishments of a person, the
intellectual standing of a person within the Global brain.
Cyborg
A cyborg
(cybernetic organism) is a term referring to individuals with "both
biological and artificial parts." Cyborgs are known as being half-human,
half machine organisms, due to the fact that they are always connected
with technology. This term, which was coined in 1960 by Manfred Clynes,
refers to and acknowledges those beings whose abilities have been
enhanced due to the presence and advancement of technology. The notion
of cyborg has played a part in breaking down boundaries between humans
and non-humans living within a technologically advanced society. For
example, those who have installed pacemakers, hearing aids, artificial
body parts, cochlear implants as well as other technologies that may aid
in enhancing an organism's abilities and capacities to perform, either
physically or mentally.
Hugh Herr,
an American rock climber, engineer, and biophysicist, has successfully
invented the next generation of cyborg (bionic limbs and robotic
prosthetics).
As the head of the Media Lab's Biomechatronics group in MIT, he shared
his experience and presented the team achievement first time in a TED talk show.
Transhuman
Transhuman
is a concept that emerged as a result of the transhumanist movement
which is centred around the notion of improving the abilities of human
beings mainly through both 'scientific and technical means.' Unlike the
posthuman concept, the notion of transhuman is based on human
augmentation but does not commit itself to positing a new separate
species. The philosophy of transhumanism was developed in the 1990s by British philosopher Max More
who articulated the principles of transhumanism as a futurist
philosophy. Transhuman philosophy has been subject to scrutiny by
prominent scholars such as Francis Fukuyama.
Posthuman
Posthuman
is a concept that aims towards signifying and characterizing a fresh
and enhanced type of being. This organism is highly representative of a
being that embraces drastic capabilities that exceed current human
capabilities that are presently defining human beings. This posthuman
state of identity has mainly resulted from the advancement of
technological presence. According to Luppicini, posthuman capabilities
"suggest a new type of being over and above human. This compromises the
neutrality needed for a clear conception of human identity in the face
of human-technological integration." This concept aims towards enabling a
brighter future concerned with gaining a better perception of the world
through various viewpoints.
Homotechnicus
Homo
technicus is a term "first coined by Galvin in 2003 to help refine the
definition of human beings to more accurately reflect the evolving
condition of human beings intertwined within advancing technological
society".
It refers to the notion that human beings are technological by nature
and evolve simultaneously with technology. Galvin states in his article
titled "On Technoethics", "mankind cannot do away with the technical
dimension, going even to the
point of considering this part of its constitution: mankind is technical
by nature. Technology is not an
addition to man but is, in fact, one of the ways in which mankind
distinguishes itself from animals." Luppicini builds upon the concept of homo technicus in his book Handbook of Research on Technoself: Identity in a Technological Society.
Luppicini feels that the notion of homo technicus contributes to the
conception of humans as technoselves in two ways. First it helps to
solidify the idea of technology as being a key component in defining
humans and society and secondly it demonstrates the importance of
technology as a human creation that aligns with human values.
He further goes on to explain that human interactions with the material
world around them helps to create meaning and this unique way of
creating meaning has affected how humans have evolved as a species.
Note: the term homo technicus was coined earlier than 2003. For
instance, it was used by Russell E. Willis in his 1990 PhD dissertation
for Emory University: Toward a Theological Ethics of Technology: An
analysis in Dialogue with Jacques Ellul, James Gustafson, and the
Philosophy of Technology. It was later used by Willis in "Complex
Responsibility in an Age of Technology," in Living Responsibly in
Community, ed. Fredrick E. Glennon, et al. (University Press of America,
1997): 251ff. In both publications homo technicus is offered as a
model for the responsible self in an age of pervasive technology.
Avatar
Avatars
represent the individual, the individual's alter ego, or character(s)
within virtual environments controlled by a human user. Avatars provide a
unique opportunity to experiment with one's identity construction
within virtual worlds (Turkle, 1995) and to do so with others". Examples
of avatars can include personas in online games or virtual life
simulations such as Second Life.
Technohuman
A new hybrid form of creature that results from an intertwinement between human and machine.
Technosapien
A
techno-sapien would be a slang term for a human being who is familiar
and comfortable with technology. Someone who has the latest gadgets and
electronic machinery would be techno-sapien.
Digital identity
Digital identity
is the data that uniquely describes a person or a thing and contains
information about the subject's relationships. The social identity that
an internet user establishes through digital identities in cyberspace is
referred to as online identity.
Key areas and issues
The areas of focus in TSS are: philosophical inquiry and theoretical framing, digital identity and virtual life, human enhancement technologies, and their regulation.
