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Monday, March 13, 2023

Internet activism

From Wikipedia, the free encyclopedia

Internet activism is the use of electronic communication technologies such as social media, e-mail, and podcasts for various forms of activism to enable faster and more effective communication by citizen movements, the delivery of particular information to large and specific audiences as well as coordination. Internet technologies are used for cause-related fundraising, community building, lobbying, and organizing. A digital activism campaign is "an organized public effort, making collective claims on a target authority, in which civic initiators or supporters use digital media." Research has started to address specifically how activist/advocacy groups in the U.S. and Canada are using social media to achieve digital activism objectives.

Types

Within online activism Sandor Vegh distinguished three principal categories: active/reactive, mobilizing and awareness raising-based. There are other ways of classifying Internet activism, such as by the degree of reliance on the Internet versus offline mobilization. Thus, Internet sleuthing or hacking could be viewed as purely online forms of activism, whereas the Occupy Wall Street movement was mainly conducted offline, and only partially online.

Development processes

Exploring the dynamics of online activism for expressing resistance to a powerful organization, a study developed a critical mass approach to online activism. The results were integrated in a four-year longitudinal process model that explains how online activism started, generated societal outcomes, and changed over time. The model suggests that online activism helped organize collective actions and amplify the conditions for revolutionary movements to form. Yet, it provoked elites' reactions such as Internet filtering and surveillance, which do not only promote self-censorship and generate digital divide, but contribute to the ultimate decline of activism over time. The process model suggests a complex interplay among stakeholders' interests, opportunities for activism, costs, and outcomes that are neither foreseen nor entirely predictable. The authors challenge universal access to the Internet as a convenient and cost-free forum for practicing social activism by organizational stakeholders (customers, employees, outside parties). In fact, the technology enablers of social activism also enable its filtering and repression, and thus, more extreme states of information asymmetry may result in which powerful elites preserve their status and impose a greater digital divide.

In one study, a discussion of a developmental model of political mobilization is discussed. By citizens joining groups and creating discussion, they are beginning their first stage of involvement. Progressively, it is hoped that they will begin signing petitions online and graduating to offline contact as long as the organization provides the citizen with escalating steps of involvement (Vitak et al., 2011).

The issue of the mass media's centrality has been highly contested, with some people arguing that it promoted the voices of marginalized groups while others believe it sends forth the messages of the majority alone, leaving minority groups to have their voices robbed.

Examples of early activism

One case that has to do with the history of online activism is the one of Lotus MarketPlace. On April 10, 1990, Lotus announced a direct-mail marketing database product that was to contain name, address, and spending habit information on 120 million individual U.S. citizens. While much of the same data was already available, privacy advocates worried about the availability of this data within one database. Furthermore, the data would be on CD-ROM, and so would remain fixed until a new CD-ROM was issued.

In response, a mass e-mail and E-bulletin-board campaign was started, which included information on contacting Lotus and form letters. Larry Seiler, a New England-based computer professional, posted a message that was widely reposted on newsgroups and via e-mail: "It will contain a LOT of personal information about YOU, which anyone in the country can access by just buying the discs. It seems to me (and to a lot of other people, too) that this will be a little too much like big brother, and it seems like a good idea to get out while there is still time." Over 30,000 people contacted Lotus and asked for their names to be removed from the database. On January 23, 1991, Lotus announced that it had cancelled MarketPlace.

In 1998 Dr. Daniel Mengara, a Gabonese scholar and activist living New Jersey, created a website called Bongo Doit Partir (Bongo Must Go) to encourage a revolution against the regime of Omar Bongo in Gabon. In July 2003, Amnesty International reported the arrest of five Gabonese known to be members of Bongo Doit Partir. The members were detained for three months.

Another well-known example of early Internet activism took place in 1998, when the Mexican rebel group EZLN used decentralized communications, such as cell phones, to network with developed world activists and help create the anti-globalization group Peoples Global Action (PGA) to protest the World Trade Organization (WTO) in Geneva. The PGA continued to call for "global days of action" and rally support of other anti-globalization groups in this way.

Later, a worldwide network of Internet activist sites, under the umbrella name of Indymedia, was created to provide coverage of the 1999 Seattle WTO protests. Dorothy Kidd quotes Sheri Herndon in a July 2001 telephone interview about the role of the Internet in the anti-WTO protests: "The timing was right, there was a space, the platform was created, the Internet was being used, we could bypass the corporate media, we were using open publishing, we were using multimedia platforms. So those hadn't been available, and then there was the beginning of the anti-globalization movement in the United States."

Kony 2012, a short film released on March 5, 2012, was intended to promote the charity's "Stop Kony" movement to Ugandan militant Joseph Kony globally known the hopes of having him arrested by the campaign's scheduled expiration at the end of 2012. The film spread virally. A poll suggested that more than half of young adult Americans heard about Kony 2012 in the days following the video's release. It was included among the top international events of 2012 by PBS and called the most viral video ever by TIME.

Uses

Internet activism has had the effect of causing increased collective action among people, as found by Postmes and Brunsting (2002), who discovered a tendency among internet users to rely on internalized group memberships and social identities in order to achieve social involvement online. The Internet is "tailor-made for a populist, insurgent movement," says Joe Trippi, who managed the Howard Dean campaign. In his campaign memoir, The Revolution Will Not Be Televised, Trippi notes that:

[The Internet's] roots in the open-source ARPAnet, its hacker culture, and its decentralized, scattered architecture make it difficult for big, establishment candidates, companies and media to gain control of it. And the establishment loathes what it can't control. This independence is by design, and the Internet community values above almost anything the distance it has from the slow, homogeneous stream of American commerce and culture. Progressive candidates and companies with forward-looking vision have an advantage on the Internet, too. Television is, by its nature, a nostalgic medium. Look at Ronald Reagan's campaign ads in the 1980s – they were masterpieces of nostalgia promising a return to America's past glory and prosperity. The Internet, on the other hand, is a forward-thinking and forward-moving medium, embracing change and pushing the envelope of technology and communication.

Spreading information

The Internet is a key resource for independent activists, or E-activists, particularly those whose message may run counter to the mainstream. "Especially when a serious violation of human rights occurs, the Internet is essential in reporting the atrocity to the outside world." Listservs like Freedom News Group or BurmaNet assist in spreading news that would otherwise be inaccessible in these countries. Internet activists also pass on E-petitions to be sent to the government as well as to private and public interest groups and organizations to protest against and urge for implementing positive policy changes in areas from the animal testing to arms trade. Many non-profits and charities use these methods, emailing petitions to those on their email list and asking people to pass them on. The Internet also enables organizations such as NGOs to communicate with individuals in an inexpensive and timely manner. Indeed, many non-profit and advocacy organizations rely on the internet to launch campaigns with socially conscious messages to maintain a constant stream of revenue. Gatherings and protests can be organized with the input of the organizers and the participants. Lobbying is also made easier via the Internet, thanks to mass e-mail and its ability to broadcast a message widely at little cost. Vegh's concept of organization/mobilization, for example, can refer to activities taking place solely online, solely offline but organized online, or a combination of online and offline. Mainstream social-networking sites, most noticeably Facebook.com, are also making e-activist tools available to their users. An active participatory culture is enabled by the communities on social networking sites because they permit communication between groups that are otherwise unable to communicate. In the article "Why We Argue about Virtual Community: A Case Study of the Phish.net Fan Community", Nessim Watson emphasizes the necessity of communication in online communities. He claims that "without ongoing communication among its participants, a community dissolves". The constant ability to interact with members of the community enriches online experiences and redefines the very word community.

