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Thursday, May 14, 2026

Random walk

From Wikipedia, the free encyclopedia
Five eight-step random walks from a central point. Some paths appear shorter than eight steps where the route has doubled back on itself. 

In mathematics, a random walk is a stochastic process that describes a path that consists of a succession of random steps on some mathematical space.

An elementary example of a random walk is one on the integer number line which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion), the search path of a foraging animal, or the price of a fluctuating stock and the financial status of a gambler. Random walks have applications to engineering and many scientific fields including ecology, psychology, computer science, physics, chemistry, biology, economics, and sociology. The term random walk was first introduced by Karl Pearson in 1905.

Realizations of random walks can be obtained by Monte Carlo simulation.

In certain contexts random walk is sometimes known as a drunkard's walk.

Lattice random walk

A popular random walk model is that of a random walk on a regular lattice, where at each step the location jumps to another site according to some probability distribution. In a simple random walk, the location can only jump to neighboring sites of the lattice, forming a lattice path. In a simple symmetric random walk on a locally finite lattice, the probabilities of the location jumping to each one of its immediate neighbors are the same. The best-studied example is the random walk on the d-dimensional integer lattice (sometimes called the hypercubic lattice) . If, in addition, the state space is finite, the random walk model is called a simple bordered symmetric random walk, and the transition probabilities depend on the location of the state because on margin and corner states the movement is limited.

One-dimensional random walk

An elementary example of a random walk is the random walk on the integer number line, , which starts at 0 and at each step moves +1 or −1 with equal probability.

This walk can be illustrated as follows. A marker is placed at zero on the number line, and a fair coin is flipped. If it lands on heads, the marker is moved one unit to the right. If it lands on tails, the marker is moved one unit to the left. After five flips, the marker could now be on -5, -3, -1, 1, 3, 5. With five flips, three heads and two tails, in any order, it will land on 1. There are 10 ways of landing on 1 (by flipping three heads and two tails), 10 ways of landing on −1 (by flipping three tails and two heads), 5 ways of landing on 3 (by flipping four heads and one tail), 5 ways of landing on −3 (by flipping four tails and one head), 1 way of landing on 5 (by flipping five heads), and 1 way of landing on −5 (by flipping five tails). See the figure below for an illustration of the possible outcomes of 5 flips.

All possible random walk outcomes after 5 flips of a fair coin
Random walk in two dimensions (animated version)
Random walk in two dimensions with 25 thousand steps (animated version)
Random walk in two dimensions with two million even smaller steps. This image was generated in such a way that points that are more frequently traversed are darker. In the limit, for very small steps, one obtains Brownian motion.

To define this walk formally, take independent random variables , where each variable is either 1 or −1, with a 50% probability for either value, and set and The series is called the simple random walk on . This series (the sum of the sequence of −1s and 1s) gives the net distance walked, if each part of the walk is of length one. The expectation of is zero. That is, the mean of all coin flips approaches zero as the number of flips increases. This follows by the finite additivity property of expectation:

A similar calculation, using the independence of the random variables and the fact that , shows that:

This hints that , the expected translation distance after n steps, should be of the order of . In fact, 

To answer the question of how many times will a random walk cross a boundary line if permitted to continue walking forever, a simple random walk on will cross every point an infinite number of times. This result has many names: the level-crossing phenomenon, recurrence or the gambler's ruin. The reason for the last name is as follows: a gambler with a finite amount of money will eventually lose when playing a fair game against a bank with an infinite amount of money. The gambler's money will perform a random walk, and it will reach zero at some point, and the game will be over.

If a and b are positive integers, then the expected number of steps until a one-dimensional simple random walk starting at 0 first hits b or −a is ab. The probability that this walk will hit b before −a is , which can be derived from the fact that simple random walk is a martingale. And these expectations and hitting probabilities can be computed in in the general one-dimensional random walk Markov chain.

