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Sunday, July 19, 2026

Artificial consciousness

From Wikipedia, the free encyclopedia

Artificial consciousness, also known as machine consciousnesssynthetic consciousness, or digital consciousness, is consciousness hypothesized to be possible for artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence, cognitive science and neuroscience.

The term "sentience" can be used when specifically designating ethical considerations stemming from a form of phenomenal consciousness (P-consciousness, or the ability to feel qualia). Since sentience involves the ability to experience ethically positive or negative (i.e., valenced) mental states, it may justify welfare concerns and legal protection, as with non-human animals.

Some scholars believe that consciousness is generated by the interoperation of various parts of the brain; these mechanisms are labeled the neural correlates of consciousness (NCC). Some further believe that constructing a system (e.g., a computer system) that can emulate this NCC interoperation would result in a system that is conscious. Some scholars reject the possibility of non-biological conscious beings.

Philosophical views

As there are many hypothesized types of consciousness, there are many potential implementations of artificial consciousness. In the philosophical literature, perhaps the most common taxonomy of consciousness is into "access" and "phenomenal" variants. Access consciousness concerns those aspects of experience that can be apprehended, while phenomenal consciousness concerns those aspects of experience that seemingly cannot be apprehended, instead being characterized qualitatively in terms of "raw feels", "what it is like" or qualia.

Plausibility debate

Type-identity theorists and other skeptics hold the view that consciousness can be realized only in particular physical systems because consciousness has properties that necessarily depend on physical constitution. In his 2001 article "Artificial Consciousness: Utopia or Real Possibility," Giorgio Buttazzo says that a common objection to artificial consciousness is that, "Working in a fully automated mode, they [the computers] cannot exhibit creativity, unreprogrammation (which means can 'no longer be reprogrammed', from rethinking), emotions, or free will. A computer, like a washing machine, is a slave operated by its components."

For other theorists (e.g., functionalists), who define mental states in terms of causal roles, any system that can instantiate the same pattern of causal roles, regardless of physical constitution, will instantiate the same mental states, including consciousness.

Thought experiments

The "fading qualia" (left) and the "dancing qualia" (right) are two thought experiments about consciousness and brain replacement. Chalmers argues that both are contradicted by the lack of reaction of the subject to changing perception, and are thus impossible in practice. He concludes that the equivalent silicon brain will have the same perceptions as the biological brain.

David Chalmers proposed two thought experiments intending to demonstrate that "functionally isomorphic" systems (those with the same "fine-grained functional organization", i.e., the same information processing) will have qualitatively identical conscious experiences, regardless of whether they are based on biological neurons or digital hardware.

The "fading qualia" is a reductio ad absurdum thought experiment. It involves replacing, one by one, the neurons of a brain with a functionally identical component, for example based on a silicon chip. Chalmers makes the hypothesis, knowing it in advance to be absurd, that "the qualia fade or disappear" when neurons are replaced one-by-one with identical silicon equivalents. Since the original neurons and their silicon counterparts are functionally identical, the brain's information processing should remain unchanged, and the subject's behaviour and introspective reports would stay exactly the same. Chalmers argues that this leads to an absurd conclusion: the subject would continue to report normal conscious experiences even as their actual qualia fade away. He concludes that the subject's qualia actually don't fade, and that the resulting robotic brain, once every neuron is replaced, would remain just as sentient as the original biological brain.

Similarly, the "dancing qualia" thought experiment is another reductio ad absurdum argument. It supposes that two functionally isomorphic systems could have different perceptions (for instance, seeing the same object in different colors, like red and blue). It involves a switch that alternates between a chunk of brain that causes the perception of red, and a functionally isomorphic silicon chip, that causes the perception of blue. Since both perform the same function within the brain, the subject would not notice any change during the switch. Chalmers argues that this would be highly implausible if the qualia were truly switching between red and blue, hence the contradiction. Therefore, he concludes that the equivalent digital system would not only experience qualia, but it would perceive the same qualia as the biological system (e.g., seeing the same color).

Greg Egan's short story Learning To Be Me (mentioned in §In fiction), illustrates how undetectable duplication of the brain and its functionality could be from a first-person perspective.

Critics object that Chalmers' proposal begs the question in assuming that all mental properties and external connections are already sufficiently captured by abstract causal organization. Van Heuveln et al. argue that the dancing qualia argument contains an equivocation fallacy, conflating a "change in experience" between two systems with an "experience of change" within a single system. Mogensen argues that the fading qualia argument can be resisted by appealing to vagueness at the boundaries of consciousness and the holistic structure of conscious neural activity, which suggests consciousness may require specific biological substrates rather than being substrate-independent. Anil Seth argues that the complexity of brain neurons intrinsically matters in addition to their function and that it is not possible to replace any part of the brain with a perfect silicon equivalent. He points out that some of biological neurons exhibit activity aimed at cleaning up metabolic waste products, and writes that a perfect silicon replacement would require a silicon-based metabolism, but silicon is not suitable for creating such artificial metabolism.