Hashtag activism

Hashtag activism is the use of hashtags for fighting or supporting a cause through the usage of social media outlets. The term "hashtag activism" first started circulating within journalism in 2011. Since then, its use has been associated with movements such as #MeToo, #BlackLivesMatter, #SayHerName, and many more.

One example of the powerful rise of hashtag activism can be seen in the black feminist movement's use of hashtags to convey their cause. The famous hashtag "IamJada" was an internet backlash to the mocking "#Jadapose" that went viral, ensuing after sixteen-year-old girl Jada Smith was photographed following her gang rape  In this instance, a hashtag was employed to convey a powerful anti-rape message.

Yet another instance of where this type of activism was utilized for the matter of feminism and women's right, occurred in China in relation to the outbreak of COVID-19. While the rule of the country put efforts into trying to hide and downplay the start of what would develop into the pandemic, pressured hospitals were in need of supplies in form of menstrual protection and related products. Supplies which they, despite the fact that the vast majority of the medical workers is made up of females, were not given access to. Amongst others, hashtags such as #RefusePeriodShame, circulated in protest to the ongoing situation and the Wuhan hospital authorities, who were considered responsible for it. Soon to follow on the same thread, one of the VTubers of the Chinese Communist Youth Party League (CYL), known as Jiangshanjiao, an avatar displayed as a youthful female, gave rise to #JiangshanjiaoDoYouGetYourPeriod. The hashtag initially sparked from a post on Weibo where a user sarcastically wrote that exact question, to point out the absurdness in the societal denial of women's biological functions and needs. #JiangshanjiaoDoYouGetYourPeriod, while, like the previous hashtag mentioned, being censored and taken down by the government, had time to spread and catch a lot more attention than what #RefusePeriodShame did, and up until 15 March 2020, it accumulated over 89,200,000 views.

Other notable instances in which marginalized groups have used hashtags as organizing tools for social justice include responses to racial violence and police profiling, as in the case of #BlackLivesMatter and #JusticeForTrayvon, along with misogyny and gendered violence, such as #MeToo and #YesAllWomen.

Black Lives Matter

Black Lives Matter, Rome.jpg

One of the most prominent uses of hashtag activism is #BlackLivesMatter, a social justice movement that first began after George Zimmerman was acquitted for the shooting and killing of Trayvon Martin, an African American teenage boy. The movement started as a hashtag and now it has been at the forefront of the fight against police brutality and racial profiling across the world.

After the killing of Martin on February 26, 2012, several people wanted justice. The hashtag started to grow in popularity, with a Change.org petition calling for an investigation and prosecution of George Zimmerman. Social media users, including many celebrities retweeted, shared, and created new petitions, eventually raising over 2.1 million signatures combined by March 26, 2012. By April 11, 2012, Zimmerman was charged with the second-degree murder of Trayvon Martin.

After George Zimmerman was acquitted on July 13, 2013, a "letter to Black folks" was posted to Facebook by Alicia Garza. Garza ended her letter with the statement "Black lives matter", which her friend turned into a hashtag below. From here, #BlackLivesMatter or simply "BLM" became the movement against police brutality and killings of unarmed African Americans, as well as hate crimes and racially motivated crimes.

#BlackLivesMatter's impact does not end online. The formation of Black Lives Matter allowed for activists across the United States to organize in-person protests and rallies together, no matter where they may be located. U.S. politicians—such as Ilhan Omar and Alexandria Ocasio-Cortez—have endorsed Black Lives Matter, aligning themselves with a push for racial justice.

The most recent display of how the Black Lives Matter movement has been used as a platform for offline activism is the 2020 BLM protests that occurred after 17-year old Darnella Frazier live-streamed on Facebook the murder of George Floyd by then-police officer Derek Chauvin. Protests took place in all 50 states, as well as in many countries around the world.

March For Our Lives

After the Parkland, FL mass shooting at Marjory Stoneman Douglas High School on February 14, 2018, #MarchForOurLives was born. Students came together to create this hashtag to fight for gun control in the U.S. This hashtag turned into an entire movement of over 800 protests across the United States with the main protest taking place in Washington, D.C. There was an estimated 200,000 people in attendance at the Washington, D.C. protest, alone.

TikTok

TikTok's platform has been increasingly used for raising up social issues through creative short videos, especially after an allegedly make-up tutorial turned into a call to action on China's treatment of Muslim Uighurs. The tutorial was banned for 50 minutes on November 26, 2019. Eric Han, the heads of TikTok's US content-moderation team, claimed the banning was due to a “human moderation error”. The Chinese owners declared the app does not remove content based on sensitivities to China. TikTok also partnered up with UN Women in a campaign fighting women violence in India which kicked off on November 25, 2019. The campaign can be found under the hashtag #KaunsiBadiBaatHai and features short videos with positive and negative examples of men interacting with women.

In July 2020, the TikTok platform played a major role in the #FreeBritney movement surrounding Britney Spears and her conservatorship dispute. Though such activism led to a significant increase in public awareness of the case, it was criticized for spreading misinformation regarding the conservatorship alongside a number of conspiracy theories of varying accuracy.

Use in political campaigns

2004 Presidential Campaign

When discussing the 2004 U.S. presidential election candidates, Carol Darr, director of the Institute for Politics, Democracy & the Internet at George Washington University in Washington, D.C., said of the candidates which benefited from use of the Internet to attract supporters: "They are all charismatic, outspoken mavericks and insurgents. Given that the Internet is interactive and requires an affirmative action on the part of the users, as opposed to a passive response from TV users, it is not surprising that the candidate has to be someone people want to touch and interact with."

A more decentralized approach to campaigning arose, in contrast to a top-down, message-focused approach usually conducted in the mainstream. "The mantra has always been, 'Keep your message consistent. Keep your message consistent,'" said John Hlinko, who has participated in Internet campaigns for MoveOn.org and the electoral primary campaign of Wesley Clark. "That was all well and good in the past. Now it's a recipe for disaster. You can choose to have a Stalinist structure that's really doctrinaire and that's really opposed to grassroots. Or you can say, 'Go forth. Do what you're going to do.' As long as we're running in the same direction, it's much better to give some freedom."