Some of the results mentioned above can be derived from properties of Pascal's triangle. The number of different walks of n steps where each step is +1 or −1 is 2n. For the simple random walk, each of these walks is equally likely. In order for Sn to be equal to a number k it is necessary and sufficient that the number of +1 in the walk exceeds those of −1 by k. It follows +1 must appear (n + k)/2 times among n steps of a walk, hence the number of walks which satisfy equals the number of ways of choosing (n + k)/2 elements from an n element set, denoted . For this to have meaning, it is necessary that n + k be an even number, which implies n and k are either both even or both odd. Therefore, the probability that is equal to . By representing entries of Pascal's triangle in terms of factorials and using Stirling's formula, one can obtain good estimates for these probabilities for large values of .

This relation with Pascal's triangle is demonstrated for small values of n. At zero turns, the only possibility will be to remain at zero. However, at one turn, there is one chance of landing on −1 or one chance of landing on 1. At two turns, a marker at 1 could move to 2 or back to zero. A marker at −1, could move to −2 or back to zero. Therefore, there is one chance of landing on −2, two chances of landing on zero, and one chance of landing on 2.

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The central limit theorem and the law of the iterated logarithm describe important aspects of the behavior of simple random walks on . In particular, the former entails that as n increases, the probabilities (proportional to the numbers in each row) approach a normal distribution.

To be precise, knowing that , and using Stirling's formula one has

Fixing the scaling , for fixed, and using the expansion when vanishes, it follows

taking the limit (and observing that corresponds to the spacing of the scaling grid) one finds the gaussian density . Indeed, for a absolutely continuous random variable with density it holds , with corresponding to an infinitesimal spacing.

As a direct generalization, one can consider random walks on crystal lattices (infinite-fold abelian covering graphs over finite graphs). Actually it is possible to establish the central limit theorem and large deviation theorem in this setting.

As a Markov chain

A one-dimensional random walk can also be looked at as a Markov chain whose state space is given by the integers For some number p satisfying , the transition probabilities (the probability Pi,j of moving from state i to state j) are given by

Heterogeneous generalization

The heterogeneous random walk draws in each time step a random number that determines the local jumping probabilities and then a random number that determines the actual jump direction. The main question is the probability of staying in each of the various sites after jumps, and in the limit of this probability when is very large.

Higher dimensions

Three random walks in three dimensions

In higher dimensions, the set of randomly walked points has interesting geometric properties. In fact, one gets a discrete fractal, that is, a set which exhibits stochastic self-similarity on large scales. On small scales, one can observe "jaggedness" resulting from the grid on which the walk is performed. The trajectory of a random walk is the collection of points visited, considered as a set with disregard to when the walk arrived at the point. In one dimension, the trajectory is simply all points between the minimum height and the maximum height the walk achieved (both are, on average, on the order of ).

To visualize the two-dimensional case, one can imagine a person walking randomly around a city. The city is effectively infinite and arranged in a square grid of sidewalks. At every intersection, the person randomly chooses one of the four possible routes (including the one originally travelled from). Formally, this is a random walk on the set of all points in the plane with integer coordinates.

To answer the question of the person ever getting back to the original starting point of the walk, this is the 2-dimensional equivalent of the level-crossing problem discussed above. In 1921 George Pólya proved that the person almost surely would in a 2-dimensional random walk, but for 3 dimensions or higher, the probability of returning to the origin decreases as the number of dimensions increases. In 3 dimensions, the probability decreases to roughly 34%. The mathematician Shizuo Kakutani was known to refer to this result with the following quote: "A drunk man will find his way home, but a drunk bird may get lost forever".

The probability of recurrence is in general , which can be derived by generating functions or Poisson process.

Another variation of this question which was also asked by Pólya is: "if two people leave the same starting point, then will they ever meet again?" It can be shown that the difference between their locations (two independent random walks) is also a simple random walk, so they almost surely meet again in a 2-dimensional walk, but for 3 dimensions and higher the probability decreases with the number of the dimensions. Paul Erdős and Samuel James Taylor also showed in 1960 that for dimensions less or equal than 4, two independent random walks starting from any two given points have infinitely many intersections almost surely, but for dimensions higher than 5, they almost surely intersect only finitely often.