These areas of study have been influenced by extensive research, and
input from an editorial advisory and review board over the course of
several years.
Digital identity and virtual life
Digital
identity and virtual life looks at how individuals explore, develop and
represent their identities in online, virtual, or mediated
environments. Research on virtual life and digital identities is
concerned not only with how individuals relate to their own mediated
identities, but also with how they relate to those of others. With the
current popularity of social networking service
sites, it is no surprise that TSS scholars have also begun studying the
effects that such constant and mediated social connections have on
identity. Topics that fall under this category have included intellectual disability, gender identity, and mass media in sport.
Critical areas of research include: how individuals treat the
identity of others in an online space; how people use media to develop
and project their identity; and how digital representation can alter
life meaning and identity (Luppicini, 2013). Such research examines the
advantages and disadvantages of online life and digital identity
construction.
Areas of digital identity and virtual life have become quite
popular, e.g. online avatars. Scholars are now focused on the role
avatars play in identity exploration, priming behaviours, and
self-presentation. Other research looks at the use of communication technologies by immigrant individuals as part of a digital diaspora.
These scholars examine a trend in which diasporic immigrants who feel
disconnected from their cultural identities have turned to digital
technologies as a way to reconnect.
The term "technoself" is often used interchangeably with "virtual
self". In this case, technoself is used to refer to a virtual
manifestation of one's self. The ability to project one's self into a
virtual world allows users to control their appearance and personality.
Users are able to customize their virtual identity and craft a persona
to their liking. The malleability of online identities allows users to
not only create their own virtual self, but also to continually change
and mold their online selves in ways impossible to do with their real
identities. Users can edit and change their virtual selves' appearance
and behavior to control other users' perception of them.
The ability to create and change your identity in this way, is due to anonymity. Anonymity is a paramount and dynamic feature of virtual social interaction within the online public sphere.
As individuals are not required to reveal their real identity, they are
able to explore new and undiscovered aspects of themselves.
In this expansion of the self, anonymous individuals may try on various
identities which break traditional social norms, without fear of
retribution or judgment. This contributes to the creation of
'super-selves', through which individuals may amplify aspects of their
projected identities in order to form an ideal expression of the self.[5]
The fact that the vast majority of virtual encounters are anonymous in
nature allows a 'strangers on a train' phenomenon to
take place. Through invented and unknown personae, individuals are able
to engage in self-disclosure, transvestism, and fantasies. However, this
freedom may not be absolute, as there are many risks in participating
in an online community, including identity theft and the potential
linkage between anonymous and manifest identities.
Anonymity also may have legal ramifications, making it difficult for
law enforcement to maintain control over online communities. Tracking
down online law-breakers is difficult when their identity is unknown.
Anonymity also frees individuals so that they are able to behave in
socially undesirable and harmful ways, which can result in forms of hate
speech and cruel online behaviour. Lastly, anonymity also diminishes
the integrity of information, and as a result, diminished the overall
trust of online environment.
Many online users choose to attempt anonymity through the use of avatars. Users associate themselves with avatars as digital representatives within a duplicated and simulated virtual community.
The user's body is essentially plugged in within the avatar world,
thereby creating the illusion of infinite "space" behind the computer
screen. As a result, they provide the opportunity for users to
manipulate their worlds and the spaces and objects with which they
interact.
Participation in online communities has resulted in the creation of a
virtual economy based on the semantic value of digital products.
This form of online consumerism is centered on the creation of avatars
as extensions of the self. The purchase of symbolic goods for these
avatars relates to the emotional and social value that the user holds
for these items. These products may indicate roles or personality traits
of players within a community and consist primarily of task oriented
and nonfunctional items.
Luppicini argues that the rise of online life creates serious questions on the advantages and disadvantages of online communities
along with the challenges to online identity construction (Turkle,
1999). He notes the negative influence of the impersonality of virtual
communities on offline interaction and the consequence of Internet addiction. Sherry Turkle
states: "We discovered the network – the world of connectivity – to be
uniquely suited to the overworked and overscheduled life it makes
possible. And now we look to the network to defend us against loneliness
even as we want it to control the intensity of our connections".
Privacy and surveillance of the technoself
Computer networking and smart technologies such as radio frequency identification (RFID), geographical information systems (GIS), and global positioning systems (GPS) are providing new tools and techniques for monitoring individuals and their behavior. The rise in these types of technologies has raised concerns over the invasion of privacy, and the misuse of information.