2008 Presidential Campaign

Professor Burdett Loomis from the University of Kansas spoke at @america via DVC on Tuesday, September 25, in front of a crowd of university students majoring in communications and connected to five American Corners via Webchat. Professor Loomis traced the evolution of the use of media as a political tool during elections and questioned the actual influence of media on voters.

Two-thirds of Internet users under the age of 30 have a SNS, and during the 2008 election, half of them used a SNS site for candidate information (Hirzalla, 2010). MoveOn.org endorsed then-Senator Barack Obama in 2008, and used this endorsement as an opportunity to encourage grassroots advertising. MoveOn hosted a competition that requested submissions from ordinary citizens with the criteria the digital ads were positive towards Obama. The contest drew 1,000 entries of 30-second ads for Obama that streamed on YouTube. This endorsement by a grassroots organization, and the ensuing contest, is an example of agenda setting that scholars have been studying ever since social media and digital content began influencing presidential politics.

Studies delving into the 2008 presidential campaign examined inequality online of various ideologies deriving from various socioeconomic and cultural backgrounds. Scholars concluded the 2008 race, and the influence of online politicking, did not see an empowerment of new voices. The idea that digital literacy become a concept taught in school, with educators incorporating blogging, commenting, and creating content as part of their curriculum, has been bandied about among social and political scientists in an effort to turn online enthusiasm from young people into demonstrable results at the ballot box.

2016 Presidential Campaign

The 2016 presidential election changed the digital landscape again. Digital media scholars note that the hopes of developing digital literacy post 2008 turned into a fomenting distrust of traditional news media. People of all ages and political inclinations gravitated towards social media sources that acted as echo chambers, and online personalities and organizations were held in higher esteem than traditional news sources.

Non-traditional activism

The Internet has become the catalyst for protests such as Occupy Wall Street and the Arab Spring as those involved have increasingly relied on social media to organize and stay connected. In Myanmar, online news paper Freedom News Group has leaked some government corruption and fuel to protests.

In 2017, the Sleeping Giants cyberactivist group, among others, launched a boycott campaign against controversial, conservative webpage Breitbart News, getting more than 2,000 organizations to remove it from ad buys.

Corporate activism

Corporations are also using Internet activist techniques to increase support for their causes. According to Christopher Palmeri with BusinessWeek Online, companies launch sites with the intent to positively influence their own public image, to provide negative pressure on competitors, to influence opinion within select groups, and to push for policy changes.

The clothing manufacturer, American Apparel is an example: The company hosts a website called Legalize LA that advocates immigration reform via blog, online advertising, links to news stories and educational materials. Protest groups have responded by posting YouTube videos and establishing a boycott website.

Corporate methods of information dissemination is labelled "astroturfing", as opposed to "grassroots activism", due to the funding for such movements being largely private. More recent examples include the right-wing FreedomWorks.org which organized the "Taxpayer March on Washington" on September 12, 2009, and the Coalition to Protect Patients' Rights, which opposes universal health care in the U.S.

Religious activism

Cybersectarianism is a new organizational form which involves: "highly dispersed small groups of practitioners that may remain largely anonymous within the larger social context and operate in relative secrecy, while still linked remotely to a larger network of believers who share a set of practices and texts, and often a common devotion to a particular leader. Overseas supporters provide funding and support; domestic practitioners distribute tracts, participate in acts of resistance, and share information on the internal situation with outsiders. Collectively, members and practitioners of such sects construct viable virtual communities of faith, exchanging personal testimonies and engaging in collective study via email, on-line chat rooms and web-based message boards."

Political activism

Online extremism

The Internet is widely accessible by everyone. Thus, it has, since its beginning, increasingly become a place where various opinions are expressed, and not seldom are those opinions ones from some very far end of the spectrum. Extremists of different sorts have come to heavily rely on the Internet to the point where it is no longer just a means amongst others to achieve a certain objective, but more often than not, it is where the main part of a movement takes place. Activities such as the conveyance of perceivably extreme, bureaucratic ideas, or even the outlining of strategic acts of violence or destruction, are ones nowadays likely to occur online. In other words, this type of "online extremism" could, though difficult to precisely define, be described as the subcategory of Internet activism that is brought forward by, or connected with, individuals or groups that possess what are generally viewed to be extreme opinions.

White Nationalism

In 1998, former KKK Grand Wizard David Duke wrote on his website, “I believe that the internet will begin a chain reaction of racial enlightenment that will shake the world by the speed of its intellectual conquest.” White nationalists quickly saw the potential of the Internet as a platform to effectively disseminate their message to a mass audience.

This exploitation of technological innovations is not a novel concept for this group. In the early 20th century, with the emergence of film technology, the KKK created their own film companies and produced films like The Toll of Justice (1923) to spread their message. Then, a century later, with the rise of digital technologies, the KKK adapted to the changing media landscape to become a digital movement. They not only adapted to the digital age, but also found vulnerabilities through which they could most quickly and efficiently insert their ideologies. Examples of this included strategic domain names and hidden propaganda content.

Today, white nationalists' efforts to push their principles on the Web combined with tech companies' belief in the Internet as "raceless" motivate white nationalists to continue to exploit algorithms and influence digital spaces such as Twitter. As algorithms work in a self-reinforcing manner, they worsen the psychological effects of confirmation bias. They provide search results that confirm one's beliefs and biases and, further, connect one to communities of like-minded people. This works in favor of white nationalists; for example, search engines' autocomplete features suggest racist notions, and make White supremacist sites readily accessible to users.

Environmental activism

One of the earliest books on activism was Don Rittner's Ecolinking: Everyone's Guide to Online Environmental Information, published by Peachpit Press in 1992. Rittner, an environmental activist from upstate New York, spent more than 20 years researching and saving the Albany Pine Barrens. He was a beta tester for America Online and ran their Environmental Forum for the company from 1988 to when it launched in 1990. He took his early environmental knowledge and computer savvy and wrote what was called the bible of the online environmental community. It showed new Net users how to get online, find environmental information, connect to environmentalists around the world, and how to use those resources to save the planet.

In August 2018, a movement of environmental activism was initiated in Sweden, by now widely known climate activist Greta Thunberg. It all started with Greta, 15 years of age at the time and influenced by the creation of #MarchForOurLives, giving her opinion on the ongoing climate change, by displaying a large sign in front of the Swedish Riksdag (parliament) in protest. This act would start the "School Strike for Climate" (SSC) (Swedish: Skolstrejk för klimatet), a movement that would eventually spread, largely through attention in media, across the globe and develop into something that came to be internationally named "Fridays for Future" (FFF). Through having children miss classes on Fridays to participate in the strike, it has from the moment it started until today, reached and affected leading governments of the world by raising environmental awareness.