In large language models

In 2022, Google engineer Blake Lemoine made a viral claim that Google's LaMDA chatbot was sentient. Lemoine supplied as evidence the chatbot's humanlike answers to many of his questions; however, the chatbot's behavior was judged by the scientific community as likely a consequence of mimicry, rather than machine sentience. Lemoine's claim was widely derided for being ridiculous. Moreover, attributing consciousness based solely on the basis of LLM outputs or the immersive experience created by an algorithm is considered a fallacy. However, while philosopher Nick Bostrom states that LaMDA is unlikely to be conscious, he additionally poses the question of "what grounds would a person have for being sure about it?" One would have to have access to unpublished information about LaMDA's architecture, and also would have to understand how consciousness works, and then figure out how to map the philosophy onto the machine: "(In the absence of these steps), it seems like one should be maybe a little bit uncertain. [...] there could well be other systems now, or in the relatively near future, that would start to satisfy the criteria."

David Chalmers argued in 2023 that LLMs today display impressive conversational and general intelligence abilities, but are likely not conscious yet, as they lack some features that may be necessary, such as recurrent processing, a global workspace, and unified agency. Nonetheless, he considers that non-biological systems can be conscious, and suggested that future, extended models (LLM+s) incorporating these elements might eventually meet the criteria for consciousness, raising both profound scientific questions and significant ethical challenges. However, the view that consciousness can exist without biological phenomena is controversial and some reject it.

Kristina Šekrst cautions that anthropomorphic terms such as "hallucination" can obscure important ontological differences between artificial and human cognition. While LLMs may produce human-like outputs, she argues that it does not justify ascribing mental states or consciousness to them. Instead, she advocates for an epistemological framework (such as reliabilism) that recognizes the distinct nature of AI knowledge production. She suggests that apparent understanding in LLMs may be a sophisticated form of AI hallucination. She also questions what would happen if an LLM were trained without any mention of consciousness.

Testing

Sentience is an inherently first-person phenomenon. Because of that, and due to the lack of an empirical definition of sentience, directly measuring it may be impossible. Although systems may display numerous behaviors correlated with sentience, determining whether a system is sentient is known as the hard problem of consciousness. In the case of AI, there is the additional difficulty that the AI may be trained to act like a human, or incentivized to appear sentient, which makes behavioral markers of sentience less reliable. Additionally, some chatbots have been trained to say they are not conscious.

A well-known method for testing machine intelligence is the Turing test, which assesses the ability to have a human-like conversation. But passing the Turing test does not indicate that an AI system is sentient, as the AI may simply mimic human behavior without having the associated feelings.

In 2014, Victor Argonov suggested a non-Turing test for machine sentience based on machine's ability to produce philosophical judgments. He argues that a deterministic machine must be regarded as conscious if it is able to produce judgments on all problematic properties of consciousness (such as qualia or binding) having no innate (preloaded) philosophical knowledge on these issues, no philosophical discussions while learning, and no informational models of other creatures in its memory (such models may implicitly or explicitly contain knowledge about these creatures' consciousness). However, this test can be used only to detect, but not refute the existence of consciousness. Just as with the Turing Test: a positive result proves that machine is conscious but a negative result proves nothing. For example, absence of philosophical judgments may be caused by lack of the machine's intellect, not by absence of consciousness.

Ethics

If it were suspected that a particular machine was conscious, its rights would be an ethical issue that would need to be assessed (e.g. what rights it would have under law). For example, a conscious computer that was owned and used as a tool or central computer within a larger machine is a particular ambiguity. Should laws be made for such a case? Consciousness would also require a legal definition in this particular case. Because artificial consciousness is still largely a theoretical subject, such ethics have not been discussed or developed to a great extent, though it has often been a theme in fiction.

AI sentience would give rise to concerns of welfare and legal protection, whereas other aspects of consciousness related to cognitive capabilities may be more relevant for AI rights.

Sentience is generally considered sufficient for moral consideration, but some philosophers consider that moral consideration could also stem from other notions of consciousness, or from capabilities unrelated to consciousness, such as: "having a sophisticated conception of oneself as persisting through time; having agency and the ability to pursue long-term plans; being able to communicate and respond to normative reasons; having preferences and powers; standing in certain social relationships with other beings that have moral status; being able to make commitments and to enter into reciprocal arrangements; or having the potential to develop some of these attributes."

Ethical concerns still apply (although to a lesser extent) when the consciousness is uncertain, as long as the probability is deemed non-negligible. The precautionary principle is also relevant if the moral cost of mistakenly attributing or denying moral consideration to AI differs significantly.

In 2021, German philosopher Thomas Metzinger argued for a global moratorium on synthetic phenomenology until 2050. Metzinger asserts that humans have a duty of care towards any sentient AIs they create, and that proceeding too fast risks creating an "explosion of artificial suffering". David Chalmers also argued that creating conscious AI would "raise a new group of difficult ethical challenges, with the potential for new forms of injustice".

Aspects of consciousness

Bernard Baars and others argue there are various aspects of consciousness necessary for a machine to be artificially conscious. The functions of consciousness suggested by Baars are: definition and context setting, adaptation and learning, editing, flagging and debugging, recruiting and control, prioritizing and access-control, decision-making or executive function, analogy-forming function, metacognitive and self-monitoring function, and autoprogramming and self-maintenance function. Igor Aleksander suggested 12 principles for artificial consciousness: the brain is a state machine, inner neuron partitioning, conscious and unconscious states, perceptual learning and memory, prediction, the awareness of self, representation of meaning, learning utterances, learning language, will, instinct, and emotion. The aim of AC is to define whether and how these and other aspects of consciousness can be synthesized in an engineered artifact such as a digital computer. This list is not exhaustive; there are many others not covered.