That is because the networked identity of technoselves can be
exploited by third parties who may want to gain access and control over
personal information. Moreover, the implications of the sophisticated technologies for identifying and tracking
people, the storage of this data, and the governmental use of
surveillance to track suspicious types of people are significant
issues in privacy/surveillance and TSS. The availability of related technologies (e.g. EyeTap, Memoto) to individuals (as opposed to governments or commercial interests) has also led to the phenomenon dubbed sousveillance, whereby individuals track or record authorities' activities either online or in real environments.
Leading scholars in the study of surveillance include David Lyon and Mark Andrejevic. In addition to contributing to the advent of citizen journalism,
the proliferation of sousveillance technologies has suggested a number
of legal/regulatory, ethical, and social implications for democratic and
consumer rights. A dramatic illustration of these concerns comes from
University of Toronto Professor Steve Mann, a privacy rights advocate and pioneering engineer of such technologies. After being allegedly assaulted
in a French McDonald's restaurant for wearing an augmented-reality
digital eye glass device, Mann was, ironically, allegedly denied access to McDonald's own surveillance camera footage. This led to Mann's coinage of the term "McVeillance" for instances of surveillance/sousveillance double standards and to his contribution the proposal of the Mann-Wassell law in the New York legislature.
Human enhancement technology
Human enhancement technology (HET) is the study of tools that would better and improve a human being's way of life.
It seeks to advance and progress what humans already do within their
normal lives. However, customarily it seeks to aid any illnesses and
weaknesses in the body. Popular topics within this new area of study
include, sex reassignment surgery, mood enhancers, genomics, and neuroenhancement.
Enhancement within the workplace is a new topic of discussion, while
the workplace should be adapting to the various types of human
impairment, it seems that improving the workers is of more concern to
corporations. Through the use of cyborg prosthetics one can assemble themselves in their own vision, any disfigurement or handicap can possibly disappear.
Within the evolution of cyborg prosthetics a human is able to
physically grasp things more easily, allowing more of the population to
engage in whatever they choose. A large aspect of this technology stems
from the ability to determine who may and may not benefit, as well as
how access to these new technologies should be controlled.
Human bodies can now not only be improved upon through natural means, but through the effects of technology.
This new form of enhancement is connected with what humans perceive of
themselves, and as to how their own identity is created. A human
operates based on their abilities; these capabilities are the factors
and characteristics that create a personality.
The augmentation of these aptitudes leads to a new human, who has a
renewed sense of who they are. The term 'free to be me' is closely
related to this new form of enhancement, wherein technological
enhancements can be either cosmetic or reconstructive. Through the incorporation of medicine and technology "...cosmetic surgery then becomes a technology through which the body is normalized and homogenized as much as enhanced". A proper example relating to human enhancement and cyborgs could be the recently convicted Oscar Pistorius. In past years, Pistorius
fought with the International Olympic Committee to have a place in the
hurdles events of the 2012 Olympics in London. The controversy
surrounding Pistorius extended to his artificial legs, and how they
compared to the natural human anatomy; did Pistorius have an unfair
advantage over his competitors? The ruling was left up to a scientific
analysis of his legs and running stride which ultimately led to his
participation in the Olympic Games. Therefore, we have come to a time
where decisions, and thus human panels, need to determine what is human,
what is natural, and what is artificial.
Rights and privacy issues over human enhancement technology has given rise to challenging topics within technoself studies. For example, the consideration of ethical policies and guidelines in the deployment of HET is an emerging topic within TSS.
Further, the question of access to HET, and where we draw the line
between necessary therapeutic technologies, and frivolous human
enhancement are being raised in TSS.
Therefore, the emerging topic regarding the rights and privacy over HET
is of great interest within TSS. Popular HET's topics in recent
research academia include: Sex (re assignment) (Diamond &
Sigmundson, 1997; Zucker, 2002), mood enhancers (Rabin, 2006), cognitive
enhancers (Walker, 2008), genomics (Zwart, 2009), and neuroenhancement
(Northoff,1996). A second line of inquiry explores social, legal, and
ethical aspects of human enhancement and possible threats to human
dignity that could arise from the implementation of human enhancements
(Bostrom, 2005).
Some critiques engage a discussion between the development of HET and the socio-economic environment. Francis Fukuyama,
an American political scientist concerns about the future of HET might
cause the extension of contradiction between the rich and poor within
comparatively rich, industrialized nations because HET is likely to be a
luxury product.
At the moment, HET seems to be hard to be mainstream in public health
services due to the price, which creates a deeper distinctions among
those who can afford the technology and those who will remain disabled.
Transhumanism
Transhuman
thought focuses on beliefs held that the fundamental transformation of
the human condition will be through the development of various
technology, which will eventually eliminate human aging and will enhance
human capacities, both physical and mental.