In 2020 in England, Wales and Northern Ireland, the National Trust began the #BlossomWatch campaign, which encouraged people to share the first signs of Spring with one another, in particular images of blossom.

Sexual assault activism

Activism against sexual assault is often led on the internet, where individuals may feel comfortable talking about uncomfortable topics. One such movements is the #NotGuilty movement. This movement began in April 2015 when Ione Wells, an Oxford University student shared a "letter to her attacker" in her college paper. The letter described how she was sexually assaulted and how she chose to respond and build from that point in her life. At the end of the letter she urged readers to send a letter back describing their own sexual assault experience with the hashtag #notguilty. She received so many letters from locals that she decided to create a website called "notGuiltyCampaign.co.uk". This caused global attention and inspired many to share their stories.

The Me Too movement is a similar movement that started in Hollywood. Initially, the activist Tarana Burke created the phrase back in 2006 to "empower women through empathy", but first over a decade later, the actress Alyssa Milano gave birth to the usage of the saying that would lead to the eventual spread of it, after using it in a post on twitter, in which she acknowledged several accusations of sexual assault against film producer Harvey Weinstein. It would from there on not be long until it stretched and attached on various online plattforms, and in no more than a day after Milano's tweet, the #MeToo hashtag had been reused over 500,000 times on that same media, as well as 4.7 million times on Facebook. The phrase was first used to demonstrate the amount of sexual assault that happens to young actresses and actors in Hollywood, and it was largely due to the early involvement of several well known individuals from the entertainment industry, who used the hashtag in their own posts, that the movement achieved the spread that it did. It soon expanded to apply to all forms of sexual assault, especially in the work place, and with time it also came to move from concerning mainly white heterosexual women, to eventually being used by both men and women with different sexualities and ethnicity.

These movements were intended to create an outlet for men and women to share their experiences with those with similar views without blame or guilt. They brought widespread attention to sexual assault and caused much controversy about changes that should be made accordingly. Criticism around movements such as these centers on concerns about whether or not participants are being dishonest for their own gain or are misinterpreting acts of kindness. However, the same Me Too movement, which also reached Egypt showed the adverse side of the activism where witness detention in one of the high-profile rape cases highlighted the prioritisation of traditional social morality by the government over women's rights in the country.

Hacktivism

Denial-of-Service attacks, the taking over and vandalizing of a website, uploading Trojan horses, and sending out e-mail bombs (mass e-mailings) are also examples of Internet activism. While the concept is difficult to exactly pinpoint, the phrase "hacktivism" summarizes the act of somehow utilizing hacking capabilities as a means to achieve some type of political goal, and the expression is occasionally also referred to as a variation of "cyberterrorism". The varieties of different routes groups of hacktivists choose to approach the organization, website or forum that they are taking on, can be categorized into different tactics. Some examples of those tactics or strategies are "DDoS attacks", "Doxing", and "Webdefacement", all of which are slightly different ways of reaching an often similar end goal. For additional understanding and explanation, as well as for more specific examples of these types of subversive actions, see hacktivism.

Impact on everyday political discussions

According to some observers, the Internet may have considerable potential to reach and engage opinion leaders who influence the thinking and behavior of others. According to the Institute for Politics, Democracy & the Internet, what they call "Online Political Citizens" (OPCs) are "seven times more likely than average citizens to serve as opinion leaders among their friends, relatives and colleagues… Normally, 10% of Americans qualify as Influentials. Our study found that 69% of Online Political Citizens are Influentials."

Information communication technologies

Information communication technologies (ICTs) make communication and information readily available and efficient. There are millions of Facebook accounts, Twitter users and websites, and one can educate oneself on nearly any subject. While this is for the most part a positive thing, it can also be dangerous. For example, people can read up on the latest news events relatively easily and quickly; however, there is danger in the fact that apathy or fatigue can quickly arise when people are inundated with so many messages, or that the loudest voice on a subject can often be the most extreme one, distorting public perception on the issue.

These social networks which occupy ICTs are simply modern forms of political instruments which pre-date the technological era. People can now go to online forums or Twitter instead of town hall meetings. People can essentially mobilize worldwide through the Internet. Women can create transnational alliances and lobby for rights within their respective countries; they can give each other tips and share up-to-date information. This information becomes "hyper textual", available in downloadable formats with easy access for all. The UN organizations also use "hyper textual" formats. They can post information about upcoming summits, they can post newsletters on what occurred at these meetings, and links to videos can be shared; all of this information can be downloaded at the click of a button. The UN and many other actors are presenting this information in an attempt to get a certain message out in the cyber sphere and consequently steer public perception on an issue.

With all this information so readily available, there is a rising trend of "slacktivism" or "clicktivism". While it is positive that information can be distributed so quickly and efficiently all around the world, there is negativity in the fact that people often take this information for granted, or quickly forget about it once they have seen it flash across our computer screens. Viral campaigns are great for sparking initial interest and conversation, but they are not as effective in the long term—people begin to think that clicking "like" on something is enough of a contribution, or that posting information about a current hot topic on their Facebook page or Twitter feed means that they have made a difference.

Fundraising capability

The Internet has also made it easier for small donors to play a meaningful role in financing political campaigns. Previously, small-donor fundraising was prohibitively expensive, as costs of printing and postage ate up most of the money raised. Groups like MoveOn, however, have found that they can raise large amounts of money from small donors at minimal cost, with credit card transaction fees constituting their biggest expense. "For the first time, you have a door into the political process that isn't marked 'big money,' " says Darr. "That changes everything."

The Internet also allows ordinary people to contribute materially to Humanitarian relief projects designed to intervene in situations of global disaster or tragedy, as in the case of the "Hope for Haiti Now" telethon event, which was launched three days after the 2010 Haiti Earthquake. The telethon and its broadcast became an effective vehicle to present a plea for support and to collect contributions quickly, facilitating a relationship between entertainment and humanitarian fundraising that has developed in response to historical and economic market conditions.

Ethics

With internet technology vastly changing existing and introducing new mechanisms by which to attain, share and employ information, internet activism raises ethical issues for consideration. Proponents contend internet activism serves as an outlet for social progress but only if personal and professional ethics are employed. Supporters of online activism claim new information and communications technologies help increase the political power of activist groups that would otherwise have less resources. Proponents along this line of thinking claim the most effective use of online activism is its use in conjunction with more traditional or historical activism activities. Conversely, critics worry about facts and beliefs becoming indistinct in online campaigns and about "sectors of online activism [being] more self-interested than socially interested." These critics warn against the manipulation commonplace to online activism for private or personal interests such as exploiting charities for monetary gain, influencing voters in the political arena and inflating self-importance or effectiveness. In this sense, the ethical implication is that activism becomes descriptive rather than transformative of society. One of these reviewers suggests seven pitfalls to beware of in internet activism: "self-promotion at the expense of the movement... unsolicited bulk email... Hacktivism... violating copyright... nagging... violating privacy... and being scary." Many of the ethical criticisms against the prevalence of online activism are further discussed in the criticisms section of this article.