The asymptotic function for a two-dimensional random walk as the number of steps increases is given by a Rayleigh distribution. The probability distribution is a function of the radius from the origin and the step length is constant for each step. Here, the step length is assumed to be 1, N is the total number of steps and r is the radius from the origin.

Relation to Wiener process

Simulated steps approximating a Wiener process in two dimensions

A Wiener process is a stochastic process with similar behavior to Brownian motion, the physical phenomenon of a minute particle diffusing in a fluid. (Sometimes the Wiener process is called "Brownian motion", although this is strictly speaking a confusion of a model with the phenomenon being modeled.)

A Wiener process is the scaling limit of random walk in dimension 1. This means that if there is a random walk with very small steps, there is an approximation to a Wiener process (and, less accurately, to Brownian motion). To be more precise, if the step size is ε, one needs to take a walk of length L2 to approximate a Wiener length of L. As the step size tends to 0 (and the number of steps increases proportionally), random walk converges to a Wiener process in an appropriate sense. Formally, if B is the space of all paths of length L with the maximum topology, and if M is the space of measure over B with the norm topology, then the convergence is in the space M. Similarly, a Wiener process in several dimensions is the scaling limit of random walk in the same number of dimensions.

A random walk is a discrete fractal (a function with integer dimensions; 1, 2, ...), but a Wiener process trajectory is a true fractal, and there is a connection between the two. For example, take a random walk until it hits a circle of radius r times the step length. The average number of steps it performs is r2. This fact is the discrete version of the fact that a Wiener process walk is a fractal of Hausdorff dimension 2.

In two dimensions, the average number of points the same random walk has on the boundary of its trajectory is r4/3. This corresponds to the fact that the boundary of the trajectory of a Wiener process is a fractal of dimension 4/3, a fact predicted by Mandelbrot using simulations but proved only in 2000 by Lawler, Schramm and Werner.

A Wiener process enjoys many symmetries a random walk does not. For example, a Wiener process walk is invariant to rotations, but the random walk is not, since the underlying grid is not (random walk is invariant to rotations by 90 degrees, but Wiener processes are invariant to rotations by, for example, 17 degrees too). This means that in many cases, problems on a random walk are easier to solve by translating them to a Wiener process, solving the problem there, and then translating back. On the other hand, some problems are easier to solve with random walks due to its discrete nature.

Random walk and Wiener process can be coupled, namely manifested on the same probability space in a dependent way that forces them to be quite close. The simplest such coupling is the Skorokhod embedding, but there exist more precise couplings, such as Komlós–Major–Tusnády approximation theorem.

The convergence of a random walk toward the Wiener process is controlled by the central limit theorem, and by Donsker's theorem. For a particle in a known fixed position at t = 0, the central limit theorem tells us that after a large number of independent steps in the random walk, the walker's position is distributed according to a normal distribution of total variance:

where t is the time elapsed since the start of the random walk, is the size of a step of the random walk, and is the time elapsed between two successive steps.

This corresponds to the Green's function of the diffusion equation that controls the Wiener process, which suggests that, after a large number of steps, the random walk converges toward a Wiener process.

In 3D, the variance corresponding to the Green's function of the diffusion equation is:

By equalizing this quantity with the variance associated to the position of the random walker, one obtains the equivalent diffusion coefficient to be considered for the asymptotic Wiener process toward which the random walk converges after a large number of steps: (valid only in 3D).

The two expressions of the variance above correspond to the distribution associated to the vector that links the two ends of the random walk, in 3D. The variance associated to each component , or is only one third of this value (still in 3D).

For 2D:

For 1D:

Gaussian random walk

A random walk having a step size that varies according to a normal distribution , being the mean and being the standard deviation, is used as a model for real-world time-series data such as financial markets.

Here, the step size is given by the inverse cumulative normal distribution where is a uniformly distributed random number.

If is nonzero, the random walk will vary about a linear trend. If is the starting value of the random walk, the expected value after steps will be .