Believers in this theory think that the future of human development
will see a new intelligent species that will be enhanced by the
technological advances. They use these technological advances to
approach various issues regarding the human experience, like morality
and health issues.
They see this convergence happening through the support of current
technologies and the vision of technology in the future; using these
advances to eventually make humans more than human, enhanced through
this technology. Their central argument is that humans need to be able
to choose whether or not this technology is used by them or not.
This theory expands on the notion of technoself, as transhumanism
poses what to many who hold these beliefs is the natural evolution of
the human condition. Many look to the history of technological
advancements as proof that these future advancements are possible, at
least in theory.
Real and virtual identities
Avatars
are a visual representation of a user in an online environment. This
representation may be an accurate physical representation of the user,
or may be completely different. This online representation may affect
the offline self. Pena and his colleagues explored a phenomenon known as
the "Proteus effect" wherein "avatars can prime negative attitudes and cognition in desktop virtual settings".
They conducted a study that demonstrated how the appearance and
affiliations of an individual's online avatar can alter the individual's
offscreen personality and attitudes. Pena's group used virtual group
discussions to gauge the aggressiveness of individuals using avatars
wearing black cloaks versus their control group counterparts wearing
white and found more aggressive intentions and attitudes in the black
cloak group.
Similar results were found in a second study that used Thematic
Apperception Test studies to determine the differences between values
and attitudes of a control group and a group using a Ku Klux Klan (KKK)-associated
avatar. Individuals using the KKK-associated avatars were less
affiliative and displayed more negative thoughts than the control group.
Further support for Pena et al.'s work can be found in other studies
that yielded similar results: "Yee and Bailenson found that, in an
immersive 3D environment, participants using avatars with more
attractive faces walked closer and disclosed more information when
compared to those using avatars with less attractive faces.
In addition...participants using taller avatars tended to negotiate
more forcefully in comparison to those using shorter avatars." A growing body of evidence supports how our online personas can affect our offline self; altering our attitudes and values.
Online anonymity and presentation of the self
Online anonymity is commonly described using the phrase "On the Internet, nobody knows you're a dog".
Online anonymity allows users to present different versions of
themselves in online environments. Unconstrained by physical
limitations, users are free to choose and construct their virtual
form(s) and identities. Virtual spaces which foster such freedom and
anonymity therefore allow users to depart from the expectations, norms,
and behaviours of their daily lives.
It can be said that this unlimited freedom of anonymous expression
allows for the transfer of real world suppressed emotions to the online
domain. However, if one continually chooses to express their true self
anonymously online as opposed to in the real world via face to face
interaction, which realm would be more 'real'? As extreme as this
scenario may seem, one could say the suppression of norms and natural
expression would deem the physical self the avatar, and the online
avatar the true self.
A user's online identity
is a social identity that represents the user in the online
environment, allowing a user a high level of control over their identity
in a way that differs from the offline world. Turkle found that the
level of control over creating an online identity also extends to the
intensity of connections made in such virtual spaces, as users may
engage and disengage at will.
Dervin and Abbas note that Turkle, in her early work was "one of the
first to show how anonymity 'provides ample room for individuals to
express unexplored parts of themselves' more easily than in face-to-face
interaction".
Within this notion of being free in online anonymity, technoself
studies also looks at what the element of hiding does to us. Turkle
suggests that, "our networked life allows us to hide from each other,
even as we are tethered to each other".
Technoself studies explores what these profiles do to the human
unconscious. While people are "exposing" themselves, they question
their level of exposure and sharing compared to extent in what they are
truly hiding in reality.
Furthermore, when creating online profiles, people risk others'
perceptions of the information shared and if they receive the messages
that the sender intended. Without verbal communication misperceptions,
messages can alter identity or personal development.
Avatars can be an important element of the online presentation of
the user. In many cases, "avatars in blogging were created to
accurately reflect their owners' physical appearance, lifestyle and
preferences. By contrast, participants in the dating and gaming
treatments accentuated certain aspects of their avatar to reflect the
tone and perceived expectations of the context".
In other words, individuals often emphasize or downplay certain
characteristics depending upon the context of their online interactions.
These inconsistencies tend to be trivial, however. For instance, men
tend to mildly exaggerate their height, while women often underestimate
their weight. This is typically not an attempt to mislead others but to
be as honest as possible while still presenting themselves in the best
light.
According to Vasalou & Joinson, although various online
forums may present people with the opportunity to create (an) alternate
persona(s), they typically choose to create an avatar or represent
themselves in a way that is consistent with reality: "In having equal
access to everyday artifacts and fantasy options, participants were
inclined to draw on existing self-views rather than grasping the
opportunity to explore other personas". Furthermore, Vasalou and Joinson
also claim that, in the context of online communication, high
self-awareness (as demonstrated by an avatar largely consistent with an
individual's offline persona), contributes to a higher rate of
interpersonal communication.