Criticism

Demographic issues

Critics argue that Internet activism faces the same challenges as other aspects of the digital divide, particularly the global digital divide. Some say it gives disproportionate representation to those with greater access or technological ability. Groups that may be disadvantaged by the move to activist activity online are those that have limited access to technologies, or lack the technological literacy to engage meaningfully online; these include ethnic and racial minorities, those of lower socioeconomic status, those with lower levels of education, and the elderly. Issues like racism and sexism are issues that internet activists reportedly deal with.

A study looked at the impact of Social Networking Sites (SNS) on various demographics and their political activity. Not surprisingly college students used SNS for political activity the most but this was followed by a more unlikely group, those that had not completed high school. In addition the probability for non-White citizens to consume political information was shown to be higher than that of Whites. These two outcomes go in the face of normal predictors of political activity. Despite these surprising findings older generations, men and whites showed the highest levels of political mobilization. Acts of political mobilization, such as fundraising, volunteering, protesting require the most continued interest, resources and knowledge (Nam, 2010).

Polarization

One concern raised by University of California, Santa Cruz professor Barbara Epstein, is that the Internet "allows people who agree with each other to talk to each other and gives them the impression of being part of a much larger network than is necessarily the case." She warns that the impersonal nature of communication by computer may actually undermine the human contact that always has been crucial to social movements.

On the other hand, Scott Duke Harris of the San Jose Mercury News noted that "the Internet connects [all sides of issues, not just] an ideologically broad anti-war constituency, from the leftists of ANSWER to the pressed-for-time 'soccer moms' who might prefer MoveOn, and conservative activists as well."

Slacktivism

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Activist Ralph Nader has stated that "the Internet doesn't do a very good job of motivating action", citing that the United States Congress, corporations and the Pentagon do not necessarily "fear the civic use of the Internet." Ethan Zuckerman talks about slacktivism, claiming that the Internet has devalued certain currencies of activism. Citizens may "like" an activist group on Facebook, visit a website, or comment on a blog, but fail to engage in political activism beyond the Internet, such as volunteering or canvassing. This critique has been criticized as Western-centric, however, because it discounts the impact this can have in authoritarian or repressive contexts. Journalist Courtney C. Radsch argued that even this low level of engagement was an important form of activism for Arab youth because it is a form of free speech, and can spark mainstream media coverage. University of North Carolina professor Zeynep Tufekci has argued that the need to put in significant organizing time in the pre-Internet era is what gave street protests their strength.

Scholars are divided about whether the Internet will increase or decrease political participation, including slacktivism. Those who suggest political participation will increase believe the Internet can be used to recruit and communicate with more users, and offers lower-costs modes of participation for those who lack the time or motivation to engage otherwise. Those concerned that the Internet will decrease activism argue that the Internet occupies free time that can no longer be spent getting involved in activist groups, or that Internet activism will replace more substantial, effortful forms of in-person activism. The Pew Research Center has found that platforms create distraction resulting in consumers and online activists believe they are making a difference while their sharing their post is only furthering the echo chamber of media.  The Pew Research Center has also found that about 79% of adults believe that "slacktivism" distracts consumers from issues that are truly important  and that the majorty of adults found that social media resulted in some of form of negative result.

Journalist and writer Malcolm Gladwell argues that activism through social media and the internet cannot be successful because they promote a 'lazy' way of activism that doesn't require people to put in meaningful effort. For example 'liking' a protest related post on social media, people feel like they have contributed to a cause, which makes them less likely to take more costly, and some would argue more effective, action like joining a protest.

With cases such as the Black Lives Matter and #MeToo movements, it shows how internet activism can become more than slacktivism. Scholars have found that internet activist communities and offline activist communities work closely together, rather than being two separate entities. With internet activism, activists can organize without the constraints of physical location. The Pew Research Center has found that eight-in-ten Americans have been proven effecting in spreading information and awareness for varying public issues.

Whether this is due to physical, mental, or financial constraints, internet activism may be the most accessible and comfortable for disabled people. If able to attend a physical protest, the inaccessibility of public spaces is often too large of a roadblock to participation.

Performative activism

Similar to slacktivism, performative activism refers to the action of acting as if one is an advocate or activist – often on social media – for personal gain. This term is used as a negative term towards those who seem to be untruthful or exaggerating their activism work. Performative activism became frequently used after the 2020 BLM protests, this term started to become widely used as many took to social media to participate in the Black Lives Matter movement. The intentions of a lot of new activists and allies were questioned. On June 2, 2021, the social media platform, Instagram, was flooded with millions of the same image. These images were black squares under the hashtag, #BlackoutTuesday. The purpose of this online protest was to amplify Black voices on social media. However, many criticized this protest, arguing that the protest had the opposite effect as the squares flooded the important #BlackLivesMatter hashtag. People started to accuse those who participated in Blackout Tuesday, but did not do anything else in regards to the Black Lives Matter movement, of being performative activists.

State repression

In Net Delusion, author Evgeny Morozov argues against cyberutopianism. He describes how the Internet is successfully used against activists and for the sake of state repression. China presents a good example of this. Internet censorship in China has often been used as a way to achieve political stability of the Chinese Communist Party (CCP).

Virtual community

From Wikipedia, the free encyclopedia

A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.

Howard Rheingold discussed virtual communities in his book, The Virtual Community, published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication, social groups and information science. Technologies cited include Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. At the same time, it showed that job engagement positively influences virtual communities of practice engagement.

Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Community members are allowed to interact over a shared passion through various means: message boards, chat rooms, social networking World Wide Web sites, or virtual worlds. Members usually become attached to the community world, logging in and out on sites all day every day, which can certainly become an addition.

Introduction

The traditional definition of a community is of geographically circumscribed entity (neighborhoods, villages, etc.). Virtual communities are usually dispersed geographically, and therefore are not communities under the original definition. Some online communities are linked geographically, and are known as community websites. However, if one considers communities to simply possess boundaries of some sort between their members and non-members, then a virtual community is certainly a community. Virtual communities resemble real life communities in the sense that they both provide support, information, friendship and acceptance between strangers. Being in a virtual community space you may be expected to feel a sense of belonging and a mutual attachment among the members that are in your space.