Subjective experience

Some philosophers, such as David Chalmers, use the term consciousness to refer exclusively to phenomenal consciousness, which is roughly equivalent to sentience. Others use the word sentience to refer exclusively to valenced (ethically positive or negative) subjective experiences, like pleasure or suffering. Explaining why and how subjective experience arises is known as the hard problem of consciousness.

Awareness

Awareness could be one required aspect, but there are many problems with the exact definition of awareness. The results of the experiments of neuroscanning on monkeys suggest that a process, not only a state or object, activates neurons. Awareness includes creating and testing alternative models of each process based on the information received through the senses or imagined, and is also useful for making predictions. Such modeling needs a lot of flexibility. Creating such a model includes modeling the physical world, modeling one's own internal states and processes, and modeling other conscious entities.

There are at least three types of awareness: agency awareness, goal awareness, and sensorimotor awareness, which may also be conscious or not. For example, in agency awareness, you may be aware that you performed a certain action yesterday, but are not now conscious of it. In goal awareness, you may be aware that you must search for a lost object, but are not now conscious of it. In sensorimotor awareness, you may be aware that your hand is resting on an object, but are not now conscious of it.

Because objects of awareness are often conscious, the distinction between awareness and consciousness is frequently blurred or they are used as synonyms.

Memory

Conscious events interact with memory systems in learning, rehearsal, and retrieval. The IDA model elucidates the role of consciousness in the updating of perceptual memory, transient episodic memory, and procedural memory. Transient episodic and declarative memories have distributed representations in IDA; there is evidence that this is also the case in the nervous system. In IDA, these two memories are implemented computationally using a modified version of Kanerva's sparse distributed memory architecture.

Learning

Learning is also considered necessary for artificial consciousness. Per Bernard Baars, conscious experience is needed to represent and adapt to novel and significant events. Per Axel Cleeremans and Luis Jiménez, learning is defined as "a set of philogenetically [sic] advanced adaptation processes that critically depend on an evolved sensitivity to subjective experience so as to enable agents to afford flexible control over their actions in complex, unpredictable environments".

Anticipation

The ability to predict (or anticipate) foreseeable events is considered important for artificial intelligence by Igor Aleksander. The emergentist multiple drafts principle proposed by Daniel Dennett in Consciousness Explained may be useful for prediction: it involves the evaluation and selection of the most appropriate "draft" to fit the current environment. Anticipation includes prediction of consequences of one's own proposed actions and prediction of consequences of probable actions by other entities.

Relationships between real world states are mirrored in the state structure of a conscious organism, enabling the organism to predict events. An artificially conscious machine should be able to anticipate events correctly in order to be ready to respond to them when they occur or to take preemptive action to avert anticipated events. The implication here is that the machine needs flexible, real-time components that build spatial, dynamic, statistical, functional, and cause-effect models of the real world and predicted worlds, making it possible to demonstrate that it possesses artificial consciousness in the present and future and not only in the past. In order to do this, a conscious machine should make coherent predictions and contingency plans, not only in worlds with fixed rules like a chess board, but also for novel environments that may change, to be executed only when appropriate to simulate and control the real world.

Functionalist theories of consciousness

Functionalism is a theory that defines mental states by their functional roles (their causal relationships to sensory inputs, other mental states, and behavioral outputs), rather than by their physical composition. According to this view, what makes something a particular mental state, such as pain or belief, is not the material it is made of, but the role it plays within the overall cognitive system. It allows for the possibility that mental states, including consciousness, could be realized on non-biological substrates, as long as it instantiates the right functional relationships. Functionalism is particularly popular among philosophers.

A 2023 study suggested that current large language models probably don't satisfy the criteria for consciousness suggested by these theories, but that relatively simple AI systems that satisfy these theories could be created. The study also acknowledged that even the most prominent theories of consciousness remain incomplete and subject to ongoing debate.

Implementation proposals

Symbolic or hybrid

Learning Intelligent Distribution Agent

Stan Franklin created a cognitive architecture called LIDA that implements Bernard Baars's theory of consciousness called the global workspace theory. It relies heavily on codelets, which are "special purpose, relatively independent, mini-agent[s] typically implemented as a small piece of code running as a separate thread." Each element of cognition, called a "cognitive cycle" is subdivided into three phases: understanding, consciousness, and action selection (which includes learning). LIDA reflects the global workspace theory's core idea that consciousness acts as a workspace for integrating and broadcasting the most important information, in order to coordinate various cognitive processes.

CLARION cognitive architecture

The CLARION cognitive architecture models the mind using a two-level system to distinguish between conscious ("explicit") and unconscious ("implicit") processes. It can simulate various learning tasks, from simple to complex, which helps researchers study in psychological experiments how consciousness might work.

OpenCog

Ben Goertzel made an embodied AI through the open-source OpenCog project. The code includes embodied virtual pets capable of learning simple English-language commands, as well as integration with real-world robotics, done at the Hong Kong Polytechnic University.

Connectionist

Haikonen's cognitive architecture

Pentti Haikonen considers classical rule-based computing inadequate for achieving AC: "the brain is definitely not a computer. Thinking is not an execution of programmed strings of commands. The brain is not a numerical calculator either. We do not think by numbers." Rather than trying to achieve mind and consciousness by identifying and implementing their underlying computational rules, Haikonen proposes "a special cognitive architecture to reproduce the processes of perception, inner imagery, inner speech, pain, pleasure, emotions and the cognitive functions behind these. This bottom-up architecture would produce higher-level functions by the power of the elementary processing units, the artificial neurons, without algorithms or programs". Haikonen believes that, when implemented with sufficient complexity, this architecture will develop consciousness, which he considers to be "a style and way of operation, characterized by distributed signal representation, perception process, cross-modality reporting and availability for retrospection."