For the special case where , after steps the translation distance's probability distribution is given by

Proof: The Gaussian random walk can be thought of as the sum of a sequence of independent and identically distributed random variables (steps) from the inverse cumulative normal distribution with whereas from the assumption of σ-additivity, it is the case that the sum of independent normally distributed random variables will have an approximately normal probability distribution of the sum of independent random variables (see Normal distribution § Properties and Central limit theorem for further discussion of this), therefore

For steps distributed according to any distribution with zero mean and a finite variance (not necessarily just a normal distribution), the root mean square translation distance after steps is (See Bienaymé's identity for further discussion of this.)

But for the Gaussian random walk, this is just the standard deviation of the translation distance's distribution after steps. Hence, if , and since the root mean square (RMS) translation distance is one standard deviation, there is a 68.27% probability that the RMS translation distance after steps will fall between . Likewise, there is a 50% probability that the translation distance after steps will fall between

Number of distinct sites

The number of distinct sites visited by a single random walker has been studied extensively for square and cubic lattices and for fractals.[19][20] This quantity is useful for the analysis of problems of trapping and kinetic reactions. It is also related to the vibrational density of states,[21][22] diffusion reactions processes[23] and spread of populations in ecology.

Information rate

The information rate of a Gaussian random walk with respect to the squared error distance, i.e. its quadratic rate distortion function, is given parametrically by  where . Therefore, it is impossible to encode using a binary code of less than bits and recover it with expected mean squared error less than . On the other hand, for any , there exists an large enough and a binary code of no more than distinct elements such that the expected mean squared error in recovering from this code is at most .

Applications

Antony Gormley's Quantum Cloud sculpture in London was designed by a computer using a random walk algorithm

Applications in financial economics

In financial economics, the random walk hypothesis is used to model share prices and other factors. Empirical studies found some deviations from this theoretical model, especially in short term and long term correlations.

Applications in semiconductor manufacturing

In semiconductor manufacturing, random walks are used to analyze the effects of thermal treatment at smaller nodes. It is applied to understand the diffusion of dopants, defects and other impurities during the critical fabrication steps. Random walk treatments are also used to study the diffusion of reactants, products and plasma during chemical vapor deposition processes. Continuum diffusion has been used to study the flow of gases, at macroscopic scales, in CVD reactors. However, smaller dimensions and increased complexity has forced us to treat them with random walk. This allows for accurate analysis of stochastic processes, at molecular level and smaller, in semiconductor manufacturing.

Applications in computer science

In computer science, random walks have been used to estimate the size of the Web. In computer programming it is possible to calculate pi with a random walk.

Random walks have been used in network analysis to calculate the probability two unlinked nodes will be linked in the future based on the current state of the network. Various algorithms are discussed in  including PageRank and supervised random walks.

In image segmentation, random walks are used to determine the labels (i.e., "object" or "background") to associate with each pixel. This algorithm is typically referred to as the random walker segmentation algorithm.

The Twitter website used random walks to make suggestions of whom to follow.

Applications to natural phenomena

As mentioned, the range of natural phenomena which have been subject to attempts at description by some flavour of random walks is considerable. This is particularly the case in the fields of physics, chemistry, materials science, and biology.

Biology

Physics

Psychology

  • In psychology, random walks explain accurately the relation between the time needed to make a decision and the probability that a certain decision will be made.

Variants

A number of types of stochastic processes have been considered that are similar to the pure random walks but where the simple structure is allowed to be more generalized. The pure structure can be characterized by the steps being defined by independent and identically distributed random variables. Random walks can take place on a variety of spaces, such as graphs, the integers, the real line, the plane or higher-dimensional vector spaces, on curved surfaces or higher-dimensional Riemannian manifolds, and on groups. It is also possible to define random walks which take their steps at random times, and in that case, the position X
t
has to be defined for all times t ∈ [0, +∞). Specific cases or limits of random walks include the Lévy flight and diffusion models such as Brownian motion.

On graphs

A random walk of length k on a possibly infinite graph G with a root 0 is a stochastic process with random variables such that and is a vertex chosen uniformly at random from the neighbors of . Then the number is the probability that a random walk of length k starting at v ends at w. In particular, if G is a graph with root 0, is the probability that a -step random walk returns to 0.