One of the most influential part about virtual communities is the opportunity to communicate through several media platforms or networks. Now that virtual communities exists, this had leveraged out the things we once did prior to virtual communities, such as postal services, fax machines, and even speaking on the telephone. Early research into the existence of media-based communities was concerned with the nature of reality, whether communities actually could exist through the media, which could place virtual community research into the social sciences definition of ontology. In the seventeenth century, scholars associated with the Royal Society of London formed a community through the exchange of letters. "Community without propinquity", coined by urban planner Melvin Webber in 1963 and "community liberated", analyzed by Barry Wellman in 1979 began the modern era of thinking about non-local community. As well, Benedict Anderson's Imagined Communities in 1983, described how different technologies, such as national newspapers, contributed to the development of national and regional consciousness among early nation-states. Some authors that built their theories on Anderson's Imagined communities have been critical of the concept, claiming that all communities are based on communication and that virtual/real dichotomy is disintegrating, making use of the word "virtual" problematic or even obsolete.

Purpose

A PLATO V terminal in 1981 displaying RankTrek application

Virtual communities are used for a variety of social and professional groups; interaction between community members vary from personal to purely formal. For example, an email distribution list could serve as a personal means of communicating with family and friends, and also formally to coordinate with coworkers.

User experience testing to determine social codes

User experience is the ultimate goal for the program or software used by an internet community, because user experience will determine the software's success. The software for social media pages or virtual communities is structured around the users’ experience and designed specifically for online use. User experience testing is utilized to reveal something about the personal experience of the human being using a product or system. When it comes to testing user experience in a software interface, three main characteristics are needed: a user who is engaged, a user who is interacting with a product or interface, and defining the users’ experience in ways that are and observable or measurable. User experience metrics are based on a reliability and repeatability, using a consistent set of measurements to result in comparable outcomes. User experience metrics are based on user retention, using a consistent set of measurements to collect data on user experience. The widespread use of the Internet and virtual communities by millions of diverse users for socializing is a phenomenon that raises new issues for researchers and developers. The vast number and diversity of individuals participating in virtual communities worldwide makes it a challenge to test usability across platforms to ensure the best overall user experience. Some well-established measures applied to the usability framework for online communities are speed of learning, productivity, user satisfaction, how much people remember using the software, and how many errors they make. The human computer interactions that are measured during a usability experience test focus on the individuals rather than their social interactions in the online community. The success of online communities depend on the integration of usability and social semiotics. Usability testing metrics can be used to determine social codes by evaluating a user's habits when interacting with a program. Social codes are established and reinforced by the regular repetition of behavioral patterns. People communicate their social identities or culture code through the work they do, the way they talk, the clothes they wear, their eating habits, domestic environments and possessions, and use of leisure time. Usability testing metrics can be used to determine social codes by evaluating a user's habits when interacting with a program.The information provided during a usability test can determine demographic factors and help define the semiotic social code. Dialogue and social interactions, support information design, navigation support, and accessibility are integral components specific to online communities. As virtual communities grow, so do the diversity of their users. However, the technologies are not made to be any more or less intuitive. Usability tests can ensure users are communicating effectively using social and semiotic codes while maintaining their social identities. Efficient communication requires a common set of signs in the minds of those seeking to communicate. As technologies evolve and mature, they tend to be used by an increasingly diverse set of users. This kind of increasing complexity and evolution of technology doesn't necessarily mean that the technologies are becoming easier to use. Usability testing in virtual communities can ensure users are communicating effectively through social and semiotic codes and maintenance of social realities and identities.

Effects

On health

Concerns with a virtual community's tendency to promote less socializing include: verbal aggression and inhibitions, promotion of suicide and issues with privacy. However, studies regarding the health effects of these communities did not show any negative effects. There was a high drop-out rate of participants in the study.

Recent studies have looked into development of health related communities and their impact on those already suffering health issues. These forms of social networks allow for open conversation between individuals who are going through similar experiences, whether themselves or in their family. Such sites have so grown in popularity that now many health care providers form groups for their patients by providing web areas where one may direct questions to doctors. These sites prove especially useful when related to rare medical conditions. People with rare or debilitating disorders may not be able to access support groups in their physical community, thus online communities act as primary means for such support. Online health communities can serve as supportive outlets as they facilitate connecting with others who truly understand the disease, as well as offer more practical support, such as receiving help in adjusting to life with the disease. Each patient on online health communities are on there for different reasons, as some may need quick answers to questions they have, or someone to talk to.Involvement in social communities of similar health interests has created a means for patients to develop a better understanding and behavior towards treatment and health practices. Some of these users could have very serious life-threatening issues which these personal contexts could become very helpful to these users, as the issues are very complex. Patients increasingly use such outlets, as this is providing personalized and emotional support and information, that will help them and have a better experience. The extent to which these practices have effects on health are still being studied.

Studies on health networks have mostly been conducted on groups which typically suffer the most from extreme forms of diseases, for example cancer patients, HIV patients, or patients with other life-threatening diseases. It is general knowledge that one participates in online communities to interact with society and develop relationships. Individuals who suffer from rare or severe illnesses are unable to meet physically because of distance or because it could be a risk to their health to leave a secure environment. Thus, they have turned to the internet.

Some studies have indicated that virtual communities can provide valuable benefits to their users. Online health-focused communities were shown to offer a unique form of emotional support that differed from event-based realities and informational support networks. Growing amounts of presented material show how online communities affect the health of their users. Apparently the creation of health communities has a positive impact on those who are ill or in need of medical information.

On civic participation

It was found that young individuals are more bored with politics and history topics, and instead are more interested in celebrity dramas and topics. Young individuals claim that ‘voicing what you feel’, doesn’t mean you are ‘being heard’, so they feel the need to not participate in these engagements, as they believe they aren’t being listened to anyway. Over the years, things have changed, as new forms of civic engagement and citizenship have emerged from the rise of social networking sites. Networking sites act as a medium for expression and discourse about issues in specific user communities. Online content-sharing sites have made it easy for youth as well as others to not only express themselves and their ideas through digital media, but also connect with large networked communities. Within these spaces, young people are pushing the boundaries of traditional forms of engagement such as voting and joining political organizations and creating their own ways to discuss, connect, and act in their communities.

Civic engagement through online volunteering has shown to have positive effects on personal satisfaction and development. Some 84 percent of online volunteers found that their online volunteering experience had contributed to their personal development and learning.

On communication

In his book The Wealth of Networks from 2006, Yochai Benkler suggests that virtual communities would "come to represent a new form of human communal existence, providing new scope for building a shared experience of human interaction". Although Benkler's prediction has not become entirely true, clearly communications and social relations are extremely complex within a virtual community. The two main effects that can be seen according to Benkler are a "thickening of preexisting relations with friends, family and neighbours" and the beginnings of the "emergence of greater scope for limited-purpose, loose relationships". Despite being acknowledged as "loose" relationships, Benkler argues that they remain meaningful.