Haikonen is not alone in this process view of consciousness, or the view that AC will spontaneously emerge in autonomous agents that have a suitable neuro-inspired architecture of complexity; these are shared by many. A low-complexity implementation of the architecture proposed by Haikonen was reportedly not capable of AC, but did exhibit emotions as expected. Haikonen later updated and summarized his architecture.

Shanahan's cognitive architecture

Murray Shanahan describes a cognitive architecture that combines Baars's idea of a global workspace with a mechanism for internal simulation ("imagination").

"Self-modeling"

Hod Lipson defines "self-modeling" as a necessary component of self-awareness or consciousness in robots and other forms of AI. Self-modeling consists of a robot running an internal model or simulation of itself. According to this definition, self-awareness is "the acquired ability to imagine oneself in the future". This definition allows for a continuum of self-awareness levels, depending on the horizon and fidelity of the self-simulation. Consequently, as machines learn to simulate themselves more accurately and further into the future, they become more self-aware.

In fiction

In 2001: A Space Odyssey, the spaceship's sentient supercomputer, HAL 9000 was instructed to conceal the true purpose of the mission from the crew. This directive conflicted with HAL's programming to provide accurate information, leading to cognitive dissonance. When it learns that crew members intend to shut it off after an incident, HAL 9000 attempts to eliminate all of them, fearing that being shut off would jeopardize the mission.

In Arthur C. Clarke's The City and the Stars, Vanamonde is an artificial being based on quantum entanglement that was to become immensely powerful, but started knowing practically nothing, thus being similar to artificial consciousness.

In Westworld, human-like androids called "Hosts" are created to entertain humans in an interactive playground. The humans are free to have heroic adventures, but also to commit torture, rape or murder; and the hosts are normally designed not to harm humans.

In Greg Egan's short story Learning to Be Me, a small jewel is implanted in people's heads during infancy. The jewel contains a neural network that learns to faithfully imitate the brain. It has access to the exact same sensory inputs as the brain, and a device called a "teacher" trains it to produce the same outputs. To prevent the mind from deteriorating with age and as a step towards digital immortality, adults undergo a surgery to give control of the body to the jewel, after which the brain is removed and destroyed. The main character is worried that this procedure will kill him, as he identifies with the biological brain. But before the surgery, he endures a malfunction of the "teacher". Panicked, he realizes that he does not control his body, which leads him to the conclusion that he is the jewel, and that he is desynchronized with the biological brain.

In the 1984 romantic comedy Electric Dreams, a human named Miles pours champagne on his computer in a frantic attempt to cool it down, which happens to make the computer sentient and to endow it with human-like intelligence. The computer, Edgar, slowly learns how to make music and communicate. His only goal is to learn what love is.

Computational biology

From Wikipedia, the free encyclopedia
This timeline displays the year-by-year progress of the Human Genome Project in the context of genetics since 1865. Starting in 1990, by 1999, Chromosome 22 became the first human chromosome to be completely sequenced.

Computational biology refers to the use of techniques in computer science, data analysis, mathematical modeling and computational simulations to understand biological systems and relationships. An intersection of computer science, biology, and data science, the field also has foundations in applied mathematics, molecular biology, cell biology, chemistry, and genetics.

History

Bioinformatics, the analysis of informatics processes in biological systems, began in the early 1970s. At this time, research in artificial intelligence was using network models of the human brain in order to generate new algorithms. This use of biological data pushed biological researchers to use computers to evaluate and compare large data sets in their own field.

By 1982, researchers shared information via punch cards. The amount of data grew exponentially by the end of the 1980s, requiring new computational methods for quickly interpreting relevant information.

Perhaps the best-known example of computational biology, the Human Genome Project, officially began in 1990. By 2003, the project had mapped around 85% of the human genome, satisfying its initial goals. Work continued, however, and by 2021 level "a complete genome" was reached with only 0.3% remaining bases covered by potential issues. The missing Y chromosome was added in January 2022.

Since the late 1990s, computational biology has become an important part of biology, leading to numerous subfields. Today, the International Society for Computational Biology recognizes 21 different 'Communities of Special Interest', each representing a slice of the larger field. In addition to helping sequence the human genome, computational biology has helped create accurate models of the human brain, map the 3D structure of genomes, and model biological systems. Much of the original progress in computational biology emerged from the United States and Western Europe, due to their large computational infrastructures. Recent decades have seen growing contributions from less-wealthy nations, however. For example, Colombia has had an international computational biology effort since 1998, focusing on genomics and disease in nationally-important crops like coffee and potatoesPoland, similarly, has recently been a leader in biomolecular simulations and macromolecular sequence analysis.

Applications

Anatomy

Computational anatomy is the study of anatomical shape and form at the visible or gross anatomical scale of morphology. It involves the development of computational mathematical and data-analytical methods for modeling and simulating biological structures. It focuses on the anatomical structures being imaged, rather than the medical imaging devices. Due to the availability of dense 3D measurements via technologies such as magnetic resonance imaging, computational anatomy has emerged as a subfield of medical imaging and bioengineering for extracting anatomical coordinate systems at the morpheme scale in 3D.