Building on the analogy from the earlier section on higher dimensions, assume now that our city is no longer a perfect square grid. When our person reaches a certain junction, he picks between the variously available roads with equal probability. Thus, if the junction has seven exits the person will go to each one with probability one-seventh. This is a random walk on a graph. Will our person reach his home? It turns out that under rather mild conditions, the answer is still yes, but depending on the graph, the answer to the variant question 'Will two persons meet again?' may not be that they meet infinitely often almost surely.

An example of a case where the person will reach his home almost surely is when the lengths of all the blocks are between a and b (where a and b are any two finite positive numbers). Notice that we do not assume that the graph is planar, i.e. the city may contain tunnels and bridges. One way to prove this result is using the connection to electrical networks. Take a map of the city and place a one ohm resistor on every block. Now measure the "resistance between a point and infinity". In other words, choose some number R and take all the points in the electrical network with distance bigger than R from our point and wire them together. This is now a finite electrical network, and we may measure the resistance from our point to the wired points. Take R to infinity. The limit is called the resistance between a point and infinity. It turns out that the following is true (an elementary proof can be found in the book by Doyle and Snell):

Theorem: a graph is transient if and only if the resistance between a point and infinity is finite. It is not important which point is chosen if the graph is connected.

In other words, in a transient system, one only needs to overcome a finite resistance to get to infinity from any point. In a recurrent system, the resistance from any point to infinity is infinite.

This characterization of transience and recurrence is very useful, and specifically it allows us to analyze the case of a city drawn in the plane with the distances bounded.

A random walk on a graph is a very special case of a Markov chain. Unlike a general Markov chain, random walk on a graph enjoys a property called time symmetry or reversibility. Roughly speaking, this property, also called the principle of detailed balance, means that the probabilities to traverse a given path in one direction or the other have a very simple connection between them (if the graph is regular, they are just equal). This property has important consequences.

Starting in the 1980s, much research has gone into connecting properties of the graph to random walks. In addition to the electrical network connection described above, there are important connections to isoperimetric inequalities, see more here, functional inequalities such as Sobolev and Poincaré inequalities and properties of solutions of Laplace's equation. A significant portion of this research was focused on Cayley graphs of finitely generated groups. In many cases these discrete results carry over to, or are derived from manifolds and Lie groups.

In the context of random graphs, particularly that of the Erdős–Rényi model, analytical results to some properties of random walkers have been obtained. These include the distribution of first[50] and last hitting times of the walker, where the first hitting time is given by the first time the walker steps into a previously visited site of the graph, and the last hitting time corresponds the first time the walker cannot perform an additional move without revisiting a previously visited site.

A good reference for random walk on graphs is the online book by Aldous and Fill. For groups see the book of Woess. If the transition kernel is itself random (based on an environment ) then the random walk is called a "random walk in random environment". When the law of the random walk includes the randomness of , the law is called the annealed law; on the other hand, if is seen as fixed, the law is called a quenched law. See the book of Hughes, the book of Revesz, or the lecture notes of Zeitouni.

We can think about choosing every possible edge with the same probability as maximizing uncertainty (entropy) locally. We could also do it globally – in maximal entropy random walk (MERW) we want all paths to be equally probable, or in other words: for every two vertexes, each path of given length is equally probable. This random walk has much stronger localization properties.

Self-interacting random walks

There are a number of interesting models of random paths in which each step depends on the past in a complicated manner. All are more complex for solving analytically than the usual random walk; still, the behavior of any model of a random walker is obtainable using computers. Examples include:

The self-avoiding walk of length n on is the random n-step path which starts at the origin, makes transitions only between adjacent sites in , never revisit a site, and is chosen uniformly among all such paths. In two dimensions, due to self-trapping, a typical self-avoiding walk is very short, while in higher dimension it grows beyond all bounds. This model has often been used in polymer physics (since the 1960s).

Biased random walks on graphs

Maximal entropy random walk

Random walk chosen to maximize entropy rate, has much stronger localization properties.

Correlated random walks

Random walks where the direction of movement at one time is correlated with the direction of movement at the next time. It is used to model animal movements

Deconvolution

From Wikipedia, the free encyclopedia
Before and after deconvolution of an image of the lunar crater Copernicus using the Richardson-Lucy algorithm.