Previous concerns about the effects of Internet use on community and family fell into two categories: 1) sustained, intimate human relations "are critical to well-functioning human beings as a matter of psychological need" and 2) people with "social capital" are better off than those who lack it. It leads to better results in terms of political participation. However, Benkler argues that unless Internet connections actually displace direct, unmediated, human contact, there is no basis to think that using the Internet will lead to a decline in those nourishing connections we need psychologically, or in the useful connections we make socially. Benkler continues to suggest that the nature of an individual changes over time, based on social practices and expectations. There is a shift from individuals who depend upon locally embedded, unmediated and stable social relationships to networked individuals who are more dependent upon their own combination of strong and weak ties across boundaries and weave their own fluid relationships. Manuel Castells calls this the 'networked society'.

On Identity

In 1997, MCI Communications released the "Anthem" advertisement, heralding the internet as a utopia without age, race, or gender. Lisa Nakamura argues in chapter 16 of her 2002 book After/image of identity: Gender, Technology, and Identity Politics, that technology gives us iterations of our age, race and gender in virtual spaces, as opposed to them being fully extinguished. Nakamura uses a metaphor of "after-images" to describe the cultural phenomenon of expressing identity on the internet. The idea is that any performance of identity on the internet is simultaneously present and past-tense, "posthuman and projectionary", due to its immortality.

Doctor Sherry Turkle, professor of Social Studies of Science and Technology at MIT, believes the internet is a place where actions of discrimination are less likely to occur. In her 1995 book Life on the Screen: Identity in the Age of the Internet, she argues that discrimination is easier in reality as it is easier to identify as face value, what is contrary to your norm. The internet allows for a more fluid expression of identity and thus, we become more accepting of inconsistent personae within ourselves and others. For these reasons, Turkle argues users existing in online spaces are less compelled to judge or compare ourselves to our peers, allowing people in virtual settings an opportunity to gain a greater capacity for acknowledging diversity.

Nakamura argues against this view, coining the term Identity Tourism in her 1999 article Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet. Identity tourism, in the context of cyberspace, is a term used to the describe the phenomenon of users donning and doffing other-race and other-gender personae. Nakamura finds that performed behavior from these identity tourists often perpetuate stereotypes.

In the 1998 book Communities in Cyberspace, authors Marc A. Smith and Peter Kollock, perceives the interactions with strangers are based upon with whom we are speaking or interacting with. Everything from clothes, voice, body language, gestures, and power, we rely on these abilities to identify others, which play a role with how we will speak or interact with them. Smith and Kollock believes that online interactions breaks away of all of the face-to-face gestures and signs that us people tend to show in front of one another. Although this is difficult to do online, it also provides space to play with one’s identity.

Gender

The gaming community is extremely vast and accessible to a wide variety of people, However, there are negative effects on the relationships 'gamers' have with the medium when expressing identity of gender. Doctor Adrienne Shaw notes in her 2012 article Do you identify as a gamer? Gender, race, sexuality, and gamer identity, that gender, perhaps subconsciously, plays a large role in identifying oneself as a 'gamer.'  Representation in video games have become a problem as it forget the minority of players who are not just the stereotyped white teen male gamer, as there are so many players from different backgrounds who consume these games but aren't being represented.

Types

Internet-based

The explosive diffusion of the Internet since the mid-1990s fostered the proliferation of virtual communities in the form of social networking services and online communities. Virtual communities may synthesize Web 2.0 technologies with the community, and therefore have been described as Community 2.0, although strong community bonds have been forged online since the early 1970s on timeshare systems like PLATO and later on Usenet. Online communities depend upon social interaction and exchange between users online. This interaction emphasizes the reciprocity element of the unwritten social contract between community members.

Internet message boards

An Internet forum powered by phpBB

An online message board is a forum where people can discuss thoughts or ideas on various topics or simply express an idea. Users may choose which thread, or board of discussion, they would like to read or contribute to. A user will start a discussion by making a post. Other users who choose to respond can follow the discussion by adding their own posts to that thread at any time. Unlike in spoken conversations, message boards do not usually have instantaneous responses; users actively go to the website to check for responses.

Anyone can register to participate in an online message board. People can choose to participate in the virtual community, even if or when they choose not to contribute their thoughts and ideas. Unlike chat rooms, at least in practice, message boards can accommodate an almost infinite number of users.

Internet users' urges to talk to and reach out to strangers online is unlike those in real-life encounters where people are hesitant and often unwilling to step in to help strangers. Studies have shown that people are more likely to intervene when they are the only one in a situation. With Internet message boards, users at their computers are alone, which might contribute to their willingness to reach out. Another possible explanation is that people can withdraw from a situation much more easily online than off. They can simply click exit or log off, whereas they would have to find a physical exit and deal with the repercussions of trying to leave a situation in real life. The lack of status that is presented with an online identity also might encourage people, because, if one chooses to keep it private, there is no associated label of gender, age, ethnicity or lifestyle.

Online chat rooms

An example of an IRC chat session on Xaric, a text-based client. Shown are two IRC channels and a private conversation.

Shortly after the rise of interest in message boards and forums, people started to want a way of communicating with their "communities" in real time. The downside to message boards was that people would have to wait until another user replied to their posting, which, with people all around the world in different time frames, could take a while. The development of online chat rooms allowed people to talk to whoever was online at the same time they were. This way, messages were sent and online users could immediately respond.

The original development by CompuServe CB hosted forty channels in which users could talk to one another in real time. The idea of forty different channels led to the idea of chat rooms that were specific to different topics. Users could choose to join an already existent chat room they found interesting, or start a new "room" if they found nothing to their liking. Real-time chatting was also brought into virtual games, where people could play against one another and also talk to one another through text. Now, chat rooms can be found on all sorts of topics, so that people can talk with others who share similar interests. Chat rooms are now provided by Internet Relay Chat (IRC) and other individual websites such as Yahoo, MSN, and AOL.

Chat room users communicate through text-based messaging. Most chat room providers are similar and include an input box, a message window, and a participant list. The input box is where users can type their text-based message to be sent to the providing server. The server will then transmit the message to the computers of anyone in the chat room so that it can be displayed in the message window. The message window allows the conversation to be tracked and usually places a time stamp once the message is posted. There is usually a list of the users who are currently in the room, so that people can see who is in their virtual community.

Users can communicate as if they are speaking to one another in real life. This "simulated reality" attribute makes it easy for users to form a virtual community, because chat rooms allow users to get to know one another as if they were meeting in real life. The individual "room" feature also makes it more likely that the people within a chat room share a similar interest; an interest that allows them to bond with one another and be willing to form a friendship.

Virtual worlds

A party scene from Second Life set in Hyrule

Virtual worlds are the most interactive of all virtual community forms. In this type of virtual community, people are connected by living as an avatar in a computer-based world. Users create their own avatar character (from choosing the avatar's outfits to designing the avatar's house) and control their character's life and interactions with other characters in the 3D virtual world. It is similar to a computer game, however there is no objective for the players. A virtual world simply gives users the opportunity to build and operate a fantasy life in the virtual realm. Characters within the world can talk to one another and have almost the same interactions people would have in reality. For example, characters can socialize with one another and hold intimate relationships online.