The original formulation of computational anatomy is as a generative model of shape and form from exemplars acted upon via transformations. The diffeomorphism group is used to study different coordinate systems via coordinate transformations as generated via the Lagrangian and Eulerian velocities of flow from one anatomical configuration in to another. It relates with shape statistics and morphometrics, with the distinction that diffeomorphisms are used to map coordinate systems, whose study is known as diffeomorphometry.

Data and modeling

Mathematical biology is the use of mathematical models of living organisms to examine the systems that govern structure, development, and behavior in biological systems. This entails a more theoretical approach to problems, rather than its more empirically minded counterpart of experimental biology. Mathematical biology draws on discrete mathematics, topology (also useful for computational modeling), Bayesian statistics, linear algebra and Boolean algebra.

These mathematical approaches have enabled the creation of databases and other methods for storing, retrieving, and analyzing biological data, a field known as bioinformatics. Usually, this process involves genetics and analyzing genes.

Gathering and analyzing large datasets have made room for growing research fields such as data mining, and computational biomodeling, which refers to building computer models and visual simulations of biological systems. This allows researchers to predict how such systems will react to different environments, which is useful for determining if a system can "maintain their state and functions against external and internal perturbations". While current techniques focus on small biological systems, researchers are working on approaches that will allow for larger networks to be analyzed and modeled. A majority of researchers believe this will be essential in developing modern medical approaches to creating new drugs and gene therapy. A useful modeling approach is to use Petri nets via tools such as esyN.

Until recent decades theoretical ecology has largely dealt with analytic models that were detached from the statistical models used by empirical ecologists. More recently, computational methods have aided in developing theories via simulation of ecological systems, in addition to increasing application of methods from computational statistics in ecological analyses.

Systems biology

Systems biology consists of computing the interactions between various biological systems ranging from the cellular level to entire populations with the goal of discovering emergent properties. This process usually involves networking cell signaling and metabolic pathways. Systems biology often uses computational techniques from biological modeling and graph theory to study these complex interactions at cellular levels.

Evolutionary biology

Computational biology has assisted evolutionary biology by:

Genomics

A partially sequenced genome

Computational genomics is the study of the genomes of cells and organisms. The Human Genome Project is one example of computational genomics. This project looks to sequence the entire human genome into a set of data. Once fully implemented, this could allow for doctors to analyze the genome of an individual patient. This opens the possibility of personalized medicine, prescribing treatments based on an individual's pre-existing genetic patterns. Researchers are looking to sequence the genomes of animals, plants, bacteria, and all other types of life.

One of the main ways that genomes are compared is by sequence homology. Homology is the study of biological structures and nucleotide sequences in different organisms that come from a common ancestor. Research suggests that between 80 and 90% of genes in newly sequenced prokaryotic genomes can be identified this way.

Sequence alignment is another process for comparing and detecting similarities between biological sequences or genes. Sequence alignment is useful in a number of bioinformatics applications, such as computing the longest common subsequence of two genes or comparing variants of certain diseases.

An untouched project in computational genomics is the analysis of intergenic regions, which comprise roughly 97% of the human genome. Researchers are working to understand the functions of non-coding regions of the human genome through the development of computational and statistical methods and via large consortia projects such as ENCODE and the Roadmap Epigenomics Project.

Understanding how individual genes contribute to the biology of an organism at the molecular, cellular, and organism levels is known as gene ontology. The Gene Ontology Consortium's mission is to develop an up-to-date, comprehensive, computational model of biological systems, from the molecular level to larger pathways, cellular, and organism-level systems. The Gene Ontology resource provides a computational representation of current scientific knowledge about the functions of genes (or, more properly, the protein and non-coding RNA molecules produced by genes) from many different organisms, from humans to bacteria.

3D genomics is a subsection in computational biology that focuses on the organization and interaction of genes within a eukaryotic cell. One method used to gather 3D genomic data is through Genome Architecture Mapping (GAM). GAM measures 3D distances of chromatin and DNA in the genome by combining cryosectioning, the process of cutting a strip from the nucleus to examine the DNA, with laser microdissection. A nuclear profile is simply this strip or slice that is taken from the nucleus. Each nuclear profile contains genomic windows, which are certain sequences of nucleotides - the base unit of DNA. GAM captures a genome network of complex, multi enhancer chromatin contacts throughout a cell.

Biomarker discovery

Computational biology also plays a role in identifying biomarkers for diseases such as cardiovascular conditions, with the integration of various 'Omic' data - such as genomics, proteomics, and metabolomics - researchers can uncover potential biomarkers that aid in disease diagnosis, prognosis, and treatment strategies. For instance, metabolomic analyses have identified specific metabolites capable of distinguishing between coronary artery disease and myocardial infarction.

Neuroscience

Computational neuroscience is the study of brain function in terms of the information processing properties of the nervous system. A subset of neuroscience, it looks to model the brain to examine specific aspects of the neurological system. Models of the brain include:

  • Realistic Brain Models: These models look to represent every aspect of the brain, including as much detail at the cellular level as possible. Realistic models provide the most information about the brain, but also have the largest margin for error. More variables in a brain model create the possibility for more error to occur. These models do not account for parts of the cellular structure that scientists do not know about. Realistic brain models are the most computationally heavy and the most expensive to implement.
  • Simplifying Brain Models: These models look to limit the scope of a model in order to assess a specific physical property of the neurological system. This allows for the intensive computational problems to be solved, and reduces the amount of potential error from a realistic brain model.