In mathematics, deconvolution is the inverse of convolution. Both operations are used in signal processing and image processing. For example, it may be possible to recover the original signal after a filter (convolution) by using a deconvolution method with a certain degree of accuracy. Due to the measurement error of the recorded signal or image, it can be demonstrated that the worse the signal-to-noise ratio (SNR), the worse the reversing of a filter will be; hence, inverting a filter is not always a good solution as the error amplifies. Deconvolution offers a solution to this problem.

The foundations for deconvolution and time-series analysis were largely laid by Norbert Wiener of the Massachusetts Institute of Technology in his book Extrapolation, Interpolation, and Smoothing of Stationary Time Series (1949). The book was based on work Wiener had done during World War II but that had been classified at the time. Some of the early attempts to apply these theories were in the fields of weather forecasting and economics.

Description

In general, the objective of deconvolution is to find the solution f of a convolution equation of the form:

Usually, h is some recorded signal, and f is some signal that we wish to recover, but has been convolved with a filter or distortion function g, before we recorded it. Usually, h is a distorted version of f and the shape of f can't be easily recognized by the eye or simpler time-domain operations. The function g represents the impulse response of an instrument or a driving force that was applied to a physical system. If we know g, or at least know the form of g, then we can perform deterministic deconvolution. However, if we do not know g in advance, then we need to estimate it. This can be done using methods of statistical estimation or building the physical principles of the underlying system, such as the electrical circuit equations or diffusion equations.

There are several deconvolution techniques, depending on the choice of the measurement error and deconvolution parameters:

Raw deconvolution

When the measurement error is very low (ideal case), deconvolution collapses into a filter reversing. This kind of deconvolution can be performed in the Laplace domain. By computing the Fourier transform of the recorded signal h and the system response function g, you get H and G, with G as the transfer function. Using the convolution theorem,

where F is the estimated Fourier transform of f. Finally, the inverse Fourier transform of the function F is taken to find the estimated deconvolved signal f. Note that G is at the denominator and could amplify elements of the error model if present.

Deconvolution with noise

In physical measurements, the situation is usually closer to

In this case ε is noise that has entered our recorded signal. If a noisy signal or image is assumed to be noiseless, the statistical estimate of g will be incorrect. In turn, the estimate of ƒ will also be incorrect. The lower the signal-to-noise ratio, the worse the estimate of the deconvolved signal will be. That is the reason why inverse filtering the signal (as in the "raw deconvolution" above) is usually not a good solution. However, if at least some knowledge exists of the type of noise in the data (for example, white noise), the estimate of ƒ can be improved through techniques such as Wiener deconvolution.

Applications

Seismology

The concept of deconvolution had an early application in reflection seismology. In 1950, Enders Robinson was a graduate student at MIT. He worked with others at MIT, such as Norbert Wiener, Norman Levinson, and economist Paul Samuelson, to develop the "convolutional model" of a reflection seismogram. This model assumes that the recorded seismogram s(t) is the convolution of an Earth-reflectivity function e(t) and a seismic wavelet w(t) from a point source, where t represents recording time. Thus, our convolution equation is

The seismologist is interested in e, which contains information about the Earth's structure. By the convolution theorem, this equation may be Fourier transformed to

in the frequency domain, where is the frequency variable. By assuming that the reflectivity is white, we can assume that the power spectrum of the reflectivity is constant, and that the power spectrum of the seismogram is the spectrum of the wavelet multiplied by that constant. Thus,

If we assume that the wavelet is minimum phase, we can recover it by calculating the minimum phase equivalent of the power spectrum we just found. The reflectivity may be recovered by designing and applying a Wiener filter that shapes the estimated wavelet to a Dirac delta function (i.e., a spike). The result may be seen as a series of scaled, shifted delta functions (although this is not mathematically rigorous):

where N is the number of reflection events, are the reflection coefficients, are the reflection times of each event, and is the Dirac delta function.