This type of virtual community allows for people to not only hold conversations with others in real time, but also to engage and interact with others. The avatars that users create are like humans. Users can choose to make avatars like themselves, or take on an entirely different personality than them. When characters interact with other characters, they can get to know one another through text-based talking and virtual experience (such as having avatars go on a date in the virtual world). A virtual community chat room may give real-time conversations, but people can only talk to one another. In a virtual world, characters can do activities together, just like friends could do in reality. Communities in virtual worlds are most similar to real-life communities because the characters are physically in the same place, even if the users who are operating the characters are not. Second Life is one of the most popular virtual worlds on the Internet. Whyville offers a good alternative for younger audiences where safety and privacy are a concern. In Whyville, you use the virtual world's simulation aspect to experiment and learn about various phenomena.

Another use for virtual worlds has been in business communications. Benefits from virtual world technology such as photo realistic avatars and positional sound create an atmosphere for participants that provides a less fatiguing sense of presence. Enterprise controls that allow the meeting host to dictate the permissions of the attendees such as who can speak, or who can move about allow the host to control the meeting environment. Zoom, is a popular platform that has grown over the COVID-19 pandemic. Where those who host meetings on this platform, can dictate who can or cannot speak, by muting or unmuting them, along with who is able to join. Several companies are creating business based virtual worlds including Second Life. These business based worlds have stricter controls and allow functionality such as muting individual participants, desktop sharing, or access lists to provide a highly interactive and controlled virtual world to a specific business or group. Business based virtual worlds also may provide various enterprise features such as Single Sign on with third party providers, or Content Encryption.

Social network services

Facebook on the Ad-tech 2010

Social networking services are the most prominent type of virtual community. They are either a website or software platform that focuses on creating and maintaining relationships. Facebook, Twitter, and Instagram are all virtual communities. With these sites, one often creates a profile or account, and adds friends or follow friends. This allows people to connect and look for support using the social networking service as a gathering place. These websites often allow for people to keep up to date with their friends and acquaintances' activities without making much of an effort. On several of these sites you may be able to video chat, with several people at once, making the connections feel more like you are together. On Facebook, for example, one can upload photos and videos, chat, make friends, reconnect with old ones, and join groups or causes.

Specialized information communities

Participatory culture plays a large role in online and virtual communities. In participatory culture, users feel that their contributions are important and that by contributing, they are forming meaningful connections with other users. The differences between being a producer of content on the website and being a consumer on the website become blurred and overlap. According to Henry Jenkins, "Members believe their contributions matter and feel some degree of social connection with one another "(Jenkins, et al. 2005). The exchange and consumption of information requires a degree of "digital literacy", such that users are able to "archive, annotate, appropriate, transform and recirculate media content" (Jenkins). Specialized information communities centralizes a specific group of users who are all interested in the same topic. For example, TasteofHome.com, the website of the magazine Taste of Home, is a specialized information community that focuses on baking and cooking. The users contribute consumer information relating to their hobby and additionally participate in further specialized groups and forums. Specialized Information Communities are a place where people with similar interests can discuss and share their experiences and interests.

Howard Rheingold's study

Howard Rheingold's Virtual Community could be compared with Mark Granovetter's ground-breaking "strength of weak ties" article published twenty years earlier in the American Journal of Sociology. Rheingold translated, practiced and published Granovetter's conjectures about strong and weak ties in the online world. His comment on the first page even illustrates the social networks in the virtual society: "My seven year old daughter knows that her father congregates with a family of invisible friends who seem to gather in his computer. Sometimes he talks to them, even if nobody else can see them. And she knows that these invisible friends sometimes show up in the flesh, materializing from the next block or the other side of the world." (page 1). Indeed, in his revised version of Virtual Community, Rheingold goes so far to say that had he read Barry Wellman's work earlier, he would have called his book "online social networks".

Rheingold's definition contains the terms "social aggregation and personal relationships" (pp3). Lipnack & Stamps (1997) and Mowshowitz (1997) point out how virtual communities can work across space, time and organizational boundaries; Lipnack & Stamps (1997) mention a common purpose; and Lee, Eom, Jung and Kim (2004) introduce "desocialization" which means that there is less frequent interaction with humans in traditional settings, e.g. an increase in virtual socialization. Calhoun (1991) presents a dystopia argument, asserting the impersonality of virtual networks. He argues that IT has a negative influence on offline interaction between individuals because virtual life takes over our lives. He believes that it also creates different personalities in people which can cause frictions in offline and online communities and groups and in personal contacts. (Wellman & Haythornthwaite, 2002). Recently, Mitch Parsell (2008) has suggested that virtual communities, particularly those that leverage Web 2.0 resources, can be pernicious by leading to attitude polarization, increased prejudices and enabling sick individuals to deliberately indulge in their diseases.

Advantages of Internet communities

Internet communities offer the advantage of instant information exchange that is not possible in a real-life community. This interaction allows people to engage in many activities from their home, such as: shopping, paying bills, and searching for specific information. Users of online communities also have access to thousands of specific discussion groups where they can form specialized relationships and access information in such categories as: politics, technical assistance, social activities, health (see above) and recreational pleasures. Virtual communities provide an ideal medium for these types of relationships because information can easily be posted and response times can be very fast. Another benefit is that these types of communities can give users a feeling of membership and belonging. Users can give and receive support, and it is simple and cheap to use.

Economically, virtual communities can be commercially successful, making money through membership fees, subscriptions, usage fees, and advertising commission. Consumers generally feel very comfortable making transactions online provided that the seller has a good reputation throughout the community. Virtual communities also provide the advantage of disintermediation in commercial transactions, which eliminates vendors and connects buyers directly to suppliers. Disintermediation eliminates pricey mark-ups and allows for a more direct line of contact between the consumer and the manufacturer.

Disadvantages of Internet communities

While instant communication means fast access, it also means that information is posted without being reviewed for correctness. It is difficult to choose reliable sources because there is no editor who reviews each post and makes sure it is up to a certain degree of quality.

In theory, online identities can be kept anonymous which enables people to use the virtual community for fantasy role playing as in the case of Second Life's use of avatars. Some professionals urge caution with users who use online communities because predators also frequent these communities looking for victims who are vulnerable to online identity theft or online predators.

There are also issues still surrounding bullying on internet communities. With users not having to show their face and being behind the camera, people will use threatening and discriminating acts towards other people because they feel that they wouldn't face any consequences.

There are still standing issues with gender and race on the online community as well. Where only the 'normal' people are being represented on the screen, and those of different background and genders are being more displayed, when majority are them are the one's consuming these activities.

Operator (computer programming)

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Operator_(computer_programmin...