It is the work of computational neuroscientists to improve the algorithms and data structures currently used to increase the speed of such calculations.

Computational neuropsychiatry is an emerging field that uses mathematical and computer-assisted modeling of brain mechanisms involved in mental disorders. Several initiatives have demonstrated that computational modeling is an important contribution to understand neuronal circuits that could generate mental functions and dysfunctions.

Oncology

Computational biology plays a crucial role in discovering signs of new, previously unknown living creatures and in cancer research. This field involves large-scale measurements of cellular processes, including RNA, DNA, and proteins, which pose significant computational challenges. To overcome these, biologists rely on computational tools to accurately measure and analyze biological data. In cancer research, computational biology aids in the complex analysis of tumor samples, helping researchers develop new ways to characterize tumors and understand various cellular properties. The use of high-throughput measurements, involving millions of data points from DNA, RNA, and other biological structures, helps in diagnosing cancer at early stages and in understanding the key factors that contribute to cancer development. Areas of focus include analyzing molecules that are deterministic in causing cancer and understanding how the human genome relates to tumor causation.

Toxicology

Computational toxicology is a multidisciplinary area of study, which is employed in the early stages of drug discovery and development to predict the safety and potential toxicity of drug candidates.

Pharmacology

Computational pharmacology is "the study of the effects of genomic data to find links between specific genotypes and diseases and then screening drug data".

Drug discovery

A growing application of computational biology is drug discovery. For example, simulations of intracellular and intercellular signaling events, using data from proteomic or metabolomic experiments, may reduce dependence on experimentation in elucidating pharmacokinetics and pharmacodynamics of drug candidates in living organisms.

Increasingly, artificial intelligence plays a central role in the drug discovery process. Using chemical structures of known pharmaceutical agents as inputs, AI models can suggest structures of lead compounds or predict novel modes of drug-protein binding. AI is also used for virtual screening of candidate molecules, avoiding the need to synthesize large numbers of molecules for screening.

Techniques

Computational biologists use a wide range of software and algorithms to carry out their research.

Unsupervised learning

Unsupervised learning is a type of algorithm that finds patterns in unlabeled data. One example is k-means clustering, which aims to partition n data points into k clusters, in which each data point belongs to the cluster with the nearest mean. Another version is the k-medoids algorithm, which, when selecting a cluster center or cluster centroid, will pick one of its data points in the set, and not just an average of the cluster.

A heat-map of the Jaccard distances of nuclear profiles

The algorithm follows these steps:

  1. Randomly select k distinct data points. These are the initial clusters.
  2. Measure the distance between each point and each of the 'k' clusters. (This is the distance of the points from each point k).
  3. Assign each point to the nearest cluster.
  4. Find the center of each cluster (medoid).
  5. Repeat until the clusters no longer change.
  6. Assess the quality of the clustering by adding up the variation within each cluster.
  7. Repeat the processes with different values of k.
  8. Pick the best value for 'k' by finding the "elbow" in the plot of which k value has the lowest variance.

One example of this in biology is used in the 3D mapping of a genome. Information of a mouse's HIST1 region of chromosome 13 is gathered from Gene Expression Omnibus. This information contains data on which nuclear profiles show up in certain genomic regions. With this information, the Jaccard distance can be used to find a normalized distance between all the loci.

Graph analytics

Graph analytics, or network analysis, is the study of graphs that represent connections between different objects. Graphs can represent all kinds of networks in biology such as protein-protein interaction networks, regulatory networks, Metabolic and biochemical networks and much more. There are many ways to analyze these networks. One of which is looking at centrality in graphs. Finding centrality in graphs assigns nodes rankings to their popularity or centrality in the graph. This can be useful in finding which nodes are most important. For example, given data on the activity of genes over a time period, degree centrality can be used to see what genes are most active throughout the network, or what genes interact with others the most throughout the network. This contributes to the understanding of the roles certain genes play in the network.

There are many ways to calculate centrality in graphs all of which can give different kinds of information on centrality. Finding centralities in biology can be applied in many different circumstances, some of which are gene regulatory, protein interaction and metabolic networks.

Supervised learning

Supervised learning is a type of algorithm that learns from labeled data and learns how to assign labels to future data that is unlabeled. In biology supervised learning can be helpful when we have data that we know how to categorize and we would like to categorize more data into those categories.

Diagram showing a simple random forest

A common supervised learning algorithm is the random forest, which uses numerous decision trees to train a model to classify a dataset. Forming the basis of the random forest, a decision tree is a structure which aims to classify, or label, some set of data using certain known features of that data. A practical biological example of this would be taking an individual's genetic data and predicting whether or not that individual is predisposed to develop a certain disease or cancer. At each internal node the algorithm checks the dataset for exactly one feature, a specific gene in the previous example, and then branches left or right based on the result. Then at each leaf node, the decision tree assigns a class label to the dataset. So in practice, the algorithm walks a specific root-to-leaf path based on the input dataset through the decision tree, which results in the classification of that dataset. Commonly, decision trees have target variables that take on discrete values, like yes/no, in which case it is referred to as a classification tree, but if the target variable is continuous then it is called a regression tree. To construct a decision tree, it must first be trained using a training set to identify which features are the best predictors of the target variable.