In practice, since we are dealing with noisy, finite bandwidth, finite length, discretely sampled datasets, the above procedure only yields an approximation of the filter required to deconvolve the data. However, by formulating the problem as the solution of a Toeplitz matrix and using Levinson recursion, we can relatively quickly estimate a filter with the smallest mean squared error possible. We can also do deconvolution directly in the frequency domain and get similar results. The technique is closely related to linear prediction.

Optics and other imaging

Example of a deconvolved microscope image.

In optics and imaging, the term "deconvolution" is specifically used to refer to the process of reversing the optical distortion that takes place in an optical microscope, electron microscope, telescope, or other imaging instrument, thus creating clearer images. It is usually done in the digital domain by a software algorithm, as part of a suite of microscope image processing techniques. Deconvolution is also practical to sharpen images that suffer from fast motion or jiggles during capturing. Early Hubble Space Telescope images were distorted by a flawed mirror and were sharpened by deconvolution.

The usual method is to assume that the optical path through the instrument is optically perfect, convolved with a point spread function (PSF), that is, a mathematical function that describes the distortion in terms of the pathway a theoretical point source of light (or other waves) takes through the instrument. Usually, such a point source contributes a small area of fuzziness to the final image. If this function can be determined, it is then a matter of computing its inverse or complementary function, and convolving the acquired image with that. The result is the original, undistorted image.

In practice, finding the true PSF is impossible, and usually an approximation of it is used, theoretically calculated or based on some experimental estimation by using known probes. Real optics may also have different PSFs at different focal and spatial locations, and the PSF may be non-linear. The accuracy of the approximation of the PSF will dictate the final result. Different algorithms can be employed to give better results, at the price of being more computationally intensive. Since the original convolution discards data, some algorithms use additional data acquired at nearby focal points to make up some of the lost information. Regularization in iterative algorithms (as in expectation-maximization algorithms) can be applied to avoid unrealistic solutions.

When the PSF is unknown, it may be possible to deduce it by systematically trying different possible PSFs and assessing whether the image has improved. This procedure is called blind deconvolution. Blind deconvolution is a well-established image restoration technique in astronomy, where the point nature of the objects photographed exposes the PSF thus making it more feasible. It is also used in fluorescence microscopy for image restoration, and in fluorescence spectral imaging for spectral separation of multiple unknown fluorophores. The most common iterative algorithm for the purpose is the Richardson–Lucy deconvolution algorithm; the Wiener deconvolution (and approximations) are the most common non-iterative algorithms.

High Resolution THz image is achieved by deconvolution of the THz image and the mathematically modeled THz PSF. (a) THz image of an integrated circuit (IC) before enhancement; (b) Mathematically modeled THz PSF; (c) High resolution THz image which is achieved as a result of deconvolution of the THz image shown in (a) and the PSF which is shown in (b); (d) High resolution X-ray image confirms the accuracy of the measured values.

For some specific imaging systems such as laser pulsed terahertz systems, PSF can be modeled mathematically. As a result, as shown in the figure, deconvolution of the modeled PSF and the terahertz image can give a higher resolution representation of the terahertz image.

Radio astronomy

When performing image synthesis in radio interferometry, a specific kind of radio astronomy, one step consists of deconvolving the produced image with the "dirty beam", which is a different name for the point spread function. A commonly used method is the CLEAN algorithm.

Biology, physiology and medical devices

Typical use of deconvolution is in tracer kinetics. For example, when measuring a hormone concentration in the blood, its secretion rate can be estimated by deconvolution. Another example is the estimation of the blood glucose concentration from the measured interstitial glucose, which is a distorted version in time and amplitude of the real blood glucose.

Absorption spectra

Deconvolution has been applied extensively to absorption spectra. The Van Cittert algorithm (article in German) may be used.

Fourier transform aspects

Deconvolution maps to division in the Fourier co-domain. This allows deconvolution to be easily applied with experimental data that are subject to a Fourier transform. An example is NMR spectroscopy where the data are recorded in the time domain, but analyzed in the frequency domain. Division of the time-domain data by an exponential function has the effect of reducing the width of Lorentzian lines in the frequency domain.

Prime number

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Prime_number Composite numbers can...