One consequence of online anonymity and creating false identities is the ability to "catfish". Catfishing
is a recent internet phenomenon, of manipulating, deceiving and luring
people into relationships, through creating an online fictional persona.
In many cases these deceptions are used to create romantic or intimate
affairs. Since the affair happens entirely through technology, one is
able to hide their true identity and carry on the relationship through
their made up character. The majority of these incidences happen through social media sites, such as Facebook,
and internet dating sites where people are already looking for love,
and therefore can be easily manipulated by peoples personas and
deceptions.
New directions and opportunities in research
Personalized robots and social integration of artificial creatures
New directions and opportunities in technoself research involving
personalized robots and social integration of artificial creatures is
becoming an increasing reality. Considering the work of pioneering
computer scientists and robotics experts such a Rodney Brooks and
Hiroshi Ishiguro, human interaction with personal and social robots
reached mainstream audiences beginning with the popularization of
robotic dolls and pets for children. Research by Sherry Turkle
examines many of the effects of these social robots on children, middle
and elderly. There are also robots for adults aimed at therapeutic
(technotherapy), personal, and social applications (Paro Phobot, Roxxxy, etc.).
These types of therapeutic robots are used in nursing homes and
hospitals, with the purpose of creating an environment where one can
nurture and communicate with an animal. This allows people in a lonely
or isolated environment the ability to have something to care for and
interact with that is also able to respond and interact back. This has
shown to provide happiness and a larger sense of purpose for the
individuals, even if for a short period of time. With personalized
robots and the social integration of artificial intelligence, technoself
is developing in children through relationships with robotic pets and
related robotic technologies based on animals, objects, or people (Tamagotchi, Furby, AIBO, etc.). Current areas of interest in this topic are reported in Melson
(2012), which provide helpful insights into children's views about
robot pets, children's relationship with robotic pets and,
conceptualizations of self-identity within child-robot relationships.
Other research is focusing more on personalized robots for adults. If
the trend towards the personalization of robots and social integration
of artificial creatures continues, it is expected that this research
will become more prevalent. David Levy, the artificial intelligence researcher in University of Maastricht contains the forecast of robot and human relationship in his thesis, "Intimate Relationships with Artificial Partners". In his interview Forecast: Sex and Marriage with Robots by 2050 with LiveScience,
Levy says :"My forecast is that around 2050, the state of Massachusetts
will be the first jurisdiction to legalize marriages with robots".
are real life experience suggesting that humans can develop a
psychological level relationship with artificial subjects, even if the
subject itself is not in any physical shape. Judith Newman wrote an article on New York Times about the relationship between the Siri system and her 13-year-old son who has autism.
Newman says his son develops a close relationship with the system and
learning to show affection to it even though he knows Siri is not
'real'. Newman suggest that Siri could be a potential companion to those
children who have a hard time to communicate with people. Duggan (2016) describes how users already form relationships with technology that
share many of the features of relationships between humans. These
relationships have important implications for the future of healthcare
as interactive technology increasingly replaces roles traditionally
filled by humans.
Human enhancement regulation and governance
Human enhancement regulation, governance, and legal concerns has
become another growing concern for the opportunity of TSS research.
According to Saner and Geelen (2012), there is one framework to guide
technoself governance which distinguishes six different approaches to
which emerging technologies may affect human identity:
- physical alteration of existing human beings
- changes to how existing human bodies are perceived
- the creation of novel humanoid bodies
- physical alteration of existing human environments
- changes to the way humans perceive existing human environments
- creation of novel human environments.
Luppicini posits that this sort of model could "prove invaluable for
guiding future decision making directed at the framing of HET regulation
debates, as well as leveraging strategic planning and decision making
concerning HET adaption standards." Technoethics
relates to the ethical considerations concerning technology in
society.Human enhancement improves aspects of human function and may
temporarily or permanently overcome the limitations of the human body
through natural or artificial means. The consequences of such
technological alterations implies ethical questions such as the unfair
physical and mental categorization of certain individuals. Therefore,
further consideration will need to be associated with ethical questions
surrounding the evolution of technology. With growing trends of
artificial intelligence and technological devices, such as Google Glass, stricter regulation will be necessary. Furthermore, Elon Musk recently stated that "We need to be careful with AI (artificial intelligence). Potentially more dangerous than nukes",
meaning that there may be need to worry about the evolution of
technology, and specifically how humans employ it to their benefit.