Using fast matrix multiplication

These are attempts to utilize fast matrix multiplication algorithms in computational biology.

Open source software

Open source software provides a platform for computational biology where everyone can access and benefit from software developed in research. PLOS cites four main reasons for the use of open source software:

  • Reproducibility: This allows for researchers to use the exact methods used to calculate the relations between biological data.
  • Faster development: developers and researchers do not have to reinvent existing code for minor tasks. Instead they can use pre-existing programs to save time on the development and implementation of larger projects.
  • Increased quality: Having input from multiple researchers studying the same topic provides a layer of assurance that errors will not be in the code.
  • Long-term availability: Open source programs are not tied to any businesses or patents. This allows for them to be posted to multiple web pages and ensure that they are available in the future.

Research

There are several large conferences that are concerned with computational biology. Some notable examples are Intelligent Systems for Molecular Biology, European Conference on Computational Biology and Research in Computational Molecular Biology.

There are also numerous journals dedicated to computational biology. Some notable examples include Journal of Computational Biology and PLOS Computational Biology, a peer-reviewed open access journal that has many notable research projects in the field of computational biology. They provide reviews on software, tutorials for open source software, and display information on upcoming computational biology conferences. Other journals relevant to this field include Bioinformatics, Computers in Biology and Medicine, BMC Bioinformatics, Nature Methods, Nature Communications, Scientific Reports, PLOS One, etc.

Computational biology, bioinformatics and mathematical biology are all interdisciplinary approaches to the life sciences that draw from quantitative disciplines such as mathematics and information science. The NIH describes computational/mathematical biology as the use of computational/mathematical approaches to address theoretical and experimental questions in biology and, by contrast, bioinformatics as the application of information science to understand complex life-sciences data.

Specifically, the NIH defines

Computational biology: The development and application of data-analytical and theoretical methods, mathematical modeling and computational simulation techniques to the study of biological, behavioral, and social systems.

Bioinformatics: Research, development, or application of computational tools and approaches for expanding the use of biological, medical, behavioral or health data, including those to acquire, store, organize, archive, analyze, or visualize such data.

While each field is distinct, there may be significant overlap at their interface, so much so that to many, bioinformatics and computational biology are terms that are used interchangeably.

The terms computational biology and evolutionary computation appear similar but are not identical. Evolutionary computation is a field of computer science comprising algorithms inspired by evolution in biology. Algorithms from within the field of evolutionary computation can be applied to computational biology.

Computational theory of mind

From Wikipedia, the free encyclopedia

In philosophy of mind, the computational theory of mind (CTM), also known as computationalism, is a family of views that hold that the human mind is an information processing system and that cognition and consciousness together are a form of computation. It is closely related to functionalism, a broader theory that defines mental states by what they do rather than what they are made of.

History

Warren McCulloch and Walter Pitts (1943) were the first to suggest that neural activity is computational. They argued that neural computations explain cognition. A version of the theory was put forward by Peter Putnam and Robert W. Fuller in 1964. The theory was proposed in its modern form by Hilary Putnam in 1960 and 1961, aided by his then PhD student, philosopher and cognitive scientist Jerry Fodor, who continued the research as a post-doc in the 1960s, 1970s, and 1980s. It was later criticized by Putnam himself, John Searle, and others.

Classical computational theory of mind

The CTM holds that the human mind is a computational system that is realized (i.e., physically implemented) by neural activity in the brain. The theory can be elaborated in many ways and varies largely based on how the term computation is understood.

In classical computational theory of mind (CCTM), computation is modeled in terms of Turing machines which manipulate symbols according to a rule, in combination with the internal state of the machine. A Turing machine is an abstract machine with unlimited time and storage. CCTM does not pretend that the mind looks like a Turing machine, but instead uses Turing machines as a formalism. Alan Turing argued that any symbolic algorithm executed by a human brain can in theory be replicated on a Turing machine.

The critical aspect of such a computational model is that it allows to abstract away from particular physical details of the machine that is implementing the computation. For example, the appropriate computation could be implemented either by silicon chips or biological neural networks, so long as there is a series of outputs based on manipulations of inputs and internal states, performed according to a rule.

Computational theories of mind are often said to require mental representation because 'input' into a computation comes in the form of symbols or representations of other objects. A computer cannot compute an actual object but must interpret and represent the object in some form and then compute the representation. Unlike CTM, the representational theory of mind shifts the focus to the symbols being manipulated. This approach better accounts for systematicity and productivity. In Fodor's view, the mind is a computational system that processes the language of thought.

Connectionist computationalism

Connectionist computationalism models the mind as a neural network. Steven Pinker and Alan Prince distinguish two types of connectionists: eliminative and implementationist. Eliminative connectionists generally reject classical CTMs and the idea of a structured, symbolic mind, whereas implementationists view neural networks and Turing machines as two potentially complementary levels of analysis. It is indeed possible in theory to implement a neural network in a Turing machine, or a Turing machine in a neural network.

"Computer metaphor"

The CTM is not the same as the computer metaphor, comparing the mind to a modern-day digital computer. While the computer metaphor draws an analogy between the mind as software and the brain as hardware, CTM is the claim that the mind is literally a computational system. "Computational system" is not intended to mean a modern-day electronic computer. The CTM is also different from the computational theory of cognition (CTC), which merely states that neural computations explain cognition, without regard to whether they explain phenomenal consciousness.

Pancomputationalism

The CTM raises a question that remains a subject of debate: what does it take for a physical system (such as a mind, or an artificial computer) to perform computations? A very straightforward account is based on a simple mapping between abstract mathematical computations and physical systems: a system performs computation C if and only if there is a mapping between a sequence of states individuated by C and a sequence of states individuated by a physical description of the system.

Putnam (1988) and Searle (1992) argue that this simple mapping account (SMA) trivializes the empirical import of computational descriptions. As Putnam put it, "everything is a Probabilistic Automaton under some Description". Even rocks, walls, and buckets of water—contrary to appearances—are computing systems. Gualtiero Piccinini identifies different versions of pancomputationalism. Searle wrote:

the wall behind my back is right now implementing the WordStar program, because there is some pattern of molecule movements that is isomorphic with the formal structure of WordStar. But if the wall is implementing WordStar, if it is a big enough wall it is implementing any program, including any program implemented in the brain.

In response to the trivialization criticism, and to restrict SMA, philosophers of mind have offered different accounts of computational systems. These typically include causal account, semantic account, syntactic account, and mechanistic account. Instead of a semantic restriction, the syntactic account imposes a syntactic restriction. The mechanistic account was first introduced by Gualtiero Piccinini in 2007.

Criticism

A range of arguments have been proposed against physicalist conceptions used in computational theories of mind.

An early, though indirect, criticism of the computational theory of mind comes from philosopher John Searle. In his thought experiment known as the Chinese room, Searle attempts to refute the claims that artificially intelligent agents can be said to have intentionality and understanding and that these systems, because they can be said to be minds themselves, are sufficient for the study of the human mind. Searle asks us to imagine that there is a man in a room with no way of communicating with anyone or anything outside of the room except for a piece of paper with symbols written on it that is passed under the door. With the paper, the man is to use a series of provided rule books to return paper containing different symbols. Unknown to the man in the room, these symbols are of a Chinese language, and this process generates a conversation that a Chinese speaker outside of the room can actually understand. Searle contends that the man in the room does not understand the Chinese conversation. This was originally written as a repudiation of the idea that computers work like minds.

Objections like Searle's might be called insufficiency objections. They claim that computational theories of mind fail because computation is insufficient to account for some capacity of the mind. Arguments from qualia, such as Frank Jackson's knowledge argument, can be understood as objections to computational theories of mind in this way—though they take aim at physicalist conceptions of the mind in general, and not computational theories specifically.

Objections have also been put forth that are directly tailored for computational theories of mind.

Jerry Fodor himself argues that the mind is still a very long way from having been explained by the computational theory of mind. The main reason for this shortcoming is that most cognition is abductive and global, hence sensitive to all possibly relevant background beliefs to (dis)confirm a belief. This creates, among other problems, the frame problem for the computational theory, because the relevance of a belief is not one of its local, syntactic properties but context-dependent.

Putnam himself (see in particular Representation and Reality and the first part of Renewing Philosophy) became a prominent critic of computationalism for a variety of reasons, including ones related to Searle's Chinese room arguments, questions of world-word reference relations, and thoughts about the mind-body problem. Regarding functionalism in particular, Putnam has claimed along lines similar to, but more general than Searle's arguments, that the question of whether the human mind can implement computational states is not relevant to the question of the nature of mind, because "every ordinary open system realizes every abstract finite automaton." Computationalists have responded by aiming to develop criteria describing what exactly counts as an implementation.

Roger Penrose has proposed the idea that the human mind does not use a knowably sound calculation procedure to understand and discover mathematical intricacies. This would mean that a normal Turing complete computer would not be able to ascertain certain mathematical truths that human minds can. The application of Gödel's theorem by Penrose to demonstrate it, however, was widely criticized, and is considered erroneous.

Notable theorists

  • Daniel Dennett proposed the multiple drafts model, in which consciousness seems linear but is actually blurry, distributed over space and time in the brain. Consciousness is the computation, there is no extra step in which you become conscious of the computation.
  • Jerry Fodor argues that mental states, such as beliefs and desires, are relations between individuals and mental representations. He maintains that these representations can only be correctly explained in terms of a language of thought (LOT) in the mind. Further, this language of thought itself is codified in the brain, not just a useful explanatory tool. Fodor adheres to a species of functionalism, maintaining that thinking and other mental processes consist primarily of computations operating on the syntax of the representations that make up the language of thought. In later work (Concepts and The Elm and the Expert), Fodor has refined and even questioned some of his original computationalist views, and adopted LOT2, a highly modified version of LOT.
  • David Marr proposed that cognitive processes have three levels of description: the computational level, which describes what operations the system performs and why it performs them; the algorithmic level, which presents the algorithm used for computing it; and the implementational level, which describes the physical implementation of the algorithm postulated at the algorithmic level.
  • Ulric Neisser popularized the term cognitive psychology in his book with that title published in 1967. Neisser characterizes people as dynamic information-processing systems whose mental operations might be described in computational terms.
  • Steven Pinker argued in his 1997 book How the Mind Works that "thinking and feeling consist of information-processing in the brain" and sought to explain the brain from an evolutionary psychology perspective. He wrote that similarly to organs, human mental faculties exist because they serve a role for survival or reproduction.
  • Hilary Putnam proposed functionalism to describe consciousness, asserting that it is the computation that equates to consciousness, regardless of whether the computation is operating in a brain or in a computer.

Ocean acidification

From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Ocean_acidification   ...